Path of Exile 2 just shared their Future Plans...
ฝัง
- เผยแพร่เมื่อ 9 ก.พ. 2025
- Path of Exile 2 Addresses State Of Game And What's Next
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Announcement here: www.pathofexil...
#pathofexile2
what class do you want to see released next? Templar for me
live daily 11am pst(late tho tonight): www.twitch.tv/darthmicrotransaction
HCSSF Vs Arbiter Tonight probably
I want druid now!
Templar.
Druid and shadow, also stoked for huntress. Just need info on releases….
Templar
Druid and i will auto buy the Game im holding until druid is released.
They need to let people buy from you without you having to do it in person
Being a merchant is my favorite part of arpgs if they add an auction house it’ll ruin the fun for some of us
@@dougbongquequeyou are the extreme minority. So basically idc.
@@dougbongqueque It's fine for selling, terrible for buying. I'm actually curious why 90+% of listings ignore you. Why did they list? Are they bots doing something?
@@conkwell If it was a bot it would respond right away xD
@@conkwell depends. Some are trying to price fix, basically tricking people who dont know the price of an item into posting for low price in an attempt to buy it quickly.
Some just dont bother because they are busy with other things and cba to accept the trade.
Some are just afk.
One of the most annoying aspects of this game is having a friend asking me to help with a boss. I join their group, go into the map, get to the boss and start a fight that is going to take a few minutes. Then bam I get a message, " I would like to buy XX items for XX divines located in X,Y position." There is no way I can type a message while dodging the boss to respond with hey wait a minute. So either I ignore them and lose out on the divines, or I teleport out, drop group, sell the item, and make my buddy mad who died to the boss. It's 2025, why is there no auction house? If they dont want the market to get flooded with items, then make the items only show up in the AH when the player is online. It is also very annoying to have to keep switching tabs from IE to game, back to IE, back to game to look for items you want to buy.
yeah that trade system is so dated.
I mean, sounds like a personal problem. You can easily use one of the trade helpers with configurable hotkeys that let you respond with whatever message you want at the press of whatever button you want. Not that hard to be dodging attacks while hitting q or w/e letter or button on your mouse if that issue was such an annoyance for you.
Heck, you don't even need a trade helper app to help you with that if you have a configurable mouse or keyboard. Just make a macro to do it for you. I think @last is the command to whisper last person that whispered you...or maybe it's last person you whispered. I forget now.
Again a skill issue claim from some gatekeeper.
Just add more 3rd party software. Git good and stop complaining about the opaque system and go do an 8 hour course on trade through TH-cam.
Alright mate.
Plus this is completely unfair for console players. We don't have any price checking apps and typing is just slow unless you have a keyboard plugged in. We need an AH
It Will make things easier for sure but certain groups will just dominate the economy and prices will get a Lot higher or just instabuy everything and resell vía tft or similar sites
Map stash when?
I expect it to be a "waystone" stash instead.
Only a couple more months brother, they are going as fast as possible with the poe1 team helping out and a map tab is, I dare say, probably the hardest part of developing an arpg like this one.
Especially after their buff to map drop rate, it can quickly get out of hand. Converting them at the forge is ... tedious.
@@vicentepadayao1 my guess is that the end game is going to be drastically gutted and changed. Potentially even changing the waystones themselves and they don’t wanna spend time on something they know is only a place holder.
@Stiermediagroup then give us a generic tab that sorts maps by tier or something it can't be that fucking difficult to do.
No one's treating this like an early access is the thing. There's a lot of pushback because people decided this beta testing build would be their whole lives and careers already
Been such a fun early access 🙌🏻
thats why i didnt feel any pressure trying to get to end game or even get back on after 1 month. its STILL in early access. i already want to try the other characters
Mostly because people had to fork over money for said early access, not to mention the players which bought supporter packs religiously that allowed GGG to fund the development of poe 2. I think those people have deserved the right to be more critical than if it were a completely free EA.
@@TheKadanz Nah... everyone knew what they were getting into.... EA isnt a new thing and is literally for what we are getting. They can just cool their jets and except that nothing is set in stone right now and we will be getting lots of changes up until release.
LOL right 😂😂 I’m doing a physical Alexandria ocasio Cortez monk and I can’t even find a guide on it at all. I’m a fucking pioneerr
idk why this dawned on me now but that fight with doryani, who in the lead up is portrayed as a hyper intelligent thaumaturgist trying to end death itself, and his machine is just a giant crab. ALL THINGS RETURN TO CRAB 🦀🦀🦀🦀🦀
All programmers go to rust , I concur that everything leads to 🦀
"I. Will. Succeed."
Crab People always win.
I played poe2 till end game and did about 50-100 maps and most events as well the biggest issue for me has to be the trading/items, it's really frustrating to use the trading site to message 20 people then wait 30 mins for a reply only to have the person ask for more, it's just silly.
learn how to trade buddy
@@bmpm844 Enlighten us, Dr. bmpm844. How do we trade?
Never had this problem either, the most ive waited for an item is 2 min ish. And they never have asked for more either. You must be unlucky buddy
@@ThracianFox he is just bad and then blames the game, classic gamers nowadays
The only time you have this issue is if your constantly refreshing trying to buy the under priced items, if your not getting a response if you messaged some of the higher priced items likely you will get a response and the person you were messaging is under priced and getting spammed with buy requests
I got to my first citadel last night. The stone one with the pyramid. Its the act 3 boss which has long I-frames. I got one shot by the red laser. When i found out after I have to find a whole new stone citadel for a 2nd attempt i quit. It took me hours to find the first one. That is WAY too punishing. Thats like getting to elden beast in elden ring and having to redo the entire campaign in elden to fight the beast again. Thats F'n insane.
You can scroll out into the fog and the citadels will have a light red grey etc those are citadel locations so you can start bee lining to your next chance
probably shouldnt have died then. endgame isnt just about citadels though. if that was your sole purpose to blindly venture out looking for citadels and not focus on anything else. that'll be a pretty grim experience.
@@nab0305 Ive played POE1 and done every endgame mechanic. My character is level 90. Infernal witch with minions. Ive done tier 18s easily (t16 corrupted amd irradiated)... THERE'S NO need to find another citadel just make it so you burn t15 waystones on each attempt. Ppl dont have hours to find another one.
@@nab0305endgame isn’t about citadels? Lmao ok
I am glad i figured out early on the whole design of the game is to kill before being killed. one shot everything, hearing the devs say they dont intend that was really weird imo, the whole game tells you to kill before being killed. if it can one shot you, you one shot it first.
F for the citadel, i ran blank t15s on my first 3. used my lighting warp cos condi stormweaver and juiced it up into bossing mode to hit mills of damage. I woulda quit like u if one of those guys one tapped me.
I died twice farming the breach points after citadels. I killed arbi once with my stones and never went back for fear of getting one shot.
died in sumulacrum twice and lost a lot of my wealth and stopped bossing. went back simu 2 weeks later and stat stacked flurry monk and smacked simu.
Now i just play a SSF monk and just slowly working my way up maps enjoying collected the nice bases and slamming the currency on them. upgrades feel better than killing bosses xD
The fact that Ghazzytv doesn't craft in POE2 tells you everything you need to know about the crafting XD.
You talk like they won't add crafting with seasons... Seems like logic isn't your forte.
It'd hard to believe in ggg's vision for crafting when what's here now is so bad. It's like they had some intern design it. Just horrible.
