This is ALMOST peak engineer gameplay, but that would probably be autocannon/rocket sentry, gatling/machine gun sentry, AT/HMG emplacement, guard dog, and the Armed Supply Pods booster
Nice built! But for the love of god, DONT use artillery mode with the wasp you loose the 200 AP6 damage of each proyectile, the artillery mode it's a glorified granade launcher
Artillery mode is good against overseers surrounded by voteless, but yeah other than that it is ASS, arguably even WORSE than a single grenade launcher round
I like this, would be great with a coordinated team. I so wish HD2 would find more ways to encourage specific roles/classes. I've been messing around with and enjoying a "no strings attached" loadout - Orbital Gatling, Orbital Gas, Eagle 500, and EAT - so you're not bound to anything. Requires a strong primary dependent on the faction
Loadout: Anti tank emplacement, HMG emplacement, 500kg(destroy detector tower) and Airburst Launcher. Vs bots, always go high ground which is the highest ground in the map. This loadout will support you allies 300-400m away
we problably gonna have sieges at helldivers 2 when they add the first capital planet, wich will come with a new big city biome, like in helldivers 1 when the enemy counter-attack sometimes it happens in a capital planet
This might be the wrong place to ask but could you do a remake of the master chief loadout cause we do have some new content and gear to make it work better or more accurate
This is ALMOST peak engineer gameplay, but that would probably be autocannon/rocket sentry, gatling/machine gun sentry, AT/HMG emplacement, guard dog, and the Armed Supply Pods booster
oh, and take a shotgun of course, and maybe a melee secondary to be your 'wrench'?
It does give off that engineer vibe!
Ohh or a crowbar! We have the technology!
Love your thumbnails and videos!
Thanks babe ❤️
Nice built!
But for the love of god, DONT use artillery mode with the wasp
you loose the 200 AP6 damage of each proyectile, the artillery mode it's a glorified granade launcher
Artillery mode is good against overseers surrounded by voteless, but yeah other than that it is ASS, arguably even WORSE than a single grenade launcher round
I really just like the function of it in artillery mode. I do think the barrage is more useful.
I like this, would be great with a coordinated team. I so wish HD2 would find more ways to encourage specific roles/classes.
I've been messing around with and enjoying a "no strings attached" loadout - Orbital Gatling, Orbital Gas, Eagle 500, and EAT - so you're not bound to anything. Requires a strong primary dependent on the faction
I'm a fan of those picks. Haven't taken the EAT in a long time!
Loadout: Anti tank emplacement, HMG emplacement, 500kg(destroy detector tower) and Airburst Launcher. Vs bots, always go high ground which is the highest ground in the map. This loadout will support you allies 300-400m away
urban combat will evolve, they just the first small town map, more will come
we problably gonna have sieges at helldivers 2 when they add the first capital planet, wich will come with a new big city biome, like in helldivers 1 when the enemy counter-attack sometimes it happens in a capital planet
I'm really pumped for what they have planned for this game. Hopefully they keep pushing the limits.
This might be the wrong place to ask but could you do a remake of the master chief loadout cause we do have some new content and gear to make it work better or more accurate
I was thinking about this and adding some flare with mod skins. It's been on my mind.
A seige tank would be so awesome 😂
I feel like we'll get a tank this year.
@@IronNomadGaming either that or an APC