Red Dead Revolver had the very interesting mechanic of allowing the protagonist to survive until the end. It was inexplicably removed from the sequel, Red Dead Redemption.
Obviously there weren't dogs in Watchdogs Legion because in that alternate version of London, Ellen's mortgages for dogs idea was a success. The dogs were too busy working overtime at their office jobs to be able to afford their monthly repayment fee.
The fortune teller in fire emblem. She told you a few things to keep in mind for the battle including characters you should have in your party for story reasons. In later games you had to play part way through, realize you needed character B in your party, then reload your save.
If they do that, they should check out Endless Ocean: Blue World. Relaxing ocean views while listening to Celtic Woman. Also, an early side mission lets you rescue a dog off of a deserted island. Which you can take home. And pet.
I’ve been digging Death’s Door. Mostly because of the music, obviously. But the cartoonish depiction of several the main characters is also pleasant and amusing.
The crazy moon physics from Halo 1. My friends and I used to just drive around the beach map in Warthogs and crash into each other. In later games the warthogs would just bump into each other, but in the first game they would ping off like they were made of rubber.
We used to play Deathmatch using Warthogs as weapons, and no attacking anyone who hadn't got into one yet after respawning. Sometimes they'd just keep going up for maybe five seconds before the game remembered to apply gravity at all.
@@Sableagle we played with infinite sticky grenades/rocket launchers and a kill would only count if a warthog hit you or a grenade attached to a warthog killed you. It was a lot of fun.
Sadly, I never played the multiplayer for Halo 1. However, I remember the ragdoll physics of Warthogs being pretty stupid and wild in Halo 3 multiplayer. As a matter of fact, I seem to recall playing a number of custom game modes that were based around that specific feature.
Knowing Ellen if that bill would go thru the newly mortgaged dogs would look up at her with those sad dog eyes, she would then cry, then pay the mortgage for them
One thing in Oblivion I missed from Morrowind was more clothing slots! And the same from Saints Row 2 to Saints Row the Third. Why they always trying to take our fashion choices away from us?
Mass Effect 2 adding in ammo clips (under the guise of heat clips) instead of the infinite ammo/weapon overheating mechanic from the first game. I really loved upgrading my pistol in ME so it never overheated and was basically a machine gun.
@@Skaitania Like all technological leaps backwards, some idiot probably rapid-fired his gun until it exploded. It's usually idiots who move us back by decades at a time.
Seriously, you have guns with unlimited ammo and only have to worry about letting them cool, so all you have to do is teach your soldiers fire discipline. But because the Geth apparently used them in ME1, the whole galaxy is all, "Hey! Let's overcomplicate things for our militaries by reintroducing logistics for small arms across the entire galaxy because they somehow allow guns to shoot slightly faster and leave our soldiers in the lurch if they run of of thermal clips!"
The one that gets me is the lack of healing spells in Dragon Age Inquisition. There are spirit healer specializations in Origins and DA2, and you've got a full-up healer in Anders in DA2! But in Inquisition, nothing. You're also much more limited in health potions *and* health doesn't restore between battles, so basically I guess the devs just wanted the Inquisitor to die a lot.
@@KuueenKumi it’d be a very strange way of doing that considering that healing would be more useful than ever under those conditions. If you wanted to make him seem dangerous then make him go for your healer first or something.
Ellen is right about the Life Is Strange title screen being incredibly chill, but it changes with each chapter you've completed and most of these changes make it significantly less chill and significantly more distressing.
I had very fond memories of the Subspace Emissary in Super Smash Bros Brawl, only for Smash WiiU to have no story mode at all and Smash Ultimate’s World of Light doesn’t have the same story and platforming focus.
I always thought that dual-wielding was absent from ODST because you were playing as a standard marine and not a Spartan. Never considered what it was doing the game balancing
It always sucks when a game mechanic that is awesome in the single player part of the game is removed because of pvp. It isn't possible to make a fun single player experience that is balanced for pvp, so why bother? Just have a separate set of mechanics for the pvp and single player, or maybe not turn every single RPG into a multiplayer game for literally zero reason beyond shoehorning in microtransactions.
I have a friend who has worked on AAA games, and one of the reasons features from previous games are often cut form the sequel isn't just so they have new features they can market. A good percentage of the time, developers working on a sequel aren't the same ones who worked on the original game. Many are contract devs who work for a limited time along side the veteran department heads. So, the new devs are new to the game itself and actually aren't/weren't familiar with the old code base and it's features. Thus, why many department heads cut old features when starting a sequel because then they don't have to get the new hires up to speed on the old functions... Especially when time is an issue for both deadlines and a contract status.
I hate how in Uncharted 4 they cut the ability to throw back enemy grenades! I died so many times running over to a grenade, trying to throw it back, and then just standing directly over it when it blew.
Also instead of getting to fight weird supernatural enemies towards the end, you just get exploding mummies for some reason. They had the perfect opportunity for ghost pirates, and they blew it!
@@23Scadu oh yea! I forgot about that! Apparently they had a new director and he wanted the game to have a more serious vibe but I think they lost a part of what made the Uncharted series so special not involving it
@@Arrow60556 Yeah, a big part of the vibe is supposed to be the pulp fiction setting, just like Indiana Jones, where crazy supernatural stuff is fully welcome. The new director came aboard and changed a part of the foundation of the setting. Most of the time when someone comes aboard a beloved established franchise and thinks he knows better (in games, movies, books, whatever), it's not a good thing.
I really loved the Comet Observatory in Mario Galaxy, it was such a nice area to wander around, and the music is beautiful. It's part of why Galaxy is my favourite Mario game
I also love how the Observatory theme music gradually gets more elaborate as you progress through the game. It's the same song but at the beginning there's only a few instruments playing it. Then as you unlock more worlds it adds additional ones to the mix until you have a full orchestra playing it.
0:30 I love the implication that the dog trust knew what you had said even before the video went up. it's like some kind of dog illuminati, spying on everyone
A simple one that makes sense in terms of game design but not in universe: weapons with unlimited ammo in Mass Effect. Like, over the course of two years humanity collectively forgot how heatsinks work?
in universe the cartridges are temporary disposable heat sinks that supposedly improve your rate of fire since you can switch them out instead of waiting for the gun to cool down
@@GiftedContractor True, but the first game has a lot more shots before you had to cool down and it cooled down really quickly. (Again, I get why they'd change it, from a game design perspective, but in universe it's a really hard sell.)
@@benjamingeiger yeah I think in universe it would be still better assuming you were wealthy and brought lots of cartridges with you. Notice that 2 is also the first game where in universe you are completely funding yourself. If instead of scavenging for clips you could just buy an assload and switch them as needed you would be faster. Of course this prioritizes the minor wants of wealthy gun owners over poor gun owners ability to use their weapon at all, but it isnt like thats new in our universe or the mass effect one. Hell this part is entirely speculation but that may have even been pitched as a feature to reduce gang violence in the Citadel.
My favourite part about the time rewind in the first LiS game, is that unlike most choice based games, it really forced you to consider short consequences that you know vs long term consequences that you can only guess.
Imagine how lovely it would be to come across the farm of stray dogs followed by the horrible revelation that the player character has had a hand in all their humans deaths...
Iirc, in Twilight Princess there were dogs that Link could pick up and give a cuddle, but in BotW the only interaction you can have with a dog is dropping some food near one and hopping it’ll notice and eat it. Actually, speaking of TP/BotW and canids - Wolf Powers! 😜
Also Twilight Princess had cats. Cats were canonically present within Hyrule in TP, but are suspiciously absent in BotW in spite of the abundant small critters real world cats happily feast upon. Have cats gone extinct in spite of their usefulness in pet control and comforting purrs to soothe the souls of long suffering Hylian civilians? Where are the cats, Nintendo? You can't give me cats and then take them away from me! I need my tiny murder beasts! ...If Tears of the Kingdom doesn't include cats I will be upset. Hyrule needs kitties!
Megaman Zero. The first game had a world that expanded and could be explored after you completed missions. This went missing in the rest of the series, though the Megaman ZX games played like Metroidvania games.
Honestly there could be a whole version of this video just for things that were only ever in one legend of zelda or Pokemon game. They switch up mechanics a lot
Like Mega Evolution, in particular! I missed being able to give Link the Linkite Z and evolve him to Mega Link Z. It made the dungeons so much more fun.
This is more subjective but in the very first Assassins Creed game you gather intel (position of guards, escape routes etc.) which made planning the assassination more fun for me than in the following games and actually what I missed the most.
I think people complained that it was repetitive, but I also enjoyed that methodical approach. The first is still my favorite of the series (of what I've played, which includes nothing newer than Black Flag).
Asassin's Creed Brotherhood, you had this team of assassins that you could send on missions and make stronger, but the best mechanic was that you could point out any hostile NPC (that guy in the roof who always shoots you) and they will pop up, kill him, and fade away, helping you continue your journey a top the rooftops unbothered)
I think we can fill an entire video with crucial gameplay features that are absent in Pokémon Scarlet/Violet... none more missed than the ability to enter houses.
