Im getting really sick of the.. "Oh look at all the cool stuff we have coming.." as they release a steaming pile of shit of a patch right on top of an already dumpster fire of a server situation... But pay no attention that.. LOOK WHAT WE MIGHT DO IN 10 MORE YEARS! Can we have some more money now? Please? PLEASE?!
"As of November 2024, fundraising has reached US$750 million, setting a new record for most expensive crowdfunded video game in the world." Three quarters of a billion dollars for a 'game' that is STILL not out of alpha after 14 years. The greatest CON in history, full stop.
Sadly, due to my age and health, I likely won’t live to see the full release of the game. People in my organization often say I’m overreacting, but after this CitizenCon, while exciting, it felt like more of the same from last year. There was very little of the “hey, this is released, and it works as intended.” I get the sense they want you to believe they are close, but they really aren’t. By the time it releases, an entirely new generation of gamers will inherit accounts and continue the hope for a full release. Imagine if they came out during CitizenCon and said, “Great news, kids! We now offer account transfers as long as we receive death certificates.”
None of us will likely live to see it. Chris benefits from people's stupidity. That's why development takes so long. It is a matter of purpose. Because if it's Alfa, it doesn't have to work, they can move the dates as they like and they can afford to devalue what they've already sold to people (see Corsair ect.) Those who know the development from the beginning usually don't have time for the game anymore and have other priorities. So they prey on other young people who haven't heard so many lies in so many years and don't know history. And since they are young, of course they think that they understand everything best and do not listen to the advice of the experienced. And they just believe what Chris and CIG say. So don't forget to put your account in your last will, maybe your great-grandchildren will play and enjoy the game.
Actually for no platform is there an account inheritance tax. For pretty much anything relevant the accounts cannot be inherited. Once you die its gone, legally speaking. You could leave the details to someone and theyd use it until its found ure dead
I thought this project stopped being a game a long time ago, and instead turned into an ever evolving digital universe that is never supposed to be finished. So I am surprised there are still people around thinking it is a game in the traditional sense that is meant to be finished at one point.
It has bits of a game in there, tbh. There are real interactions you can do. They get so much money because people actually see what they can do and envision what else can happen
Imagine buying a car and instead of driving it off the lot they mail you pieces of it over the course of a decade. "Oh didn't you hear? This stopped being a car and became an ever evolving car universe which will never be completed". And then imagine coping so hard you not only believe that but repeat it to others
The challenge here is that CIG’s revenue model relies on continually attracting and engaging players through ship sales, while players may have a less seamless experience during peak times. If they prioritized additional server capacity, it could improve the gameplay experience, but that would mean a significant increase in operational costs without a direct revenue boost to offset it. This tension between providing a high-quality player experience and maintaining a sustainable burn rate is a complex balancing act, especially for a game still in development.
Star Citizen fans shocked to learn that this year CIG did the same thing they've been doing for 13 years, and continue to follow development with active interest
As for the sound desing. It feels like it actually gets worse over time. Im pretty damn sure ships flying by did not sound like this years ago. I remember being actually blow away how cool they used to sound. I also remember hearing engine sounds while flying my own ship. 325 which is my only ship for years, used to have engine and door/ladder sounds. Hangars used to have this awesome loud ambient sound. All of it seem to be gone for some reason.
Finally, somebody who agrees with me that it was super meh. Most of it is years out; and any Pyro deploy to live by year end will not be ready and it will be in an awful state.
Wait for IAE. This was easy: an ugly upper-medium sized cargo hauler and a not so useful cargo car. IAE is going to be hard mode to keep our wallets shut.😅
I stopped after master modes went live. Uninstalled and now just watch from the sides. So far so bad. Sad to see my Corsair neutered. Sad with the direction. I liked it most way back when in the time where different weapons did different things and bountyhunting as well as being hunted was fun. Back when you could damage your ship from overheating during combat. Back when Port O was around and SPK was a semi empty place where lots of action happened. That was the direction I enjoyed.
Regrettably Star Citizen is like any other game with a run away budget, it keeps chasing the latest tech and keeps expanding itself while never seeing anything to completion and the only thing that will solve it is when the accountant says, nope we are out of money Chris, we can't afford it! is pretty much when that will stop. But yes it was good to get a better picture of what they want the game to be even though its still hinging on what tech they can get to work or not.
i love your honesty and the (no cares what people think, ill say it anyway) attitude. screw what Chris' lap dogs say, the game is a damn mess now and we still dont have %50 from what they said last year and here we are with more bs. they sell concept ships then build and sell a different ship in the same class options, absolute joke. honestly if there was an option to get all my money back i would, and id wait to actually see what they can produce. its 100% not coming in 2026, they are behind on EVERY SINGLE PATCH! we will get to 2026 citcon and they'll tell us another 2 years for polishing. the amount of money they spend on decoration in their studio for a game thats not even close to %50 done is a joke.
I think people just put alot of money into it and can't accept the completely fair criticism. I've put a pretty fair bit into SC but I know damn well it's a giant mess and may never go anywhere better. It's really unfortunate but you can't ignore the obvious glaring problems. Hell the latest patch literally broke everything and made it completely unplayable during their biggest event of the year. 5 days later it's still not fixed at all.
Took me a few days to realise that the SQ42 "delay" is even worse news that we thought. Mainly because we now know the "polishing phase" is bs, which means there's still a massive amount of devs working on it. For ANOTHER YEAR AT LEAST. This is the only reason we wont get these PU features in the next 18 months.
@@GrumpyEyeGaming Has Chris really been demanding multiple redos of large areas of the game? It's the only explanation as to why a simple game like this would take so long
Yeah i stayed up till 1 am for the start of the second day and when I heard "2026" I turned the stream off. I was pissed, its all I cared about hearing about. Especially after last years sq42 hype.
it can always be worse, 🤭I kickstarted when I was 55, now I'm 68 and if it takes another 12 years I'm 80 !! before I can see the game. If I can play it at that age (if still alive) is unsure
People were screaming about the sandworm and I'm just sitting here thinking "Man I was a freshmen in college in 2016, I'm almost 30 now.. and its still not here." Dune Awakening doesn't look as 'promising' as star citizen but atleast I believe them when they say it'll release next year.
We all know it's just smoke and mirrors with CIG. None of this stuff is coming , they will be bankrupt , that is my prediction. Most of the suckers have wised up and moved on. In Asia SC is a joke , a flop. The graphics look tired, the game mechanics absolutely atrocious. The folk who went to Citizencon are like the zombies that go to Scientology meetings. Get real. Game is a dumpster fire made by grad students. I can't wait till someone has the courage to blow the whistle on this con.
Good, I hope it does fail. Tired of my buddy constantly shilling this trash to me like it's the greatest game ever. Why does this company come off more as an MLM scam than a game developer?
