I just want to say thank you so much. Your channel has brought back so many good memories from years ago when I first started playing ksp. Your builds are amazing and I cant wait to see more in the future. Be safe in the snow!
It swims graciously as an elegant swan, it flies nimble as a prowling osprey and it bellyflops through the atmosphere like a drunk albatross. I love it! As a suggestion for a future design or a design overhaul, you could take cues from the russian "Beriev VVA-14", one of the sexiest planes ever designed. One version had engines near the cockpit to blow air between the fuselage/wings and the water to help with takeoff. KSP doesn't calculate ground effects to make that work, but the engines could be tilted slightly downards in the take-off configuration, to help the nose lift up. The two pontoons side by side also look really neat on the Beriev.
Wow yes i am under a design that bowling some gas to the landing time and during the fly to reduce all forces during a fly and now u saying water is much better couse water is not damage and we have alot is economic toobehhhh but anyway some kind of pasive gases ,so no bad for environment less for US.
While officially called "The Seastar" most pilots call this anazing piece of VERY kerbal engineering "The Chinspike". Also Jeb overheard the engineers theorizing (definitly not joking about such a ridicules concept) about a submarine SSTO and demands it be built.
submarine sstos are very simple when you know what you're doing, one of the main ways to control buoyancy in KSP is to put parts inside cargo bays, which coincidentally is also a near cheaty trick for sstos as it removes drag as well as buyoancy, so the same system that enables you to sink also makes your plane Op as an SSTO
I hope the shuttle wings get a version in KSP 2 where the wing doesn’t thin out to the back. I think it would make for some better building bigger wings.
@@acanadianderg4035 Saving a doomed plane that lost parts of its wings and still somehow crashland the plane without losing a single Kerbal... KSP is a game of satisfaction. The satisfaction of success such as your first orbital rendezvous or your first Mun-landing, but also a game of satisfaction when you avoid catastrophic events. I once made a Minmus SSTO that bounced during landing and started tilting back and forth, summersaulting over the surface. It lost part of its wings, half its engines and most of its aeordynamic surfaces. It still made it home in (almost) one piece. Though truth being told, procedural wings would still allow you to make individual sections of wings, it would also allow you to puzzle them together more neatly.
4:00 I don't know if you know but, MkIII parts have much higher splashdown resistance. for instance, hitting water at 180kms and still bouncing off the water if vertical speed is not critical. I did the sealander the same way you did after 4:00 nice work VAOS, Big UP !!
buuut always the nose breaks if you don't put it behind and leave it at the front. Also protective shell nose doesn't break on splashdown as easy as MK I but easier than Mk III
I used structural fuselages for pontoons on a Mk3 plane, (called Greylag) but used about twice as many of them and the plane carries no fuel; it's just a solar prop plane. It's not very quick, it's about 20% slower than a solar-converted stock Mallard. The converted Mallard failed at being a seaplane because the props were so high, they drove the nose into the water. Greylag has more buoyancy at the front, plus its hydrofoils and wings are angled quite drastically for lift. Nice splashdown! And the 2nd one too; under 50m/s.
Seeing even you struggle with seaplanes makes me feel a bit better about my poor attempts on building a Laythe shuttle. I ended up settling for Vector engines as JATO rockets and just brute forced myself out of the water. Ugly, yes, but it works well enough.
I had been waiting for a video like this. I have a large fuel SSTO to deliver fuel to a Laythe orbital station from a floating oil rig. KAS lowers the drills 300m to the sea floor. Didn't use as many wings or engines, and a single Mk-55 on the nose pitches it up enough to clear the water, with the Rapiers on closed-cycle until ~100 m/s.
Fantastic! I was trying out a couple designs myself, but could not for the life of me figure out a design that allowed me to land in water, and the plane still counting as an ssto
i was watching this video in the middle of the night. when this part where you yelled "oh shit" with echo effect came i just started laughing. now my whole family knows i am watching you
It reminds me of my brick ssto - huge payload, similar engine quantity (the brick has 7 rapiers per wing and a srb) and could get 60 tons to orbit with 500Dv left Also someone loves doom like music
At first I was in awe of your designs and innovations. Now I am in awe of your time management, and how much you dedicate to those designs, the testing, the video editing and generally never letting your bar down. Edit: Just reflecting on the recovered stall at 16:12, do you think a purpose-built ssto could do that by design as a viable means to land at a precise point?
playing with FAR and RSS for a while made me forget how much you can get away with and how weird some of the quirk for aerodynamics are! BTW FAR is not has hard as people makes it out to be BUT some things does not work (like putting wings clipped in the body) and some things needs to be taken into account for (big nose and small body will always flip everything needs to progress to thinner as you get to the tip of the rocket.) and everything is a fairing even body clipping. (i used FAR when modded cargo bays were not working properly.) also for the aerospike, you should have put the engine offset to the side pointing back and lifted it up instead of down so it would have been above water. (and not just dead weight when thrusting in the atmosphere!)
