After playing Mira more, I don’t think paralysis really needs a big nerf but I still think you should heal it off by sleeping. Anyway, please subscribe. Trying to get to 1k before the end of the year
@@Jinx-z2g imo the bulk is fine. It’s marginally less bulky than allo but it has tons of status effects that help it play defensively (or alternatively, 1.5 armor)
thank you for the gameplay! i'm still pretty new to the game and moreso to tail attackers, so this gives me a better idea of how to play and how to keep my distance. i wish the mud didn't cover the skin as much as it does tho, lol thank you for the link to your music playlist as well! really handy and considerate of your viewers
diagnosis: strong and even better if the person master the ways of miragaia also as a certified miragaia melter, i gotta say the allo could have had a better performance if he choose balanced tail instead of tail swipe, the extra turn would be very sexy to play more aggressively (and thats how allo beats miragaia) by simply not getting hit by the triple slap and muching your balls while you either wait for the triple slap cooldown to end, or wait for the charged tail to fully charge and do big damage (and by the time its charged, the allo got at least 3 free bites on you) hella swag fights tho and finally a s[mewhat middle class herbivore that can pack a punch and not be busted at the same time, and on release>
Tail attack helps you chip down Mira’s mud armor without getting paralyzed though Plus balanced tail allo makes you free food if you run into a cerato lol so overall it’s just not the best choice. Maybe it could work against Mira but even so, no one runs it
From my POV I have killed a bunch while on Dasp. I didn't have any issue until I ran into one that had Detonate equipped. Overall Mira is very balanced
You played really well tbf, even if miraGAYa is a squish and a new playable. And you were able to help me with my miras build. I wanted to go with detonate and venom hide then wanted to try out toxin. I forgot it's PoT and ofc neither of these things work, so I'll go with the mud hide, reg tail slap and that tail barrage then as I don't feel like the charged tail does anything. IMO, paralysis is fine as is as it is supposed to be a deterrent and is supposed to help mira in fights if you decide to go solo. If it were to be nerfed (it will be, trust, it's PoT), mira would be worse off so again IMO it'd need to be either allos level tanky or it'd need to have it's damaged buffed by a bit. I really don't see other way with mira, we just have to see where it goes when it gets buffed or nerfed. You're free to disagree, I'm happy to talk.
@@Jinx-z2g my gripe with paralysis is that I don’t think it should take that long to heal off while also nerfing speed that much. IMO they should make it so you can sleep it off and nerf the speed reduction a bit. It’s not too bad solo but I already know it’s gonna be a pain in group fights After that, they should just buff detonate so it’s actually worth running, make toxin work (ofc), and miragaia should be fine. If it really does struggle then they could buff tail attack to 40 damage but I don’t think it will.
@@Indoraptoadparalysis is fine as is, sleeping it off will make it like bleed was before. You go, sleep it off, then you go in again until mira is ded. It would be too abusable. But maybe if recovery from it was faster, but if it stopped you in tracks for bit longer. Speed nerf from paralysis is fine as is, trust. You're even then still faster than the mira. Mira is still way too squishy for its size, it really should be as tanky as an allo. Or at least increase its damage output to make it on par with allo and the super annoying op sucho and unlink its cooldowns or lower them. And make detonate actually do large amount of damage depending on how much venom, para or toxins it stacked up. Otherwise? Im not playing mira, anything melts it.
@@Jinx-z2g thought about it more and the speed nerf can stay but I really think you should be able to heal it off. Miragaia is speedy so it’s not like any 3 slot can heal it off mid fight (especially when they’re already slower) but 5 minutes of unhealable paralysis is crazy annoying when the fight is already over
@@Indoraptoadthis tho. Also even with the changes currently some status affects take forever to heal even if sleeping, I think poison from metri takes a minute at least while sleeping depending on how much of it you have on you.
