This dude knows what his talking about. Look at him! He even became bald because of this game, and he teach us! He saves our hair and time! Honorable man!
This is one of the best beginner guides I have seen for any game. Thank you for realizing that beginner isn't the same as idiot and actually explaining the reason behind all your advice.
Glad I got this feedback because I was worried about overexplaining stuff at the beginning. It's tough because I've forgotten what it's like to have under 100 hrs so I'm not always sure if I'm overexplaining
@@generalistgamingcomes off as objective facts. Also you show all the places where you can see the info on the UI 💪 Gonna be a TH-cam sign on your wall soon 🤩
@@generalistgaming An important fact to remember I think when making guides is that a lot of people starting on Vicky3 comes from other Paradox games. If someone from any other game saw this guide, they'd likely be overwhelmed. However, as someone with over 3k hours in EU4 (+ probably ~800 in CK2/3, some in HOI3/4), the complexity isn't something new. We are mostly after a in-depth guide on how to thrive in a game with equally complex mechanics, but in a completely different direction. I just wish you had this level of market- and diplomatic complexity in EU4. That would honestly have been a near perfect game to me! I just love how deep the economic focus is in this game.
Agreed. This video strikes that perfect balance between explaining how things work without going full "you're a complete idiot, heres how to move the mouse pointer" which a lot of 'beginner' guides do for a lot of games.
This guide is so much better than all the “do what I do as I get millions from this factory, who needs contexts or the basic underlying logic guiding why I’m doing this and not that” guides out there I’ve seen before. Thanks for doing these!
You are the greatest guide to Vic 3 by far. As the game gets better and more popular, you will be noticed as much as you deserve to be. Keep up the great work and thanks for making the game more accessible and fun
"You have a whole bunch of manufactories that are suffering or your pops will be suffering, which is like less important" Yeah i begin to get in the right vibes for this game
i mean you dont want to run a real economy like a vic3 economy. vic3 is about ruthless gdp growing; real life we have politicians who think that way, but obviously public good is the most important thing IRL
remember when running out of peasant, adding more automation is practically the same as "creating pops", which will once again be available hires for new buildings.
24:55 I love the fact that there's an enjoyable game mechanic that involves stimulating the economy. Like we can actually do it and see the results, while also having fun invading neighbours in the 19th century. Truly amazin times
@@generalistgaming Seconded, really helpful guide with some good points I hadn't considered. Would you consider making a guide on the best way post 1.5 (and the local vs market good divergence there) to make a targeted push to increase average SoL and the SoL of the lower strata? I find it easy to pump them to the low double digits but pushing it any higher has been tougher IMO.
Great Video. Helps me understand more about the basic functions of Vicky 3. I've heard tips like "raise the sol" and "just keep spending" a lot but this video explains why that actually helps!
I just played a game of Vicky 3, thought about a lot of econ stuff I could've done better, and now this guide just solidifies, corrects, and shows me more things I missed. Great video. Thanks for making it.
Amazing work as always! You are my favorite streamer to watch and I wanted to ask if it is possible to make a guide on how smaller/unluckier (geographically) nations like Greece could become great powers. I would like to see some cheesy tactics and the economic, technologic and warfare tactics that we would need to apply to form lets say Byzantium and Rome (in case of Greece). I know you already played Greece but so many things have changed that it is not comparable anymore. Thank you for your hard work! You are much appreciated!
Fast tips for beginners: 1) Always keep you cash flow balance near zero, how? Spending in Construction sites. 2) Always make a buffer balance to change the ways of construction (you will need it WHEN you do it) 3) Import primary goods (food, plants, etc) 4) construct mineral raw materials as needed (try to keep it 0%) 5) always focus on industries 6) An ideal price for a good is 0%, even if it was 75% or better if it war -75%, how to do this? Or export, or create a demand. 7) Always starts with Tools Workshop, it is the TUTORIAL industrie of the game, if you gotta the ideia, you gotta de game. 8) Never TAX products your low strata uses (Grains, Meat, Cloths or even Coal or Wood) because you need them to improve them situation 9) Tax the rich people products and Services (the only thing poor people should be taxed) 10) The most important taxation method is the most new, so move as soon as possible.