About 5 min I was almost shouting "hydrofoil or pontoon " 😆 and then you tried both. I think you should revisit the hydrofoil. And try a couple engines on the back under water and use those to get upto hydrofoil lift then hit the rapier and when you leave the water shut off your water engines. Submarine SSTO to Lathe and back sounds awesome 👌
I did a propellor plane which had a servo move the *entire* lifting surface by 10 degrees. That way the body could sit level in the water but the lifting surface would be at a 10 deg AoA. Locking the hinge worked fine to stop the wobbling. However, this was a 10t straightwinged plane, not a deltawing 100t SSTO. Perhaps doing something similar by tilting only part of the main lifting surface? (I cant play KSP atm)
Remind s me when I was collecting science from the Northern Ice caps and wanted science from the Cold Ocean using my small jet with 4 panthers on it had enough thrust to hit a wave and perform a 90° vertical take of lol
Other then the craft giving you so much trouble it ended up pretty cool in my opinion. Vaos Mike Aben has recently checked out the waterfall mod and he loved it, please try it out, it is a beautiful mod which is amazing with and like the restock mod, please 🙏🙏🙏🙏
I've been playing KSP for a while and was recently shown your channel but one question I could never answer myself just popped up: is it better to have less fuel in SSTOs because I always see builds that seem like they have a low fuel ratio compared to the size of the craft
@vaos, have you ever tested whether Kerbin includes earth's water effect, the one that the Russian acranoplans were trying to use? It was supposed to revolutionise traveling distances, and became easier the heavier a craft is, I've no idea if it would work
i recently started putting fuel dump valves on my SSTOs so i can get rid of excess LF once im in space that way i get the most dV out of my remaining oxidizer instead of just carrying it as dead weight, and on nuclear SSTOs i just dump all my excess oxidizer
That's overengineering at its best. If you can't take off directly from water, just bounce up and down up and down like a catfish swimming along the deep blues..
Vaos this is making me cringe, you just don't know how the drag in KSP works, this is stuff that has been figured out by the community many years ago the tl dr for someone on your skill level is that the pointier in front the better, don't put a heavy fairing in front to give it the same slope as existing much lighter nose cones, your aerodynamics will be the same but you're carrying hundreds of kg more
there is so much more you could be doing and know but you seem determined to not let anyone help you, for example you said you refuse to watch any tutorial (which I assume extends to the more advanced technical tutorials), and you refuse to use mods that make building ships easier and more precise, as a result watching you feels like watching an uncontacted tribe trying to develop wild medicinal theories about the balance of humors and bloodletting while surrounded by an advanced civilisation that has cured cancer and aging, it's a very weird experience, like what are you even doing
For example you spend half this video wondering about the drag of different parts, YOU CAN LITERALLY READ THE EXACT VALUE THE GAME USES press alt+F12, go to the "aero tab", check the "display aero info on parts" or something, right click the part, expend the debug arrow that has appeared, and boom, you have all the drag characteristics of the part the only one you need to worry about with your level at the game is the second number in the "Yp" line, the lower the better, this is literally the drag coefficient of the part on it's forward face (left is total area and right is actual area that removes the area of a part in front of it that would shield it)
@@vaos3712 all I'm saying is that if you're pressed for time because of real life stuff, maybe it's not the best idea to do 20 real test flights to see the performance of different nosecones when you can literally read the value used by the game for a part's drag
wow this is so underrated, youtube gods need to help you. Feels like I am watching a popular youtuber.
Yes
Indeed
He is
I completely agree
I just want to say thank you so much. Your channel has brought back so many good memories from years ago when I first started playing ksp. Your builds are amazing and I cant wait to see more in the future. Be safe in the snow!
