Shape Keys, Drivers, Controls and Limits in Blender - Rigging Tutorial
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- เผยแพร่เมื่อ 11 ก.ย. 2024
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To fix the transforms going past the constraint limits, tick 'For transform' in the constraints
oooo very nice! Thanks!
tyy! that was such an annoying problem for me until I saw your comment
I'm getting the rest of the 2D animation guys in our office to use 3D. I'm a Maya user, but we decided on Blender, which I'm really familiar with when it comes to modelling and rendering, but the rest I have little experience with. These tutorials are really helping to get my mind in the Blender space. Thanks, Danny :D
I learned rigging in Maya 6 years ago and never touched it again while I did architecture in the interim. Now coming back to animation but in blender and this was the cleanest tutorial I've ever followed. Amazing
I love that you are doing so much Blender videos! #teamblender
Nice shep
No idea what you've just said, but I know I'd love to see more rigging tuts from you. That rig you got on that girl looks awesome
Something i've struggled with for a long time and seriously over complicated!!
You are a life saver omg this is such a time saver and simple to do
Thank you for this awesome tutorial!! :D
WOW! I really needed this, thank you
thank you for a fantasticly clean and clear tutorial
and kuddos for explaining how to make the stopstaring mouth rig in blender
Kudos for naming the source :D
Sheaps, gotta love them 😂
Thanks for the video
Woo! Learnt sooo much in 4min please do a course on rigging!
So can this mouth control as it is be added like a bone to a characters nouth to actualy move or this is just fir applied shapekeys.. i dont get hownits connected with a model
That's what i was looking for the whole timeeee
Wowwww.......Nice.......And the Theme is also nice..........
Thanks for the tutorial, exactly what I was searching for 👍
Good job with a nice simple example. One small note: at about 1:00, you say you are in object mode when deleting 'only faces', but you seem to be in Edit mode (as I would expect). This might confuse the inexperienced.
oo good point, thanks for pointing that out!
This was quick, effective, and easy! Thanks!
keep up the excellent work.
If anyone is having problems when applying the constraints, (like flying off) I believe you have to create the planes and circles at the world origin. (just follow exactly the tutorial)
Thank you! I have been looking for this!
Pretty cool videos, hopefully we will see more blender tutorials in the future, thanks :)
Thank you! Very cool stuff.
Very excellent tutorial. Thanks so much!
Aaaaaand subbed.
Aaaaaand clicked the bell next to the sub button.
Awesome!
I love that always amazing and thats cool i love it always amazing ❤️😎👍👌perfect
this is what i need thanks man
Great tutorial
Can you do this but with bones instead of meshes or emptys to control shapekeys?
I wonder if he could do an updated version of this.
Helped a lot
thanks for the video. Is there a way to connect a blendshape animation to a retargetted character with it's own blendshapes? for example, if I import an fbx model with it's own facial animation (blendshape animations), can I connect it's blendshapes to a different character's blendshapes, so that the fbx imported facial animation is retargetted to a different characters face? (provided there are same corrresponding blendshapes: mouth open, eye open, brow up, etc)
thanks for any tip.
KC
Technically it's possible if the characters shared topology, but practically it will not look correct because they are different characters
this is nice, does it still apply to 2.8x? I'm just now learning that and I'm curious it this flies as-is or would not apply anymore?
Awesome, thanks!
insane!
but how can i attach it to mouth sir?😢
PS if you click "For transform", the values wont pass the min and max values set.
Cool. Super usefull
can you explain why these shapes should be created in edit mode?
actually a lot of what your doing I wish I understood the reason behind. :/ It helps me understand and learn better by understanding why I am doing certain things, I am not farmiliar with the shape keys or anything.
(but still thank you for making videos to help noobs like me)
you make the shapes in edit mode so that way they have the same amount of vertices, if they don't it won't work
Can you PLEASE make the same idea of tutorial but for Blender 2.8 Beta, since it's a bit different with the collections and other shortkeys?
It will be AMAZING! thanks ahead :)
I followed along in the Blender 2.81 version and didnt run into any snags
give it a try
@@henkkok9437 Couple questions if you can help, i don' see the driver option for graph editor at all. Also he created curve in edit mode, but it only creates armatures for me. NO WHERE can i find other ppl having this issue lol. I am using of course shift A. Any suggestions?
Pinkiepieluv67 I think somewhere you’re mixing things up? Armatures arent even needed for this. Its a few curves and shape keys, combined with drivers. I suspect you’re headed in rigging areas where you dont need to be. Hope that helps a bit. Can you pinpoint when you deviate from the video by any chance?
het can you help me it wont work while limit locations is on
i am creating my circles in object mode b/c edit mode won't stop adding armatures.
How can you make this work in Pose Mode?
This is crazy
Hi!
Great content man!
I am working on a small project that involves importing a stl file of misaligned teeth into blender, segmenting them and realigning them. For accuracy, I need to import an image of a curve into the blender background over a set of misaligned teeth then aligning them accurately along the curve. So far I have managed to segment the teeth, realign and animate them, but having a challenge using shape keys to get the gums to move accordingly with the teeth.The surrounding tissue, the gums, should be deformed to adapt to the new form of the jaw and tooth position.
Can I reach you on email?
Cheers!
how can I know more about this?
The "Limit Location" tool isn't working for me. First off, it teleports my object when I add a limit, it doesn't take my values into consideration at all. Blender has the shittiest rigging tools, and Audodesk is pissing me off with their fbx file, would've been easier if I could just import my shit into Blender
Man, where is your accent coming from?
The scripted expression '-var' isn't working for me. The value displayed by Show Debug Info is always 0.0
Gotta enable "Auto Run Python Scripts" in Preferences. Under the File tab.
How do you do smooth/harden edges in Blender?
to smooth, press w in edit mode, and press the smooth tab, or use the modifier.
Object Mode > Tools panel (press T) > Shading > Smooth/Flat
Still learning Blender - I'm use to Maya. Thanks! You've learned Blender really fast!
I know the feeling! Glad to see someone else jumping ship :D I've got quite a lot of hours of Blender in already I use it pretty much every day at this point :)
He uses Blender 0.1XD.
Your voice like Jony Ive's!
Haha funnily enough I went to the same university as him
(not at the same time obviously)
This looks really complicated....
No need for this, easier to just drag the shape key sliders in the menu.
Good luck when you try doing that with a linked character, tell us how that goes :p
Everyone has different preferences
this is too complicated