Crafting is nowhere near as bad as some people make it out to be. People just compare it to PoE 1 crafting and if you like ones crafting fair enough but to most people it's actually terrible. Over complicated and convoluted. I'm SSF and eventually stopped playing PoE1 because of how bad the crafting got. 2 definitely could do with some work don't get me wrong but it already feels way better than 1 and will likely get more options as it gets leagues.
SSF in 2 works perfectly fine. Though I accept that may be because the game is too easy and thus you only need good items not great ones to be good enough. But even something as simple as increasing greater essences would improve things a lot.
@paulc5389 Nobody plays these games to just have mediocre power. Power fantasy is the driving factor in any arpg. Just imagine the people that are just now making it to maps and can't afford powerful upgrades in the trade shop because it's F'd and good luck crafting anything substantial with the current tools. LE has the best crafting system in arpg's it's still got some rng involved with forging potential but let's you be more deterministic with your crafts. A far superior way to let people have fun with items while still having a level of rng involved. Poe2 is just straight gamble luck. It doesn't feel good and if you really wanna have any chance at making a good item you need whittle which are stupid expensive. It's EA I get it but the bones don't give me much hope.
@GameJunky513 these are things that can be fixed easily though. Higher chance and ease of getting omens and more greater essences alone would be a massive improvement before we even get extra options through league mechanics. Whether or not they'll actually do that.. only time will tell.
I'd be ok with losing the xp gained in that map, I'd be ok losing the map, losing the bossfight, losing all gear i found in that map.
But losing 10% xp when you can only gain 1% makes me turn of my xbox every time.
Exactly my opinion. Make the boss fights even harder even idc, make me lose map and the extra modifiers, but losing I don't know how many hours of progress is just frustrating for no reason in my opinion. Especially in a game where you can get randomly oneshot. But we are gonna get called out "skill issue" anyway and nothing changes probably 😅
Then stop dying. Any serious player is already level 100. Of course this might not be the game for you. There's lots of casual games out there, particularly on mobile phones. These mobile phone games will flash "you win, hero, you are a very special boy" on your screen every 10 seconds, this may be exactly what you are looking for.
@@yeahnope620 "serious player" lol
Turn off*
This is really only a problem over like level 95. Before then you die so infrequently you gain xp faster than you lose it. And every build should be fully functional before before then those last 5 passive points shouldn't make or break you.
That said that's functional. The way it feels still isn't great. Though that's probably a symptom of getting to level 100 is all you have left to do at that point so instead of xp being a passive bonus of what you're already doing it's the whole point of why you're playing and it feels like your time isn't worth it when hours of it gets instantly lost.
But if you're at that point you can already do all the content in the game. So if you have and 100 is all that's left for you and you aren't enjoying that grind and it's making you want to stop playing that's fine. It's ok to stop playing if you've ran out of stuff you want to do.
This post honestly has me worried a bit. Especially their fixation on the map checkpoints instead of the layouts. The layouts are like 80% trash, there is zero acknowledgment of this from GGG, the wast majority of the community aggrees with this. The checkpoints are a bandaid at best that is still completely useless most of the time. I used a checkpoint like 3 times since they added them. The last patch didn't fix it either, they can add a checkpoint around every corner the map layouts will remain shit anyway. They need to alter the layouts in a pretty substantial way, make them smaller, remove the insane amount of clutter everywhere that does nothing but make you backtrack with zero combat and get you stuck every 5 steps... Players in the endgame are well past the looks of the game, gamplay should be the priority not the looks. Like come on guys!
I believe, they will need at least 2-3 years till they reworked all of their endgame maps. Until that point, I am refusing to play this game. Endgame maps are trash. Did the devs even play their own fucking game? Literally nobody enjoys those maps.
@@SokaMagic Rework? Maps are procedurally generated in both games. All they need to do is to tune down the parameters. Even the campaign maps should be cut in size, especially waterways in act 3.
@@r.d.6290 Maps have broadly similar layouts between instances, I don't understand why you replied with this. Every Mire will be bad. Every Savannah will be okay. So yes, they need to rework them.
It's weird, isn't it? It's completely different than PoE 1, it's like all of a sudden they became Blizzard and have no clue what people are complaining about.
@Pre-Expatriate that's bc it's not the vast majority that's complaining about map layout. Complaints are always going to be the most seen comment bc ppl are attracted to negativity making it appear that everyone hates xyz.
If they don't speed up with their development, POE2 will not be ready for the next 2+ years easy. It is very "undercooked" overall in what it aims to become.
10:26 if they treat patches like leagues and only change/fix/add things every couple of months they won't be ready for at least another 5 years.
Wtf is this logic 😭. Do you think updates have the same amount of content no matter the intervals at which they come out in? Like, do you think the game would come out faster if they updated every month instead of every 2 or 3 months?
@@RozKounelakion The logic is at the pace they're going, they're absolutely not going to be releasing this game in a 1.0 state in the their stated time frame.
@RozKounelakion these takes be so comical and pointless.
Like PoE was. It took years before it got to 1.0.
Undercook3d? Man the brain rot and instant gratification is strong with this one. Stay in school kids
The whole announcement was like watching a recap of a previous episode of a show that you’re currently binging. Complete nothing burger.
Nah you're just brain rotted from internet access and instant gratification.
@@alonlyalchemist🎯🎯🎯
Nah you just stupid@@alonlyalchemist
@@alonlyalchemistnah he's right it was a pretty useless announcement.
@@alonlyalchemistdamn u took that comment as a personal attack 😂
im taking a break to play kingdome come 2 , cant wait for the new updates poe2 is great
are you going to pick the gay mode?
Great game, I watch it being streamed while I play PoE2 😅
The endgame is cooked, I think a rework is needed rather than individual bandaid fixes.
I disagree. I think the endgame, for the early EA is quite fine. I got quite a bit out of it. I do feel that it's clearly unfinished and needs something more. More modes and variety would be awesome also, ofc.
I was kidding when I commented on Reddit that I can't wait for an announcement of the plan of the scope of the possibility of the timeline for 0.2. But this is taking it to another level. This is "we have nothing to announce, but here's what we did if you haven't been paying attention."
Idk, I was rapidly reaching the "there's nothing left to do" mark, but I was feeling better before this post than after it
If they talk timeline or intended content for 0.2 and it doesn’t make it in time imagine the fallout. They know it, we all know it. Plus they are best saving it for a bigger announcement to drive hype and players back.
Between the interview with Darth/Ghazzy and posts like this they are keeping us informed on where their mindset is in relation to feedback. More than we get from Blizzard on D4 for example.
Fully agree.
It's early access. Go play something else and come back when you are ready. They expect us all to do this.
@@Sivart-508PIR "it's early access" and they are crapping their pants at the idea of making big changes without a new league. Literally not taking advantage of the fact that "it's early access" to push things to get tested. It's early access and it's managed like dog doodoo, yes.
Im not playng... not until daggers or shapeshift comes.
Tried a "fire" mage, and fire and ignite its DOG sh it. The tried a shield warrior, its cool, the shield skill where you parry and it cast a wave of fire its REALLY cool.
I hope they give us more shield skills. Like the ones we had in POE 1.
There is ZERO chance of this game being fully released in 2025 lol. I would be absolutely amazed if they're able to pull that off.