Awesome guide! I wish I just watched your guide instead of spending countless hours figuring out how to manage an economy in my first playthroughs 😂. I swear every time you went “here’s a mistake a beginner might make” you featured something I did in one of my first playthroughs lmaooo
Great vid as always! Will there be a military guide later? You're vids inspired me to buy the game and that's the part of the game that has confused me the most so far.
The wonderfully dark jokes sprinkled around are just pure gold 😂 "This reduces profits, oh and also will make pops more miserable, but this isn't as important" "The way to get rid of peasants, aside from starving them..." "Getting more population, aka souls, the most important resource in the game" The usage of "souls," a popular term referencing surfs was not lost 😂 Great guide, great stuff mate, subbed!!
God sent! Bravo, simply a masterpiece in explaining everything as simply and thoroughly. This is the chefs kiss of economic videos for all of Victoria 3. Thank you!
This video was exactly what I needed, I already have a pretty decent understanding of how economy works but after watching this I realise I still have a lot to learn in terms of really optimising my economy and investing into that construction loop. Thanks a lot!
If how long it took to learn other paradox games is any indication, your videos have saved me hundreds of hours of trial and error to get the results that I want without leaning on cheats. Definitely agree with other comments saying you deserve more subs
Thank you so much for this guide. Finally a guide on this game I can actually understand because you've explained how it works and the reasoning behind it. All the best :)
I’m a bit disappointed (unless I missed it) there wasn’t a comment about a loud vehicle going by in this vid. Seriously though dude, your vids are top notch. Keep up the great work.
This might sound silly but this video helped me realize that if I want more production of something (like if I want the #1 spot for that good) then I don’t want to just build that building but also the buildings that buy it so my pops also want it. Example: if I want to be number one in steel production then I’ll also build motor industries and railways to consume those engines
Sir, I double salute you! Fantastic guide. Really comprehensive and on point. The way you show where to look and understand the numbers is a huge help. Thank you!
16:03 technically not profitable buildings can too add money to the economy(while productivity > 0), because when a building pays workers wages it add money into economy.(ofc will a building fire someone is another question)) Love your content. Wait for new tutorials.
You don't want to tax transportation because you have to subsidise railways to get infra. If you take away money from them in the form of taxes, your subsidies will increase in return and you'll end up with 0 net gain and -200 authority.
This is intuitively how it should work (and I often forget this), but w/ how the game works rn pops aren't sensitive to prices in their substitution decisions (notably substitutes for transport are autos and telephones anyway). Substitution is based on production in the market, not price. Increased prices will not decrease pop demand. It will decrease demand for transport in the sense that it will lower the SoL of pops above 15 SoL, lowering their need for transport, but taxing any luxury will have a similar effect.
Great overview! In sum: there are no simple solutions; it all depends what your immediate goals are. That bit about "Chainsaw production being worst in the game;" that sounds bad, like . . . they need to tweak the late-mid to late- game mechanics that are making that problematic?
Thanks for this video! I will definitely use your advice in my next game, and I have a small but incredibly important remark. Your vision is applicable to countries with already implemented Interventionalism when capitalists are kings but there are tons of countries with Traditionalism and Agrarianism.
@@generalistgaming yes, but the investor's pool will pay only for agrarian enterprises. The strategy is indeed the same but requires being more careful with the balance until you get rid of traditionalism/agrarianism
Hey dude! aweasom guide, tarifs next? so can people learn to take advantage on being a good exporter of a product? I have been enjoying a lot 1.5, the changes to the economy, specialization of building and the changes to the military are just chef kiss. IDK what they did or it was just me that learned the market, eco and the political system all in one gameplay setting but now im enjoying vic 3 more than ever, i guess if you play a paradox game and just autopilot the game is gonna be boring... now i can confortably recommend vic 3 to anyone that likes deep strategy and i do mean deep, still salty about the egalaterian changes but thats okay ill grow out if it eventually.
@@generalistgaming Aw, I've installed the new patch, played for half an hour, and gave up so I decided to search for videos about it. Guess I'll have to brute force the learning when I get enough motivation to try again.
Loved the vid, very helpful as usual! Have there been any changes to qualifications in 1.5? That's one area of the game that I still don't quite understand
Overall depressed SoL and economy hurts qualifications a bit. They feel a lot more important, and now I think building a single uni around places if you can't access education is going to be more reasonable than before.