It swims graciously as an elegant swan, it flies nimble as a prowling osprey and it bellyflops through the atmosphere like a drunk albatross.
I love it!
As a suggestion for a future design or a design overhaul, you could take cues from the russian "Beriev VVA-14", one of the sexiest planes ever designed. One version had engines near the cockpit to blow air between the fuselage/wings and the water to help with takeoff. KSP doesn't calculate ground effects to make that work, but the engines could be tilted slightly downards in the take-off configuration, to help the nose lift up.
The two pontoons side by side also look really neat on the Beriev.
Wow yes i am under a design that bowling some gas to the landing time and during the fly to reduce all forces during a fly and now u saying water is much better couse water is not damage and we have alot is economic toobehhhh but anyway some kind of pasive gases ,so no bad for environment less for US.
@@yuniorprades3023 I don't think I can follow you, but I'm happy as long as you're happy.
Yes bro thanks .i am cuban u know the rest .well soon ill be canadian .my wife is from there i will work better on it soon .thanks alot.🤝🙏
While officially called "The Seastar" most pilots call this anazing piece of VERY kerbal engineering "The Chinspike".
Also Jeb overheard the engineers theorizing (definitly not joking about such a ridicules concept) about a submarine SSTO and demands it be built.
Stratzenblitz did that once
submarine sstos are very simple when you know what you're doing, one of the main ways to control buoyancy in KSP is to put parts inside cargo bays, which coincidentally is also a near cheaty trick for sstos as it removes drag as well as buyoancy, so the same system that enables you to sink also makes your plane Op as an SSTO
The Chinspike, love it. In another universe: "The Aristocrat", because its always looking down its nose to see everyone.
Yes this is what we’ve been waiting for!
you are the king of ssto bro tbh
SPACE CULT!!!!
very excited watching this episode on a nice saturday
That’s so cool, really impractical but still really cool I can’t wait to see the finished product :)
In my head i hear billy prestons song, hear we go round and round
Last time I checked empty ore containers make for great floaters
I hope the shuttle wings get a version in KSP 2 where the wing doesn’t thin out to the back.
I think it would make for some better building bigger wings.
I think they wanted to add procedural wings so you might not have to worry about that because even big wings would be one part
To be fair, I’d much rather have segments of my wing fall off instead of the whole thing.
@@acanadianderg4035 Saving a doomed plane that lost parts of its wings and still somehow crashland the plane without losing a single Kerbal...
KSP is a game of satisfaction. The satisfaction of success such as your first orbital rendezvous or your first Mun-landing, but also a game of satisfaction when you avoid catastrophic events. I once made a Minmus SSTO that bounced during landing and started tilting back and forth, summersaulting over the surface. It lost part of its wings, half its engines and most of its aeordynamic surfaces. It still made it home in (almost) one piece.
Though truth being told, procedural wings would still allow you to make individual sections of wings, it would also allow you to puzzle them together more neatly.
@@acanadianderg4035 I don't think it's likely but procedurally destructable wings might be a cool solution (as a mod maybe)
They're going full procedural wings in KSP 2. :D
Well, thats actualy funny) Good work)
Impressive build as always sir. 🧐
Thank you. Loved your video btw!
Nice design, great video
4:00 I don't know if you know but, MkIII parts have much higher splashdown resistance. for instance, hitting water at 180kms and still bouncing off the water if vertical speed is not critical. I did the sealander the same way you did after 4:00 nice work VAOS, Big UP !!
buuut always the nose breaks if you don't put it behind and leave it at the front. Also protective shell nose doesn't break on splashdown as easy as MK I but easier than Mk III
I used structural fuselages for pontoons on a Mk3 plane, (called Greylag) but used about twice as many of them and the plane carries no fuel; it's just a solar prop plane. It's not very quick, it's about 20% slower than a solar-converted stock Mallard. The converted Mallard failed at being a seaplane because the props were so high, they drove the nose into the water. Greylag has more buoyancy at the front, plus its hydrofoils and wings are angled quite drastically for lift.
Nice splashdown! And the 2nd one too; under 50m/s.
16:43
Engines…
FphaBOOM
Seeing even you struggle with seaplanes makes me feel a bit better about my poor attempts on building a Laythe shuttle. I ended up settling for Vector engines as JATO rockets and just brute forced myself out of the water. Ugly, yes, but it works well enough.
