Fun fact: If you have Fallout 2 on a newer PC with higher icon resolution support, Tim's face will be the Fallout 2 desktop icon because BIS didn't think anyone would be able to render the larger icon sizes so they put his face in those places.
Austin I can answer your red light color thing under water. So red pigments become a natural camouflage underwater because the portion of the spectrum is lost, so a lot of deep see organisms actually naturally evolved to be reddish in color because they blend in with everything else since nothing can see that color. And a lot of fish don’t have eyes that can even see red. Fun fact, there is a deep sea fish(I believe it’s called a dragon fish) that can see red and it has a light producing organ under its eyes that emits red light. That red light highlights fish in the dark with red pigment like a beacon and the fish is able to easily see its prey. And since most other deep sea fish can’t see red, it essentially has an invisible flashlight that only it can see.
I couldn't help but draw parallels to traits when Tim was describing his colour blindness and how his vision at night is pretty good. Full Spectrum Colour Blind Trait: - You are colour blind, the world is only visible in greyscale + You have +2 Perception at Night
I think Austin's one sentence review of the Fallout show is 100% on the money. Having a show where its in the universe but allows for a unique story to come out is the best way to do these adaptations.
Honestly, I'd say the Halo show was showed that it's the ONLY way some of them can be done. The scale of the mainline Halo story and games is just too big to pull off on a TV budget. But a smaller story that was done in Cannon with the attention to detail that Fallout had? Well that could have been really dang good.
@@alexlyster3459 I'd disagree that the mainline Halo story is too big to pull off in a TV show, plenty of TV shows have had far bigger scale than the Halo story. The problem was that they barely even tried to adapt the story or utilize any of the stuff from the games except in cheap visual fanservice. Like, that's not the only way to go, they could've adapted the games' stories pretty closely because they're pretty much already doing the whole cinematic storytelling thing. Obviously couldn't be the same but would've been a ton better than Master Chief having sex with a prisoner of war for some reason lmaaoo
@ltbq I literally can't think of a single TV show that actually unfolds at a larger scale than Halo. Foundation maybe does, but again, there's actually not really all that many large scale battles in that either. Halo is 30 years of war, with fighting taking place across continents on hundreds of worlds. Millions if not billions of soldiers. Dozens of world's glassed. To truely do it justice the budget would be unviable. I suppose the story of CE specifically is smaller scope, but even then its mostly fighting, and TV shows can't do that. Certainly not against alien CGI enemies that much.
@@alexlyster3459You're rationalising your view in a way that seems disingenuous. HALO doesn't show all of that detail you mentioned in the one go (game or otherwise). You talk as If every inch of the HALO franchise was on that scale and It wasn't 🤷♂️. Having a huge world you can set your story in doesn't mean you need to go to an extreme of showing EVERY single pov from every planet. You can have it set in that world/universe and have a scale that suits the story you're trying to tell. I'll also say that I'm not sure what shows you've watched but the idea that there aren't shows which show a greater scale just isn't true, they done it with Babylon 5, Firefly done well. It's entirely possible IF you have the right people making it and a story that needs it. I don't mind if you prefer the smaller scale of something but it's gaslighting people to say it's the ONLY way to do it and that bigger scale has never been done or couldn't be done. Again, smaller or bigger scale can work depending on what the people making it are going for. In this day and age with the tech we have it's never been easier to create larger worlds (visually) on streaming shows, so I'm not sure where you're getting the idea that it's something modern TV shows could never do.
I’ve been revisiting the very first Fallout game since the release of the show and after watching lots of Tim’s videos, and it’s genuinely aged like wine. Just an incredible all-around experience. So fresh and innovative and ahead of its time. Tim’s brilliance is all over it. Can’t thank him enough for all the good memories.
@@ChriusBut the Overseer didn't look at that and say, "Oops, typo" - he insisted that her name was what it said on the paper. They don't question their assumptions.
People who currently write TV shows based on video games should watch this video. There is often discussion online on what these shows get wrong, but this discussion is all about what they got right, and why. Make sure you take some notes, because that applies to many other game adaptations.
This is my first time checking out the podcast, and I love how bright you both are. Much as I'm interested in game design, you could be discussing literally anything and I'd be fascinated. Thank you for putting this on, and I'll definitely keep watching - - and thank you for showing up, Tim! My wife has been losing their vision, and vision accessibility in video games is becoming a big deal for us, and it was great to hear your experience in development with visual impairments. We never actually played The Outer Worlds, but we will!
I'm pretty sure he meant that here purely from a color palette standpoint. If you watch his video on colorblindness, he talks about games like Skyrim being really cool to look at for him while perhaps non colorblind people might complain about the lack of color in them.
@ciaacho1 cool. Btw, I dont have colorblindness and find Skyrim super beautiful to look at. Color is often overused by games but Skyrim just nails it. (Btw, indeed there is a video by Tim @CainOnGames on RPG masterpieces where he praises Skyrim for its exploration and diverse vistas)
Asking about how the nuka-cola machines get filled, along with all the other food, is one of my favorite unanswered mysteries in fallout. They kinda answered it in new vegas with sasparilla still being delivered by the robots at the factory, but still a fun mystery i hope never gets fully explained away.
For folks wondering why the HSV method works for making visuals accessible - the "V" is the highest value of RGB, and effectively becomes a measure of brightness - the actual color (hue) doesn't matter. So even if something is grayscale, you can perceive the differences.
I'd love to see a play through of Alanah and Tim Cain, playing the original Fallout for a bit. Tim's channel is impressive with passion for the game industry, and Alanah shares that in her writing and channel. Thanks everyone involved for this awesome Play, Watch, Listen special!
Tim explains something VERY important about lore concepts. The Fallout post-apocalyptic Universe is a disperate lore source, varying narratives and interpretations vying with each other. Many motives at play to present one interpretation over another. This is not an "overarching" narrative like we would find with something like the Tolkien Legendarium or even GRRM or Lucas. Basically, we learn as we go and canon is only canon when confirmed by later events.