@@generalistgaming oh nice, that makes them make more sense. Especially in the context of MAPI and local prices. Before it always felt like universities had such a random effect on it. That's such a great change!
The game needs separate facilities for different goods. Motor factories should not be making cars. Or at least install a slider to better adjust outputs. Better yet have factories that adjust different outputs to demand.
Man, the cinematics for remade guides! 😄 Also, what are the general effects of introduced local prices for joining someone else's market? It seems sonewhat worse, since you get their shortages (UK has iron shortage for like the first 10 years a least, yeah) and do not benefit that much from their cheaper goods, like consumer ones, still having to build them for your core states.
This dude knows what his talking about. Look at him! He even became bald because of this game, and he teach us! He saves our hair and time! Honorable man!
I tear my hair out so you don't have to
This is one of the best beginner guides I have seen for any game. Thank you for realizing that beginner isn't the same as idiot and actually explaining the reason behind all your advice.
Glad I got this feedback because I was worried about overexplaining stuff at the beginning. It's tough because I've forgotten what it's like to have under 100 hrs so I'm not always sure if I'm overexplaining
@@generalistgamingcomes off as objective facts. Also you show all the places where you can see the info on the UI 💪
Gonna be a TH-cam sign on your wall soon 🤩
@@generalistgaming An important fact to remember I think when making guides is that a lot of people starting on Vicky3 comes from other Paradox games. If someone from any other game saw this guide, they'd likely be overwhelmed. However, as someone with over 3k hours in EU4 (+ probably ~800 in CK2/3, some in HOI3/4), the complexity isn't something new. We are mostly after a in-depth guide on how to thrive in a game with equally complex mechanics, but in a completely different direction. I just wish you had this level of market- and diplomatic complexity in EU4. That would honestly have been a near perfect game to me! I just love how deep the economic focus is in this game.
Agreed. This video strikes that perfect balance between explaining how things work without going full "you're a complete idiot, heres how to move the mouse pointer" which a lot of 'beginner' guides do for a lot of games.
Man deserves more subscribers, carrying VIC 3 on his back
Guides are BACKKKK 😭😭
LOOKS LIKE GUIDING'S BACK ON THE MENU, BOYS
I SMELL GUIDEFLESH!@@JB-xl2jc
This guide is so much better than all the “do what I do as I get millions from this factory, who needs contexts or the basic underlying logic guiding why I’m doing this and not that” guides out there I’ve seen before. Thanks for doing these!
You are the greatest guide to Vic 3 by far. As the game gets better and more popular, you will be noticed as much as you deserve to be. Keep up the great work and thanks for making the game more accessible and fun
Glad you think so!
This legit was so direct, concise, well put together. Really helped me finally start to understand this game
Glad it was helpful!
"You have a whole bunch of manufactories that are suffering or your pops will be suffering, which is like less important" Yeah i begin to get in the right vibes for this game
1 vote for getting this guy as a minister of finance in The Netherlands IRL. He seems quite witty.
Belgium too please.....
i mean you dont want to run a real economy like a vic3 economy. vic3 is about ruthless gdp growing; real life we have politicians who think that way, but obviously public good is the most important thing IRL
remember when running out of peasant, adding more automation is practically the same as "creating pops", which will once again be available hires for new buildings.
24:55 I love the fact that there's an enjoyable game mechanic that involves stimulating the economy. Like we can actually do it and see the results, while also having fun invading neighbours in the 19th century. Truly amazin times
Awesome guide, helped me alot and really useful for new vic3 players!
Glad you enjoyed!
@@generalistgaming Seconded, really helpful guide with some good points I hadn't considered. Would you consider making a guide on the best way post 1.5 (and the local vs market good divergence there) to make a targeted push to increase average SoL and the SoL of the lower strata? I find it easy to pump them to the low double digits but pushing it any higher has been tougher IMO.
SoL might be a topic that comes up more in the context of politics and migration videos@@JB-xl2jc
Loving the title cards for the chapters, looking really good!
Glad you like them!
Great Video. Helps me understand more about the basic functions of Vicky 3. I've heard tips like "raise the sol" and "just keep spending" a lot but this video explains why that actually helps!