The fact that they made the most in depth character creation of all the pokemon games that allowed for character customization and then preceded to lock you into 4 preset outfits annoys me so much. Like why!?!
Idk how beloved it was as a feature, I liked it but I've never really heard anyone else complain about it. But in dragon age 2, you could play as a healer mage, use active team buffs to make your team unstoppable and still use "non-aggressive" skills to knock enemies down, or slow them, or whatever fun debuffs you wanted to use. DA: Inquisition had NO healer mages, NO active sustained buffs. Necromancer and knight enchanter we're both fun classes too, but I'm still salty about it.
I started playing around in Dark Souls 2, but I haven't made much progress since I've been focusing on Dark Souls 3 (in the Grand Archives taking a break from the serpent dudes in Archdragon Peak). I have to say that I love the music in Majula and I definitely took my time wandering around just to listen to the music.
Majula might be (or, let's face it, is) the absolute best of From Software's hubs. That moment when we first glimpsed it as a light at the end of the tunnel, and _that_ music started blasting; it's already got such a strong sense of warmth from the get-go, but its eventual tangible growth is what makes it truly feel like home. And, also, the music. It absolutely deserves to be mentioned twice. Hope you'll stick around long enough to see it for yourself!
@@bobbyfernando Oh, I've made it to Majula at least, lol. When I got there I'd started carefully exploring since I didn't know at the time it was safe (except for those little rats or whatever in that 1 corner). I stopped when the music started without even bothering to see if I was safe. I didn't expect it at all. Once I realized it was my safe hub area I took my time talking to NPCs, finding stuff, and etc. It having a death counter also amuses me. I'll probably try not to check it much since I don't always want to know how much I've died.
@@SolaScientia This is an area a bit into the game, gameplay spoilers? (It's for Earthen Peak) When you get there, you'll eventually enter a windmill. At some point, you can go to the spot where the blades are spinning, to the metal pole holding it up. When you get there, *set that pole on fire* Trust me, it'll make the next boss so much less infuriating.
Majula is by far the best hub area in any of the Souls games. Dark Souls 2 in general is the most underrated Souls game. It's not perfect but if you embrace the changes and stick with it for awhile it's an amazing game.
Fable, after each installment it felt like magic was dying, you started with so many powers, magic for melee, magic for attacking, magic for everything, by fable 3 you had to use gloves to even perform magic
I tried fable 3, about 15 minutes after the tutorial I was done. Fable 1 was great, tongue-in-cheek humor, good gameplay, armor that had a point, etc. Fable 2 got more serious and less fun, lost armor. Generally leaser than the first. Fable 3 was just… bad.
Elder Scroll has had some features that were removed. Levitate wasn't present in Morrowind, neither was Mark or Recall but with fast travel it might've been redundant. And disposition was removed from Skyrim, at least one where you could fiddle an NPCs disposition with Charm spells or Speechcraft.
Monster Hunter has 3 main mascots. Rathalos, the felines, and Poogie. Poogie has been a staple in every Monster Hunter game all the way up to Monster Hunter World, but was for some reason cut from the newest entry, Monster Hunter Rise. Truly baffling that they would remove such a fan favourite character.
Hitman Blood Money had a great mechanic of taking hostages/human shields. And the way a random NPC could pick up a gun and start shooting at you in panic was oddly fun. Didn't see neither of those tricks in Absolution or the recent Hitman trilogy :(
I really loved the turn based battle system in the Paper Mario series. I was so sad when I realized the Wii game was just Jump & Run without many of the aspects that made the first two games so charming.
Another cut feature from Pokémon: from gens 5-7, the TMs (the things that taught Pokémon moves) were unbreakable! So you didn't have to worry about figuring out which Pokemon to give it to! It was great! And then they went back to breakable TMs in Gen 8! What the hell?
TMs were still unbreakable in Gen8. It was TRs that were breakable. Gen9 did make TMs themselves breakable again, but it also introduced a crafting system so you could just make them again, which is a nice middle-ground.
@@MirbyStudios Yeah, I remember. But you have to a lot of grinding on rare pokemon in order to get the good TMs and there was no middle ground for the Diamond and Pearl remakes. Honestly, it was just better to have them be unbreakable. I don't know why they stopped.
It's probably related to wanting to have them be rewards for exploration, but having the world be big enough that they can't count on players discovering everything like they could in previous games. Having TMs be single-use lets them place them multiple times and have finding duplicates still be somewhat rewarded.
@@jothki Except you never use any of them because they're breakable, so now you just have 2-3 copies of that thing you don't wanna use because it's limited instead of finding ONE, having it forever, and being very happy you found something worthwhile and cool.
It also added the "screaming K-Cultists who don't understand that Kojima did it to Hayter first" mechanic to the comment section of any video that even uses the letters M, G, or S.
@@nicholasfarrell5981 I have no clue what you people are talking about. ... Okay, I think I'm getting it. I don't follow company politics, I'll just excuse myself.
@@Darcnhife not so much company politics as fans of a human being having insane double standards and being awful people to white-knight for that human.
You guys probably don’t know me and you probably won’t see this but I love the stuff you make and I remember watching your videos and loving them and I respect you guys because you guys introduced me to the world of video games and I love and respect you guys for it
I think for LiS, there's also the fact that time-rewinding is so tied to Max as a character that it'd feel weird if other people turned out to have it. But yeah, it's true that it's a shame to have it in just one game - it's a really cool and unique mechanic, and none of the sequels could really come up with anything half as interesting.
How about the fact that it'd be incredibly hard to figure out just what would happen if two people with time powers started affecting the exact same events in different ways? Hell, even two people weaving and rethreading time would cause some sort of temporal malfunction that could lead to utter destruction...
Especially when with each passing game our video game technology advances so greatly. If The Elder Scrolls 6 doesn't bring back all the magic we lost and heavily add to it it'll be proof that Bethesda just stopped caring.
I think I backed up the video to watch Ellen dual-wielding imaginary guns at least 10 times before I finished this video. Now my face hurts from laughing.
I swear Luke and Ellen, no one on TH-cam makes me laugh like you two. Even the other guy's on OX, they're also hilarious, but it's something about yous twos' delivery that just has me smiling
these videos make me cry i love video games and people so much the fact that people work so hard to make things people will love and that fact that somehow against all the odds people actually do love them. Amazing
Horizon Forbidden West dropped the Lure Call that Zero Dawn had. You know, the ability to hide in the grass and whistle to get someone's attention. They tried to make up for it by increasing how many rocks you could carry (from ten to infinite, by the looks of it), but no more whistling for Aloy.
This one bugged me a bunch. Getting rid of her ability to whistle (outside of calling a mount) really nerfed the potency of a stealth playthrough and left me inevitably forced to play melee rather than as a stealth archer.
@@triviamasquer I still managed to be a stealth archer, but I definitely had to be careful about where I threw rocks (because I could end up alerting multiple enemies at once), and more than once I'd have to run and hide in a different patch of grass to throw people off of my trail so I could resume stealth. But still, I miss the lure call.
In the Legend of Zelda franchise dungeons have been present in every game since the original game. In breath of the wild the dungeons were replaced with shrines which were okay, but weren't as good as the dungeons.
Respectfully disagree. Been playing since the first Zelda was released, and I prefer the shrine approach, since the player can choose to do them or ignore them, and can more or less do them in any order. It puts the emphasis on exploring as you will, rather than having to do the dungeons in a certain order. Edit: and as Zexin mentioned above, the Divine Beasts are like the old-school dungeons, sort of.
Assassin's Creed 3 got rid of parachutes first used in Brotherhood, but but but those were incredibly useful. I liked the hook blade in Revelations too
I have an idea for a video: 3 hours of Ellen sitting somewhere nice, warm and safe, near an ocean or a waterfall, cuddling a Berner Sennenhund / Pyrennean Mountain Dog / Husky / Malamute and occasionally sipping fruit juice while someone plays some really chill music on a theorbo nearby. Just that. No game content. No Luke. No John. No Andy, Mike or Jane. Just that. Possibly _two_ dogs.
I grew up with the PSP, and one of my absolute favorite franchises is Tekken. Tekken Dark Ressurection had a lot of amazing features, some carried over from handheld to console, plus new characters. My favorites would have to be the option to buy a character's Prologue and Epilogue movie with in-game currency, the music gallery which had the entirety of the game's OST, and Tekken Bowl (which first appeared in Tekken Tag Tournament). The subsequent Tekken game on the PSP, Bloodline Rebellion, had NONE of those. Which is sad, especially the lack of the music gallery, since Tekken 6 has some of the best OSTs in the franchise.
Dual-wielding could have been a campaign only thing. It's sad they got rid of it entirely, especially as someone who was never interested in online Halo
Bungie couldn't balance duel wielding for some reason and 343 was too lazy and uncreative to bring it back. Really sucks since Duel Wielding random weapons was like part of Halo's identity for me, it makes no sense that Master Chief just suddenly forgot he could shoot two guns at the same time.
