Defend Your Base! Conan's New Thrall Mechanics

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 132

  • @Eradicati0nn
    @Eradicati0nn  10 หลายเดือนก่อน +16

    Still praying for siege ballistas one day 🙏
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    • @chrishatfield7548
      @chrishatfield7548 10 หลายเดือนก่อน +1

      First I want to say thanks for all the great building vids, they have been a tremendous help.
      2. Could you can do a video on how you built the Fort you’re using in this video?
      Again thanks for all the great content I look forward to your next vid.

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      @@chrishatfield7548 Glad you enjoyed! I could do a standalone build guide for this fort, though I'd probably improve it a bit, it was deliberately quite simple for this test but it could be built up a little more

    • @Malaena
      @Malaena 9 หลายเดือนก่อน

      Having a real issue placing the archers on the slots. ghost spot just does not come up most of the time. Then later one that was not working will jsut work but the others will not. Also tried to move some archers from one to another and the ghost slot went away on the new one and the old one. @@Eradicati0nn

    • @Malaena
      @Malaena 9 หลายเดือนก่อน

      I think I should add that while you can revert the camera stuff there is some pretty obvious issues with thralls right now. Archers doing 0 damage on some hits or firing at the feet of enemies. Also thralls attacking nothing, like they see a target in a different spot. Mostly with polearms. Not just a few times as well, Like half the time. Not sure if it is the new spears animations or the new npc movement but it is not great.
      Edit: I take that back, it is not just spears. Seems to be any weapon, thralls jsut decide to attack in a direction, regardless of a target there, and stick to it for full combos. Just had a couple of them combo off the side of a cliff with no targets.

    • @Eradicati0nn
      @Eradicati0nn  9 หลายเดือนก่อน

      @@Malaena That's odd, I've not heard about it myself, but people have been a little more caught up with the ban issue, understandably 😂 I'll test it out myself and see if I can spot the same issue

  • @pirtu7145
    @pirtu7145 10 หลายเดือนก่อน +90

    I feel like nobody knows that archers always have been able to be 'turrets'. Just go to their menu > Tactics > Stand & Defend. Give them a bow and you now have archers that do not move an inch from their position, and fire arrows at a rapid pace. Trust me, this is real, I have done this for years. Also, put their Attack Range and Chase Distance at 30 meters, for optimal value!

    • @slate613
      @slate613 10 หลายเดือนก่อน +8

      Not sure how feasible it would be, but having a way to "mass" set thralls to do something would be nice.
      Like an "Apply to All [insert type]" option so we aren't spending 5 minutes setting them up.

    • @Monster3Games
      @Monster3Games 10 หลายเดือนก่อน +6

      It's been inconsistent for years

    • @copious983
      @copious983 10 หลายเดือนก่อน +5

      I do chase distance at 5m so they don't chase after enemies

    • @clnetrooper
      @clnetrooper 10 หลายเดือนก่อน +9

      It is click heavy but yeah.
      Though i feel like archer posts allow your archers to be closer to the wall's edge. Correct me if i'm wrong.

    • @comradeautukov977
      @comradeautukov977 10 หลายเดือนก่อน

      I knew about this, but I rarely get archers, so i never used them

  • @AdisiTaliWaya
    @AdisiTaliWaya 9 หลายเดือนก่อน +8

    I love the look of the out post. is there any way you could do a build video of how you built it and what you used?

  • @Jwsponky
    @Jwsponky 9 หลายเดือนก่อน +2

    At what level purge do these schematics start to appear? I have never gotten a level 3 purge or higher to work because the 'hand of war' won't spawn for me to end the purge, even after his forces break against my defenses for a good twenty real world minutes...

  • @justinb3209
    @justinb3209 10 หลายเดือนก่อน +42

    So impressed with how CE is improving and evolving

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +8

      You and me both, some really good changes with this update and more prospective ones in the future

    • @loaderboter3026
      @loaderboter3026 9 หลายเดือนก่อน

      If only the bugs weren't major ones

    • @DryadRoot
      @DryadRoot 8 หลายเดือนก่อน +2

      what? every new patch comes with more bugs than the previous one... pve servers are pure shit, low fps because of monster bases... pvp pure shit because of flying bases, meshed bases and cheaters... funcom is a joke (sorry for my bad english)...