This was a great introduction to Vicky 3.
Played alot of CK and EU4 but just picked up V3.
This is basically the demo I was trying to make the video for
"Shout out to 1 Loyalist"
"Shout out to drugs"
i'm dying
and you say it so quick too
I just played a game of Vicky 3, thought about a lot of econ stuff I could've done better, and now this guide just solidifies, corrects, and shows me more things I missed. Great video. Thanks for making it.
Glad I could help!
I just came back with 1.5 from launch. Some things has stayed the same, but a lot has changed. Thanks for the recap!
Welcome back!
Amazing work as always! You are my favorite streamer to watch and I wanted to ask if it is possible to make a guide on how smaller/unluckier (geographically) nations like Greece could become great powers. I would like to see some cheesy tactics and the economic, technologic and warfare tactics that we would need to apply to form lets say Byzantium and Rome (in case of Greece). I know you already played Greece but so many things have changed that it is not comparable anymore. Thank you for your hard work! You are much appreciated!
Thanks for making this for the new influx of players. Really enjoyed!
My pleasure!
Fast tips for beginners:
1) Always keep you cash flow balance near zero, how? Spending in Construction sites.
2) Always make a buffer balance to change the ways of construction (you will need it WHEN you do it)
3) Import primary goods (food, plants, etc)
4) construct mineral raw materials as needed (try to keep it 0%)
5) always focus on industries
6) An ideal price for a good is 0%, even if it was 75% or better if it war -75%, how to do this? Or export, or create a demand.
7) Always starts with Tools Workshop, it is the TUTORIAL industrie of the game, if you gotta the ideia, you gotta de game.
8) Never TAX products your low strata uses (Grains, Meat, Cloths or even Coal or Wood) because you need them to improve them situation
9) Tax the rich people products and Services (the only thing poor people should be taxed)
10) The most important taxation method is the most new, so move as soon as possible.
Man... I listen this video 5th time in free time. It's helping a lot understanding deeper mechanics of the game. Thank you.
Looking forward to hearing your thoughts on local prices and strategies related to that in future videos!
The man definitely defended PhD work dedicated Vic3! It's like reading economics thoughts of XIX century, great game!
Thank you!
Awesome guide! I wish I just watched your guide instead of spending countless hours figuring out how to manage an economy in my first playthroughs 😂.
I swear every time you went “here’s a mistake a beginner might make” you featured something I did in one of my first playthroughs lmaooo
Glad it was helpful!
awesome, thanks man, please do more guides, tips videos!
More to come!
Only 10k subs ??? You have the most helpful tutorials
Man, I literally dreamed of this before 1.5 dropped. Thank you again, Mr! 🎉❤
Hope you enjoyed it!
Great vid as always! Will there be a military guide later? You're vids inspired me to buy the game and that's the part of the game that has confused me the most so far.
Probably, I need to test after they fix the subjects pushing problem
brushing up on victoria 3 before the new dlc, you are by far my favorite content creator for victoria 3
The wonderfully dark jokes sprinkled around are just pure gold 😂
"This reduces profits, oh and also will make pops more miserable, but this isn't as important"
"The way to get rid of peasants, aside from starving them..."
"Getting more population, aka souls, the most important resource in the game"
The usage of "souls," a popular term referencing surfs was not lost 😂
Great guide, great stuff mate, subbed!!
"If it's free, it's for me, shut up 1 loyalist here"
I just saw an ad trying to load. And then my adblocker killed it with no mercy. Praise adblock!
While I appreciate your enthusiasm, I probably wouldn't make tutorials if it weren't for those ads.
Bro... I just found out about you on reddit looking for guides for beginners and this comes up. Lucky me.
Glad I could help!
Thank you I very much look forward to deploying this knowledge when I get home from work
Wonderful!
God sent! Bravo, simply a masterpiece in explaining everything as simply and thoroughly. This is the chefs kiss of economic videos for all of Victoria 3. Thank you!
Glad you enjoyed it!
This video was exactly what I needed, I already have a pretty decent understanding of how economy works but after watching this I realise I still have a lot to learn in terms of really optimising my economy and investing into that construction loop. Thanks a lot!
