Even if we can't have "in Space" mission _( one of the reasons that I fear being the Engine )_ : with objectives such as sabotage, boarding, data-mining, or Seek & Destroy... Imagine just the positive impact of different type of ships for the ground forces ! Simple things, like : extra reinforcements, additional stratagems in loadouts, free artillery/Eagle ( but in limited numbers )... Plenty of Spices n' mix to open up with such concepts.
Insert Helldiver throwing wallet at screen to purchase super credits to slap on the table. Then turns and contemplates the feasibility of throwing the whole damn bank. For Capitalism! For Democracy!!!
Imagine fighting to take the cockpit and defending your m8 who's piloting the ship towards an enemy base like it's a guided missile. Like they start cutting the door open because you fried the controls. Or even better a bunch of squads fighting to take a ship over n linking up
@@martechi4236 we need a full Super Earth fleet line up, You alread yhave the smaller ships, only missing the real big guns, Carriers, battleships, dreadnoughts, amazing work.
Yeah, I hope the devs add more ships if they have time, you seen those unidentified ship soulhettes? They match the size of what you would think a cruiser would be, I've seen our destroyers near them and they are like 3 times bigger but I can't make out any details.
@@phoenix7289 It's not letting me link a video, but an example is "we found a unknown ship in helldivers 2" titled video, you can see the unknown vessel against the nearby moon, and even one of ours next to it and the size difference is quite big, only visible planetside, and maybe during the night only? I've not seen many videos about it.
- First, that's just incredible! - Second, I'd kill for different ship classes that give different passives! Like cruisers with faster orbital attacks, carriers with extra eagle strikes, frigates with faster support and reinforcement CDs, etc. I know it'll never happen and Arrowhead have already done more than their fair-share, but a Diver can dream!
Honestly, i'd be happy with bigger squad sizes. Destroyer has 4. Cruiser has 6. So on and so forth. Special events could allow for battleships, which give more strategem use and an even bigger squad.
I’d love to see more styles of attack craft other then the eagles. A bomber to bomb the hell out of things. Having a carrier allows you to have 2 eagles on station or the ability to call in a gunship to support you for a little bit. A cruiser has bigger cannons to fire or simply more shots before recharge
I'd love to see this, it'd be such an awesome idea, it would help give people the ability to customize their roles more and make them feel like they're covering a certain role in the squad, leading to more variation.
I feel like first Super earth would need motives for making something so massive and over the top first. Essentially, their cruisers would need to begin getting destroyed if thats the case before they begin thinking of bigger and bigger things. Basically doing the usual super earth thing of doubling down.
Man this channel is so underrated. The attention to detail is insane, with how you literally customized the Major and personal orders, along with making a custom planet with a „contested control”, not to mention the juicy part, the gigantic cruiser with dem big guns
I love how well you're able to replicate ArrowHead's design language for Super Earth ships, everything I've seen from you could easily fit into the game so well!
DIFFERENT SHIP CLASSES: Super Battleship: The Battleship has far more cannons than any other ship class - as such it can fire more salvos, faster. It does this at the cost of hangar space and hellpod launchers, meaning other stratagems and Eagle strikes are less efficient. - Super Carrier: With a massive internal hangar, this vessel can store four Eagles instead of merely one - as such, Eagle stratagems recharge extremely quickly and can be used more times in between recharges. This comes at the cost of cannons and hellpod launchers. - Super Destroyer: The default vessel, that balances everything. - Super Corvette: Forgoing hellpod launchers entirely, this vessel uses formerly Illuminate technology - with a heavy dose of patriotic freedom - to install a teleport bay, which makes the journey planetside near instant. However, the vessel’s small size means less space for guns or hangars.
@@benhornstein1688I love it when someone just takes Super Earth lingo to the logical conclusion and slaps "Super" on everything. It's a glorious reminder of how the enemies of democracy aren't just dealing with average Earth anymore. Also what about the Super Cruiser?
This shit is so fucking dope, I'm telling you man, it's weird how we have supreme air superiority, like there're no enemy's ships in orbit yet the bot can call in drop ship and beating us, space battle needs to happen before ground troops can be deployed, this is just my wet dream 😂
Yeah, we know the Bots have to have ships similar to ours (it's just basic sense), who the hell knows how bugs go from one world to another, but seeing how they have gigantic bugs, it's not out of the realm of possibility that they somehow have transport bugs like in the SST animated series. The Illuminate can have ships and space/time portals to the whole galaxy and I'd be perfectly fine with them messing around the whole galaxy.
