The ultimate tower of Hanoi algorithm

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 832

  • @Nikolas_Davis
    @Nikolas_Davis 3 ปีที่แล้ว +717

    "If you're ever captured by an evil toymaker, you'll be ready"
    And they say math has no real-world applications.

    • @farrankhawaja9856
      @farrankhawaja9856 3 ปีที่แล้ว +8

      Underrated comment :)

    • @warrenbosch3581
      @warrenbosch3581 3 ปีที่แล้ว +2

      Very cool!

    • @Shadow-xb2ce
      @Shadow-xb2ce 3 ปีที่แล้ว +7

      I much prefer an evil toymaker to the "motorcycle mathematicians" my sarcastic (as I was told) Calc II teacher used to love throwing us.

    • @orstorzsok6708
      @orstorzsok6708 3 ปีที่แล้ว +2

      :D :D :D

    • @titaniumtomato7247
      @titaniumtomato7247 3 ปีที่แล้ว +2

      @@Shadow-xb2ce ?

  • @outputcoupler7819
    @outputcoupler7819 3 ปีที่แล้ว +146

    That's it, I'm stealing that. I'm no longer a Software Engineer, I'm an Algorithmologist.

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +21

      Let's hope this word catches on :)

    • @PC_Simo
      @PC_Simo 6 หลายเดือนก่อน +1

      @@Mathologer It already caught on with me 🙂.

  • @Mathologer
    @Mathologer  3 ปีที่แล้ว +285

    There must be millions of people who have heard of the Tower of Hanoi puzzle and the simple algorithm that generates the simplest solution. But what happens when you are playing the game not with three pegs, as in the original puzzle, but with 4, 5, 6 etc. pegs? Hardly anybody seems to know that there are also really really beautiful solutions which are believed to be optimal but whose optimality has only been proved for four pegs. Even less people know that you can boil down all these optimal solutions into simple no-brainer recipes that allow you to effortless execute these solutions from scratch. Clearly a job for the Mathologer. Enjoy :)

    • @ChefSalad
      @ChefSalad 3 ปีที่แล้ว +1

      You should get yourself a :CueCat as a technological mascot to go with your website. The best part is that it's cat-shaped. It might even still work, if you can find a computer with a PS/2 keyboard port to use it with.

    • @johnchessant3012
      @johnchessant3012 3 ปีที่แล้ว +2

      Is it just me or is it very easy to read this paragraph in Mathologer's voice? :)

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +5

      @Hoppy Spadge Ah, that's a nice one. Had not heard of this one before :)

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +6

      @@ChefSalad :CueCat never heard of that one before. Of course it would be great to have cat shaped remote control :)

    • @ChefSalad
      @ChefSalad 3 ปีที่แล้ว +1

      @@Mathologer Oh, it's much weirder than that. It's not a remote control but a barcode reader that you slid along barcodes. These things were given away in the US with magazines and at RadioShacks as part of some kind of weird advertisement venture involving the Internet. But they looked cool. At one point I had 10 of them, and probably still do, if only I could find them.

  • @ajhokie130
    @ajhokie130 3 ปีที่แล้ว +108

    Don't let other TH-camrs doing the same topics stop you. Please! I like to see different takes on the same topic from my favorite TH-camrs.

  • @henridelagardere264
    @henridelagardere264 3 ปีที่แล้ว +268

    40 minutes of Professor Polster + links to 400 hours of reading = 1 helluva education
    Every single time, thank you for all you're doing, Mathologer!

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +32

      Enjoy :)

    • @andrewmartin3671
      @andrewmartin3671 3 ปีที่แล้ว +2

      Hear!

    • @SaveSoilSaveSoil
      @SaveSoilSaveSoil 3 ปีที่แล้ว +3

      I know right? I LOVE the references in the description of Mathologer videos

    • @l00d3r
      @l00d3r 3 ปีที่แล้ว +2

      I guess it is a BYOW (bring your own wine) party

  • @johnchessant3012
    @johnchessant3012 3 ปีที่แล้ว +51

    13:27 In 1,023 moves, moving the smallest disc every other move means we're moving it 512 times, which is 2 (mod 3). So we need to move it counter-clockwise (A -> C -> B -> A) to make sure it ends at B.
    In general, 2^(n-1) is 1 (mod 3) if n is odd and 2 (mod 3) if n is even, so we should move the smallest disc clockwise if n is odd and counter-clockwise if n is even.

    • @zanti4132
      @zanti4132 3 ปีที่แล้ว +8

      As the idea of clockwise vs counterclockwise isn't clear if the three pegs are in a straight line, I think it's easier to remember (a) if n is odd, first move the small disk to the peg that will hold the ending stack (b) if n is even, first move the small disk to the peg that will not hold the ending stack. Then build the smaller towers by alternating between the two pegs until you can move the largest disk to the peg that will hold the ending stack. This essentially reduces the puzzle to solving the tower with n-1 disks. Keep going like this until you are done.

    • @johannesh7610
      @johannesh7610 3 ปีที่แล้ว +6

      I thought about it with the recursion: upper ten to B requires upper nine to C, which requires upper eight to B, 7 to C, 6 B, 5 C,...

    • @Paul_Hanson
      @Paul_Hanson 3 ปีที่แล้ว +4

      @@zanti4132 In that case, instead of clockwise vs. counter-clockwise it's left and right. And here we hark back to the old video games where if you moved off the right side of the screen, you reappeared on the left side of the screen.

    • @DerKiesch
      @DerKiesch 3 ปีที่แล้ว +4

      @@zanti4132 I personally would find it easier to remember:
      1. Odd and even n need a different starting move to end up in the right spot.
      2. You check where you end up for the smallest odd stack (1 --> which is only one move).
      3. If you have an odd n, it's the same move as in 2, if even n, it's the "opposite" move to 2.
      4. After that you just continue moving the small piece in the same "direction" (clockwise / counterclockwise or left/right).
      Thats an easy way to convince yourself that you have the right direction

    • @PC_Simo
      @PC_Simo 2 ปีที่แล้ว +2

      @@DerKiesch I agree about that being the easiest way to remember this 👍🏻.

  • @citolero
    @citolero 3 ปีที่แล้ว +241

    17:40 "This recipe also solves another Hanoish puzzle." I think the correct adjective is "Hannoying".

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +32

      :)

    • @StefanReich
      @StefanReich 3 ปีที่แล้ว +9

      Hanoisy

    • @nickbradley8354
      @nickbradley8354 3 ปีที่แล้ว +3

      So Hanoid! Saigonna say that. Halong ago you see this? Gotta be quicker next Thai.