If you're wondering why we don't know the answers to those crafting questions I would put very good money on the fact it is because they don't know the answer to those crafting questions.
Star Citizen is an obvious example of the BIG BALL OF MUD software architecture. Look it up. This is why nobody, least of all CIG, can give timelines for changes to the system, and every change takes a very long time and adds many bugs in the new features and many new bugs in unrelated features. Such a system is nightmare to work on and I pity those poor devs. They work in a meat grinder every day.
I wanted to respond with something like "pity? nobody forces them to work there" but then it wouldn't surprise me if the managers also keep gaslighting their own devs making them think it's all for the greater good and it will work someday
The way I see it, it's not about the technical system, not about software. It's about the guy in charge wanting to have everything and changing his mind all the time. They have no idea how long would anything take because they have no idea what they will be doing. This just isn't stated openly because there's some sort of cult of him going on, so people feel much safer focusing on the consequences of his style of development.
@@GrumpyEyeGaming after what I've seen with the missing features from last year and what happened with master modes, I doubt we'll go from 4.0 to 1.0 I bet it's gonna be 5.0, 6.0, 7.0 and so on I had fun learning the flight model last year until they completely changed it. That was a wake up call for me. There's too many games out there to spend my time on something that has a constant identity crisis Loved to hear your thoughts on Citcon again
Next year base building???? Imagine the bugs... they still can't design and make inventory work. Hell, you can't even drop a fking drink bottle after taking a sip... requiring you to log out and back in otherwise you can't wear your helmet. This won't happen gumpy. When it does, it will be drastically different and frustrating to make it work. There will be so many bugs that will make this both unprofitable and unobtainable. Imagine farming mats for weeks on end, just for the game to eat your mats and either 30k out during the building process or it somehow didn't register you deposited the mats. Or if you didn't deliver the full amount of mats that the ones deposited were gone. These bugs have a track record in a lot of other areas within the current iteration of the game. They haven't been fixed and will likely not be fixed. The inability to simply drop a water bottle after drinking has been around since 3.17/18.... we are now at 3.24.2
I find it amusing that no matter how often you say that you're done/quit, you always come back at some point. Best part about that is the catchy intro, i give you that xD
I know, I've been banned from the game and from spectrum already.. I'm not new to this lol. But the funny thing is that they track us outside the game/spectrum and link their findings with our accounts. (Check the video that I released before this one for more info)
When Chris said Squadron 42 in 2026, the target audience wasn’t the backers, it was the Calders. I perked up at this bit: “people are getting eliminated etc etc”. Sounds like Nightider-CIG, Serbian regime style.
At 29, I fell in love with this game-or rather, its vision. Seven years and $14,000 later, I sit here wondering how I could have been so foolish. To this day, I feel like CIG lacks a clear direction, just throwing around ideas and changes. I feel deceived
We tried to warn you. It's like a cult at this point. Even a former fan like you, who believed in the product for seven years and sank a house deposit into it, will be banned and ridiculed if you try to make even the smallest of concerns heard in the SC forums or subreddit.
@@JOXCY You're absolutely right. Ever since I woke up and started observing things from a neutral perspective, I can even see in my own community-one I've since deleted-how stubbornly people try to ignore anything negative. Men in their 40s, 50s, and 60s think it's fine that this game, if it ever does, will take years to complete. Most of those who invested in it will likely be dead before a playable version is even available, if it ever comes at all. The idea was an open universe; the only thing they needed to push was the beacon missions so we could interact with random players more easily. We, the players, would have brought the content ourselves. All we needed was stability and functionality. But instead, they’re focusing on their bugged NPC missions and content updates that make playing feel like torture. Star Citizen was a dream and is now a financial disaster, a bottomless pit. Sure, they can do graphics and cinematics, but spend just a few days with the game, and you’ll see that the devs don’t actually play their own game. Logical, technical steps are just missing. They keep releasing updates just to keep people entertained so that money keeps coming in, hoping somehow to get this game released. DON’T GIVE CIG ANY MORE MONEY! I got burned hard, and I regret every cent.
it's human nature mate. Successful, grown adults in their 40s, 50s and 60s don't like to admit that they were taken for 14 grand in a scam that 14 year old kids were warning them about a decade ago! They particularly don't like to admit it after all the copium they've spewed all over the Internet for years attacking anyone who insinuated they got scammed! Fortunately I never drank the star citizen cool aid myself but if I'd wasted the equivalent of a house deposit on a video game that even a child could see was a scam I wouldn't likely admit it, rather I'd probably just just shuffle away never to mention it again! I actually have a lot of respect for you admitting you got sucked in and lost money! I keep calling it a cult but it's more like a religion at this point and requires no less faith than a religion to glaze over all of the cracks in it.
I feel it was a bad decision to upgrade from aurora to cutty black. So far have spent around 130 euros on this. Not spending a cent more. New ships actually annoy me. What about the old ships and gold standard, what about gameplay and stability? All they do is release new shiny ships
I’m kind of pissed that they’re going this route now. They could’ve finished off the work with NPC‘s which would further help develop the game because then they could flush out delivery missions of personal and passenger missions, cargo hauling, not to mention multi ship gameplay. It would light a fire under their ass to finish the blade systems for ships. The thing that sucks about org bases and space ports, is it’s an end means to the mining profession which means that they are gonna have to go full circle to flush all that crap out. Which means more years before the damn game comes out!
2019 was the first time SQ 42 started polishing? What ever happened to "Answer the call 1016?" I had my phone out ready to answer in 2016. The entire year! But they didn't call....
they should have given up on paints and just sold patterns and textures then we can use hexcodes they can make money and everyone is happy. Space engineers and Warframe kinda do this. although warframe sells color palettes and space engineers bundles textures into other DLC but there is a way for both sides to be happy
The Gameplay they showed was the *tutorial* *level* where you learn shooting, crawling, grabbing stuff, etc. of course it is on rails. Also interactive time was at least 50% of it, the cinematics felt long because of the crashes, and because they were actually more in focus and the real deal you want to play that first level as an experienced player. I do not feel that one particular issue amongst many many valid ones therefore is valid. In fact, I expect SQ42 to be okay, and am more skeptical about SC as an MMO by now.
CIG promises to allow players to give stations cuctom colors and decals... meanwhile they still have not managed to give players the ability to give ships custom colors, even though they promised that 8 years ago. Just like everything else at this year's citcon, all of this looks so impressive and exciting... and most of it is simply never going to happen. We fall for it EVERY YEAR. Even I am falling for it again this year, and I knew in advance it would happen and it still happens. There is something mentally broken with all us SC backers.