Hold on, there have been reports of unknown ships, you can even see them near our destroyers and they are three times as big, they are just a silhouette but they are there and only viewable planetside, I have my own screenshots and have seen like two different shaped ones but I can't make out details or engine glow.
Arrowhead should hire you man. Thought this was a legit cutscene for a moment there. We need more good looking cgi ads like the cinematic intro of the game!
I so hope they made enough money to be able to spare some on the studio doing the intro. Thats some fantastic worldbuilding in just about a minute and would do so much to flesh out the world!
@@martechi4236 Agree. And the ad focused solely on the Terminids. We definitely need a fresh one for the Automatons, hopefully when they do a big expansion or update. And definitely one for the pending 3rd faction!
@@G-flo I think the ad only shows the Terminids on purpose, the automatons are not something new players are prepared for and it makes them all the more terrifying, your never shown how to deal with them
@@AlmondMilker47 That's true. But we'll definitely need one eventually as more seasoned veterans who were here since the beginning start retiring due to fatigue. An ad showcasing the destruction and propaganda of the automatons on super earth, could really incite some vengeance & hatred for new recruits who want revenge!
Slow roll the cruiser onto it's side, build up the tension, broadside the planet with the dorsal and ventral batteries at once. Super Earth doesn't send the heavy unless there's truly terrible work to be done. Good stuff.
Got chills from watching that shining beacon of freedom jump in at the chorus. The slow pan sweeping over its bristling Arsenal of Democracy was just... *chef's kiss*. Where's my space battle game Arrowhead?
New idea: Helldiver Battalions(Guilds) have a cruiser serving as that battalion''s flagship. The cruiser only appears in orbit over the one planet either the admin selects, or automatically over the planet that has most of its members operating on it. Operating under a planet with your battalion's flagship in orbit provides four extra stratagems to all company members that are set by your administrator. These cruiser stratagems have a shared cooldown between all guildmates in the same mission, but NOT between members of different guilds in the same mission(assuming their own cruisers are overhead as well) Add a discord API hook to enable battalions to democratically vote and change strategems in real time.
Picture the scene. During the Automatons Last Stand in the known galaxy, they begin to fight ferociously, doing all they can to stop you in their tracks. Because of the failures at Tibit, their populations turn the machine menace into a literal sea of death, the skies, red with enough blaster fire to illuminate the night sky. No amount of your normal stratagems is enough to even put a dent in them, and even then, for every bot you kill in a few seconds, 5 more arrive to take their place. Even in spite of 150k+ fellow helldivers on the planet, it's rapidly turning sour and hopeless. Then Mission Control calls out... "Attention Helldiver, reinforcement from an Adjucator Cruiser has been approved. Brace for in-atmo FTL jump" You wonder confused about what this means only long enough to nearly get struck by artillery fire. As you dive for better cover, a loud bang echoes through the atmosphere, loud enough that everyone, automaton and helldiver alike, stagger and are knocked flat on their backs before looking up... and you see it. The biggest starship you have seen since you became a Helldiver has arrived, easily dwarfing your own super destroyer. This is quickly followed by your stratagem list being updated to add a few new orbital stratagems on a much faster cooldown then normal... And it hits you. The real Calvery has arrived. and it is now time to even the odds against this endless metallic horde.
The day that AH adds ship to ship combat, space-based combat like being able to look out the viewing visor and see ships duking it out and more of that sort of stuff is legit the day I forsake 90% of my current backlog and devote myself to Helldivers.
@@alaricvis09 But imagine if they did it like Roughnecks. No attempt at a "BIG HOLLYWOOD REAL LIVE ACTION" adaption, but rather something animated and experimental, goofy as hell! that could work!
Someone give this man a Job at the dev studio in the art design, writing and cinematics departments. Bring these ideas to fruition because this man LITERALLY never misses.