    • @justinb3209
      @justinb3209 8 หลายเดือนก่อน +1

      Oh I don't care about any of that; to me Conan is basically a single player game so I never have an issue with servers being bad. Your English is perfectly fine by the way.@@DryadRoot

  • @fodro8981
    @fodro8981 9 หลายเดือนก่อน +2

    Archer post doesnt work in my game like yours idk why. I cant put ppl near fence

  • @syncopatedglory
    @syncopatedglory 6 วันที่ผ่านมา +1

    this system is only 9 months old??? i started playing on the 1st or something like that and love it, but it seems like every few days i learn a new feature not present at launch i would have *hated* not having. wild.

  • @sarinia8640
    @sarinia8640 10 หลายเดือนก่อน +8

    I got so tired of my archers trying to pull out melee weapons and run down to the gate to fight. This looks like it will be a really great upgrade and I look forward to what Funcom can do with future updates.

    • @ensignd.crexote5350
      @ensignd.crexote5350 10 หลายเดือนก่อน

      Talk about it! I literally have to lost them in archer towers, and yet, somehow, they still end up on the group, fighting the front lines -.-
      This feature is a blessing.

    • @Malaena
      @Malaena 10 หลายเดือนก่อน

      just change their tactics, never had them leave their spot with the right settings. I still like this because they were still bad at firing into walls and floors. this sounds better like it makes the placement piece the center of where they fire from.​

    • @udaydar377
      @udaydar377 10 หลายเดือนก่อน +1

      Maybe just me... but when you take their melee weapon away, they stick to the bow.

    • @Malaena
      @Malaena 10 หลายเดือนก่อน

      I don't even take them away just set them to not chase far and to go with ranged priority they will then only go melee when something gets up to them and attacks. More of what I am looking forward to is less of them just shooting at walls or not shooting because the building is in the way

  • @nauscakes1868
    @nauscakes1868 7 หลายเดือนก่อน +2

    I feel like there's some inconsistency with how people percieve archers in this game.
    If you just set them to "Stand and Defend" in tactics, and set their aggro range to max5, they won't move. They'll just sit there and shoot. Even if they have pathing, they'll just stand there and fire. And they'll switch to melee weapons if a bad guy gets into their melee range.

  • @RRRobertLazer
    @RRRobertLazer 5 หลายเดือนก่อน +3

    Thanks for making this, this is a huge help. Thanks for everyone in the comments too that's all so helpful.

  • @tauur
    @tauur 9 หลายเดือนก่อน +1

    You don't happen to have a build guide for a purge base anywhere? Never done one and don't really know what's required in building something.

  • @ensignd.crexote5350
    @ensignd.crexote5350 10 หลายเดือนก่อน +2

    They best strategy for tier 10 purges, archers are detrimental. For splitting mobs and agro-ing, evening out the odds.
    If you can afford noxious gas arrows, super bonus.

  • @Vyndiktus
    @Vyndiktus 7 หลายเดือนก่อน +1

    The bad thing i've noticed about the "guard location" is that your action wheel clips through the door and you end up opening the thrall menu while you're trying to quickly open and close your doors. Which, is a really bad bug.

  • @seltin1988
    @seltin1988 10 หลายเดือนก่อน +1

    do the archer post have inf ammo? and wath quality arrows do you recomend to give your thralls? should they have a bacup melee weapon?

  • @АкакийАкакиевичБашмачкин
    @АкакийАкакиевичБашмачкин 10 หลายเดือนก่อน +2

    Nice! I bet lowering the archer towers would ensure better chances to hit targets. Following modern machine gun theory and tactics, a flatter projectile trajectory would provide a larger danger zone.
    Finding the perfect tower design for maximal effectiveness would be a cool experiment.

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      That's very true, in retrospect I probably could have had even better coverage had I dropped the tower down a tile or more. I might see if I can put together a video experimenting with tower designs to see how it plays out

  • @LeoFINuTube
    @LeoFINuTube 9 หลายเดือนก่อน

    This is excatly same setup im using (archer towers in front of gates, mine just have 4 archers). These purge idiots are not the smartest :) For some reason they spent lot of time running around archer towers, even if they cant get them :) It would be more scary if demolizers would target archer towers walls and smash them. Then purge would be much scarier. But demolishers always go for doors and gates sadly.

