I misspoke saying you can't pause in single player. I meant that in regards to opening the inventory. Support me on Patreon: patreon.com/underthemayo Mayo merch here! teespring.com/stores/underthemayo TH-cam Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo
I played it through once, ONCE. And it was a SLOG. I kept asking myself "WHEN will it be over?" I stuck it out and finished it and the only satisfaction I had was that it was finally over. If you felt RE5 was Michael Bay, then RE6 is Michael Bay on steroids! Recently, I went back to try and play it again, and I just couldn't even finish Leon's campaign. I never even got out of the first building. QTEs are abused beyond anything that RE5 or RE4 did. And slogging through and replaying various areas where each story melds in with the others was just awful. The stories dragged on, and in the end, I still felt like "What was that? THAT wasn't RE at all!" Resident Evil Revelations for me was the exact same way. "When will it be over". Revelations 2 I enjoyed much better, but the episodic platform for both just ripped me out of the game as it interrupted the flow of the game. RE6 is Call of Duty with "zombies". Once again, great content!
Try the Mercs mode, that's the real meat and potatoes of the game and where the gameplay truly shines. You're not using even half the fancy and technical moves in your playthrough for which I don't blame you; the gameplay and level design are atrociously at odds with each other until you jump into mercs where the maps are optimized for maximum player control. The closest thing to a John Wick game if you play it right.
@@shaquiberaihan6212 I'm not into Mercenaries at all. I have played it a few times throughout all the different RE games and I just don't enjoy it. I hate "timed" or "score-based" events like that. I play RE for the exploration, puzzle solving and the story itself, not some "Call of Duty" type of game. Not crapping on those that like Mercs, but I'm a single -player person. I don't like co-op, and I like to play at my own pace. RE6 is the worst of all the mainline RE games for me and for many. It's NOT Resident Evil. It's Call of Duty with zombies in it. That was the crowd they were catering to and Capcom all but admitted to it. Call of Duty was the big thing when this was released and that's why it is the way it is. In the end, Mayo gives multiple concrete and specific reasons why he didn't like this game, and they completely match up with my assessment when I played this game many years ago. I forced myself to finish it, as stated in my OP, because I'm just a completionist. There have only been very few games that I refused to complete because they were so bad IMHO. But, it took me forever to complete this game and it felt like it. It's all action and and it's non-stop. It's draining and gets old. And the QTEs are abused beyond anything I've seen since. Thank GOD Capcom listened when they release RE 7. Even RE Village has some QTEs but they're not as prevelant and abused as they are in RE6. Also, RE 6's UI is confusing and changing it from character to character just makes you have to learn the UI all over again. It's a mess. I get they were trying, at least in Leon's case, to go with an iPhone type interface with the icons, but it's confusing and even for game and system settings, items are buried in so deep and hard to find that it's just bad UI design.
The Simmons/Ada/Carla triangle is the finest piece of writing in human history. Ada rejects Simmons, which prompts him into attempting to turn other women into a perfect clone of Ada. After 10,000+ tries, he finally succeeds on his assistant Carla. Carla is so infuriated about being turned into an asian, that she decides to destroy the world, starting with China. Brilliant. The shittalk between Chris and Carla is also hilarious.
yes, i played when it came out and though it was shit, then years later played coop with a friend that had never played it, the game still shit, but we goofed so much and it was completely worth it
It’s not even fun to play with your brain turned off, I was so fucking bored. Now RE5 I can have that kinda dumb fun and laughs with, but 6 is just trash. There’s a reason they went back to their roots after 6.
I played through Re6 a couple of times. It's okay. My main gripe with the game were the bosses. Debra is an okay boss, she had weak points to shoot. But every other boss in the game just felt like you were ahooting them till the game told you you were done.
People will defend this game by saying it's a fun crazy action game but then you play it and half the game is walking through hallways and opening doors with your partner, or having the game force your camera to look at a distant explosion
Agree, when i played singleplayer, it was baaad, but years later, played it with a friend on drunk saturday nights, and we were having a blast, not because of the game itself, but it was one of those "so bad that its good" situations, since on coop, you dont take the games plot seriously
I love this game. This was just over-the-top, goofy fun. I played with my best friend and little sister when it was released. We were laughing mostly throughout the whole game. I also love it because it continued the journey with our beloved RE characters. Also, another reason why I love the CGI animated movies. Our beloved OG RE characters on their journeys. I have been playing since OG RE 2; I love this universe so much!
It's a very sad game to play alone... but lots of fun with a partner! The combat system is awesome. I either engage with knife/melee combat with Chris, do quickscopes with Piers - you can toggle the camera to the other shoulder back and forth and it cancels the animations of snipers, shotguns and magnums, so you unload them very quickly for massive dps - Helena's shoot-dodging the sawed-off shotgun, Ada's crossbow backflip shot, and dodging overall is fast-paced and flows well: we don't have i-frames, so we have to time it right. Even having Jake trade blows with the Ustanak feels nice. Same as RE5, you can/must open your inventory and combine whatever needs to be combined in-between animations, so you climb up a ladder, combine ammo with its respective weapon, and you come up ready to go full clip. Even nowadays, you can find people playing it online, so we can grind through those poor action and stealth sequences. I love Chris' 2nd/Jake's 1st chapter so much, the winter guerrilla warfare atmosphere feels good. It's not just nostalgia, I've beat 5 and 6 again in split-screen co-op with my brother just a couple of years ago, it was fun =)
His points aren't wrong though😂 It was a chore for me to even finish leon's campaign back in the day. I tried everyone else's campaign for an hour. I finally had to put the game down. It was too boring for me.
@@nessadvantage9447that’s the reason the game is good it’s slow but long so you can never get bored because if you just replay like a 2 hour game it gets kind of boring but 14 hours is just fun
I played this with a friend knowing what to expect and it was a blast, specially the Ada campaign that is not supposed to be multiplayer, so your ally respawn at your side everytime some wacky shit happened
Interesting how you comment about re 6’s combat while never showcasing you doing the dodges, parries and repositioning using the crawling movements. I think re6 provided the mechanics for a super high ceiling movement based combat gameplay. The movement was also what got me through professional mode (couldn’t beat no hope because it limits your stamina to 5). I surly love your reviews, and I agree with pretty much all the points you made in this video, but to not address the phenomenal movement system in this game was a missed opportunity to say the least.
The game was too annoying to play with that stuff. I just wanted to stop. I'm sure it has plenty of cool stuff. But this isn't an in-depth review series. It's the everyone told me to play series and it's more freeform impression.
@@underthemayo I see I am a relatively new subscriber and did not realize you categorized videos in different ways. After all, if you don’t find the game fun, it’s not a fun game for you. I can respect that.
@@emptyblank099a That is not necessarily an issue. Titanfall/apex is perfectly playable and competitive without source engine based movement, but the ceiling is higher thanks to source based movement.
What I love about RE 5 and why it’s my 4th best Resident Evil game in the entire franchise is because of the journey Chris Redfield went on. The game’s story basically shows that he and Jill both found the people that they set out to find and put an end to after all the suffering that those people put them, their comrades, and so many city folk through. Finding the actual Oswald E. Spencer in his mansion was the actual endgame for both Chris and Jill because Spencer was THE Umbrella Corporation and all of it’s monsters, and they had to arrest or kill him for all the crimes he and Umbrella committed. Wesker also wanted Spencer for his own reasons and he happened to confront Chris and Jill, and after that we all know what happened. Chris and Jill had grown as characters up to that point, they went from scared and inexperienced with an infected, undead and BOW types, only to survive and become experienced with all of the horrors that Umbrella created. They even created and trained teams of other soldiers to be able to fight back against the viral experiments that Umbrella created, and we get to see and meet many of those other soldiers and trainees throughout other RE games in the franchise, with Chris crossing paths with Shiva who is one of them in RE 5. Since Wesker came out of the shadows and brought the beginning stages of his plan to fruition, Chris and Shiva uncovered some of those plans which led them to his whereabouts and it would be the very end of Chris Redfield’s journey to not only put an end to Spencer and Umbrella, but mainly Albert Wesker, the one man that has been a major threat looming all around him, his friends, allies, and family throughout the entire franchise history. That’s one of the main reasons why I love RE 5 so much, the gameplay, guns, graphics and soundtrack are just more awesome ingredients with it. As for RE 6, the story may be crazy all around, but it is so much fun to play, I don’t get bored at all whenever I decide to play it.