Also many of the games in the franchise introduced some questionable things to the lore, starting all the way back with Fallout 2, which gets way too silly at times. And I was pleasantly surprised pretty much none of them were present in this season. I thought the show showcased the best that this universe had to offer, while leaving a lot of the sillier stuff at the door. I wouldn't want them to make things like synths a major plot point of a future season for example, as I never vibed well with them being a thing in this retro-post-apocalyptic nightmare fun house. Or F2's infamous talking deathclaws. You can tell the creators were very deliberate in what they showed and what they didn't. Whether it was for budget reasons or fully intentional.
When i was talking about Fallout lore and saying that everything we know depends most of the time on just a few details told by one guy and you don't even know if he was lying or talking out of his ass i got often insulted. For example there was the Jet problem with Fallout 3 and 4, some lore priest was saying that it was Myron in New Reno that invented jet and i told him "That's what he told you, do you trust that shady guy, maybe he just found the recipe and used local ingredients". Of course the lore guy went mad after me for daring doubting about some established lore bible!! And in Fallout it's the same for everything, we know so little form unreliable sources and each player make his own choices and then create his own lore.
The problem with Tim’s opinion on this is he treats lore between things that aren’t connected as somehow being the same. Go watch his video on lore drift. His comparison was book Conan and movie Conan or Book Dune and Movie Dune. The problem is those things were adaptations, not connected lore wise as a continuation. Avellone actually agreed with Tim on Lore, but Avellone also has a better grasp on the problem and said the show’s lore is a complete mess. Because ultimately the problem is internal logic. It doesn’t matter that lore drift happens. It matters that the lore drift makes sense in an ontological or directly obvious way. And the more you ignore or break away from that, the more you establish the idea that world you’re you’re crafting is meaningless because anything goes in it.
@@ciaacho1Ehhhh, the worst Fallout 2 did was Ghosts in the temple (Tim’s idea, one he regrets) and references, which he also doesn’t like. This show is actually less consistent than Fallout 3 and 4, down there with 76 in fact.
@@kukipettyes. You have no reason not to trust him. There is no mention or appearance of jet until he came along. Fallout 3 can just handwave it with being something like 90 years later, but Fallout 4 just implies its prewar, meaning you now have to either accept it was always a thing but just never showed up in Fallout 1 or Fallout 2 until one guy reinvented it….except how would that be possible if it’s all over the place in 76. This is what internal logic is. If you are the type of person who thinks “history is told by the victors”, then you need to ask yourself “then how come we are able to know when they’re lying or embellishing things? How are we able to figure out proto languages? How are we able to literally learn anything is correct/incorrect”
I sat on a couch next to someone who'd never played Fallout, & I periodically tried to explain the odd thing that I thought would have been difficult to digest. I kept getting told "yes, I know". I believe the writers did a good job of building the foreign concepts up for people new to the franchise.
@@hengineer Um, yes? My point was that the show did a good job of translating the game lore to screen for those unfamiliar with it, not that I got nerdy about it and explained the odd thing, but ok :)
Back-to-back absolute banger episodes. I picked up the original two Fallouts on GOG when they got re-listed, and now that I have a Steamdeck coming in - I think I'm gonna play them after watching this. It was really great seeing Tim's perspective on the show. Would almost love to see him do a show/podcast for the 2nd season of just seeing where he thinks they're gonna take the story, any Easter eggs, history on characters/places/stories/etc.
I appreciated the second half a bit more because Tim didn't get to talk much in the first half but thank you for setting this up! Hoping to see another one!
Let me first of all tell you guys that I LOVE YOU ! Alanah and Austin for making this wonderfull interview ! Mr. Tim Cain is one of my heroes , i respect him , i love him , i considered him as one of my family member , he is soo special to me :) . Thanks again for this wonderfull video . My english or maybe in any other language i quite don't know how am i going to express my emotion to this video , but just would like to say thank you again :) . I wish all 3 of you on this video and all the Fallout fans around the world that , i hope they live happly ever after and also their families live happily live after . Also i think that , this Fallout universe which uncle Tim Cain and also those other wonderfull people helped him to create it's core story , is soo huge and it's easy to expendable that, this tv series budget might not be enough to give every detail :) But soo far i really loved the tv series , and i loved that uncle Tim Cain and you people like the tv series soo far :) This would be probably one of my comments that have soo many thank you 's and smiley faces in it :D soo thank you again :)
I am visually impaired with Macular Dystrophy. There are so many games I can't play and can only go by audio cues and muscle memory. Thank you Tim for your consideration in Outer Worlds and understanding those options. Great episode! Also, I grew up playing Interplay and X-com and Fallout were so of my favourites.
Love Tim Cain. One of my 2 fav game dev Tims (along w/ Schafer) - legends both. I'm a Fallout fan - love the classic stuff, love the new stuff (76 not so much), got the artbooks and I loved the show. Had a few nit picky things like Tim said but nothing deal-breaking and lots of stuff to look forward to in S2 (and beyond?). On the Shady Sands bit - the unreliable narrators/uncertain history is such a good point. Could be the news got misheard/transformed on its way into the Vault, could be the leaders have an agenda (wouldn't be the first time). I hope they don't feel forced into clearing it up in S2. If they already planned to then fine but they were confident enough to leave things out in S1, I hope they stay that way in S2.
Honestly, the only way it would make sense would be if Moldaver were revealed to be a mere cult leader with no ties to the NCR, and she has merely brainwashed/gaslit the refugees in Vault 4 into believing that it is gone. The "Shady Sands Public Library" could just as easily be the LA public library that the Followers of the Apocalypse used as their base. The rest of the settlements that the NCR has under their flag, including the real Shady Sands some 200 miles away, are still doing fairly well. For whatever reason, the NCR has evacuated the Boneyard and not reclaimed it.