  • @beowolfwesley8062
    @beowolfwesley8062 5 หลายเดือนก่อน

    Bro your wrong about the hand of war. He actually does approach your base. I wait while my Mele fighters parked in front just destroy him😂

  • @YoKhai1221
    @YoKhai1221 10 หลายเดือนก่อน +1

    So I haven’t had a lot of the problems that other people have with their archers, Are usually adjust their engagement setting to “ranged only”
    • And while they do move they don’t try to run down and attack them with a melee weapon.
    • However I am interested in comparing and contrasting them together. Will stationary posts beat out engagement settings?
    FIND OUT NEXT CHAPTER OF CONAN Exiles…Z

  • @Jwsponky
    @Jwsponky 6 หลายเดือนก่อน

    Is there any specific setting you have to have the siege cauldron thralls on? I finally unlocked the burning siege cauldrons and set some above the gates in my fort's ring of death, but instead of pouring boiling tar the fighters I set to man them just run about the ramparts trying to hit enemies with their melee weapons... despite being a good three floors above them...

  • @eddiewhitaker4947
    @eddiewhitaker4947 5 หลายเดือนก่อน

    I just add a lot of doors, confuses the hell out of mobs and allows me to place more thralls in a tight area. Nothing gets thru. Lots of archers wear them down. Along with tar and noxious arrows. Archers in the rear have healing arrows. Never lose a thrall. Unless something glitches

  • @Sielumies
    @Sielumies 8 หลายเดือนก่อน

    None of this matter, I could raid this base in no time and no thrall cant stop it. This may only work in pve server

  • @RudivanZyl
    @RudivanZyl 10 หลายเดือนก่อน +1

    I've always placed my archers in strategic positions put their behavior to attack all enemies and their tactics to stand and guard. The won't run around and will just stand there and shoot. But I guess the new archer posts makes it easier for people who don't know this. I really like that you can add thralls to siege cauldrons though, I hope they will also do this with trebuchets at some point.

  • @hi-yiwongmanous3081
    @hi-yiwongmanous3081 8 หลายเดือนก่อน

    I can't even find the archer post I was told it was dropped during purge and I still didn't get it where is it I cant find it anywhere

  • @Minotaur5200
    @Minotaur5200 10 หลายเดือนก่อน

    ...It's all fine and well on PVE, but the hackers/cheaters are still spreading like wildfire on PVP.
    Nowdays every clan has their "secret" friend who is called when opposing clan has cheaters, PVP boils down to cheating the hell outta the game. It's like ARK and it's aimbotters.

    • @3rdPartyIntervener
      @3rdPartyIntervener 5 หลายเดือนก่อน

      that's why PVP games are a joke, and always will be.

  • @BillyBoB-yd7cj
    @BillyBoB-yd7cj 9 หลายเดือนก่อน

    the ai is still the most shit ai in the world, maybe bc FC are more focused on basar items

  • @leebrown1049
    @leebrown1049 10 หลายเดือนก่อน +3

    I can't wait for this next season, these additions as well as the tavern are going to be great. One question do your thralls get hurt with the burning tar?

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      I think so too! I believe they might take tar damage, and the player might too, though I can't confirm 100% as I had my HUD turned off to record the battle during the segment where they may have been taking damage 😂 The damage is pretty weak at the moment though

    • @leebrown1049
      @leebrown1049 10 หลายเดือนก่อน

      Excellent, yeah it makes sense that they should I guess. Many thanks again@@Eradicati0nn

    • @monkeybusiness673
      @monkeybusiness673 9 หลายเดือนก่อน +1

      I think there is a friendly fire option slider in the server settings, so do check that one out. If you're usually able to beat up your own thralls (or vice versa), the cauldron will probably grill them to some extent. 🤔

  • @HùngNguyễnDuy-h5r
    @HùngNguyễnDuy-h5r หลายเดือนก่อน

    What's thrall to use siege cauldron?

  • @FifaPoisenDK
    @FifaPoisenDK 9 หลายเดือนก่อน

    Is the Archer post not in the game yet? is it dropping with next update?

  • @Thetracker69
    @Thetracker69 9 หลายเดือนก่อน

    Anyone know what tier of Purge the Schematics come from? A friend and I have done a few t1s, and one t2 and t3 and we haven't seen a single schematic, yet we've got multiple Components.

    • @Eradicati0nn
      @Eradicati0nn  9 หลายเดือนก่อน

      I'm not sure on exact numbers, but I think the schematics come from higher difficulty purges, so I'd wager probably 6/7 and upwards. Might be a bit difficult to tackle those right now with the demolisher bug, though if you can consistently stunlock them it should hopefully be a bit easier

  • @im160bpmplus
    @im160bpmplus 10 หลายเดือนก่อน

    When you say "including workbenches" I take it you are saying we will be able to dress our Smiths soon.

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      The devs have said that is the plan, yeah

  • @jordanwilson6380
    @jordanwilson6380 14 วันที่ผ่านมา

    How do you place down an archer post?