About Insurance: What I'd like to see is a mission that gets created upon losing ones ship. Not just a shuttle ride. - Imagine ruffians stealing your ship and leaving you floating in space? Once (if) you are rescued make it back to the nearest settlement, you'd go straight to the authorities, declare your ship stolen and - via location data tracking by your insurance company - locate your ship. You would then get the option of generating a mission either 1) assembling a private recovery by you and whomever you can bring along, 2) call mercenaries sent by your insurer, or 3) riding along local law enforcement en route to take down those who took your ship and recover it. There could even be missions later on - imagine if you never make it back or your ship doesn't get located. Now imagine either your character or your next of kin stumbling over your old, stolen ship months later at some backwater spaceport - and then getting the option of investigating on your own, calling for backup (private investigator / your company folks / law enforcement). Imagine the dialogue: "Nice ship you got there... ever been to Pyro III?" So much potential - untapped.
You could tell CIG and the guests were really uncomfortable the entire day. Everyone thought S42 was going to launch. And CIG looked nervous the whole time before they broke the news. $250 ticket.
People are like, "Why would you think SQ42 is coming out end of 2024?" Im like, umm because that's what they made it seem like last citcon. Like it was almost done. It doesn't take 3 years to polish a game.
@@BGIANAKy it actually takes a long time to polish a big epic game as SQ42 claims to be, the problem are white knights always being over hyped and doing rediculus claims like now they are saying SC 1.0 is releasing end of 2025 or in 2026... why? "didnt you see the videos of the space station? they are almost done!". and thats the problem, those soft gullibly people with super optimistic expectations just showing how naïve they are in real life xD
To be fair while everyone is meme'ing about switching to UE5, CIG is busy building the tools to suit their own needs, they'd still need to do it if they moved over to UE5 so it's a mute point. They are designing the engine to do exactly what they need it to do. Switching to a new engine will only cause problems. Also, 6 years ago we didn't see dynamic clouds, we saw and as was explained by CIG a VFX trick using sprites and scripts to move a dust cloud at a specific point to sell backers an idea they wanted to reach eventually. What we saw at Citcon 2954 was that thing they showed 6 years ago, actually being REAL and implemented at the Engine level. That's a key difference and it's important to understand this one isn't faked like the one 6 years ago. That's why it's so exciting. On the topic of lightning and real life airplanes, no one cares, it's a video game. Just like 6 years ago the entire point of the storm cloud was purely for game design reasons, bad weather is a way for CIG to force players to land and switch to ground vehicles, this allows them to force specific types of gameplay without actually needing do something silly like put a forcefield or kill wall around a specific end game area with good loot to prevent players from flying in and landing on top of it. I feel like everyone is ignoring gameplay because their head canon still puts realism above all else. I'm extremely glad CIG finally defined what Star Citizen is because it's time to stop being blinded by the expectations of head canon.
@@MartinDlabaja I haven't heard the term "sim" used in a long time except for when it relates to backend systems, weather, mostly engine stuff. Which makes sense, they want to make a Sci-Fi MMO but they want the universe to feel sim-like. In other words, they're going for maximum immersion for a Sci-Fi game.
Correct me if im wrong but they only said that Squadron 42 is coming in 2026, not SC 1.0 right? The MMO part was always supposed to come out a couple of years after the Single Player.
@@GrumpyEyeGaming Are you referring to them saying crafting would be there in 12-18 months? I'm fairly certain he just said the crafting would be in within the next 2 years. Nothing about when 1.0 would come.
@@GrumpyEyeGaming I Rewatched it, he said "We've defined what SC 1.0 will be and shown features, such as base building and monster hunting that we will be delivering the next 12-18 months". So he was referring to the features, not the 1.0 and its gameplay loop. Like "we have shown you what the entire order looks like and the packages that will be arriving in the next 12-18 months."
@strawberry-parfait3922 yeah, it's something that confused me on first watch too. You'll actually have to rewatch it GrumpyEyeGaming, he never said 1.0 was coming in 12-18 months. He just jammed it into the other sentence and made it sound like he did. I don't think they'll reach 1.0 for Minimum 5 years. It's a never ending cycle with these guys
they don't even know the impact of base building on their server. Just see how zerg can make a whole server lag in the game Rust by building some huge bases/compounds so it will be very funny to see how they will face that in this game and knowing they didn't even put in stress the server with bunch of capital ship. Even with dynamic server meshing, how many server they will need to use to substain all the entities, it won't be substainable financiary. I'm curious to see how they are going to do that.
I like it how i started the game 4 years ago knowing that pyro comes out at this year. Now 4 years later i am tired, they are releasing it jan 2025 and i swear to god all this wait just for beeing satisfied for 1 Month. I have just realisied how smart they are hyping us up for things that are so normal for games in 2024-25. Btw realest SC video ever seen.
Giving a like before even watching the vid. Grumpy saying it was meh in the title is what I come for! You and Mike are my down to earthers, grounding my own hype and cope (Of which there are plenty). Thank you again Grumpy for being the critical voice and for standing in the hate. You won't ever get any hate from me at least!
we just got confirmation that NPC crew will not be in 1.0, straight from Rich himself. they sold their cap ships while touting npc crews as a viable option to now saying it will not be in game lol. this project would never have gotten off the ground had ppl known that
yes but they could easily released the blade ai. which would just be an automatic ai turret controlled by ai like in idris when you capture it. I'm actually surprised they are not releasing it already, it's like they do it on purporse.
To be fair, if they'd have said back in 2012 that the game would still be in early alpha in 2024, they wouldn't have gotten far either. Telling the truth is not something that was ever going to work well for CIG.
To be fair, Battefield 2 was 10 years ahead of the curve in sound design. It did a lot of things lots of games don't bother with. It's nice to see CIG adding this. And honestly the planet tech demo wasn't what I had a problem with. It's good they keep working on the tools, even after the game would have been released. It felt to me that CIG communicated this year having learned from previous mistakes, and I wish that had reflected in CitCon bringing more of a focus of "what's the next 6 months". Showing their production pipeline, what they changed, their process. Sure, the 1.0 talk was nice (but also very sparse), but this unwillingness to address criticism and show how they grew from it, that really sucked. And made the whole event feel like a televangical event. it was bizarre
You shouldn't be able to craft the same thing as the manufacturers , you should be able to make upgrade parts for components. Like making upgraded coils or such for power plants. Oh and I'm 51, so I'll be dead playing this game i guess lol
The problem with Star citizen is trying to please everyone. Every gamer that puts money into it. They don't want to say anything about it being finished because then it will disappoint someone. Nobody at CIG has any idea what this game is supposed to look like, and they have to keep it that way.
logs into account, sees what was spent on this game before I had a child....who is in last year of primary school....thinks "imagine if I had bought crypto back then instead or a mining rig"... guess I'll log in again in 10 years when the kid finishes school and see what's new.