Depends on your definition of released. They could probably put out a low quality version of the 3 remaining acts within a month or two and say its finished if they really wanted to. Honestly the way things have been going I wouldn't be surprised if they did this. Been playing off and on for over a decade, they aren't acting like the dev team I've known that whole time, the more I hear the less I trust them to do things right.
I am not 100% sure like you, but I do agree that it looks like they need more than a year to complete the game.
Yep I've said it needs like 2 years before it can even be considered a good game atm it's kinda trash, still fun sometimes but yea
I could see a 2026 Q1 release if they really hustle. The problem is that the game seems would probably require full dev force for that to happen, so I have no idea how they will be able to balance that with poe1 leagues. It's quite possible that they may have to delay/deprioritize poe2 development in favor of poe1. If they're going to be swapping devs back-in-forth between projects then it might take until 2026 Q4 or even until 2027 for full release.
@@TheAluvisify They've already said that PoE1 development will be slowed as they try to figure out how to run two games at once. I'm expecting in a few months they'll announce that PoE1 will stop receiving regular leagues, either that or they'll have to go on a massive hiring spree.
Why does this feel like them trying to justify poor game designs now people are leaving.
Cuz that's exactly what they're doing. What they should be doing is admitting they fucked up majorly by releasing this ea in the state its in and telling us a specific plan to fix it but 🤷
@@douglaura2652agreed. They know the dropped the ball and so do we. I love poe2 but I'm not gonna glaze ggg. The game needs a lot of work and some design decisions are just so bad, especially coming from a studio with 10+ years of arpg experience.
Who exactly was "intolerant" to breaking the builds and why should it matter for EA? Where else will you break OP builds for the purpose of aggressive balancing if not in EA? This fear of making vocal minorities upset is slowing the progress of the game so much, it's tragic.
Plenty of people were crying in TH-cam comments and on reddit 🤷
This x1000. Like parents being scared of their children. Grow some baals GGG
Before playing this game, I thought killing a boss in 0.1 seconds could only mean you were cheating, I still think this 'should' be true. In this game you can 'cheat' openly without repercussions, and as you can imagine the game is worse from it. They NEED to nerf the broken builds
Lots of casual players that may take 3-4 weeks to just get the full build going without endgame gear. They nerfed like 2 things and people started complaining like crazy but yes, i think they should just make More balance changes and leave for big resets only the mechanics rework
As Doug mentioned, it was all over TH-cam and Reddit, but their official forums didn't get a pass, either, after the Comet adjustment you could have fueled a village with the rage posts alone.
While I don't feel like Johnathan and Mark are actively against the players I do feel like they're really really trying to hold on to certain philosophies and ideas given how we have a glimpse on what they're going to address (or lack thereof) issues the community are vocal about in the upcoming .2 release.
For starters, they seem to be going all in with towers when towers are one of the largest complaints you often find with the end game where setting up maps through towers is basically a worse version of sextants. Adding more layouts won't do anything, in fact, it might make more realize that tower maps are the best in terms of layouts and the fact that they don't require you to hunt down rares with the tradeoff being they can only roll scourge.
Secondly, still nothing about crafting and this is the main point I am going to be basing my decision on as to whether or not I want to switch to PoE2 as my main game since I am an SSF player. Being mum on another large patch gives credence that they really are happy with how it is now and, in spite of adding systems later with content updates, we likely won't be seeing any meaningful changes any time soon.
Third, applying the PoE1 content and update cycle to a game that's in EA is such a bad call. Not only do you have to wonder how much longer it makes the game be in an EA state but it undermines the purpose of EA where they should be focusing on testing, balancing and changing as much as possible rather than allowing issues to linger for months on end.
They talk about finding a hook for players to return to when the hook should be a game which is constantly moving forward and we can feel confident about an expectation that if something is busted now it's not a coin flip as to whether or not it'll be addressed sooner or later. Worse yet, they throw so much on to an economy reset to work on that they don't get around to it and it gets pushed to the next one like the Waystone stash tab which would allegedly be out shortly after .1 dropped but we aren't even being given affinity in case they intend to rework the Waystone system.
Fourth, Ben said it best where if you need to use waypoints in a map then that should be throwing up a ton of red flags for how awful the designs are along with how puzzling it is to not have a map boss in each map.
That's not to say they haven't been working hard; the work they've already put in has been excellent and that's what really fires up the community when it comes to supporting the developers.
GGG has afforded themselves a lot of patience and leeway from me because of how phenomenal they've been for the past 12 years and likely why I have 540 hours and counting in PoE2. I'm more than happy to stick it out in order to get the best live experience possible but I feel like they're mishandling the EA period and aren't being overly receptive for the above issues which makes me a little concerned if they continue to dig in rather than bend.
Phew.
This is fake EA. Because they have this game also on consoles devs will put their game out in "EA" so they can bypass the week delay that consoles have when updates get released (because Sony and Microsoft have to vet the patch or w/e their process is before it can come out so patches are never released simultaneously when games are actually in full release)
on the note of the content cycle for EA, I think it will allow the majority of casual to stick with the game and play way more than a choppy dev cycle would allow, and if the game has 400K or more player for a month every 3 months they will get insane data to dev the game. I assume goal over all for EA is to gather as much data and Dev the game as much as possible so 1.0 is as flawless and dopamine inducing as possible. and you dont get there with only a handfull of beta testers xD
I feel like with towers event based precursors should add that event to every map in radius not just some. They could cap the number of added events a map can have to stop it getting silly if they wanted. So if you want a boss in every map you just slap a boss precursor in. Then change it so if a map has a boss the only objective is to kill the boss.
Then they'll get data on how many people are doing exactly that.
Sure that'll probably make breach even more OP but it's not like they can't nerf breach to compensate.
Why did they even make this post lol
Because gaslighting
@@RandomGuyCDN FOR REAL. They threw shade at players not wanting huge balance changes without the ability to change your character at the same time, then used it as an excuse for the delays XD.
@@eshannumin I mean I don't blame them. The fact people playing an EA get upset and angry when changes do get made and go crying and complaining is sad. Playing EA, you should expect a build you are playing could potentially get hit, changed, nerfed, ect. I mean I have so many chars, and so much gold, playing something else or respeccing is literally a non issue. So yeah I honestly don't blame GGG. Idk, to me it's fairly common sense and expected, but I know a lot people seem to lack that.
It's damage control, for the people who are wondering why their already delayed stuff isn't coming while they do things for poe1.
They honestly been doing nothing but making excuses since their break, they came back and started telling us now we can't do shit because it's mid league....I'm sorry what....
@@eshannuminThat's a legitimate excuse, though. You want them to work on other parts of the game but here you suggest they should be making these silly backfill changes that don't move the development.
Stop using the word "excuse" this way.
I think tolerance for big balance changes would have been fine, if it also didn't come with a respec cost and potentially having to grind with a now broken build to afford it. I don't know why in early access respec didn't become free specifically to allow for not punishing players when a big balance change fundamentally changed/nerfed their characters.
Respecing is nothing compared to the people copying online build of the day and spent all their resources on a broken build that's now fixed. Free respec ain't letting them buy their new copied build. Personally don't understand why people copy builds because that's half the experience but that's modern people in general dumb and lazy
I have so much gold respeccing is really a non issue lol. With it being EA people should expect changes, and expect that potentially a build they are playing could get hit (especially if it's using a obviously busted interaction for example). Being surprised or upset about that is actually pretty damn dumb.
