Hey everyone. Thanks for watching! I noticed that the timings I had written on the signs at the beginning was wrong; 1 red stone tick is 0.1 seconds, so the four scales play at 0.1, 0.2, 0.3 and 0.4 seconds respectively.
Hey, thanks for the tip. I may check this out at some point to see if it can play faster tempos or not. My understanding is that you wouldn't be able to play a note any faster than 1 game tick (which is half a redstone tick), which is what is shown in my video, however I could be wrong! I will let you know what I find.
Ok, so I just tried this out and arrows fire at the same speed, so essentially create the same tempo. Armour stands sliding across ice are slower too, unfortunately.
@@Blockyverse bedrock still lets you hear noteblocks from farther away than pistons though so you just need to make sure you place them over 16 blocks away. If the noteblocks end up too quiet just have two/3 power at once to make it louder
You're an absolute life-saver, thank you! I was trying so hard to work out the melodies of the song I'm working on with minecraft's limited tick tempos - didn't even think about using pistons in the design. Thank you so much!
Wouldn't it be more efficient to have two different lines of redstone, but one starts with a piston push offsetting all the notes afterwards? That way you don't need a piston for each block. (I haven't tried it myself, so I don't know if it'll work)
note block studio says 7.5 tick per second wasnt possible ingame but after doing this trick i was able to make it match exactly to the 7.5 tps speed i set in the program, thanks
thank you so much... it was recommended by the wiki to do this but i had no idea what it meant by placing a piston or Where to place it and trying to find basic redstone music tutorials didnt cover this at all. thank you
to anyone about to comment about how redstone repeaters are actually 2 ticks or something like that, he's talking about redstone ticks, which are 2 game ticks. There are 20 game ticks in one second and 10 redstone ticks
You're welcome. Glad you found it useful. I'm planning to make a series of Note Block tutorial videos going through all of the basics to some of the more complicated set-ups too.
I ran in to this problem as well just like an hour ago the way I solved it was similar to this except I made it branch out so that one if I wanted to space them out by 1.5 tics, I would have one line be powered by a piston and I made the other line have a repeater on 1 tic going into it, than you can just add note make 3 tic repeaters in between the note blocks on both, this is nice because you only hear one piston at the start, I than tried sending an input to that that wasn’t of a button but a repeater and it sounded swung, even though it was going into the exact same circuit. I than figured out that if you power it with a retracted red stone block it works because pistons retract instantly
I know this is an older video, but does this still work? When I attempt to replicate the final setup at 4:26, my first repeater in its first position does not add any additional delay between the first and second piston, which results in the first two pistons hitting their corresponding notes simultaneously.
Not currently possible without mods unfortunately. The game runs at 20 ticks per second. 1 redstone tick is 2 game ticks (ie. there are 10 redstone ticks per second). So when we say half a tick we really mean half a redstone tick. The pistons basically allow you to use all 20 game ticks to play a sound rather than what you can do with repeaters alone.
If it’s an irregular part of the song (I mean, doesn’t happen often), then you can often get away with hitting a half tick instead. The speed is fairly fast at that point so it’s not always noticeable. For example, if you listen to any verse in my 7 Rings build. I could have used a third tick, but had to make do
someone summarize pls i PURPOSELY rewatched this like 10 times now and i am still dumb -_- all i need to know is how many game ticks does it take for a single sixteenth note in real life and i can handle even a complex song...thats all i need to know...pls...im...desperate
Well, sadly that itself depends on the tempo of the piece you're tranascribing. You just have to go with the fact that pistons take 1.5 ticks to extend, then calculate the timing of the piston activation by subtracting 1.5 ticks from when your note is supposed to be heard.
I tried making a drum loop using the half ticks, and if my math is correct, 5 ticks per beat = 100 bpm, so adding half ticks would jump it up to 110 ticks. However, when I used my metronome on my piano, it wasn't 110 bpm, but 115 bpm. Anyone who can tell me what is my mistake or how can I get 110 bpm would be a miracle for me, as I have no idea how to reach 110 bpm.
@@smelly8647 i'm toooo late but, this video is actually 100 bpm. See, he said at the beginning that his quaver or 8th note was 3 redstone ticks, that means 0.3 seconds in real life, and we now the quarter note is twice the 8th note: 0.6 seconds. The quarter note is the beat, so you have to divide 60/0.6 to see how many beats are there in a minute, and it equals 100, so the tempo is 100 BPM. so you have to replicate his method shown in the video becuase he's making 16th notes with 100 bpm
@@albuquerquepioy7071 dang you are late loll. I dont even remember what i was building tbh i think i was trying to make an anime song that i liked. And thanks for explaining.
Hey everyone. Thanks for watching! I noticed that the timings I had written on the signs at the beginning was wrong; 1 red stone tick is 0.1 seconds, so the four scales play at 0.1, 0.2, 0.3 and 0.4 seconds respectively.
Hey, thanks for the tip. I may check this out at some point to see if it can play faster tempos or not. My understanding is that you wouldn't be able to play a note any faster than 1 game tick (which is half a redstone tick), which is what is shown in my video, however I could be wrong! I will let you know what I find.
Ok, so I just tried this out and arrows fire at the same speed, so essentially create the same tempo. Armour stands sliding across ice are slower too, unfortunately.
@@acatterz I won't use this, bedrock edition doesn't allow muting only piston sounds
@@Blockyverse bedrock still lets you hear noteblocks from farther away than pistons though so you just need to make sure you place them over 16 blocks away. If the noteblocks end up too quiet just have two/3 power at once to make it louder
You're an absolute life-saver, thank you! I was trying so hard to work out the melodies of the song I'm working on with minecraft's limited tick tempos - didn't even think about using pistons in the design. Thank you so much!