    • @NStripleseven
      @NStripleseven 3 ปีที่แล้ว +1

      Hahaha

    • @amazinggrace5692
      @amazinggrace5692 3 ปีที่แล้ว +1

      Best comment of the day! 💕🐝

  • @rayhanmansoor2951
    @rayhanmansoor2951 3 ปีที่แล้ว +70

    So happy to see a new video. I was really upset when you didn't upload in February.

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +38

      Yes, sadly insanely busy at uni at the moment. COVID is still messing things up in a big way for us and so hardly any time for Mathologer :(

    • @niladriroy7650
      @niladriroy7650 3 ปีที่แล้ว +8

      @@Mathologer 😢

    • @nonachyourbusiness1164
      @nonachyourbusiness1164 3 ปีที่แล้ว +3

      @@Mathologer How is it affecting you guys? My uni is completely remote now and emphasis has been put on self-study

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +17

      @@nonachyourbusiness1164 Well in Australia we seem to have COVID pretty much under control with no new cases out in the open for a month. This means that life is pretty much back to normal, except it isn't. My uni tries to be as much as possible back to face-to-face. Sounds good but is incredibly messy with the government still requiring social distancing which results in all venues only being at half or less capacity. and also things changing all the time in a seismic way as soon as there is the slightest indication that the virus has managed to escape again from hotel quarantine :(

  • @deffinatalee7699
    @deffinatalee7699 3 ปีที่แล้ว +37

    23:33 there’s another lovely pattern that’s easy to miss in this table; look at the antidiagonals. See anything familiar?

  • @jacoblojewski8729
    @jacoblojewski8729 3 ปีที่แล้ว +25

    If the tower has an odd number of discs, first move the smallest to the place you want the tower to end up. If even, move to the space you don't want the tower to end. Then just consistently follow the direction you moved the smaller disc to (clockwise/counterclockwise if arranged as a triangle, to the left/right with wraparound if arranged in a line).

  • @conovan5081
    @conovan5081 3 ปีที่แล้ว +18

    I checked your channel three times this week, I was expecting this, LET'S GOOOOO

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +8

      Yes, sadly insanely busy at work and hardly any time for Mathologer :)

  • @AngryArmadillo
    @AngryArmadillo 3 ปีที่แล้ว +14

    These are some of your most visually satisfying animations to date, which is really saying something!

  • @eshh183
    @eshh183 3 ปีที่แล้ว +72

    I remember watching 3B1B's video on Hanoi and feeling such awe, that a seemingly simple puzzle could weave recursion and binary counting together. I never thought anything could replicate that awe again!
    But damn you! Thank you soo much for making me experience that awe again, and this time much muchh more! I just can't wait to get on my computer and try to animate all the animations that you showed today (and perhaps even a generalised version for small n using Frame-Stewart algorithm?).
    But seriously lot's of love and respect man for making me fall in love with Maths over and over again!

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +16

      That's great. Cannot wait for the first animations to pop up :)

    •  3 ปีที่แล้ว +2

      Well, binary counting is recursive just by itself already.

    • @AAAAAA-gj2di
      @AAAAAA-gj2di 3 ปีที่แล้ว +1

      Don't cuss on a Great Professor who's probably much older than you

  • @istariknight1
    @istariknight1 3 ปีที่แล้ว +4

    As others have shared, I also really enjoy Mathologer's take on these great topics even if other math channels I follow like 3B1B cover them! Every minute spent on this production by the team was worth its weight in gold (or cheese disks)
    I always get this sense like it's Christmas morning when I see a new video from you guys, thanks for pumping up my weekend!

  • @UCFc1XDsWoHaZmXom2KVxvuA
    @UCFc1XDsWoHaZmXom2KVxvuA 3 ปีที่แล้ว +10

    Increbile, the amount of astractions one's mind can demarcate around a given subject. Just wow, maths is beautiful

  • @pisquaredoversix
    @pisquaredoversix 3 ปีที่แล้ว +2

    I have seen a lot of comments before saying that they needed the video before, but I didn't expect this one to be one of those. This was the topic of my research paper for my gifted class last year, specifically the smallest amount of moves to win a k-poled Hanoi Tower, and I plan to carry on this year. I haven't finished the video, but thank you for this wonderful video anyway. Cheers from Korea!
    Edit: Never thought about 4-peg Hanoi Towers with the concept of superdisks. Thanks again.

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +2

      Well, have fun with your research paper :)

  • @m4riel
    @m4riel 3 ปีที่แล้ว +57

    After checking a feel cases, I think that to get the tower from A to B, you start by moving the smallest disc to:
    • C, if there are 2n discs;
    • B, if there are 2n+1 discs.

    • @inyobill
      @inyobill 3 ปีที่แล้ว +4

      Ooooooo, nice thought, I'll have to verify. Well played mate.

    • @blackmephistopheles2273
      @blackmephistopheles2273 3 ปีที่แล้ว +4

      You can see that this has to be the case, due to how you move the first (0+1) disk.

    • @rmsgrey
      @rmsgrey 3 ปีที่แล้ว +7

      If you pay attention, you may notice that odd-numbered discs always move one way, while even numbered discs move the other way. Since moving the entire tower involves moving the largest disc once, you want it to move in the right direction. If it has the same parity as the smallest disc, you move them in the same direction; if it's the other parity, they move in opposite directions.

    • @EebstertheGreat
      @EebstertheGreat 3 ปีที่แล้ว +1

      @@blackmephistopheles2273 You can also work it out by feel as the OP suggests. There are only two possibilities, and they should depend only on the parity of the number of disks, because they depend only on the parity of some permutation in the computation. It all comes down to one choice, and it's deterministic, so either left first means left at the end or left first means right at the end.
      So you actually only need to check a single case. When there is n=1 disk, you move it onto the target peg. So if there are n=2k+1 disks, make your first move toward the target peg, and if n=2k, toward the other peg.

    • @ivanskopin7723
      @ivanskopin7723 3 ปีที่แล้ว +1

      When you don't have the corners but you have the pegs, I would phrase it as "if it's an even number, move the smallest disc to your final destination, if it's an odd number, move it to the peg that you don't want the tower to end up on".

  • @notahotshot
    @notahotshot 3 ปีที่แล้ว +63

    The best thing about Reve's puzzle; "We're going to have some cheese."

    • @timbeaton5045
      @timbeaton5045 3 ปีที่แล้ว +6

      But don't do it with camembert on a hot day. You'll end up with one super puddle of cheese.

    • @heaslyben
      @heaslyben 3 ปีที่แล้ว +6

      Did you wonder if the words "cheeses", "stools", and "moves" were chosen for (juvenile) humor? Perhaps by asking I've revealed too much about my own sense of humor.

