Hee gast! I just did an Austria - Netherlands - Roman Empire - HRE world conquest. Super gaaf! I stuck in NL a relatively long time of the game, just for the fun of the VOC.
Sorry if this comes off as a bit backseat-y, but I've played a lot of Netherlands. Just ignore it if you hate back-seating. Idk how much you already have investigated this mission tree, but there's some very strong permanent modifiers in there that have some peculiar trigger conditions. In particular the "Cities of the low countries", "Statists and Orangists" (Go for orangists, it gives +1/+1/+1 to orangist candidates), and "Dutch engineering" are missions to gun for*. Forming the Netherlands also unlocked a REALLY strong T3 reform, which the game doesn't alert you about. Also something I had to learn the annoying way. You may also want to consider changing to reformed when that rolls around, seeing as the mission tree also includes a permanent +50% bonus to all reformed bonusses. So that's +7.5% goods produced, +15% morale, -15% construction cost at max fervour, etc. You also seem to not have promoted some cultures. Also, the PU on England doesn't work if you choose the Dutch republican version reform. I was told this, and assumed someone didn't know that before 1.37 you just had to have the monarchists in charge, stubbornly picked the republic anyways, and then had to restart. *Edit: And "Fixed Garrisons"! It gives -10% dev cost on fort provinces.
Something else i saw in playthroughs that nobody mwntioned is taking the orangist vs statist tier 1 gov reform eraly rather than waiting to form the netherlands as a early parlament is really strong specially with colonizing.
Quarbit you colonizing Canada is somewhat historically accurate since the Dutch had a short-lived colony in Canada when the Dutch occupied the French colony of Acadia in the Maine area and renamed it to Nova Holandia although the colony only lasted for around a year and was returned to France
In an old Holland playthrough I did, I was actually dropped by Burgundy, but the good relations remained, so I allied them, protected them against France, and then got the burgundian inheritance.
I just played NL and did the full mission tree. It gets super fun when you get the completely broken VOC in India. The mechanics of that is that your "trade company" converts into a more or less independent Republic vassal. Play it through and you'll see what I mean.
22:35 I guess all Netherlands games just have a quirky Burgundian Inheritance. In mine, Burgundy fell under personal union with Brittany, and through some shenanigans I guess the duke of Brittany died (?) and the Inheritance fired, putting them under Austria. Except, for whatever reason, Burgundy stayed under Brittany, but had the king of Austria as their ruler. As in, they were still a subject, and when I declared on them for Luxembourg it was Brittany that joined, but it was emperor Ferdinand on the throne.
I liked how you zoomed in on the mission tree in this video, at one point! My wifi is bad, so the video quality usually isn't good enough to read all of the mission details. That helped with it tho!
the reason most tile in northern America had their trade good already visible is because the annoying migratory natives have at one point or another owned those provinces and revealed the trade good.
Trade goods get defined when a tribe migrates into them, I belive. So the trade goods are still random, but in the US where there are lots of tribes, lots of them are already set.
Oh my god. I have been playing too much 'Getting over it' these last couple of weeks, and all of the sudden I realise you have that one f'ing song as background music. How did i never before realise haha.
That rad new Newfoundland strat... I've been doing that for literall ever xD I just like holding some land oversees directly forever, especially if it makes sense.
It is weird how forming the Netherlands kicks you out of the HRE while irl the Netherlands only left in 1795 after the French created the Batavian republic.
When I played Holland for my current Netherlands game I restarted one time. My second run is my current one. I had to restart because burgundy just granted me independence out of no where. So I now couldn't full annex Flanders and 2 out of the 3 people who supported my independence originally now didn't want to be my ally. So that ruined my whole plan and momentum.
At 20:46 if you get this event if you remove your merchant from the trade node you will not lose any money or it will switch to a different node. If you remove all merchants from all nodes you will lose no money from the event and then you can just put your merchants back.