Ah yes, I remember playing this on 360 the year it came out and during the same week that my daughter was born. I love my daughter, but my brain has tied her birth to RE6 to this day so obviously had no option but to leave her on a church doorstep. RE6 ruined both our lives. 2/10
Sorry that you didn't liked it, but apprciate that you at least gave it a try. It's a personal fav. for me. While not my first resi game, this was the one that got me interested into the characters and the lore and finally giving the older titles like resident evil 1 remake and the original resident evil 2 and 3 a try and I love them
This game was DEFINITELY - as you put it - "over the top fun while playing coop." I only played it coop and everything about it felt very... anime. Over the top, melodramatic even. I think we spent five minutes just action diving down some stairs because of how absurd it looked. But there's a thin line between "absurd" and "stupid," and if I had been playing it in singleplayer I think I would have felt the same way you do. Schlocky B-movies are a lot more fun to watch as a group and the same attitude applies to RE6 I think.
This game taught me the difference between a good gameplay and a good game design. In RE6, the gameplay is good, but the game design is awful, as there's a lot of shitty sequences throughout the campaigns. The only fun part for me was the Mercenaries mode.
I strongly agree with how bad the guns felt, that was the big turn off for me. I had a hard time telling if I was actually hitting enemies, neither RE4 or RE5 had that issue.
My friend convinced me to play through RE5 with him. We finished it, and as a co-op game, it's a blast. But I haven't touched it outside of that, as even while playing it I could tell that I would be bored to tears if I tried playing it in single player. I've never had any desire to play RE6, and it seems I'm pretty justified in that.
There was a lot of bandwagon hate for RE5 & 6. Ironically those were my first intro to the series & the amount of times of replayed them was damn near criminal
I stayed away from RE6 since everyone told me it was trash. I played it after I stumbled upon Lambhoot’s video about RE6 and oh boy it was a BLAST to play.
Honestly RE Revelations 1&2 should have been RE6, those games are really underrated and quite impressive considering it was originally on the 3DS now ported over to modern consoles and pc
I'm sad to hear that you didn't enjoy the game. I understand your issues about the campaigns, which are focused on mindless action and QTEs. However, I'd like to suggest trying out the Mercenaries mode, especially on "No Mercy". This game mode can truly push you in the "FUN ZONE" as it requires you to utilize all your weapons, engage in melee attacks, move fast and more. ( I played more than 400 hours only in this gamemode) What makes the Mercenaries mode particularly enjoyable is the variety of strategies you can employ for each type of enemy you encounter. This dynamic aspect adds depth to the gameplay, offering a fresh and engaging experience that differs from the main campaigns. Give it a try please and you might discover a whole new level of experience in the game. (and remember to change the FOV, there is an option in the settings menu)
Oh God, I remember playing this on Xbox co-op with a friend of mine. We went through all the campaigns, on the highest difficulty. And it was so bad. When we finished it, we never played it again. They crammed so much into the game, going for quantity over quality here. And it showed. I hope that if Capcom decides to remake 5 and 6, they do a complete overhaul.
I was one of the seemingly few RE fans who liked RE6 a lot. I still think it's a great game, although the biggest "issue" people had with it I can agree with which is the fact that it's just not a scary, survival horror game. There are many other aspects that I found worked for the game well, like character control and maneuverability, which I saw many criticize. I enjoyed coming back to the same sections as different characters too because the feeling of being in the other characters' shoes worked for me. It didn't feel exactly like repeating the same thing over, even if that was what it was. Then there was the part where the game would take control away from you to show you something, but I found it to be a negligible issue. I played it a lot when it came out on 360, going through it on normal with every character, then on professional with every character, and then some. Then I went through on normal just once with all the characters when it came out on PS4. That all said, I am kind of glad it failed with fans because we probably wouldn't have gotten RE7, which is probably my second favorite RE, but that's hard to say. The only mainline RE game I didn't care for was Resident Evil Zero, but honestly, I wasn't enthralled with the recent RE2/3 remakes and liked but was disappointed with Village and RE4 Remake.
For its faults, I actually did enjoy RE5 and RE6. I'd rather they stayed more horror than actions, but after you shut your brain off and start pulling the combos, the games are pretty fun EDIT: Also, hot women.
ppl dont even understand the ambitious small features for 3rd person shooting in RE6.. i always hated cover system in games like gears of war but RE6 has perfect soft lock cover mechanics where you cna aim and just move up to cover wile holding the aim button and the character transitions very well then your aim control automatically tracks around the edges of the cover and as soon as you let go of the aim button you aren't stuck to the cover anymore and have very good control using it fluidly with regular jittery strafe style gameplay the second shooting mechanic i find is pretty major and impressive to me is the backwards lunge then aiming wile on your back lets you avoid boss attacks or numerous enemies surprising you and you can either squeeze in last second shots if time is a factor or help an ally wile needing to protect yourself or roll to safety.. even the rolling around feels responsive like a satisfying move from die hard or a Jon Wu action movie
@@D_Vice88 Resident Evil 6 has great controls and terrible level design. If they managed to stick that gameplay into something closer to the Resident Evil 6 world, you’d have an action-adventure masterpiece
I couch cooped RE 5 a lot with my friends back in the day. And while we all agreed that this isn't a real a RE game we still had a blast with it. We embraced the silliness and the over the top action in the RE universe and just went with it like we were playing Gears Of War or something. Ah the good old couch coop days.
@@aaaaaaa-so8op Yeah it´s not very long, that´s true. But it´s fun to to replay it with the ranks system and weapons and costumes and other stuff to unlock. It´s not meant to just playing it once.
Common fellas, let's start a fundraiser and see him suffer the whole game. Also make a rule that Mayo restarts at each deep exhale of existencial crisis and mind depravity this game offers. Oh the joy
I found value in RE6 in just playing with a friend and goofing around spamming voice lines. It's very cheap now so I personally would recommend it to someone for that purpose though that part in Jakes campagin with the icy slope gave me ptsd for ice levels
At the time, I liked it a lot. It was way better than RE:5. I hated RE:5 because my A.I. partner Sheva would always get herself killed, forcing me to restart the last checkpoint.
There are two types of Under the Mayo videos 1. Is A well researched and indepth analysis 2. Complaining about a game that he didn't give enough chance While Resi 6 has it down sides (the controls, inventory and the camera can be messy for sure), the gameplay is quite enjoyable with a lot of various enemy types. Plus the story is one of the best of the series imo, along with the voice acting. It's also such an interesting thing to see events from at least 2 different perspectives. Jake and Sherry's arc is my favourite of the bunch with a lot of great dialogue.
10:22 Thank you though glad you like the actual deep projects. Though I hope have gone in pretty deep on negative analysis pieces for games I gave dozens of hours to. And I think these short pieces on other games on a more surface level are fun to do. They're casual, I don't have to take it so serious. And if you disagree you can just laugh it off cause it's more for entertainment than anything else.