  • @10gbo_pizza
    @10gbo_pizza 3 ปีที่แล้ว +2

    Sir can I say, despite the time, your videos are ABSOLUTELY AMAZING! KEEP UP THE GOOD WORK! :)

  • @xevira
    @xevira 3 ปีที่แล้ว +3

    13:50
    if n is odd: clockwise
    if n is even: counter-clockwise
    or another way to phrase it:
    if n is odd: first move is to the target position
    if n is even: first move is to the OTHER position

  • @peter_p_r_zhang
    @peter_p_r_zhang 3 ปีที่แล้ว +23

    The toy maker himself wouldn't expect this video to come out one day during that time

    • @trueriver1950
      @trueriver1950 3 ปีที่แล้ว +7

      I think he was a rogue time lord himself. Not only that but both the doctor and the toy maker had probably time travelled to 2021 and seen the Mathologer video...

  • @RaquelFoster
    @RaquelFoster 3 ปีที่แล้ว +14

    In 1983 I got a Commodore 64 for my 8th birthday. My dad got some 5-1/4" floppy disks full of public domain BASIC games and one of them was Tower of Hanoi. That was the last time I heard of Tower of Hanoi. 🙂

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +8

      Pretty sure that was about the same time that I got my Commodore 64. I still remember animating the basic algorithm on this computer. Ah yes, the good old days :)

    • @RaquelFoster
      @RaquelFoster 3 ปีที่แล้ว +2

      @@Mathologer Back when animating anything was impressive! I read the Programmer's Reference Guide and was making sprites with a bunch of POKE statements and moving them around the screen. I thought I was going to get hired by Atari as soon as I got the word out! But anything was more advanced than those public domain games. I think they came out of user groups where people just mailed floppies around. I remember a reactor simulator called Nuke 64 which I wanted to like but it was ridiculously simple. But there was a Monopoly game called MONOPOLE-64 that I played a lot. There was some good-looking stuff that only used text mode graphics.

    • @HansMaurer.
      @HansMaurer. 3 ปีที่แล้ว +1

      @@Mathologer Did the same with the 80286 PCs that the school had bought for the first ever Grundkurs Informatik (using the recursive algorithm, learned about the circle patterns only later in university).

    • @Nikolas_Davis
      @Nikolas_Davis 3 ปีที่แล้ว +4

      The Tower of Hanoi was the first non-trivial recursion problem I came in contact with, as an example in an introductory textbook of CS in my freshman year at university. I was instantly hooked! :-) None of that boring factorial stuff; now, this was a *real*, powerful algorithm!

    • @RaquelFoster
      @RaquelFoster 3 ปีที่แล้ว +3

      @@Nikolas_Davis That's awesome. I don't know if I ever even saw the word recursion in school. I never had any interesting classes. In 1989 I begged my parents for a Turbo Pascal (With Objects! LOL!) compiler for my 14th birthday because I saw it in a store. Then in 1991 I got into a computer camp that had an application with several questions but only one that involved writing code. All you needed to do was find numbers that were both prime numbers and part of the Fibonacci series. I thought it was so easy I needed to make my answer clever to stand out (only 14 kids got into the camp at Ohio Supercomputer Center) so I made a super-small recursive function (not that I knew it was called recursion) that found Fibonacci numbers up to a limit then checked if they were prime as it fell back out. When I got to the camp I asked how they graded it and they said I was the only kid who even got it right LOL. But I got to play with a Cray Y-MP that summer! I hated school so much I kept dropping out because I'd do all my CS work in the first week of class then I'd just have classes I couldn't pay attention in. But one time I kept going until I got an internship before I dropped out. 🙂

  • @maxsch.6555
    @maxsch.6555 3 ปีที่แล้ว +5

    Oh, what could be nicer than a weekend with a mathologer video :)

  • @danpost5651
    @danpost5651 3 ปีที่แล้ว +2

    14:00 For odd number of disks, move clockwise; for even, move counter-clockwise. Easy to see. if one disk (or odd), move directly to ending peg; otherwise, not.

  • @Hahahahaaahaahaa
    @Hahahahaaahaahaa 3 ปีที่แล้ว +1

    I think, because of how common the Tower puzzle is, and how little I've thought about it before, this is one of the most beautiful videos you've done. Despite many years of studying more complex topics, making "simple" problems elegant often gives me the greatest appreciation of mathematics. Thank you as always!

  • @stromboli183
    @stromboli183 3 ปีที่แล้ว +1

    Easily one of the best channels on all of youtube. Thank you once again for a very interesting, entertaining, learnful, and inspiring video, professor Burkard! 🙌

  • @DoReMeDesign
    @DoReMeDesign 3 ปีที่แล้ว +9

    2nd problem is 3^n because there are n discs, each of which has 3 'choices' of pegs - same as the number of vertices on the sierpinski triangle
    3rd problem can be done by comparing coefficients of 12/59 and 18sqrt(17)/1003, upon which irrational parts drop out - not sure I want to do this..
    -btw, thanks Mathologer!

    • @HansMaurer.
      @HansMaurer. 3 ปีที่แล้ว +3

      3^n-1 actually (for the path length)

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +4

      @@HansMaurer. That's it :)

    • @keshavgoel2310
      @keshavgoel2310 3 ปีที่แล้ว +1

      For the second problem, recursion is T(n) = 3T(n-1) +2 as largest disc moves twice and the n-1 disc pile has to be moved from one extreme to another thrice. Solving the recursion gives the promised beautiful answer - 3^n-1

    • @taibilimunduan
      @taibilimunduan 3 ปีที่แล้ว

      less one, because the initial position does not count as a move

  • @PapaFlammy69
    @PapaFlammy69 3 ปีที่แล้ว +426

    Let's gooooooooooooooooooooooooo! :D

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +102

      Guten Abend Jens :)

    • @meeeshroom
      @meeeshroom 3 ปีที่แล้ว +20

      Papa Flammy ist hier!

