@@RMSBones to me the main thing about agility is that you want reliability. You want reliability so if someone is only sometimes outspeeding, they're the best candidate. If someone never outspeeds, then they're better off reliably going second for preemptive healing etc
@@Easssae This. If the healer can't reliably go first every turn it's best they go last every turn. The worst out come is when your healer with average speed goes first with the party wide heal and everyone was already at full health then the goes last on the next turn and the party gets wiped out.
you can do so much worse than that, that's actually an incredibly acceptable use for them given that the hero class is blatantly overpowered in everything it does anyway.
Also worth pointing out certain benchmarks should be considered too. If you have multiple melee attackers and you come to a higher tier defensive monster with certain members only dealing single digit (or even 1) it may be worth avoiding using Strength on them until they get a better weapon because the damage increase will be negligible, use them on the melee attacker dealing solid damage still and the damage increase will be more.
People talk trash about Merchants, but, their Stone Throw ability (throwing rocks) is solid for early leveling. They probably suck in the 2nd half, but, I’m finding that + extra gold to be a solid early game grinding tool.
Lol, level a merchant in the first half, then when you hit dharma, switch them out for a character you want to build up. Keep them at patties for a certian moment.
Since the Hero cannot reclass and is always in the party, I always give the seeds to him. Anyone who played DQ7 would know the pain of giving seeds to a certain person
Good to know my seed usage is permanent for my party! Though, I'm probably only going to buff my Mage's Wisdom, and HP, and dump everything else on the Hero, until his stats get super high.
when i re-classed on 2 characters their stats went down by less than 50%, the difference being the seeds that i used on them because I kept track purposefully for that to see if it makes a difference. It doesnt, seed up whenever you want. (posted this before I hit the halfway point of the vid lol)
oh man I have been using them to boost my hero only, because I thought this was still the case. I have to admit that I have noticed a few other little changes through out the game and that most of the guides right now are all based on the older versions. So I have been not 100% certain how accurate they might be.
there are videos i give a like and videos like this that disserve so much more! you gave me answers to questions i never knew i had lol. wonderful video i thank you!
But the thorn whip on a mage in the early game is pretty good. The stat still falls off but with how high a normal physical damage dealers stats get while the mage's is still going to be low, could justify it for the early game. Not that you really need to worry much about the early game with how easy it is even on the highest difficulty.
@Easssae You can get the thorn whip before even your first random encounter if you just wait outside till night then go into the otherwise closed off house. But I get what you're getting at.
It's less that you wait for it, more that you rest at the inn. I see waiting for it as more of a party trick, kinda like running around town woth elevating shoes
Where I'm also getting hyper-micromanagy, is with my party composition, i.e. which three classes to start with, and what to change them into. There are so many choices!!! I thought I might do a martial artist, then change it to a sage for instance, for a FAST SAGE! But that seems a little silly. I also thought maybe a mage changed into a warrior for a super-tank mage. Also seems a bit silly.
@@derekminna I'm still busy overthinking. :) What trips me up, is that there are good arguments for having a thief and MW the whole game. But I could also see having a MW the whole time, but only having the thief skills rather than an actual thief (forsaking all the fun stealing, though). I'll end up really similar to yours, though, like maybe Martial Artist to Thief to Warrior; Mage or Priest to Sage (kind of boring, but I want that higher MP pool); and a MW the whole time. If I really want the stealing, the sage could eventually go to thief, but that would end up being so near the end of the game that it might be irrelevant...
@JesseDylanMusic how many class changes do characters normally do? I assumed only 1 class change but I never really get a straight answer when I ask around.
@ I think zero or one usually 😂 but maniacs (like me on occasion) will do 0- 2 or more. It just depends how much you want to grind and fiddle. It is definitely not necessary and in some ways kind of ruins the game to overdo it.
It's not a bad idea to just use all seeds on hero but maybe spare some health ones for mages. You will generally get more stats on non-hero characters with the class change mechanic, but the hero has to rely on seeds to get bonuses or closely adjust personality for what you desire out of the character.
@@rachaelmarie754 that used to be an argument in the old versions, given how stats capped at 255, meaning you actually hit caps. I don't know the full depth of postgame though... The boss fight the hero has to do alone is pretty easy, too, as long as you have zapple it's doable, so I don't think that's an argument either
@@jonesygrets6029 I'd dig it. The game has so many options already, like you can turn down the volume for environmental sounds (they are way too loud otherwise imo)
Yet you ignore the obvious lol. ALL party members can change classes EXCEPT the hero. As such, the rest can get insane stats by reclassing a few times. Whereas your hero will only have stats that get to a set point. As such, use them for your hero where they are lacking first. Then use the rest for the other members.