@underthemayo Ah okay, I get you. Your Resi 3 remake video though was a great one. But if you want some fun, but also informative videos about RE6, I'd recommend u TheGamingBritSh@w's video or the one from Purposeless Rabbith@les (Re6 vs Re7)
It's hard to appreciate RE6's revolutionary new control system when you're too busy QTE'ing a jet hitting the ground or jumping off the top of skyscrapers on motorcycles, falling 50 stories, and somehow landing on both wheels totally fine.
8:29 Well, back when the E3 RE5 trailer came out, fans were excited and speculating that the girl in the tube that opens her eyes at the very end was Sherry. So, many people did want to see her back. Personally, I would have liked to see her as a scientist, like her parents, and not like yet another generic badass soldier.
This game is amazing imo. The combats are wild, story was amazing, healing system is cool, and everything about is just good especially the mercenaries! 😊
I dont care what anyone says... i had a lot of fun playing this game. I loved it. That being said... its not a good "resident evil" game by far. But if you allow yourself to open up to it, its still good entertainment.
Unfortunately, all RE6 campaigns are a weak part of the game because of the mess in terms of stylistics and pace. The "Mercenaries" mode and its complicated version called "No Mercy", as for me, reveal it from the best side, forcing you to use the opportunities in the game to survive and feel like John Wick in a zombie apocalypse.
RE6 can be fun, but only now that we have good resident evil games. When it came out it was just sad. To this day i remember playing revelations 2 with a friend and saying: this is the best resident evil we had in years. Thank god for re2 remake and everything after, even 3 remake. Is short but its not even close to the really bad resident evil games.
I played through this game, twice, many years apart, once with my brother, and once with my wife. My brother and I had fun laughing and goofing off and made it through quickly. Playing with my wife, she felt like the war-type levels were awful. She preferred the sneaking and slow missions. Her conclusion is that RE: Revelations was just way better.
My conclusion is it was worth knowing about and understanding for greater context, but several parts were painfully bad. Dying and being stuck in a loop.
You all heard that right? Let's get a kickstarter for 2k. I want to see Mayo suffer like I had to. See he THINKS 2k is enough but I still regret playing this for five.
Ok, so last time I was here, I just made a short comment saying to try this game out with a controller and nothing more. Now I’m gonna explain why I think this is a good game, and why this game deserves to be called a Resident Evil game. The problem with RE6 is that it never gave you a proper tutorial that explains the mechanics and how they work, or came with a training mode that allowed you to experiment and discover the mechanics yourself. Because once you look into how the mechanics work online and try them out yourself, RE6 becomes an insanely fun action shooter with some depth to its combat, that I’ve never seen put in any other third person shooter (Vanquish comes a little close). And I’m super glad that RE4make brought back some of RE6 mechanics, even giving Leon a handgun that was cut from RE6. The key to RE6s combat is to manage your stamina and to not stop moving. You can’t over rely on melee because your stamina will run out quick, so you have to mix up shooting and melee attacks. Laying on the ground can get your stamina back faster, you can swap between weapons with the D-pad to cancel animations, and each character actually plays differently from each other. Leon is the all rounder, and is the easiest character to understand, so I recommend starting with him, either in mercenaries or the campaign. And as for RE6 “not being an RE game”, RE has always been goofy and cheesy, even before RE4 came along. With characters doing quips, facing off against monsters with ridiculous scientific reasons behind their existence, ludicrous puzzles, a guy who’s blood lights on fire and can run on walls (Code Veronica), over the top heroes and villains, and characters surviving crap that would kill a normal human being. Even the RE 3D animated movies support this, with characters doing gun fu and Chris not getting paralyzed after being thrown against a wall. So yea, RE isn’t as scary as people make it out to be. If you want an actual scary survival horror game, play Silent Hill, pretty sure that franchise has better scares than Resident Evil ever has.
Mercenaries is this game's saving grace, since it's the one mode that allows the gameplay to actually work. That's it, really. Mercenaries is pretty much the only mode of the game I revisit every now and then, lol
Im not saying this game is amazing but its not terrible either. Doesnt help that you just dove in head first on Veteran difficulty with no understanding of the gameplay mechanics. These games are designed for new game plus runs on higher difficulties and or brand new playthroughs only when you've already mastered the game for speed running. RE4 Remake itself was jarring on hardcore for a first run. RE6 has a low skill floor, where you can get a basic understanding of what to do in a few hours but has a high skill ceiling where you can run through No Hope difficulty on a fresh save and win on skill alone. Also you have a problem with Ada? Really? Her voice actor, character, and dynamic with Leon is far better here than RE2make and ESPECIALLY RE4make. But its like you sarcastically said yourself "you didn't give it a chance."
I played RE6 and enjoyed it enough despite the issues but it's one of those play once then never touch again kinda games for me personally. Leon campaign was my favorite though I remember.
"Everyone told me to play... Resident Evil 6" I would have told you not to! 🤣🤣 This is the only mainline resident evil (including veronica) that I didn't finish. I just played the demo lol
I tried playing RE6 aswell few days ago after many years and honestly the guns feel so bad in this game. Not to mention most enemies are bullet sponges and barely react to any damage. And the QTE setions are extremely tedious. As if it couldn’t just have been a fun cutscene instead…
"Beyond Horrible" "Must be seen to be believed" "Not so bad" "Underrated titel that is actually a Lot of Fun" Tbh *All of this and SO much more applies to "John Woo's RE6"* ... Yeah It's Crazy!
I can remember on the realese date on 360 how my AI partner refused to listen to 90% of my commands and got me killed many times because of that. Some few year later I played with a friend in co-op it was okay. When it comes to the story I didn't care about any new none playable characters at all.
"RE5 was like RE4 without the horror" So like RE4? The Island section of that game was basically dumb blockbuster city. It's a section RE4 fans don't like talking about much like the Jedi and the story of Darth Plagueis. I do think RE6 is the most mechanically accomplished RE even if the overall structure and game design is a mess. An RE game without contextual dodging is a game I welcome after all since Capcom has a hard on for contextual dodge commands. I don't think RE6 is a good or bad game, it's middle of the road then again, on the internet you either love or hate a game since emotion gets you views.
Yeah. Once I stopped trying to play like a usual RE game I started having fun. At first I was trying to explore and find stuff, but then I realized I was wasting my time. I agree they def screwed up with a lot but so far I’m having fun at least. And I still have a long way to go
I had an absolute blast with this game from start to finish back in the day on the 360. I just justified the writing in my mind as Michael Bay fanfiction and not actually canon.
I love this game. It's not gentle camp, like 4, not a nostalgic mess of 1, it's not even an Andersenic hot crap of 5... It's straight up trash, like movie from Studio Trauma. Leon flying on a zombie shark, senator turns into a Dinosaur, cool guy punching da sheit out of BOW after it was established as bulletproof and explosive resistant... It's just a candy shop for me 😂
I liked RE5 and I still never played 6. Hell, I've "owned" 6 for 11 years, someone "loaned" it to me and never wanted it back, and I never even put it in my Xbox.
Not playing as sherry means you miss out on an amazing plot hole. It’s revealed after a helicopter crash where she is impailed with a large chunk of metal that would totally kill any normal person…..that when jake removes it, she has fuckin wolverine like healing factor. Yet in spite of this she STILL NEEDS HEALING ITEMS?????? Fucking what? Oh ya massive chunk of jagged metal imbedded in her, no problem that will barely slow her down. A few little bullets or scratches though and she dies.