@@jimmmybacon9043 Never ever ever say never. I can tell you're young. Don't believe me? Take a few things you know for a fact you think you will never ever do and say it out loud that you'll never do it and see how that works out for you in life. I'd bet money as soon as CIG goes full release they'll get inundated with lawsuits just for stolen movie and other sci fi trademarks lol They've lifted a ton of stuff from so many movies it's going to happen no matter what just because humans sue each other over nothing. The ATLS can completely catch a suit as soon as they release the game. Thats just one item. They may not lose the suit , but as far as catching a suit? You betcha they're going to need a whole ass law firm on payroll
You are 100% wrong related to their tech being already done in other games. The way SC is trying to handle servers is different (and better) than everything we already have today. It will allow a level of imput complexity and scale that no other multiplayer game has. And this goes for many other systems they are developing. I'm not trying to blindly defent SC here but I also don't like shitting on things with the wrong arguments.
The problem is CryEngine. If they had spent the money for unreal engine 4 instead of going cheap with CryEngine, they would have had a complete and functional game, not only that, but they could seamlessly upgrade to unreal 5. Pity.
@@GrumpyEyeGaming Not really... how many games do release which need a day-one patch or are shit all around for months (sometimes years)? Because shit is rushed out to production all the time, that's the unfortunately fate of a hell of alot of games these days. It's all about scope, expectation management (aka communication) and marketing. Which in most cases are not going hand-in-hand. And CIG cannot do this because of the mismanagement and having the wrong people behind the wheel, because for one, they lack the experience (well... Chris R. lacks it).
@@taskforce876 In the "before times" a game going gold meant sending it off to get approved and burned into discs. There was huge responsibility in deciding to ship it or ask for a delay. Then once we all got internet devs got some time between declaring a game gold and it releasing to do a patch. So you can technically get a "free" delay without jeopardizing release. This just became common practice so the gold version doesn't need all the bug fixes because the day one patch supercedes it. You can't compare 1-2 months of fixes to several years of delays.
@@ChucksSEADnDEAD Indeed true. But also keep in mind that the overall complexity of games (and the need of to please the end-user) has grown and shifted together with this transformation of the gaming industry. So indeed, comparing oranges with apples isnt a great idea.
Good to see you back!, as always, I've kept my fingers crossed since 2015 but still not holding my breath. Like many, I was hoping for (and almost expecting) a late 2024 release of SQ42 only to find hope squashed. I am however, curiously optimistic after this CitCon. For the first time it actually appeared real with CR looking beaten down and an all around caution of setting expectations. Is it possible CIG is beginning to realize lessons learned?
We are all getting too old for this shit.
😂😂😂😂😂😂😂😂😂😂 yeah
Im getting really sick of the.. "Oh look at all the cool stuff we have coming.." as they release a steaming pile of shit of a patch right on top of an already dumpster fire of a server situation... But pay no attention that.. LOOK WHAT WE MIGHT DO IN 10 MORE YEARS! Can we have some more money now? Please? PLEASE?!
At this rate, we will all be sitting around the nursing home talking about Star Citizen and what could have been.
Can you imagine the beating they would take if this was on steam?
Steam would refund us all by now
It would have a rating of Overoveroverwhelmingly negative!
Y e s
Oooof yeah, that would be an epic fail.
It's NOT on steam because Steam doesn't let you put ALPHAS on it...
Stop it with the ships. I want a game that works!
"As of November 2024, fundraising has reached US$750 million, setting a new record for most expensive crowdfunded video game in the world."
Three quarters of a billion dollars for a 'game' that is STILL not out of alpha after 14 years.
The greatest CON in history, full stop.
WOMP WOMP
Sadly, due to my age and health, I likely won’t live to see the full release of the game. People in my organization often say I’m overreacting, but after this CitizenCon, while exciting, it felt like more of the same from last year. There was very little of the “hey, this is released, and it works as intended.” I get the sense they want you to believe they are close, but they really aren’t. By the time it releases, an entirely new generation of gamers will inherit accounts and continue the hope for a full release. Imagine if they came out during CitizenCon and said, “Great news, kids! We now offer account transfers as long as we receive death certificates.”
None of us will likely live to see it.
Chris benefits from people's stupidity. That's why development takes so long. It is a matter of purpose. Because if it's Alfa, it doesn't have to work, they can move the dates as they like and they can afford to devalue what they've already sold to people (see Corsair ect.)
Those who know the development from the beginning usually don't have time for the game anymore and have other priorities. So they prey on other young people who haven't heard so many lies in so many years and don't know history. And since they are young, of course they think that they understand everything best and do not listen to the advice of the experienced. And they just believe what Chris and CIG say.
So don't forget to put your account in your last will, maybe your great-grandchildren will play and enjoy the game.
Actually for no platform is there an account inheritance tax. For pretty much anything relevant the accounts cannot be inherited. Once you die its gone, legally speaking. You could leave the details to someone and theyd use it until its found ure dead
I feel for you brother...
o7 citizens never die, our games just crash
Total scam, wake up people, I mean really....😂
You buy a game in you 20's and you get to play the final version in your 40's. Let that sink in.
I feel like this might be true. Damn near 30
After 12 years of development, we still fall through the floor
"it's a feature!" - Star citizen cult probably
Next gen collisions.
Why though?
Didn't they sqt because they need server meshing
@@matuto1986 14 years. Development started in 2010
Star Citizen.... Development Hell: The Business Model
I feel like a spacefish being lured by a spaceworm.
I thought this project stopped being a game a long time ago, and instead turned into an ever evolving digital universe that is never supposed to be finished. So I am surprised there are still people around thinking it is a game in the traditional sense that is meant to be finished at one point.
It has bits of a game in there, tbh. There are real interactions you can do. They get so much money because people actually see what they can do and envision what else can happen
Imagine buying a car and instead of driving it off the lot they mail you pieces of it over the course of a decade. "Oh didn't you hear? This stopped being a car and became an ever evolving car universe which will never be completed". And then imagine coping so hard you not only believe that but repeat it to others
The challenge here is that CIG’s revenue model relies on continually attracting and engaging players through ship sales, while players may have a less seamless experience during peak times. If they prioritized additional server capacity, it could improve the gameplay experience, but that would mean a significant increase in operational costs without a direct revenue boost to offset it. This tension between providing a high-quality player experience and maintaining a sustainable burn rate is a complex balancing act, especially for a game still in development.
Star Citizen fans shocked to learn that this year CIG did the same thing they've been doing for 13 years, and continue to follow development with active interest
I'm still making tools to build my anti gravity skateboard. I'm almost done with the hammer and by 2026 I hope to start on the screwdriver.
