Second Worst DM Advice Ever - What NOT to Do!

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  • เผยแพร่เมื่อ 17 ธ.ค. 2018
  • Have you ever been online and read a piece of dungeon master advice that was just horrible? Something you hoped nobody took? Today, I'll be going over three pieces of DM advice that are just downright deplorable. These are what NOT to do as a DM. The second worst DM advice ever!
    Watch the first part, "Worst DM Advice Ever" here:
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ความคิดเห็น • 530

  • @danieltilson4053
    @danieltilson4053 5 ปีที่แล้ว +236

    My understanding of the "Always say yes" concept, is that you always say "Yes" to them attempting to do something. They want to jump to the moon? They can attempt it. Oh, natural 20? Still not enough. Because a natural 20 is just the best case scenario. Not an automatic success on an impossible task. They want to cast spells as a barbarian? Let them wave their arms around and shout nonsense. Won't do any good until they take a class for it.

    • @hypersonixgamer1962
      @hypersonixgamer1962 5 ปีที่แล้ว +16

      That's a valid point, although i always let them try i always say "okay it's NOT gonna work no matter what you roll"

    • @robertbartley2409
      @robertbartley2409 5 ปีที่แล้ว +3

      @@hypersonixgamer1962 what if they give u a 20

    • @hypersonixgamer1962
      @hypersonixgamer1962 5 ปีที่แล้ว +16

      @@robertbartley2409 20 is only the best possible scenario. It isn't a guarantee.

    • @robertbartley2409
      @robertbartley2409 5 ปีที่แล้ว +28

      @@hypersonixgamer1962 I meant paid u 20 dollars

    • @hypersonixgamer1962
      @hypersonixgamer1962 5 ปีที่แล้ว +25

      @@robertbartley2409 Things may change yes

  • @omikun17
    @omikun17 5 ปีที่แล้ว +52

    The player vs. DM thing is so stupid because the DM controls everything that's not the players. The DM can kill the PCs anytime he wants. "Rocks fall everyone dies" Congrats you just "won" and your prize? a bunch of angry players that don't want to play with you anymore.

  • @ryanashley259
    @ryanashley259 5 ปีที่แล้ว +34

    My DM always refers to gaming as “cooperative story telling”. It’s a cooperation between him, the players, and the game system. They go together.
    I’ve always liked that way of describing it.

  • @joshuasolt8416
    @joshuasolt8416 5 ปีที่แล้ว +146

    I feel like I "win" as a DM when my party is having fun. Especially when I mix a lot of Homebrew into my games. I hate the always say yes mentality! As a DM, we're basically a referee of sorts and it is our job to stick to the rules. A baseball referee isn't going to change the rules to make the players happier.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +8

      100% agree. If the players are having fun, I've done my job as a DM (and I have fun, too). As a DM, I follow the rules pretty much as written. I feel it gives the players a stable foundation for the game. I have very few house rules.

    • @kregorovillupo3625
      @kregorovillupo3625 3 ปีที่แล้ว

      Could be there's a misconception tho. You bring the example " A baseball referee isn't going to change the rules to make the players happier.", but that's not similar to the situation at hand. I am an "always yes" DM, that doesn't mean they always have what they want... so say yes, and have fun looking at the character planning his failure. The barbarian wants to learn spells? Who am I to say to the player "No, your character can't think that, change your mind". Let him, after consuming time and hard obstacoles, reach the wizard he wants to train with, and than the guy look at him and says "Are you even able to read at least?" Barbarian "Erm.... rid? It's something you eat?" That's fun for me and for the party. Sure, at the expense of the poor guy, but it's not my fault if he want to do something stupid. The only place to say "No" isn't in game, but in character creation. "No, you can't play an half dragon half troll with lich blood", "No, I care of your background but not to the point of letting you start with a 2hSword +5 vorpal", "No, you can't be the secret son of the king for reasons I can't spoil to you", "No, you can't play with a character with three 18 and three 3".

  • @thedude7319
    @thedude7319 5 ปีที่แล้ว +25

    I say ''I allow that to happen'' and then they sometimes complain they are hunted down by the city guard for blowing up an orphanage during a get away

  • @felixargyle4871
    @felixargyle4871 5 ปีที่แล้ว +97

    "I would like to wrestle the dragon"
    "I would like to bring the (insert weak but important NPC) into the front line of combat"
    "I would like to cast fireball on the orphan"
    And many more.

    • @roberthill5805
      @roberthill5805 5 ปีที่แล้ว +24

      You can let them roll, but make sure they have to suffer the consequences.
      I have fireballed a child, and then preceded to get killed by the paladin, who then got killed by said child.
      On that note, make sure your party understands you are attacking the vampire child possessed by a demon who wanted to screw with the paladin.

    • @brabra2725
      @brabra2725 5 ปีที่แล้ว +11

      if you say no to these three you are deadly wrong. Wanna wrestle the dragon? Stupid idea, but you can try and fail. Wanna risk the life of some important NPC? Sure, try it: the GM is not the owner of the story, the whole table is. Wanna cast fireball on the orphan? Sure, I see no problem there.

    • @patrikg.6320
      @patrikg.6320 5 ปีที่แล้ว +4

      I would allow all of these but I draw a line when one player wants to do something bad or harmful to another PC and trust me some people do have retarded or/and fucked up ideas and that comes from a guy who really enjoys black humor.

    • @felixargyle4871
      @felixargyle4871 5 ปีที่แล้ว +13

      I'm not a kill joy, and sessions tend to be pretty light hearted. Generally speaking, unless it down-right goes against the rules of the game I don't dictate what my players can and can't do, I try to save "no" for moments when it's legitimately impossible to do something.
      That all said, I still make my players wish I said no when also appropriate. Changing "quest to save the kingdom" to "quest to escape the king while kidnapping his daughter and also, the demon's still alive" can be fun.

    • @patrikg.6320
      @patrikg.6320 5 ปีที่แล้ว +2

      @@felixargyle4871 Honestly thats how most of my games go :D On the other hand I run games that are dark as shit and 80% of my total brainpower is usually dedicated to not making it "edgy" :D

  • @DungeonMagister
    @DungeonMagister 5 ปีที่แล้ว +40

    Had a player with regular 60ft dark vision try to fly over a kobold city with watch and guards. I warned him that kobolds could see better in the dark than he could. He didn't listen. Two missed crossbow quarrels were enough to send him back down, but it started a huge argument that ended the session early.
    Kobolds have bows, crossbows, and traps and always have a dozen or more sentries. They're not strong, but if they're organized enough, they don't have to be.

    • @jimmyshousevideos
      @jimmyshousevideos 5 ปีที่แล้ว +2

      what could he possibly argue?

    • @DungeonMagister
      @DungeonMagister 5 ปีที่แล้ว +2

      @@jimmyshousevideos that he would be invisible against the backdrop of the night sky because he had black feathers, but because he has to be within 60ft, he'd be too close to the ground for that to matter.

    • @jimmyshousevideos
      @jimmyshousevideos 5 ปีที่แล้ว +2

      @@DungeonMagister you should have taken him outside and see just how close 60ft actually is

    • @bongosmcdongos4190
      @bongosmcdongos4190 5 ปีที่แล้ว +3

      Eh, if he was completely unarmored and rolled stealth I'd let them attempt it.