Dragon Age: Origins had a pause button in combat that was removed in 2. While it was an optional way to play in the first one, for those of us who did, it felt like the game shifted genres entirely when the second one came out.
Dragon Age 2 did have combat pause. You hit space and the game would pause and allow you to chose stuff for characters to do. It wasn't on console but it wasn't in the first one either
@@jgg75 They didn't actually remove that though. The criticisms for two included extremely few levels and them removing player races and backrounds. The story and characters are well regarded by Dragon Age fans and several characters were in Inquisition. 2s story was also a pretty significant part of Inquisition. They removed a lot of stuff in two but not that stuff. Also you clearly haven't played many games if you think 2 is that bad.
@@ArkaneStephanie Dragon Age 2's worst mistake was coming after Origins pretty much. It wasn't a bad game but it couldn't fill the shoes left by its predecessor. It's one of the biggest examples of the Oblivion effect out there (from Oblivion being a disappointing game despite being objectively good because it came after a true masterpiece)
3:45 - "something we could all have benefited from in high school" I don't know; if everyone had time powers it would probably be "a bit much" - because everyone would just bend time in whatever direction suited themselves the best. It would be even more ridiculous than the Marvel multiverse.
Bayonetta 3. I liked the ability from 1 and 2 to attach nearly any weapon to either my hands or feet. Instead in 3, you can only swap between 2 weapons. I want chainsaws on my legs and whips on my hands
@@phuzz00 In the 3rd game, each weapon takes up both arms and legs. You can still swap between two weapons, but due to lacking separate slots for arms and legs, it changed both to whatever weapon you had in your arms. I suspect it was removed to have room for summoning Demons and several other features around them.
Saw the thumbnail and it got me mad about Halo 5 dropping local multiplayer all over again. I will never not be disappointed that THE couch co-op game of my childhood was abandoned.
There are a few that I'm surprised you didn't mention 1. Picking Up trash from Portal 2 2. Underwater hunting from Monster Hunter 4 onwards 3. Underwater exploration from Pokémon diamond and pearl onwards 4. Dialogue trees and original skill system from Fallout 4 5. Split screen in general 6. Helicopter spin from Crash: Mind over Mutant 7. Healing while your arms are full from Skyrim
Underwater was just Hoenn though. And it doesn’t really make sense in any region other than Hoenn so far. Not enough water to make such a feature worth while. Also it did make somewhat of a comeback in Gen V.
In the Tomb Raider Legend/Anniversary/Underworld trilogy of games I was underwhelmed when I discovered in Underworld the replay level feature with the annexed time trial and power ups/new outfits rewards for time trials completion was scrapped for a different “treasure hunting” option where all puzzles were already completed and enemies already killed
Another thing from DS2 that the rest are sorely missing is the Small Soapstone. The option to keep exploring with friends after the boss is dead *and* be rewarded for it would be great in Elden Ring.
Small Soapstone has around a 5 minute duration, is consumable, and loses variable duration per enemy you kill. At some points in the game killing 5 enemies sends you back. DS2 was awful.
@@chrismanuel9768 the fact that you think it was "consumable" tells me you've never actually used it. The Small Soapstone was amazing and the rest of the games are lesser for only rewarding summoning for bosses.
In Halo 3 ODST's defense there was a logical in-game reason for it not to have dual wielding in it. That being you weren't playing as a 7-8ft tall Spartan super soldier but instead as a ODST which while they are elite soldiers are still normal humans.
I’m pretty sure you could make an entire list of bizarrely cut features from Pokémon alone. Like when they cut seasons, or triple/rotation battles, or secret bases, or mega-evolution, or z-moves, or having difficulty modes, or battle frontier, or having a good story, or……..
And dex-nav! I loved dex-nav. It was like a little bitesized pokedex for each area, so fun to fill out. ...Also the on/off toggle for exp share. Just...why, Gamefreak? Why???
Dedicated fossil pokemon. I know that what they did in SWSH was historically accurate, but it was so bizarre. Give us the other half’s so we can properly revive these frankenmon
Need for Speed ProStreet introduced Aerodynamics into your customization. Body Kits provided reduced drag like in real life, improving acceleration and handling at high speeds, especially important given the game's Speed Challenge events, where it's not unheard of for only 3 or 4 drivers to actually finish. Something that's never been seen since.
in pokemon blue, i was able to teach my Graveler metronome with tm. havnt been able to since then, cut feature. it was funny when he decided to metronome into self destruct or explosion considering he already knew both of those. i just want to teach metronome to more pokemon
I personally was really disappointed that the “Spec” system in The Crew was removed in The Crew 2. I loved the ability to turn a sedan into an off-road beast or a Dad van into a speed demon.
The ability for all characters to dash from Streets of Rage 3. Sure Cherry Hunter gets it in 4 but there are times when one misses that ability when you're Axel or Blaze. Thankfully you can unlock the SoR3 version of both of them.
Spiderman 2 on PS2 had the most satisfying swing mechanic. It really paid off mastering the rhythm of the button presses until you felt like you could cruise the city like the badass Spiderman of your dreams. None of the later Spiderman games matched that for satisfying feel for me (PS4 Spidey comes close but not quite). Read years ago somewhere that because it was the same developer as Tony Hawk that the mechanic was inspired by wanting to get that extreme sports surf/skateboard feel and rhythm.
I'll always be bitter Ubisoft dropped the Assassin assists after AC Brotherhood. That whole game mechanic of powering them up in missions after recruiting them and then bringing them in to assassinate and get out of dodge with custom loadouts was awesome. Everything similar they tried after just never hit the same.
Don't worry, Luke. I also have an idea for a video for you. Get someone to make you a pair of those really chunky "swords" with blades about four feet long, fix inches wide and an inch thick shown in your _Power Stance_ section, and then try to swing them both at one of those ballistic gel torsos. I think if you try really, _really_ hard, you'll be able to do a backflip. There has to be 30 kg of steel in each of those things.
there is, or certainly was, a video on youtube of some dude-bros from Texas firing modern guns at a full size replica of Cloud's Buster sword from FFVII. I don't have a link to it tho, but I remember the guys not being able to lift it individually.
Resident Evil 0 somehow has this both ways. It got rid of item boxes in favour of letting you just dump stuff on the floor and come back to it later, which was nice in theory but annoying in practice. It also had a really cool mechanic with how you could switch between Billy and Rebecca and split them up to solve puzzles. It was a much more interesting partner mechanic than any of the following games. Where’s my RE0 remake with item boxes put in, Capcom?
Custom spellmaking from The Elder Scrolls series deserves a mention. It was part of what made playing a mage in Morrowind and Oblivion so much fun. Come Skyrim, this feature is nowhere to be seen.
That plus spells have locked damage in Skyrim unlike every other weapon in the game if there were a mastery level blue fireball that did loads of damage or something it might not be as irritating but being locked to AOE or dont go passed level 18 is really friggin irritating plus after a certain point you NEEDED enchanted gear so that you could cast the spells because they were so mana intensive oh magic in Skyrim still pisses me off
Mario Galaxy 2 felt more like it was taking after some more retro game styles and tropes than 1, and some of them I think were really smart changes, while others I don't like as much. That to me is what I believe makes the Mario Galaxy games so charmingly different
It’s been a long time since I’ve played, but fallout 76 (compared to fallout 4) removing the ability to have companions, instead forcing you to make friends and actually talk to people, which is a lot more scary
Remember toddlers being cut from The Sims 4? Granted they patched them in eventually, but still. The game development must have been incredibly rushed for them to leave out a whole (incredibly adorable) life stage (that had been in the previous two installments) upon launch.
Dunno how beloved it was, but the Point Shooting ability from Hitman Absolution was a pretty fun mechanic for if you just wanna go in loud. Also, a less important feature, but one that still irked me was how in Borderlands: The Pre Sequel, they took out the ability to mark weapons as trash like you could in Borderlands 2. Mainly find it annoying due to the addition of the Grinder and also the "To Arms" sidequest.
Pre-Sequel was handed off to a side team for development. It was an okay game but any reduced functionality that made the game lesser was a consequence of that. I will point out that it also negates the story conceit in 2 of Jack being an overarching villain for the series. They were trying to make him more sympathetic but it takes place between 1 and 2. And 2 was trying to say (with some strained credibility) that Jack was the mastermind since the first game.
A much more fitting entry on Pokemon would be either the beauty contests removed in G5 or the removal of advanced battle facilities in the brand new G9
I'm not surprised Pokemon had to remove many pokemon since there's probably thousands by now. What I am surprised by is the huge lack of legendaries. I remember in Platinum you had the 3 lake pokemon, dialgia, palkia, giratina, celebi and so many others. Modern ones you could probably count on one hand
There's around one thousand, not thousands, and they did this to themselves sticking with the "gotta catch 'em all!" thing. They could absolutely just do games without all the Pokemon in them but they'd have to plan out which generations to put in which games so they didn't piss off any fans and they're not willing to do that much work. They'd rather just add or leave out whichever Pokemon they feel like, pissing off everyone, rather than put in the time to plan out the next few games pokedexes.