Even simple space battles (enough players need to be present at a planet to break its orbital defenses) with cutscenes like this would go so goddamn hard
This is hot sauce... you're cooking with heat here man and I'm all for it. Imagine seeing Cruiser Class capital ships entering the atmosphere and offering super heavy naval support stratagems as a feature of major orders. Imagine Super Earth sending these behemoths to priority planets, hearing "Allied Dreadnought joining squadron" as you drop, and getting something like 502mm bombardment strategems to level entire grid squares.
not "allied" its better when it came directly from the super earth high command as reinforcement stratagems, more like High Command Battle Cruiser ready to assist high caliber stratagems reporting... damn it damn it! i want one now!
I have a feeling that if a Dreadnought arrives, the enemy should probably realize that they fucked up dearly. The arrival of this thing basically screams out “You guys are about to get glassed.”
Mad respect for you to not only have such cool ideas for concepts & things in this game, but to also be able to bring them to life in an entertaining & thrilling visual way.
I'd kill to see a old Helldivers one ship being reactivated and used as a honored veteran, think slow and lumbering, but able to tank an ungodly amount of hits.
Aside from this absolutely needing to be a thing plus bigger ships, I do love how you've captured the hidden chaos of the high orbit traffic that HAS to be going on over every planet we're deployed to. You've got so many super destroyers jumping in and out and every time you pick a mission, the orbital thrusters swing your destroyer around so hard, I'm pretty sure you end up clipping through some of the other super destroyers on your way to where you're going. So the fact that once it jumped in those other super destroyers were like, "AH!!! GET OUT OF THE WAY OF THE THICCCCCCCCCC ONE!!!!!" was perfect.
It would be absolutely amazing to see the Elite Dangerous community take care of space combat to make way for the helldivers to drop. Call in the Farragut-class battle cruisers
Heres to me imagining a heavy cruiser being an opener to a boss raid, maybe ot will carry 8 -12 players for missions that ends with taking out a hivelord or a giant toaster
Guys I think I finally know why helmets have ports on back of helmet. Those are for xygen tanks necessary for non atmospheric missions for boarding, moons, possibly bug infested asteroids
I've loved your stuff ever since your crusade of Brass and Iron and seeing how far you've come makes me shed tears of joy! Especially with all of these awesome ideas for Helldivers!
As someone else said, "Super Heavy" stratagems would be incredible. Maybe they'd only be available on the highest difficulties, but 4x normal Eagle capacity, dropping artillery emplacements from orbit, etc. would be SO COOL
Oh that's a cool idea, but they can't be played on lower difficulties. Or with less than 8-12 helldiver's is a good thought and works if you reason it out. Why? -Gameplay balancing. Story wise? -waste of precious super earth recourses. Maybe it includes certain other aspects. Can drop two vehicles/Mecha at once. Mission objectives involve large anti orbital weapons that restrict stratagems or reduce their effect. More bots, because of difficulty sure. But also... They know your here. There is no missing that ship. They need to work on a lot of stabilizations and other aspects first though. This would be waaaay down the line. Fun thought though.
"SIR! Slipspace ruptures detected all over Super Earth! Its the Automaton Fleet and... Illuminates!?" "Give us a full broadside on the enemy automaton vessel... rotate the ship point our belly at her." "Helldiver? What are-" "THOSE ARE MY ORDERS." "HELLPOD LAUNCH INITIATED" *Mounts Hellpod with Liberating intent*
Event-based ships would be super cool. Like, we already get events for experimental strategems and such. Instead of having them randomly appear, it'd be cool if a test-bed ship would join the squadron alongside that status effect!
I want about four things from this; Warframe Railjack-type missions, different ships with different upsides, downsides, interiors and special stratagems, boarding missions, and the ability to spectate and slightly assist in other Helldivers’ ongoing games (i.e, if a helldiver is in a mission and surrounded by large enemies, a spectator’s super destroyer could go into low orbit for a second to use, say an orbital railcannon strike)
SES Avenger of Proxima, huh. A fitting name for an Adjudicator Class Cruiser. (As promised, Adjudicator Class Cruiser Armaments) Adjudicator Class Heavy Cruiser Armaments: *2 Heavy Laser Turrets* (One mounted on the on the stern of the ship, the other one on the bow. Both are dorsal.) *10 Heavy Missile Turrets* (6 mounted midship, dorsal side. 4 are possibly mounted ventral side.) *15 Heavy Point Defense Cannons* (6 mounted stern, 1 midship, dorsal side. 8 mounted midship, ventral side.)