Go with the left sense...i think it calls envenoment but wit 20 percent more spike damage sub species. U lost just 5 percent raw damage but u won 25 percent toxic damage if u go with tixic barbs. Thats my best setup🎉😊
@@Highteczero spike damage doesn’t make you do more damage, it increases your reflect amount Overall envenomation kinda sucks lol. It’s not worth losing that much damage when your damage already isn’t the best
Where those fights all one dude? They should have had 0 issue destroying mira as sucho or allo like in seconds... hell even dasp shouldnt seriously struggle. My take on mira rn. struggles to kill anything near its cw with the mud buff but without your just dead, but in a group? Your a damn monster 💀
Honestly Despite having killed a bunch of miras as dasp, i cant really say that its bad A gokd portion of the abilities it has make up for the shortcomings in certain areas of its stats, and during my fights I can still struggle a little to deal with one due to their tools they have
I should mention that I don't use heavy bite in such fights I perfer using piercing bite + normal bite combo Even perfer using balanced tail because the extra turn speed helps achieve some certain strategies outside of fighting miras, and of course has actually helped me dodge miras attacks a bit more easily so I can slap them with a good ol bite or pierce
@@articdialationcold3913 I’m running the regen sub here (I use it on officials) but it’s probably the worst sub (I just like how it looks lol) On officials I’d recommend spike damage. Stam regen is be nice too but I think spike damage is better
@articdialationcold3913 I'm not indo but with Miras playstyle stamina recovery is the best especially when it has such a high stamina recovery on base (0.8) and relies on stamina. I'm yet to see what the reflect sub does but if I were to guess it increases reflect status like toxin, paralysis, and venom
I understand they made it squishy and weak because of all the new effects kinda balance it out but it just made it a bit to weak unless your like super good at it and if that wasn't bad enough you and others are asking for it to be nerfed
@@AKayani559 I’m only asking for paralysis to be nerfed (preferably to be easier to heal off) After the paralysis nerf, IMO they should buff detonate to be actually useful and ofc fix toxin. If it still, struggles then the basic tail attack could use a minor buff but it should be fine
@@flippzy690 yeah I mean we recorded this the day after release. Idk how to play it and they don’t know how to fight it lol But everyone’s uploading miragaia videos so I have to, too, because no free will
@Indoraptoad I mean I got on it 3 hours ago for the 1st time and noticed instantly some of it's weaknesses like 1. Its back legs are easy to body shot 2. charged tail is easy to brute force when it starts because if its set off early it stays on animation for a bit or you can tail against 3. brute force Mira after its long cooldowns or just bite it's legs once 4. Charge at detonate when it's setting off and then dodge it ▪︎ The main thing to watch out for against Mira is the cycling because it has 0.88 stamina recovery and 1.0 drain kinda like you did ▪︎ My dislikes about Mira is basic tail damage and cooldown, paralysis, and how many times it takes to apply full mud and how high the mud armor buff is
@Sr_V2 same, did you test it as Mira vs somebody good tho? Because that's how I learned its weaknesses. A decent random dasp fr left my Mira 2 Tap and that's was on NE earlier
Neat thing I found. You can coat yourself in mud and then swap off to another hide and keep benefits of mud armor. Pair it with caked on and you have a mira with toxin/venom and armor that doesn't wash off in rain or when swimming
After playing Mira more, I don’t think paralysis really needs a big nerf but I still think you should heal it off by sleeping.
Anyway, please subscribe. Trying to get to 1k before the end of the year
Yeah btw mira is way too squishy for its size and especially it shouldnt be that squisshh with 4k cw and 600hp....
@@Jinx-z2g imo the bulk is fine. It’s marginally less bulky than allo but it has tons of status effects that help it play defensively (or alternatively, 1.5 armor)
@@Indoraptoadits eh. Cant win 1v2s with even ceras
@@Jinx-z2g neither can allo tbf if the ceras are good
I don't agree on the paralise part it's not really that strong I don't understand why you and others want it nerfed if it's already pretty weak
Good stuff! Mira is really strong - even moreso when toxin works properly!