@@1Thunderfire They're legendary for their power, not their rarity. In the Pokemon world depicted everywhere except the games legendaries have the capacity to breed just like any other Pokemon and there can be multiple iterations of them. The games have always reduced them to a single Pokemon to make them more special and so you don't just get a team of Mewtwos immediately.
@@NottherealLucifer Bingo. I always see people defend Nintendo (lol) saying there's way too many Pokemon... sure, but it isn't as though they're developing for the game boy advance. The Switch could probably handle it. Performance wise, maybe not, but that's a different story
Legend of Oasis kills off "Brass" due to "Legend" being a prequel to "Beyond Oasis", they seemed useful for weapon buffing and the ultimate sword upgrade. Many Sonic games after Sonic CD removed the "Super Peel Out" though, understandable in favor of Spindashs and Drop Dashs. I still love the look of the Super Peel Out more. Too many Sonic games are missing Super Sonic as a story element, a weird instance of "Super" missing is Super Tails & Hyper Knuckles in Sonic Heroes, they just sort of tag along in that fighter event though both can go "Super" looks off. Especially after Sonic Adventure 2 showed two people (or more) can do that at once. Armored Core successors removing your ability to keep your previously earned stash of armoury parts every later game.
Did... did you just bring up the obscure 25 or so year old game for the Sega Saturn? I didn't know Brass was beloved, but I do appreciate having sound magic in my RPGs. Alright... I guess I'll have a look at what Beyond Oasis is. I couldn't beat Legend of Oasis. I didn't realise there was a battery inside of the Sega Saturn that can be used if you removed the black ribbon underneath it. So my progress would be loss when I turned off my Saturn. Luckily my 3rd party memory cartridge lasted long enough that I was able to beat Blazing Heroes. If I knew my memory cartridge would stop working, maybe I would have used some of that time to finish Legend of Oasis. Tut, tut.
@@Darcnhife Well at the very least you can use a cheat code to play Legend of Oasis in 2 player mode or unrelated use "JOINTVENTURE" cheat code in Diddy Kong Racing for 2-Player Story Mode.
One if the most bizarre changes to No More Heroes 3 is the lack of other bean katanas. Why Travis has decided to hang up all the infinitely better options and just stick with the default blood berry is a baffling choice, but almost meant things like ‘other attacks and combos’ were pretty much completely absent.
How about the different origin options from Dragon Age: Origins? I also appreciate the small sign soapstone in Dark Souls 2 which you could use to a) get smooth & silky stones as a reward instead of tokens of fidelity or sunlight medals and b) continue to co-op in areas where you've already beaten the boss.
Before I clicked, I thought "All of Pokemon", and was happy that there was at least one Pokémon in the spoilers section... But... The national dex is the one feature we go with? That is the one feature we all knew would have to go at some point. I was expecting Mega evolutions (even though I don't care about that feature, so many people do). Meanwhile, the lack of traditional culture featured in Johto carrying on to other games was my biggest one. But, Contests, Apricorns, all the various new power up styles (z moves, gigantimax), probably any more eeveelutions, certain evolution methods, etc. etc. etc. As a Pokémon fan, the eternal life is knowing that a feature you fall in love with will never appear again.
I think a lot of people have low standards for a brand as big as Pokémon if they "knew" it "had to go". They definitely have the resources to keep it going indefinitely.
@Twilight Vulpine Honestly, a strong disagree. Imagine playing a 60h game when there are over 9000 available Pokémon (we will be there one day). You'd never see the same Pokémon twice, which makes the idea of them being in an ecology impossible. Just look at Sword and Shield that had to load up the Wild Area with just so many old Pokémon that a catch them all as you go completely stops the game for dozens of hours, or you skip that aspect and wait until the game is over before cleaning up loose ends. And SwSh is one version I did like, because it was so easy to do themed teams for the whole game. I, of course, prefer the integration of old and new from XY, but having ~5 unique Pokémon per area means we would need ~200 routes instead of our ~15. Having thousands of Pokémon, I feel like if you want them all playable, you'd have to select "packs" of 2-300 for your playthrough, unlocking the rest post game to have any coherence to game play. Or, stop making Pokémon games and do it purely rogue-like, where any given run you'd only see on order of dozens.
Fifa 97-99 (I think) had indoor football. 2 player was a lot of fun. Faster, more exciting, no throw-ins, or kick outs...brilliant. Surprised EA doesn't ad it as payed dlc.
Red Dead Revolver had the very interesting mechanic of allowing the protagonist to survive until the end. It was inexplicably removed from the sequel, Red Dead Redemption.
BOTH sequels, actually.
It won't have weight.
Ummm, spoiler alert?
Oooofff this one hurts
@@Howitchewstofeel5gum the game is so old, you had plenty of time to play it. And even then, the journey is still amazing before the end
Obviously there weren't dogs in Watchdogs Legion because in that alternate version of London, Ellen's mortgages for dogs idea was a success. The dogs were too busy working overtime at their office jobs to be able to afford their monthly repayment fee.
I really like how Mr. Miyamoto became a recurring character in the show.
same.
Luke better be careful with his Nintendo criticisms
The fortune teller in fire emblem. She told you a few things to keep in mind for the battle including characters you should have in your party for story reasons. In later games you had to play part way through, realize you needed character B in your party, then reload your save.
That sounds like a serious problem....
@@marhawkman303 It didn’t prevent you from completing the level, but you wouldn’t collect all the side characters.
@@Amaranthyne hmmm but you WANT all the side characters!
@@marhawkman303 I certainly did. I also restarted when they died because if you don’t they are gone forever, but not everyone played that way.
It wasn't that big of a deal, you'd always get a little tease of the character before battle started so you could plan who to bring.
Ellen's Life is Strange segment makes me want to either see a "7 Most Chill Main Menus" or better yet have the gang share their favourite menu screens
If they do that, they should check out Endless Ocean: Blue World. Relaxing ocean views while listening to Celtic Woman.
Also, an early side mission lets you rescue a dog off of a deserted island. Which you can take home. And pet.
I personally like mafia 3s and far cry’s
@@pillcosby3894 mafia 3 another sequel with cut features.
I'd watch that video.
I’ve been digging Death’s Door. Mostly because of the music, obviously. But the cartoonish depiction of several the main characters is also pleasant and amusing.
The crazy moon physics from Halo 1. My friends and I used to just drive around the beach map in Warthogs and crash into each other. In later games the warthogs would just bump into each other, but in the first game they would ping off like they were made of rubber.
We used to play Deathmatch using Warthogs as weapons, and no attacking anyone who hadn't got into one yet after respawning. Sometimes they'd just keep going up for maybe five seconds before the game remembered to apply gravity at all.
@@Sableagle we played with infinite sticky grenades/rocket launchers and a kill would only count if a warthog hit you or a grenade attached to a warthog killed you. It was a lot of fun.
Sadly, I never played the multiplayer for Halo 1. However, I remember the ragdoll physics of Warthogs being pretty stupid and wild in Halo 3 multiplayer. As a matter of fact, I seem to recall playing a number of custom game modes that were based around that specific feature.
Ha, I always drove into the water to see how far it went. There's probably an invisible wall, but it seems to go for a while.
Knowing Ellen if that bill would go thru the newly mortgaged dogs would look up at her with those sad dog eyes, she would then cry, then pay the mortgage for them
And she'd also pay for their treats and give them unlimited free head pats and belly rubs!😊
I mean, wouldn't we all?
it's for the best her great idea was shot down.
Is that not what all of us dog owners are already doing?
My dog would probably use her dog mortgage to commit financial crimes, and I wholly support her in this because she's adorable.
one thing in Oblivion that I really missed in skyrim was the ability to make your own spells
I miss being able to use spears, it was so fun to wield them in Morrowind.
I missed actual rpg elements as the game feels more like an action adventure game than an RPG
Or a dedicated spell button so you can use 2h weapons.
One thing in Oblivion I missed from Morrowind was more clothing slots! And the same from Saints Row 2 to Saints Row the Third. Why they always trying to take our fashion choices away from us?
I miss climbing walls, breaking down doors, buying property and ships, and a whole lot of other stuff from Daggerfall.
Mass Effect 2 adding in ammo clips (under the guise of heat clips) instead of the infinite ammo/weapon overheating mechanic from the first game. I really loved upgrading my pistol in ME so it never overheated and was basically a machine gun.
Right? The combat improved but at what cost? 1 step forward, 2 steps back.
at least they recognized the absurdity of it and made fun of it in dialog with Conrad in ME3
@@jamesherb4384 Conrad: I thought guns cooled down.
Shepard: They used to. Now we're on thermal clips.
Conrad: Well that seems like a step backwards.
@@Skaitania Like all technological leaps backwards, some idiot probably rapid-fired his gun until it exploded. It's usually idiots who move us back by decades at a time.
Seriously, you have guns with unlimited ammo and only have to worry about letting them cool, so all you have to do is teach your soldiers fire discipline. But because the Geth apparently used them in ME1, the whole galaxy is all, "Hey! Let's overcomplicate things for our militaries by reintroducing logistics for small arms across the entire galaxy because they somehow allow guns to shoot slightly faster and leave our soldiers in the lurch if they run of of thermal clips!"