I really just prefer letting Burgundy cancel me and then trying to get the burgundian inheritance myself (although sometimes that requires just a little bit of savescumming)
Fun alternative to starting as a Burgundian pu, start as Gelre and shoot for the Burgundian inheritance, saves a ton of ae and lets you start expanding day 1
You couldve fixed ur monarch death problems with 50 reform progress by picking the stadholder monarchy t1 gov reform, which is the dutch republic but ur a monarchy, so as long as u have the monarchist faction in charge ur mission tree will still give u the PU cb on england
Haven't watched the video yet, but if Quarbit doesn't go crazy over how good the VOC Indiaman ships are I'm going to have a fit. Edit: Bro did you not even enact the Stadthouder reform? -2 fail RP
Been wondering, what tabs do you keep in the low right corner? Sometimes I'm not sure what to prioritise there. Nice video. I hope you colonize Indonesia and make the VOC proud.
i just did holland campaigh like super tall version etc. u really just so unlucky like , i started with 6 4 6 and heir was 5 6 6, my heirs heir was 6 3 6 , even when i form netherland and become statics organist smth like that every ruler was minumum 14 mana regen xd ,this was my luckiest game tbh, + u can just become hre emperor before forming netherlands , u will be just so strong soo
I could think of many things I'd rather spend 6000 ducats on than an electorship, this early into the game. Not to mention I'd have to subjugate an elector, which is AE I'd rather spend on more beneficial targets. I may be missing Hamburg, but an electorship wouldn't let me declare on a free city anyway, so delaying the formation was a good compromise for my goals in the region
G E K O L O N I S E E R D
you can now get a PU on England/UK/Angevin and inherit them. that's the bigg end game innovation for them
Yessss, finally a Dutch playthrough! Not a Dutch guy here at all
If thats true you do agree VIVA ESPAÑA 🇪🇦🇪🇦🇪🇦
Een Prinse van Oranje
ben ik, vrij, onverveerd,
den Koning van Hispanje
heb ik altijd geëerd
imagine being dutch (couldn't be me)
Hee gast! I just did an Austria - Netherlands - Roman Empire - HRE world conquest. Super gaaf! I stuck in NL a relatively long time of the game, just for the fun of the VOC.
Sorry if this comes off as a bit backseat-y, but I've played a lot of Netherlands. Just ignore it if you hate back-seating.
Idk how much you already have investigated this mission tree, but there's some very strong permanent modifiers in there that have some peculiar trigger conditions. In particular the "Cities of the low countries", "Statists and Orangists" (Go for orangists, it gives +1/+1/+1 to orangist candidates), and "Dutch engineering" are missions to gun for*. Forming the Netherlands also unlocked a REALLY strong T3 reform, which the game doesn't alert you about. Also something I had to learn the annoying way. You may also want to consider changing to reformed when that rolls around, seeing as the mission tree also includes a permanent +50% bonus to all reformed bonusses. So that's +7.5% goods produced, +15% morale, -15% construction cost at max fervour, etc. You also seem to not have promoted some cultures.
Also, the PU on England doesn't work if you choose the Dutch republican version reform. I was told this, and assumed someone didn't know that before 1.37 you just had to have the monarchists in charge, stubbornly picked the republic anyways, and then had to restart.
*Edit: And "Fixed Garrisons"! It gives -10% dev cost on fort provinces.
Something else i saw in playthroughs that nobody mwntioned is taking the orangist vs statist tier 1 gov reform eraly rather than waiting to form the netherlands as a early parlament is really strong specially with colonizing.
The determined goods in the new world is from tribes migrating, when they migrate off it stays the same good as when it was migrated onto
man, I kinda wish they didn't do that. it makes the entire colonial subject modifier useless
@@Quarbit yeah, cash crops is only useful in cuba and brazil I think
Quarbit you colonizing Canada is somewhat historically accurate since the Dutch had a short-lived colony in Canada when the Dutch occupied the French colony of Acadia in the Maine area and renamed it to Nova Holandia although the colony only lasted for around a year and was returned to France
Funny that they like to name places as "new Holland" 😅
In an old Holland playthrough I did, I was actually dropped by Burgundy, but the good relations remained, so I allied them, protected them against France, and then got the burgundian inheritance.
Ik ben blij om Nederlands te zien. LET'S GOOO!
I just played NL and did the full mission tree. It gets super fun when you get the completely broken VOC in India. The mechanics of that is that your "trade company" converts into a more or less independent Republic vassal. Play it through and you'll see what I mean.
22:35 I guess all Netherlands games just have a quirky Burgundian Inheritance. In mine, Burgundy fell under personal union with Brittany, and through some shenanigans I guess the duke of Brittany died (?) and the Inheritance fired, putting them under Austria. Except, for whatever reason, Burgundy stayed under Brittany, but had the king of Austria as their ruler. As in, they were still a subject, and when I declared on them for Luxembourg it was Brittany that joined, but it was emperor Ferdinand on the throne.
In mine i formed netherlands as burgundy 😂
Least complicated european dynastic conflict
I liked how you zoomed in on the mission tree in this video, at one point! My wifi is bad, so the video quality usually isn't good enough to read all of the mission details. That helped with it tho!