This is such an amazing crossover. I love Tim Cain's work and videos. Regarding the show, my girlfriend who has never played Fallout nor seen me play said the show was like "A really weird Rick and Morty episode". She said she liked it, though!
There's a super mutant in the episode wilzig escapes the enclave. You see the bog green hand on the gurney. Like the deathclaw, it's a hint at what might come. Love the show, love the games! Thank you Tim Cain and thsnk you Alanah and Austin for this episode.
Harold was rooted in the ground outside of DC at the time of the show and depending on the player's actions could be dead. So having Harold in the show would have opened up a huge can or worms.
Yeah I killed him on my first playthrough. I do want to see Marcus in the show though. Hopefully his super mutants are doing well and the nightkin getting the cure is canon. Jacobstown was a nice settlement.
i dont know the interviewers, but it was a fun watch - the chemistry was great, good questions, interesting conversations about red color being invisible deep in the ocean - gonna pull this fact out in some conversation one day haha...probably my favourite tim cain interview - subscribed, good job
What a perfect crossover episode! Appreciate what Tim and PWL both bring to the table in terms of industry insights, so it's great to see him as a guest here.
Austin made a fantastic point at 15:08 and I totally agree. I have played the crap out of both franchises. While I think I like the Last of Us S1 show more than Fallout S1... I still think I would prefer a Fallout S2 over a TLOU S2. Specifically because of the creative freedom of the story. I already know the major plot points of TLOU S2, unless they decide to change them in major ways.
finally watched this! I'm the person who commented on Tim's channel about the actor who played the water purifier scene. this was my comment: "hi Tim! I asked Michael Abbott Jr., the actor who played the sand purifier diaper guy, if he was familiar with the original game. his answer was: 'To this day I’ve never played any of the #FALLOUT games or seen any of the animation. The physicality was based solely on what I thought someone living under those conditions might look like and luckily Jonah & Graham were into it. The cloth diaper on the other hand-THEIR idea;-)' " I'm not making up anything (all the interaction is up on twitter) and it's fine that Tim got the facts mixed up. I just wanted to make things straight, in case anyone references this observation.
also, I'm fine with being misquoted about the comment, but I just wanted to elevate Michael Abbott Jr.'s acting. I have no personal connection with him, I was just being curious about his work.
Great things will always find a way to surface sooner or later. Fallout is one such example. We wanted either a show or a movie for years, now we have it.
Love this collab! This makes me so happy. I was one of the people initially confused and concerned by the timeline thing. I actually also didn't right away know why it felt off because I didn't have a firm grip on the timeline. I assumed that regardless they meant for Shady Sands nuking after the period of New Vegas and maybe they fudged it or something. I dunno. But it's been thoroughly covered to my satisfaction, between Tim and they showrunners. Yet I never felt the need to attack anyone for my criticisms of it. I enjoy the franchise but it's not mine. I don't own it. I think a lot of people are too emotionally invested and not able to hold a complicated or nuanced opinion. They feel invalidated personally by different opinions. It's okay to agree to disagree. You can like things about shows that overall aren't for you and you can have criticisms about things you love. That's okay and it's okay for other people to engage with and enjoy things differently than you.
What I think was very neat, if its the case, is that the writers wrote such great characters by possibly using RPG traits. It seems like we get such half baked characters in films these days. And these were refreshingly grounded with strengths and weaknesses that correlate to in game skills and perks.
Just my 2 cents on the reason for colour in deep sea flora/fauna (I'm not an expert on anything): As you mentioned, Austin, it's to do with the physics of light and what wavelengths are absorbed/refracted/reflected. What determines the colour of a surface (of anything) is the chemical makeup of the surface the light hits and what light is reflected back for our eyes to see. As light hits a surface, some of it is absorbed by the atoms/molecules on that surface and anything not absorbed either is reflected or passes through the surface. Some life has evolved to use colour signals, but in environments where it has no use, colour will not have a evolutionary advantage or disadvantage to drive natural selection but lifeforms will still potentially change colour as they evolve due to other drivers.
it is crazy to hear about Black Isle fallout fans still now. I was angry way back when because "Fallout is not Daggerfall. I love them both but let each thing be their own thing" but 20 years is a long time to hold a grudge
I do hope they level up the retro-futurism in the flashbacks for season 2 because along with the cars, it was lacking a bit but other than that, I loved the show!
I've never played FO1 or 2, and only part of 3, but this conversation inspired me to want to, and whaddya know, they're free on Epic Games this week, how's that for serendipity. Can't wait to check them, and the show, out! Also, Tim's channel looks great, I love how the "Videos" tab is like 100 identical thumbnails of him looking super happy just in different t shirts haha
Really interesting insight to UI colorblind stuff, perfect way to do it. As for things like stimpacks and how they work, it was far better it was just a 'thing' rather than doing a startrek and stopping all forward momentum by explaining what it is and how it works. I far prefer the Star Wars method of just showing and making the audience just accept it. Its so wonderful to be a fan of a property and having it accepted with near universal acclaim rather than having to hide ones fanboy feelings else be mocked for it.
I really liked how so much of the show felt like side quests :D but not in annoying way. That just had the flavor of the game. Yet the main story/quest still had a really good payoff and felt serious and meaningful. Re Stimpacks et al, I think they did plenty of show not tell so anyone would get the gist. A wounded guy demanding a stimpack. It's obviously first aid of some sort. Later on you get to see one and it has miraculous healing properties. Anyway, lots of good choices overall and room to grow.
The biggest mistake with the fallout tv show was Todd calling it canon..all the lore inconsistencies and retcons could be ignored if the show was a seperate continuity.
as a little reminder, that while Lord of the Rings movies are considered the best adaptation today, back then in the early 2000's when they came out, there absolutely were people who didn't love that 'creative liberties' taken with certain characters, such as Liv Tyler's Arwen having replaced a male character in the story, and was intended to do the same near the end of the second movie. Fans are often so concerned about the most arbitrary pedantry that they absolutely ruin it for themselves. Some productions can be and sometimes are absolute abortions of the originals, such as Disney's Star Wars movies (the shows are actually good, people just hate them because they're made by Disney.) As far as Maximus, he very likely is not only Low Intelligence, but also Idiot Savant perk.