  • @lingxioayu1068
    @lingxioayu1068 3 หลายเดือนก่อน

    any chance of a floor plan for that little raid base its pretty neat.

  • @ABigBlueMarble
    @ABigBlueMarble 9 หลายเดือนก่อน

    Hmm I did 20 level 5 purges yesterday and never found Archer Post Recipe, is it in the game yet?

    • @Eradicati0nn
      @Eradicati0nn  9 หลายเดือนก่อน

      Not yet, it'll be in the game with the next update, coming on the 14th

    • @ABigBlueMarble
      @ABigBlueMarble 9 หลายเดือนก่อน

      @@Eradicati0nn Cool ok thanks, im keeping pretty busy running 3 Conan servers with working transfers, lots of mods, looking forward to the next chapters

  • @zachlee1195
    @zachlee1195 2 หลายเดือนก่อน

    How do you get the ghost positions to pop up to put them on doors and stuff 😊

  • @venatorecapitum
    @venatorecapitum 7 หลายเดือนก่อน

    Nice i like it, but what about friendly fire on those caludrons, fighter thralls doesent get dmg from them ?

    • @Eradicati0nn
      @Eradicati0nn  7 หลายเดือนก่อน

      I think it was mentioned in the dev stream that they did friendly fire at the time, but the damage was fairly inconsequential, and they were looking at fixing it. I'm not sure if that has been fixed yet, but if not, I imagine it will get fixed when they buff the cauldrons

  • @oldmangamer38
    @oldmangamer38 10 หลายเดือนก่อน

    This must be pc because on Xbox the oil isnt burning. Its just smoking and hot af.

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      I had that a couple of times, I think it's a graphical glitch. It will eventually catch on fire again, but I'm pretty sure you can still pour it for the fire

  • @tommyigoe3952
    @tommyigoe3952 2 หลายเดือนก่อน

    Thanks for sharing this. I just finished my purge base in the Savage Wilds and wasn't sure who to place on the cauldrons :)

  • @andresdiaz2507
    @andresdiaz2507 9 หลายเดือนก่อน

    Wait, this feature didn’t make it to AoW chapter 3 live? I tried to place my archers on Aquilonian Crenelated walls but there is no “ghost”.

    • @Eradicati0nn
      @Eradicati0nn  9 หลายเดือนก่อน +1

      It's definitely in the chapter, did you pick up the items/blueprints for the Archer Posts? That's what enables the ghosts

    • @andresdiaz2507
      @andresdiaz2507 9 หลายเดือนก่อน

      @@Eradicati0nn thank you! Missing this which apparently you only can get from the now bugged purge at higher levels.

  • @Losmegos
    @Losmegos 9 หลายเดือนก่อน

    How do u set on fire cauldrons?

  • @decimusx1950
    @decimusx1950 8 หลายเดือนก่อน

    Anyone have any advice...my friends and I would love to set up some defenses like this but.... we also love getting named thralls from the purges and if you set up a good defense the named thralls get wrecked before we can KO them. Interested in how others do it.

  • @KiingRonin
    @KiingRonin 7 หลายเดือนก่อน

    2/17/24 archer posts aren’t showing the ghost slot on console rn

    • @Eradicati0nn
      @Eradicati0nn  7 หลายเดือนก่อน

      I've had that a couple of times on PC in various ghost slots (seating, nemed book etc), though I find it still works, as the ghosts eventually show up again. Is it consistent on console?

  • @OwDoGaming-kx9jo
    @OwDoGaming-kx9jo 10 หลายเดือนก่อน

    finally something tier 1 thralls will be useful for. Really looking forward to this update.
    Cheers ma dood 🤘

  • @richardnordlander3585
    @richardnordlander3585 10 หลายเดือนก่อน

    Yay for no more suicidal archers. Rather excited with these changes and makes purges and castle design more useful and strategic rather than just competing zerg rushes

  • @alan4309
    @alan4309 6 หลายเดือนก่อน

    Well, that was just plain enjoyable, what an excellent video. Thanks

  • @zachlee1195
    @zachlee1195 2 หลายเดือนก่อน

    How do you get the ghost positions to pop up to put them on doors and stuff 😊

    • @zachlee1195
      @zachlee1195 2 หลายเดือนก่อน

      I keeps outing them on the inside but want them on the outside

  • @sybald4592
    @sybald4592 10 หลายเดือนก่อน

    changing up how i have to make bases for these now too. but those archer posts look amazing! no more running around for them. Now i just hope they fix it so the purge bases can be built in more areas. too many times i get that error that they cant find a spot to make a base lol

  • @jamieeva2614
    @jamieeva2614 9 หลายเดือนก่อน

    Love the video so I've been seeing people able to float around while building bases how do I do that😅

  • @Aeliarna
    @Aeliarna 10 หลายเดือนก่อน

    Gonna need a build guide for that mini fort please and thankyou :-)

  • @viva_violet
    @viva_violet 9 หลายเดือนก่อน

    ooo i love this! after letting a level 1 purge come and destroy our starter base i now see we need proper defences. you've got some good ideas here that i;m gonna use.