As for the sound desing. It feels like it actually gets worse over time. Im pretty damn sure ships flying by did not sound like this years ago. I remember being actually blow away how cool they used to sound. I also remember hearing engine sounds while flying my own ship. 325 which is my only ship for years, used to have engine and door/ladder sounds.
Hangars used to have this awesome loud ambient sound.
All of it seem to be gone for some reason.
The best timeline is where Grumpy is totally wrong... but I fear we are on the timeline where he is actually an optimist. 😉
Ikr😂
Finally, somebody who agrees with me that it was super meh. Most of it is years out; and any Pyro deploy to live by year end will not be ready and it will be in an awful state.
I actually agree. This is the first time I have never bought anything
Wait for IAE. This was easy: an ugly upper-medium sized cargo hauler and a not so useful cargo car. IAE is going to be hard mode to keep our wallets shut.😅
last year i drop 1K, never again
@@grigorkyokuto7546 What a dumbass. Your cock is mediocre.
I stopped after master modes went live. Uninstalled and now just watch from the sides. So far so bad. Sad to see my Corsair neutered. Sad with the direction. I liked it most way back when in the time where different weapons did different things and bountyhunting as well as being hunted was fun. Back when you could damage your ship from overheating during combat. Back when Port O was around and SPK was a semi empty place where lots of action happened. That was the direction I enjoyed.
@@ozramblue117 member the long drive of personal hangar? member the overclocking of weapons? member?
Regrettably Star Citizen is like any other game with a run away budget, it keeps chasing the latest tech and keeps expanding itself while never seeing anything to completion and the only thing that will solve it is when the accountant says, nope we are out of money Chris, we can't afford it! is pretty much when that will stop.
But yes it was good to get a better picture of what they want the game to be even though its still hinging on what tech they can get to work or not.
This... Plus Microsoft might bail him out again... But he'll lose creative control, of course. Rumors there are talks already!
But it's fine now you don't understand. They just presented the same stuff they said 8 years ago in a new powerpoint and fans loved it lmao.
i love your honesty and the (no cares what people think, ill say it anyway) attitude. screw what Chris' lap dogs say, the game is a damn mess now and we still dont have %50 from what they said last year and here we are with more bs. they sell concept ships then build and sell a different ship in the same class options, absolute joke. honestly if there was an option to get all my money back i would, and id wait to actually see what they can produce. its 100% not coming in 2026, they are behind on EVERY SINGLE PATCH! we will get to 2026 citcon and they'll tell us another 2 years for polishing. the amount of money they spend on decoration in their studio for a game thats not even close to %50 done is a joke.
I think people just put alot of money into it and can't accept the completely fair criticism. I've put a pretty fair bit into SC but I know damn well it's a giant mess and may never go anywhere better. It's really unfortunate but you can't ignore the obvious glaring problems.
Hell the latest patch literally broke everything and made it completely unplayable during their biggest event of the year. 5 days later it's still not fixed at all.
Took me a few days to realise that the SQ42 "delay" is even worse news that we thought. Mainly because we now know the "polishing phase" is bs, which means there's still a massive amount of devs working on it. For ANOTHER YEAR AT LEAST.
This is the only reason we wont get these PU features in the next 18 months.
It was supposed to be out in 2015 and then 2016.
@@GrumpyEyeGaming Has Chris really been demanding multiple redos of large areas of the game? It's the only explanation as to why a simple game like this would take so long
Yeah i stayed up till 1 am for the start of the second day and when I heard "2026" I turned the stream off. I was pissed, its all I cared about hearing about. Especially after last years sq42 hype.
@@misapheonix allegedly management keeps doing it
I am 42 and bought Game package in 2015. I too want to play 1.0 NOW. I fear I am dead before this comes out as 1.0
In my 50s... I KNOW I'll be dead before game release.
I'm 42 as well. 😢 I don't think it's happening.
I did the kickstarter in my 30's.... I'm 50 now
it can always be worse, 🤭I kickstarted when I was 55, now I'm 68 and if it takes another 12 years I'm 80 !! before I can see the game. If I can play it at that age (if still alive) is unsure
Yikes
People were screaming about the sandworm and I'm just sitting here thinking "Man I was a freshmen in college in 2016, I'm almost 30 now.. and its still not here." Dune Awakening doesn't look as 'promising' as star citizen but atleast I believe them when they say it'll release next year.
We all know it's just smoke and mirrors with CIG.
None of this stuff is coming , they will be bankrupt , that is my prediction.
Most of the suckers have wised up and moved on.
In Asia SC is a joke , a flop.
The graphics look tired, the game mechanics absolutely atrocious.
The folk who went to Citizencon are like the zombies that go to Scientology meetings.
Get real.
Game is a dumpster fire made by grad students.
I can't wait till someone has the courage to blow the whistle on this con.
Good, I hope it does fail. Tired of my buddy constantly shilling this trash to me like it's the greatest game ever. Why does this company come off more as an MLM scam than a game developer?
Squadron 42. The movie you waited 20 years to watch and paid a billion dollars for the privilege.
If you're wondering why we don't know the answers to those crafting questions I would put very good money on the fact it is because they don't know the answer to those crafting questions.
I'm just ahead of you. I was 37 when I backed and now I'm almost 50 and absolutely nothing has even reached a proper alpha.
PS...Merchantman in 2028 and there will still be no use for it in the game.
by the time all this comes out. someone who turned 18 when the game was announced will be 5 or 6 years away from retirement age.
The only thing they speed up, is the acmount of bugs.
and "concept" ship sales.
@@cabbshills5732 Sure - make old ships worser and sell the new because they better ... Chis think he is surrounded by only idiots.
Star Citizen is an obvious example of the BIG BALL OF MUD software architecture. Look it up. This is why nobody, least of all CIG, can give timelines for changes to the system, and every change takes a very long time and adds many bugs in the new features and many new bugs in unrelated features. Such a system is nightmare to work on and I pity those poor devs. They work in a meat grinder every day.
I wanted to respond with something like "pity? nobody forces them to work there"
but then it wouldn't surprise me if the managers also keep gaslighting their own devs making them think it's all for the greater good and it will work someday
The way I see it, it's not about the technical system, not about software. It's about the guy in charge wanting to have everything and changing his mind all the time. They have no idea how long would anything take because they have no idea what they will be doing.
This just isn't stated openly because there's some sort of cult of him going on, so people feel much safer focusing on the consequences of his style of development.
Next year they'll announce Beta 1.0 and explain how they realized they needed a "polishing" phase before the "release 1.0"
ikr
@@GrumpyEyeGaming after what I've seen with the missing features from last year and what happened with master modes, I doubt we'll go from 4.0 to 1.0
I bet it's gonna be 5.0, 6.0, 7.0 and so on
I had fun learning the flight model last year until they completely changed it. That was a wake up call for me. There's too many games out there to spend my time on something that has a constant identity crisis
Loved to hear your thoughts on Citcon again
Many years ago, I said they will take the crown of Duke Nukem Forever that took 13 years to be released, and people called me crazy.
