every time i watch a video on tekken 5 i'm blown away by how much different the music is than the ttt2/t7/t8 tracks i'm used to, this game just sounds beautiful
Bryan Punishment: 5/5 1,4 for -8. -10 he has 2,3 for 24 damage, and for -10 moves with pushback he has f+1,4 which is prolly the best long range -10 punisher in the game. -13 on up is jet upper, ties Hei as the best -13 punisher in the game. Bryan also has a decent ws game with ws+3, ws+1 for ducked throws and ws+2~F for blocking sweeps. Mach Punch is also the most consistent long range punisher in the game, punishing all push back moves with ease like blazing kick and Hei's ff+2. Offense: 4/5 To maximize Bryan's offense you need to be a master of the taunt, otherwise his offense is probably a 3. Taunt into 1,4 is cheap, and taunt into jet upper is ridiculous. Otherwise, your probably left doing his low pokes that aren't bad such as d+3, d+4 and d/b+3, all are pretty decent. d+4 is very safe, d/b+3 does good damage and crushes and d+3 gives frames on hit. Has a ton of mids like 3+4, u/f+4, d/b+2, d+2,3 and the list goes on. His throws have good wakes as well, solid stuff all around. Whiff punishing: 3/5 3_4, b+1 and jet upper as his main whiff punishers. 3+4 is fast with good reach, b+1 has good reach as well and gives a frames on hit and block. Jet upper is good for in close whiff punishing but not easy to do and unfortunately high. His whiff punishing is good, but no crazy damage for punishing whiffs from afar. Keep Out: 4/5 3+4 is a nice quick mid that has great range and not easy to punish on whiff unless your looking for it. If you keen on punishing it on whiff 321 will keep them honest. Magic 4 even harder to punish on whiff and does decent damage on CH. u/f+4 as one of the better crush moves in the game. His jabs with the range of f+1 are good as well. d/b+3 is also solid. Besides u/f+4 which is slow and eaier to punish now of whiff, he really does get a whole lot of damage for people coming in, but it is solid nonetheless. Wake-ups: 2/3 Throws wake-ups are really strong after 2+4 throw and double break throws and 1+3 leads to guaranteed d+4's and continued wakes from there on out. Juggles ending in d+3,2 also allow Bryan to run up for oki for guessing game with his low pokes mixed with solid mids and unblockable taunts. His wakes aren't ridiculous, but really safe and really annoying. Damage: 3/3 All launcher do mid 60's or more. Best punishment in the game hand-down. Bryan makes the smallest mistakes seem huge. Overall Rating: 21/26 T5DR Character Ranking list by Slips
Bro his taunt is like a death combo itself and the 3,3,2 string has a good wall carry because the stages in tekken 5 are small as hell(exclude the infinite stages)
Huh, that CH f,f+4 effect seems similar to the nonsense CH thing Jin could do with a WGF in Tekken 3 where if you got a CH WGF your opponent would be thrown so far away that it was impossible to do anything with it. CH is either exactly the same or beneficial over the normal hit but that was an example where a CH made things worse for the person who got it. I'm guessing that's similar here as there is no guaranteed follow-up.
A bit of inaccuracy with the wallcombo nerf. The reason 121, df3 doesn't work anymore in DR isn't a tracking nerf. The reason is that in Tekken 5, tech rolls had 1f where you were vulnerable in standing status. When it whiffs in your video, that's just the tech roll working like it's supposed to. Bryan wasn't the only character with tech catches like this in 5.0, it just happened that his is auto timed through 121 wallcombo and works for both directions.
every time i watch a video on tekken 5 i'm blown away by how much different the music is than the ttt2/t7/t8 tracks i'm used to, this game just sounds beautiful
The iconic laugh the best sounds of voice.
Can't wait to play tekken 8 Bryan
t5 bryan 3+4 is the invincible skill👍👍👍👍👍
it was so good
most satisfying version of the character for me
Same, alongside his tekken 6 version
Bryan
Punishment: 5/5
1,4 for -8. -10 he has 2,3 for 24 damage, and for -10 moves with pushback he has f+1,4 which is prolly the best long range -10 punisher in the game. -13 on up is jet upper, ties Hei as the best -13 punisher in the game. Bryan also has a decent ws game with ws+3, ws+1 for ducked throws and ws+2~F for blocking sweeps. Mach Punch is also the most consistent long range punisher in the game, punishing all push back moves with ease like blazing kick and Hei's ff+2.