The fact that "crafting", an actual Auction House, or Magic Find aren't things on their "Biggest Problems" section is amazing. No, no, it's DEFINITELY a lack of "cool things to find at end game". I have seen hundreds of posts from players saying that they are quitting the game because of a lack of cool things to find at end game..... /s
Add an auction house, so I can watch all these people that can't price things and use trash streamer advice to "start low and raise it if spammed" lose 20 div items for 10 ex. Lol. Two sides to everything man. Also if there was an actual AH where everything could be bought, then bots would just auto buy anything lucrative.
And ..magic find isn't an issue, at all. Its literally been proving that anything over 125% is pointless due to major diminishing returns, and GGG addressed this in the interview. They also addressed crafting saying it needed work and they were changing some things, including adding more "special" things to expedition vendors to make them feel worthwhile and unique
If they keep these updates coming as infrequent as they do now, ie. deliberately delay 3 months for every major rebalance patch to respect players' characters, this EA will go for two years, not one. smh
True
This is the best EA arpg I have ever seen. For a free to play game this is beyond amazing. I'm 500 hours in and still can't wait to get home after work to play even more.
@@RD_Princess I wouldn't call it free to play if we had to pay $30 for EA
@Michael-em9ce it will be free to play on full release. Honestly, paying the 30 dollars for what we got is ten times better than any full price game I've played in the same genre.
You didn’t have to pay $30, you chose to.
The game is a casino right now. RNG in boss patterns especially Arbiter RNG, in end game activities like Delirium and RNG in all crafting.
Does anyone else read every version of POE2 Patch Notes and posts in Jonathan Rogers voice?
Nawr.
The lack of impatience from the playerbase during the development, has me worrying bout your lady friends lmao.
I'm about 200 hours in as a midcore gamer dad, and I am pretty much done. My reflexes aren't what they were. My Ice Invoker just randomly dies to some toxic 5-7 affix rare, or a bunch of spriggans rooting me, tanking any experience gains I was making; usually killing a sweet Irradiated/Corrupted tier 16 waystone in its wake. I honestly don't think I'm good enough to play this game, which is a shame because I really want a slower paced ARPG to play. The boss fights are perfectly fine, I love that I have to prog them. What I don't love is citadels where they have new mechanics I've never seen before, and it took me 3 hours to get there only to die to something I haven't seen and now I have to spend 3 more hours finding another. Fuck all of that.
Nuanced difficulty gating and injection. Its why I don't care for roguelikes (like this game) or souls-likes (like they claim this game is in the vein of despite it actually just being a roguelike)
You're supposed to die - because you haven't memorized or studied the move set yet. Also you could run into situations when you have underleveled gear so in other words, get to grinding! Fun gameplay loop right?
It's not actually difficult though. If it was difficult, respawns would be rare commodities or non-existent. Waypoints would be far flung or non-existent. Mob battles would be just as stressful as Boss battles. Gear and Loot could break or be lost on Death. ETC ETC. Instead the most they throw at you is a handful of enemy tricks that burn through your (essentially) limitless potions. (another aspect of the game that COULD be a lot more difficult, just saying)
This game is not difficult, it's just too annoying for almost no pay-off; coming from a Casual Gamer who couldn't manage getting passed Margit in Elden Ring after many attempts.
Spec into chaos inoculation and energy shield + evasion. You will be immune to chaos damage and if you have 3k+ ES with grim feast you will rarely die and still be able to melt bosses. I had to do so much trial and error with my ice invoker before finding the perfect recipe. ES, evasion and CI is the move.
D4 is so much fun than this
The loot is still dogshit, never found a decent yellow piece after hundreds of hours.
I honestly and really disliking the rng aspect of progression in the endgame mechanics of PoE2. Breach seems to be the only mechanic that progresses at a fairly decent rate (if you can even complete a Breach). The rest are either a total slog, complete rng to progress, or both and it's just so boring
They could give ritual splinters that drop at the end if you get 300 you get audience, but keep the audience in the ritual as possible full drop , and nerf the belt to be tier 4 drop with like 1% , that belt is such power creep it's pointless to have anything else
- Map stash
- Map layouts, they are terrible. The solution is not checkpoints, a map should not need them.
- Endgame progression as they say is bad.
- Delirium still feels aweful even after the change. I don’t like rituals so I don’t do them (have no opinion).
The game will be good but It still needs a lot of work.
Would love to have my map stash, but honestly this feels so low on priority atm, I feel like there are so many more important things that need work. Like map layouts, and endgame progression, and myriad of other things. Would rather they focus on other things. I wouldn't care if we didn't get map stash tab till right before release lol.
Poe 2 is so bad rite now
I'd love a support gem for my shield abilities to leave Ignited Ground as I charge forward. Monk having ways to leave Chilled and Shocked Ground everywhere feels so fun and powerful, Warrior needs something like that.
Good call, make it apply to any movement skill
Nothing said about crafting/gambling....gettin' worried over here...
bruh
Yeah.. both are pretty pointless for most of the game right now.
yeah really disappointed. i miss poe1 crafting
would love some movement speed tweaks too but i dont think we getting it
weird so many ppl say this when the crafting/itemization system in PoE2 is basically the crafting system in PoE1. the only difference is in PoE2 everyone has to 'craft', bc there isn't enough demand thus trade value for currency bc no one can source enough bases to use them. in PoE1 like 3% of players would craft items that the other 97% would buy with their gains from selling their currencies.
@kennethnoisewater4423 it absolutely is not "basically" the crafting system in PoE1. If you think it is, you don't know the first thing about crafting in PoE1.
Feels insulting. "Hey guys look at all the stuff we did, now shut up". Also, endgame tweaks? They want to refine this endgame? I thought this was just some shit they slapped together? It's sounding more like this is the vision for endgame.
Thats is the Quin69 copium about endgame is a placeholder
GGG is new blizzard
Dear GGG: please read this. If you guys enjoy making money, add a god damn auction house. So many more ppl will buy and play your game. Trading is absolutely horrendous. Quit being stubborn. Win win for everyone.
Trading trivialises everything
Really hope we can see some major reworks of the end game. The current mapping system can be very linear at points.
Current endgame is dog____, yes.
I'm hoping they've given it more consideration than what they've alluded to in the forum post. I think it would be better for them to start from scratch than to build off of the current endgame skeleton.
Its just youre re t ard perception. Becouse its exactly the same has POE 1. Only the visual its different.
The first wall ive ever hit is boredom, boredom filtered me 🤣
running juiced breach is happy fun times,, running out of juiced maps and setting up again for the 100th time end my trade run xD, doing SSF now and having so much fun.
QOL Scrap the whole end game and start over. POE1 End game is so much better. Do the maps you don't like 1x for completion then do the ones you enjoy only.
How about they make an actual crafting system??? Crafting and gearing, character development...no need for that? Where is the rpg part of the ARPG??
Im concerned I don't see in the "Biggest problems" section, that drops and crafting are UNEXISTENT. This would directly make me come back to the game even without a major patch, since I want to play SSF, and it's literally pointless and stupid unless you're a streamer getting paid for playing. Actually concerned.