    • @inomad1313
      @inomad1313 4 ปีที่แล้ว +2

      bongos mcDongos Had a DM once that had a cigar box. Whenever we rolled a stealth check in a situation like that, we had to put the die in the box and shake it up. The DM would look and then roll the perception for the NPC. It was nerve wracking not knowing if we failed or succeeded until we had to roll initiative or not.
      I don’t recall him ever saying “no” to any of our hair brain ideas though.

  • @MatthewLeLievre
    @MatthewLeLievre 5 ปีที่แล้ว +49

    Its funny how on those nameless forums I see even worse examples of bad DMing. I often find myself thinking "just throw away your dice... you have no reason to be DMing."

    • @clelllightner6447
      @clelllightner6447 5 ปีที่แล้ว

      I was sharing an example of when I first started and fell to the trap of saying yes
      I am not that way know and I am quite good at dming with that said I understand u r entitled to ur opinion but these furums allow new dms to learn from our mistakes and arrigant untasteful comments like URS is what this video is talking about so please watch it again and maybe u will get the meaning

    • @commandercaptain4664
      @commandercaptain4664 4 ปีที่แล้ว +1

      @@clelllightner6447 Matthew was joking about the "no dice/no DM" thing. Without dice or a GM, you're either playing Fiasco or you're trying to be the next GRRRRRRRRRRRM.
      Those forums do have horrible advice, and new DMs are in danger of falling for it. That's Matthew's entire point.

  • @lunarSoul0
    @lunarSoul0 5 ปีที่แล้ว +53

    Gonna pause the video for a sec to comment on the spell casting barbarian. My current DM has played A BardBarian. He would sing songs of blood,honor and glory as he bathed in the blood of hie enemies.......Think Thor singing opera constantly and thats pretty much it. Just a funy character thought

    • @Imfil
      @Imfil 5 ปีที่แล้ว +2

      If you bardbarian lacked charisma to cast spells, then you lose part of the class, as bard require a certain amount of charisma to cast certain levels of spells.. Pathfinder, on the other hand, saves you such dubious breeding because it has a hybrid class of Bard and Barbarian : the Skald. Look it up, it's cool.

    • @terrybowman5870
      @terrybowman5870 5 ปีที่แล้ว +4

      Love it! BardBarian! Nothing like singing in the face of your mudered enemy! I would STR/CON/CHA the hell out of that!

    • @lunarSoul0
      @lunarSoul0 5 ปีที่แล้ว +2

      @@terrybowman5870 lol that was the goal.

    • @trequor
      @trequor 5 ปีที่แล้ว

      I'm currently playing BardBEARian and it's a blast. So many Bard abilities work so well with Rage (obviously not the spellcasting)

    • @lunarSoul0
      @lunarSoul0 5 ปีที่แล้ว

      @@trequor whats your weapon of choice as you intimidated your enemies through "what the fuck am i looking at"

  • @MassMoment
    @MassMoment 5 ปีที่แล้ว +27

    I began a campaign of Dragon Heist. It only goes until level 5ish, so I opted to give my players 1 free feat of their choosing at level 1. Thought it would be fun to give them more agency on character creation and that I could account for it. One player ended up with a passive perception of 20 at level 1. And so now I cannot hide a damn thing from them...

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +7

      Yeah... Feats are POWERFUL. There is a reason that alt human is one of the most popular race choices. I've made it a house rule that passive perception does NOT find traps and secret doors. PC have to declare they are searching for them, but are allowed to use their PP if they botch the roll.

    • @criminalmatrix6
      @criminalmatrix6 5 ปีที่แล้ว +5

      I tend to use passive checks as a baseline for if they get the information needed to look to begin with, usually if the passive check would find the secret door or trap or hidden enemy, then I'd feed them a line of "you notice a small crack in this wall as you step close to it." then it's a matter of active checks to find it.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +2

      Yes, that how it should work RAW, I feel. I've just found it makes it too easy because there is always a PC with passive perception at 18. So either they find everything automatcially or I have to inflate the DCs. I've chosen to just houserule that they need to make active checks to find traps and secret doors.
      That said, neither way is better than the other. This is just my preference for my games.

    • @thassalantekreskel5742
      @thassalantekreskel5742 5 ปีที่แล้ว +4

      @@theDMLair My take on it is this, passive perception is just that, passive. Things that are intentionally hidden are inherently more difficult to notice than something that's just obscure. As an example, a PP of 20 might notice the faint sparkle of a gem in a cobweb filled corner, but would fail to notice the rogue hiding in the shadowy alcove above, even if both have a DC on an active search/notice check of 18.

  • @cp1cupcake
    @cp1cupcake 5 ปีที่แล้ว +10

    I started playing some miniature games with 2 guys in town. The one who plays RPGs is much more enjoyably to play with since he understands that the purpose of the game is to have fun, not to beat the other guy.

  • @Taylor1989s
    @Taylor1989s 5 ปีที่แล้ว +9

    The more I hear about bad dms and idiot players the happier i am with my group.

  • @baobhan9094
    @baobhan9094 4 ปีที่แล้ว +3

    Fun fact, my friends and I used to simply roleplay, no dice, no system, just round table vocalization. DM decided what was possible. We all had really accurate ideas and expectations of what our characters could and could not do with the DM as the arbitrator. We used mainly examples to comic book characters and power tier systems in play as vague guidelines. So, taking our dice away? I think you'd be surprised how cool our group get when we're not bound by dice!
    Although we're perhaps exceptions and not the rule >.>

  • @johnathanrooley8694
    @johnathanrooley8694 5 ปีที่แล้ว +25

    A player who has been a player in my games for years wanted to play a dragon, a full blooded fire breathing dragon. I said no.

    • @filipsgrand
      @filipsgrand 3 ปีที่แล้ว +2

      In a level 16+ party a young dragon isn't that op

    • @jonathanschmitt5762
      @jonathanschmitt5762 3 ปีที่แล้ว

      In a hyper-fantasy-game, something like that is indeed possible, as long as the party is high level.

  • @myownmusic8182
    @myownmusic8182 5 ปีที่แล้ว +7

    Most memorable moment from the "Worst DM Advice" series: "you need to kill your players." "Really? Kill my players?" "No, the player characters." "*Cleans crime scene.*"

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +2

      Wait did I say that?
      *helps clean crime scene*

  • @brianmarchetti6110
    @brianmarchetti6110 5 ปีที่แล้ว +8

    I think story is just as important as mechanics. Breaking down doors is fun, but if you don't know why, it becomes monotonous.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +5

      I totally agree. There needs to be a balance, and that balance differs from group to group. I'm mostly speaking against the "It's ALL about story" trend.