I had been waiting for a video like this. I have a large fuel SSTO to deliver fuel to a Laythe orbital station from a floating oil rig. KAS lowers the drills 300m to the sea floor. Didn't use as many wings or engines, and a single Mk-55 on the nose pitches it up enough to clear the water, with the Rapiers on closed-cycle until ~100 m/s.
Fantastic! I was trying out a couple designs myself, but could not for the life of me figure out a design that allowed me to land in water, and the plane still counting as an ssto
This was awesome!
Good luck for your night shifts my dear sir.
That was quite the journey to watch haha. Very nice
Dude, you run snow plows!? I'd love to see some content from the viewpoint of a snow plower, imagine there are some crazy moments.
th-cam.com/video/1jmhra3uWpo/w-d-xo.html .. I post things like this in “Real life with Vaos “
This is a cool ass plane
"PREPARE THE LIQUID SACRIF-" "Wtf?" had me laughing so bad😂
i was watching this video in the middle of the night. when this part where you yelled "oh shit" with echo effect came i just started laughing. now my whole family knows i am watching you
stay safe out there
It reminds me of my brick ssto - huge payload, similar engine quantity (the brick has 7 rapiers per wing and a srb) and could get 60 tons to orbit with 500Dv left
Also someone loves doom like music
hey that's pretty good!
Oh yeah! This is amazing
That’s one thick boi
I like to do what I call the dolfin manuver submerge and hope to clear the surface without breaking anything and enough thrust to gain level flight
This is the good stuff
At first I was in awe of your designs and innovations. Now I am in awe of your time management, and how much you dedicate to those designs, the testing, the video editing and generally never letting your bar down.
Edit: Just reflecting on the recovered stall at 16:12, do you think a purpose-built ssto could do that by design as a viable means to land at a precise point?
it worked beautifully
very dark mode, cool craft doe
Yeah snow huh? We got more than 2 feet.
we need to make ssto water-drifting experimented with
Deja Vu Eurobeat intensifies
playing with FAR and RSS for a while made me forget how much you can get away with and how weird some of the quirk for aerodynamics are!
BTW FAR is not has hard as people makes it out to be BUT some things does not work (like putting wings clipped in the body) and some things needs to be taken into account for (big nose and small body will always flip everything needs to progress to thinner as you get to the tip of the rocket.) and everything is a fairing even body clipping. (i used FAR when modded cargo bays were not working properly.)
also for the aerospike, you should have put the engine offset to the side pointing back and lifted it up instead of down so it would have been above water. (and not just dead weight when thrusting in the atmosphere!)
About 5 min I was almost shouting "hydrofoil or pontoon " 😆 and then you tried both. I think you should revisit the hydrofoil. And try a couple engines on the back under water and use those to get upto hydrofoil lift then hit the rapier and when you leave the water shut off your water engines.
Submarine SSTO to Lathe and back sounds awesome 👌
nice
Now No Drag, Water Take Off and Landing SSTO
So basically, SSTO’s were not enough for you VAOS, you had to create SSSSTO cargo spaceplane (Sea Shipping Single Stage To Orbit cargo spaceplane).
Wow
Seastar is a good name
I did a propellor plane which had a servo move the *entire* lifting surface by 10 degrees. That way the body could sit level in the water but the lifting surface would be at a 10 deg AoA. Locking the hinge worked fine to stop the wobbling. However, this was a 10t straightwinged plane, not a deltawing 100t SSTO. Perhaps doing something similar by tilting only part of the main lifting surface?
(I cant play KSP atm)
a more cursed idea would be to use 20 hinges to do the same lol
Remind s me when I was collecting science from the Northern Ice caps and wanted science from the Cold Ocean using my small jet with 4 panthers on it had enough thrust to hit a wave and perform a 90° vertical take of lol
Other then the craft giving you so much trouble it ended up pretty cool in my opinion. Vaos Mike Aben has recently checked out the waterfall mod and he loved it, please try it out, it is a beautiful mod which is amazing with and like the restock mod, please 🙏🙏🙏🙏
You should name it “The Perseverance.”