Yep there is nothing to bridge the gap from campaign to end game or just getting unlucky with drops in SSF to get through the whole campaign. Crafting is a huge feel bad when you get a few good mods and they're instantly ruined by a casino roll. No idea why chests are raritied when sometimes rare chests literally have nothing in them or only gold. Whole loot system and crafting need an overhaul faster than w/e end game bullshit GGG is worrying about
@ right???? And Im completely new to the franchise and genre with this game. Hopefully they didnt write it there, but they’re prioritizing that in the background
I hit endgame with level 20-30 gear and realized I needed to buy new gear to actually do maps. Then upon getting through the different map tiers realized I'm just farming orbs to buy the next set of gear to get to the next level of maps. That combined with losing my progress when I die just made me log out and not log in since. Loved the campaign but the endgame loop, lack of drops, and punishment for failure just isn't going to keep me wanting to log in
I disagree, have leveled multiple characters to red maps. Pick up all white items that drop on the ground, even shit bases. Transmute and Augment them ALL. Regal the promising stuff. ALWAYS check vendors in town after a level up, ALL OF THEM even in old towns. Make sure you have a good loot filter. If you rush through maps, leaving most white and blue stuff on the ground then its no wonder you don't get any good items. Furthermore the tiered rare items that drop later on have the potential to be insanely good, even if you have the worst luck on the planet, if you are thorough with your drops and have some idea what to look for, you will find very valuable stuff by yourself.
Unexistent?... im sorry i dont usually do this but come tf on... its nonexistent lmfao..
300+ hours played and im not slowing down the slightest. I am in love ❤
My wife and I had stopped playing the game when we reached maps, we went through the campaign together twice, with different characters, and we had so much fun playing together 😅 but when we reached maps the interaction was just too bad, dying and not being able to respawn kept leaving one of us stuck while the other is trying to finish the map in solo, so it totally ruined the co-op experience...also we tried buffing our characters throug trading (she even managed to get a divine drop at lvl40, so we are rich haha 😊) and sadly we dont have this kind of free time as adults as we play like 1-2hours. So, having to wait for a reponse and just sit around and wait totally massacred the experience 😢
End game is not for all players... Completing the campaign is the intended experience. Why do people forget this? Not all games and their entirety of content is for casual players.
The co-op mode needs adjusting.
They have a great opportunity here to actually implement a Healer Class in the game.
They need a revive mechanic of some sorts. I had the exact same issue as you when playing with friends. Campaign was fine. Then got to maps and.... what's even the point or co-op? Can't even revive each other lol
@sS0ulSs the xp loss punishment is intentional.
I looked back at some of the Old POE2 trailers and gameplay, the amount of things we dont see in early access that we see in those trailer is CRAZY, bosses alone there are so many we dont even have that they showcased ! I think you should do a comparison video of what we have now vs what was showed and could possibly.
they're act 4-6 bosses, so they're not in the game yet.
Yes we have a bit less than half of the bosses. They alredy said that.
Don't really need to since those bosses are from later acts.... That we don't have access to yet, that they told us we won't have access to yet.... That we where going to be missing over half the game. I don't know why you would expect every part shown in the trailer to be available right now. That is like being surprised about being watching older druid gameplay and druid not being in the game at the moment, knowing it wasn't going to be lol.
Most of the article was just repeating what they've already done, their talk about what they intend to do in the future was basically just "more of what we already said we did above". Whole article says nothing new.
My biggest problem with uniques are that they need to scale the defenses. Being build defining is great, but only having 5 evasion and 10 energy shield on a piece of gear for something you are supposed to use in endgame feels horrible.
@4:50 the main problem with nerfs is that there is only a handful of builds that actually feel like an ARPG. Especially with how easy it is to die in the game and waste not only XP but your map, they really shouldn't be removing builds that are the only way to complete the content without wanting to bash your head off the keyboard.
A good fix would be the tiers of gear meaning something, getting a tier 5 drop from a boss should be exciting and not for the sell option cause it’s way weaker than a non-tier drop.
That would instantly make loot more interesting.
I am done until the templar brings me back.
Im done until druid or shadow comes with dagger and shapeshift.
I think they first 2 to come its huntress and druid.
It’s an early access. We’re beta testing a product.
We wouldn’t expect a beta phase car to replace our current car right away.! What’s different here?
I’m giving them time to cook while I still use my current car.
I feel like the honeymoon phase is over and people now see the game for what it is. Few weeks ago, everyone was soooooo positive while I was raging about their core game mechanics. People would get super upset about negative criticism. But NOW almost every comment here seems to be negative towards the game.
Heres a cookie
😂😂😂😂 The ones that are positive about the game are playing and having fun. While those that bitch and complaint continue to.........💆♂
Thanks I love cookies. Especially your mum's.
Game is so bad man... Now I clearly see... Not worth
Improvement ideas: in game auction house, better SSF with higher droprates like LE, too many random one shots, after death effects are annoying, too many stuck places in maps, buff legendaries cause 95% are crap, better crafting, less economic Simulator
We need waystone tab for fuck sake. I said this before watching the video. But it still stands
But i thought you guys would want a flask stash tab instead
Game is very bad
Something that got me really frustrated from the last interview is that they insist on keeping the bad map layouts to make you "appreciate the good layouts", like what the fuck is even that? This is a video game, I am here to have fun, what would be the drawback of making only fun layouts???? We are adults and life is already hard as it is, a lot of people use video games as an escape, why do I need to find more of the same in my video game that I paid for to shut my brain down and just blast things??
Last Epoch update should bridge the gap between content drops. The ARPG loop continues.
If only EHG could finish the damn story and solve optimization and technical issues. An ARPG melting a GPU like some AAA game - that isn't good.
I believe POE2 in its current form is still very fun and tons and tons of content to do.. that is- if ur not playing 12+hrs a day, 6-7 days a week. Lol, idk if there’s ever enough content in a game to please those kinds of gamers. There are a lot of balance changes that need done but with what we got now- it’s plenty, for the average gamer and even slightly above average gamer.
47 views in 1 minute? This guy is blowing up!
And he’s hot to boot
Feels like the game needs to be rebalanced from scratch if they're going to deliver on the "slower, more strategic gameplay". Late act 2 onward the game starts to feel like a PoE 1 reskin, which i dont think was ever their intention.
I hope they do some changes for the Merc class.
We only have 2 crossbow uniqes, both are dogshit.
We need to reload to often, and it costs mana, and we need cdr and we cant roll and reload at the same time.
The few spells that has charge time ( rapid and plasma ) can be interrupted by beeing meleed. Wich is annoying when something has a 2sec charge up time.
And idk why we cant use quiver either, like it makes sense that we should be able to.
I was playing a merc and could reload while rolling?
@@schwibz You literally cannot reload while rolling. Rolling cancels animations and attacks which includes reloading.
@schwibz you're an idiot. No you cant.
@@schwibz You are mistaken
Merc is complete dogshit. Makes warrior seem broken…
Them letting themself get bullied out of doing their job is wild. It's you game have a spine and nerf all the broken shit right away. Let them cry, you need to do what is best for the game.
biggest poe2 issues:
-xp loss on death, remove it completely.
-bodyblocking is stupid. remove it. dodge roll should always pass through enemies.
-things that kill you in one hit, dont care why, it always sucks.
-corpse explosion.
-aoe manadrain / flask drain. you cant fight.
-enemies that rush at you / leap / teleport then explode on a timer over and over.
-enemies that perma sprint.
-summons that appear at your feet / surround you.
