Man, I remember watching this breakdown as a kid and having my mind absolutely blown, and totally confused. Today I am a professional compositor who uses Nuke daily. It's crazy to go back to one of the first inspirations I had all these years later and go "yup, I do stuff like this all the time now, makes sense."
I’m now doing a degree in CGI and VFX and I’m here doing research for an essay I’m writing about district 9’s pipeline and rotoscoping and the effect on the industry thereafter, if you have any insights into what working in the industry is like I’d love to hear them!
I just started working in NUKE at school. This program is insane!! NUKE is hard to get used to . but this demo is truly inspiring. Thanks for uploading!
CONGRATULATIONS SHERVIN! Shervin and his team scooped the VES Award for Outstanding Compositing in a Feature Motion Picture last night in LA beating Sherlock Holmes and Avatar.
Hi @nysoni. I spoke to Shervin and he said: "the graphics were generated in After Effects but look&colour was realized in Nuke. We used some custom code before Nukes particle system to add some floating dust." Hope this helps.
@AtlantiXYL, Thats what he was talking about at the beginning, how he had to 'paint' the moving characters out of the scene and clean it up. When he says 'plate' hes talking about those different layers in the background that were extracted from the film through analyzing the camera movement and depth of the area. from that I think it can then take out a base image for a clean looking composite of the aliens later on. Its a very complex form of composting but Its easier for actors and filming.
Very informative video, love to see the industry professionals at work. I only wish there would have been more detail about the process of painting out the live actors to create the clean plate. Perhaps it was done with other software outside the scope of this video?
Salut! Sorry my French is limited. We have a section on our NUKE page on The Foundry website that links: Using a layer based compositor for visual effects work and want to step up to NUKE & NUKEX? There is lots of info there. Sorry I can't post links here. Hope this helps. There is also a nice case study on our home page about The River which discusses why Encore Hollywood moved from After Effects to NUKE.
Hey, Foundry... Is there any way to download a similar, but much easier script, for compositing 3D objects into the real world? Also, why did they track everything with Boujou and PFTrack, and not with the built in Nuke tracker?
Im interested in that 3D stuff in Nuke - are those models imported from 3D software ? or how does it work ? Only I know its becomming often used in new big budget movies (like transformers), once I saw some podcast by ILM about compositing one example shot from the movie, and he had that 3D model of Transformer animated in 3D workspace of Nuke.. How does it work ?
@Avian98X Hello. So 2 part answer 1) hate that I can't post urls here. Anyway, The Foundry then Nuke then training materials. Look at compositors guide and have a good nosy around. There's lots in there. 2) the reason they didn't use our lovely NukeX camera tracker is that unfortunately, this project was completed bct (before camera tracker). I know Shervin loves our camera tracker so I'm sure he would have used it if he'd had it : ) Hope this helps.
@Marauder501 Also, I believe the Foundry makes a rolling shutter plugin that's pretty insane and I'm sure that with all the hand-held, they must have run into that a few times using the Red on D9. Really curious if they also used Foundry's plugin for that as well.
If not i'm not mistaken, in some cases (like that Transformers video) the 3d model is merely for reference (to know where to place explosions etc.), nuke can't render such complicated things. The model itself is rendered in things like Maya and imported later. Sometimes textures are mapped onto simple 3d surfaces and nuke actually renders them.
Really interesting... i can't believe the amount of people asking questions that have been answered in the damn video. One question asked that I can't find the answer to is if these plug-ins are in-house only if so does the foundry plan to integrate them in future nuke release. NOTE: This is an old video so by now these might have been integrated. thanks!
@NoslemProductions - Same here, but I guess these programs are so powerful at interpreting the information that as long as there's a clean reference, they can actually project it into the camera environment over the stand-ins and pull it back in to the live action? I'd love to see a few more complicated examples of how this is done.
