I'm surprised you placed the Succubus Mistress so low, I remember it being a really useful (or really obnoxious) unit. Although I didn't play the expansions much, just the base game. Not as OP as the druids and vamps which are ridiculous, but I would have thought they're easy upper A tier.
@@JoeZombie-nq7qj ya I mean it is definitely a good unit with the utility it provides but other than that it has low damage and defense so hard to put high
Blue druids are so much better that brown ones. That Spellpower channel is an amazing boost to your hero. Dungeon Lizard riders with defense penalty are top tier damage units, yes they are a bit fragile, but they are fast, high initiative and devastating. Shamans and their grades are outstanding. They are capable of soaking a dealing great amounts of damage
@@xerathgaming5008 druids are def just more of preference. The grim raiders are def pretty good at everything except defense. Shamans are honestly a little underrated imo, but it’s hard for them to show their full potential most fights
Vampire Prince has better stats than Vampire Lord, most notably +1 movement, but losing no retaliation sucks a lot on a unit that relies on healing itself. It can apply sleep, but it's very inconsistent. And if they're against creatures immune to it, now they can't heal and they don't have no retaliation. Both Archmage and Battlemage are S tier. Archmage is better for a magic focused hero, he has more spells and energy channel which reduces spell costs of your hero, while Battlemage is better on a might hero - better attack and they don't hurt adjacent allies with their projectile so they can start blasting right away and don't need to be left exposed just to not hurt their allies. Druid Elder vs High Druid is simple - early on Elder is better, later one High is better. Elder's spells will fall off in usefulness at some point, while High's channeling boosts your hero's spell power, which is very handy, regardless if you play might or magic hero.
A single chain lightning cast by Sky Daughter doubles the damage of a fireball. If you can buy a turn to sacrifice a goblin or have some artifacts that gives your creatures mana. With high initiative, you can open the battle with a chain lightning from Sky daughter if you have a saar issus piece. For a tier 4 unit, that much damage is just Bullshit.
@@sanguineaurora8765 I do think overall the shamans are pretty underrated. While they aren’t S tier units if they go unnoticed they will excel every time
Grim raiders are easily S tier those mfs fucked up my tier 7 in the first move without even having a chance. Despite that they are quite quick and have 60 hp which is the highest for the tier 4 . Only weakness they have is that they are quite ass against tier 1-3/4 imo, but any tier 5 and above get deleted by that reduced defence. Brisk raiders are terrible, never use them. Easily B- Also Imo brawlers are easily D tier, with the upgrade both being C. they serve 0 purpose. Slow speed, low hp, low damage and bad for creeping. They also serve 0 purpose in dwarven for creeping or big teamfights. normal griffins are D tier imo, way too fragile and 2x2 doesn't help. meanwhile imperials are A/S (battle griffin are A? maybe B tbh I never use them) simple because that dive is incredible strong and forces your opponont to move their shooter or risk loosing nearly all of em. Shamans imo are kinda ass, I like the buffs for orcs tho but they rarely get any value besides that. Earth daughters can be quite strong with lots of blood tho. Sky daughters are garbage outside castle battles. mages and druids both S tier (unupgraded a/b+) such good units and always dangerous. I prefer using druids but mages have lot more potential. I think both fullfill the same role in their respective faction. unupgraded vampire c tier tbh, kinda ass without that quick ass speed along with teleport. Never saw the appeal in them unupgraded. Upgraded however is easily S tier with the most potentional out of any unit. Prince are meh to me, too much of a gamble with that ability of theirs and they lose no enemy retal. Still tho that +1 is nice. would still rank em high if it wasn't for vampire lords being busted. succubus unupgraded is overrated asf. Facing them while creeping sucks because you will lose something but in any teamfights they are useless, same goes for the chain shot succubus. They just make the oppononent lose a couple of units and well..... that's it. They never kill shit and don't do THAT much damage. The mistress however is busted and easily S tier, a free puppet master is just stupid. I think this is 1 of the better tier list you made, damn near perfect. Feel free to give your opinion
@@fumb3335 ya I can def see where you are coming from with most of your comment. Glad you enjoyed and be sure to check out the rest and lmk!! Plenty more homm5 content on my channel
I'm surprised you placed the Succubus Mistress so low, I remember it being a really useful (or really obnoxious) unit. Although I didn't play the expansions much, just the base game. Not as OP as the druids and vamps which are ridiculous, but I would have thought they're easy upper A tier.