  • @charlesedwards4772
    @charlesedwards4772 5 ปีที่แล้ว +10

    I actually address all three of these in my Session Zero runs.
    1. I kinda want them to win, because if they lose than I don't get to share the rest of the adventure. But I can't just hand it to them. That would be lame.
    2. Rule of Cool generally applies, but not much past Jack Sparrow levels of absurd. And nat 20s are not automatic successes: I consider it more of a "+10" or +20" to the roll. I'd rate the DC of a dwarf in full plate trying to fly by flapping his arms to be around 300 or so.
    3. My stories are backdrops and setups for theirs. The focus isn't about the shenanigans of the my setting's mages' academy. It's about how the barbarian player wrestled one of the mages' escaped chimera, put it into a headlock, and started beating it in the face. :D

    • @KingsNerdCave
      @KingsNerdCave 2 ปีที่แล้ว

      I feel the same about that first point, I hate not getting to show parts of my adventure more than the players beating the challenges. For 1 adventure, they used an ancient weapon to make a villainous god mortal so they could physically challenge him, I told them even without his godly aura, he'd still be incredibly powerful. I designed his mortal form to likely be able to be defeated while taking a couple of them with him. It was the last boss and he needed to die to save the world but they knew going in not everyone might make it out.

  • @devinsmith7847
    @devinsmith7847 5 ปีที่แล้ว +5

    "I wanna alter the mind of the royal guard so he forgets we tried to kill him" Player is a pyromancer so he fried the guards mind causing permanent brain damage

  • @ximkai8794
    @ximkai8794 5 ปีที่แล้ว

    Just found your channel, I love your skits and information is delivered incredibly. Please keep up the amazing work, i guarantee your channel will grow, you have the stuff!

  • @markgnepper5636
    @markgnepper5636 2 ปีที่แล้ว

    Great stuff friend 👏 👍

  • @theDMLair
    @theDMLair  5 ปีที่แล้ว +1

    ▶Watch the first part, "Worst DM Advice Ever" here: th-cam.com/video/sMNOfpqad9E/w-d-xo.html
    Also, let me know what YOUR favorite piece of horrible DM advice is!

  • @RukonTheCreator
    @RukonTheCreator 5 ปีที่แล้ว +30

    My takeaway from this video?
    *"Man, I love cake"*

  • @ByGraceWeAreSave
    @ByGraceWeAreSave 4 ปีที่แล้ว

    Ok I lied I have one more comment. This video is really good and I am sharing it and its brother video to my group and the discord I am in. Since finding the videos you make I have found they have a lot of good info in them thank you very much for making this content.

  • @ethanmichaeldy
    @ethanmichaeldy 4 ปีที่แล้ว

    Thanks for that dice-health advice! Very helpful!

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว

      I use it ALL the time. 😁

  • @mitchelltyner5670
    @mitchelltyner5670 5 ปีที่แล้ว +3

    Worse thing that sticks out for me, is when I was playing through the module for Curse of Strahd and in the amber temple there is a shield golem and also the control amulet for that golem... I was like "it's in the module so it's okay if the wizard gets it." .... ohhhhh boy was I wrong. That thing broke the damn campaign and broke it fast and rough.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +2

      Shield golems are no joke....

  • @gnarthdarkanen7464
    @gnarthdarkanen7464 5 ปีที่แล้ว +11

    Great video and all...
    But dare I ask what the hell ever happened to "learn to read your Table"?
    I know back in the 80's and 90's the Hobby was known to attract a lot of folks who lacked "social skills"... When the truth was it attracted folks who didn't care for "that usual pop-culture sh*t-fest"... BUT learning a bit about how to read what the Players around you are interested in "game-wise" is among the top level skills any GM should want to hone. Granted, it's also one of the hardest to successfully build upon... it's 90% trial and error, under fire more literally than I care to admit.
    Because about half or more of the time, the Players don't even know what exactly they want out of the game until they're in it up to their figurative necks...
    SO story isn't King in D&D... BUT understanding a principle of "Narrative License" IS in practically EVERY RPG. You're not going to craft a story line and lay plot-points like a movie script. D&D doesn't work that way, because whatever the Players figure out is in the plot, they're GOING to derail... it's a survivable trait for Players and PC's alike.
    BUT being able to discriminate between a looney-tunes effort to fly by flapping one's arms and creating a Narrative License to fly by watching birds do it and then building a reasonably sturdy glider with proportions approximately the same as a bird... can't hurt. It will almost CERTAINLY increase the general quality and entertainment value of your game...
    Yet, as pointedly expressed in the video, this is not at the detriment of the dice or mechanics...
    SO no, there's no need for the barbarian to bother rolling dice to see if he'll get off the ground by flapping his arms and "thinking happy thoughts" (put whatever stock you want in that)...
    BUT the GM should give some license to act, and have a few ideas of rolls to be made on the success or failure of the glider build, even if a half-orc barbarian with an INT of 8 is swinging a flat rock to drive nails to do it...
    ...and it probably won't fly "well"... or be a "pretty" thing to behold or watch...
    ...but the story will be remembered, and it's going to be fun to TRY.
    I'm not even going to touch that crap about trying to kill the PC's... I've heard that attitude many times and simply backed out of playing in that circle... Toxic GM's are very much like bad GM's... "sh*tty novelists". ;o)

  • @OrangeyChocolate
    @OrangeyChocolate 5 ปีที่แล้ว +6

    If you’re going to play D&D without using any of the things that make it an actual game, you might as well join a roleplaying forum instead.

  • @4shtia
    @4shtia 5 ปีที่แล้ว +3

    Oh I had something that violated 2 and 3.
    So my first game of D&D was as the GM. I had barely a clue of how stuff worked. I thought that I wanted to give the players a chance to tell their story, so I said to them 'Bring whatever character option to me, and I'll just check it over. I'll probably say yes anyways.'
    I did that. We ended up having such a mishmash of characters to the point where I didn't even know how to build a world around them. In addition, there was such a massive gap in power levels. No surprise since they were from dandwiki. Everything was just falling apart and I found myself losing interest because I had no element of my own I could indulge in, and hence I had no place in my own game.
    They are really good players, and they are the reason I lasted as long as I did (with a bit of pruning of the easily distracted). However, I play the stern but fair GM now, thanks to that... experienece

  • @tysoncarver5181
    @tysoncarver5181 4 ปีที่แล้ว +2

    I had a player in a campaign that I was settin up roll up on me with a homebrew player race. (I always look over such things to make sure it's not completely broken as I love making my own worlds.) The race he showed me however, was a lich. Like a real live undead, master of the dark arts lich. It had an ever increasing list of spells it could cast, along with the ability to not die because of a phlactory. I told him no that's way too much power. He got so so mad, and told me if I didn't let him play that race he wouldn't play in my game. Yeah, "bye Felicia."

  • @simcptmike
    @simcptmike 4 ปีที่แล้ว

    This was an awesome video

  • @donaldporr9682
    @donaldporr9682 4 ปีที่แล้ว

    Love your advice. So does my DM. We watched plenty of your videos and our games awesome!

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +1

      Awesome, happy to help! 😀

    • @donaldporr9682
      @donaldporr9682 4 ปีที่แล้ว

      @@theDMLair right now I am in a 3.5 game playing as a dwarf Ranger, and another playing as a Dwarf cleric. DM is running a Halfling rogue and wood elf ranger to help.

  • @weniswarrior666
    @weniswarrior666 4 ปีที่แล้ว +1

    There was one time when I was running a game for my gf and a few of her friends. She’s kind of a spiritual hippy type. Regardless, she wanted as a level 1 druid to astral project and go alert a town guard that her and the party were trapped in a nest of monstrous spiders. That was a hard no from me, although she wasn’t exactly pleased. Least no one will ever say I’m a dm that picks favorites.