the PositionToPoints node is in Nuke since...v5 or something I think. It's really powerful, especially in combination with the particle tools that have been added in v6. So for example, you can emit particles from the Cloud and then instance Cards with Buildings, trees etc from it...and it will match your cgi/tracked camera. i just wish they'd make it usable with the poisson mesh though, then you could do crazy imageprojection stuff as well :)
That's a complex question to answer. Roughly the minimum you'd be able to find an artist or compositor who could do the same quality of work from the ground up would go for a rate of $1k/week (no OT or DT, assuming they're non-union). You would also need a concept artist to generate mock up turnarounds for each character. They would also be at minimum $1k/week. You would also need to either rent the right software/hardware needed to run Nuke. A new license of Nuke goes for about $25k, so you will pry be better off renting an office space in a post lab that already has multiple work stations with Nuke. Depending on where you go, you could probably get an office space large enough for 25 artists and animators for about $25-$40k/mo with the right hardware and software needed. You would also need to hire a VFX supervisor (at least 1), and the minimum that would cost is $2500/week that I know of. The next part of working out a budget is figuring how much time you have to get the project done + how many shots you need done within a 20 minute cut of a production. If you have 5-10 shots, you can pry get absolutely everything done within a month in post. If you have hundreds of shots, then your budget keeps going up because of the minimum amount of time needed to get each shot done. If you're in a time crunch and have a lot of shots, then your budget will at least double.
I suggest you get enrolled in a VFX School, there you'll get to use tools like this and for free. You can also get the PLE (learning edition) for free on their website, they have many tutorials that will help you. I say about 1-3 years of learning and then you'll be able to do about the same thing. You also need a very powerful rendering machine.
Maya is better for animation while Max has better modeling tools. Also Maya was made for film and TV animators while Max was made for mostly architectural and visualization artists. But I guess it still goes toward personal preference.
2D Artists take way too much of the credit away from the 3D guys. He's asking for more control in Nuke for lighting? Which would amount to a tremendous amount of over complexity and a significant reduction in creativity.
@happygamestvfun1 All dependant mate you dont have to be a programmer to do scripting. some people are just maniacs though. we use nuke at my work quite alot and yeah its the bomb very powerful
Man, I remember watching this breakdown as a kid and having my mind absolutely blown, and totally confused. Today I am a professional compositor who uses Nuke daily. It's crazy to go back to one of the first inspirations I had all these years later and go "yup, I do stuff like this all the time now, makes sense."
I just came back to that video here and thought exactely the same :D
I’m now doing a degree in CGI and VFX and I’m here doing research for an essay I’m writing about district 9’s pipeline and rotoscoping and the effect on the industry thereafter, if you have any insights into what working in the industry is like I’d love to hear them!
Its crazy how nuke has not changed at all in 20 years. Everything looks exactly the same.
This movie has probably the most realistic and most believable live action and CG integration I've ever seen.
I just started working in NUKE at school. This program is insane!! NUKE is hard to get used to . but this demo is truly inspiring. Thanks for uploading!
Well thats one of the best vfx breakdowns. Thank you for showing the original files
If you search for "District 9 - part 2 of 2", you'll find it. Sorry, TH-cam doesn't allow us to post links!
Check out our website for lots more information the foundry dot co dot uk.
Thanks
The use of camera projection for a clean plate is so clever!
CONGRATULATIONS SHERVIN! Shervin and his team scooped the VES Award for Outstanding Compositing in a Feature Motion Picture last night in LA beating Sherlock Holmes and Avatar.
This is how CG should be used, this is so brilliant done, you don't realise it when you watch the film!
nice facial expressions of the stand ins... they really got into it (so it seems) LOVE DISTRICT 9.
Hi @nysoni. I spoke to Shervin and he said: "the graphics were generated in After Effects but look&colour was realized in Nuke. We used some custom code before Nukes particle system to add some floating dust." Hope this helps.
@AtlantiXYL, Thats what he was talking about at the beginning, how he had to 'paint' the moving characters out of the scene and clean it up. When he says 'plate' hes talking about those different layers in the background that were extracted from the film through analyzing the camera movement and depth of the area. from that I think it can then take out a base image for a clean looking composite of the aliens later on. Its a very complex form of composting but Its easier for actors and filming.
Jesus Christ i gotta learn nuke
@loftboyyy plus the story, the brilliance of it!
@54MusTiii54 Shervin is using Nuke. Take a look at The Foundry's website.
Very informative video, love to see the industry professionals at work. I only wish there would have been more detail about the process of painting out the live actors to create the clean plate. Perhaps it was done with other software outside the scope of this video?