The idea of Tiny Ellen having a Big Sod Off Jeep is possibly the funniest thing I've heard this year.
The one that gets me is the lack of healing spells in Dragon Age Inquisition. There are spirit healer specializations in Origins and DA2, and you've got a full-up healer in Anders in DA2! But in Inquisition, nothing. You're also much more limited in health potions *and* health doesn't restore between battles, so basically I guess the devs just wanted the Inquisitor to die a lot.
Possibly a way to artificially inflate (conflate?) the threat of Corypheus/broken Fade?
Wait, you're saying there was stuff to do that wasn't collecting elf root?
@@KuueenKumi it’d be a very strange way of doing that considering that healing would be more useful than ever under those conditions. If you wanted to make him seem dangerous then make him go for your healer first or something.
I'm assuming it was a way to increase difficulty. origins combat wasn't all that difficult when you could spam 100 health potions
I could live with never healing again if they just give me back my shapeshifting from the first game. I want to be a spider again!
Ellen is right about the Life Is Strange title screen being incredibly chill, but it changes with each chapter you've completed and most of these changes make it significantly less chill and significantly more distressing.
yeah, it's a pretty clever way of reflecting the plot progression.
To be fair, that's only a problem if you actually make it past the title screen.
I had very fond memories of the Subspace Emissary in Super Smash Bros Brawl, only for Smash WiiU to have no story mode at all and Smash Ultimate’s World of Light doesn’t have the same story and platforming focus.
Yeah Subspace Emissary was a surprisingly-good platformer and a fun way to unlock stuff in Brawl. World of Light was boring as shit.
"I was wrong to relax" gave me the biggest laugh from an Outside Something video to date. Top props, loved it.
I always thought that dual-wielding was absent from ODST because you were playing as a standard marine and not a Spartan. Never considered what it was doing the game balancing
And yet an ODST can somehow flip a vehicle like only a Spartan should lol
@@MorinehtarTheBlue lol good point. Forgot about that part
It always sucks when a game mechanic that is awesome in the single player part of the game is removed because of pvp. It isn't possible to make a fun single player experience that is balanced for pvp, so why bother? Just have a separate set of mechanics for the pvp and single player, or maybe not turn every single RPG into a multiplayer game for literally zero reason beyond shoehorning in microtransactions.
@@SevCaswell exactly! Keep dual-wielding in solo and just disable it for MP. I'm definitely no game dev. but it would be good.
It was probably for the best they took it out. Dual wielding always felt really tacked on.
"... furry little mortgage dodgers"
Well played, Luke. Well played.
Well executed brick joke!
I have a friend who has worked on AAA games, and one of the reasons features from previous games are often cut form the sequel isn't just so they have new features they can market. A good percentage of the time, developers working on a sequel aren't the same ones who worked on the original game. Many are contract devs who work for a limited time along side the veteran department heads. So, the new devs are new to the game itself and actually aren't/weren't familiar with the old code base and it's features. Thus, why many department heads cut old features when starting a sequel because then they don't have to get the new hires up to speed on the old functions... Especially when time is an issue for both deadlines and a contract status.
Kind of makes sense, still stupid though
I hate how in Uncharted 4 they cut the ability to throw back enemy grenades! I died so many times running over to a grenade, trying to throw it back, and then just standing directly over it when it blew.
Oh that explains so much I just thought I forgot the button
Also instead of getting to fight weird supernatural enemies towards the end, you just get exploding mummies for some reason. They had the perfect opportunity for ghost pirates, and they blew it!
@@23Scadu oh yea! I forgot about that! Apparently they had a new director and he wanted the game to have a more serious vibe but I think they lost a part of what made the Uncharted series so special not involving it
@@Arrow60556 Yeah, a big part of the vibe is supposed to be the pulp fiction setting, just like Indiana Jones, where crazy supernatural stuff is fully welcome.
The new director came aboard and changed a part of the foundation of the setting. Most of the time when someone comes aboard a beloved established franchise and thinks he knows better (in games, movies, books, whatever), it's not a good thing.
@@Arrow60556 wait, so ghost pirates are too silly for the treasure hunting game but exploding mummies aren’t?
I really loved the Comet Observatory in Mario Galaxy, it was such a nice area to wander around, and the music is beautiful. It's part of why Galaxy is my favourite Mario game
Plus it was home to the best character in the main Mario series, and Rosalina has remained a character I constantly choose in various titles.
Some of my fondest memories are of Rosalina and the Comet Observatory
I also love how the Observatory theme music gradually gets more elaborate as you progress through the game. It's the same song but at the beginning there's only a few instruments playing it. Then as you unlock more worlds it adds additional ones to the mix until you have a full orchestra playing it.
0:30 I love the implication that the dog trust knew what you had said even before the video went up. it's like some kind of dog illuminati, spying on everyone
A simple one that makes sense in terms of game design but not in universe: weapons with unlimited ammo in Mass Effect. Like, over the course of two years humanity collectively forgot how heatsinks work?
in universe the cartridges are temporary disposable heat sinks that supposedly improve your rate of fire since you can switch them out instead of waiting for the gun to cool down
@@GiftedContractor True, but the first game has a lot more shots before you had to cool down and it cooled down really quickly.
(Again, I get why they'd change it, from a game design perspective, but in universe it's a really hard sell.)
@@benjamingeiger yeah I think in universe it would be still better assuming you were wealthy and brought lots of cartridges with you. Notice that 2 is also the first game where in universe you are completely funding yourself. If instead of scavenging for clips you could just buy an assload and switch them as needed you would be faster.
Of course this prioritizes the minor wants of wealthy gun owners over poor gun owners ability to use their weapon at all, but it isnt like thats new in our universe or the mass effect one. Hell this part is entirely speculation but that may have even been pitched as a feature to reduce gang violence in the Citadel.
My favourite part about the time rewind in the first LiS game, is that unlike most choice based games, it really forced you to consider short consequences that you know vs long term consequences that you can only guess.
Imagine how lovely it would be to come across the farm of stray dogs followed by the horrible revelation that the player character has had a hand in all their humans deaths...
Iirc, in Twilight Princess there were dogs that Link could pick up and give a cuddle, but in BotW the only interaction you can have with a dog is dropping some food near one and hopping it’ll notice and eat it.
Actually, speaking of TP/BotW and canids - Wolf Powers!
😜
The wolf link thing in botw is super cool though!!!
Also Twilight Princess had cats. Cats were canonically present within Hyrule in TP, but are suspiciously absent in BotW in spite of the abundant small critters real world cats happily feast upon. Have cats gone extinct in spite of their usefulness in pet control and comforting purrs to soothe the souls of long suffering Hylian civilians? Where are the cats, Nintendo? You can't give me cats and then take them away from me! I need my tiny murder beasts! ...If Tears of the Kingdom doesn't include cats I will be upset. Hyrule needs kitties!
They probably didn't pay their mortgages.
In BotW you can also walk in circles near a dog and the dog will copy you
Conrad Verner - “Now we have thermal clips?!? Doesn’t that seem like a major step backwards?”
Megaman Zero. The first game had a world that expanded and could be explored after you completed missions. This went missing in the rest of the series, though the Megaman ZX games played like Metroidvania games.
Honestly there could be a whole version of this video just for things that were only ever in one legend of zelda or Pokemon game. They switch up mechanics a lot
Like the music mechanics with Ocarina of Time and Majoras Mask, I miss dinking around with the instruments and making up ridiculous songs
Like Mega Evolution, in particular!
I missed being able to give Link the Linkite Z and evolve him to Mega Link Z. It made the dungeons so much more fun.
@@tatethomas3774 Not the best example since Breath of the Wild was the only recent main series 3D release that didn't have a music minigame.
This is more subjective but in the very first Assassins Creed game you gather intel (position of guards, escape routes etc.) which made planning the assassination more fun for me than in the following games and actually what I missed the most.
I think people complained that it was repetitive, but I also enjoyed that methodical approach. The first is still my favorite of the series (of what I've played, which includes nothing newer than Black Flag).
@@23Scadu the first is my favorite too! For me it's mainly the setting though
Asassin's Creed Brotherhood, you had this team of assassins that you could send on missions and make stronger, but the best mechanic was that you could point out any hostile NPC (that guy in the roof who always shoots you) and they will pop up, kill him, and fade away, helping you continue your journey a top the rooftops unbothered)
That was the only game that felt like you weren't the only assassin out there
I think we can fill an entire video with crucial gameplay features that are absent in Pokémon Scarlet/Violet... none more missed than the ability to enter houses.
Mass release pokemon
Actually buying Apri balls instead of waiting and spending 400k on each one at an auction
I do miss the full National Pokedex more, but indoors locations is a weird absence.
This made me laugh out loud for some reason
The fact that they made the most in depth character creation of all the pokemon games that allowed for character customization and then preceded to lock you into 4 preset outfits annoys me so much. Like why!?!
I mean, most of those houses just had a dining room, a bed room, and no bathroom anyways.