Bro you are by far THE best animator I have ever seen, you deserve so much more, im a little upset because I thought this was real and i hopped on immediately hoping to see this my self but it was not, overall really great animation
God, I can't imagine how much *even* cooler the game would be with a Star Wars Battlefront II-style orbital conflict. Imagine having to contest or disperse a planet's orbital dominance before assaulting it on the ground, and having to keep that up while your troops are down there. You control your ships and launch fighters, target cannons, even probably take control of individual fighters and can board enemy vessels (precariously) to cause a ship to self-destruct, no matter its health. The better the orbit status is, the better support you get from on high because you can risk sending ships that focus more on ground support firepower than defense, and the worse support the bots get. I'd imagine robot ships are all lasers with maybe some star-wars style missiles (high accuracy low damage, rewarding the humans for getting in close because they're being hit regardless), human ships are all ballistics (harder to hit but higher damage, prioritizing positioning, machine gun and high-caliber for those fucking awesome broadsides which shake your ship), and the bugs are just huge swarms of individuals surrounding their larger individuals carrying ground troops. So fighting robots is mostly even footing while fighting bugs it's entirely PVE.. just trying to keep the swarm at bay.
How many helldivers can this thing drop at once? I'm imagining a few dozen helldivers dropping down, then having stratagems flying everywhere and eagles constantly doing strikes
It wpuld be awesome to see the inside of the ship being active, like seeing AI helldivers running around the ship to battle stations in this kind of situation
"I hereby sign the death warrant of an entire world, and consign a million souls to oblivion. May Imperial Justice account in all balance. The Emperor Protects."
PLEASE, for the love of god, give us a long, long upgrade path that lets us get a bigger ship. Yes and thank you! Send this to the devs, PLEASE! we need this!
Perfect time to plug my Babylon 5 podcast, ha! But yes, long-time fan of the show and its effects work. Babylon 5 fanart for the Brakiri is what got me into digital art in the first place.
@@martechi4236 The Brakiri ships were awesome to look at, shame we hardly ever get to see them (compared to the major races anyway). The G'Quan class heavy cruiser was my personal favourite.
It’d be cool if once we get all ship upgrades and purchase them we could “upgrade” to a new/bigger ship, keeping all the previous upgrades and unlocking new ones to research
THIS IS ALPHA 29 WE ARE UNDER HEAVY ORBITAL BOMBARDMENT WE NEED HELP SOMEONE PLEASE RESPOND HQ: This is headquarters what's the situation 29: Multiple destroyer class vessels in orbit all our destroyers are down HQ: Cruiser class vessels inbound
This makes me want 2 things:
A Helldivers fleet based strategy game. And boarding action missions for Helldivers 2
Same here, same here. If we can get just one of the two, I'll be happy!
@@martechi4236 if I had to choose one, the boarding missions 100%
Even if we can't have "in Space" mission _( one of the reasons that I fear being the Engine )_ : with objectives such as sabotage, boarding, data-mining, or Seek & Destroy... Imagine just the positive impact of different type of ships for the ground forces !
Simple things, like : extra reinforcements, additional stratagems in loadouts, free artillery/Eagle ( but in limited numbers )... Plenty of Spices n' mix to open up with such concepts.
@@sirjazz1268 I'd settle for mere aesthetic differences tbh. Would grind for it and hard
Liberty in space and on the ground. There is nothing more glorious.
*Insert Helldiver slapping super credits on the table*
Insert Helldiver throwing wallet at screen to purchase super credits to slap on the table. Then turns and contemplates the feasibility of throwing the whole damn bank. For Capitalism! For Democracy!!!
I'd love to have a fleet related warbond. Now that's somethign to spend all those supercredits on!
Yeah, buy better ships to unlock more orbital stratagems and more ship upgrades.
Bro needs to make a stellaris shipset oh ma god or have someone do it for you
*SHUT UP AND TAKE MY SUPER CREDITS!*
My jaw just jumped in a hellpod and dropped to the surface.
😂😂😂😂😂thats hilarious
Oh, hey deef!
Imagine fighting to take the cockpit and defending your m8 who's piloting the ship towards an enemy base like it's a guided missile. Like they start cutting the door open because you fried the controls. Or even better a bunch of squads fighting to take a ship over n linking up
*Plays Jaws Theme song*
Damn, bro is THICC. Love to see a Helldivers heavy cruiser!