  • @AndrewGreene0
    @AndrewGreene0 5 ปีที่แล้ว +7

    Content was really good and helpful! One small technical point related to the video (please file under constructive criticism) if you can somehow turn off the constant autofocus on your camera that would help. There were a number of times where it seemed like it was adjusting the focus and trying to bring background items more into focus. Near the end of the video there was also at least once where it refocused and you dropped out of focus for a moment. It came right back, but was distracting and kind of gave me just a little bit of vertigo personally.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +2

      Thanks, glad you liked it!
      Yes, the horrible focus was killing me as I edited this. I believe I've figured it out now. The next batch of videos (January videos) don't have the focus issue. And thanks for mentioning it. One of my goals is to continually improve the production quality of my videos.

  • @thirdwordbird3011
    @thirdwordbird3011 5 ปีที่แล้ว +2

    The ol' "my rogue built for urban politial adventures on a clearly labeled hexcrawl then got bored and started stealing from the party by getting to loot before others"

  • @Yodaslayer3000
    @Yodaslayer3000 5 ปีที่แล้ว +4

    I dont remember if you had it in your last video. But I think another piece of bad advice is the guy who tells people, or just does this, to not give hints. Like they think you should give a puzzle, then give your charactere minor hints (some of them dont even want to give hints) and then do nothing. They wont let them solve the puzzle a different way, they wont let them roll to get better hints. That type of thing. Or they are worse and set an impossibly high DC for something and then just let their players keep rolling, even though its something they cant do.
    Anyway, yet another good video, man.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +1

      Thanks, glad you liked it! Yes, I agree. I sometimes adjust puzzles on the fly if players can't figure them out... Or I don't even have a solution and let the players come up with it. Sometimes it's all just smoke and mirrors...

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว

      Thanks, glad you liked it! Yes, I agree. I sometimes adjust puzzles on the fly if players can't figure them out... Or I don't even have a solution and let the players come up with it. Sometimes it's all just smoke and mirrors...

  • @Skeithization
    @Skeithization 5 ปีที่แล้ว +3

    @8:20 y'all probably regretting saying that Game of Thrones series is well done right about now. :P

  • @patrickbuckley7259
    @patrickbuckley7259 5 ปีที่แล้ว +4

    So I do this weird thing where when I am setting up encounters and dungeons I try to be as sadistic, insidious, and cruel as possible all while cackling like a madman! Thene whene I am actually rinning I am supportive and try to give my players leeway to resolve any problem or issue that comes up, only ever increasing difficulty when I feel I undertuned something (and typically only superficially).
    I wan't my plaers to grunt and if I get a kill every now and then it feels good, not beceause I killed a players character (Which feels pretty bad at times) but because I know I put the players in a situation where they where challenged enough that death was a possibility. Ultimately though, my players usually blow through my encounters like a tornado in a trailer park.

  • @LamantinoElettronico
    @LamantinoElettronico 5 ปีที่แล้ว +4

    6:05 In session 1 of my campaign (a sequel campaign to another one my friend dmed) my players were asked to resolve a conflict between the families of my apparently-dead noble paladin's father and mother, basically the family of his mother wanted the lands of his father because there was no heir to the throne (the story's a bit more complicated but this is accurate enough). So the pcs were asked to serve as diplomats to avoid a war, and to do so they needed to talk to the general of the mother's family, my character's aunt, a 2m tall level 6 battlemaster, who came with a little group of representative to the father's castle. They found her at a table drinking beer with her high officers, and the tiefling rogue thought it would be a good idea to ask her to sleep with him. He rolled a 19+6 (didn't even allow him to roll) and I responded with: "She grabs you by the neck and punches you in the face sending you flying". He argued with me and the players told me he was right, then told me that I was too mad when I brought up that I had the last saying the day after

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว

      LMAO - Seems like a perfectly reasonable response to me...

  • @1003JustinLaw
    @1003JustinLaw 5 ปีที่แล้ว

    I once used a TPK-like scenario as a plot device, in which the party find themselves trapped in a legit impossible position that only ended one way: with all of the characters incapacitated. Now, since that wasn’t the end goal, I immediately introduced the PCs to their new surroundings and the drive to find out “who got us here and why” became a central force that propelled the story forward. So for me personally, the sporadic and rare impossible situation type of plot hooks is something that’s good in my books.

  • @AdmiralSpaceAmoeba
    @AdmiralSpaceAmoeba 5 ปีที่แล้ว +8

    About the story thing. I have a feeling that "d&d is all about story" comes from people whose first exposure to tabletop rpgs are shows like Critical Role. While I love Critical Role there are people that don't realize that Mercer isn't trying to write a novel. He's creating adventures. The story comes from all the players and the cool shit that they do, not from the DM.

  • @EricScheid
    @EricScheid 5 ปีที่แล้ว +1

    Great three points. Again :-)

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว

      Thanks a lot! 👊

  • @jacobstaten2366
    @jacobstaten2366 5 ปีที่แล้ว

    I played only once with a group where a few guys had this inside joke where, "He uses the boost!" Idk what the reference was to (a videogame maybe) and they kept saying it. At one point the DM even gave him a bonus like escaping easily because his character, "Used the boost!" That got old fast, broke immersion, and was an example of always saying yes.

  • @TabooX1984
    @TabooX1984 3 ปีที่แล้ว

    I was running a Ravenloft module (Feast of Goblyns) and I allowed a Spellfire User/Barbarian and a Mage with a Staff of the Magi.
    It was alot of fun. TPK at the end. Turned out to be a dream but they kept their levels and some of the magic items. I intended to run them again but someone else wanted a turn at DM
    👍

  • @MonkeyJedi99
    @MonkeyJedi99 4 ปีที่แล้ว

    Regarding the bonus tip. I don't track hit points on table, but I use those safety rings from beverages (they come in so many colors!) to track conditions like bleeding, on fire, stunned, etc. We use Rolemaster for our games, so conditions from critical strikes tend to decide fights a LOT more than simple hit points do.

  • @groggygolem9007
    @groggygolem9007 5 ปีที่แล้ว +2

    Thing I regretted allowing: Letting players use the crafting rules as they were written in FFG's Star Wars (if you have the time, the money and the skill ranks, you can pretty much cheese out anything with extras, you can create enough schematics to eventually make every crafting check trivial). Learned to limit money, time, and limit schematics to 1 per item type after a player crafted 9 rocket launchers and various missile types for his entire crew.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว

      LOL Yeah, it seems there are broken mechanics like that in most RPGs. Most of the houserules I have for dnd 5e are to fix broken OP stuff.

  • @nightshadel6845
    @nightshadel6845 5 ปีที่แล้ว +1

    I was playing a session with a friend and he asked our DM if he himself, a "Priest" mind you, if he could use necromancy to raise some goblins. The DM instead gave have a holy goblin choir. Lol

  • @Celeste46321
    @Celeste46321 5 ปีที่แล้ว +10

    My barbarian asked if he could cast meteor swarm as a bonus action at the end of just turn. He was a level 9 barbarian.