Next year base building???? Imagine the bugs... they still can't design and make inventory work.
Hell, you can't even drop a fking drink bottle after taking a sip... requiring you to log out and back in otherwise you can't wear your helmet.
This won't happen gumpy. When it does, it will be drastically different and frustrating to make it work. There will be so many bugs that will make this both unprofitable and unobtainable.
Imagine farming mats for weeks on end, just for the game to eat your mats and either 30k out during the building process or it somehow didn't register you deposited the mats. Or if you didn't deliver the full amount of mats that the ones deposited were gone.
These bugs have a track record in a lot of other areas within the current iteration of the game. They haven't been fixed and will likely not be fixed. The inability to simply drop a water bottle after drinking has been around since 3.17/18.... we are now at 3.24.2
Damn, you need a dump truck to carry all that truth. CIG gonna need some burn cream for that.
shout out to all the people following star citizen because it triggers their fear of deep time
I find it amusing that no matter how often you say that you're done/quit, you always come back at some point.
Best part about that is the catchy intro, i give you that xD
Don't say that on spectrum - there they only surround themselves with sycophants.
I know, I've been banned from the game and from spectrum already.. I'm not new to this lol. But the funny thing is that they track us outside the game/spectrum and link their findings with our accounts. (Check the video that I released before this one for more info)
@@GrumpyEyeGaming I know but give a shitt of that - banned in spectrum today ;)
@@GrumpyEyeGaming That fucking bug - that other people calling game
@@paulstraszewski736 welcome to the club!
I am 50 years old, I will be dead at this point
When Chris said Squadron 42 in 2026, the target audience wasn’t the backers, it was the Calders.
I perked up at this bit: “people are getting eliminated etc etc”. Sounds like Nightider-CIG, Serbian regime style.
At 29, I fell in love with this game-or rather, its vision. Seven years and $14,000 later, I sit here wondering how I could have been so foolish. To this day, I feel like CIG lacks a clear direction, just throwing around ideas and changes. I feel deceived
We tried to warn you. It's like a cult at this point. Even a former fan like you, who believed in the product for seven years and sank a house deposit into it, will be banned and ridiculed if you try to make even the smallest of concerns heard in the SC forums or subreddit.
@@JOXCY You're absolutely right. Ever since I woke up and started observing things from a neutral perspective, I can even see in my own community-one I've since deleted-how stubbornly people try to ignore anything negative. Men in their 40s, 50s, and 60s think it's fine that this game, if it ever does, will take years to complete. Most of those who invested in it will likely be dead before a playable version is even available, if it ever comes at all. The idea was an open universe; the only thing they needed to push was the beacon missions so we could interact with random players more easily. We, the players, would have brought the content ourselves. All we needed was stability and functionality. But instead, they’re focusing on their bugged NPC missions and content updates that make playing feel like torture.
Star Citizen was a dream and is now a financial disaster, a bottomless pit. Sure, they can do graphics and cinematics, but spend just a few days with the game, and you’ll see that the devs don’t actually play their own game. Logical, technical steps are just missing. They keep releasing updates just to keep people entertained so that money keeps coming in, hoping somehow to get this game released. DON’T GIVE CIG ANY MORE MONEY! I got burned hard, and I regret every cent.
it's human nature mate. Successful, grown adults in their 40s, 50s and 60s don't like to admit that they were taken for 14 grand in a scam that 14 year old kids were warning them about a decade ago! They particularly don't like to admit it after all the copium they've spewed all over the Internet for years attacking anyone who insinuated they got scammed!
Fortunately I never drank the star citizen cool aid myself but if I'd wasted the equivalent of a house deposit on a video game that even a child could see was a scam I wouldn't likely admit it, rather I'd probably just just shuffle away never to mention it again!
I actually have a lot of respect for you admitting you got sucked in and lost money!
I keep calling it a cult but it's more like a religion at this point and requires no less faith than a religion to glaze over all of the cracks in it.
@@looneyloops I knew players/backers who have already died, iim not that far behind either, screw this. All ppl have is a demo full of bugs.
Its called citizen..con for a reason 😂
in 2012 i gave them support and never imagined that 12 years later it wouldnt be done
still waiting for my 600 dollar merchantman ...man old me made some bad financial decisions
I feel it was a bad decision to upgrade from aurora to cutty black.
So far have spent around 130 euros on this.
Not spending a cent more.
New ships actually annoy me.
What about the old ships and gold standard, what about gameplay and stability?
All they do is release new shiny ships
This is a game for the grand kids, when they reach my current age. Believe me, I'm no spring chicken.
I’m kind of pissed that they’re going this route now. They could’ve finished off the work with NPC‘s which would further help develop the game because then they could flush out delivery missions of personal and passenger missions, cargo hauling, not to mention multi ship gameplay. It would light a fire under their ass to finish the blade systems for ships. The thing that sucks about org bases and space ports, is it’s an end means to the mining profession which means that they are gonna have to go full circle to flush all that crap out. Which means more years before the damn game comes out!
2019 was the first time SQ 42 started polishing? What ever happened to "Answer the call 1016?"
I had my phone out ready to answer in 2016. The entire year! But they didn't call....
@@the_omg3242 i know, but people would say "the scope has changed"
they should have given up on paints and just sold patterns and textures then we can use hexcodes they can make money and everyone is happy. Space engineers and Warframe kinda do this. although warframe sells color palettes and space engineers bundles textures into other DLC but there is a way for both sides to be happy
The Gameplay they showed was the *tutorial* *level* where you learn shooting, crawling, grabbing stuff, etc. of course it is on rails. Also interactive time was at least 50% of it, the cinematics felt long because of the crashes, and because they were actually more in focus and the real deal you want to play that first level as an experienced player. I do not feel that one particular issue amongst many many valid ones therefore is valid. In fact, I expect SQ42 to be okay, and am more skeptical about SC as an MMO by now.
CIG promises to allow players to give stations cuctom colors and decals... meanwhile they still have not managed to give players the ability to give ships custom colors, even though they promised that 8 years ago. Just like everything else at this year's citcon, all of this looks so impressive and exciting... and most of it is simply never going to happen. We fall for it EVERY YEAR. Even I am falling for it again this year, and I knew in advance it would happen and it still happens. There is something mentally broken with all us SC backers.
They will promise you a palace while still figuring out how brick trowel works. Every year we keep hearing about the fucking "tools" they developed.
The sandworm got sick of Robert's bs and left the desert.