When I saw it in the theater, my biggest issue with The Two Towers movie was how little of the Two Towers book was actually in it and had story threads that weren't in the book at all, or were changed a lot.
I love all this talk about color perception. I have a friend with color blindness and I get lost in talks with him. I liked when the trailer for DS2 came out, and people were like, "Why is it grey?". I was like, it's obvious it's because they are under the tar, but I didn't think about that happening in deep water as well. It makes so much sense when you reason it out.
There was a wanted poster with a super mutant on it at the governmint place the ghoul gets taken to. The enclave place showed a body which looked to be a super mutant. People missed these things and then complain that the show doesn't have them. But they weren't paying attention.
also the show creators said they had to leave some things for season 2. also it wouldn't surprise me if they focused the budget on time in areas they COULD focus on, I bet the budget will be crazier for season 2 given the reception.
I hope you can get Tm back again to talk about Troika, Arcanum, Vampire: The Masquerade - Bloodlines, and Outer Worlds. As for the Fallout show, the one big lore issue I had is that they moved Shady Sands. In the games, Shady Sands was around the Yosemite or Death Valley area. The show moved it to Los Angeles, which was supposed to be another big settlement, the Boneyard.
That, and the Brotherhood ex machinas their way into being in the best state they've ever been. They go from 10 years prior in NV where they're in absolute shambles (and with the House ending _probably_ being cannon they just lost another chapter), to being #1 power in the continent. Bethesda's Brotherhood always seems to be able to pull something out of a hat to become successful.
I think Moldaver makes more sense as a cult leader and not someone who represents the NCR in any official capacity. It could easily explain the bogus timeline on the chalkboard. Also, if the "Shady Sands Public Library" is actually the LA library that serves as the HQ for the Followers of the Apocalypse, that would make a hell of a lot more sense, too. Shady Sands on the Fallout map is actually located around Lone Pine (or possibly Bishop), which is about 200 miles away from Los Angeles. That's not a minor issue, either. If Shady Sands was located near LA, why wasn't it discovered by the Master? Why weren't any of these vaults with very obvious entrances that led directly to the surface?
45:32 Bethesda created new FEV sources for their games on the East Coast. The show is set in the West and doesn't seem to have added any new sources. There are Super Mutants in New Vegas, some of which were probably killed by the Courier. It makes sense that there'd be fewer by the time of the show. There is one Super Mutant under a sheet in the show.
Some people want things to be 100% the same so they don't like it. I never had high expectations and knew the show would have its own things. The thing it did was make a good story with interesting characters and that's what matters the most. Rather than copying the game 100% word for word. Not everything is perfect but you don't need to be perfect to be good.
After Tim linked Alanah in his review for the Fallout show, I was very much hoping he would show up on this podcast. Glad it actually happened
Would be cool to see him on EFAP but as tim said himself he doesnt have a focus on writing as other people
Fun fact: If you have Fallout 2 on a newer PC with higher icon resolution support, Tim's face will be the Fallout 2 desktop icon because BIS didn't think anyone would be able to render the larger icon sizes so they put his face in those places.
For me Fallout 2 has the nuclear icon, but Fallout 1in2 has Tim's face.
XD
Thats tims face? i kept seeing a face when alt tabbing and had no idea
Finally I understand why some fallout 2 mods on my desktop are just a face 😂
The hell, i thought it was a joke from the place i downloaded
Austin I can answer your red light color thing under water. So red pigments become a natural camouflage underwater because the portion of the spectrum is lost, so a lot of deep see organisms actually naturally evolved to be reddish in color because they blend in with everything else since nothing can see that color. And a lot of fish don’t have eyes that can even see red.
Fun fact, there is a deep sea fish(I believe it’s called a dragon fish) that can see red and it has a light producing organ under its eyes that emits red light. That red light highlights fish in the dark with red pigment like a beacon and the fish is able to easily see its prey. And since most other deep sea fish can’t see red, it essentially has an invisible flashlight that only it can see.
Is it call a "trollfish" - it should be!
I couldn't help but draw parallels to traits when Tim was describing his colour blindness and how his vision at night is pretty good.
Full Spectrum Colour Blind Trait:
- You are colour blind, the world is only visible in greyscale
+ You have +2 Perception at Night
I think Austin's one sentence review of the Fallout show is 100% on the money. Having a show where its in the universe but allows for a unique story to come out is the best way to do these adaptations.
Honestly, I'd say the Halo show was showed that it's the ONLY way some of them can be done. The scale of the mainline Halo story and games is just too big to pull off on a TV budget. But a smaller story that was done in Cannon with the attention to detail that Fallout had? Well that could have been really dang good.
Gotcha, we'll do another twelve movies focused on a Skywalker. (/joke)
@@alexlyster3459 I'd disagree that the mainline Halo story is too big to pull off in a TV show, plenty of TV shows have had far bigger scale than the Halo story. The problem was that they barely even tried to adapt the story or utilize any of the stuff from the games except in cheap visual fanservice. Like, that's not the only way to go, they could've adapted the games' stories pretty closely because they're pretty much already doing the whole cinematic storytelling thing. Obviously couldn't be the same but would've been a ton better than Master Chief having sex with a prisoner of war for some reason lmaaoo
@ltbq I literally can't think of a single TV show that actually unfolds at a larger scale than Halo. Foundation maybe does, but again, there's actually not really all that many large scale battles in that either.
Halo is 30 years of war, with fighting taking place across continents on hundreds of worlds. Millions if not billions of soldiers. Dozens of world's glassed. To truely do it justice the budget would be unviable. I suppose the story of CE specifically is smaller scope, but even then its mostly fighting, and TV shows can't do that. Certainly not against alien CGI enemies that much.