He's E X T R A W I D E for added democracy!
@@martechi4236 now make a battleship, then a dreadnought, then a capital ship or smt
with extra thickness
Why not Dreadnought 😭
@@martechi4236 we need a full Super Earth fleet line up, You alread yhave the smaller ships, only missing the real big guns, Carriers, battleships, dreadnoughts, amazing work.
I got very confused and was like "When did this happen? I haven't seen this in game yet" and then realized it's a fan animation.
Martechi should do a collaboration with EC henry
Yeah, I hope the devs add more ships if they have time, you seen those unidentified ship soulhettes? They match the size of what you would think a cruiser would be, I've seen our destroyers near them and they are like 3 times bigger but I can't make out any details.
@@Spendingryan which unID'd ship silhouettes?
@@phoenix7289 It's not letting me link a video, but an example is "we found a unknown ship in helldivers 2" titled video, you can see the unknown vessel against the nearby moon, and even one of ours next to it and the size difference is quite big, only visible planetside, and maybe during the night only? I've not seen many videos about it.
Well now I'm sad :(
Dude, if Arrowhead hasn't seen this, they freaking should!
Need to post this to their discord
@@ChinNationFTWdo it for democracy! We require more ships
@@ChinNationFTW do ittt
Tbh
I would rather not have them in the same game
I agree, and nice pfp
I see those beams about to TK a load of friendlies as they turned at the end, classic Helldiver tech!
Guard dogs, but in space!
- First, that's just incredible!
- Second, I'd kill for different ship classes that give different passives! Like cruisers with faster orbital attacks, carriers with extra eagle strikes, frigates with faster support and reinforcement CDs, etc.
I know it'll never happen and Arrowhead have already done more than their fair-share, but a Diver can dream!
This!! hell even if it was just cosmetic or required you to do something I would pay any price/do any thing to have more ship types!!!!!!
Honestly, i'd be happy with bigger squad sizes. Destroyer has 4. Cruiser has 6. So on and so forth. Special events could allow for battleships, which give more strategem use and an even bigger squad.
@psyrant may the fun grow with even more jackasses to keep track of
I’d love to see more styles of attack craft other then the eagles. A bomber to bomb the hell out of things. Having a carrier allows you to have 2 eagles on station or the ability to call in a gunship to support you for a little bit. A cruiser has bigger cannons to fire or simply more shots before recharge
I'd love to see this, it'd be such an awesome idea, it would help give people the ability to customize their roles more and make them feel like they're covering a certain role in the squad, leading to more variation.
0:27 i love that the moment the cruiser comes in, the escort frigate is just "making way for the boss." out of the scene
With a good dosage of "oh shit oh shit danger close" too :D
@@martechi4236 Frigate commander: "Danger close much?! Brother in super-christ..."
@@martechi4236is the escort cruiser inspired my the UNSC Charon class frigate?
brings me back to my Elite days... "WARNING: CAPITAL CLASS SIGNATURE DETECTED"
Elite Dangerous Commander detected o7
If this is a cruiser, imagine a battleship or a carrier just jumping in and the next second every single point defense weapon just opens up
Animating that would melt my machine but eventually, yeah, that's got to be the goal!
Yea 1 day! keep it up man, you have just earned a sub!@@martechi4236
@@martechi4236Looking forward to it!
@@martechi4236 "We will watch your career with great interest!"
I feel like first Super earth would need motives for making something so massive and over the top first. Essentially, their cruisers would need to begin getting destroyed if thats the case before they begin thinking of bigger and bigger things. Basically doing the usual super earth thing of doubling down.
i love the attention to detail, even the major and personal orders relate!!!
If I'm going to spoof the interface, I might as well put some wishful quest ideas in there :D
"SES Avenger of Proxima"
Yep. Sounds that can deliver a lot of Freedom per Second.
The Liber-Tea is off the charts!
@@martechi4236 so much liber-tea production on that vessel
@@mopsfor1With this much liber-tea, we can become Great Britain!
Man this channel is so underrated. The attention to detail is insane, with how you literally customized the Major and personal orders, along with making a custom planet with a „contested control”, not to mention the juicy part, the gigantic cruiser with dem big guns
Always makes me so happy when people mention the little things!