  • @RevPirateDan
    @RevPirateDan 4 ปีที่แล้ว +2

    I played in an epic, 1-2 year long World of Darkness game in which every player had multiple characters of various different types (Wraith, Werewolf, Mage, etc).
    None of the players, ever, even once, rolled a single die. It was an amazing game in which story was definitely king.
    Clearly, that will *not* work for all players/groups, and certainly not all DMs can pull that off. But, to be fair, making story the most important thing and putting mechanics way in the back CAN work.
    (I wouldn't try it, I don't think I could pull it off. But it can work.)

  • @Avankiri
    @Avankiri 4 ปีที่แล้ว

    Funny you mention barbarians and spellcasting. I made a homebrew Barb subclass called Path of Tranquil Fury. They learn to internalize their rage and harness the power of magic whole thing. Been wanting to playtest it, but can't get a game together with everything going on right now

  • @HodskiVIP
    @HodskiVIP 4 ปีที่แล้ว +1

    Something that I allowed that I later regretted:
    Back when I was relatively new to D&D, I decided to build a Jurassic Park adventure. The only player was my partner, as I was still getting used to the hang of things. I did play as well, but my PC was more or less a more engaging version of a NPC. Anyway, I apparently did so well that I had to keep building onto the adventure because my partner couldn't get enough of it. Gradually, though, it kept getting bigger and more in depth, so I ended up mentioning several times that I felt like it was becoming overwhelming to my capabilities. So, we decided that I could run an encounter meant to kill my partner's PC. If I succeeded, the adventure was over. If I didn't, we would continue, but slow things down drastically.
    I decided then that it was time for a T-Rex encounter. Long story short, my partner's PC managed to spot the T-Rex ahead of time, and asked to pull off a crazy-impossible feat to shoot it directly in the eye, as an instant kill. I allowed it, under conditions of my choosing. I orchestrated TEN different rolls. If he messed up ANY of those rolls, he'd fail. Each roll, he scored higher than 16. EACH. ROLL. In the end, he killed my T-Rex (AKA Big Papa). The adventure went on until it reached a natural conclusion. But I regret allowing that to this day, partly because now my partner brags about that every time he can. but mostly because it was hard to top that stunt. Everything else was tame in comparison.

  • @keeganmbg6999
    @keeganmbg6999 5 ปีที่แล้ว +2

    First time DM-ing 4 years ago, I made couple new subclasses because the other didn’t feel powerful enough for me. Let’s just say that with my limited knowledge of 5e at the time, by the time my characters were level 10-12 they could’ve taken on encounters at least 3-4 lvls higher without them being very deadly.

  • @RoninRaconteur
    @RoninRaconteur 5 ปีที่แล้ว +1

    Guess I'll just keep going through your videos. I like these ones. It helps to see other points of view.
    I hate the DM vs the Player or vise versa mentality. I've been seeing way too many DM's lately out there on those communities that should not be named, bragging about how it's going to be a TPK. I just roll my eyes. Uh, yeah a DM will win every time...the deck is stacked in his/her favor.
    I learned the hard way of saying yes all the time. I was young and just started DMing and I was all about letting the players do whatever they wanted. Your game goes down hill fast without recovery.
    There are other systems to play full story type games, but even they have a way to still do the game portion. You can have a heavier story and yet still be challenging your players without giving them the cut and paste of go here kill that collect loot move to next area. But this should be decided before you play. If you don't want to play this style of game don't get involved with that group. Pretty easy.

  • @zerocaige
    @zerocaige 5 ปีที่แล้ว +4

    DM: "The arcanaphage floats about seemingly mindlessly, just moving about."
    Player: Is is hostile?
    DM: "See previous statement."
    Player: I throw a copper piece at it.
    Party: Just leave it alone, it isn't hurting anything.
    DM: "The coin bounces near the arcanaphage and it doesn't react."
    Player: Can I see what is in the pile of stuff behind it?
    Party: We can come back later to check it out, we have a quest to do!
    DM: "You need to approach and roll investigation."
    Player: I poke the arcanaphage with my quarterstaff.
    DM: "..... ..... ..... roll initiative"
    Party: Nooooooooooooooooooooooooooooooooooooooo......................
    Player: But poking it with my quarterstaff isn't a hostile action!
    DM: /facepalm

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +1

      Lol. Typical scene at most tables...

    • @commandercaptain4664
      @commandercaptain4664 4 ปีที่แล้ว

      As an uncle, that's what I would call a total "nephew move".

    • @meikahidenori
      @meikahidenori 4 ปีที่แล้ว

      I had a player like that who did this sort of thing to every NPC they met, preventing the party from picking up quest lines related to their characters. Eventually they picked on a halfling Artificer in a bar who immediately engaged them in combat...the wizard lasted a minute as he got his chest blown out by a blunderbuss (i rolled it in the open and the npc got a natural 20, so there was no way anyone could accuse me of cheating to be cruel for the sake of it). They were repeatedly told that there were NPC's higher than their level roaming around (as i used ones from other adventures we ran to help the world be more lived in) and that anything they do to NPC's, they can and will do in return. We still play with that player, though they learned to be a bit more cautious of getting on the wrong side of NPC's who are minding their own business.

  • @gdragonlord749
    @gdragonlord749 3 ปีที่แล้ว

    In my Pathfinder campaign, I let a new player use Greater Teleport if he only knew the area on the map (general distance) and I rolled to see how high they ended up in the air. After 2 uses and 2 entire sessions of sidetracked and no story progress (they gained a Lv from combat and found out just how big dragons and giant tortoises [modified dragon turtle] can get), I let him know the I am going back to having to know the place as if they had been there and can visualize it. Learned the "don't change the spell rules" lesson the hard way.

  • @phillip6872
    @phillip6872 4 ปีที่แล้ว +1

    I've played in 3 ish groups. My first was a new DM. He had the makings of a very good DM. That was short lived in college though. My second group had a DM that seemed to follow all 3 pieces of advice here. He always said yes but because of the DM vs player mentality he would rewrite it later or throw the meanest thing he could at us and then save the day with an overpowered NPC. And that was all for the sake of telling some story.
    The second group still plays (me too) but he is no longer the DM.
    My third group is why I'm really here. I'm building a world and learning the intricacies of running a table. Because I want to use the game the way I see it. It's a role playing game in which could also be considered a collective storytelling game.
    I love a good story but there's so much more to it than that. People want to do cool things and they want to feel special. They want to be the big evil guy or they want to end him. This is a platform to role play that all while telling the story.
    My second DM was awful. When I told him I was interested in being a DM he said that if it's not mind numbingly difficult then it's not interesting.... Ah bad times.

  • @blackcrowpirate147
    @blackcrowpirate147 5 ปีที่แล้ว +3

    Yes you can jump to the moon. Roll endurance vs suffocation, and roll % for day/night. Day= fire damage and night= cold damage.

    • @ArkRiley
      @ArkRiley 5 ปีที่แล้ว

      What's the DC? 200?

    • @blackcrowpirate147
      @blackcrowpirate147 5 ปีที่แล้ว

      DC 25 suffocation. +5 every round till they get back. Don't forget fire/ice damage.

  • @Joshuazx
    @Joshuazx 4 ปีที่แล้ว

    Hey Luke, you talk about the importance of the game aspect of D&D. What is your perspective on placement of treasure making sense or not?