@@alexlyster3459You're rationalising your view in a way that seems disingenuous. HALO doesn't show all of that detail you mentioned in the one go (game or otherwise). You talk as If every inch of the HALO franchise was on that scale and It wasn't 🤷♂️. Having a huge world you can set your story in doesn't mean you need to go to an extreme of showing EVERY single pov from every planet. You can have it set in that world/universe and have a scale that suits the story you're trying to tell. I'll also say that I'm not sure what shows you've watched but the idea that there aren't shows which show a greater scale just isn't true, they done it with Babylon 5, Firefly done well. It's entirely possible IF you have the right people making it and a story that needs it. I don't mind if you prefer the smaller scale of something but it's gaslighting people to say it's the ONLY way to do it and that bigger scale has never been done or couldn't be done. Again, smaller or bigger scale can work depending on what the people making it are going for. In this day and age with the tech we have it's never been easier to create larger worlds (visually) on streaming shows, so I'm not sure where you're getting the idea that it's something modern TV shows could never do.
I’ve been revisiting the very first Fallout game since the release of the show and after watching lots of Tim’s videos, and it’s genuinely aged like wine. Just an incredible all-around experience. So fresh and innovative and ahead of its time. Tim’s brilliance is all over it. Can’t thank him enough for all the good memories.
YES GOOD PICK. So happy. Tim's videos are spectacular and he is the perfect guest pick.
Ok, Tim just seems like a delightful human being. Fantastic episode.
The same vault that had the Shady Sands timeline was also convinced that Lucy's name was Goosey. So I mean, there's that 🤣
I'm pretty sure that was a joke about a typo (the L looking like a G)
@@ChriusBut the Overseer didn't look at that and say, "Oops, typo" - he insisted that her name was what it said on the paper. They don't question their assumptions.
@@DeaconBlues117 i think the joke was about him being a cyclops and not having the glasses fit
@@kuman0110 "So, Goosy McClane..."
"It's Lucy, actually."
"No, it says 'Goosy'."
He takes the paper as authoritative, not the person in front of him.
People who currently write TV shows based on video games should watch this video. There is often discussion online on what these shows get wrong, but this discussion is all about what they got right, and why. Make sure you take some notes, because that applies to many other game adaptations.
And what did they get right? Because the show not only screws up a lot. It can’t even remain consistent with itself
This is such a joy to listen to, thank you Alanah and Austin! And Thank you Tim Cain for coming on!
Tim Cain confirmed half-elf with darkvision. 👀
My next D&D character
This is my first time checking out the podcast, and I love how bright you both are. Much as I'm interested in game design, you could be discussing literally anything and I'd be fascinated. Thank you for putting this on, and I'll definitely keep watching -
- and thank you for showing up, Tim! My wife has been losing their vision, and vision accessibility in video games is becoming a big deal for us, and it was great to hear your experience in development with visual impairments. We never actually played The Outer Worlds, but we will!
They got a whole 150 episodes outside of this channel with 2 other lovely folks if you haven't already found it, absolutely worth getting PWL-pilled
@@jblitz1556 Thank you very much for the tip!
Hi Tim it’s everyone. So happy to see you on here with one of my favorite podcasts
What a perfect crossover. I just found Tim's channel a couple of months ago, and his insight is fascinating. Great to see this.
6:38 did I hear "Skyrim is my jam"?
Mine too, Tim... Mine too :)
I'm pretty sure he meant that here purely from a color palette standpoint. If you watch his video on colorblindness, he talks about games like Skyrim being really cool to look at for him while perhaps non colorblind people might complain about the lack of color in them.
@ciaacho1 cool. Btw, I dont have colorblindness and find Skyrim super beautiful to look at. Color is often overused by games but Skyrim just nails it. (Btw, indeed there is a video by Tim @CainOnGames on RPG masterpieces where he praises Skyrim for its exploration and diverse vistas)
... also, I wish him and Todd would collab on The Elder Scrolls VI 😅
Asking about how the nuka-cola machines get filled, along with all the other food, is one of my favorite unanswered mysteries in fallout. They kinda answered it in new vegas with sasparilla still being delivered by the robots at the factory, but still a fun mystery i hope never gets fully explained away.
For folks wondering why the HSV method works for making visuals accessible - the "V" is the highest value of RGB, and effectively becomes a measure of brightness - the actual color (hue) doesn't matter. So even if something is grayscale, you can perceive the differences.
I'd love to see a play through of Alanah and Tim Cain, playing the original Fallout for a bit. Tim's channel is impressive with passion for the game industry, and Alanah shares that in her writing and channel. Thanks everyone involved for this awesome Play, Watch, Listen special!
Tim explains something VERY important about lore concepts. The Fallout post-apocalyptic Universe is a disperate lore source, varying narratives and interpretations vying with each other. Many motives at play to present one interpretation over another. This is not an "overarching" narrative like we would find with something like the Tolkien Legendarium or even GRRM or Lucas. Basically, we learn as we go and canon is only canon when confirmed by later events.
Also many of the games in the franchise introduced some questionable things to the lore, starting all the way back with Fallout 2, which gets way too silly at times. And I was pleasantly surprised pretty much none of them were present in this season.
I thought the show showcased the best that this universe had to offer, while leaving a lot of the sillier stuff at the door.
I wouldn't want them to make things like synths a major plot point of a future season for example, as I never vibed well with them being a thing in this retro-post-apocalyptic nightmare fun house. Or F2's infamous talking deathclaws.
You can tell the creators were very deliberate in what they showed and what they didn't. Whether it was for budget reasons or fully intentional.
When i was talking about Fallout lore and saying that everything we know depends most of the time on just a few details told by one guy and you don't even know if he was lying or talking out of his ass i got often insulted.
For example there was the Jet problem with Fallout 3 and 4, some lore priest was saying that it was Myron in New Reno that invented jet and i told him "That's what he told you, do you trust that shady guy, maybe he just found the recipe and used local ingredients". Of course the lore guy went mad after me for daring doubting about some established lore bible!!