video sent 36 minutes ago vs 12 hours ago comment u gotta be a time traveler
Indo is actually from the future. He just doesnt wanna admit
for me it says posted 1 hr ago and he commented 14 hrs ago uh
thank you for the gameplay! i'm still pretty new to the game and moreso to tail attackers, so this gives me a better idea of how to play and how to keep my distance. i wish the mud didn't cover the skin as much as it does tho, lol
thank you for the link to your music playlist as well! really handy and considerate of your viewers
diagnosis: strong and even better if the person master the ways of miragaia
also as a certified miragaia melter, i gotta say the allo could have had a better performance if he choose balanced tail instead of tail swipe, the extra turn would be very sexy to play more aggressively (and thats how allo beats miragaia) by simply not getting hit by the triple slap and muching your balls while you either wait for the triple slap cooldown to end, or wait for the charged tail to fully charge and do big damage (and by the time its charged, the allo got at least 3 free bites on you)
hella swag fights tho and finally a s[mewhat middle class herbivore that can pack a punch and not be busted at the same time, and on release>
Tail attack helps you chip down Mira’s mud armor without getting paralyzed though
Plus balanced tail allo makes you free food if you run into a cerato lol so overall it’s just not the best choice. Maybe it could work against Mira but even so, no one runs it
From my POV I have killed a bunch while on Dasp. I didn't have any issue until I ran into one that had Detonate equipped. Overall Mira is very balanced
@@gingemaximus5301 miragaia was balanced super well, especially for a new release. Props to the QA team
Bruh why are you so good at PvP? Actually wild
We’re getting teamed on with this one🗣️🤚
Subscribed to the goat
Give some time I’m sure Miragaia will be buffed and nerfed to some capacity lol good vid! 🔥💯
You played really well tbf, even if miraGAYa is a squish and a new playable. And you were able to help me with my miras build. I wanted to go with detonate and venom hide then wanted to try out toxin. I forgot it's PoT and ofc neither of these things work, so I'll go with the mud hide, reg tail slap and that tail barrage then as I don't feel like the charged tail does anything. IMO, paralysis is fine as is as it is supposed to be a deterrent and is supposed to help mira in fights if you decide to go solo. If it were to be nerfed (it will be, trust, it's PoT), mira would be worse off so again IMO it'd need to be either allos level tanky or it'd need to have it's damaged buffed by a bit. I really don't see other way with mira, we just have to see where it goes when it gets buffed or nerfed.
You're free to disagree, I'm happy to talk.
@@Jinx-z2g my gripe with paralysis is that I don’t think it should take that long to heal off while also nerfing speed that much. IMO they should make it so you can sleep it off and nerf the speed reduction a bit. It’s not too bad solo but I already know it’s gonna be a pain in group fights
After that, they should just buff detonate so it’s actually worth running, make toxin work (ofc), and miragaia should be fine. If it really does struggle then they could buff tail attack to 40 damage but I don’t think it will.
@@Indoraptoadparalysis is fine as is, sleeping it off will make it like bleed was before. You go, sleep it off, then you go in again until mira is ded. It would be too abusable. But maybe if recovery from it was faster, but if it stopped you in tracks for bit longer. Speed nerf from paralysis is fine as is, trust. You're even then still faster than the mira.
Mira is still way too squishy for its size, it really should be as tanky as an allo. Or at least increase its damage output to make it on par with allo and the super annoying op sucho and unlink its cooldowns or lower them. And make detonate actually do large amount of damage depending on how much venom, para or toxins it stacked up. Otherwise? Im not playing mira, anything melts it.
@@Jinx-z2g thought about it more and the speed nerf can stay but I really think you should be able to heal it off. Miragaia is speedy so it’s not like any 3 slot can heal it off mid fight (especially when they’re already slower) but 5 minutes of unhealable paralysis is crazy annoying when the fight is already over
@@Indoraptoadthis tho. Also even with the changes currently some status affects take forever to heal even if sleeping, I think poison from metri takes a minute at least while sleeping depending on how much of it you have on you.
Go with the left sense...i think it calls envenoment but wit 20 percent more spike damage sub species. U lost just 5 percent raw damage but u won 25 percent toxic damage if u go with tixic barbs. Thats my best setup🎉😊
@@Highteczero spike damage doesn’t make you do more damage, it increases your reflect amount
Overall envenomation kinda sucks lol. It’s not worth losing that much damage when your damage already isn’t the best
@@Indoraptoad ok, thx
I WILL PROVIDE FEEDBACK ONCE I'M HOME!!! 🗣️🗣️🔥🔥🔥
Where those fights all one dude? They should have had 0 issue destroying mira as sucho or allo like in seconds... hell even dasp shouldnt seriously struggle.