-visuals that dont match actual collision of enemy attacks. "i thought it didnt hit me".
-attacks that dont have a visual or its so tiny you cant see it or its blocked by other effects or unreactable bc it happens too fast.
-trading is awful, many fake listings and time wasters, no response sucks. make it identical to currency exchange.
-make vendor sell all tiers of maps, running out is annoying. its feast or famine.
-losing mods on map death, you spend all this time with towers and jucing the map itself and lose it all on one death? no.
-rework ascendency difficulty. you're meant to get all the points to complete your build so make it reasonable to obtain. for some builds its too difficult.
I mean, so you want the game to have 0 challenge whatsoever? Get a pair of working hands buddy
-xp loss on death, remove it completely.- NO just build some defenses.
-bodyblocking is stupid. remove it. dodge roll should always pass through enemies.- well armor reduce speed so it should ad weight so you can push stuff.
-things that kill you in one hit, dont care why, it always sucks.- Things that are real one shot, yeah this need to go away. But most of the one shots are not really one shots bull all the mobs using a skill when you appear. They need a internal cooldown on mob skills so not mob start with their skill off the bat.
-corpse explosion.- It would not be that bad if we did not had a visual cluter.
-aoe manadrain / flask drain. you cant fight.- YES you can, but they have to make the area more consistent and the move speed of the mobs more in line.
-enemies that rush at you / leap / teleport then explode on a timer over and over.- Better visual clarity needed.
-enemies that perma sprint.- If they want the game to not be a press one button smash the screen this has to be toned down.
-summons that appear at your feet / surround you.
-visuals that dont match actual collision of enemy attacks. "i thought it didnt hit me".- Agree... toghter with MORE REAL IFRAMES IN DODGE.
-attacks that dont have a visual or its so tiny you cant see it or its blocked by other effects or unreactable bc it happens too fast.
-trading is awful, many fake listings and time wasters, no response sucks. make it identical to currency exchange.- Trade its for puss ys.
-make vendor sell all tiers of maps, running out is annoying. its feast or famine.- You are bad and die a lot i see. But yeah they should put all tiers for ppl that die a lot.
-losing mods on map death, you spend all this time with towers and jucing the map itself and lose it all on one death? no.- NO, JUST GET BETTER AND BUILD SOME DEFENSES.
-rework ascendency difficulty. you're meant to get all the points to complete your build so make it reasonable to obtain. for some builds its too difficult.- The trials su ck, they really need to tone down the modifiers, most modifiers level 1 should be max level.
You know d4 is there for you if you don't want any challenge
as soon as I read "-xp loss on death, remove it completely." i knew u were dogshit at the game. wtf is this bullshit? why do you need everything handed to you on a silver platter with no challenge? Why do you need a participation trophy just to progress? Its wild you think you can play an arpg with no challenge no grind and just have everything handed to you...then prob on top of all that you would be the Guy in global 1 bragging you did all this shit thinking you actually accomplished something 🤣😂🤣😂
This would make the game way too easy imo
Ain't no way this early access is going to end in 6-12 months. Sure, if they "release" the game in 12 months, but then it won't be anywhere near finished.
yet again nothing on console frame rate issues
Because console frame rates will always be shit. Consoles are not powerful enough.
@@adamb6108 lol take a nap Adam
@@adamb6108funny ...because I can play Diablo 4 which has a lot more going on with 0 frame rate drops.
@@epiclewis1243 consoles are trash this a pc game
@@adamb6108weird robo quest is made by a small developer has good graphics, tons of enemies, projectiles, elemental effects, explosions all at the same time and runs at 120FPS on same console, it's a miracle I guess cause you said it's impossible 😮
Tbh. i liked maps and Atlas progression in PoE1 so much more. Just the fact that when unlocking the atlas you are constantly doing something that brings you forward tanbgibly is so huge. This atlas feels like it all the same and you have no control, just plug in stones and play the same 5 bad layouts on repeat. I got instantly bored from endgame while I'm just chilling having fun going through the atlas in PoE1 every league.
Yeah, cuz most of the time you spam 2-3 kind of map in Poe1. So much better. 😂
When someone whispers u to buy an item it should just be an accept button. Problem is major loading times for most players so it can take multiple minutes to sell /buy an item, if you’re in a long boss fight, u have to ignore sales, and it would get rid of people posting super low prices and ignoring everyone to fix the market
its obvious now to me that full release is at least 2 years away.
I think the problem is I don't think they wanted to have the same degree of map clear in PoE 2 as PoE 1. So the dual heralds was likely a huge oversight. But now that players have found a way to get PoE 2 to emulate Poe 1 in that way, it'll be hard to take it away without pissing a lot of people off. So they'll have to find ways to meet those expectations half way.
The way the enemies are set up with either many ways to 1 shot the player or simultaneous ranged enemies putting you in the dirt the moment they're on the screen they've basically invited screen clearing. Cant be dead if you clear screens before the enemies have a chance to hit you
I'd agree with this if they actually tailored the endgame mechanics to that play style. Nearly all of the endgame mechanics are the same as poe 1 where you need rapid map wide clearing to properly do them. You cannot properly do Breaches, Delirium, or sometimes even rituals if you don't have massive amounts of AOE to keep the timer from going down to quickly. Its fine if they want more methodical combat and slower clearing but they need to have game play that reflects that. Even the mobs move at poe 1 speeds while we feel like were moving in molasses by comparison for some reason.
They want the combat be more tactical and slowed down? Then make the damn mobs slowed down.
Smh, the most of the GGG's "vision" is just a plain old stupidity at this point...
The problem is they do things like remove life stacking and other defenses while also make enemies more lethal and then act surprised when players become glass cannons blowing everything up. To much of the game is just a copy of PoE1 and most of the things that are different actually make it play more like PoE1 than if they didn't change those things at all.
I believe the issue rose from not just finishing the campaign first, and leaving it half done while they pivoted at the last minute. So they ended up copying a lot of the PoE 1 end game and bolted it on to EA PoE 2. So now you have a pretty big divide between how the early campaign and the later endgame feel, and they're at odds with each other.
In an effort to boost early engagement and avoid people just finishing the campaign a few times and quitting, they threw together something they didn't have time to test, and are stuck with PoE 1.5, which in many ways is the worst of both worlds. Which sucks because the PoE 2 act 1 is probably my favorite ARPG experience to date.
I really hate being in a tier 10 map and only finding tier 1 mapping stones-really also we need more minion master legos or better supports gems for minions maybe a minion rune to put in our staffs or scepter would be nice
That hoodie is dope
Was not even aware you can juice a strong box - this needs to be made way more transparent in game
You can, but yet it's still worthless.
that hoodie is 🔥
Definitely! It really suits him.
brand is called screenshot, from ny
Looks quite thrashy
It's joever for us no new poe1 season until 2027 they hate the community o7
I died doing a citadel, i alt f4 and moved on, im a stat stacker monk, lvl 94 with howa and ingenuity (not a noob). The lack of 6 portals in endgame is the killer, it can take over an hour to get to one citadel. You die by accident and now i have to start the hunt for another citadel. Im over it. Kingdoms come deliverance it is for me. GGG fix portals for anything to do with end game bosses or make citadels a lot more frequent.