And in Fallout it's the same for everything, we know so little form unreliable sources and each player make his own choices and then create his own lore.
The problem with Tim’s opinion on this is he treats lore between things that aren’t connected as somehow being the same. Go watch his video on lore drift. His comparison was book Conan and movie Conan or Book Dune and Movie Dune. The problem is those things were adaptations, not connected lore wise as a continuation. Avellone actually agreed with Tim on Lore, but Avellone also has a better grasp on the problem and said the show’s lore is a complete mess. Because ultimately the problem is internal logic. It doesn’t matter that lore drift happens. It matters that the lore drift makes sense in an ontological or directly obvious way. And the more you ignore or break away from that, the more you establish the idea that world you’re you’re crafting is meaningless because anything goes in it.
@@ciaacho1Ehhhh, the worst Fallout 2 did was Ghosts in the temple (Tim’s idea, one he regrets) and references, which he also doesn’t like. This show is actually less consistent than Fallout 3 and 4, down there with 76 in fact.
@@kukipettyes. You have no reason not to trust him. There is no mention or appearance of jet until he came along. Fallout 3 can just handwave it with being something like 90 years later, but Fallout 4 just implies its prewar, meaning you now have to either accept it was always a thing but just never showed up in Fallout 1 or Fallout 2 until one guy reinvented it….except how would that be possible if it’s all over the place in 76. This is what internal logic is. If you are the type of person who thinks “history is told by the victors”, then you need to ask yourself “then how come we are able to know when they’re lying or embellishing things? How are we able to figure out proto languages? How are we able to literally learn anything is correct/incorrect”
I sat on a couch next to someone who'd never played Fallout, & I periodically tried to explain the odd thing that I thought would have been difficult to digest. I kept getting told "yes, I know". I believe the writers did a good job of building the foreign concepts up for people new to the franchise.
Personally I would have let the show speak for itself, and if they have questions, then answer.
@@hengineer Um, yes? My point was that the show did a good job of translating the game lore to screen for those unfamiliar with it, not that I got nerdy about it and explained the odd thing, but ok :)
@@ozoakwhoosh
Back-to-back absolute banger episodes. I picked up the original two Fallouts on GOG when they got re-listed, and now that I have a Steamdeck coming in - I think I'm gonna play them after watching this. It was really great seeing Tim's perspective on the show. Would almost love to see him do a show/podcast for the 2nd season of just seeing where he thinks they're gonna take the story, any Easter eggs, history on characters/places/stories/etc.
I’ll 100% ask him back to do that if he’s down to!
@@PlayWatchListen Hell yeah!
@@PlayWatchListen Please
I really love Tim's energy and take on things!
It's so great to hear Tim talk about stuff, not just specifically Fallout but games, history of making them.
I appreciated the second half a bit more because Tim didn't get to talk much in the first half but thank you for setting this up! Hoping to see another one!
Loved this episode!! Tim is such a down to Earth and nice guy 😁
Let me first of all tell you guys that I LOVE YOU ! Alanah and Austin for making this wonderfull interview ! Mr. Tim Cain is one of my heroes , i respect him , i love him , i considered him as one of my family member , he is soo special to me :) . Thanks again for this wonderfull video . My english or maybe in any other language i quite don't know how am i going to express my emotion to this video , but just would like to say thank you again :) . I wish all 3 of you on this video and all the Fallout fans around the world that , i hope they live happly ever after and also their families live happily live after . Also i think that , this Fallout universe which uncle Tim Cain and also those other wonderfull people helped him to create it's core story , is soo huge and it's easy to expendable that, this tv series budget might not be enough to give every detail :) But soo far i really loved the tv series , and i loved that uncle Tim Cain and you people like the tv series soo far :) This would be probably one of my comments that have soo many thank you 's and smiley faces in it :D soo thank you again :)
I am visually impaired with Macular Dystrophy. There are so many games I can't play and can only go by audio cues and muscle memory. Thank you Tim for your consideration in Outer Worlds and understanding those options. Great episode!
Also, I grew up playing Interplay and X-com and Fallout were so of my favourites.
Love this crossover! Found Tim’s TH-cam channel relatively recently, & it is so so interesting.
Another banger of an episode. Now we wait for season 2 and then talk to Tim again hopefully 🤞
Love Tim Cain. One of my 2 fav game dev Tims (along w/ Schafer) - legends both.
I'm a Fallout fan - love the classic stuff, love the new stuff (76 not so much), got the artbooks and I loved the show. Had a few nit picky things like Tim said but nothing deal-breaking and lots of stuff to look forward to in S2 (and beyond?).
On the Shady Sands bit - the unreliable narrators/uncertain history is such a good point. Could be the news got misheard/transformed on its way into the Vault, could be the leaders have an agenda (wouldn't be the first time). I hope they don't feel forced into clearing it up in S2. If they already planned to then fine but they were confident enough to leave things out in S1, I hope they stay that way in S2.
Honestly, the only way it would make sense would be if Moldaver were revealed to be a mere cult leader with no ties to the NCR, and she has merely brainwashed/gaslit the refugees in Vault 4 into believing that it is gone. The "Shady Sands Public Library" could just as easily be the LA public library that the Followers of the Apocalypse used as their base. The rest of the settlements that the NCR has under their flag, including the real Shady Sands some 200 miles away, are still doing fairly well. For whatever reason, the NCR has evacuated the Boneyard and not reclaimed it.
Love the new logo and what a great collab!
Tim content is a great watch for anyone who isn't familiar with him.
This is such an amazing crossover. I love Tim Cain's work and videos. Regarding the show, my girlfriend who has never played Fallout nor seen me play said the show was like "A really weird Rick and Morty episode". She said she liked it, though!