    • @maxwellsequation4887
      @maxwellsequation4887 3 ปีที่แล้ว +4

      Yaaaaaaaaaaaayyyyyyyyyy

    • @adityaruplaha
      @adityaruplaha 3 ปีที่แล้ว +3

      Hello papa

    • @PapaFlammy69
      @PapaFlammy69 3 ปีที่แล้ว +26

      @@Mathologer Ich hoffe du hattest ein schönes Wochenende bis dato :3

  • @Lightn0x
    @Lightn0x 3 ปีที่แล้ว +11

    I used to solve towers of hanoi on fights because I had no internet. Solving the 10-peg version with 1023 moves must've been one of the proudest moments in my life :D
    Edit: huh, I didn't know the "smallest disk" trick explained at 12:18. I just tried to follow the recursive algorithm in my head. Way to trivialize my life's achievment, Mathologer! /s

  • @namantenguriya
    @namantenguriya 3 ปีที่แล้ว +10

    •Always loving your videos. 🥰🥰🥰
    Love from India 🇮🇳🇮🇳🇮🇳.
    •By the way, if you plug in 3 for n, you get 《946/243》(=3.893)
    •Please make videos on ☆☆☆ Unsolved problems in Mathematics ☆☆☆.

  • @xCorvus7x
    @xCorvus7x 3 ปีที่แล้ว +2

    13:27
    The doctor has to move the tip counter-clockwise because B in that picture corresponds to the lower right corner of the triangle we had looked at before.
    In general, if you have a tower with n disks, you have to move the tip clockwise for odd n and counter-clockwise for even n for the tower to end up at B (according to this picture).
    Moving a tower with an even number of disks to B means that you first move a tower with one less disk and thus an odd number of disks to C and since a single-disk tower can be moved with one move only, the tip of a tower with an odd number of disks moves initially to the place where the whole tower will eventually end up.
    Therefore, if the tower has an even number of disks, the tip has to move to a different place than the final location.

  • @melekhine
    @melekhine 3 ปีที่แล้ว +2

    Every one of your videos is so amazing, Professor Burkard. Best on the internets

  • @yonatan1myers
    @yonatan1myers 3 ปีที่แล้ว +1

    for the Q in 14:00:
    if mod(n,2) == 0 start by moving the smallest disk to the peg that is not your target, else start by moving it to the target

  • @sidimohamedbenelmalih7133
    @sidimohamedbenelmalih7133 3 ปีที่แล้ว +13

    Yes mathologer video when i'm bored is the best of the best

  • @alvarezjulio3800
    @alvarezjulio3800 3 ปีที่แล้ว +1

    Once time again a Wonderful Video from Mathologer !!!
    Thank you.

  • @sidazhou
    @sidazhou 3 ปีที่แล้ว

    Already smashed the like button multiple times before Intro was finished. Such was the enthusiasm to learn.

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +1

      That's great :)

  • @wompastompa3692
    @wompastompa3692 3 ปีที่แล้ว +5

    For n disks, the shorthand trick I remember is that odd heights start by moving the small disk to the destination peg and even starts by moving it to the intermediate peg.

  • @inyobill
    @inyobill 3 ปีที่แล้ว +15

    31:05 I believe I read, was mentioned in one of my Logic classes, or ???: For every Provable True Theorem, there are an infinite number of True Unprovable theorems. "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy.".

  • @walrusman8691
    @walrusman8691 3 ปีที่แล้ว +20

    This kind of single move algorithms often show up in computer science and an often overlooked follow up question is if their were "multithreading" where if two subsequent movements occurred to and from different pegs they could be done simultaneously as 1 move. Obviously this would only apply to larger n but I would be curious if the solutions for that were actually superior given how ordered the solutions seem to be already.

    • @heaslyben
      @heaslyben 3 ปีที่แล้ว +2

      I love that question. It makes me think of context switching as well. Could any process (aka intelligent but forgetful prisoner) wake up, inspect the current state of the board, and make the next correct move? My instinct is "yes" but I'm not sure.

    • @aeleron0577
      @aeleron0577 3 ปีที่แล้ว

      @@heaslyben probably. Of course it depends on the actual problem, but one could use a hamming code approach for that. Aka coding a failsafe

  • @moonblaze2713
    @moonblaze2713 3 ปีที่แล้ว +6

    Bioware put this in KotOR, and I had to memorize this thankfully simple recipe because I did multiple playthroughs. Years later, they put it in Mass Effect 1 and I still remembered it. And years later I saw this video and still remembered it.
    Stuff you do repeatedly as a kid really sticks with you, huh?

  • @leonidassavalas745
    @leonidassavalas745 3 ปีที่แล้ว +1

    There was no Easter egg at the end, but I always watch the entire (always wonderful) video(s). Thank you, Mathologer!

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +2

      That's great :)

  • @matthewdodd1262
    @matthewdodd1262 3 ปีที่แล้ว +1

    13:55 Answer is pretty simple.
    If N is odd, you move it clockwise to end on B, and counterclockwise to end on C
    If N is even, you move it clockwise to end on C, qnd counterclockwise to end on B.
    It has to do with where disc 2 and disc 3 land, and proving that its to do with odd-even parity, and that it holds for all N

  • @Person1873
    @Person1873 3 ปีที่แล้ว +4

    The trick I always used for the tower of Hanoi is based on odd or even quantity of discs.
    If you have an odd number of discs then the first move will be to the target tower.
    If you have an even number, then your first move will be to the other empty tower.

  • @KillianDefaoite
    @KillianDefaoite 3 ปีที่แล้ว +9

    Me every time a Mathologer video comes out: *visible excitement*

  • @AlessandroDruetto
    @AlessandroDruetto ปีที่แล้ว

    18:16 (shortest solution with extra adjacent-peg rule): it is obvious that we have to visit all the nodes in the graph, and a path traversing x nodes exactly once requires x-1 arcs. So, the question boils down to evaluate the number of nodes in such a graph, that is essentially composed by all the possible valid configurations of disks on pegs. With 1 disk we have 3 valid configurations (the smallest triangle), with 2 disks we have 9 valid configurations (the 2nd-smallest triangle), with 3 disks we have 27 valid configurations (...), etc. Note that when we assign a "set" of disks to a peg, their placement is uniquely determined (since it must comply the no-big-over-small rule) by the total ordering of disk sizes. Then, the total number of configurations is the number of ways to assign n disks to 3 pegs; that is the question "with n available digits, how many numbers can I build that are 3-digits long" and the answer is 3^n. Having 2^n nodes in the graph, having to traverse all of them exactly once, the shortest "adjacent-peg" solution is of length 3^n-1 with 3 pegs; more generally with p pegs the shortest "adjacent-peg" solution is of length p^n-1 by the same reasoning.

  • @AlexanderQ689
    @AlexanderQ689 3 ปีที่แล้ว

    Excellent video, I love the visuals & extending the tower of hanoi puzzle beyond what's typically talked about

  • @abrvalg321
    @abrvalg321 3 ปีที่แล้ว +4

    0:56 that puzzle becomes really hard really quick if allow to input not only number disks but sticks as well.

