I quit game dev about half a year ago, but its really nice seeing how well your game is progressing, even though I'm not interested in learning game dev anymore.
man honestly you just look like a peaceful down to earth hardworking person, once i buy my pc ill honestly try my best to buy your game. you honestly deserve it. (love the ghost recon shirt btw)
I'm currently a web developer and i'm taking my first steps into the game development world. Its very nice and inspiring see your work and all the progress you've made so far. I know it will take a lot of time for me to achieve this level of knowledge in game dev, but i can say that i'm very happy with this because i am loving the process of learning new things, even though they look so small. Keep going man, i can't wait to play your game and also to made one myself. Thanks for the content you've been publishing this whole time. Best of luck to you with your project, i'm sure you're going to nail it!
Thanks a lot mate for these amazing words! I was a web developer as well at first so I can relate to everything you're saying! Enjoy the process and make us a great game as well 😉
I started teaching myself Unreal 5 in August 2021. I plan to release a game by September 2022. It won't be huge, and probably not as intricate as your fantastic 3rd person effort. But I want to release the first one, so I can figure out what I need to know to release more complex games in the future. Your channel is great, and please keep sharing, as it's a real inspiration!
Hey there!! Thank you so much for the support and good feedback as usual 💜 The game is starting to shape up and look like a real game and I owe you a lot in terms of motivation. Your support and nice comment really fill my hearth and my energy tank 😉 Also don't forget to wishlist Warden's Will on Steam at store.steampowered.com/app/1689640
I would definietly buy a course explaining how to build the systems you describe here , amazing stuff! (Thomas Brush uses this strategy and I think he is doing pretty well)
This is a pretty good dev log. As a fellow UE dev, you give me some things to think about for my own game. You mentioned previously that you used the Action RPG game and how you needed C++ to setup some aspect of your game, but I see you've mostly been using blueprints. How much of your game is programming/modifying with c++ directly? I like the Action RPG look and feel, but I'm trying to avoid C++ as much as possible. Liking your gameplay (e/a)ffect system too. My goal is to have a random weapon generator modular system like Borderlands to make for unexpected combos. Looking forward to Q2, good luck with your goal!
Thanks for the support man!! I have modified some of the C++ code and will still have some to change in the inventory and save game code but most of the features I added are in Blueprints. It is just convenient and easier to debug most of the time. I will however port some Blueprints to C++ once the systems are finished 😉 Anyways to answer you question you can use Action RPG with mostly Blueprints but you have to know you way around C++ in case you need to debug something 😉
Starting to look really nice 👍🏻 One thing I would say is the evade is the same as the standard one in the Action RPG template and it just looks a bit naff - it doesn't move far enough, only in one direction and the animation is too fast to feel good.
Haha you have a good eye mate! Yes that will be changed soon. Actually I created a Movement Ability that the player can change. The default one is the roll but he can unlock a Dash, a Charge... 😉 I will change the animations soon though 👍
how did you implement the changing of characters skins or just characters like we buy weapons using souls .Did you write that in c++ or its in blueprints
@@kistech3839 It's a bit hard to say but here are some tips that might help: - Check that all unreal necessary C++ modules are installed. You can do this with the Visual Studio Installer. Regenerate Visual Studio files by right clicking your .uproject file. - Rebuild your entire solution in Visual Studio, Ctrl+F7. Hope this helps 😉
I´m amazed at how much progress you´ve made! Great job man! I wanted to ask you if you´ve had any problems with the Frank Climax pack, since I´m planning on buying it and i´d like to know what problems I´ll face when integrating it with my own models. Thanks for sharing your progress, and I´ll keep an eye on your project!
Thanks mate for the support I appreciate 😉 Frank's animations are really great, they work great together and are very well polished, in place and root motion. I do recommend them with my eyes closed 😉
Hey! Thank you 😉 One of the best channels to learn Unreal with C++ is "reubs" he's got some of the best tutorials and the guy know how to explain stuff. You can also check Devslopes, Dev Enabled, Tom Looman and of course the official Unreal Engine channel 😉
interesting, have you ever thought about using machine learning to make better enemy ai, i'm gonna try to implement that in my game edit: ya know the inputs could be the player health and position relative to other enemies and another input can be an array which contains all the enemy ai's that are currently fighting the player, this is cool because the ai could come up with different combat strategies that a human wouldn't have thought of.