Hey Mayo, I recommend you give Zone of the Enders the 2nd Runner a try, you played armored core 6 this year and I would like you to also play another mecha game, this one is focused so much more on the action and has 0 builds, it's a fun linear experience with good combat mechanics to boot. It's a 2003 game originally released for the ps2 by komani, and then they made an HD remaster for the ps3 and 360, and in 2018 they released a ps4, xbox one, and steam version. I'd recommend you to put it in your list as potential games you need to play, when it goes on sale it gets a pretty big discount so I'd recommend it getting on steam major sales, also please please don't use keyboard and mouse, you can't change the controls and the default controls are beyond horrible with janky mouse camera movement, it's one of those games where it's basically a requirement to use a controller for you to enjoy the game, it's quite fun though, I had a blast playing it and knowing how you enjoy your games you should have a pretty fun time with it too, with a few nitpicks as always.
Indie survival horror is the way to go now. I picked up Zombi ( Ubisoft) and found that game way more resident evil than any modern resident evil game...
Still one of my favorite third person shooters. I have 300 hours on it making it my second most played RE game. Didn't click with me at first but once I got a hang of the controls it became really fun. Not perfect obviously though I wish it was. Wish they would have improved on the gameplay mechanics with a spin off that isn't revelations 2 or a completely new IP instead of completely abandoning it.
Exactly, the control is overcomplicated, but it gives almost complete control over the character and all possible John Wick with Max Payne movements. Unfortunately, in the main plot, this gameplay simply has nowhere to appear, while in the additional mode "Mercenaries" and "No Mercy" - the gameplay begins to surprise with its capabilities and performance even with a dozen opponents around.
@@Prorock23Rus That's why I like Chris's campaign the most. It has basically no QTE's and while it also suffers from having corridors it is the campaign with the most open spaces where you can actually use the mechanics. Also has the best story as it is mostly standalone.
@@TurnerTurnip Raid Mode in Revelations 2 is the best RE arcade mode bar none. The campaign sucks though. Also have 300 hours with Rev2 but it's 95% Raid Mode.
@@juicyyuuji4726 Ok. I never played Raid Mode. I just played the campaign. And it sure did suck. Especially the first one. Rev2 campaign was definitely better.
Chris' campaign is pretty fun IMO. I feel like if Operation Racoon City was what Chris' RE6 campaign was then it would be considered a fun action spinoff and nothing more. The masked enemies are actually kind of fun to fight, and the fights escalate quite a bit toward the end. RE6 has tons of issues, but i do really enjoy that one campaign. Leons is okay, Jake and Sherry is god awful, and Ada's DLC campaign is a true waste of time and money.
Who is everyone? A handful of people? i like the detail of the inventory, each campaign has their own visuals. You're playing with a keyboard and mouse instead of a controller, no surprise you had issues with some things.
"The opening hour of Leon's campaign is a massive slog." - You literally took the words out of my mouth. I actually had fun with Chris' and Jake's campaigns, for what they were, but Leon's campaign honestly bored me at times, especially in the beginning sections. I felt like I had to force myself to boot up my 360 and continue playing. I get what they were trying to do with the "horror and anticipation of it" feel, but something about it just didn't land. Admittedly, there were some parts of his campaign I did like (I actually liked the church section), but overall, I can't see myself replaying that particular storyline again anytime soon.
You should absolutely start playing the Yakuza franchise by starting with Yakuza 0. You will love it so much that you will want to play the 1 2 3 4 5 6 7 and Yakuza Gaiden instantly. I had 5$ left on my account one day and randomly bought Yakuza 0. It became my favorite franchise ever, even better than God of War, and I bought and finished all the other games in a month. My life was on pause, I could not wait to see what would happen next, I played non stop and when I finished, I instantly knew that, just like for Breaking Bad, I got a taste of the best and would not enjoy other games as my dopamine receptors became desensitised. Once you watch Breaking Bad, everything else, although good or even brilliant, will never come close. Same for Yakuza. You will love it @Under The Mayo, I promise you.
I misspoke saying you can't pause in single player. I meant that in regards to opening the inventory.
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I played it through once, ONCE. And it was a SLOG. I kept asking myself "WHEN will it be over?" I stuck it out and finished it and the only satisfaction I had was that it was finally over. If you felt RE5 was Michael Bay, then RE6 is Michael Bay on steroids! Recently, I went back to try and play it again, and I just couldn't even finish Leon's campaign. I never even got out of the first building. QTEs are abused beyond anything that RE5 or RE4 did. And slogging through and replaying various areas where each story melds in with the others was just awful. The stories dragged on, and in the end, I still felt like "What was that? THAT wasn't RE at all!" Resident Evil Revelations for me was the exact same way. "When will it be over". Revelations 2 I enjoyed much better, but the episodic platform for both just ripped me out of the game as it interrupted the flow of the game. RE6 is Call of Duty with "zombies".
Once again, great content!
Try the Mercs mode, that's the real meat and potatoes of the game and where the gameplay truly shines. You're not using even half the fancy and technical moves in your playthrough for which I don't blame you; the gameplay and level design are atrociously at odds with each other until you jump into mercs where the maps are optimized for maximum player control. The closest thing to a John Wick game if you play it right.
Btw, this game did stagger states way before Doom Eternal did.
@@shaquiberaihan6212 I'm not into Mercenaries at all. I have played it a few times throughout all the different RE games and I just don't enjoy it. I hate "timed" or "score-based" events like that. I play RE for the exploration, puzzle solving and the story itself, not some "Call of Duty" type of game. Not crapping on those that like Mercs, but I'm a single -player person. I don't like co-op, and I like to play at my own pace. RE6 is the worst of all the mainline RE games for me and for many. It's NOT Resident Evil. It's Call of Duty with zombies in it. That was the crowd they were catering to and Capcom all but admitted to it. Call of Duty was the big thing when this was released and that's why it is the way it is.
In the end, Mayo gives multiple concrete and specific reasons why he didn't like this game, and they completely match up with my assessment when I played this game many years ago. I forced myself to finish it, as stated in my OP, because I'm just a completionist. There have only been very few games that I refused to complete because they were so bad IMHO. But, it took me forever to complete this game and it felt like it. It's all action and and it's non-stop. It's draining and gets old. And the QTEs are abused beyond anything I've seen since. Thank GOD Capcom listened when they release RE 7. Even RE Village has some QTEs but they're not as prevelant and abused as they are in RE6.
Also, RE 6's UI is confusing and changing it from character to character just makes you have to learn the UI all over again. It's a mess. I get they were trying, at least in Leon's case, to go with an iPhone type interface with the icons, but it's confusing and even for game and system settings, items are buried in so deep and hard to find that it's just bad UI design.
MAYO. PLAY VALFARIS.
The Simmons/Ada/Carla triangle is the finest piece of writing in human history. Ada rejects Simmons, which prompts him into attempting to turn other women into a perfect clone of Ada. After 10,000+ tries, he finally succeeds on his assistant Carla. Carla is so infuriated about being turned into an asian, that she decides to destroy the world, starting with China.
Brilliant.
The shittalk between Chris and Carla is also hilarious.
Someone at Capcom actually aproved the script.
"Just like one of my Mexican telenovelas" HAHAHAAAHAHAHA
“Carla is so infuriated about being turned into an Asian.” THIS had me DEAD 💀 😂
I AM THE REAL ADA WONG
@@muricaneagle666 oh shit a wild eagle has appeared!
The best part of this game, is not taking any of it in any serious way with a friend, so much laughs
yes, i played when it came out and though it was shit, then years later played coop with a friend that had never played it, the game still shit, but we goofed so much and it was completely worth it
I didn't took anything serious and still had a miserable time playing this game. It's absolute dogwater
Honestly, pretty much co op saves this game.
Co op is great.
Anything can be fun with a friend, even watching a paint dry.