  • @TrimutiusToo
    @TrimutiusToo 3 ปีที่แล้ว +4

    I figured out best solution for tower of hanoi when i was 6... My dad gave to me tower of hanoi puzzle with 8 peaces and so that i don't bother him said that i should find best solution and left me like that, and then was very surprised that 3 hours later i came to him and said "255", he already even forgot that he gave me the puzzle, but back in those days i figured out the recursive solution to tower of hanoi which impressed my father quite a bit... I was always good with recursive algorithms...

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +2

      Cool :)

    • @trueriver1950
      @trueriver1950 3 ปีที่แล้ว +1

      The iterative algorithm is harder to spot, and would have impressed him even more
      (I won't give it here, as several other commented already have)

  • @alaksiejstankievicx
    @alaksiejstankievicx 3 ปีที่แล้ว +1

    I've paused on 5:04, because my answer is YES. I'm definitely sure, that I will do this exactly in 1023 moves. Course I read a lot about Hanoi puzzle, couple of time programmed it and taught other people to program it on the lectures as exercises on recursion, but only last year I bought my own physical version (with 8 discs), what leads me to so brave assertion. Only after couple of times "physical/manual" solution I really grocked key principles needed to solve this in circumstance similar to Dr. Who's. First one is really mentioned recursion but in not very computer form rather intention: you want to move subtower on n-1 discs on auxiliary peg to be able to move the disc just under subtower (n-th) to destination peg. Second and this is very important for us human to not solve recursion every time: if your subtower (including full tower) consists of odd number of discs you very first move should be on destination (for current subtower move) peg, if your subtower consists of even number of discs you very first move should be on auxiliary peg. Having this principles you will be able to move Hanoi tower as a calming exercise/solitaire as I do. Now I will continue to watch your video to find what is Mathlogger solution.

    • @alaksiejstankievicx
      @alaksiejstankievicx 3 ปีที่แล้ว

      12:36 And it seems (of course the solution is the same) your algorithm especially in human perception differs from my. Interesting.

  • @danielmassart
    @danielmassart 3 ปีที่แล้ว +5

    for the record, T. Bousch also has a strong contender in the "best title for a math paper, ever" category : Le Poisson n'a pas d'arête (Annales de l'Institut Henri Poincaré, 1999)

    • @NoNameAtAll2
      @NoNameAtAll2 3 ปีที่แล้ว +1

      Translate?

    • @somebodyhere3160
      @somebodyhere3160 3 ปีที่แล้ว

      @@NoNameAtAll2 google translate tells me this:the Fish has no bones

  • @Jukka70
    @Jukka70 3 ปีที่แล้ว +1

    So happy to see the video for this month. Wish they were more times then once a month, but am sure it takes a long time to make these, and happy that you make them

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +2

      Yes, sadly my uni job keeps me insanely busy these days. That and family leaves hardly any time for Mathologer. Anyway, I'll keep trying to put one out every month.... :)

  • @Mutual_Information
    @Mutual_Information 3 ปีที่แล้ว

    Tower of Hanoi is a super popular interview question, so much so that I bet interviewers have to tweak the question so it's new to interviewees. I imagine asking about more pegs is a frequent extension. Now I feel prepared. Great vid

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +5

      A simple solution is to add more pegs before you start moving the discs. For 10 discs and 11 pegs the puzzle becomes trivial :)

  • @laierr
    @laierr 3 ปีที่แล้ว

    I'm so glad to see (literally) that your color scheme became more colorblind-friendly!

  • @notabotta3901
    @notabotta3901 3 ปีที่แล้ว +1

    Couldn’t be happier to see this video and try the challenges!

  • @NatePrawdzik
    @NatePrawdzik 3 ปีที่แล้ว +34

    The Toymaker is Hanoi'ing me again.

  • @trtlphnx
    @trtlphnx 3 ปีที่แล้ว +1

    Love Your Mind, My Friend,,, Keep up the Incredible Work; You have a #1 Fan Here!!!

  • @ulysg
    @ulysg 3 ปีที่แล้ว +1

    18:13 So, it's just a matter of counting the number of points of the graph I think (maybe minus 1). If I'm not wrong, you start with 3 possible move with one disc. Then if you look at the graph for 2, you see that you add 2 points for each point. So the number of points of a graph for n discs is 3^n. The number of move is 3^n - 1 maybe?

  • @cybersecuritytutorials8762
    @cybersecuritytutorials8762 3 ปีที่แล้ว +1

    Amazing!!!
    Enjoy your storytelling style to explain the mathematical concepts and algorithms.

  • @dcterr1
    @dcterr1 3 ปีที่แล้ว +1

    By the way, Dr. Who was a great show! Great choice for introducing the Tower of Hanoi puzzle!

  • @manorueda
    @manorueda 3 ปีที่แล้ว +1

    Funny and awesome, as always! I've enjoyed it.
    I'll think about the puzzle with for and five pegs!

  • @htomerif
    @htomerif 3 ปีที่แล้ว +2

    The pattern at 17:27 of the path following all Hanoi states once reminds me a lot of the Hilbert curve for space-filling a square grid. I'm interested in what the path for all solutions of the 4 peg version of the Hanoi puzzle is going to look like.

    • @rmsgrey
      @rmsgrey 3 ปีที่แล้ว +1

      Look up the Sierpinski arrowhead curve.

    • @htomerif
      @htomerif 3 ปีที่แล้ว

      @@rmsgrey Yeah, it looks like the Sierpinski curve is homologous to the path at 17:27 if you make the modification of there being hexagons in constructing the Sierpinski gasket and include the pointy bits in the arrowhead curve.
      After a while I figured the Hilbert curve didn't really have much to do with the Hanoi puzzle with more pegs and is probably homologous to the arrowhead curve on a Sierpinski pyramid, though I haven't really looked to see whether you end up with problems not being able to complete the path in 3 dimensions.

  • @denny141196
    @denny141196 3 ปีที่แล้ว +2

    Decided to implement in python before watching. An interesting point I came across was that when recursing, the midpoint and destination swap for subtower move (so the biggest disc can move to the destination unimpeded). As the algorithm recurses down to the base case of 1 (not 0), there are n-1 such midpoint/destination swaps for a tower of size n.
    Hence, for towers with an odd number of discs, there are an even number of mid/dst swaps, which all cancel out -> first move should be the first disc on to the intended overall destination.
    Vice versa for even number of discs.