  • @Indomakio
    @Indomakio 4 ปีที่แล้ว +1

    I started playing D&D 2 years ago and I fell in love with the game. Then I started to watch videos of people way more experiencied than I am and I got really scared. Our DM always tries to kill our PC's (and he's very vocal about it), he improvises rules on the fly if things don't go his way (ie he decided Monsters with Multiattack also attack that many times as an Attack of Opportunity, IN THE 20TH SESSION), and when I told him I was planning on become a DM he told me this exact words: ''DON'T LET PLAYERS RUIN YOUR STORY''.

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +3

      Dude, seriously, ignore everything your DM says and don't do what he does. You can be so much better than that.

    • @Indomakio
      @Indomakio 4 ปีที่แล้ว +1

      @@theDMLair Thank you so much for the support. Your videos helped me a lot to become a good DM

  • @senpaidaddy2314
    @senpaidaddy2314 5 ปีที่แล้ว +4

    Worst DM choice I have is that I had a npc cast wish for a level 3 party, the wish was to always be able to beat the monsters they face.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +2

      Yikes. That's the sort of wish that if you're using 5th edition has a 33% chance of burning away the ability to cast wish ever again. That's a big risk for an NPC to take. Did you perhaps have the PCs all teleported 30 years into the future when they are powerful enough to defeat the monsters? That's the sort of old school consequences making that sort of wish would often have. LOL

    • @senpaidaddy2314
      @senpaidaddy2314 5 ปีที่แล้ว +2

      @@theDMLair i wish i did later as it was my second campaign I ever run, I read about wish and thought it would be cool to include for a grand NPC wizard and for him to cast if for them if they would have to spend several months completing this quest that would get them killed, they didnt die so the NPC (Me) was true to his word and granted wish for them and after that it basically became, you walk up to the tarrasque and you swing your sword once and you kill it. i kinda said to my friends so now your gods what do you want to do and they just said make a new campaign. this was all in 5e by the way so yeah its a recent fond memory of what not to do.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +1

      Yeah that kind of stinks. A showdown against a tarrasque would have been so memorable too! 😀

    • @senpaidaddy2314
      @senpaidaddy2314 5 ปีที่แล้ว +2

      @@theDMLair yeah but what can you do when your starting out thinking that they would never reach it. 😂

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว

      The players would need to level up to 17+ to take on the Tarrasque. It would take a year or two of playing the game, but they would have a goal: "Get stronger so we can take on the Tarrasque!!!" 😀

  • @ryanpratt6993
    @ryanpratt6993 5 ปีที่แล้ว

    On the Barbarian spellcaster example: I think there is a way to make it work. You’ll never be able to cast every spell in the book, it’s true, but if you multiclass into Wizard, and take spells that don’t require concentration (Mirror Image, for example) you can keep it active while you’re raging. Go two levels into Wizard for Bladesinger Tradition for an even higher AC while Bladesinging and Raging at the same time.

  • @elowin1691
    @elowin1691 5 ปีที่แล้ว +2

    Technically not D&D I guess but there are other tabletop games out there that generally do emphasize story very heavily, and even a few that don't have a random factor like dice. Chuubo's Marvelous Wish Granting Engine is a pretty great example.

  • @tonychingoney
    @tonychingoney 4 ปีที่แล้ว

    I actually have one where I was the player that was told yes. I was a gnome Paladin who was afraid of heights. And we had to solve a bunch of puzzles to get through this gated wall to get into the town where the next part of the campaign was going to start taking place. I told my dm that I looked to my Barbarian friend and told him to throw me... over the wall. And he let us, as long as we rolled it. And my Barbarian friend rolled a crit for his strength check, and I rolled a crit for my athletics check. My dm was in awe that it worked, because he had planned a few sessions to get into the town, and had not expected the gnome he was afraid of heights to ask to be thrown over a 16ft wall

  • @GordonFan
    @GordonFan 3 ปีที่แล้ว

    So one thing that I allowed then later regretted was I let a player make dragonscale plate... then make it +1 so a total of 20 AC Base for level 8s... did I mention that I also originally gave it poison resistance? I did change it before it mattered as now it needs attunement by a level 17... mainly since I changed it to immunity and you gain a dragon's flight speed on top of the 20 AC

  • @Sunnywastakentoo
    @Sunnywastakentoo 4 ปีที่แล้ว +1

    I allowed a player to trade his starting equipment in dark heresy for a force sword. He was a psyker.

  • @alhrune
    @alhrune 5 ปีที่แล้ว +4

    So when I first started dming with my current group most of the players were new and the always wanted something to do for their bonus action so they would always ask can I hit it for my bonus action. At first I didnt see a problem so i let them straight roll no additions for said attack. As they leveled up i learned that that was a bad call and had to kill it.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว

      Yeah, that could be a little OP, unless all the monsters get an extra attack, too. 😀 It seems like it'd be more powerful at lower levels. In what ways did you find it get worse at higher levels?

    • @alhrune
      @alhrune 5 ปีที่แล้ว +1

      @@theDMLair when they finally started playing spell casters it meant two cantrips at once. Had to shut that down.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว

      Oh, wow, yeah totally. Two cantrips per PC turn is way OP. LOL.

  • @thewolfstu
    @thewolfstu 3 ปีที่แล้ว

    7:22 oh my goodness, *I have the exact same plates.*

  • @superhelicase
    @superhelicase 5 ปีที่แล้ว

    I have those same plates!

  • @ForkJork
    @ForkJork 4 ปีที่แล้ว

    For fun, I once decided to let my party choose any character they’d like to play as from video games or comics. One guy picked a gun wielding scientist with millions of gadgets and bombs. Wanting this to be a fun loose campaign I let him have it BUT GOD DAMN WAS HIS DPS THROUGH THE ROOF. It was still a super fun experience for all involved and we still go back to these characters when we’re just looking for a one shot to blow off steam

  • @Gruegirl
    @Gruegirl 5 ปีที่แล้ว +3

    Point 1: total agree. Gygax was wrong.
    Point 2: Agree... Conditionally. There are interesting things I *DO* want players to do that arn't covered in the rules. I love players thinking outside the box and coming up with solutions that nobody expects. Those solutions may only work once, and at high cost but they work.
    Point 3: Agree. My priorities are, Worldbuild -> Game-experience -> Story, in that order. An interesting and fleshed out world is far more important than a story, because a story is just "Stuff that happens in that world in an order" and players should be helping to forge that story. I tend to make a loose plan of "Okay, here's the pieces on the board and here's what they're gonna do regardless of / before they even meet the PCs. Here's what likely PC actions will do, and here's some consequences of that." as my plan.

    • @ArkRiley
      @ArkRiley 5 ปีที่แล้ว

      Gygax wasn't wrong - he was running and playing games with his war game buddies. They simply had a different approach to playing than we do now. Based on the stories from the Greyhawk games, it sounds like they had a blast.

    • @bongosmcdongos4190
      @bongosmcdongos4190 5 ปีที่แล้ว

      Gygax was a pretty permissive dm actually. He let a player play as a balrog once. He even added elves to the game even though he (allegedly) hated them.

  • @celestialtree8602
    @celestialtree8602 4 ปีที่แล้ว

    One example of the "always say yes" taken to the extreme is what I'd like to call GMless oneshots. Basically, players narrate their own actions, with only the dice to tell them if they fuck up. Want to tear open a portal to another universe to get a clone of yourself to fight this other demigod PC? Roll a 15 and there you go. Pretty sure that's actually happened in one or multiple of the ones I was in.