It’s not even fun to play with your brain turned off, I was so fucking bored. Now RE5 I can have that kinda dumb fun and laughs with, but 6 is just trash. There’s a reason they went back to their roots after 6.
I played through Re6 a couple of times. It's okay. My main gripe with the game were the bosses. Debra is an okay boss, she had weak points to shoot. But every other boss in the game just felt like you were ahooting them till the game told you you were done.
People will defend this game by saying it's a fun crazy action game but then you play it and half the game is walking through hallways and opening doors with your partner, or having the game force your camera to look at a distant explosion
That’s a lie. That’s admittedly 10%.
90% is action.
@Mister_Don888 if you consider scripted explosions happening in the distance to be action then maybe
This is such a fun game to play when your drunk tbh
Just stay away from bourbon
It's a fun game when you really understand the mechanics
Agree, when i played singleplayer, it was baaad, but years later, played it with a friend on drunk saturday nights, and we were having a blast, not because of the game itself, but it was one of those "so bad that its good" situations, since on coop, you dont take the games plot seriously
The mercenaries mode is great.
@@shaquiberaihan6212fr
I love this game. This was just over-the-top, goofy fun. I played with my best friend and little sister when it was released. We were laughing mostly throughout the whole game. I also love it because it continued the journey with our beloved RE characters. Also, another reason why I love the CGI animated movies. Our beloved OG RE characters on their journeys. I have been playing since OG RE 2; I love this universe so much!
It's a very sad game to play alone... but lots of fun with a partner!
The combat system is awesome. I either engage with knife/melee combat with Chris, do quickscopes with Piers - you can toggle the camera to the other shoulder back and forth and it cancels the animations of snipers, shotguns and magnums, so you unload them very quickly for massive dps - Helena's shoot-dodging the sawed-off shotgun, Ada's crossbow backflip shot, and dodging overall is fast-paced and flows well: we don't have i-frames, so we have to time it right. Even having Jake trade blows with the Ustanak feels nice. Same as RE5, you can/must open your inventory and combine whatever needs to be combined in-between animations, so you climb up a ladder, combine ammo with its respective weapon, and you come up ready to go full clip.
Even nowadays, you can find people playing it online, so we can grind through those poor action and stealth sequences. I love Chris' 2nd/Jake's 1st chapter so much, the winter guerrilla warfare atmosphere feels good. It's not just nostalgia, I've beat 5 and 6 again in split-screen co-op with my brother just a couple of years ago, it was fun =)
This vid in 3 sentences:
"I didn't like this"
"I didn't like that"
"The game Is bad, gib me money if you want me to finish it"
His points aren't wrong though😂
It was a chore for me to even finish leon's campaign back in the day.
I tried everyone else's campaign for an hour.
I finally had to put the game down.
It was too boring for me.
@@nessadvantage9447 for you.
Bro even said the action part wasn't fun and the guns felt bad he rlly was overhating on the game fr
@@dragonz9688 the guns don’t feel good at all everything is wet noodles
@@nessadvantage9447that’s the reason the game is good it’s slow but long so you can never get bored because if you just replay like a 2 hour game it gets kind of boring but 14 hours is just fun
I played this with a friend knowing what to expect and it was a blast, specially the Ada campaign that is not supposed to be multiplayer, so your ally respawn at your side everytime some wacky shit happened
Interesting how you comment about re 6’s combat while never showcasing you doing the dodges, parries and repositioning using the crawling movements. I think re6 provided the mechanics for a super high ceiling movement based combat gameplay. The movement was also what got me through professional mode (couldn’t beat no hope because it limits your stamina to 5). I surly love your reviews, and I agree with pretty much all the points you made in this video, but to not address the phenomenal movement system in this game was a missed opportunity to say the least.
The game was too annoying to play with that stuff. I just wanted to stop. I'm sure it has plenty of cool stuff. But this isn't an in-depth review series. It's the everyone told me to play series and it's more freeform impression.
@@underthemayo I see I am a relatively new subscriber and did not realize you categorized videos in different ways. After all, if you don’t find the game fun, it’s not a fun game for you. I can respect that.
the problem is you can beat the game without using those mechanics.
@@emptyblank099a That is not necessarily an issue. Titanfall/apex is perfectly playable and competitive without source engine based movement, but the ceiling is higher thanks to source based movement.
@@emptyblank099athat isnt an issue
What I love about RE 5 and why it’s my 4th best Resident Evil game in the entire franchise is because of the journey Chris Redfield went on.
The game’s story basically shows that he and Jill both found the people that they set out to find and put an end to after all the suffering that those people put them, their comrades, and so many city folk through.
Finding the actual Oswald E. Spencer in his mansion was the actual endgame for both Chris and Jill because Spencer was THE Umbrella Corporation and all of it’s monsters, and they had to arrest or kill him for all the crimes he and Umbrella committed.
Wesker also wanted Spencer for his own reasons and he happened to confront Chris and Jill, and after that we all know what happened.
Chris and Jill had grown as characters up to that point, they went from scared and inexperienced with an infected, undead and BOW types, only to survive and become experienced with all of the horrors that Umbrella created.
They even created and trained teams of other soldiers to be able to fight back against the viral experiments that Umbrella created, and we get to see and meet many of those other soldiers and trainees throughout other RE games in the franchise, with Chris crossing paths with Shiva who is one of them in RE 5.
Since Wesker came out of the shadows and brought the beginning stages of his plan to fruition, Chris and Shiva uncovered some of those plans which led them to his whereabouts and it would be the very end of Chris Redfield’s journey to not only put an end to Spencer and Umbrella, but mainly Albert Wesker, the one man that has been a major threat looming all around him, his friends, allies, and family throughout the entire franchise history.
That’s one of the main reasons why I love RE 5 so much, the gameplay, guns, graphics and soundtrack are just more awesome ingredients with it.
As for RE 6, the story may be crazy all around, but it is so much fun to play, I don’t get bored at all whenever I decide to play it.
Ah yes, I remember playing this on 360 the year it came out and during the same week that my daughter was born. I love my daughter, but my brain has tied her birth to RE6 to this day so obviously had no option but to leave her on a church doorstep. RE6 ruined both our lives. 2/10
Relatable have a nice day
It's your daughter's fault for being born that day...
Troll and rage bait
Troll
Thanks for making me recall the daughter I could have had, if only she'd been born in less troubling times. Hope she's doing well.
This game is like those movies that you watch with your buddies while drinking to laugh at
Sorry that you didn't liked it, but apprciate that you at least gave it a try. It's a personal fav. for me. While not my first resi game, this was the one that got me interested into the characters and the lore and finally giving the older titles like resident evil 1 remake and the original resident evil 2 and 3 a try and I love them
This game was DEFINITELY - as you put it - "over the top fun while playing coop." I only played it coop and everything about it felt very... anime. Over the top, melodramatic even. I think we spent five minutes just action diving down some stairs because of how absurd it looked. But there's a thin line between "absurd" and "stupid," and if I had been playing it in singleplayer I think I would have felt the same way you do. Schlocky B-movies are a lot more fun to watch as a group and the same attitude applies to RE6 I think.
This game taught me the difference between a good gameplay and a good game design. In RE6, the gameplay is good, but the game design is awful, as there's a lot of shitty sequences throughout the campaigns. The only fun part for me was the Mercenaries mode.
I strongly agree with how bad the guns felt, that was the big turn off for me. I had a hard time telling if I was actually hitting enemies, neither RE4 or RE5 had that issue.