  • @blackmephistopheles2273
    @blackmephistopheles2273 3 ปีที่แล้ว +2

    #1: Nine disks need forty-one (41) moves. My solution is the "minimum of (two times a smaller number of disks plus the minimum of the remaining disk moves) method.
    #2: An observation: if d (# of disks) < p (# of pegs), then you ALWAYS only need 2*d-1 moves. Basically, having more pegs than disks means you can move every disk to its own peg, including the base disk (to the designated ending peg), then move all of the other disks back on to the next bigger disk, which you should have already moved to that ending peg: (d - 1) + 1 + (d - 1) = 2d - 1.
    #3: Likewise, if d = p, then m = 2d + 1, since you will have to move whichever disk is on the ending peg (or move another disk, if the ending peg is the only one available to the biggest disk), move the biggie, move the disk you had to move beforehand, and then move all the other disks onto the biggie: (d - 1) + 1(clear off the ending peg) + 1(biggie) + 1(split the double stack up with the starting peg) + (d - 1) = 2d + 1.

  • @awesomegamedev
    @awesomegamedev 3 ปีที่แล้ว +8

    I've been recently working on Tower of Hanoi animations for my channel and in the process discovered some of the stuff mentioned in the video, for example the algorithm to solve Tower of Hanoi without recursion by moving the smallest disk every second turn. I also proved why it works.
    Answer to challenge questions:
    Direction to move the smallest disk is: if (n is even) then Right else Left
    That's because to move (N)-tower in some direction, you first have to move (N-1)-tower in the opposite direction, so the direction to move the smallest disk changes every time and it starts with Left for N=1 disk
    The number of turns is (as mentioned in the video) equal to the number of reachable states, which is = 3^n, because:
    there are 'n' disks, each disk can be placed in one of 3 towers, so there are 3^n valid states. Each valid state is reachable with a standard recursive algorithm, so there are 3^n reachable states.
    Another interesting puzzle for you:
    given a number of disks (N) and a number of turns (T), how do you quickly find the state of all disks in the optimal solution of N disks after making T turns?
    I had to solve this puzzle while making my Tower of Hanoi animations, so I can instantly preview my animation at any moment in time (instead of re-playing it from the start), which becomes increasingly important with several-hour animations. Check out my channel for these animations: I've already published the shorter ones and longer once, including 10-hour 16-disk solution animation, coming soon:)

  • @HAL-oj4jb
    @HAL-oj4jb 3 ปีที่แล้ว +6

    I didn't even notice that the movie and tv references were gone, nice to see a revival!

    • @trueriver1950
      @trueriver1950 3 ปีที่แล้ว +1

      Try opening the pod bay doors...

  • @SaveSoilSaveSoil
    @SaveSoilSaveSoil 3 ปีที่แล้ว

    I find myself revisiting your hugely helpful references again. Kudos to Team Mathologer!

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +1

      Glad to hear it!

  • @tonyalanmarchant7330
    @tonyalanmarchant7330 3 ปีที่แล้ว +7

    I love the little giggles. Could be a bady in a bond movie

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +4

      If they ever offer me a role as a mathematical supervillain I'd definitely go for it :)

    • @tonyalanmarchant7330
      @tonyalanmarchant7330 3 ปีที่แล้ว +1

      @@Mathologer you most defo should.an if the role comes along? I assume you know all about percentages 😁

  • @josephcalzaretta8516
    @josephcalzaretta8516 3 ปีที่แล้ว +6

    This was so cool that I couldn't stop thinking about it. 30:14 "For my programmer friends..." I wrote a demo you can see at jcalz.github.io/hanoi-demo/ that (I think) implements and animates the Frame-Stewart algorithm. Last time I posted this I think it got sent to the spam graveyard, so hopefully his one will stick.

    • @Muhahahahaz
      @Muhahahahaz ปีที่แล้ว

      Awesome work!
      I immediately put in 5 pegs with 100 disks, and surprisingly it didn’t break lol
      (I set it to a speed of 0.01s so that I could see the whole thing in under a minute)

    • @Muhahahahaz
      @Muhahahahaz ปีที่แล้ว

      I also just tried 100 disks with 101 pegs (which is the minimal number of pegs required to minimize disk movement - it only requires 199 moves, which is 2 moves for every disk except the largest one)
      Much faster than 5 pegs! But obviously not very interesting lol

  • @ryanbell3704
    @ryanbell3704 3 ปีที่แล้ว

    18:10 I believe the answer is just 3^n-1, since that’s how many possibly positions there are (3 choices for each disc, so 3^n possibly positions, so 3^n-1 moves to get through all of them) really neat how that only-adjacent rule gets us from 2^n-1 to 3^n-1

  • @TheJoaovascorodrigue
    @TheJoaovascorodrigue 3 ปีที่แล้ว

    Your videos are mind-ticklers! Thank you

  • @PC_Simo
    @PC_Simo 2 ปีที่แล้ว +1

    18:20 The number of moves is just the number of possible states (3^n) minus 1, since the algorithm visits each state exactly once; and since the initial state requires 0 moves to reach from the initial state. The number of pegs is always 3; so, the number of moves, for n discs, is: (3^n)-1. Tada! 😎

  • @paulklee5790
    @paulklee5790 3 ปีที่แล้ว

    I distinctly remember seeing this on our steam driven television the first time round... by then I’d graduated from watching from behind the sofa (for safety reasons...), it had a big impact on me ... I made a version of the game at school and started a craze for playing it that lasted two whole weeks! Nerd heaven.....

  • @ripe_aces
    @ripe_aces 3 ปีที่แล้ว +1

    14:43, this wicked sense of humor had me in stitches.

  • @hussainzain5913
    @hussainzain5913 3 ปีที่แล้ว

    13:41 if you are dealing with n desks, to move all desks from A to B, if n is even you move counterclockwise, if n is odd you move clockwise. I think.

