To echo this. Multiple static views are awesome. The over head being the best. I can't watch channels that do hand cams for their tables. Don't want to feel like I'm on a roller coaster looking at models.
Well played boyz. I have 2 question. 1 When exactly do you place your infeltrator models on the board? Since you have to be 9 away from enemy models and deployment zones, things can get dicey rigth away, when your opponent has infeltrators too. So who gets to place theirs first? 2 If both players sit on an objective and both have the same OC, do both score on that point? And wouild that still work for the Necron, for the purpose of keeping the Power Matrix up?
Infiltrators are deployed as normal. They can deploy outside you deployment zone and at least 9" away from the enemy. You might choose to play down your infiltrators early on and force the opponent to deploy around/away from them or deploy them last in an attempt to catch your opponent out.
2 if you both have the same OC then the objective is "contested" and you don't gain your power matrix for that objective/zone if you don't control enough other objectives.
First of all thanks. But in that scenario, there would be 3 in nomans land. One is fully controled by me, one from my opponent and then in the middle both units equal eachothers OC value out. Is contesting it really enough to turn out the matrix? Because i would technically still hold it no`?@@chrischris1315
Craig has the flyer rules all wrong. You have to come in from the board edge within 6" when you come in from reserves. That flyer does not have deep strikes so it cannot deploy anywhere he does have the movement correct but that wouldn't be until the next turn!
Bro there are pros that get the rules wrong, not everyone is the rainman of 40k interactions. And besides it's a game between two friends trying out a new ruleset, I don't think they're gonna lose sleep over it lol @@cullenasaro2229
Aircraft and Fly are two separate keywords. Aircraft do not move when they deploy as it's in your reinforcement phase which is after movement. If the aircraft has Hover; it can deploy turn 1 by losing the aircraft keyword and gaining fly for the entire battle.
I really enjoy the muti view of the table on this stream, you seem to be the only channel doing this and i love it. 👍 Your camera work is amazing!!
exactly, their views are among the best. However, the camera on the dice tray needs to zoom out!! Cant see half the dice sometimes :)
Thank you so much, Glad to hear people are loving our style :)
To echo this. Multiple static views are awesome. The over head being the best. I can't watch channels that do hand cams for their tables. Don't want to feel like I'm on a roller coaster looking at models.
Let’s goooo! I’ve been waiting for some Necron gaming for a while
I always look forward to you guys uploading new bat reps. Thank you and looking forward to the new year!
It's great to see some new armys on the table.
Subbed. Very chill and cool Battle Reports. Looking forward to more.
The fact that the Nightbringer is 255 pts and can handle that much aggro is WILD.
Admech unfortunately dont have aggro anymore. They are basically the target practice army of 10th.
Ya boy was STRESSIN' when his Nightbringer was gettin shot at round 1.
Aircraft follow strategic reserves rules for all purposes. So would come in on board edge and count as having moved. Then moce next turn, right?
Now I see why Nightbringers are so good
36:40 that was a mistake. the technomancer can only heal a model and not bring them back.
AdMech is always nice to see. its such a rare army to see in this meta.
I hate to break it to you but the current meta has nothing to do with why Admech is rare
all wounds the Princepts of the Ruststalkers does is devastating wounds due to have anti inf 3 up AND Dev Wounds. The 3 up count as Crit hits.
Go Bots! The true eternal automaton
Watching this late. I feel bad for Connor and the very recent Necron nerfs but he's lucky he got one last game without them
Technomancer heals wounded models it doesn’t add dead models back.
Correct
5 + feel no pain on cTan
Well played boyz.
I have 2 question.
1 When exactly do you place your infeltrator models on the board? Since you have to be 9 away from enemy models and deployment zones, things can get dicey rigth away, when your opponent has infeltrators too. So who gets to place theirs first?
2 If both players sit on an objective and both have the same OC, do both score on that point? And wouild that still work for the Necron, for the purpose of keeping the Power Matrix up?
Infiltrators are deployed as normal. They can deploy outside you deployment zone and at least 9" away from the enemy. You might choose to play down your infiltrators early on and force the opponent to deploy around/away from them or deploy them last in an attempt to catch your opponent out.
2 if you both have the same OC then the objective is "contested" and you don't gain your power matrix for that objective/zone if you don't control enough other objectives.
First of all thanks. But in that scenario, there would be 3 in nomans land. One is fully controled by me, one from my opponent and then in the middle both units equal eachothers OC value out. Is contesting it really enough to turn out the matrix? Because i would technically still hold it no`?@@chrischris1315
Craig has the flyer rules all wrong. You have to come in from the board edge within 6" when you come in from reserves. That flyer does not have deep strikes so it cannot deploy anywhere he does have the movement correct but that wouldn't be until the next turn!
It’s kinda crazy how channels can get the rules that wrong sometimes. It pretty much ruins the entire game when you just make up rules.
Bro there are pros that get the rules wrong, not everyone is the rainman of 40k interactions. And besides it's a game between two friends trying out a new ruleset, I don't think they're gonna lose sleep over it lol @@cullenasaro2229
I'd say it was an honest mistake.
Aircraft and Fly are two separate keywords. Aircraft do not move when they deploy as it's in your reinforcement phase which is after movement. If the aircraft has Hover; it can deploy turn 1 by losing the aircraft keyword and gaining fly for the entire battle.
Exactly, plus they follow normal reserves rules when being deployed so they cannot come in the enemies deployment zone until turn 3.
Its IG88