@Easssae you did have that part yes. However, still, like most missed the hero ending up as the weakest if you reclass the rest 2 or 3 times each. That is what I was getting at. Most don't think about that. It's far from only you. However, you also don't see many make videos about seeds. So props to you off the top for that alone. And it was a good video. Alot of good tips for newer folks as well.
@danielgaines9935 I think it's fine for the hero to end up as the weak link if everyone else is stronger for it. And his strength doesn't really come from stats, but instead the abilities either way
@Easssae true to a point. However, still need stats to stay in the fight. The hero is a utility character. Able to damage all with magic attacks as well as physical. However, he also heals. And gets one of the better healing spells. If his healing does the lowest possible, in later game and end game, it's almost worthless. Yet with, for example, a higher wisdom stat, he would heal more. At the same time, his combat spells would also cause more damage. Making him just as effective as the rest of the party. He is the hero after all. Shouldn't the hero be able to compete with the rest of the party?
@danielgaines9935 what does utility character mean? The hero has many options, but a mage makes better use of wisdom and a martial artist makes better use of strength. I'm not saying to never give seeds to your hero, agility and stamina can be neat, but it's not good to only sometimes have the hero deal slightly higher damage when instead you could have someone else always do more. If the others do more damage, but your overall damage is better, what does it matter if one party member is "lacking behind"?
I still use speed on whoever is lagging behind. That being said, love the guide 10/10
@@RMSBones to me the main thing about agility is that you want reliability. You want reliability so if someone is only sometimes outspeeding, they're the best candidate. If someone never outspeeds, then they're better off reliably going second for preemptive healing etc
@@Easssae This. If the healer can't reliably go first every turn it's best they go last every turn. The worst out come is when your healer with average speed goes first with the party wide heal and everyone was already at full health then the goes last on the next turn and the party gets wiped out.
I put them all on the Hero
Could do much worse than that
I did that until this video
based
This is the way.
you can do so much worse than that, that's actually an incredibly acceptable use for them given that the hero class is blatantly overpowered in everything it does anyway.
Also worth pointing out certain benchmarks should be considered too. If you have multiple melee attackers and you come to a higher tier defensive monster with certain members only dealing single digit (or even 1) it may be worth avoiding using Strength on them until they get a better weapon because the damage increase will be negligible, use them on the melee attacker dealing solid damage still and the damage increase will be more.
People talk trash about Merchants, but, their Stone Throw ability (throwing rocks) is solid for early leveling.
They probably suck in the 2nd half, but, I’m finding that + extra gold to be a solid early game grinding tool.
Lol, level a merchant in the first half, then when you hit dharma, switch them out for a character you want to build up. Keep them at patties for a certian moment.
@@philgodin6493 I think just reclassing them is more than fine, there basically should never be a reason to ditch a party member for a new one
@@Easssae unless there was a progression reason for you to have a merchant.
@@philgodin6493you just get a fresh merchant to ditch tbf instead of replacing the old party member
Legit. Starting out with merchant and thief nets you a lot of money early on. Can easily reclass them later
After DQ 11 Having set seed values, I am frustrated that we went back to the range values for the seeds again.
Since the Hero cannot reclass and is always in the party, I always give the seeds to him.
Anyone who played DQ7 would know the pain of giving seeds to a certain person
To be that guy: just dump them all into your Hero and never look back.
Good to know my seed usage is permanent for my party!
Though, I'm probably only going to buff my Mage's Wisdom, and HP, and dump everything else on the Hero, until his stats get super high.
when i re-classed on 2 characters their stats went down by less than 50%, the difference being the seeds that i used on them because I kept track purposefully for that to see if it makes a difference. It doesnt, seed up whenever you want. (posted this before I hit the halfway point of the vid lol)
I threw every single seed on my warrior. Why? Because I could.
oh man I have been using them to boost my hero only, because I thought this was still the case. I have to admit that I have noticed a few other little changes through out the game and that most of the guides right now are all based on the older versions. So I have been not 100% certain how accurate they might be.
there are videos i give a like and videos like this that disserve so much more! you gave me answers to questions i never knew i had lol. wonderful video i thank you!
But the thorn whip on a mage in the early game is pretty good. The stat still falls off but with how high a normal physical damage dealers stats get while the mage's is still going to be low, could justify it for the early game. Not that you really need to worry much about the early game with how easy it is even on the highest difficulty.
Yeah, but at that point you have the boomerang, so you might as well put them on the hero or whoever uses that and have even more overall damage
@Easssae You can get the thorn whip before even your first random encounter if you just wait outside till night then go into the otherwise closed off house. But I get what you're getting at.
It's less that you wait for it, more that you rest at the inn. I see waiting for it as more of a party trick, kinda like running around town woth elevating shoes
I give my harem of sexy ladies all the seeds.
