Keep it up! I was in the playtests but I wasn't super interested in figuring out the meta while everything was subject to change so these casts are helping me get a good handle on the game so far.
It's very nice to see infernals having quite a bit of early game pressure in them, even though the early game situation was pretty specific here with the greedy opening from vanguard, the slight delay and the infernal player really squeezing it pretty skillfully
Healers make the game very swingy. Either your healing output is more than the enemy’s dps and you win without any losses or the enemies overwhelming your healing and your healer units become dead weight. It encourages death balls on either side where neither player wants to attack without the assurance of some cost effectiveness
To say this you don't understand how healing works in this game First if all only Vanguard has access to battle heal. The vanguard Medtech doesn't only heal it increases armor which increase hp making units more resilient Had to this that they got the system shock which removes buff and debuff and increases movement speed and they're never dead weight As a final argument in StarCraft Protoss often makes deathball and they don't have access to to heal
First time i saw Infernal harrasing and actually not playing from behing. Magmadons + Hellspawns looks nice. There was also a Flay Dragon and Infernals won (even though the Dragon did not take part in anything really but i will take it as a confirmation of my theory anyway hehehe).
Vanguard without mechanical units in Frigate? I think it's bad decision, also this lockon ability at dlying spellcaster iscvery handy when Infernal opponent go for high value units
The game really needs Tier 3. There's just something missing from every match and it's the kind of closer units we see in Tier 3, or even the sparingly used power play units for fun plays.
Keep it up! I was in the playtests but I wasn't super interested in figuring out the meta while everything was subject to change so these casts are helping me get a good handle on the game so far.
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It's very nice to see infernals having quite a bit of early game pressure in them, even though the early game situation was pretty specific here with the greedy opening from vanguard, the slight delay and the infernal player really squeezing it pretty skillfully
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This channel needs more subs =D
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I need to see a "Helm's Deep" remake as soon as the editor becomes available.
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very fun game! and great casting as always :)
Cheers mate
Good game, I enjoy your casting bro.
Thanks dude 🫶
yay!
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Healers make the game very swingy. Either your healing output is more than the enemy’s dps and you win without any losses or the enemies overwhelming your healing and your healer units become dead weight. It encourages death balls on either side where neither player wants to attack without the assurance of some cost effectiveness
To say this you don't understand how healing works in this game
First if all only Vanguard has access to battle heal.
The vanguard Medtech doesn't only heal it increases armor which increase hp making units more resilient
Had to this that they got the system shock which removes buff and debuff and increases movement speed and they're never dead weight
As a final argument in StarCraft Protoss often makes deathball and they don't have access to to heal
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1 more day! 🎉
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First time i saw Infernal harrasing and actually not playing from behing. Magmadons + Hellspawns looks nice. There was also a Flay Dragon and Infernals won (even though the Dragon did not take part in anything really but i will take it as a confirmation of my theory anyway hehehe).
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Can't wait for the tier 3 units. And new tilesets, the forest is getting a bit old.
Algo
Vanguard without mechanical units in Frigate? I think it's bad decision, also this lockon ability at dlying spellcaster iscvery handy when Infernal opponent go for high value units
Excellemt game although it gfeels like bio play is significantly weaker than mech atm. Good fun tho
Yeh it was definitely nice to see bio for a change, will be interesting to see any changes for next build to make bio more popular again
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The game really needs Tier 3. There's just something missing from every match and it's the kind of closer units we see in Tier 3, or even the sparingly used power play units for fun plays.