Really well made guide overall. Really helpful, easy to follow and easy to understand. Well done Sir. :)
If how long it took to learn other paradox games is any indication, your videos have saved me hundreds of hours of trial and error to get the results that I want without leaning on cheats. Definitely agree with other comments saying you deserve more subs
Glad to save you some time!
you're a fucking legend I am enjoying the game but keep wrecking my economy and this helped me out as a new player.
Very informative, thank you.
Glad it was helpful!
Yeah this is easily the best beginner guides. I've watch a fair few others with way more views and they got into far too much detail too soon.
Thank you so much for this guide. Finally a guide on this game I can actually understand because you've explained how it works and the reasoning behind it. All the best :)
Glad I could help!
oh my god I learned SO MUCH from this video - instant sub, thanks for the excellent video!
Thanks for the sub!
I’m a bit disappointed (unless I missed it) there wasn’t a comment about a loud vehicle going by in this vid.
Seriously though dude, your vids are top notch. Keep up the great work.
It was raining so not a lot of cars going over the speed limit and the window was closed xD
Was watching your Brazil stream to understand how you were doing all that, perfect timing!
This might sound silly but this video helped me realize that if I want more production of something (like if I want the #1 spot for that good) then I don’t want to just build that building but also the buildings that buy it so my pops also want it.
Example: if I want to be number one in steel production then I’ll also build motor industries and railways to consume those engines
Sir, I double salute you! Fantastic guide. Really comprehensive and on point. The way you show where to look and understand the numbers is a huge help. Thank you!
Glad it helped!
16:03 technically not profitable buildings can too add money to the economy(while productivity > 0), because when a building pays workers wages it add money into economy.(ofc will a building fire someone is another question)) Love your content. Wait for new tutorials.
Ah, yes, I think the logic on this checks out. Value is probably getting nuked somewhere else though if your building is breakeven.
Great video! I was that one loyalist btw. 💚
Legend!
I have over 500 hours in the game. And this guide really helps lay out every step so cleanly
Thank you for making a good guide, all the search was giving me were bad let's plays.
Amazing video, I've been trying to find guides to playing this game and I was bored out of my mind with every video but yours.
Glad to hear it!
Thank you for this guide, i just got in Victoria and this helps a lot. Not gonna lie I hope for more tutorials for this new update
cheers
Just dropped the second one!
by far the best video on vic3 economics out there.
just so you know homeboy.. your the guy we come too for this victoria 3 video crap and we love you for it thank you sensei
Thank you!
Haha, I was hoping you would make a video about this since the 1.5 changes. You heard my prayers. 🙏
Of course!
Nice guide man, thanks. Starting my 5th run with Brazil
Have fun!
You should do a late era economics guide right when rubber and electricity start to matter
You deserve way more than 10,000 subs man. Great stuff.
I appreciate that!
You don't want to tax transportation because you have to subsidise railways to get infra. If you take away money from them in the form of taxes, your subsidies will increase in return and you'll end up with 0 net gain and -200 authority.
This is intuitively how it should work (and I often forget this), but w/ how the game works rn pops aren't sensitive to prices in their substitution decisions (notably substitutes for transport are autos and telephones anyway). Substitution is based on production in the market, not price. Increased prices will not decrease pop demand. It will decrease demand for transport in the sense that it will lower the SoL of pops above 15 SoL, lowering their need for transport, but taxing any luxury will have a similar effect.
Great overview! In sum: there are no simple solutions; it all depends what your immediate goals are.
That bit about "Chainsaw production being worst in the game;" that sounds bad, like . . . they need to tweak the late-mid to late- game mechanics that are making that problematic?
It's so bad that I think they just imputed the value somewhere and it's wrong. It's not even close
"If it's free it's for me - shout out to my one loyalist". I died
Really good thumbnail and timing 👍I hope to see your channel grow
I appreciate it!
I think we all would appreciate more of this kind of content 😜
My god, this is set up such that I'll have to adjust every individual production building every game week.
You mostly set and forget
Thanks for this video!
I will definitely use your advice in my next game, and I have a small but incredibly important remark.
Your vision is applicable to countries with already implemented Interventionalism when capitalists are kings but there are tons of countries with Traditionalism and Agrarianism.