This is unbelievable.. I am planing on attending vancouver film school and this just blows my mind, amazing :)
Hi there, have a look at the description of this video, we've added part 2 there for you. Thanks
you paint them out obviously and restore the background through the use ofthe background plate shot on set right?
Salut! Sorry my French is limited. We have a section on our NUKE page on The Foundry website that links: Using a layer based compositor for visual effects work and want to step up to NUKE & NUKEX? There is lots of info there. Sorry I can't post links here. Hope this helps. There is also a nice case study on our home page about The River which discusses why Encore Hollywood moved from After Effects to NUKE.
Hey, Foundry... Is there any way to download a similar, but much easier script, for compositing 3D objects into the real world?
Also, why did they track everything with Boujou and PFTrack, and not with the built in Nuke tracker?
@MrDelfreg The software used is Nuke our compositing system. Find out more on The Foundry's website.
Hello @asdf2581. We have a PLE version of NUKE if you want to learn. If you are a student we also have very favorable educational pricing.
Im interested in that 3D stuff in Nuke - are those models imported from 3D software ? or how does it work ? Only I know its becomming often used in new big budget movies (like transformers), once I saw some podcast by ILM about compositing one example shot from the movie, and he had that 3D model of Transformer animated in 3D workspace of Nuke.. How does it work ?
@Avian98X Hello. So 2 part answer 1) hate that I can't post urls here. Anyway, The Foundry then Nuke then training materials. Look at compositors guide and have a good nosy around. There's lots in there. 2) the reason they didn't use our lovely NukeX camera tracker is that unfortunately, this project was completed bct (before camera tracker). I know Shervin loves our camera tracker so I'm sure he would have used it if he'd had it : ) Hope this helps.
Is that PointCloud + Position Pass technique inhouse or is it something I just didn't know about?
@Marauder501 Also, I believe the Foundry makes a rolling shutter plugin that's pretty insane and I'm sure that with all the hand-held, they must have run into that a few times using the Red on D9. Really curious if they also used Foundry's plugin for that as well.
Nuke is trying to do everything in the production pipeline :P
If not i'm not mistaken, in some cases (like that Transformers video) the 3d model is merely for reference (to know where to place explosions etc.), nuke can't render such
complicated things. The model itself is rendered in things like Maya and imported later.
Sometimes textures are mapped onto simple 3d surfaces and nuke actually renders them.
that is great, I love all the thinks like that
what is taht for a programm that he use ??
OMG Relighting process is awesome!!!
OK...that made us all laugh in the office. That's our CEO. Not a toilet, but a cupboard so hopefully the answer to your question is a resounding no!
is there coming a part 2 to? i want it so much.
Check out the comment below. We figured that out and apologised : )
did they use quadros or firepros to render this movie
which render did you use ???
does anyone know how to import point cloud in nuke 6.0? i know there's the option in version 6.2 in the read geo node
my mind is officially blown
Really interesting... i can't believe the amount of people asking questions that have been answered in the damn video. One question asked that I can't find the answer to is if these plug-ins are in-house only if so does the foundry plan to integrate them in future nuke release.
NOTE: This is an old video so by now these might have been integrated.
thanks!
cant wait to graduate school and start my own "graphic" business. I absolutely NEED to show the world what I can imagine.
This movie was so damn good. I want more intelligent action movies.
Ha the position pass - was that a precursor to deep composting perchance?
@NoslemProductions - Same here, but I guess these programs are so powerful at interpreting the information that as long as there's a clean reference, they can actually project it into the camera environment over the stand-ins and pull it back in to the live action? I'd love to see a few more complicated examples of how this is done.
this stuff is mind boggling !
is nuke better than after effects?
Where are selling such clothing Please, I need to help my good brother in the imaging and thank
the PositionToPoints node is in Nuke since...v5 or something I think. It's really powerful, especially in combination with the particle tools that have been added in v6. So for example, you can emit particles from the Cloud and then instance Cards with Buildings, trees etc from it...and it will match your cgi/tracked camera. i just wish they'd make it usable with the poisson mesh though, then you could do crazy imageprojection stuff as well :)
Awesome work.Nuke is best for compositing
Is he using Cinema 4D for the graphics and such
um - my recollection of this was that there was no inbuilt nuke tracker when they made District 9
I gotta learn this program!!!!!
there is no way that is made in after effects , After fx is a compositing tool not a modeling program
how much would 20 mins of that animation cost roughly?