Just have to say it: your pronunciation of the German locations are top notch! Good job!
the reason most tile in northern America had their trade good already visible is because the annoying migratory natives have at one point or another owned those provinces and revealed the trade good.
Trade goods get defined when a tribe migrates into them, I belive. So the trade goods are still random, but in the US where there are lots of tribes, lots of them are already set.
Oh my god. I have been playing too much 'Getting over it' these last couple of weeks, and all of the sudden I realise you have that one f'ing song as background music. How did i never before realise haha.
That rad new Newfoundland strat... I've been doing that for literall ever xD
I just like holding some land oversees directly forever, especially if it makes sense.
It is weird how forming the Netherlands kicks you out of the HRE while irl the Netherlands only left in 1795 after the French created the Batavian republic.
When I played Holland for my current Netherlands game I restarted one time. My second run is my current one. I had to restart because burgundy just granted me independence out of no where. So I now couldn't full annex Flanders and 2 out of the 3 people who supported my independence originally now didn't want to be my ally. So that ruined my whole plan and momentum.
At 20:46 if you get this event if you remove your merchant from the trade node you will not lose any money or it will switch to a different node. If you remove all merchants from all nodes you will lose no money from the event and then you can just put your merchants back.
ty for the canadian fishing tips
I really just prefer letting Burgundy cancel me and then trying to get the burgundian inheritance myself (although sometimes that requires just a little bit of savescumming)
3:00 HE DID IT. He said Gelre with the… that… the gargle thing that dutch people do…
Dutchman suspected.
Quarbit gaming eu4 the hague edition, go at it king
Fun alternative to starting as a Burgundian pu, start as Gelre and shoot for the Burgundian inheritance, saves a ton of ae and lets you start expanding day 1
GEKOLINIZEERD DUTCH OP
*GEKOLONISEERD*
Would love a part 2
pretty good pronunciations mate!
not me that has already played the netherlands twice since 1.37 you could say i like to play them
You couldve fixed ur monarch death problems with 50 reform progress by picking the stadholder monarchy t1 gov reform, which is the dutch republic but ur a monarchy, so as long as u have the monarchist faction in charge ur mission tree will still give u the PU cb on england
Haven't watched the video yet, but if Quarbit doesn't go crazy over how good the VOC Indiaman ships are I'm going to have a fit.
Edit: Bro did you not even enact the Stadthouder reform? -2 fail RP
Continue!!!!
damm it has been so long sinds i last see u play the dutch
I would have probably captured Liege and Luxembourg before going Netherlands
Love play Netherlands in EU4, the "language" scares me, however.
Been wondering, what tabs do you keep in the low right corner? Sometimes I'm not sure what to prioritise there.
Nice video. I hope you colonize Indonesia and make the VOC proud.
Please more Dutch game play 🙏
I had the same Luck the deaths of the Rulers 4People died in less then 10 years and they wer just a bit over 20!
I have never played France. Everyone has a popular nation which they just ignore.
i just did holland campaigh like super tall version etc. u really just so unlucky like , i started with 6 4 6 and heir was 5 6 6, my heirs heir was 6 3 6 , even when i form netherland and become statics organist smth like that every ruler was minumum 14 mana regen xd
,this was my luckiest game tbh, + u can just become hre emperor before forming netherlands , u will be just so strong soo
Part 2!
I want a part 2 Georgia
"Je Maintiendrai" is French, and it is pronounced... french
So we making the east indian company?
Did the surrender of main just not happen or what?
Its not hard to get 6000 ducats to buy electorship
I could think of many things I'd rather spend 6000 ducats on than an electorship, this early into the game.
Not to mention I'd have to subjugate an elector, which is AE I'd rather spend on more beneficial targets.
I may be missing Hamburg, but an electorship wouldn't let me declare on a free city anyway, so delaying the formation was a good compromise for my goals in the region
I am interested! 35:26
so you last played Netherlands before covid was a thing
Netherlands is cool, but shouldn't a traditional Quarbit game start in 1500 instead of end
Damn, Quarbit be startin his Dutch arc, how awful
28:20 thats french, not dutch lol
29:11 🤦♂
shittiest ideas ever taken for the dutch. oranje is crying
you're right, should've gone maritime + naval + innovative smh 😔
There you go colonizing the New World when you could just start there as Vinland.
Je Maintiendrai is actually French, so you pronounce it the French way
French in my Netherlands? this is heresy
dude this is a great video and all but i got suspended from school with less then a week before finals
bro??
G E K O L O N I S E E R D