My take on mira rn. struggles to kill anything near its cw with the mud buff but without your just dead, but in a group? Your a damn monster 💀
Yeah, you can tell that was the same person because of chat and playstyle on the theropods
Honestly
Despite having killed a bunch of miras as dasp, i cant really say that its bad
A gokd portion of the abilities it has make up for the shortcomings in certain areas of its stats, and during my fights
I can still struggle a little to deal with one due to their tools they have
I should mention that I don't use heavy bite in such fights
I perfer using piercing bite + normal bite combo
Even perfer using balanced tail because the extra turn speed helps achieve some certain strategies outside of fighting miras, and of course has actually helped me dodge miras attacks a bit more easily so I can slap them with a good ol bite or pierce
Sucho is crazy, he didn't use his claws and that's the best thing
@@FellSansArm claw barrage would get you paralyzed by the time you reach a full stack
What sub are you using in this video and what sub would you recommend for officials?
@@articdialationcold3913 I’m running the regen sub here (I use it on officials) but it’s probably the worst sub (I just like how it looks lol)
On officials I’d recommend spike damage. Stam regen is be nice too but I think spike damage is better
@Indoraptoad on thanks bro i appreciate the feedback, and hella good looks on the videos. Alio and pachy are fun again, finally
@articdialationcold3913 I'm not indo but with Miras playstyle stamina recovery is the best especially when it has such a high stamina recovery on base (0.8) and relies on stamina. I'm yet to see what the reflect sub does but if I were to guess it increases reflect status like toxin, paralysis, and venom
@@flippzy690 if reflect buffs paralysis then I’d say it’s better. If not, stam regen would be the way to go
@Indoraptoad yeah, but rn I'd go with the safe bet tho. Look at all the other reflect subspecies. They're all bad
I understand they made it squishy and weak because of all the new effects kinda balance it out but it just made it a bit to weak unless your like super good at it and if that wasn't bad enough you and others are asking for it to be nerfed
@@AKayani559 I’m only asking for paralysis to be nerfed (preferably to be easier to heal off)
After the paralysis nerf, IMO they should buff detonate to be actually useful and ofc fix toxin. If it still, struggles then the basic tail attack could use a minor buff but it should be fine
You shouldn't use charge tail if your not using the other 2 sences also I agree lash is fun
Nicely done, but that other player needs a lot more experience on how to fight Mira
@@flippzy690 yeah I mean we recorded this the day after release. Idk how to play it and they don’t know how to fight it lol
But everyone’s uploading miragaia videos so I have to, too, because no free will
@Indoraptoad I mean I got on it 3 hours ago for the 1st time and noticed instantly some of it's weaknesses like
1. Its back legs are easy to body shot
2. charged tail is easy to brute force when it starts because if its set off early it stays on animation for a bit or you can tail against
3. brute force Mira after its long cooldowns or just bite it's legs once
4. Charge at detonate when it's setting off and then dodge it
▪︎ The main thing to watch out for against Mira is the cycling because it has 0.88 stamina recovery and 1.0 drain kinda like you did
▪︎ My dislikes about Mira is basic tail damage and cooldown, paralysis, and how many times it takes to apply full mud and how high the mud armor buff is
My Guy I played 8 hours straight Mira, I had barely played VS Mira😭
@Sr_V2 same, did you test it as Mira vs somebody good tho? Because that's how I learned its weaknesses. A decent random dasp fr left my Mira 2 Tap and that's was on NE earlier
@@flippzy690 Normally what I did on Ne earlier that day was brute force
I tried tail chipping thats why fights were rather long
content 🍞🦢
13:26 XD
Neat thing I found. You can coat yourself in mud and then swap off to another hide and keep benefits of mud armor. Pair it with caked on and you have a mira with toxin/venom and armor that doesn't wash off in rain or when swimming
@@capybro4422 I’ve tested it in singleplayer and you don’t get the 1.5 armor when you switch off mud hide, even if you’re covered in mud
@@Indoraptoad interesting
That's a bad player