  • @darthtempest4722
    @darthtempest4722 10 หลายเดือนก่อน

    It would be great if they can man the trebuchet

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน

      I'd like to see it, though I'm 50/50 on how realistic a prospect it could be

  • @WhereWifi
    @WhereWifi 7 หลายเดือนก่อน

    Im new to the game and this helps alot. Also what armor are ur melee guys wearin?

  • @EugeneBlindFist
    @EugeneBlindFist 10 หลายเดือนก่อน

    Waiting on this system, already have a castle and an army of leveled and geared thralls.

  • @temijinkahn511
    @temijinkahn511 9 หลายเดือนก่อน

    Does poison gas work on purge troops?

    • @Eradicati0nn
      @Eradicati0nn  9 หลายเดือนก่อน

      I haven't tested it myself, but I see no reason why it wouldn't

  • @BlackDahlya
    @BlackDahlya 10 หลายเดือนก่อน

    I am hoping for thralls that can manage the trebuchets. I was always bad at math and it didn't improve with age.
    It's always a struggle to set them up and I usually give up and just go to face the purge head on.
    But I doubt the thralls will be able to handle the trebuchts too. The programming for that, especially if they need to set the angle and distance and not only launching the boulders, it's probably not feasible.
    I no longer use the trebuchets, which is probably fine because I play single player.
    Instead, I train a lot of pets and thralls and if they are doing fine I try to use the siege cauldrons or use sorcery from a safe spot.

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      I'm 50/50 on if thralls will ever be able to man trebuchets, seeing as it seems they'd prefer us to control the raiding tools. However, if they could, it'd probably be a case of you dialling in the settings, and the thralls firing either whenever they can, or on command, so it's not impossible

  • @Samukai8
    @Samukai8 10 หลายเดือนก่อน

    That's a good new feature. Thanks for the information.

  • @maksc3781
    @maksc3781 9 หลายเดือนก่อน

    Do archer post need ammo?

    • @Eradicati0nn
      @Eradicati0nn  9 หลายเดือนก่อน

      Not the posts themselves, but I do believe the archer thralls will need ammo ofc

  • @mainthrowaway
    @mainthrowaway 10 หลายเดือนก่อน

    In footage i have seen about the new tavern system theres thralls or npcs sitting down. I wonder if that'll be a new thrall placement

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      It does indeed use that system, it's pretty easy to get to grips with

  • @piotrgruszka9128
    @piotrgruszka9128 10 หลายเดือนก่อน

    Excellent and useful material as usual. Thanks.
    It's getting more and more interesting. With the thrall setting system, the game becomes more and more immersive, combined with the inn, we already have the foundation for a varied PVE. It's a pity that such changes are only now taking place, when a lot of people have already given up on the game due to boredom in recent years.
    We can only hope that developers will not stop adding similar content. I guess they have already realized, based on their own example and that of other open world games, that games without a well-functioning NPC system will sooner or later become deserted and fade away. Let's take Fallout 76 as an example, which was in decline, devoid of interesting content related to PVE and NPCs.

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      Thanks Piotr! Dennis said a couple of times on the dev stream that they wanted to breathe more life into the world, and better late than never. I'm particularly excited for the future of the Tavern system

    • @piotrgruszka9128
      @piotrgruszka9128 10 หลายเดือนก่อน

      @@Eradicati0nn
      The developers emphasized that Tavern is just the beginning if the idea catches on. I can already see in my mind's eye the shopping stalls with stallholders calling for purchases, the barracks of the city militia, coliseums for gladiators, merchant caravans wandering through the land of exiles... Dreams? Is it a coming reality? I hope that Conan's world will come to life.
      PS. Sorry for "translator" engish ;)