I would have understood them swapping to one portal deaths if they'd changed the death penalty entirely, but instead they kept the same penalty from PoE (10% xp) and just tacked on another. I like that Jonathan couldn't even justify his reasoning for wanting to keep the one death maps, just ho-ing and humming when questioned, and then managed to rightly point out the flaw in their own newly designed system (He'd like to keep the content on the node but it has abuse cases).
This is what change for the sake of change leads to, and as annoying as it is now, it's going to be so much worse in a year or so when there's even more content we can add, and subsequently lose, to maps.
Just give us back six portals and reset unique mobs to full health if need be.
just dont die?
@nab0305 would you just stfu? Mr Oliver Barrett! Looking at all your comments and you are just trashing people voicing their opinions.
@@nab0305 You don't play POE lol.
As much as I hate being that guy... You died in a citadel being a stat stacker monk? Are you trolling us buddy? :) You must be doing something wrong as you have to actually fall asleep while gaming to die as a stat stacking mid-budget monk build that mind you explodes two screens in a press of a button. Maybe you used a corrupted suffix only waystone with brick mods? That's on you and is in fact a skill issue.
Heya DM, been watching your content now for a bit, really like your takes and your content, keep it coming good sir, cheers
My suggestion what they can do with lockboxes is that each rarity ups the lvl of items that drop from it, so in a lvl 80 map a normal lockbox drops lvl 80 gear, a magic drops lvl 81, a rare drops lvl 82 and a unique drops lvl 83.
Making that the source of high lvl gear.
In POE1 there is a mod that adds to level of items
Strongboxes could use some fun super rare events, like they become a rare or even boss mob and attack you or transport you to a crazy gold vault realm to fight a boss.
Your cat sitting down behind you and chilling is so cute man
ngl the chain clearing from heralds have given more giggle pure dopamine moments than ive had in any other game for years. Like a few hundred hours of t15 breaches without getting over it dopamine. I hope the devs watched lazy peons reaction and try capture more of this feeling at the end game even if heralds do change.
when u tempest flurry or blink to the other side of the breach and it just goes BOOM! that is chefs kiss gaming right there. And working your way up in skill, gear and knowledge to get there makes it feel even better.
Yeah. I know a lot of people say they don't like this, I honestly just don't understand how. I can't imagine anything more fun when you have to get to that point. Heralds don't one shot (once the balance passes dial in) until you are really geared. Rares will ignore it unless you're actually geared a little bit. It's all gas and fun. That's why POE2 will never be for me. Prior to Kalandra, Archnemesis, and expedition, POE was exactly how I like it. Now it's still really close.
Poe2 remains on the shelf until they add insta sell
Honestly I don't want screen clearing abilities. Hoping PoE 2 stays true to the original vision of slower more immersive combat. So heralds of ice etc just need a rework. The other problem is for melee where is the 1 hand weapon builds? There is no benefit to play them. I feel like ailments are done wrong and really wish they could be stacked infnitely and attacking fast with a 1 hander mattered in applying more ailments. Obviously there is a lot of work to do.
I absolutely want screen clearing abilities when i reach lv85+ that's the entire point of character progression and power creep.
I would not play a game where at max level im a wet paper bag build that gets 1 shot to everything.. That's low IQ low quality thinking. Whats the point of playing a game where you remain weak as fvck at end game? I don't want to play a game like that and 99% of the world also doesn't want moron low IQ weak ass end game builds.
Go develop a brain and start thinking with it.
With their own designed endgame content, you can't honestly survive without screen clearing abilities.
Maybe, just maybe these morons shouldn't have chosen Delirium, Breach and Ritual then.....but I'm convinced Mark and Jonathan will come soon with more fleshed out endgame mechanics. My bet is on Legion because PoE2 is about meaningful combat and not blasting
they can't have breach and slower combat. When you have hundreds of mobs swarm you what kind of slow combat are we talking about? While you're also on a timer and if you don't instaclear screens of enemies you're failing at map content
I wish actual gear my monk can use would drop 😂 I could probably make one hell of a warrior character with the majority of the drops my monk gets 😂
The main reason they're being so hesitant on balance shifts, compared to how they did it during the PoE1 beta, is because unlike a decade ago we actually have a fully fleshed out and functioning economy in the game. People get invested deeply into builds, and if they suddenly find themselves out of liquidity, and their previously valuable items get devalued because their build is suddenly non-functional, they'll just quit.
Oh no my currency in an early access video game currently in development. The real issue is GGG has no baals.
@@prettycool_guy3516 Agree... NOW its the time to FIX sh it for real. Not appease the re t aards who play broken stuff and think they are good.
@@Alias_Fakename comet and gas grenade were nerfed not even two weeks after launch, try again
@@Alias_Fakename not to mention everything you stated is null and void given this is a BETA, things can and will change at a moments notice. Can't handle that then wait til full release when major balance changes are kept til league resets. There's zero excuse to not make changes as needed in a beta
You can easily put this ball into the other court and ask about the people who see a bunch of cookie cutter boring screen clearing builds at end game and decide to quit. Theirs no excuse. GGG just needs to grow a pair and start nerfing like a NORMAL EA WOULD.
Honestly i'd bet that 0.2.0 comes with Druid, Huntress and the Legion League mechanic ((it was the only one "teased" in the campaign that doesn't appear in Endgame, if i'm not wrong).
Hell, maybe even the missing 3rd Ascendancies on top of that!
Keep up the good work Darth; good to hear you're still enjoying both games.
"What we've done so far": basically nothing significant
I hope they will add Div cards.. it will make the grinding more fun and certain maps more interesting
Designing a Div Card was one of the puzzle box rewards for the boxes they sent to streamers, so they're coming.
You want div cards ? For what items exactly 🤨 the only 3 items that are worth anything? We aren't getting div cards in next 2-3 years 😂
@@hadesior7321 For currency for uncut skill gems for tier 16 maps for fragments for items and many more
I wish you could just respec all for a set price. Even if it’s like 500k- a million gold. So not fun to refund each individually haha
Its like 30-60 secs to just hold ctrl and click 90 nodes
Yeah that's so stupid! This function should be in a game 2025....Especially on console it's annoying af
Something something "Friction"
Divination Cards would be very nice!
To little items for div cards :v . Also div card graphic design is in my opinion top notch ngl I love took sometimes look up closely at those div cards , so because of that it's going to take long time before we get div cards. I say like 2 years from now
I’ve been playing Poe for about 6 years now and tbh I hope all the noobs griping about an actual auction house makes GGG add it to the game. It makes no sense why it doesn’t exist all their excuses as to why it doesn’t exist are stupid. The whole “their needs to be friction or it’s too easy” like no dude I get where you’re coming from but its not the good kind of friction it’s just annoying and I’m sick of having to tab out to the website when I wanna search for something/do a price check, yes I know about the awakened Poe trade alternatives but rn all the ones for poe2 either don’t work or make the game crash or make the game tab out when you close it. This shit needs to change man I hope they fix this eventually and get something in game that we can use
well i for 1 for one got my 30 dollars worth over 50ish ours of gameplay so no complaints here
I already paid to be a beta tester for 100 hours, no more, fuck that.
I actually kinda regret that I bought the 60€ Pack instead of the 30€ one 😅
But you knew it was early access right? You heard them say its not done right? You paid 100 dollars knowing these things, and you got 100$ in instore currency as well. Name one thing youve done for 100 bucks that gave you 100 hours of fun.
@@chriswitmer8834This is not an early access. They had 1 small patch in 3 months which literally changed nothing in the game.