Nice video and awesome update. I have added your game in my wishlist. 😁 Hey, can I request/ask something? I see that you have Full Controller Support, does that mean that you support PS4 and PS5 controllers natively and most importantly, wirelessly? If not, can you add an option to select the button prompts that the player want to see in your game? Yeah, bit of an random question/request, but it drives me crazy when I see Xbox button prompts instead of the Playstation. 😅 Sometimes games support partially Playstation Controllers. It must be plugged-in via usb, bluetooth won't work(using an third party controller mapper like Steam Big Picture or DS4 fix the wireless issue by simulating an Xbox controller). So if this is the case, having an option to select manually the button prompts to be displayed is a nice thing to have. Bonne change pour la suite!
Hello, I found your channel recently, and okay, I’ll make you a deal. Recently, I’ve started learning C++ and have been testing the waters with unreal engine 4. I have some bg in 3d modeling and animation, and some exp in unity. The deal is this: You provide more in-depth information about certain elements, for example: how to implement weapon animations, cancels, states etc. on a technical level, and I’ll wishlist and guarantee buy the game when it’s done and share it with everyone I know as well. How about that?
Hey man!! Well I really try to put as much technical information as possible in the devlogs without making them 30 min long because youtube doesn't like that 😅 However there will be more devlogs about specific systems like loot, items, elements... And once the game is finished I am planning on creating a complete course on how to make a similar game 😉 So... can I get that wishlist? 😅
Hi good luck wiht your game I hope what I'm about to say doesn't discourage you because the mechanics look like they could be a lot of fun. The aesthetics look very amateurish to the point I think it will put a lot of people off the game, if you can improve that with the fun looking gameplay I think you'll be onto a winner.
Hey! Not at all! All feedback is welcome 👍 Art takes a lot of time and I am not an artist, so I had to buy assets and these are the best and most complete I found. I didn't want to get different packs that would end up looking incoherent. So I chose to go with this pack even though it is a bit simplistic. I will be trying to get some funding soon and if I manage to, Art will be one of the first thing I invest in and remake 😉
You have achieved ALOT in a year, Wow.
it takes a spirit.
Kudos.
Thanks man! I appreciate 😉
I quit game dev about half a year ago, but its really nice seeing how well your game is progressing, even though I'm not interested in learning game dev anymore.
Thanks man! I appreciate 😉 maybe one day you'll come back to the dark side 😅
@@PolygonHive Hopefully he's smart enough not to :)
The progress you made since the beginning is very cool to see!
I hope you release your game some day!
Until then, stay focus, you're doing awesome!
Thanks man! Yeah gotta keep that launch target locked 😉
man honestly you just look like a peaceful down to earth hardworking person, once i buy my pc ill honestly try my best to buy your game. you honestly deserve it.
(love the ghost recon shirt btw)
Thanks a lot for the kind words man! I really appreciate 🙏
And yeah I worked the last 2 ghost recons 😉
@@PolygonHive its nothing man also wow thats awesome i loved both wildlans and breakpoint!
@@thesyndicatea.t.k7528 Glad to hear that 😉 and you can actually see the wildlands skull in the shelf behind me 😅
@@PolygonHive thats so awesome! keep it up
Did you also work on the division? I peeped the book in the background
I'm currently a web developer and i'm taking my first steps into the game development world. Its very nice and inspiring see your work and all the progress you've made so far. I know it will take a lot of time for me to achieve this level of knowledge in game dev, but i can say that i'm very happy with this because i am loving the process of learning new things, even though they look so small.
Keep going man, i can't wait to play your game and also to made one myself.
Thanks for the content you've been publishing this whole time.
Best of luck to you with your project, i'm sure you're going to nail it!
Thanks a lot mate for these amazing words! I was a web developer as well at first so I can relate to everything you're saying!
Enjoy the process and make us a great game as well 😉
i'm waiting for your video from a long time , i already know that it is going to be a great one .
Thank you!! Hope you enjoyed it 😉
I started teaching myself Unreal 5 in August 2021. I plan to release a game by September 2022. It won't be huge, and probably not as intricate as your fantastic 3rd person effort. But I want to release the first one, so I can figure out what I need to know to release more complex games in the future. Your channel is great, and please keep sharing, as it's a real inspiration!
Thanks for the kind words man! And yes your strategy is the right one 👍 start small and grow big 😉
Good luck on your adventure as well then!
Hey there!! Thank you so much for the support and good feedback as usual 💜
The game is starting to shape up and look like a real game and I owe you a lot in terms of motivation. Your support and nice comment really fill my hearth and my energy tank 😉
Also don't forget to wishlist Warden's Will on Steam at store.steampowered.com/app/1689640
Good luck. Going on your own is very hard, but your game looks very nice. Can't wait to see the final result!