The thing that turned me of the most is that you have to
HAMMER THE BUTTONS AND WIGGLE THE STICKS
My friend convinced me to play through RE5 with him. We finished it, and as a co-op game, it's a blast. But I haven't touched it outside of that, as even while playing it I could tell that I would be bored to tears if I tried playing it in single player. I've never had any desire to play RE6, and it seems I'm pretty justified in that.
I grew up on the tank controls and hated them. The insane level of mobility in RE6 was quite welcome. Dodge, duck, dip, dive, and dual-wield!
Yeah, I also enjoyed the counter mechanic added in as well
3:47, you can pause the game by tapping start but only for offline.
There was a lot of bandwagon hate for RE5 & 6. Ironically those were my first intro to the series & the amount of times of replayed them was damn near criminal
I stayed away from RE6 since everyone told me it was trash. I played it after I stumbled upon Lambhoot’s video about RE6 and oh boy it was a BLAST to play.
Honestly RE Revelations 1&2 should have been RE6, those games are really underrated and quite impressive considering it was originally on the 3DS now ported over to modern consoles and pc
I'm sad to hear that you didn't enjoy the game. I understand your issues about the campaigns, which are focused on mindless action and QTEs. However, I'd like to suggest trying out the Mercenaries mode, especially on "No Mercy".
This game mode can truly push you in the "FUN ZONE" as it requires you to utilize all your weapons, engage in melee attacks, move fast and more. ( I played more than 400 hours only in this gamemode)
What makes the Mercenaries mode particularly enjoyable is the variety of strategies you can employ for each type of enemy you encounter. This dynamic aspect adds depth to the gameplay, offering a fresh and engaging experience that differs from the main campaigns. Give it a try please and you might discover a whole new level of experience in the game. (and remember to change the FOV, there is an option in the settings menu)
Oh God, I remember playing this on Xbox co-op with a friend of mine. We went through all the campaigns, on the highest difficulty. And it was so bad. When we finished it, we never played it again. They crammed so much into the game, going for quantity over quality here. And it showed. I hope that if Capcom decides to remake 5 and 6, they do a complete overhaul.
No Capcom should just stop, I'm tired of their Remakes, RE4 is fine 2 and 3 are just shit. They need to stop, stop changing shit.
@@WheeledHamsterI agree, no more remakes. Re 4 remake felt unneeded
@@LoneWolfe_XXyet it was the best game i have ever played, and trust me i played a lot pf games
@@Ranni854 that’s good
@@WheeledHamster what do you find bad about 2?
I was one of the seemingly few RE fans who liked RE6 a lot. I still think it's a great game, although the biggest "issue" people had with it I can agree with which is the fact that it's just not a scary, survival horror game. There are many other aspects that I found worked for the game well, like character control and maneuverability, which I saw many criticize. I enjoyed coming back to the same sections as different characters too because the feeling of being in the other characters' shoes worked for me. It didn't feel exactly like repeating the same thing over, even if that was what it was. Then there was the part where the game would take control away from you to show you something, but I found it to be a negligible issue.
I played it a lot when it came out on 360, going through it on normal with every character, then on professional with every character, and then some. Then I went through on normal just once with all the characters when it came out on PS4. That all said, I am kind of glad it failed with fans because we probably wouldn't have gotten RE7, which is probably my second favorite RE, but that's hard to say. The only mainline RE game I didn't care for was Resident Evil Zero, but honestly, I wasn't enthralled with the recent RE2/3 remakes and liked but was disappointed with Village and RE4 Remake.
For its faults, I actually did enjoy RE5 and RE6.
I'd rather they stayed more horror than actions, but after you shut your brain off and start pulling the combos, the games are pretty fun
EDIT: Also, hot women.
*Action game has Action*
Under the mayo: wow this is bad.
"mayo, you didn't give it a chance" "FUCK YOU IM OUT" hahahahahahaha
RE5 & RE6 are two of my favourite co-op games, really love the movement in RE6 too.
Co-op in RE6 is absolutely top tier.
@@matthewsmith1779 My G 🫶🏽
ppl dont even understand the ambitious small features for 3rd person shooting in RE6.. i always hated cover system in games like gears of war but RE6 has perfect soft lock cover mechanics where you cna aim and just move up to cover wile holding the aim button and the character transitions very well then your aim control automatically tracks around the edges of the cover and as soon as you let go of the aim button you aren't stuck to the cover anymore and have very good control using it fluidly with regular jittery strafe style gameplay
the second shooting mechanic i find is pretty major and impressive to me is the backwards lunge then aiming wile on your back lets you avoid boss attacks or numerous enemies surprising you and you can either squeeze in last second shots if time is a factor or help an ally wile needing to protect yourself or roll to safety.. even the rolling around feels responsive like a satisfying move from die hard or a Jon Wu action movie
@@D_Vice88 Resident Evil 6 has great controls and terrible level design. If they managed to stick that gameplay into something closer to the Resident Evil 6 world, you’d have an action-adventure masterpiece
@Danifestation
RE6 has the worst cover system of all time. It is absolute trash, just like the rest of the game.
Great video!
What text to speech program do you use for your A.I voiceover?
I use LoserTalkPT
@@underthemayoDon't be so hard on yourself.
Anyone remember the pre-patch train track section in leons campaign where the train would hit you regardless where you were standing on the track
I got stuck on the part where you have to climb the rope
I couch cooped RE 5 a lot with my friends back in the day. And while we all agreed that this isn't a real a RE game we still had a blast with it. We embraced the silliness and the over the top action in the RE universe and just went with it like we were playing Gears Of War or something. Ah the good old couch coop days.
Same me and my friend almost beat it in a day
@@aaaaaaa-so8op Yeah it´s not very long, that´s true. But it´s fun to to replay it with the ranks system and weapons and costumes and other stuff to unlock. It´s not meant to just playing it once.
@@N3v3rm1nd3r true so much replay value of I had it I would play it again tbh
Common fellas, let's start a fundraiser and see him suffer the whole game. Also make a rule that Mayo restarts at each deep exhale of existencial crisis and mind depravity this game offers. Oh the joy
I found value in RE6 in just playing with a friend and goofing around spamming voice lines. It's very cheap now so I personally would recommend it to someone for that purpose though that part in Jakes campagin with the icy slope gave me ptsd for ice levels
At the time, I liked it a lot. It was way better than RE:5. I hated RE:5 because my A.I. partner Sheva would always get herself killed, forcing me to restart the last checkpoint.
My brother and I went through it together like 4 times. Best co-op experience.
RE5 co-op is better, all of the Gears of War games offer a far better co-op experience, even Dead Space 3 is a better option.
Yup
There are two types of Under the Mayo videos
1. Is A well researched and indepth analysis
2. Complaining about a game that he didn't give enough chance
While Resi 6 has it down sides (the controls, inventory and the camera can be messy for sure), the gameplay is quite enjoyable with a lot of various enemy types.
Plus the story is one of the best of the series imo, along with the voice acting. It's also such an interesting thing to see events from at least 2 different perspectives. Jake and Sherry's arc is my favourite of the bunch with a lot of great dialogue.
10:22
Thank you though glad you like the actual deep projects. Though I hope have gone in pretty deep on negative analysis pieces for games I gave dozens of hours to.
And I think these short pieces on other games on a more surface level are fun to do. They're casual, I don't have to take it so serious. And if you disagree you can just laugh it off cause it's more for entertainment than anything else.
@underthemayo Ah okay, I get you.
Your Resi 3 remake video though was a great one.
But if you want some fun, but also informative videos about RE6, I'd recommend u TheGamingBritSh@w's video or the one from Purposeless Rabbith@les (Re6 vs Re7)
RE6 sucks.