Offense: 4/5
To maximize Bryan's offense you need to be a master of the taunt, otherwise his offense is probably a 3. Taunt into 1,4 is cheap, and taunt into jet upper is ridiculous. Otherwise, your probably left doing his low pokes that aren't bad such as d+3, d+4 and d/b+3, all are pretty decent. d+4 is very safe, d/b+3 does good damage and crushes and d+3 gives frames on hit. Has a ton of mids like 3+4, u/f+4, d/b+2, d+2,3 and the list goes on. His throws have good wakes as well, solid stuff all around.
Whiff punishing: 3/5
3_4, b+1 and jet upper as his main whiff punishers. 3+4 is fast with good reach, b+1 has good reach as well and gives a frames on hit and block. Jet upper is good for in close whiff punishing but not easy to do and unfortunately high. His whiff punishing is good, but no crazy damage for punishing whiffs from afar.
Keep Out: 4/5
3+4 is a nice quick mid that has great range and not easy to punish on whiff unless your looking for it. If you keen on punishing it on whiff 321 will keep them honest. Magic 4 even harder to punish on whiff and does decent damage on CH. u/f+4 as one of the better crush moves in the game. His jabs with the range of f+1 are good as well. d/b+3 is also solid. Besides u/f+4 which is slow and eaier to punish now of whiff, he really does get a whole lot of damage for people coming in, but it is solid nonetheless.
Wake-ups: 2/3
Throws wake-ups are really strong after 2+4 throw and double break throws and 1+3 leads to guaranteed d+4's and continued wakes from there on out. Juggles ending in d+3,2 also allow Bryan to run up for oki for guessing game with his low pokes mixed with solid mids and unblockable taunts. His wakes aren't ridiculous, but really safe and really annoying.
Damage: 3/3
All launcher do mid 60's or more. Best punishment in the game hand-down. Bryan makes the smallest mistakes seem huge.
Overall Rating: 21/26
T5DR Character Ranking list by Slips
I glad They try to make the same voice for Bryan in t8
This is where knee got his name haha
Can you do Lili in T5:DR? She's also new in the series, but there's a little info on her performance in T5:DR
these are amazing please making them for tekken other games also 🙏💕
sure^^
What does the "i" mean? Like i15?
s
Not sure what it means exactly. But in general its how many frames of startup a move has before it hits. So i16 means 16 frames until it hits.
impact
"Impact". It means the hitbox of the attacks appears after that amount of frames. Essentially, that's the startup of the attack.
@@mwkan772why not just say the amount of frames instead of ixx etc
Bro his taunt is like a death combo itself and the 3,3,2 string has a good wall carry because the stages in tekken 5 are small as hell(exclude the infinite stages)
so true
Huh, that CH f,f+4 effect seems similar to the nonsense CH thing Jin could do with a WGF in Tekken 3 where if you got a CH WGF your opponent would be thrown so far away that it was impossible to do anything with it. CH is either exactly the same or beneficial over the normal hit but that was an example where a CH made things worse for the person who got it. I'm guessing that's similar here as there is no guaranteed follow-up.
Never played T5DR so it feels like a fever dream😵💫
it looks great even today
Mishimas, High Damage and Popular characters only channel.
A bit of inaccuracy with the wallcombo nerf. The reason 121, df3 doesn't work anymore in DR isn't a tracking nerf. The reason is that in Tekken 5, tech rolls had 1f where you were vulnerable in standing status. When it whiffs in your video, that's just the tech roll working like it's supposed to. Bryan wasn't the only character with tech catches like this in 5.0, it just happened that his is auto timed through 121 wallcombo and works for both directions.
Bro im new in tekken, how do i even know The b5, something like that?😅
his ws2 has insane pushback? but thats his fisherman's slam
did you mean ws1?
haha yes
my bad
Sadly the pushback on ws1 is gone in tekken 8, meaning it is easily launch punishable now
I still dont get what qcf and qcb means, other than that, great video
Quarter circle forward and quarter circle back. (236 and 214 in a time notation or d,df,f and d,db,b)
Can you believe hes only been trash in one game?
@@bryan_ftw tekken 3
@@enenra6417 2 games. TTT1 either.
@Mr440c in TTT1 he was on the mid tier side but he wasn't trash.