Thanks man! Yes it is but it is however very satisfying 😉
I was waiting for this!! Thank you for this video, I love it.
You're welcome! Thanks for the support as usual 😉
This is amazing!
Been waiting on an update video and i am not disappointed! Damn this looks great man. Awesome work! Makes me miss working on solo projects 😂
Hey Joshua! Glad to hear that haha!
Thanks man and welcome back 😉
I was afraid that you've had quit, but fortunately no! And here's another great devlog! Your game looks amazing man. Keep up the good work!
Haha no I was just hard at work!
I wanted to make some good advancements before making devlogs 😉
Thanks for the support man!
You're an inspiration!
🙏
I really like all the different attack/jump effects! Awesome
Thanks! I do like them as well they add a lot of dynamism 😉
This is so interesting great video I love how your game is coming out
Thanks a lot for the support 😉
Added to my wishlist!
Thanks a lot mate!!
It's looking really good.
Thank you!
Great Job! you got a nice prototype in your hand! keep up the good work!
Thanks you!
That is very impressive. Your game looks really fun to play and the special effects of the weapons are on point. Keep it up! :)
Thanks mate! I appreciate 😉
looks great
A pretty awesome dev log kinda want to learn C++ and Unreal Engine but I lack the motivation to do it btw I will wishlist your game for support.
Thanks man! I appreciate 👍 I hope you find your motivation soon 😉
That's a lot of progress dude, keep it up!
Thanks man! 🙏
I would definietly buy a course explaining how to build the systems you describe here , amazing stuff! (Thomas Brush uses this strategy and I think he is doing pretty well)
I am definitely considering that in the future after the game's release 👍
Nice video! I like how these skills look in combat.
Thanks mate as usual 😉 Glad you like them !
great video! keep it up!
Thanks man 😉
Nice dude! Keep it up, it's great! 😻
Thanks Vincent 😉
How have you attached your laptop with your pc? I want to do the say for my workflow
Amazing ! Great job !
I'm new in UE (im french :)) and i wondering how do you switch between animations with the differents weapons ?
This is a pretty good dev log. As a fellow UE dev, you give me some things to think about for my own game. You mentioned previously that you used the Action RPG game and how you needed C++ to setup some aspect of your game, but I see you've mostly been using blueprints. How much of your game is programming/modifying with c++ directly? I like the Action RPG look and feel, but I'm trying to avoid C++ as much as possible.
Liking your gameplay (e/a)ffect system too. My goal is to have a random weapon generator modular system like Borderlands to make for unexpected combos.
Looking forward to Q2, good luck with your goal!
Thanks for the support man!!
I have modified some of the C++ code and will still have some to change in the inventory and save game code but most of the features I added are in Blueprints. It is just convenient and easier to debug most of the time.
I will however port some Blueprints to C++ once the systems are finished 😉
Anyways to answer you question you can use Action RPG with mostly Blueprints but you have to know you way around C++ in case you need to debug something 😉
Starting to look really nice 👍🏻 One thing I would say is the evade is the same as the standard one in the Action RPG template and it just looks a bit naff - it doesn't move far enough, only in one direction and the animation is too fast to feel good.
Haha you have a good eye mate!
Yes that will be changed soon. Actually I created a Movement Ability that the player can change. The default one is the roll but he can unlock a Dash, a Charge... 😉
I will change the animations soon though 👍
how is going ? what takes the longes ? what is taken much time ? can u explain why and what takes times
Is this going to be 100% singleplayer, or are there any plans for multiplayer?
Do you make tutorial to make game like this on unreal engine 5?
how did you implement the changing of characters skins or just characters like we buy weapons using souls .Did you write that in c++ or its in blueprints
It's a bit of both; The character skin is a C++ item and when the player changes the slotted skin in his inventory I update the mesh in blueprints 😉
@@PolygonHive am having trouble opening the project with visual studio 2019 its showing errors of some functions. Any suggestions?
@@kistech3839 It's a bit hard to say but here are some tips that might help:
- Check that all unreal necessary C++ modules are installed. You can do this with the Visual Studio Installer.
Regenerate Visual Studio files by right clicking your .uproject file.
- Rebuild your entire solution in Visual Studio, Ctrl+F7.
Hope this helps 😉
great work man.. i like the animations for weapon attack and skill..any tips or links to where i can learn for that animation?