@@JoeZombie-nq7qj ya I mean it is definitely a good unit with the utility it provides but other than that it has low damage and defense so hard to put high
Blue druids are so much better that brown ones. That Spellpower channel is an amazing boost to your hero. Dungeon Lizard riders with defense penalty are top tier damage units, yes they are a bit fragile, but they are fast, high initiative and devastating. Shamans and their grades are outstanding. They are capable of soaking a dealing great amounts of damage
@@xerathgaming5008 druids are def just more of preference. The grim raiders are def pretty good at everything except defense. Shamans are honestly a little underrated imo, but it’s hard for them to show their full potential most fights
Vampire Prince has better stats than Vampire Lord, most notably +1 movement, but losing no retaliation sucks a lot on a unit that relies on healing itself. It can apply sleep, but it's very inconsistent. And if they're against creatures immune to it, now they can't heal and they don't have no retaliation.
Both Archmage and Battlemage are S tier. Archmage is better for a magic focused hero, he has more spells and energy channel which reduces spell costs of your hero, while Battlemage is better on a might hero - better attack and they don't hurt adjacent allies with their projectile so they can start blasting right away and don't need to be left exposed just to not hurt their allies.
Druid Elder vs High Druid is simple - early on Elder is better, later one High is better. Elder's spells will fall off in usefulness at some point, while High's channeling boosts your hero's spell power, which is very handy, regardless if you play might or magic hero.
@@Xertaron. very informative
A single chain lightning cast by Sky Daughter doubles the damage of a fireball. If you can buy a turn to sacrifice a goblin or have some artifacts that gives your creatures mana. With high initiative, you can open the battle with a chain lightning from Sky daughter if you have a saar issus piece. For a tier 4 unit, that much damage is just Bullshit.
@@sanguineaurora8765 while that might be true all of that is very specific and not always very possible to happen.
@@MutantBray Correct.
@@sanguineaurora8765 I do think overall the shamans are pretty underrated. While they aren’t S tier units if they go unnoticed they will excel every time
Grim raiders are easily S tier those mfs fucked up my tier 7 in the first move without even having a chance. Despite that they are quite quick and have 60 hp which is the highest for the tier 4 . Only weakness they have is that they are quite ass against tier 1-3/4 imo, but any tier 5 and above get deleted by that reduced defence. Brisk raiders are terrible, never use them. Easily B-
Also Imo brawlers are easily D tier, with the upgrade both being C. they serve 0 purpose. Slow speed, low hp, low damage and bad for creeping. They also serve 0 purpose in dwarven for creeping or big teamfights.
normal griffins are D tier imo, way too fragile and 2x2 doesn't help. meanwhile imperials are A/S (battle griffin are A? maybe B tbh I never use them) simple because that dive is incredible strong and forces your opponont to move their shooter or risk loosing nearly all of em.
Shamans imo are kinda ass, I like the buffs for orcs tho but they rarely get any value besides that. Earth daughters can be quite strong with lots of blood tho. Sky daughters are garbage outside castle battles.
mages and druids both S tier (unupgraded a/b+) such good units and always dangerous. I prefer using druids but mages have lot more potential. I think both fullfill the same role in their respective faction.
unupgraded vampire c tier tbh, kinda ass without that quick ass speed along with teleport. Never saw the appeal in them unupgraded. Upgraded however is easily S tier with the most potentional out of any unit. Prince are meh to me, too much of a gamble with that ability of theirs and they lose no enemy retal. Still tho that +1 is nice. would still rank em high if it wasn't for vampire lords being busted.
succubus unupgraded is overrated asf. Facing them while creeping sucks because you will lose something but in any teamfights they are useless, same goes for the chain shot succubus. They just make the oppononent lose a couple of units and well..... that's it. They never kill shit and don't do THAT much damage. The mistress however is busted and easily S tier, a free puppet master is just stupid.
I think this is 1 of the better tier list you made, damn near perfect.
Feel free to give your opinion
@@fumb3335 ya I can def see where you are coming from with most of your comment. Glad you enjoyed and be sure to check out the rest and lmk!! Plenty more homm5 content on my channel
Nice
@@dawidkubasinski6890 thank you!!