Where I'm also getting hyper-micromanagy, is with my party composition, i.e. which three classes to start with, and what to change them into. There are so many choices!!! I thought I might do a martial artist, then change it to a sage for instance, for a FAST SAGE! But that seems a little silly. I also thought maybe a mage changed into a warrior for a super-tank mage. Also seems a bit silly.
Im going Thief to MW, Goof to Sage and Priest to Warrior or Wiz. What did you decide?
@@derekminna I'm still busy overthinking. :) What trips me up, is that there are good arguments for having a thief and MW the whole game. But I could also see having a MW the whole time, but only having the thief skills rather than an actual thief (forsaking all the fun stealing, though). I'll end up really similar to yours, though, like maybe Martial Artist to Thief to Warrior; Mage or Priest to Sage (kind of boring, but I want that higher MP pool); and a MW the whole time. If I really want the stealing, the sage could eventually go to thief, but that would end up being so near the end of the game that it might be irrelevant...
@JesseDylanMusic how many class changes do characters normally do? I assumed only 1 class change but I never really get a straight answer when I ask around.
@ I think zero or one usually 😂 but maniacs (like me on occasion) will do 0- 2 or more. It just depends how much you want to grind and fiddle. It is definitely not necessary and in some ways kind of ruins the game to overdo it.
Stamina/wisdom raise hp/mp when you level up still seems kind of pointless to use hp/mp seeds before max level,at least on hero.
Seeds are best used to enhance your best stats, not to make weaknesses better.
It's not a bad idea to just use all seeds on hero but maybe spare some health ones for mages. You will generally get more stats on non-hero characters with the class change mechanic, but the hero has to rely on seeds to get bonuses or closely adjust personality for what you desire out of the character.
@@rachaelmarie754 that used to be an argument in the old versions, given how stats capped at 255, meaning you actually hit caps.
I don't know the full depth of postgame though... The boss fight the hero has to do alone is pretty easy, too, as long as you have zapple it's doable, so I don't think that's an argument either
I used the code for my pre order bonus i still cant open chest i re enterd the code and it said it was already used? help please.
Doesn't matter imo since you'll get tons of them as you play. And you can literally farm some of the seeds from mobs outside the starting town.
I'm putting most of defense on Holy character. He's the only one w revive (zin). If he gets killed, it's game over.
Interesting thanks for that, is it worth it to hyper min max if it’s possible to try and get a +3 bonus from your seed?
@@soli6026 it's just so boring and you get so many seeds that I never bothered. It is a small benefit though
I like hyper-specific videos! :P
I just used seeds when i get them and the ai played game for me with no issues at all on hard
......... wish i knew this before dumping 50 seeds of each category on my hero lol oh well 😜
other characters can class change, which inflates their stats. The hero can't change. using them on the hero is just fine.
Is there a seed that makes it not play in first person ? 😂
Grow up
@@jonesygrets6029 I'd dig it. The game has so many options already, like you can turn down the volume for environmental sounds (they are way too loud otherwise imo)
Yet you ignore the obvious lol. ALL party members can change classes EXCEPT the hero. As such, the rest can get insane stats by reclassing a few times. Whereas your hero will only have stats that get to a set point. As such, use them for your hero where they are lacking first. Then use the rest for the other members.
@@danielgaines9935 I had that whole part about overly goal oriented players though. I'd say I gave it just the right amount of attention
@Easssae you did have that part yes. However, still, like most missed the hero ending up as the weakest if you reclass the rest 2 or 3 times each. That is what I was getting at. Most don't think about that. It's far from only you. However, you also don't see many make videos about seeds. So props to you off the top for that alone. And it was a good video. Alot of good tips for newer folks as well.
@danielgaines9935 I think it's fine for the hero to end up as the weak link if everyone else is stronger for it. And his strength doesn't really come from stats, but instead the abilities either way
@Easssae true to a point. However, still need stats to stay in the fight. The hero is a utility character. Able to damage all with magic attacks as well as physical. However, he also heals. And gets one of the better healing spells. If his healing does the lowest possible, in later game and end game, it's almost worthless. Yet with, for example, a higher wisdom stat, he would heal more. At the same time, his combat spells would also cause more damage. Making him just as effective as the rest of the party. He is the hero after all. Shouldn't the hero be able to compete with the rest of the party?
@danielgaines9935 what does utility character mean? The hero has many options, but a mage makes better use of wisdom and a martial artist makes better use of strength. I'm not saying to never give seeds to your hero, agility and stamina can be neat, but it's not good to only sometimes have the hero deal slightly higher damage when instead you could have someone else always do more. If the others do more damage, but your overall damage is better, what does it matter if one party member is "lacking behind"?