Hey man! Thanks! These are Frank Climax Animations you can get them from the marketplace 😉
looking at the current state of the game on Steam, you have some huge changes to the game plugged in.
New devlog out showing the progress and telling the story of what happened since then. I hope you'll enjoy :)
I´m amazed at how much progress you´ve made! Great job man!
I wanted to ask you if you´ve had any problems with the Frank Climax pack, since I´m planning on buying it and i´d like to know what problems I´ll face when integrating it with my own models.
Thanks for sharing your progress, and I´ll keep an eye on your project!
Thanks mate for the support I appreciate 😉
Frank's animations are really great, they work great together and are very well polished, in place and root motion.
I do recommend them with my eyes closed 😉
wooow that's amazing i just started learning c++ and ue4 so happy to see this dev
Hey! Thank you 😉
One of the best channels to learn Unreal with C++ is "reubs" he's got some of the best tutorials and the guy know how to explain stuff.
You can also check Devslopes, Dev Enabled, Tom Looman and of course the official Unreal Engine channel 😉
@@PolygonHive thank you men i needed those info because tutorials on caa unreal are less commun then bps , you helped me a lot 😍
Damn , everytime you make me want to quit my job :D
Haha! I hope that's not bad influence 😅
@@PolygonHive nah, more motivational than bad really :D
interesting, have you ever thought about using machine learning to make better enemy ai, i'm gonna try to implement that in my game
edit: ya know the inputs could be the player health and position relative to other enemies and another input can be an array which contains all the enemy ai's that are currently fighting the player, this is cool because the ai could come up with different combat strategies that a human wouldn't have thought of.
That would be very interesting! I haven't though of it for this project. I may prototype something and see how it looks 😉
are you doing this full time?
Yes I am 🙂
Nice video and awesome update. I have added your game in my wishlist. 😁
Hey, can I request/ask something? I see that you have Full Controller Support, does that mean that you support PS4 and PS5 controllers natively and most importantly, wirelessly? If not, can you add an option to select the button prompts that the player want to see in your game?
Yeah, bit of an random question/request, but it drives me crazy when I see Xbox button prompts instead of the Playstation. 😅
Sometimes games support partially Playstation Controllers. It must be plugged-in via usb, bluetooth won't work(using an third party controller mapper like Steam Big Picture or DS4 fix the wireless issue by simulating an Xbox controller). So if this is the case, having an option to select manually the button prompts to be displayed is a nice thing to have.
Bonne change pour la suite!
Hey! Thanks a lot for the support 😉
Yes I do support both Playstation and Xbox controllers and this is a great idea. I will have an option for this 👍
@@PolygonHive Awesome! 😎
Hello, I found your channel recently, and okay, I’ll make you a deal.
Recently, I’ve started learning C++ and have been testing the waters with unreal engine 4. I have some bg in 3d modeling and animation, and some exp in unity.
The deal is this: You provide more in-depth information about certain elements, for example: how to implement weapon animations, cancels, states etc. on a technical level, and I’ll wishlist and guarantee buy the game when it’s done and share it with everyone I know as well.
How about that?
Hey man!!
Well I really try to put as much technical information as possible in the devlogs without making them 30 min long because youtube doesn't like that 😅
However there will be more devlogs about specific systems like loot, items, elements...
And once the game is finished I am planning on creating a complete course on how to make a similar game 😉
So... can I get that wishlist? 😅
@@PolygonHive that’s understandable. Either way, thanks for the devlogs, so far. I’ll wishlist your game and share it around
@@Omnibus4Everyone Thanks man! I appreciate the support 😉
Just imagine if you were team 5 or 10 people what could've you accomplished
ooh I do think of that sometimes... I hope Wardens Will meets some success so I can get a team for the next game 😉
Hi good luck wiht your game I hope what I'm about to say doesn't discourage you because the mechanics look like they could be a lot of fun. The aesthetics look very amateurish to the point I think it will put a lot of people off the game, if you can improve that with the fun looking gameplay I think you'll be onto a winner.
Hey! Not at all! All feedback is welcome 👍
Art takes a lot of time and I am not an artist, so I had to buy assets and these are the best and most complete I found. I didn't want to get different packs that would end up looking incoherent. So I chose to go with this pack even though it is a bit simplistic.
I will be trying to get some funding soon and if I manage to, Art will be one of the first thing I invest in and remake 😉
@@PolygonHive That's what I will be doing myself eventually with my own game, good luck
@@DoomCatcher Thanks mate! Good luck to you as well 😉