  • @GenlennialEntertainment
    @GenlennialEntertainment 5 ปีที่แล้ว

    Dungeon Master from the old TV show said it best. "...and I'll be your guide..." As DM or GM, you're meant to guide the characters. Try not to railroad if you can help it, let the players explore the world you bring to life for them. Plan your stories for them, then delight as they joyfully bound off the rails to try a different path you didn't think of. If they die, they die. If they live, celebrate with them. Be flexible where you have to and firm when you need to. What the game is really about is fun and enjoying how the players try to survive the world.

  • @ViniZiello
    @ViniZiello 4 ปีที่แล้ว

    That accent is absolutely lovely hahaha. I dunno why i like it so much

  • @colbyroyalty8629
    @colbyroyalty8629 5 ปีที่แล้ว

    The random weapons throughout the video damnit 😂

  • @fightingleaf
    @fightingleaf 4 ปีที่แล้ว

    7:45 I didn't know Guy from How to be Great Game Master had a cameo here.

  • @AlgernontheWizard
    @AlgernontheWizard 4 ปีที่แล้ว

    I tend to make restrictive settings. in my most recent game I allowed all core races which was pretty open for me. I like homebrew mostly human settings.

  • @gabrielbaima7891
    @gabrielbaima7891 5 ปีที่แล้ว

    On one of my first tables DMing I allowed the fighter and the paladin to use a warhammer with both hands AND a shield because I didn't know you had to have one free hand for the shield, so his AC was like 18 or something like that, the next session I read again the shield/double hand rules and he didn't like it that I "nerfed" his character

  • @thassalantekreskel5742
    @thassalantekreskel5742 5 ปีที่แล้ว +1

    I have some experience with two of these, some good, some bad. On the "story is king" type of game, this can actually be a fun way to play, if your players are into that. Playing as a pure interactive narrative, not even using any dice, can be a fun experience. It's not the same, and shouldn't even be considered D&D anymore, but that doesn't mean you can't use it as inspiration for your narrative. Also, in the instance I mentioned, it was a game that was being played while in a moving truck, doing long-haul deliveries. So yeah, we slowly migrated away from the dice to a pure narrative just because we got sick of the dice bouncing all over before we could see how much damage was dealt.
    The other scenario is the game where I said yes, and immediately regretted it. I was in a situation where I had only one player, and no other options to acquire more so... But anyway, the premise was a mad wizard had kidnapped a group of existing adventurers (I hate starting at lvl1, a sneeze can kill you) and fused them with various creatures and monsters to make bizarre hybrids. So in character creation, I handed my player the Monster Manual and said he could pick just about anything so long as it had the same starting hit dice as his character, and their stats and abilities would all be averaged out. After a lot of arguing, since he couldn't understand the difference between "average" and "add", I finally let him have his nifty canine celestial thing that can teleport at will as a standard action. (At least I got him to realize the difference between a standard action and a free action ... eventually.) He merged this with a dark elf that was an obvious Drizzt clone. Needless to say, this teleport ability quickly destroyed my ability to set up any kind of dungeon or maze, especially when he figured out how to upgrade a crystal ball he discovered to let him see just about anywhere and then teleport to just behind the boss for a surprise attack, which usually resulted in decapitation since he had all the feats and magic boosts to upgrade his critical threat range as far as possible... Did I mention that if I adjusted the difficulty of an encounter so it was at all challenging he would just pick up his character's token off the map and toss it, saying he was fighting "over there" now? Yeah ... and people wonder why I don't like powergaming. I don't like DMs that put you in a powergaming scenario but don't give you any power as a player, resulting in a constant stream of TPKs, but that's a whole other rant.

  • @monkeywithakeyboard722
    @monkeywithakeyboard722 5 ปีที่แล้ว

    Player asked for a magic weapon at character creation at level one. It was a weapon that always did a set 10 damage.
    I didn’t realize how op that was until the barbarian showed me the damage dice for his greatsword.

  • @tianaolson7
    @tianaolson7 5 ปีที่แล้ว +1

    I wasn't the DM, my friend was, and figured I'd tell a story of the last session we did (we are two sessions in and in the middle of an arc where we are helping a black smith dwarf get his home back from the orcs, sadly only his wife and one of his daughters survived.)
    OKAY NOW TO THE STORY
    Our first session we ran into some where rats, our party of four beat two of three, one of then getting away, the other two getting killed. Me and our dwarf cleric decided to take some of the teeth of the where rats, and my Tabaxi Rogue Ria, took one of the eyes(He look done when we took the body parts of the dead wererats), and than on our second session, we ran into the orcs, and my girl Ria shot one of the orcs in the eye, blinding him(duh). BUT than she took the wererat eye out of her pocket, threw it over the trench and bridge, hitting the orc in his other, remaining eye. Our DM had the look of pure regret on his face, and was mumbling under his breath that he regretted letting me take the eye. But everyone else found it funny XD

  • @Bearvas
    @Bearvas 5 ปีที่แล้ว

    BOOOOOM! Smashed the button right in the face!

  • @ByGraceWeAreSave
    @ByGraceWeAreSave 4 ปีที่แล้ว +1

    Once again loved the video. For number 1 I agree I hate playing in a game where it is player vs DM now i have run games were that happend and we had fun I left the story in the comments on the first video. The party and the DM win DnD by haveing fun and the you ba me thing can get real old real quick. Number 2 the yes man. Funny story time in my very first campaign I let a player do what ever he wanted and this is what happend he was playing a undead lord cleric in pathfinder and he learned of a lich that was in command of a necropolis a few miles away so by himself he when to the necropolis and asked to talk with the lich. When he got there he then asked to use diplomacy on the lich and ask it for help. My big brain at the time let this happen and it ended up with him summoning the whole necropolis on top of my city that the rest of the party was questing in. You can imagine how well this went. And from that day on I learned to say no. That being said I still get players asking me crazy stuff all the time and a lot of the time I dont say no but instead say maybe. I had the same player a few years later ask me for a mech suit for his PC and even though it did not really fit in I said yes but I am the one that builds it that way i can make it into the game in a way i can manage. There it is that's my story and I am sticking to it. For number 3 I agree I have had a lot of DMs play campaigns were they only cared about there story and it really sucked. That's it I have blown up the comments enuff.......for now.

  • @JZer0X
    @JZer0X 5 ปีที่แล้ว

    My yes but regretted it moment. I had a dwarf barbarian decide he wanted to be a werewolf... after thinking it over I said yes, but when you transform you become npc (I know that is how it is supposed to be done) well one day he just assumed there was going to be a fight. The ranger (player, not character.) hated owls, and a giant owl landed near the party. He shot at it, and the barbarian transformed. The owl flew off, and the now berserking werewolf almost caused a TPK before he was able to roll high enough to turn back.

  • @92Roar
    @92Roar 5 ปีที่แล้ว

    The worst one I heard recently was from a friend, not in the same vein as this but it was “to do combat well, don’t have lots of opponents just have one big one!” Which, isn’t really how the math of this game works lol.