  • @Muhahahahaz
    @Muhahahahaz ปีที่แล้ว

    33:14 It looks like consecutive entries in any given row always differ by a power of 2
    In particular, if there are k+2 pegs, then the “special” entries (where the required power of 2 increases) are precisely those where the number of discs is a k-dimensional simplex number (which we saw were special in the video)
    In between the n-th and (n+1)-th simplex number of disks, we simply add 2^n each time to get the answer for the next number of disks. (Ultimately, the dimension of the simplex doesn’t directly come into this difference, but we do need to know when to switch to the next power of 2)
    For example, with 4 pegs, we care about 2-dimensional simplex numbers (aka triangular numbers)
    The first two such numbers are 1 and 3, and we add the first power of 2 each time we move to the right from 1 disk to 3 disks. That is, after M(1) = 1, we get M(2) = 3 and M(3) = 5
    Next, we would add the 2nd power of 2 instead (until we reach 6, the next triangular number), so M(4) = 9, M(5) = 13, and M(6) = 17
    Thus, when you were considering M(7) for 4 pegs, I simply added 2^3 = 8 to M(6), and knew that we would end up with M(7) = 25
    Same thing happens with 5 pegs for 3-dimensional simplex numbers (tetrahedral numbers), and so on… For tetrahedral numbers, we would add 2 from M(1) to M(4), then 4 until M(10), then 8 until M(20), etc.
    (Also, for you base-casers out there, this works perfectly well for 3 pegs with k = 1-dimensional simplex numbers. Since a 1-dimensional simplex is just a line, literally every number is a 1-dimensional simplex number. Thus we simply increase our power of 2 every single time: from M(1) to M(2) we add the first power of 2, to get M(2) = 1 + 2 = 3. Then we add 4, to get M(3) = 7; followed by 8, to get M(4) = 15, and so on
    And as for 2 pegs with 0-dimensional simplex numbers, well… Perhaps only 1 could be counted as such a number? This corresponds to the fact that the puzzle is literally impossible to solve with the given rules, unless you only have 1 disk to begin with - with 2 pegs, the only legal move you can ever make is to move the top disk to the other peg, then move it back lol
    And what about 1 peg, or even 0 pegs? Well… with 1 peg, you have nowhere to move. And with 0 pegs, you have no disks! (Or at least, no game board for them to exist on)
    I shall leave the meaning of (-1)-dimensional and (-2)-dimensional simplex numbers as an exercise for the reader… 🤔)

    • @Muhahahahaz
      @Muhahahahaz ปีที่แล้ว

      And for those interested in a closed formula for 4 pegs, we have the following. If the number of disks D = T_n is a triangular number, then:
      M(T_n) = (n-1)2^n + 1,
      where T_n = 1 + 2 + … + n is the n-th triangular number. And in general, if we have T_n < D < T_(n+1), then:
      M(D) = M(T_n) + (D - T_n)*2^n
      (So basically, we just interpolate between the triangular numbers by adding the appropriate multiple of 2^n, which follows from our discussion above)
      Closed formulas for 5 or more pegs are left as an exercise for the reader 😉

  • @chiranjivipokharel1152
    @chiranjivipokharel1152 3 ปีที่แล้ว

    Always so curious to see vedios , thanks a lot mythologer , love from Nepal

  • @d4django
    @d4django 3 ปีที่แล้ว +1

    I am ready for the tomaker now! Thankyou Mr Mathologer

  • @yinq5384
    @yinq5384 3 ปีที่แล้ว

    13:48 Move the first disk to B if N is odd, to C if N is even. (The whole tower should land on B, hence the N-th disk. Going backwards, the (N-1)-th should land on C. And so on.)
    18:08 3^N - 1. (For each disk, there are 3 different positions. Thus there are 3^N different states.)

  • @hamiltonianpathondodecahed5236
    @hamiltonianpathondodecahed5236 3 ปีที่แล้ว +8

    "Oh , I know about this puzzle"
    "how tf I never thought about multiple pegs"

  • @samuelwaller4924
    @samuelwaller4924 3 ปีที่แล้ว

    I just recently found a code golf where the challenge was to quine that output a unique program every iteration, without repeat, for however many iterations. I immediately thought of Gray code, and have been absorbed. This is great!

  • @buxeessingh2571
    @buxeessingh2571 3 ปีที่แล้ว +2

    For those who don't know: the reason you only saw a still and heard an audio is that only photos from the TV broadcast and a duplicate audio of the telecast are what BBC have in the archives of the first three episodes.
    Addendum: there was a proposed sequel to "The Celestial Toymaker" called "Nightmare Fair". Rumour had it that an early draft of the script included the Doctor solving the minimal path problem discussed here for the Trilogic game.

    • @Mathologer
      @Mathologer  3 ปีที่แล้ว +1

      Had not heard about this before :)

  • @Poquihuf
    @Poquihuf 2 ปีที่แล้ว +1

    12:34 Wouldn't moving the small circle clockwise leave the tower in the bottom-right corner instead of the bottom-left corner?

    • @Poquihuf
      @Poquihuf 2 ปีที่แล้ว +1

      Actually that will only work for an odd number of discs, never mind.

  • @davidrosa9670
    @davidrosa9670 3 ปีที่แล้ว +3

    30:07 Minimum number of moves for 9 disk and 4 pegs (I think): 41 (^.^). You explained how to divide the disks into 3 superdisks for 8 disks but not for 9. So, just for fun, I tried every possible division in a very inefficient c++ code. I found that you can solve optimally in 41 moves if you divide the disks into 3 superdisks of 2, 3 and 4 disks (from top to down); also dividing them into 4 superdisks of 1, 1, 3 and 4; 1, 2, 2 and 4; AND 1, 2, 3 and 3. I didn't check if these divisions provide different solutions (Challenge for anybody?), but my guess is that, at least, the 3 and 4 superdisk divisions are different optimal solutions.
    Calculation (hopefully) explained: Assume that you got to solve for 8 disks and 4 pegs, and you divide the 8 disks into 3 superdisks of 1, 3 and 4 disks (from top to down, like Mathologer did). Also note that f(n)=2^n-1 is the optimal number of moves to solve n disks and 3 pegs. Then, (hopefully) it's easy to see that the number of moves, following the Mathologer path, is equal to f(1)+f(3)+f(1)+f(4)+f(1)+f(3)+f(1)=4f(1)+2f(3)+f(4)=2^2 f(1)+2^1 f(3)+2^0 f(4). Note that the arguments of the f's add up to the 8 disks and also note the decreasing powers of 2. (hopefully) it's easy to see that, for n disks, 4 pegs and m superdisks of a1, a2, ..., am disks, such that a1+a2+...+am=n, the resulting number of moves is equal to 2^(m-1)f(a1)+2^(m-2)f(a2)+...+2^0 f(am). For the code, I simply apply this formula to every possible division of the 9 disks into superdisks. I cycle through the possible divisions in a very inefficient and lazy way: I go though all possible lists of between 1 and 9 elements with all possible values between 1 and 9, checking if the accumulation of the elements add up to 9. Seeing the formula, it's easy to see that it's not worth it to check superdisk divisions that are not in decreasing amounts of disks, but whatever.
    Here's the code for anyone interested:
    #include
    #include
    #include //accumulate algorithm
    using namespace std;
    int pow(int b,int e){//b to the power of e with e being a non negative integer
    int ans=1;
    for(int i=0;i