"The story was one of the best of the series"...stop the cap ma man ! Cmon u cannot b serious ! 😂😆🤣💀
It's hard to appreciate RE6's revolutionary new control system when you're too busy QTE'ing a jet hitting the ground or jumping off the top of skyscrapers on motorcycles, falling 50 stories, and somehow landing on both wheels totally fine.
I liked re6 very much. I think Capcom should make all re games like re6.
then they'd all suck
8:29 Well, back when the E3 RE5 trailer came out, fans were excited and speculating that the girl in the tube that opens her eyes at the very end was Sherry.
So, many people did want to see her back.
Personally, I would have liked to see her as a scientist, like her parents, and not like yet another generic badass soldier.
This game is amazing imo. The combats are wild, story was amazing, healing system is cool, and everything about is just good especially the mercenaries! 😊
What a timing. I'm replaying RE6 right now 😅
Wait... Ada Wong was born from WHAT? Okay I need a story breakdown now lmao.
I dont care what anyone says... i had a lot of fun playing this game. I loved it. That being said... its not a good "resident evil" game by far. But if you allow yourself to open up to it, its still good entertainment.
Unfortunately, all RE6 campaigns are a weak part of the game because of the mess in terms of stylistics and pace. The "Mercenaries" mode and its complicated version called "No Mercy", as for me, reveal it from the best side, forcing you to use the opportunities in the game to survive and feel like John Wick in a zombie apocalypse.
The Melee Mechanics and Mercenaries were the only pluses
Jake becoming Raiden from MGS at the sequel bait ending with the sombrero. Hilariously bad.
RE6 can be fun, but only now that we have good resident evil games. When it came out it was just sad. To this day i remember playing revelations 2 with a friend and saying: this is the best resident evil we had in years. Thank god for re2 remake and everything after, even 3 remake. Is short but its not even close to the really bad resident evil games.
I literally don’t remember anything about RE6, despite taking ~16 hours to beat, so this oughta be good.
16 hours is very fast considering it has 4 campaigns.
@@Budd631 easy mode
I played through this game, twice, many years apart, once with my brother, and once with my wife. My brother and I had fun laughing and goofing off and made it through quickly. Playing with my wife, she felt like the war-type levels were awful. She preferred the sneaking and slow missions. Her conclusion is that RE: Revelations was just way better.
My conclusion is it was worth knowing about and understanding for greater context, but several parts were painfully bad. Dying and being stuck in a loop.
'I haven't cared about the sory in a Resident Evil game since Wesker came back'
Dude you made it to the _end_ of Code Veronica? Kudos
9:30 Well, Ada is described as an American woman with Chinese descent on her official wikipedia page, so...
She never looked fully asian until the remake of 2. All the art of 2 and 4 have her looking not much different than this and NOW it's different?
@@RexVergstrong I am not sure why you're telling me that and not Mayo...
@@Miyakolover I did, I'm just agreeing with you.
@@RexVergstrong Ah, I see...for some reason I intrepreted your comment like a scolding or something.
You all heard that right? Let's get a kickstarter for 2k. I want to see Mayo suffer like I had to. See he THINKS 2k is enough but I still regret playing this for five.
Ok, so last time I was here, I just made a short comment saying to try this game out with a controller and nothing more. Now I’m gonna explain why I think this is a good game, and why this game deserves to be called a Resident Evil game.
The problem with RE6 is that it never gave you a proper tutorial that explains the mechanics and how they work, or came with a training mode that allowed you to experiment and discover the mechanics yourself. Because once you look into how the mechanics work online and try them out yourself, RE6 becomes an insanely fun action shooter with some depth to its combat, that I’ve never seen put in any other third person shooter (Vanquish comes a little close). And I’m super glad that RE4make brought back some of RE6 mechanics, even giving Leon a handgun that was cut from RE6.
The key to RE6s combat is to manage your stamina and to not stop moving. You can’t over rely on melee because your stamina will run out quick, so you have to mix up shooting and melee attacks. Laying on the ground can get your stamina back faster, you can swap between weapons with the D-pad to cancel animations, and each character actually plays differently from each other. Leon is the all rounder, and is the easiest character to understand, so I recommend starting with him, either in mercenaries or the campaign.
And as for RE6 “not being an RE game”, RE has always been goofy and cheesy, even before RE4 came along. With characters doing quips, facing off against monsters with ridiculous scientific reasons behind their existence, ludicrous puzzles, a guy who’s blood lights on fire and can run on walls (Code Veronica), over the top heroes and villains, and characters surviving crap that would kill a normal human being. Even the RE 3D animated movies support this, with characters doing gun fu and Chris not getting paralyzed after being thrown against a wall. So yea, RE isn’t as scary as people make it out to be. If you want an actual scary survival horror game, play Silent Hill, pretty sure that franchise has better scares than Resident Evil ever has.
3:44
It's like I just...
I just wanna shoot things
It was an era of multiplayer shooting games on Xbox live
Been looking forward to this one. Especially as someone who loves RE6.
Mercenaries is this game's saving grace, since it's the one mode that allows the gameplay to actually work. That's it, really. Mercenaries is pretty much the only mode of the game I revisit every now and then, lol
Im not saying this game is amazing but its not terrible either. Doesnt help that you just dove in head first on Veteran difficulty with no understanding of the gameplay mechanics. These games are designed for new game plus runs on higher difficulties and or brand new playthroughs only when you've already mastered the game for speed running. RE4 Remake itself was jarring on hardcore for a first run. RE6 has a low skill floor, where you can get a basic understanding of what to do in a few hours but has a high skill ceiling where you can run through No Hope difficulty on a fresh save and win on skill alone. Also you have a problem with Ada? Really? Her voice actor, character, and dynamic with Leon is far better here than RE2make and ESPECIALLY RE4make. But its like you sarcastically said yourself "you didn't give it a chance."
This is the only RE game where I don't remember like anything from it. I bought this release day.
I played RE6 and enjoyed it enough despite the issues but it's one of those play once then never touch again kinda games for me personally. Leon campaign was my favorite though I remember.
Thanks for making this clear for me. There’s a sale that’s $12 for 4,5 and 6 and thought hey, why not try these but I think I’ll pass
"Everyone told me to play... Resident Evil 6" I would have told you not to! 🤣🤣 This is the only mainline resident evil (including veronica) that I didn't finish. I just played the demo lol
Cooping this now, I would never play it single but it's a lot of fun with a team.
Lot of good mods too *wink wink*, if you catch my drift.
I tried playing RE6 aswell few days ago after many years and honestly the guns feel so bad in this game. Not to mention most enemies are bullet sponges and barely react to any damage. And the QTE setions are extremely tedious. As if it couldn’t just have been a fun cutscene instead…
There's skills you can equip for a reason that will give you more bullet damage.
"Beyond Horrible"
"Must be seen to be believed"
"Not so bad"
"Underrated titel that is actually a Lot of Fun"
Tbh *All of this and SO much more applies to "John Woo's RE6"* ... Yeah It's Crazy!
I can remember on the realese date on 360 how my AI partner refused to listen to 90% of my commands and got me killed many times because of that. Some few year later I played with a friend in co-op it was okay. When it comes to the story I didn't care about any new none playable characters at all.
You can change the standart controls
If you cant figur that out. Ofc you wont have fun.
Just set it to be like re4 and you will injoy
I’ve played through almost all the RE games, but I’ve tried staring this one multiple times and I can never get through the first 10 minutes.
My biggest problem with this game is that it takes control away from you every 20 seconds.
This game may not have been as good as RE4 but it was fun.
"RE5 was like RE4 without the horror"
So like RE4? The Island section of that game was basically dumb blockbuster city. It's a section RE4 fans don't like talking about much like the Jedi and the story of Darth Plagueis.