About Insurance: What I'd like to see is a mission that gets created upon losing ones ship. Not just a shuttle ride.
- Imagine ruffians stealing your ship and leaving you floating in space? Once (if) you are rescued make it back to the nearest settlement, you'd go straight to the authorities, declare your ship stolen and - via location data tracking by your insurance company - locate your ship. You would then get the option of generating a mission either 1) assembling a private recovery by you and whomever you can bring along, 2) call mercenaries sent by your insurer, or 3) riding along local law enforcement en route to take down those who took your ship and recover it. There could even be missions later on - imagine if you never make it back or your ship doesn't get located. Now imagine either your character or your next of kin stumbling over your old, stolen ship months later at some backwater spaceport - and then getting the option of investigating on your own, calling for backup (private investigator / your company folks / law enforcement). Imagine the dialogue: "Nice ship you got there... ever been to Pyro III?" So much potential - untapped.
All you need to see is that they don't have Q&A at the event, this answers everything. They don't have the answers.
Then look at what warframe has done being free to play👌👌👌
@@lr6474 Im having a blast playing warframe for a week now, yeah
You could tell CIG and the guests were really uncomfortable the entire day. Everyone thought S42 was going to launch. And CIG looked nervous the whole time before they broke the news. $250 ticket.
SQ42 is just 2 more years to release ?
Always has been
People are like, "Why would you think SQ42 is coming out end of 2024?" Im like, umm because that's what they made it seem like last citcon. Like it was almost done. It doesn't take 3 years to polish a game.
@@BGIANAKy Well, if you want to polish a turd to make it look like a gold bar, it probably take 3 years to do that.
@@BGIANAKy it actually takes a long time to polish a big epic game as SQ42 claims to be, the problem are white knights always being over hyped and doing rediculus claims like now they are saying SC 1.0 is releasing end of 2025 or in 2026... why? "didnt you see the videos of the space station? they are almost done!". and thats the problem, those soft gullibly people with super optimistic expectations just showing how naïve they are in real life xD
@@BGIANAKy The silence throughout the show was very loud.
SC release date 2035. lol.
you mean 2035 from now on 😇?
The game is a fucking joke. The joke is on us.
One of the problems with Star Citizen is that CIG keeps adding things instead of finishing what they already have.
LOL. Excellent! "Does it look familiar?"
To be fair while everyone is meme'ing about switching to UE5, CIG is busy building the tools to suit their own needs, they'd still need to do it if they moved over to UE5 so it's a mute point. They are designing the engine to do exactly what they need it to do. Switching to a new engine will only cause problems.
Also, 6 years ago we didn't see dynamic clouds, we saw and as was explained by CIG a VFX trick using sprites and scripts to move a dust cloud at a specific point to sell backers an idea they wanted to reach eventually. What we saw at Citcon 2954 was that thing they showed 6 years ago, actually being REAL and implemented at the Engine level. That's a key difference and it's important to understand this one isn't faked like the one 6 years ago. That's why it's so exciting.
On the topic of lightning and real life airplanes, no one cares, it's a video game. Just like 6 years ago the entire point of the storm cloud was purely for game design reasons, bad weather is a way for CIG to force players to land and switch to ground vehicles, this allows them to force specific types of gameplay without actually needing do something silly like put a forcefield or kill wall around a specific end game area with good loot to prevent players from flying in and landing on top of it.
I feel like everyone is ignoring gameplay because their head canon still puts realism above all else. I'm extremely glad CIG finally defined what Star Citizen is because it's time to stop being blinded by the expectations of head canon.
ok but why do they call it space sim then? call it a space game and no-on will complain
@@MartinDlabaja I haven't heard the term "sim" used in a long time except for when it relates to backend systems, weather, mostly engine stuff. Which makes sense, they want to make a Sci-Fi MMO but they want the universe to feel sim-like. In other words, they're going for maximum immersion for a Sci-Fi game.
The Sandworm is not the Sandworm but the Sandworm is initself a Sandworm that depicts the commitment to deliver a Sandworm
I'm curious why we never saw Mark Hamill in the demo. Instead we got Henry Cavill
sick intro song.
2:00 THANK YOU, that's exactly what I thought when I saw this. These people have no idea what they are doing. Star Citizen is going nowhere
13 years later partmarkers still disappearing… forget this game it’s toast
Backed in 2013 - turn 50 this year - you made me grumpy...
Real games are like Sekiro, bloodborne, shadow of Mordor, personal 3 , battlesector
i think it's pretty safe to say anything they promised pre-2020 is gonna end up being null
Imagine being alive when the game comes out!
Correct me if im wrong but they only said that Squadron 42 is coming in 2026, not SC 1.0 right? The MMO part was always supposed to come out a couple of years after the Single Player.
You should rewatch the ending of 1.0 presentation. :)
@@GrumpyEyeGaming Are you referring to them saying crafting would be there in 12-18 months? I'm fairly certain he just said the crafting would be in within the next 2 years. Nothing about when 1.0 would come.
Watch the ending of the presentation when Chris says what's gonna happen in the next 12-18 months and you tell me.
@@GrumpyEyeGaming I Rewatched it, he said "We've defined what SC 1.0 will be and shown features, such as base building and monster hunting that we will be delivering the next 12-18 months".
So he was referring to the features, not the 1.0 and its gameplay loop. Like "we have shown you what the entire order looks like and the packages that will be arriving in the next 12-18 months."
@strawberry-parfait3922 yeah, it's something that confused me on first watch too. You'll actually have to rewatch it GrumpyEyeGaming, he never said 1.0 was coming in 12-18 months. He just jammed it into the other sentence and made it sound like he did. I don't think they'll reach 1.0 for Minimum 5 years. It's a never ending cycle with these guys
That DayZ story was legit wholesome. Now I kinda want to play DayZ XD
It's an amazing game!
"hey fund our game"
"sure"
THIRTEEN YEARS LATER
"oh cool so thats what the game is going to be. eventually."
citizencon, or connedcitizens
GJ Grumpy, nailed it! I am also a "backer" for many years and feel exactly the same. Pozdrav!
they don't even know the impact of base building on their server. Just see how zerg can make a whole server lag in the game Rust by building some huge bases/compounds so it will be very funny to see how they will face that in this game and knowing they didn't even put in stress the server with bunch of capital ship. Even with dynamic server meshing, how many server they will need to use to substain all the entities, it won't be substainable financiary. I'm curious to see how they are going to do that.
@benyisg7633 considering the amount of debris the server maid can't get rid off a small base tha supposed to be there shouldn't be a big problem
it only took us 13 years to know what the game was going to me, FINALY!, now we can focus on development for the next decade lol
I´m with you mate. We are getting older, and this game is always two years ahead in the future, but that future never comes...