  • @seanofpeace
    @seanofpeace 3 ปีที่แล้ว

    While I never faced it, I was considering the programming interview question: "Solve the Tower of Hanoi puzzle using a recursive function."
    Here's my problem with this interview question: It doesn't actually *need* a recursive function. I'm of the opinion that if you can craft more supportable code, however less "elegant," it is, you will be doing right by your client.
    Here's how I would structure it (using English rules for pseudocode):
    Assume N disks (Labeled Disk 1 through Disk N)
    Assume 3 rods (Labeled 1, 2, and 3)
    Assume all disks are first placed on Rod 1.
    All moves follow the rules (The only disk that can ever be moved to either rod is Disk 1. All other exposed disks can only move to the rod not occupied by Disk 1.)
    Rule 0: (One time move)
     If N is even, move Disk 1 to Rod 2;
      Else, move Disk 1 to Rod 3.
    LOOP ((N^2)-2)/2 times:
     Step 1:
      Move the smallest disk that is not Disk 1.
     Step 2:
      If Disk 1 is not on Disk 2, move Disk 1 to Disk 2;
       Else,
       If the two non-1 disks are both even or both odd
        Move Disk 1 to cover the larger disk
        Else,
        Move Disk 1 to cover the even disk
    That's it. One single one-time move, and a loop that bounces back and forth between a non-decisive move, and a 3-option decision move. I believe this approach would be easier to read and maintain by someone who came along later.
    "Elegance" is great if it saves time, and is clear and easy to maintain. But it doesn't have client value in and of itself.

  • @jimadams7765
    @jimadams7765 2 ปีที่แล้ว

    I've just seen this video (16/10/2022).
    It occurred to me that we can trivially fill in the table (at 33:33) by well over 50% for any number of pegs and disks.
    So the left two columns are always 1 and 3 moves. And the top row (P=3) is always 2^N - 1.
    Now looking at the middle downward left to right diagonal (where P = N + 1) we have, for any N, the minimum moves M is always just 2N - 1. This is also true for all P > N + 1.
    Similarly, if we reduce P by one so P = N then we always need an extra two moves giving M = 2N + 1 for P = N. So I reckon that's a lot of useful minima for any P >= N and for P=3. Well over 50% complete with a set of constraints and boundaries for any N and P. Of course, we could probably fill in the rest of the table by reductive induction from P = N +1. (For this stage we'll need to maintain P > N/2).

  • @Veptis
    @Veptis 3 ปีที่แล้ว +1

    It's often used to teach recursion. And last semester our professor used Fibonacci sequence and towers of Hanoi as two examples to show different programming languages. Including postscript, which was quite fascinating

  • @stulora3172
    @stulora3172 3 ปีที่แล้ว +1

    15:52 I love the Michael Ende quote

    • @stulora3172
      @stulora3172 3 ปีที่แล้ว

      unter uns.... war das Absicht?

  • @johnchessant3012
    @johnchessant3012 3 ปีที่แล้ว +1

    Brilliant and very satisfying video!

  • @pullingrabbitsouttaahat
    @pullingrabbitsouttaahat 3 ปีที่แล้ว

    Another Gem From Mathologer. Hats Off !

  • @_majortom_
    @_majortom_ 3 ปีที่แล้ว

    beautifuly done as always. I have enjoyed every part of this video. thanx!

  • @fabiopaiva33
    @fabiopaiva33 3 ปีที่แล้ว +1

    Thanks for the video!!
    Greetings from Brazil :)))

  • @trueriver1950
    @trueriver1950 3 ปีที่แล้ว

    11:46. Actually you also need a rule to determine whether the smallest disk moves clockwise or anticlockwise.
    OK it goes the same way each time, but is it always clockwise or always widdershins?
    The extra thing to memorise is that if there is an odd number of disks you move it to the target on the very first move. If there is an even number you move it to the other empty one.
    To remember which case is which just solve for any odd number: I tend to use 1.
    That rule is

  • @stingrayx2182
    @stingrayx2182 3 ปีที่แล้ว

    One of your best videos, thanks!

  • @cameronlakeview7068
    @cameronlakeview7068 3 ปีที่แล้ว

    I'm currently finding tower of Hanoi a good muse problem for getting my flat in order! (Long overdue tidying) So extra specially well pleased I watched this recently! (I'm picking things up off one surface, and putting them down on another temporarily.. Tower of Hanoi, I've learned (through this video) teaches that it's much less work with more permanent (rather than temporary - eg a table top or 2, rather than balancing pins on the tops of empty beer bottles while waiting to see if enough needless etc will emerge from the mess quantity to warrant a "sewing stuff box"...

  • @marcoantonio7648
    @marcoantonio7648 3 ปีที่แล้ว

    havent watch it yet, but its a gift to watch your videos.

  • @timbeaton5045
    @timbeaton5045 3 ปีที่แล้ว +2

    Props for mentioning the Celestial Toymaker... Jeez, I'm old. Remember watching this on the original transmission!

  • @AndreasEldhSweden
    @AndreasEldhSweden 3 ปีที่แล้ว +1

    12:34 To move the entire tower on step anti-clockwise, start by moving the smallest disk clockwise and then every second move is the smallest disk clockwise. In other words, the smallest disk move opposite the direction of the entire tower. But then, at ...
    26:54 ... the smallest of the orange super-disk move in the _SAME_ direction.
    Is this dependent of if there are an even or odd number of disks? I really don't want to start of wrong if I meet the Toymaker!

    • @1ich_mag_zuege
      @1ich_mag_zuege 3 ปีที่แล้ว

      Yes, if the number of disks is odd, the smallest disk moves in the same direction. If it’s even, then it moves in the opposite direction of the entire tower.

  • @mujtabaalam5907
    @mujtabaalam5907 3 ปีที่แล้ว

    13:33 First move the small piece to the goal if there are an odd number of pieces, or first move it to the non-goal if there are an even number. In this case with 10 layers, you would move it to C.

  • @DavidPanofsky
    @DavidPanofsky 3 ปีที่แล้ว +1

    The puzzle at 16:35 is the one the Celestial Toymaker should use if he wants to hanoi you.

  • @estranhokonsta
    @estranhokonsta 3 ปีที่แล้ว +7

    13:19 That is an easy one. For any n number of disks, you just change the direction depending if n is even or odd. N == odd -> direction == clockwise. And N == even -> direction == anti-clockwise. ;)

    • @estranhokonsta
      @estranhokonsta 3 ปีที่แล้ว +3

      In truth, that is exactly the only rule that i use to solve any classic Tower of Hanoy puzzle. I only have to care about the "sub-stack" of disks where the smallest one is at the time and if it is even or odd. In between i just do the moves that are unique, avoiding any "repetitions".