There's a super mutant in the episode wilzig escapes the enclave. You see the bog green hand on the gurney. Like the deathclaw, it's a hint at what might come. Love the show, love the games! Thank you Tim Cain and thsnk you Alanah and Austin for this episode.
I absolutely loved this episode. To just hear some of Tim’s experience in gaming was awesome.
Fantastic discussion! 👏🏼😎 Yes, Tim! Make a cameo on the show if you get a chance!! 🤓
He got a cameo on nuka break, the fan made video
Tim is a cool dude. You know I wish more people would listen when he told the fanbase to chill out after the show came out.
Harold was rooted in the ground outside of DC at the time of the show and depending on the player's actions could be dead. So having Harold in the show would have opened up a huge can or worms.
Yeah I killed him on my first playthrough.
I do want to see Marcus in the show though. Hopefully his super mutants are doing well and the nightkin getting the cure is canon. Jacobstown was a nice settlement.
It wouldn’t open any cans. It’s a side quest easily skippable and doesn’t affect anything else. A fine candidate for a soft canon reset.
This was great! Thanks Alanah, Austin, and Tim!
Hey Tim! It's us, everyone!
i dont know the interviewers, but it was a fun watch - the chemistry was great, good questions, interesting conversations about red color being invisible deep in the ocean - gonna pull this fact out in some conversation one day haha...probably my favourite tim cain interview - subscribed, good job
What a perfect crossover episode! Appreciate what Tim and PWL both bring to the table in terms of industry insights, so it's great to see him as a guest here.
As a long time fallout fan since the first one this was a great time thank you.
Tim is so lovely I would love to see more of him in this format, it helps that Alanah and Austin are here as well
Tim is a treasure. He's the only person who has been on Play, Watch, Listen whom I've actually met, and he is great!
what I wouldn’t give to make this two hours longer
Austin made a fantastic point at 15:08 and I totally agree. I have played the crap out of both franchises. While I think I like the Last of Us S1 show more than Fallout S1... I still think I would prefer a Fallout S2 over a TLOU S2. Specifically because of the creative freedom of the story. I already know the major plot points of TLOU S2, unless they decide to change them in major ways.
Another Eric Baker, hope you have a good day
finally watched this!
I'm the person who commented on Tim's channel about the actor who played the water purifier scene. this was my comment:
"hi Tim! I asked Michael Abbott Jr., the actor who played the sand purifier diaper guy, if he was familiar with the original game. his answer was:
'To this day I’ve never played any of the #FALLOUT games or seen any of the animation. The physicality was based solely on what I thought someone living under those conditions might look like and luckily Jonah & Graham were into it. The cloth diaper on the other hand-THEIR idea;-)' "
I'm not making up anything (all the interaction is up on twitter) and it's fine that Tim got the facts mixed up. I just wanted to make things straight, in case anyone references this observation.
also, I'm fine with being misquoted about the comment, but I just wanted to elevate Michael Abbott Jr.'s acting. I have no personal connection with him, I was just being curious about his work.
Im addicted to Tim Cain content
This was a great Surprise 🎉
Tim Cain, what an amazing guest. Really insightful episode, thank you.
hell ya i love tim cain
Tons of positive energy, a true creator
Love this episode...just three accomplished industry greats having a really lovely chat!!
Great episode! Also the new logo is amazing, please big shoutout to whoever made it!
Great things will always find a way to surface sooner or later. Fallout is one such example. We wanted either a show or a movie for years, now we have it.
This is the greatest crossover episode ever... of all time.
I was like, what is this channel!? What happened? Totally forgot I subbed but I'm instantly reminded of why I did it. Loving it.
Love this collab! This makes me so happy.
I was one of the people initially confused and concerned by the timeline thing. I actually also didn't right away know why it felt off because I didn't have a firm grip on the timeline. I assumed that regardless they meant for Shady Sands nuking after the period of New Vegas and maybe they fudged it or something. I dunno. But it's been thoroughly covered to my satisfaction, between Tim and they showrunners. Yet I never felt the need to attack anyone for my criticisms of it. I enjoy the franchise but it's not mine. I don't own it. I think a lot of people are too emotionally invested and not able to hold a complicated or nuanced opinion. They feel invalidated personally by different opinions. It's okay to agree to disagree. You can like things about shows that overall aren't for you and you can have criticisms about things you love. That's okay and it's okay for other people to engage with and enjoy things differently than you.
STACKED EPISODE! Love you, Tim 🥳🎇🍷
The legend.
Congrats on the get with Tim Cain!
What I think was very neat, if its the case, is that the writers wrote such great characters by possibly using RPG traits.
It seems like we get such half baked characters in films these days. And these were refreshingly grounded with strengths and weaknesses that correlate to in game skills and perks.
Just my 2 cents on the reason for colour in deep sea flora/fauna (I'm not an expert on anything):
As you mentioned, Austin, it's to do with the physics of light and what wavelengths are absorbed/refracted/reflected.
What determines the colour of a surface (of anything) is the chemical makeup of the surface the light hits and what light is reflected back for our eyes to see.
As light hits a surface, some of it is absorbed by the atoms/molecules on that surface and anything not absorbed either is reflected or passes through the surface.
Some life has evolved to use colour signals, but in environments where it has no use, colour will not have a evolutionary advantage or disadvantage to drive natural selection but lifeforms will still potentially change colour as they evolve due to other drivers.
it is crazy to hear about Black Isle fallout fans still now. I was angry way back when because "Fallout is not Daggerfall. I love them both but let each thing be their own thing" but 20 years is a long time to hold a grudge
Fallout trivia: Kennet Mars voice The Overseer in Fallout 1, and is best known as Otto from Malcolm in the Middle.
I'm color-blind as well
I'm loving this episode so far!!
I do hope they level up the retro-futurism in the flashbacks for season 2 because along with the cars, it was lacking a bit but other than that, I loved the show!
Congrats! Good guest!