SPACECULT
I have commented this on the last 2 video's make a large scale VTOL
Please make a submarine ssto it would be incredible
With delta wings you can build some giant stuff. Nevermind the issue of the wings getting ripped apart
Now I need to see a SSTO Cargo Plane, sea and ground landing takeoff, VTOL, rover, ship, submarine vehicle. Yes, this is a challenge
Noice
when you hear the oh sh*t music: oh sh*t
you deserve a bigger monitor sir, that resolution is painful
I've been playing KSP for a while and was recently shown your channel but one question I could never answer myself just popped up: is it better to have less fuel in SSTOs because I always see builds that seem like they have a low fuel ratio compared to the size of the craft
Depends. Less fuel does mean less weight, which is very important when building an ssto.
@@vaos3712 thanks! Just tried making a little relay transport with this in mind and it worked just about first try
@vaos, have you ever tested whether Kerbin includes earth's water effect, the one that the Russian acranoplans were trying to use? It was supposed to revolutionise traveling distances, and became easier the heavier a craft is, I've no idea if it would work
i recently started putting fuel dump valves on my SSTOs so i can get rid of excess LF once im in space that way i get the most dV out of my remaining oxidizer instead of just carrying it as dead weight, and on nuclear SSTOs i just dump all my excess oxidizer
Do the aerodynamic nose cone exploit work on nuclear engines?
y not try horizontal tail fins? up high newton second law pitch is best further from mass for best effect
You're trying to use ailerons as elevators. If you would have just added some control surfaces at the rear it would have worked fine.
Love your vids. Btw, wtf song is that at 18:30? I need it for my next workout!!!
Description 😎👍
@@vaos3712 Thanks man. I looked for it but I guess my eyes are tired!
Try to make ssto to laythe
Sato submarine next build 😂😂😂😂
name it Jeff
That's overengineering at its best. If you can't take off directly from water, just bounce up and down up and down like a catfish swimming along the deep blues..
look at the stock millayard craft it is made to work in water
Hope the work shift was not so hard !
Okay funny nes of Vaos is normal funny . like the first episode I pointed it out
Edit: also more bad words, and early American WW2 bombers
Hello again vaos.
This my third comment that you hearted
Thank you even though hearts don't really mean anything
Single Stage To Ocean
2:14
Whubbbbb
Hi bro can tell me what's the name of this app.pleace couse is pretty cool and usefull.i am in a design but on paper.hehe and u know mecanicly at home
sus
but Vaos why didnt you try the Airstream Protective Shell as floats? MOUAHAHAHAHAHAHA😈
damn bolbous bow works and not hydrofoil lol
142 second
There are only 18 comments on this video there is no way you are the 142nd comment.
Submarine Single Stage To Orbit
73rd
Only 18 comments on this video so you can't be 73rd
#spacecult
I would like but likes are at 420...
2nd
4th let's go
Vaos this is making me cringe, you just don't know how the drag in KSP works, this is stuff that has been figured out by the community many years ago
the tl dr for someone on your skill level is that the pointier in front the better, don't put a heavy fairing in front to give it the same slope as existing much lighter nose cones, your aerodynamics will be the same but you're carrying hundreds of kg more
there is so much more you could be doing and know but you seem determined to not let anyone help you, for example you said you refuse to watch any tutorial (which I assume extends to the more advanced technical tutorials), and you refuse to use mods that make building ships easier and more precise, as a result watching you feels like watching an uncontacted tribe trying to develop wild medicinal theories about the balance of humors and bloodletting while surrounded by an advanced civilisation that has cured cancer and aging, it's a very weird experience, like what are you even doing
For example you spend half this video wondering about the drag of different parts, YOU CAN LITERALLY READ THE EXACT VALUE THE GAME USES
press alt+F12, go to the "aero tab", check the "display aero info on parts" or something, right click the part, expend the debug arrow that has appeared, and boom, you have all the drag characteristics of the part
the only one you need to worry about with your level at the game is the second number in the "Yp" line, the lower the better, this is literally the drag coefficient of the part on it's forward face (left is total area and right is actual area that removes the area of a part in front of it that would shield it)
I like pancakes 🥞
@@vaos3712 all I'm saying is that if you're pressed for time because of real life stuff, maybe it's not the best idea to do 20 real test flights to see the performance of different nosecones when you can literally read the value used by the game for a part's drag
I like pancakes too 🥞
When in doubt: use RATO my dude.
RATO?
@@vaos3712 Rocket Assisted Take-Off. Like the rockets on the tail of the ‘Fat Albert’ C-130 that carts the Blue Angels around.
@@Sh1tbagActual . In the video I tried that. Even with 16 rapiers on rocket mode did little.