I do think RE6 is the most mechanically accomplished RE even if the overall structure and game design is a mess. An RE game without contextual dodging is a game I welcome after all since Capcom has a hard on for contextual dodge commands.
I don't think RE6 is a good or bad game, it's middle of the road then again, on the internet you either love or hate a game since emotion gets you views.
The whole village section of the game has great horror in its ambience, its color, etc.
@@underthemayo
Okay, what about the Island? Everything after Salazar is basically just as dumb as RE5.
@@civilwarfare101the regenerators is the most scary part in the island
@@danielmales123
The one hit kill invisible enemies of RE5 are even more so.
@@civilwarfare101 damn cant remember them been a long time since i played re5 regenerators where very memorable
Yeah. Once I stopped trying to play like a usual RE game I started having fun. At first I was trying to explore and find stuff, but then I realized I was wasting my time. I agree they def screwed up with a lot but so far I’m having fun at least. And I still have a long way to go
My sister and I also played RE5 together, good times, it foreshadowed how not so great the game was because i was playing with my sister
Legit the most FUN RE to play underrated game
I had an absolute blast with this game from start to finish back in the day on the 360. I just justified the writing in my mind as Michael Bay fanfiction and not actually canon.
Basically the whole video - I don't want to play it. 😆
Pretty much.
I think they just told you to play this one to torture you. Some of us enjoy Spicy Mayo I guess.
I played the demo back in the day and I absolutely hated it. I'm never touching this game, ever.
I love this game. It's not gentle camp, like 4, not a nostalgic mess of 1, it's not even an Andersenic hot crap of 5... It's straight up trash, like movie from Studio Trauma. Leon flying on a zombie shark, senator turns into a Dinosaur, cool guy punching da sheit out of BOW after it was established as bulletproof and explosive resistant... It's just a candy shop for me 😂
There IS a FOV slider
I just found it! I'll be clipping that bit out of the video. Thank you.
I liked RE5 and I still never played 6. Hell, I've "owned" 6 for 11 years, someone "loaned" it to me and never wanted it back, and I never even put it in my Xbox.
I really liked the "Once you go black" quick edit.
I see what you did there....
I haven't laughed at a TH-cam Video in years.
Nicely done!
Nothing says survival horror like slamming a zombie on the ground with a flying bulldog!
Not playing as sherry means you miss out on an amazing plot hole. It’s revealed after a helicopter crash where she is impailed with a large chunk of metal that would totally kill any normal person…..that when jake removes it, she has fuckin wolverine like healing factor. Yet in spite of this she STILL NEEDS HEALING ITEMS?????? Fucking what? Oh ya massive chunk of jagged metal imbedded in her, no problem that will barely slow her down. A few little bullets or scratches though and she dies.
The campaign is not meant to be single player experience
Somehow... I never even realized there was a RE6.
Hey Mayo, I recommend you give Zone of the Enders the 2nd Runner a try, you played armored core 6 this year and I would like you to also play another mecha game, this one is focused so much more on the action and has 0 builds, it's a fun linear experience with good combat mechanics to boot. It's a 2003 game originally released for the ps2 by komani, and then they made an HD remaster for the ps3 and 360, and in 2018 they released a ps4, xbox one, and steam version. I'd recommend you to put it in your list as potential games you need to play, when it goes on sale it gets a pretty big discount so I'd recommend it getting on steam major sales, also please please don't use keyboard and mouse, you can't change the controls and the default controls are beyond horrible with janky mouse camera movement, it's one of those games where it's basically a requirement to use a controller for you to enjoy the game, it's quite fun though, I had a blast playing it and knowing how you enjoy your games you should have a pretty fun time with it too, with a few nitpicks as always.
I second this. His depression might get cured if we start recommending him good games
Indie survival horror is the way to go now. I picked up Zombi ( Ubisoft) and found that game way more resident evil than any modern resident evil game...
I just love that 6 has been remastered for ps4 and xbox One, yet they continue to do jack for the original Trilogy
Still one of my favorite third person shooters. I have 300 hours on it making it my second most played RE game. Didn't click with me at first but once I got a hang of the controls it became really fun. Not perfect obviously though I wish it was. Wish they would have improved on the gameplay mechanics with a spin off that isn't revelations 2 or a completely new IP instead of completely abandoning it.
Exactly, the control is overcomplicated, but it gives almost complete control over the character and all possible John Wick with Max Payne movements. Unfortunately, in the main plot, this gameplay simply has nowhere to appear, while in the additional mode "Mercenaries" and "No Mercy" - the gameplay begins to surprise with its capabilities and performance even with a dozen opponents around.
@@Prorock23Rus That's why I like Chris's campaign the most. It has basically no QTE's and while it also suffers from having corridors it is the campaign with the most open spaces where you can actually use the mechanics. Also has the best story as it is mostly standalone.
I hated both RE: Revelations. What did you think of them?
@@TurnerTurnip Raid Mode in Revelations 2 is the best RE arcade mode bar none. The campaign sucks though. Also have 300 hours with Rev2 but it's 95% Raid Mode.
@@juicyyuuji4726 Ok. I never played Raid Mode. I just played the campaign. And it sure did suck. Especially the first one. Rev2 campaign was definitely better.
Chris' campaign is pretty fun IMO. I feel like if Operation Racoon City was what Chris' RE6 campaign was then it would be considered a fun action spinoff and nothing more. The masked enemies are actually kind of fun to fight, and the fights escalate quite a bit toward the end. RE6 has tons of issues, but i do really enjoy that one campaign. Leons is okay, Jake and Sherry is god awful, and Ada's DLC campaign is a true waste of time and money.
The guns feel fine for being as old as the game is. They had so much dlc packaged with this game I have to give them some cresit
Who is everyone? A handful of people?
i like the detail of the inventory, each campaign has their own visuals.
You're playing with a keyboard and mouse instead of a controller, no surprise you had issues with some things.
A lot more than a handful of people.
"The opening hour of Leon's campaign is a massive slog." - You literally took the words out of my mouth. I actually had fun with Chris' and Jake's campaigns, for what they were, but Leon's campaign honestly bored me at times, especially in the beginning sections. I felt like I had to force myself to boot up my 360 and continue playing. I get what they were trying to do with the "horror and anticipation of it" feel, but something about it just didn't land. Admittedly, there were some parts of his campaign I did like (I actually liked the church section), but overall, I can't see myself replaying that particular storyline again anytime soon.
If not for the Coop I never would have finished re5 and re6
I couldn’t get pass the first 10 minutes full of QTEs. You must have the patience of a saint
You should absolutely start playing the Yakuza franchise by starting with Yakuza 0. You will love it so much that you will want to play the 1 2 3 4 5 6 7 and Yakuza Gaiden instantly.
I had 5$ left on my account one day and randomly bought Yakuza 0. It became my favorite franchise ever, even better than God of War, and I bought and finished all the other games in a month. My life was on pause, I could not wait to see what would happen next, I played non stop and when I finished, I instantly knew that, just like for Breaking Bad, I got a taste of the best and would not enjoy other games as my dopamine receptors became desensitised. Once you watch Breaking Bad, everything else, although good or even brilliant, will never come close. Same for Yakuza. You will love it @Under The Mayo, I promise you.
Best third person shooting in games. Tons of tech and depth. Basically a platinum game.
the best review i’ve seen on this game so far is by Nerrel, and now Mayos take is tagged along
Chris's inability to punch water out of his way still makes me laugh)
@@Fedor_Kisliakov hahah absolutely hilarious 😂
It's one of the worst reviews of all time
@@White927 opinions is not facts
@@solid_fire9388 Recognizing RE 5 and 6 as action games and not 4 is not an opinion.