  • @TheBlandTaste
    @TheBlandTaste 3 ปีที่แล้ว +1

    One time when I was dm for a campaign we were doing an dnd campaign (it was hella fun even minding my dumb mistakes lol), meanwhile an friend of mine as a player had high amounts of energy and proceeding to make an high rank ability when his max was low to average abilities. Long story short he then proceeding to make lower rank but devastating abilities of that said high rank ability....
    Side note: he lost his arms and can’t use it anymore at the near mid halfway point though :)

  • @noahrichards1188
    @noahrichards1188 4 ปีที่แล้ว +1

    I think luke only does these videos to eat and tbh I don’t blame him😂😂

  • @Tuba6675
    @Tuba6675 5 ปีที่แล้ว +1

    I had a player during character creation ask if they could be a wood elf raised by wargs. Not too bad. But then he asked if instead of the hide in plan sight ability if he could have blind sight out to 30 feet to show his dog like upbringing and heightened senses. After a quick look for not blind sight and how PCs can get it I had to say no.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว

      Yeah, blindsight is very very powerful in the game. Mostly only high level creatures have it.

  • @jeffreycarlson7535
    @jeffreycarlson7535 5 ปีที่แล้ว

    I regretted: I had a monk that had a poisoners kit proficiency. I didnt know where the basic poisons stats were at so i picked a poison that was in the PHB. It was an on contact knock out poison since i didnt want an instant kill or an inhalation activation. I regretted this because the player ended up coating a lot of javelins in this poison and knocking out a lot of the enemies. Feel free to mock at this point, but ive learned the basic poisons and what the basic kits do.

  • @thelegendofinkgaming3333
    @thelegendofinkgaming3333 5 ปีที่แล้ว

    Once I was helping my little sister make a character sheet( I'm 13 she's 8) and she chose a high Elf cleric and she wanted it to have a fireball spell when she already had it heal wounds and sacred flame as her 2 spells

  • @fuchila2point0
    @fuchila2point0 ปีที่แล้ว

    Toilet stabby Luke ia a favorite!

  • @RyuSpike
    @RyuSpike 5 ปีที่แล้ว

    My players are always trying to do more actions than they are allowed. Mainly trying to stealth towards a target and attack on the same turn. Especially troublesome with level 1 rouges who don't realize that sneaking is basically an action and not a free action. They are obviously trying to get advantage so that they can get their sneak attack bonus as often as possible. Other times, my players try to pretend certain skill checks they make aren't part of their actual actions. Example being, a player attempts to trick an enemy to look behind them and then tries attacking them the same turn. Its important to put your foot down in these cases.

  • @JosephFuller
    @JosephFuller 5 ปีที่แล้ว

    My son wanted his lvl1 dragonborn to have a dragon that he could ride and control plus the ability to communicate with dragons telepathically. I put the breaks on that but considered adding those elements later if they came out in story somehow or he pursued them as a goal or something, so far nothing yet though.
    *OR* Possibly, if he gets A's on his report cards then I might make it happen.

  • @BiasFree
    @BiasFree 4 ปีที่แล้ว

    I did once allow a couple things I really regretted and had to correct. I allowed for a homebrew Necromancer that could build literal armies of undead without any real downside. And warlock multi-classes regaining all their spell slots (warlock and non-warlock spell slots) after a short rest, The Necromancer player literally had an army of undead horrors in a day. There was no way to account for this sudden shift in power so I had to draw a line, allowed the player to multiclass into something else or gain those warlock levels in necromancer and caped the amount of undead he could control at one time, no one was happy about this but it saved the game and taught me a very important lesson about carefully reading through homebrew content.

  • @ThxRealUnknown
    @ThxRealUnknown 4 ปีที่แล้ว

    One of my players wanted to have a spell to walk freely inside and through walls. I made a mistake and gave it to him... he cheesed everything. Now I know how to deal with it, but a few years ago I had no idea how to do it

  • @beaniejuices3288
    @beaniejuices3288 4 ปีที่แล้ว

    8:31 the channel will be a book club now.

  • @kingnothing5677
    @kingnothing5677 5 ปีที่แล้ว +1

    Me and my friend wanted to tame a bugbear on are FIRST game EVER and the dm said no and we got mad but it made sense for the story so we stopped getting mad and we got along

    • @hephaestus9901
      @hephaestus9901 4 ปีที่แล้ว

      You do relaise that a bugbear is roughly on the same int level as a human.

  • @joem1480
    @joem1480 4 ปีที่แล้ว

    Hey, the skull sticker is a fun idea for a meat grinder dungeon like Tomb of Horrors or Rappan Athuk

    • @joem1480
      @joem1480 4 ปีที่แล้ว

      Quick note. Do NOT run this type of game unless your players are down with it (and have a stack of disposable characters)

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +1

      Yes, agreed. But if all players are on board, these can be fun games. 😀

    • @joem1480
      @joem1480 4 ปีที่แล้ว

      @@theDMLair idea for future video is advice on how to run one of these types of games. I know my daughter is planning on running Rappan Athuk next year so such a video would be welcome (especially since I can't find one at all from any creator I follow)

  • @clelllightner6447
    @clelllightner6447 5 ปีที่แล้ว +3

    I used to have a say yes attitude. I have since stopped that I have been dming for 23yrs that happened after or around first yr. Anyway I said yes to a player who wanted to be able to craft things and wanted me to make a list of possible things could find
    At first np it was fun then he asked what was difference between artifacts and magical items. At the time I just said artifacts are more powerful and harder to destroy magical items r created; where as artifacts a ritual is used deity intervention. To make a long story short character assended to god hood formed a bloodline with an elven maiden and mass produced all kinds of artifacts that were "linked" to his bloodline so that when he rolled up a new character his new one was an anstor of previous so at lv 1 he had those artifacts to help. Yeah since I have learned the word NO!!!!
    LOL well thanks for video

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +1

      Yeah, I'd be saying "no" more after something crazy like that, too. :D

    • @bongosmcdongos4190
      @bongosmcdongos4190 5 ปีที่แล้ว

      See, that's when you start a bloodline war, his level 100 grandad wants all of them and won't take no for an answer! Haha

  • @ramifrix5142
    @ramifrix5142 5 ปีที่แล้ว

    Not Dnd, but I was the Storyteller for a chronicle of VtM and someone wanted to do the most munchkin thing possible: a max generation Assamite that tried to take several secret, out of clan Disciplines. In short, he was min maxing to hell and back so that he could sling all kinds of magic that's normally restricted to and closely guarded by the clans that own them. Seeing as they couldn't come up with an actual reason for why this would happen, that was a solid no.

  • @patrickdalessandro8967
    @patrickdalessandro8967 4 ปีที่แล้ว

    I'm a new DM but I've been playing D&D for a few years now. A player wanted me to allow their Dwarven wizard to jump across a 30 foot pit. I said no and he rolled the die anyway. Rolled a nat 20.. i still said no but you can think of another way to cross and i might allow it. I didnt know a totally appropriate way to handle it but he didn't really argue after he finally crossed.

  • @dseray9494
    @dseray9494 4 ปีที่แล้ว

    My players repetitively, in multiple campaigns, try to start cults by asking people 'do you want to join a cult?' and complain that it always fails no matter what they roll on Persuasion. So then I had them join a cult and nearly end the world by accident
    It was a controlled experiment. They couldn't actually end the world but...