Idk how beloved it was as a feature, I liked it but I've never really heard anyone else complain about it. But in dragon age 2, you could play as a healer mage, use active team buffs to make your team unstoppable and still use "non-aggressive" skills to knock enemies down, or slow them, or whatever fun debuffs you wanted to use. DA: Inquisition had NO healer mages, NO active sustained buffs. Necromancer and knight enchanter we're both fun classes too, but I'm still salty about it.
I started playing around in Dark Souls 2, but I haven't made much progress since I've been focusing on Dark Souls 3 (in the Grand Archives taking a break from the serpent dudes in Archdragon Peak). I have to say that I love the music in Majula and I definitely took my time wandering around just to listen to the music.
Majula might be (or, let's face it, is) the absolute best of From Software's hubs. That moment when we first glimpsed it as a light at the end of the tunnel, and _that_ music started blasting; it's already got such a strong sense of warmth from the get-go, but its eventual tangible growth is what makes it truly feel like home. And, also, the music. It absolutely deserves to be mentioned twice. Hope you'll stick around long enough to see it for yourself!
@@bobbyfernando Oh, I've made it to Majula at least, lol. When I got there I'd started carefully exploring since I didn't know at the time it was safe (except for those little rats or whatever in that 1 corner). I stopped when the music started without even bothering to see if I was safe. I didn't expect it at all. Once I realized it was my safe hub area I took my time talking to NPCs, finding stuff, and etc. It having a death counter also amuses me. I'll probably try not to check it much since I don't always want to know how much I've died.
@@SolaScientia
This is an area a bit into the game, gameplay spoilers? (It's for Earthen Peak)
When you get there, you'll eventually enter a windmill. At some point, you can go to the spot where the blades are spinning, to the metal pole holding it up.
When you get there, *set that pole on fire* Trust me, it'll make the next boss so much less infuriating.
@@SWProductions100 Yeah, I'm aware of that trick since it's shown up on a list vid before and burning it drains the poison from the boss area.
Majula is by far the best hub area in any of the Souls games. Dark Souls 2 in general is the most underrated Souls game. It's not perfect but if you embrace the changes and stick with it for awhile it's an amazing game.
Fable, after each installment it felt like magic was dying, you started with so many powers, magic for melee, magic for attacking, magic for everything, by fable 3 you had to use gloves to even perform magic
I tried fable 3, about 15 minutes after the tutorial I was done. Fable 1 was great, tongue-in-cheek humor, good gameplay, armor that had a point, etc.
Fable 2 got more serious and less fun, lost armor. Generally leaser than the first.
Fable 3 was just… bad.
That was kind of the idea. Each game is getting further from the height of the heroes guild. But yeah mechanically it wasn't great.
Fable really should have stayed a standalone.
But in fable 3 the gloves made that you could combine 2 spells
Elder Scroll has had some features that were removed. Levitate wasn't present in Morrowind, neither was Mark or Recall but with fast travel it might've been redundant. And disposition was removed from Skyrim, at least one where you could fiddle an NPCs disposition with Charm spells or Speechcraft.
At least the disposition minigame from Oblivion didn’t come back.
I'm assuming you meant Levitate, Mark, and Recall weren't in Oblivion?
@@theisaacpigg27_32 yes
Like levitation spells not being in Skyrim where they would actually be useful.
Monster Hunter has 3 main mascots. Rathalos, the felines, and Poogie. Poogie has been a staple in every Monster Hunter game all the way up to Monster Hunter World, but was for some reason cut from the newest entry, Monster Hunter Rise.
Truly baffling that they would remove such a fan favourite character.
Poogie was essential for farming the rarer materials. The rng would bless you in your favor when farming Rath jewels sometimes. Occasionally.
Do you know how happy I was to find that Poogie stopped existing?
@@picardsolo2471 No I do not. I do not know you.
@@maxeon0937 I was so happy
@@picardsolo2471 Good for you I guess.
Hitman Blood Money had a great mechanic of taking hostages/human shields. And the way a random NPC could pick up a gun and start shooting at you in panic was oddly fun. Didn't see neither of those tricks in Absolution or the recent Hitman trilogy :(
I really loved the turn based battle system in the Paper Mario series. I was so sad when I realized the Wii game was just Jump & Run without many of the aspects that made the first two games so charming.
Ellen's X-Men rant was hilariously relatable! I was 18 when the first X-Men movie came out 🤣👵
Another cut feature from Pokémon: from gens 5-7, the TMs (the things that taught Pokémon moves) were unbreakable! So you didn't have to worry about figuring out which Pokemon to give it to! It was great! And then they went back to breakable TMs in Gen 8! What the hell?
TMs were still unbreakable in Gen8. It was TRs that were breakable.
Gen9 did make TMs themselves breakable again, but it also introduced a crafting system so you could just make them again, which is a nice middle-ground.
@@MirbyStudios Yeah, I remember. But you have to a lot of grinding on rare pokemon in order to get the good TMs and there was no middle ground for the Diamond and Pearl remakes. Honestly, it was just better to have them be unbreakable. I don't know why they stopped.
It's probably related to wanting to have them be rewards for exploration, but having the world be big enough that they can't count on players discovering everything like they could in previous games. Having TMs be single-use lets them place them multiple times and have finding duplicates still be somewhat rewarded.
@@jothki Except you never use any of them because they're breakable, so now you just have 2-3 copies of that thing you don't wanna use because it's limited instead of finding ONE, having it forever, and being very happy you found something worthwhile and cool.
The sequel to Warcraft 3 removed pretty much all building placement and unit management. It kept the resource gathering though.
The sequel to Warcraft 3? You mean World of Warcraft? There's no Warcraft 4 that I've heard of.
@@barrettdecutler8979you identified the joke
MGSV completely removed the David Hayter mechanic, which had been a core mechanic in every game throughout the entire series.
It also added the "screaming K-Cultists who don't understand that Kojima did it to Hayter first" mechanic to the comment section of any video that even uses the letters M, G, or S.
@@nicholasfarrell5981 I have no clue what you people are talking about. ... Okay, I think I'm getting it. I don't follow company politics, I'll just excuse myself.
@@Darcnhife not so much company politics as fans of a human being having insane double standards and being awful people to white-knight for that human.
They kept us waiting, huh?
You guys probably don’t know me and you probably won’t see this but I love the stuff you make and I remember watching your videos and loving them and I respect you guys because you guys introduced me to the world of video games and I love and respect you guys for it
I think for LiS, there's also the fact that time-rewinding is so tied to Max as a character that it'd feel weird if other people turned out to have it. But yeah, it's true that it's a shame to have it in just one game - it's a really cool and unique mechanic, and none of the sequels could really come up with anything half as interesting.
How about the fact that it'd be incredibly hard to figure out just what would happen if two people with time powers started affecting the exact same events in different ways? Hell, even two people weaving and rethreading time would cause some sort of temporal malfunction that could lead to utter destruction...
Basically any magic mechanic from one Elder Scrolls game to the next. The removal of levitation from Morrowind to Oblivion hits hardest, though.
Especially when with each passing game our video game technology advances so greatly. If The Elder Scrolls 6 doesn't bring back all the magic we lost and heavily add to it it'll be proof that Bethesda just stopped caring.
I think I backed up the video to watch Ellen dual-wielding imaginary guns at least 10 times before I finished this video. Now my face hurts from laughing.
I swear Luke and Ellen, no one on TH-cam makes me laugh like you two. Even the other guy's on OX, they're also hilarious, but it's something about yous twos' delivery that just has me smiling
these videos make me cry i love video games and people so much the fact that people work so hard to make things people will love and that fact that somehow against all the odds people actually do love them. Amazing
That was sweet
Horizon Forbidden West dropped the Lure Call that Zero Dawn had. You know, the ability to hide in the grass and whistle to get someone's attention. They tried to make up for it by increasing how many rocks you could carry (from ten to infinite, by the looks of it), but no more whistling for Aloy.
This one bugged me a bunch. Getting rid of her ability to whistle (outside of calling a mount) really nerfed the potency of a stealth playthrough and left me inevitably forced to play melee rather than as a stealth archer.
@@triviamasquer I still managed to be a stealth archer, but I definitely had to be careful about where I threw rocks (because I could end up alerting multiple enemies at once), and more than once I'd have to run and hide in a different patch of grass to throw people off of my trail so I could resume stealth. But still, I miss the lure call.
@@WigglesMother yeah rocks don't equal the whistle they are a blunt tool comparatively
In the Legend of Zelda franchise dungeons have been present in every game since the original game. In breath of the wild the dungeons were replaced with shrines which were okay, but weren't as good as the dungeons.
BOTW had dungeons which were the great beasts.
Respectfully disagree. Been playing since the first Zelda was released, and I prefer the shrine approach, since the player can choose to do them or ignore them, and can more or less do them in any order. It puts the emphasis on exploring as you will, rather than having to do the dungeons in a certain order.
Edit: and as Zexin mentioned above, the Divine Beasts are like the old-school dungeons, sort of.