That's a complex question to answer.
Roughly the minimum you'd be able to find an artist or compositor who could do the same quality of work from the ground up would go for a rate of $1k/week (no OT or DT, assuming they're non-union).
You would also need a concept artist to generate mock up turnarounds for each character. They would also be at minimum $1k/week.
You would also need to either rent the right software/hardware needed to run Nuke. A new license of Nuke goes for about $25k, so you will pry be better off renting an office space in a post lab that already has multiple work stations with Nuke. Depending on where you go, you could probably get an office space large enough for 25 artists and animators for about $25-$40k/mo with the right hardware and software needed.
You would also need to hire a VFX supervisor (at least 1), and the minimum that would cost is $2500/week that I know of.
The next part of working out a budget is figuring how much time you have to get the project done + how many shots you need done within a 20 minute cut of a production. If you have 5-10 shots, you can pry get absolutely everything done within a month in post. If you have hundreds of shots, then your budget keeps going up because of the minimum amount of time needed to get each shot done. If you're in a time crunch and have a lot of shots, then your budget will at least double.
I suggest you get enrolled in a VFX School, there you'll get to use tools like this and for free. You can also get the PLE (learning edition) for free on their website, they have many tutorials that will help you. I say about 1-3 years of learning and then you'll be able to do about the same thing. You also need a very powerful rendering machine.
I would love a subtitled version! Its really hard to understand with all the noise around, and the sepcifi words.
I want to see the making of the prawn.
That's amazing!
Just realised you are speaking Portuguese not French!!! Sorry.
@8BitPerception Max is widely used in the gaming industry
i have see this movie 4 times :D
It's not premier. He is on a mac. You can't use premier on a mac. It's prabably FCP
How to transform the rights of a natural person into a monster or a predator Please, I need help please
idc this is my favorite movie in the world
district 9 n jumper
Maya is better for animation while Max has better modeling tools. Also Maya was made for film and TV animators while Max was made for mostly architectural and visualization artists. But I guess it still goes toward personal preference.
@TheFoundryChannel
okee thank you :D
@TheFXGuy i know im 16 and know little things about composites, im good only with short movies without 3d stuff
@Naxwell
Good point, so true!
"All our animation was done in Maya"
district 9 ftw
I love this movie, seeing this video want me to see it again.. xD
Whwn will be District9-2. I waiting that movie :)
i think they should use 3D max instead of Maya. I hear its better
@chillydog12345 then you have to see iron mans HUD's script it's huge
For all you noobs,After Effects is a 2D compositing software,Nuke is a 3D compositing software.
This software seems completely different from 3ds Max.
when i saw that nuke script i was like.....fuck!
I am talking about Second part of the movie do aliens coming back with the formula for the guy or what????
@happygamestvfun1 There are always programmers who develop plugins and tools for the artist in the games and film industry.
so yeah. i kinda need this program xD
@TheFoundryChannel
so Expensive >< Please tried to reduce the price
no am talking about the movie what happen 20 years later!!!!! show something about it!!!
3:35. someone have to do a pee-pee !
You buy it.
2D Artists take way too much of the credit away from the 3D guys.
He's asking for more control in Nuke for lighting? Which would amount to a tremendous amount of over complexity and a significant reduction in creativity.
U do realise this movie is 4 years old? Or u just trolling?
just use the specular pass
jumper.... are u serious
aww i thought the aliens were real haha jk kool movie!
Woah.....
@TheFXGuy rofl?? after effect = $200
Nuke = $3.500
u tell me
@happygamestvfun1
All dependant mate you dont have to be a programmer to do scripting. some people are just maniacs though. we use nuke at my work quite alot and yeah its the bomb very powerful
nope, its NUKE
glad i just watch the movies looks to confusing
true, but District 9 is a better movie
@InTheCity3D
Exactly!!! :L
@thebigboss1212 Yup
oh.. whatever, i dont care cuz its too simple to do video montage like this
this is good movie and a good trailer i wonder how this would play if i did a trailer mashup like i did one for ratatouille u can chekck them out too
@thebigboss1212 yeah i know is scary