  • @nicolapellegrino1072
    @nicolapellegrino1072 10 หลายเดือนก่อน

    I love these new updates, the purge is really a challenge to be managed properly, i use golems and zombies on foot and all thralls i use are archers on the walls and cauldrons so this new feature is really helpful to me...doing the same for a trebuchet should be good but i think will add something in the future. The loot I'd say is a bit disappointing considering that containing purges may make you lose trained thralls with expensive equipments on them so that's why i use golems, thralls are too precious to me considering how hard and expensive is leveling and gearing them up... anyway I'm happy with these new updates and can't wait to try them. Thanks for the video Eradication. 🙂

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      Thanks Nicola, glad you enjoyed the video! I'd like to see thralls manning trebuchets, though I'm not sure how realistic an idea it is, given the many variables, unless they'll just pull the lever and reload after you set the parameters

    • @nicolapellegrino1072
      @nicolapellegrino1072 10 หลายเดือนก่อน

      @Eradicati0nn another thing I never understood is why funcom removed undead construct from crafting... to make wight skeletons and undead serpentmen I have to use creative mode... considering I play a Witch and an undead army to defend my base should be the first choice I really don't understand why they removed those contents...🤔

  • @TippyGunman
    @TippyGunman 10 หลายเดือนก่อน +1

    looks like a good addition to the game. will be happy when the new chapter drops

  • @pyromancerinquisitor
    @pyromancerinquisitor 10 หลายเดือนก่อน

    this is a good content update. i get that some want more story from the age of war but i think these ages that focus more on the new content is needed.

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      Yeah this type of content was definitely needed. The Age of War has a little bit of lore, but it's just enough to frame all the new stuff, which is perfectly fine

  • @Malaena
    @Malaena 10 หลายเดือนก่อน

    looking at the video it seems like they still have an issue with shooting into the corners and hitting the crenellations instead. Maybe still better then they were, Most of the time I just removed anything in front of them, it works but certainly does nothing for the aesthetics of your buildings.

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน

      Yeah they do have issues with shooting into corners, though that might be resolved with lower profile crenelations, as Reinf Stone ones are a bit bulky compared to some others

    • @Malaena
      @Malaena 10 หลายเดือนก่อน

      I hope they just set the placement point as the point of fire and the corners just do not stop it.

  • @jeroenromarius7150
    @jeroenromarius7150 10 หลายเดือนก่อน

    Looking forward to chapter 3. But I do hope you can freely place thralls close together again.

    • @darkerthanblack8897
      @darkerthanblack8897 10 หลายเดือนก่อน

      That would allow cool roleplay.

    • @steezwts9093
      @steezwts9093 10 หลายเดือนก่อน

      If not there is ways to do it

  • @jamescoe6466
    @jamescoe6466 10 หลายเดือนก่อน

    Love it, thanks for the video 👍

  • @zayhardison2697
    @zayhardison2697 10 หลายเดือนก่อน

    ty for the video

  • @wolfman7284
    @wolfman7284 10 หลายเดือนก่อน

    Great video Are those recipes available in any purge or only the level 10 ones?

    • @Eradicati0nn
      @Eradicati0nn  10 หลายเดือนก่อน +1

      I can't say with certainty, but I'm fairly sure I've seen those recipes in purges below level 10

    • @wolfman7284
      @wolfman7284 10 หลายเดือนก่อน

      @@Eradicati0nn thank you for answering, much appreciated

  • @thecommenter9678
    @thecommenter9678 10 หลายเดือนก่อน

    Rules of sieges.
    Constrict enemies choices.
    Force a choke point.
    Turn Choke point into kill zone.
    Minimize possible enemy cover/dead zones.
    Place archers to encourage concentration of fire.
    Get some beefcakes for distractions in the kill zone.

  • @Ninjah013
    @Ninjah013 10 หลายเดือนก่อน

    All useless against other players when all the do is use invisibility

    • @caliberjoe1462
      @caliberjoe1462 10 หลายเดือนก่อน +1

      Its not for pvp.

    • @Ninjah013
      @Ninjah013 10 หลายเดือนก่อน

      @@caliberjoe1462 you don't say..... that's why I'm saying don't use it for pvp because invisibility made thralls useless. But thanks . I'm glad we got that all cleared up

  • @moonraven8394
    @moonraven8394 10 หลายเดือนก่อน

    So instead of just making the things we already have just work (the cauldrone und fenceposts), they create extra-versions for us to grind for. Hard pass. Let it work without extra-steps or let it rot.

    • @Mango-cp1im
      @Mango-cp1im 10 หลายเดือนก่อน

      both of these already work. you just use the cauldron and archers can be set to stand and defend