@@celestialstar6450 Dungeons would be a fun thing to find in all that exploration.
Assassin's Creed 3 got rid of parachutes first used in Brotherhood, but but but those were incredibly useful. I liked the hook blade in Revelations too
Has somebody told Ellen lately how flipping adorable she is? (In a non-creepy way, preferably?) Dog mortgages. 😂
Given I've only scratched the surface of the Outside series, I'm pretty sure she's well aware, as she's played it up a few times to adorable results.
The main menu of life is strange is the chillest part of the whole game! The rest is all kind of emotionally traumatic and touching at once.
I have an idea for a video: 3 hours of Ellen sitting somewhere nice, warm and safe, near an ocean or a waterfall, cuddling a Berner Sennenhund / Pyrennean Mountain Dog / Husky / Malamute and occasionally sipping fruit juice while someone plays some really chill music on a theorbo nearby.
Just that. No game content. No Luke. No John. No Andy, Mike or Jane. Just that. Possibly _two_ dogs.
I grew up with the PSP, and one of my absolute favorite franchises is Tekken. Tekken Dark Ressurection had a lot of amazing features, some carried over from handheld to console, plus new characters. My favorites would have to be the option to buy a character's Prologue and Epilogue movie with in-game currency, the music gallery which had the entirety of the game's OST, and Tekken Bowl (which first appeared in Tekken Tag Tournament). The subsequent Tekken game on the PSP, Bloodline Rebellion, had NONE of those. Which is sad, especially the lack of the music gallery, since Tekken 6 has some of the best OSTs in the franchise.
Dual-wielding could have been a campaign only thing. It's sad they got rid of it entirely, especially as someone who was never interested in online Halo
Bungie couldn't balance duel wielding for some reason and 343 was too lazy and uncreative to bring it back. Really sucks since Duel Wielding random weapons was like part of Halo's identity for me, it makes no sense that Master Chief just suddenly forgot he could shoot two guns at the same time.
For the people who did both I will point out that it just begs the question. Which isn't what you want in a consistent world.
Ellen seems to be in real bliss listening to those chill menu songs. I like seeing people happy.
Dragon Age: Origins had a pause button in combat that was removed in 2. While it was an optional way to play in the first one, for those of us who did, it felt like the game shifted genres entirely when the second one came out.
Probably because the combat did change a lot between games.
Dragon Age 2 did have combat pause. You hit space and the game would pause and allow you to chose stuff for characters to do. It wasn't on console but it wasn't in the first one either
@@jgg75 They didn't actually remove that though. The criticisms for two included extremely few levels and them removing player races and backrounds. The story and characters are well regarded by Dragon Age fans and several characters were in Inquisition. 2s story was also a pretty significant part of Inquisition. They removed a lot of stuff in two but not that stuff.
Also you clearly haven't played many games if you think 2 is that bad.
@@ArkaneStephanie Dragon Age 2's worst mistake was coming after Origins pretty much.
It wasn't a bad game but it couldn't fill the shoes left by its predecessor. It's one of the biggest examples of the Oblivion effect out there (from Oblivion being a disappointing game despite being objectively good because it came after a true masterpiece)
3:45 - "something we could all have benefited from in high school"
I don't know; if everyone had time powers it would probably be "a bit much" - because everyone would just bend time in whatever direction suited themselves the best.
It would be even more ridiculous than the Marvel multiverse.
Bayonetta 3. I liked the ability from 1 and 2 to attach nearly any weapon to either my hands or feet. Instead in 3, you can only swap between 2 weapons. I want chainsaws on my legs and whips on my hands
And in the game?
@@phuzz00 In the 3rd game, each weapon takes up both arms and legs. You can still swap between two weapons, but due to lacking separate slots for arms and legs, it changed both to whatever weapon you had in your arms.
I suspect it was removed to have room for summoning Demons and several other features around them.
@@phuzz00 My local Council keeps rejecting my costume for the local fair so I only have this outlet
Saw the thumbnail and it got me mad about Halo 5 dropping local multiplayer all over again. I will never not be disappointed that THE couch co-op game of my childhood was abandoned.
It would’ve been so choice if Ellen reprised the whispering in Luke’s ear after he mentions the dog farm. Great list nonetheless!
LOL I was expecting that to happen.
There are a few that I'm surprised you didn't mention
1. Picking Up trash from Portal 2
2. Underwater hunting from Monster Hunter 4 onwards
3. Underwater exploration from Pokémon diamond and pearl onwards
4. Dialogue trees and original skill system from Fallout 4
5. Split screen in general
6. Helicopter spin from Crash: Mind over Mutant
7. Healing while your arms are full from Skyrim
Underwater was just Hoenn though. And it doesn’t really make sense in any region other than Hoenn so far. Not enough water to make such a feature worth while. Also it did make somewhat of a comeback in Gen V.
@@adoramay9410 "Not enough water"
In the Tomb Raider Legend/Anniversary/Underworld trilogy of games I was underwhelmed when I discovered in Underworld the replay level feature with the annexed time trial and power ups/new outfits rewards for time trials completion was scrapped for a different “treasure hunting” option where all puzzles were already completed and enemies already killed
I'd just doing a feature on "7 chillest video game menus" but there are only four LiS games, so I don't know where you could find the other three
Another thing from DS2 that the rest are sorely missing is the Small Soapstone. The option to keep exploring with friends after the boss is dead *and* be rewarded for it would be great in Elden Ring.
Small Soapstone has around a 5 minute duration, is consumable, and loses variable duration per enemy you kill. At some points in the game killing 5 enemies sends you back. DS2 was awful.
@@chrismanuel9768 the fact that you think it was "consumable" tells me you've never actually used it. The Small Soapstone was amazing and the rest of the games are lesser for only rewarding summoning for bosses.
In Halo 3 ODST's defense there was a logical in-game reason for it not to have dual wielding in it. That being you weren't playing as a 7-8ft tall Spartan super soldier but instead as a ODST which while they are elite soldiers are still normal humans.
I’m pretty sure you could make an entire list of bizarrely cut features from Pokémon alone. Like when they cut seasons, or triple/rotation battles, or secret bases, or mega-evolution, or z-moves, or having difficulty modes, or battle frontier, or having a good story, or……..
And dex-nav! I loved dex-nav. It was like a little bitesized pokedex for each area, so fun to fill out.
...Also the on/off toggle for exp share. Just...why, Gamefreak? Why???
@@zombles Fanmade Pokémon games are your friends. Trust them. Love them. Revel in their majesty and glory.
the good story one was pretty early on right? after gen 2 it just became a repeat of team of weirdos doing something stupid.
Dedicated fossil pokemon. I know that what they did in SWSH was historically accurate, but it was so bizarre. Give us the other half’s so we can properly revive these frankenmon
@@liamnehren1054 Play Gen 5.
I love the Outside Xtra crew.
You guys make great content.
Longtime fan.
Spellcrafting was one of the most popular features of TESIV Oblivion, but didn't make it into Skyrim
Need for Speed ProStreet introduced Aerodynamics into your customization.
Body Kits provided reduced drag like in real life, improving acceleration and handling at high speeds, especially important given the game's Speed Challenge events, where it's not unheard of for only 3 or 4 drivers to actually finish.
Something that's never been seen since.
in pokemon blue, i was able to teach my Graveler metronome with tm. havnt been able to since then, cut feature. it was funny when he decided to metronome into self destruct or explosion considering he already knew both of those. i just want to teach metronome to more pokemon
I personally was really disappointed that the “Spec” system in The Crew was removed in The Crew 2. I loved the ability to turn a sedan into an off-road beast or a Dad van into a speed demon.
It does kinda make sense why LiS 2 doesn’t have time rewinding though, given that it was Max’s unique power.
The ability for all characters to dash from Streets of Rage 3. Sure Cherry Hunter gets it in 4 but there are times when one misses that ability when you're Axel or Blaze. Thankfully you can unlock the SoR3 version of both of them.
12:47 This made me bust a gut laughing. Thanks for making my day. I love your videos and keep up the amazing work
Ellen, your line delivery of “that’s not a world I want for my children” was perfection. 😂
Spiderman 2 on PS2 had the most satisfying swing mechanic. It really paid off mastering the rhythm of the button presses until you felt like you could cruise the city like the badass Spiderman of your dreams. None of the later Spiderman games matched that for satisfying feel for me (PS4 Spidey comes close but not quite).
Read years ago somewhere that because it was the same developer as Tony Hawk that the mechanic was inspired by wanting to get that extreme sports surf/skateboard feel and rhythm.
I'll always be bitter Ubisoft dropped the Assassin assists after AC Brotherhood. That whole game mechanic of powering them up in missions after recruiting them and then bringing them in to assassinate and get out of dodge with custom loadouts was awesome. Everything similar they tried after just never hit the same.