Good episode! Thanks for having Tim on, I love his TH-cam channel too. :D
I like the new logo
I've never played FO1 or 2, and only part of 3, but this conversation inspired me to want to, and whaddya know, they're free on Epic Games this week, how's that for serendipity. Can't wait to check them, and the show, out!
Also, Tim's channel looks great, I love how the "Videos" tab is like 100 identical thumbnails of him looking super happy just in different t shirts haha
That was criminally short
Very enjoyable conversation. I’m happy waited till I could do the whole thing in one go
Really interesting insight to UI colorblind stuff, perfect way to do it.
As for things like stimpacks and how they work, it was far better it was just a 'thing' rather than doing a startrek and stopping all forward momentum by explaining what it is and how it works.
I far prefer the Star Wars method of just showing and making the audience just accept it. Its so wonderful to be a fan of a property and having it accepted with near universal acclaim rather than having to hide ones fanboy feelings else be mocked for it.
Love Tim's work! And Alanah is my favorite woman game journalists! This is great
I REALLY like the new PWL logo! The upside down N64 Controller for the W? *Chefs Kiss!*
I like it.
But I did say
"Who the fuck is Paul?" At first.
That was excellent! I’d love to see you three talk about Fallout the game together!
That Bard’s Tale Construction kit artwork, placed in the back ground of Tim’s wall, brings back strong memories playing Bards Tale and Wasteland…
I really liked how so much of the show felt like side quests :D but not in annoying way. That just had the flavor of the game.
Yet the main story/quest still had a really good payoff and felt serious and meaningful.
Re Stimpacks et al, I think they did plenty of show not tell so anyone would get the gist. A wounded guy demanding a stimpack. It's obviously first aid of some sort. Later on you get to see one and it has miraculous healing properties. Anyway, lots of good choices overall and room to grow.
It's crazy that Fallout 2 was made in only 12 months! Great game, glad work conditions are generally better now.
The biggest mistake with the fallout tv show was Todd calling it canon..all the lore inconsistencies and retcons could be ignored if the show was a seperate continuity.
as a little reminder, that while Lord of the Rings movies are considered the best adaptation today, back then in the early 2000's when they came out, there absolutely were people who didn't love that 'creative liberties' taken with certain characters, such as Liv Tyler's Arwen having replaced a male character in the story, and was intended to do the same near the end of the second movie.
Fans are often so concerned about the most arbitrary pedantry that they absolutely ruin it for themselves.
Some productions can be and sometimes are absolute abortions of the originals, such as Disney's Star Wars movies (the shows are actually good, people just hate them because they're made by Disney.)
As far as Maximus, he very likely is not only Low Intelligence, but also Idiot Savant perk.
When I saw it in the theater, my biggest issue with The Two Towers movie was how little of the Two Towers book was actually in it and had story threads that weren't in the book at all, or were changed a lot.
I love all this talk about color perception. I have a friend with color blindness and I get lost in talks with him. I liked when the trailer for DS2 came out, and people were like, "Why is it grey?". I was like, it's obvious it's because they are under the tar, but I didn't think about that happening in deep water as well. It makes so much sense when you reason it out.
There was a wanted poster with a super mutant on it at the governmint place the ghoul gets taken to.
The enclave place showed a body which looked to be a super mutant.
People missed these things and then complain that the show doesn't have them. But they weren't paying attention.
also the show creators said they had to leave some things for season 2. also it wouldn't surprise me if they focused the budget on time in areas they COULD focus on, I bet the budget will be crazier for season 2 given the reception.
It's Uncle Tim!
I hope you can get Tm back again to talk about Troika, Arcanum, Vampire: The Masquerade - Bloodlines, and Outer Worlds.
As for the Fallout show, the one big lore issue I had is that they moved Shady Sands. In the games, Shady Sands was around the Yosemite or Death Valley area. The show moved it to Los Angeles, which was supposed to be another big settlement, the Boneyard.
That, and the Brotherhood ex machinas their way into being in the best state they've ever been. They go from 10 years prior in NV where they're in absolute shambles (and with the House ending _probably_ being cannon they just lost another chapter), to being #1 power in the continent. Bethesda's Brotherhood always seems to be able to pull something out of a hat to become successful.
@@Chopstorm. nothing in the show says they're the #1 power.
My only complaint with the show was that 8 episodes wasn't enough. I want more!
I think Moldaver makes more sense as a cult leader and not someone who represents the NCR in any official capacity. It could easily explain the bogus timeline on the chalkboard.
Also, if the "Shady Sands Public Library" is actually the LA library that serves as the HQ for the Followers of the Apocalypse, that would make a hell of a lot more sense, too. Shady Sands on the Fallout map is actually located around Lone Pine (or possibly Bishop), which is about 200 miles away from Los Angeles.
That's not a minor issue, either. If Shady Sands was located near LA, why wasn't it discovered by the Master? Why weren't any of these vaults with very obvious entrances that led directly to the surface?
12:30 when they start talking about the Fallout show
Tim nailed it .. the Fallout show is funny but not silly. BTW what a great chat!
"I look at the pretty pictures " Haha that made me chuckle
My guess about colorful deep sea creatures is that their ancestors started closer to the shore where more colors were visible.
Engagement for the engagement god!
Now that's a great surprise when i open the video and find tim 😂
22:47 while wearing earbuds I thought someone was knocking on my door.
the outer world's color scheme being super garish and tim cain being color blind is kind of funny
45:32 Bethesda created new FEV sources for their games on the East Coast. The show is set in the West and doesn't seem to have added any new sources. There are Super Mutants in New Vegas, some of which were probably killed by the Courier. It makes sense that there'd be fewer by the time of the show. There is one Super Mutant under a sheet in the show.
Ooooooooo new logo.
Some people need to be mad at everything in order to avoid being mad at themselves
Some people want things to be 100% the same so they don't like it. I never had high expectations and knew the show would have its own things. The thing it did was make a good story with interesting characters and that's what matters the most. Rather than copying the game 100% word for word.
Not everything is perfect but you don't need to be perfect to be good.