I've been watching driver tutorials for days trying to figure out why when I right clicked on shape keys, I didn't get the option to add driver. Yours is the first tutorial that explained to click on the number, not the text.
Hi, thanks for the video. I'm trying to paste a driver to the noise frequncy number. But, it doesnt have a "paste driver in the attributes. How would you go about connecting them?
Great tutorial man, thanks a bunch. Just wanted to know, if I want to export this animation to an fbx file, do I need to bake this to a bunch of bones or something like that? As far as I'm aware, fbx supposedly only stores animation information within "skeleton channels" which means that exporting animations with transforms that are not associated to a bone would fail (which appears to be correct after reading fbx's documentation and after trying to get it to work to no avail). Is there some process one can do in Blender to bake the animation to bones or some form of workaround?
what would you do if you want to drive an object with animation curves with let's say all the rotations and transformation involved for the driven object is there a solution to that? in Maya we used to do that from the beginning of its birth and blender hasn't caught up yet? I'm sorry but I'm trying to use blender and it disappoints me all the time
@@Soliye. Yeah, it should be open if it's off or you are at such a low speed that it doesn't make a difference. Like taxiing slow onto the runway. Then maybe at like 20%+ power, it will close to try and squeeze as much power out of the hot gases coming out the back as possible. But when you increase speed up to full and pass that to afterburner it needs to fully open for all the hot gases to come out or you could blow out your engines.
the entertainment value alone makes your content worth watching lmao
Thank you so much mate.
With blender you never stop learning 😂
subscribed in first few seconds thank you SO much!
Thank you, that was a big help
I've been watching driver tutorials for days trying to figure out why when I right clicked on shape keys, I didn't get the option to add driver. Yours is the first tutorial that explained to click on the number, not the text.
Great video, i never used drivers, but i will spend them more attention now :). Thank you for your great content.
wow, great tutorial, 2nd one I see on drivers, and this one made me actually understand it.
Drivers are so cool! I need so much more exposure to them though. More...!!!!
yeah, there is some super cool stuff that you can do.
great tutorials and totally my sense of humor, completely nuts, I love it !! 😂👻🤖👀
Sir may you make switch on/off driver tutorial for fan or blades with variables speed controller.tq
Hi, thanks for the video. I'm trying to paste a driver to the noise frequncy number. But, it doesnt have a "paste driver in the attributes. How would you go about connecting them?
Cool ship!
What is driver editor for?
Great tutorial man, thanks a bunch. Just wanted to know, if I want to export this animation to an fbx file, do I need to bake this to a bunch of bones or something like that? As far as I'm aware, fbx supposedly only stores animation information within "skeleton channels" which means that exporting animations with transforms that are not associated to a bone would fail (which appears to be correct after reading fbx's documentation and after trying to get it to work to no avail). Is there some process one can do in Blender to bake the animation to bones or some form of workaround?
Cool video ! Say hi to Frank, you clearly forget him this time XD
he was the one that told me to make the video because I keep forgetting how to use it
thank you
When I rotate the whole model, the drivers don't work anymore. Where does this problem come from? Do you have a solution for this?
what would you do if you want to drive an object with animation curves with let's say all the rotations and transformation involved for the driven object is there a solution to that? in Maya we used to do that from the beginning of its birth and blender hasn't caught up yet? I'm sorry but I'm trying to use blender and it disappoints me all the time
okey , nice tutorial sir, auto subscribe
thanks!
nice one
cheers mate, appreciate it
another thing you can do, is lock the x and z axis in object properties in the side panel,so that it can only move on the y axis
Marko gets possessed by Frank @0:04 - 0:08
nice
min 1:159 !! ohh that's why I couldn't see the option to add a controller.. 😊
if i press subscribe button multiple times, will it work increasing your subscriber count?
Bro can you help
Pretty swave
hi, thanks for the best tutorials, can you make a video for rigging clothes? (the easy way)
vaw.fyi
great
You have it backwards. The nozzle should be opening up wider when you increase thrust or use afterburner.
I was wondering lol
@@Soliye. Yeah, it should be open if it's off or you are at such a low speed that it doesn't make a difference. Like taxiing slow onto the runway. Then maybe at like 20%+ power, it will close to try and squeeze as much power out of the hot gases coming out the back as possible. But when you increase speed up to full and pass that to afterburner it needs to fully open for all the hot gases to come out or you could blow out your engines.