At this rate it's straight up going to take ANOTHER 12 years!
I lost one 100 dollars to a card sharp, the other 110 to Chris Roberts. 🤷♀
I like it how i started the game 4 years ago knowing that pyro comes out at this year. Now 4 years later i am tired, they are releasing it jan 2025 and i swear to god all this wait just for beeing satisfied for 1 Month. I have just realisied how smart they are hyping us up for things that are so normal for games in 2024-25. Btw realest SC video ever seen.
Giving a like before even watching the vid. Grumpy saying it was meh in the title is what I come for! You and Mike are my down to earthers, grounding my own hype and cope (Of which there are plenty). Thank you again Grumpy for being the critical voice and for standing in the hate. You won't ever get any hate from me at least!
I think this video highlights the majority of the questions that I have, and should be asked. Props!
we just got confirmation that NPC crew will not be in 1.0, straight from Rich himself. they sold their cap ships while touting npc crews as a viable option to now saying it will not be in game lol. this project would never have gotten off the ground had ppl known that
I know.. I saw it today. It's crazy
wait wut?! 😳 god damn it...
Thanks, didn't catch that. Whiteknights be like - yea haven't you known this before, its so obvious, so its your fault you bought into it.
yes but they could easily released the blade ai. which would just be an automatic ai turret controlled by ai like in idris when you capture it. I'm actually surprised they are not releasing it already, it's like they do it on purporse.
To be fair, if they'd have said back in 2012 that the game would still be in early alpha in 2024, they wouldn't have gotten far either.
Telling the truth is not something that was ever going to work well for CIG.
To be fair, Battefield 2 was 10 years ahead of the curve in sound design. It did a lot of things lots of games don't bother with. It's nice to see CIG adding this.
And honestly the planet tech demo wasn't what I had a problem with. It's good they keep working on the tools, even after the game would have been released.
It felt to me that CIG communicated this year having learned from previous mistakes, and I wish that had reflected in CitCon bringing more of a focus of "what's the next 6 months". Showing their production pipeline, what they changed, their process. Sure, the 1.0 talk was nice (but also very sparse), but this unwillingness to address criticism and show how they grew from it, that really sucked. And made the whole event feel like a televangical event. it was bizarre
YOU sir were right all along. Remember that.
You shouldn't be able to craft the same thing as the manufacturers , you should be able to make upgrade parts for components. Like making upgraded coils or such for power plants.
Oh and I'm 51, so I'll be dead playing this game i guess lol
The problem with Star citizen is trying to please everyone. Every gamer that puts money into it. They don't want to say anything about it being finished because then it will disappoint someone. Nobody at CIG has any idea what this game is supposed to look like, and they have to keep it that way.
I feel so bad for the people who got scammed and believed CR.
Well... atleast MS saw through it in the 90's after his shitty movies.
logs into account, sees what was spent on this game before I had a child....who is in last year of primary school....thinks "imagine if I had bought crypto back then instead or a mining rig"... guess I'll log in again in 10 years when the kid finishes school and see what's new.
I felt like the game got smaller. They sounded like they are scaling everything back. Base building reduced to push a button.
Didn't spend anything either. I'm waiting for the lawsuit
Thats never going to happen bruv
@@jimmmybacon9043 Never ever ever say never. I can tell you're young. Don't believe me? Take a few things you know for a fact you think you will never ever do and say it out loud that you'll never do it and see how that works out for you in life. I'd bet money as soon as CIG goes full release they'll get inundated with lawsuits just for stolen movie and other sci fi trademarks lol They've lifted a ton of stuff from so many movies it's going to happen no matter what just because humans sue each other over nothing. The ATLS can completely catch a suit as soon as they release the game. Thats just one item. They may not lose the suit , but as far as catching a suit? You betcha they're going to need a whole ass law firm on payroll
If you are in the EU or UK I can help with a full refund through the courts, have got back 120k for my old org so far
Lucky bastard
@@wowyarkan that's some real dedication. How big was your org?
Oh Grumpy, next time make Bingo for star citizen, it will be better to check what they repeat every year
Star Citizen is now Minecraft. Everything is a crafting grind. What on earth are they thinking. I can barely recognize it anymore.
You are 100% wrong related to their tech being already done in other games. The way SC is trying to handle servers is different (and better) than everything we already have today. It will allow a level of imput complexity and scale that no other multiplayer game has. And this goes for many other systems they are developing.
I'm not trying to blindly defent SC here but I also don't like shitting on things with the wrong arguments.
@@spaceghost8891 you haven't played that many games then
@@GrumpyEyeGaming wrong (again)
@@spaceghost8891 lol keep on liking your own comments dumbo (again) :D
@@GrumpyEyeGaming I will keep doing it and you will keep being wrong.
The server is done differently. All the other 839438349384 things are literally reinventing the wheels.
yeah, this game is never ever coming out, is it
Squadron 42.... Two years away.... ten years later...
The problem is CryEngine. If they had spent the money for unreal engine 4 instead of going cheap with CryEngine, they would have had a complete and functional game, not only that, but they could seamlessly upgrade to unreal 5. Pity.
Asking the "when" question on a massive software project, is just like asking a child the "why" question.
Its almost impossible to answer for both.
@@taskforce876 lol if it was like that not a single big game would ever get released..
@@GrumpyEyeGaming Not really... how many games do release which need a day-one patch or are shit all around for months (sometimes years)? Because shit is rushed out to production all the time, that's the unfortunately fate of a hell of alot of games these days.
It's all about scope, expectation management (aka communication) and marketing. Which in most cases are not going hand-in-hand. And CIG cannot do this because of the mismanagement and having the wrong people behind the wheel, because for one, they lack the experience (well... Chris R. lacks it).
@@taskforce876 In the "before times" a game going gold meant sending it off to get approved and burned into discs. There was huge responsibility in deciding to ship it or ask for a delay.
Then once we all got internet devs got some time between declaring a game gold and it releasing to do a patch. So you can technically get a "free" delay without jeopardizing release. This just became common practice so the gold version doesn't need all the bug fixes because the day one patch supercedes it.
You can't compare 1-2 months of fixes to several years of delays.
@@ChucksSEADnDEAD Indeed true. But also keep in mind that the overall complexity of games (and the need of to please the end-user) has grown and shifted together with this transformation of the gaming industry. So indeed, comparing oranges with apples isnt a great idea.
Good to see you back!, as always, I've kept my fingers crossed since 2015 but still not holding my breath. Like many, I was hoping for (and almost expecting) a late 2024 release of SQ42 only to find hope squashed. I am however, curiously optimistic after this CitCon. For the first time it actually appeared real with CR looking beaten down and an all around caution of setting expectations. Is it possible CIG is beginning to realize lessons learned?