In early access games you have patches every single week.
They just thought their game is almost ready to ship, now they are just surprised that it is so raw in reality
What a fool 😂😂
I think I have reached the peak and saturation of "as a service" games. Played PoE2 - got bored after 2 weeks, played D4 new season - got bored after a week. I realized I just don't want mindlessly grind for no reason. What's the point? Now I just want single player, story driven games. Preferably in SF setting. That's it.
This game is trash and not fun after the campaign. And people who say otherwise are not objective about it. They are fanboys.
I recent stopped playing POE 2 after 490 hours from launch day, I killed the breach boss a couple of times, the final boss i killed was the arbiter and that for me was considered "beating" the game.
I dont expect or need them to drop all 6 classes at once, but i did expect a new class or two by now.
one of my complaints is when you kill bosses lvl 79+ and the skill books for the atlas boss section wont drop.
another thing to note, the maps are WAY too big, the rare monsters are scattered so much that you are forced to back track to kill the monsters you missed, the checkpoints rarely work because in my playthroughs of maps, the rarres are near the checkpoints that i havent been to yet.
The turb you’re looking for when describing unique is “hot garbage”, and we’re not talking just regular hot garbage we’re talking Phoenix garbage during a sanitation worker strike
Overdramatic as per usual😭. Never change PoE2 "community"
You have to be able to clear hordes of enemies with one hit in the endgame. There are way to many enemies to do them one by one.
alternatively you could reduce mob density scaling lol. i played a monk as first character and the experience as a whole was quite jarring, start almost felt like a soulslike game (which is the reason why i bought the game) and then slowly devolved into the usual ARPG trope of "press 1 button to clear the screen". lots of people were here for the more deliberate combat, while still having some flashy skills, they just need to stick to it.
Wish this game rewards the players instead of punishing them all the time
get a job if you want to be rewarded for your time
If your build is strong enough you are rewarded constantly in the end game
Can't have that, we need players to spend 120 hours on the campaign first before they can start having fun. A fun and rewarding build? Nerf it to the ground next patch.
They aren't trying to "punish" you. That's just how they market that they found a way to undo your progress by a lot more than they used to in POE. That's all they are trying to do. That's why they made huge maps and 1 death and maps can't be reran. It's a much larger reset in progress. It artificially inflates the playtime it takes for you to get to a character that is put together enough that it feels "finished" and you feel it's time to move to another game.
Once you pull the mask off, this is a Tencent game. Tencent's entire metric for a game being good is do players play for longer. Their data shows players who spend more time in game buy more MTX. This is absolutely true, but like a lot of data they are missing the "WHY." POE players blow hundreds of dollars on this game because we love it and want it to keep going. When you see super obvious time wasting mechanics, and see them for what they are, you get bored and feel used in a dirty way. In POE I get a game that is just amazing to play. I can't describe how good it gets when you figure out crafting and you fracture your first base and end up with a weapon or armor with 6 affixes you worked towards spending a lot of divines and end up with something you could sell for twice that, or it triples your damage. You know you can get there. It may take multiple protection crafts but you will get there. It is the most rewarding thing in a game I have ever experienced.
POE2 will never be like that because it isn't meant to. It's meant to take mouth breathers and extract from them. I'm not calling someone that for liking POE2. If you like POE2 I think you may not know what they are doing to you, or maybe you don't care. That's fine. Tencent DOES think you are mouth breathers. They think you are stupid cash cows that will just show up and pay. They see you as stupid pay pigs who will play and pay for anything.
@@nab0305 Been reading your posts, damn bro stop glazing so hard it's embarrassing
man i dont mind if they for example nerf cast on shock, but bosses easily oneshotting me should not be a thing either.
if they want me to fire only my arrows that do garbage damage in comparison, dont make bosses one shot me so i can do mechanics as well.
Honestly, this is a perfect time to put the game down and vote with our wallets. This game needs time to cook, and I’d rather come back when it’s finished. Playing this early access put a very bad taste in my mouth with GGG after 8 years of a great relationship.
Guess you didn't know what early access ment 2 months ago?
Give them 495 for the supporter pack games better then you think
How are you voting with your wallet? The only purchase was buying into EA, which you already did? Imagine getting a bad taste after 8 years because you decided to start playing an unfinished game that announced itself as an unfinished game. You just now realized the early access game needs time to cook? What do you think EA is and means? You paid to be a beta tester and are upset that the game isn't done lmao
@@Casted_Shadowswell said. I’m new to Poe and am realizing this is one of the most whiny, sweaty, entitled communities around. Bunch of angry dorks. The game is so fun.
@@Casted_Shadows I’m not judging it on what’s not finished. I’m judging it on the direction GGG has decided to take this game. There’s fundamental flaws in the game that GGG has already learned lessons about but it feels like we’re back to square 1 things like that. Also, from what I’ve asked around in the community it seems to be split between veterans of poe1 and newcomers to poe2. I honestly do wonder which player base will end up supporting GGGs bottom line over time more. Do we want to zoom like poe1 or do we want slow meaningful combat?
It's funny how to the solution to most people's complaints is "come back later in the beta or wait for full release". Like it's so simple and obvious
They should bring a auction house and then u can on list items in the auction house with the premium stash tabs bcs its fucking annoying to use the trade site
No thanks to a auction house
@N34R4T0M4T yeah Auction House isn't even in top 10 of the game issues. If they actually listen to ppl complain about it and add it, it'll just show me they have no clue what they're doing
At this pace its crazy to think this game will be fully released in year. There were no major changes in 10 weeks and there will be no major changes for next few weeks...
1. Buying and selling items faster would be nice so i don't have to wait or meet up with someone just to sell an item. 2. A MUCH BIGGER CARRY CAPACITY would be nice because it's FN annoying to have such a small ass inventory screen! It sucks ASS!!!!! 3. A campaign skip option would be great because i do not want to do the campaign again!
Guys look at little Timmy here 😊 he wants acts skip ah what a dreamer we got here , they rather die on that cross than let us skip acts 😂
You know what else would be good: Not having to identify every fucking item. Such a stupid mechanic. I have to have scrolls with me. Than pick up the item and identify it. 97% of the time is it trash and basically I am just wasting time doing this. Bro like just stop that identification process completely. I just wanna see the item directly without having to pick it up.
@@hadesior7321I want it too!!! The campaign was fun, first time playing it. But I don't wanna waste 2-3 days of playing just to get another character ready for endgame. Really kills my drive to try out new characters
@@SokaMagicik your overall point is to not have to identify at all, but if it helps, you can control left click on the hooded one or whoever respecs points in your hideout to identify all items in your inventory
id say for myself who already made 6 characters, the biggest QoL change for me would be letting us reset our ascendancy. its been a hard grind for someone like me who dont play 10+ hours a day every day to get 5 of my 6 into mapping, only to discover i dont like a certain ascendancy, even if i overall enjoy the class and its tress position...so i hope thats something that comes. id like to try gemling but i dont want to do another full merc run. i want to try chrono but i dont want to do another full sorceress run, id like to try deadeye but i dont want to do another full ranger run. etc etc etc.
other then that, they have been on the right track getting things fixed. i see a LOT of mad players in game chat but fail to realize you literally paid a minimal of $30 to be a game tester. enjoy it for what it is, and hope things you like seen changed, get changed...no salt on my end. keep up the good work GGG.