I mean w/ the traditionalist/agrarian countries you want to be doing much the same thing.
@@generalistgaming yes, but the investor's pool will pay only for agrarian enterprises.
The strategy is indeed the same but requires being more careful with the balance until you get rid of traditionalism/agrarianism
Hey dude! aweasom guide, tarifs next? so can people learn to take advantage on being a good exporter of a product? I have been enjoying a lot 1.5, the changes to the economy, specialization of building and the changes to the military are just chef kiss.
IDK what they did or it was just me that learned the market, eco and the political system all in one gameplay setting but now im enjoying vic 3 more than ever, i guess if you play a paradox game and just autopilot the game is gonna be boring...
now i can confortably recommend vic 3 to anyone that likes deep strategy and i do mean deep, still salty about the egalaterian changes but thats okay ill grow out if it eventually.
The short answer to tariffs is that they're bad - you'd rather have increased trade volume than extract money through tariffs for the most part.
In the real world pricing isn't linear. Even a small shortfall in supply will shoot up prices as everyone bids for the last pieces.
Awesome content as usual.
Top tier.
Glad you enjoy it!
Great guide, I feel like I finally understand it!
Awesome!! I would like a Sikh Empire run once more & empire under the pun, with the new mechanics..
Best vic 3 creator, awesome guide!
Great video man, I’d love to see more videos like this one. Subbed
Thanks for the sub!
Thank you for making indepth guides like this. I love this game, but suck at it 😂
This was excellent, thank you for making it
Glad you enjoyed it!
great guide even when I'm 100hours in the game already, provided a lot new thinking
Glad to hear it!
THX Buddy! Keep it up. 1.5 many changes
Always enjoyable to watch your videos!
Glad you like them!
Brilliant explanation!! 👏 🎉 Thank you very much!!
Glad it was helpful!
This is a great series! How much did PDX pay?
I paid them xD
Please, do a guide for warfare. I don't understand it.
Thanks, m8! Would be cool to get a full military guide too. Pretty please.
I think I have to wait for 1.5.10 and then get a feel for it before doing a mil one
@@generalistgaming Aw, I've installed the new patch, played for half an hour, and gave up so I decided to search for videos about it. Guess I'll have to brute force the learning when I get enough motivation to try again.
I'm probably going to start recording a mil tutorial tomorrow because it's pretty in demand@@PasOdMater
@@generalistgaming Great, tnx!
Thank you very much!!! Really useful guide :)
Glad it helped!
You channel is amazing, thank you for the guides
Glad you like them!
Shout out to that 1 loyalist 🎉
I find it amazing that in your footage there is literally exactly 1 loyalist in the country 😂
Great, thank you.
Glad it was helpful!
Loved the vid, very helpful as usual! Have there been any changes to qualifications in 1.5? That's one area of the game that I still don't quite understand
Overall depressed SoL and economy hurts qualifications a bit. They feel a lot more important, and now I think building a single uni around places if you can't access education is going to be more reasonable than before.
@@generalistgaming oh nice, that makes them make more sense. Especially in the context of MAPI and local prices. Before it always felt like universities had such a random effect on it. That's such a great change!
Ladies and gentlemen, I give you the master of Victoria 3
Fantastic video, very informative.
Glad it was helpful!
The game needs separate facilities for different goods. Motor factories should not be making cars. Or at least install a slider to better adjust outputs. Better yet have factories that adjust different outputs to demand.
Great video my guy
Glad you enjoyed!
The game destroys the whole concept of ownership.
Thanks man
Man, the cinematics for remade guides! 😄
Also, what are the general effects of introduced local prices for joining someone else's market?
It seems sonewhat worse, since you get their shortages (UK has iron shortage for like the first 10 years a least, yeah) and do not benefit that much from their cheaper goods, like consumer ones, still having to build them for your core states.
perfect guide as always🎉
Glad you think so!
Don’t focus at all on your market, focus on your supply chains to ensure nobody can break your economy and you can make whatever you need domestically
I think this is incorrect if you're trying to maximize growth
finally a new econ guide!
Yeah i need this....my arm factory always in deficit and 0 productivity
Yeah, overall demand for arms is super low and the PM is super efficient so it generally hyper depresses prices
W guide ty man
Thank you!