Thanks for the tutorial
This really helped. I will now be starting my own note block music!
Good luck!
massive thank you, you just saved me from half-assing my Redstone project. 'scrolling text'
Wouldn't it be more efficient to have two different lines of redstone, but one starts with a piston push offsetting all the notes afterwards? That way you don't need a piston for each block. (I haven't tried it myself, so I don't know if it'll work)
This works! Saved me a bunch of pistons. Thanks
@@UnlucksMcGee awesome
That is clever
from what i can tell the redstone repeaters are forced to work on the ticks theyre supposed to, this piston trick has to be done per piston
Damn, This Is Epic :D
note block studio says 7.5 tick per second wasnt possible ingame but after doing this trick i was able to make it match exactly to the 7.5 tps speed i set in the program, thanks
thank you so much... it was recommended by the wiki to do this but i had no idea what it meant by placing a piston or Where to place it and trying to find basic redstone music tutorials didnt cover this at all. thank you
oh my god thank you so much! the piece of music i use has a few sixteenth notes and i just couldnt make them the right speed but this helped
to anyone about to comment about how redstone repeaters are actually 2 ticks or something like that, he's talking about redstone ticks, which are 2 game ticks. There are 20 game ticks in one second and 10 redstone ticks
Thanks for this!
You're welcome. Glad you found it useful. I'm planning to make a series of Note Block tutorial videos going through all of the basics to some of the more complicated set-ups too.
I'll stay tuned - I've been trying to figure out how to create note block songs and this helped a lot.
Wonderful! Can you add this to your tutorial playlist?
I ran in to this problem as well just like an hour ago the way I solved it was similar to this except I made it branch out so that one if I wanted to space them out by 1.5 tics, I would have one line be powered by a piston and I made the other line have a repeater on 1 tic going into it, than you can just add note make 3 tic repeaters in between the note blocks on both, this is nice because you only hear one piston at the start, I than tried sending an input to that that wasn’t of a button but a repeater and it sounded swung, even though it was going into the exact same circuit. I than figured out that if you power it with a retracted red stone block it works because pistons retract instantly
I've found an interesting way to do this using scaffolding and observers
I know this is an older video, but does this still work? When I attempt to replicate the final setup at 4:26, my first repeater in its first position does not add any additional delay between the first and second piston, which results in the first two pistons hitting their corresponding notes simultaneously.
Fantastic
Sweet
brilliant! thank you!
I'm making Etude 11 (Winter Wind) By chopin and this helped out a lot!
dude im making rachmaninoff piano concerto 2
@@ak0829 so you’re making beethoven 6th symphony *and* rachminoff piano concerto 2?
@@SlimiSlime no i typed the wrong piece lol. thats what i was listening to at the time so i got confused
can we make a quarter redstone tick
Not currently possible without mods unfortunately. The game runs at 20 ticks per second. 1 redstone tick is 2 game ticks (ie. there are 10 redstone ticks per second). So when we say half a tick we really mean half a redstone tick. The pistons basically allow you to use all 20 game ticks to play a sound rather than what you can do with repeaters alone.
@@acatterz oof i needed one to be able to do 1.25 ticks for once upon a time in note blocks
If it’s an irregular part of the song (I mean, doesn’t happen often), then you can often get away with hitting a half tick instead. The speed is fairly fast at that point so it’s not always noticeable. For example, if you listen to any verse in my 7 Rings build. I could have used a third tick, but had to make do
I dont think this works on bedrock edition because of a bug that makes pistons extend after 2 ticks instead of 1.5 :(
Has the bug been patched yet?
someone summarize pls i PURPOSELY rewatched this like 10 times now and i am still dumb -_-
all i need to know is how many game ticks does it take for a single sixteenth note in real life and i can handle even a complex song...thats all i need to know...pls...im...desperate
Well, sadly that itself depends on the tempo of the piece you're tranascribing. You just have to go with the fact that pistons take 1.5 ticks to extend, then calculate the timing of the piston activation by subtracting 1.5 ticks from when your note is supposed to be heard.
I tried making a drum loop using the half ticks, and if my math is correct, 5 ticks per beat = 100 bpm, so adding half ticks would jump it up to 110 ticks. However, when I used my metronome on my piano, it wasn't 110 bpm, but 115 bpm. Anyone who can tell me what is my mistake or how can I get 110 bpm would be a miracle for me, as I have no idea how to reach 110 bpm.
Sry i dont know but do you know how to make sixteenth notes with 100 bpm?
@@smelly8647 i'm toooo late but, this video is actually 100 bpm. See, he said at the beginning that his quaver or 8th note was 3 redstone ticks, that means 0.3 seconds in real life, and we now the quarter note is twice the 8th note: 0.6 seconds.
The quarter note is the beat, so you have to divide 60/0.6 to see how many beats are there in a minute, and it equals 100, so the tempo is 100 BPM. so you have to replicate his method shown in the video becuase he's making 16th notes with 100 bpm
@@albuquerquepioy7071 dang you are late loll. I dont even remember what i was building tbh i think i was trying to make an anime song that i liked. And thanks for explaining.
how do you play long notes like whole notes
if one beat is say 5 ticks, you would put 20 ticks of repeaters between the whole note and the next note.
Tysm
What about a 6 tick interval please respond
you dont need half a tick for that its just repeaters
Sub number 19.
Either this doesn’t work anymore, or it never worked at all in bedrock.
I can recommend using a Vanilla Tweaks resource pack to make pistons quieter:
vanillatweaks.net/picker/resource-packs/
Observers man, observers..
Observers output redstone with a 1 tick delay, so it's still not possible to make half-tick notes with them