Don't worry, Luke. I also have an idea for a video for you. Get someone to make you a pair of those really chunky "swords" with blades about four feet long, fix inches wide and an inch thick shown in your _Power Stance_ section, and then try to swing them both at one of those ballistic gel torsos. I think if you try really, _really_ hard, you'll be able to do a backflip. There has to be 30 kg of steel in each of those things.
there is, or certainly was, a video on youtube of some dude-bros from Texas firing modern guns at a full size replica of Cloud's Buster sword from FFVII. I don't have a link to it tho, but I remember the guys not being able to lift it individually.
@@SevCaswell Probably Demolition Ranch, right?
@@Sableagle I think so
Resident Evil 0 somehow has this both ways. It got rid of item boxes in favour of letting you just dump stuff on the floor and come back to it later, which was nice in theory but annoying in practice. It also had a really cool mechanic with how you could switch between Billy and Rebecca and split them up to solve puzzles. It was a much more interesting partner mechanic than any of the following games. Where’s my RE0 remake with item boxes put in, Capcom?
Custom spellmaking from The Elder Scrolls series deserves a mention. It was part of what made playing a mage in Morrowind and Oblivion so much fun. Come Skyrim, this feature is nowhere to be seen.
That plus spells have locked damage in Skyrim unlike every other weapon in the game if there were a mastery level blue fireball that did loads of damage or something it might not be as irritating but being locked to AOE or dont go passed level 18 is really friggin irritating plus after a certain point you NEEDED enchanted gear so that you could cast the spells because they were so mana intensive oh magic in Skyrim still pisses me off
I am always saddened whenever I remember that the later Tomb Raider games gutted the ability to dual wield pistols.
Honestly you could fill an entire list with examples from the Pokémon series alone.
& poketubers have actually done that
Mario Galaxy 2 felt more like it was taking after some more retro game styles and tropes than 1, and some of them I think were really smart changes, while others I don't like as much. That to me is what I believe makes the Mario Galaxy games so charmingly different
Ellen's dual wielding impression was a joy xD
It’s been a long time since I’ve played, but fallout 76 (compared to fallout 4) removing the ability to have companions, instead forcing you to make friends and actually talk to people, which is a lot more scary
I would love a top 10 of your top 10s that never aired for whatever reason.
Would be a top 7 of their top 7s. The number 10 really isn't part of their format despite still being a listicle.
@@MorinehtarTheBlue I know but a top 7 of 7 top 7s sounded weird
@@stevenbieler So does listicle but I said it because that's what it's called. What you wrote is a non-sequitur which just looks nonsensical.
Remember toddlers being cut from The Sims 4? Granted they patched them in eventually, but still. The game development must have been incredibly rushed for them to leave out a whole (incredibly adorable) life stage (that had been in the previous two installments) upon launch.
Dunno how beloved it was, but the Point Shooting ability from Hitman Absolution was a pretty fun mechanic for if you just wanna go in loud.
Also, a less important feature, but one that still irked me was how in Borderlands: The Pre Sequel, they took out the ability to mark weapons as trash like you could in Borderlands 2. Mainly find it annoying due to the addition of the Grinder and also the "To Arms" sidequest.
Pre-Sequel was handed off to a side team for development. It was an okay game but any reduced functionality that made the game lesser was a consequence of that.
I will point out that it also negates the story conceit in 2 of Jack being an overarching villain for the series.
They were trying to make him more sympathetic but it takes place between 1 and 2. And 2 was trying to say (with some strained credibility) that Jack was the mastermind since the first game.
@@MorinehtarTheBlue I mean, I like TPS. I think it's fun.
A much more fitting entry on Pokemon would be either the beauty contests removed in G5 or the removal of advanced battle facilities in the brand new G9
I'm not surprised Pokemon had to remove many pokemon since there's probably thousands by now. What I am surprised by is the huge lack of legendaries. I remember in Platinum you had the 3 lake pokemon, dialgia, palkia, giratina, celebi and so many others. Modern ones you could probably count on one hand
In the case of legendaries, I'd say that's probably a good thing. Doesn't feel legendary when you're constantly tripping over them.
There's around one thousand, not thousands, and they did this to themselves sticking with the "gotta catch 'em all!" thing. They could absolutely just do games without all the Pokemon in them but they'd have to plan out which generations to put in which games so they didn't piss off any fans and they're not willing to do that much work. They'd rather just add or leave out whichever Pokemon they feel like, pissing off everyone, rather than put in the time to plan out the next few games pokedexes.
@@1Thunderfire They're legendary for their power, not their rarity. In the Pokemon world depicted everywhere except the games legendaries have the capacity to breed just like any other Pokemon and there can be multiple iterations of them. The games have always reduced them to a single Pokemon to make them more special and so you don't just get a team of Mewtwos immediately.
@@NottherealLucifer Bingo. I always see people defend Nintendo (lol) saying there's way too many Pokemon... sure, but it isn't as though they're developing for the game boy advance. The Switch could probably handle it. Performance wise, maybe not, but that's a different story
1,008 Pokemon now so yeah that would be a lot to add. I loved the legendaries and mythicals in diamond, pearl, and platinum
When I think of features cut from the Halo series, I usually think of Grunts having funny dialogue or vehicles being useful in multiplayer.
Legend of Oasis kills off "Brass" due to "Legend" being a prequel to "Beyond Oasis", they seemed useful for weapon buffing and the ultimate sword upgrade.
Many Sonic games after Sonic CD removed the "Super Peel Out" though, understandable in favor of Spindashs and Drop Dashs. I still love the look of the Super Peel Out more.
Too many Sonic games are missing Super Sonic as a story element, a weird instance of "Super" missing is Super Tails & Hyper Knuckles in Sonic Heroes, they just sort of tag along in that fighter event though both can go "Super" looks off. Especially after Sonic Adventure 2 showed two people (or more) can do that at once.
Armored Core successors removing your ability to keep your previously earned stash of armoury parts every later game.
Did... did you just bring up the obscure 25 or so year old game for the Sega Saturn? I didn't know Brass was beloved, but I do appreciate having sound magic in my RPGs. Alright... I guess I'll have a look at what Beyond Oasis is. I couldn't beat Legend of Oasis. I didn't realise there was a battery inside of the Sega Saturn that can be used if you removed the black ribbon underneath it. So my progress would be loss when I turned off my Saturn. Luckily my 3rd party memory cartridge lasted long enough that I was able to beat Blazing Heroes. If I knew my memory cartridge would stop working, maybe I would have used some of that time to finish Legend of Oasis. Tut, tut.
@@Darcnhife Well at the very least you can use a cheat code to play Legend of Oasis in 2 player mode or unrelated use "JOINTVENTURE" cheat code in Diddy Kong Racing for 2-Player Story Mode.
Talking about the hub world reminds me of the pod in little big planet. Luckly, we never lost that.
I'm going to have to drop in Mario Kart Double Dash. Even as an extra game mode, driving with two characters at once was great!
One if the most bizarre changes to No More Heroes 3 is the lack of other bean katanas. Why Travis has decided to hang up all the infinitely better options and just stick with the default blood berry is a baffling choice, but almost meant things like ‘other attacks and combos’ were pretty much completely absent.
As someone who’s played the Life is Strange series, I can agree that the title track is chill af
How about the different origin options from Dragon Age: Origins?
I also appreciate the small sign soapstone in Dark Souls 2 which you could use to a) get smooth & silky stones as a reward instead of tokens of fidelity or sunlight medals and b) continue to co-op in areas where you've already beaten the boss.
Before I clicked, I thought "All of Pokemon", and was happy that there was at least one Pokémon in the spoilers section... But... The national dex is the one feature we go with? That is the one feature we all knew would have to go at some point.
I was expecting Mega evolutions (even though I don't care about that feature, so many people do). Meanwhile, the lack of traditional culture featured in Johto carrying on to other games was my biggest one. But, Contests, Apricorns, all the various new power up styles (z moves, gigantimax), probably any more eeveelutions, certain evolution methods, etc. etc. etc.
As a Pokémon fan, the eternal life is knowing that a feature you fall in love with will never appear again.
I think a lot of people have low standards for a brand as big as Pokémon if they "knew" it "had to go". They definitely have the resources to keep it going indefinitely.
@Twilight Vulpine Honestly, a strong disagree. Imagine playing a 60h game when there are over 9000 available Pokémon (we will be there one day). You'd never see the same Pokémon twice, which makes the idea of them being in an ecology impossible. Just look at Sword and Shield that had to load up the Wild Area with just so many old Pokémon that a catch them all as you go completely stops the game for dozens of hours, or you skip that aspect and wait until the game is over before cleaning up loose ends. And SwSh is one version I did like, because it was so easy to do themed teams for the whole game. I, of course, prefer the integration of old and new from XY, but having ~5 unique Pokémon per area means we would need ~200 routes instead of our ~15.
Having thousands of Pokémon, I feel like if you want them all playable, you'd have to select "packs" of 2-300 for your playthrough, unlocking the rest post game to have any coherence to game play.
Or, stop making Pokémon games and do it purely rogue-like, where any given run you'd only see on order of dozens.
Fifa 97-99 (I think) had indoor football. 2 player was a lot of fun. Faster, more exciting, no throw-ins, or kick outs...brilliant.
Surprised EA doesn't ad it as payed dlc.