Did u actually create the cruiser or copy from something ???@martechi4236
Ah, the mighty warships of managed democracy
Full of patriots and liber-tea!
Nah, that’s the Manager of Democracy right thete
Nah bro that's the accountant of democracy wait till we get dreadnoughts
I love how well you're able to replicate ArrowHead's design language for Super Earth ships, everything I've seen from you could easily fit into the game so well!
They've come up with such a distinctive design for the Super Destroyer, it makes adapting it easy enough!
DIFFERENT SHIP CLASSES:
Super Battleship: The Battleship has far more cannons than any other ship class - as such it can fire more salvos, faster. It does this at the cost of hangar space and hellpod launchers, meaning other stratagems and Eagle strikes are less efficient.
- Super Carrier: With a massive internal hangar, this vessel can store four Eagles instead of merely one - as such, Eagle stratagems recharge extremely quickly and can be used more times in between recharges. This comes at the cost of cannons and hellpod launchers.
- Super Destroyer: The default vessel, that balances everything.
- Super Corvette: Forgoing hellpod launchers entirely, this vessel uses formerly Illuminate technology - with a heavy dose of patriotic freedom - to install a teleport bay, which makes the journey planetside near instant. However, the vessel’s small size means less space for guns or hangars.
@@benhornstein1688I love it when someone just takes Super Earth lingo to the logical conclusion and slaps "Super" on everything. It's a glorious reminder of how the enemies of democracy aren't just dealing with average Earth anymore. Also what about the Super Cruiser?
Wow… I haven’t played helldivers, and I genuinely thought that was an in-game cutscene…
This shit is so fucking dope, I'm telling you man, it's weird how we have supreme air superiority, like there're no enemy's ships in orbit yet the bot can call in drop ship and beating us, space battle needs to happen before ground troops can be deployed, this is just my wet dream 😂
Yeah, we know the Bots have to have ships similar to ours (it's just basic sense), who the hell knows how bugs go from one world to another, but seeing how they have gigantic bugs, it's not out of the realm of possibility that they somehow have transport bugs like in the SST animated series.
The Illuminate can have ships and space/time portals to the whole galaxy and I'd be perfectly fine with them messing around the whole galaxy.
Techniclly, IT CAN!!! the automations have GUNSHIPS and what might deploy those? AUTOMATION SPACE CRUSIERS!! they should really add those though..
@@carterleffelSuprise Suprise, they're technically in game now, tho they were only in the trailer
Hold on, there have been reports of unknown ships, you can even see them near our destroyers and they are three times as big, they are just a silhouette but they are there and only viewable planetside, I have my own screenshots and have seen like two different shaped ones but I can't make out details or engine glow.
0:52 I know there're no sound in space but damnnnn ...that laser ramping up is dope af.
Just got to have faith in liberty!
@@martechi4236 my headcanon is that the audio of the weapons is being recorded from inside the Battlecruiser, for Super Earth PSA purposes.
Now we need a Helldivers RTS
Homeworld. We need a mod for homeworld : either 2nd or soon the 3rd !
Like Dawn of War. That'd be such a good mood!
Like Halo wars. Or what halo wars 3 was going to be
@@zelfo312 That'd be the dream!
Give it that C&C: Renegade spin and it'll be a masterpiece.
Bro the entrance into the battle is so sick.. it's like a war and then the backup has arrived to aid you in battle, you did good job on this video
This gives me good 40k Energy. Well done, citizen. We are preparing Humankind for the coming of the Emperor.
The Dorsal Lance batteries are 100% 40k. The thing just screams Imperial Capital ship design 101
@@phaeronmd2416Super Destroyers make me think of tiny Battle Barges for some reason.
I wonder which one of these The Dark Angels kept hidden away in their mysterious tomes, never to be talked about openly in the Inner Circle.
Arrowhead should hire you man. Thought this was a legit cutscene for a moment there. We need more good looking cgi ads like the cinematic intro of the game!
I so hope they made enough money to be able to spare some on the studio doing the intro. Thats some fantastic worldbuilding in just about a minute and would do so much to flesh out the world!
@@martechi4236 Agree. And the ad focused solely on the Terminids. We definitely need a fresh one for the Automatons, hopefully when they do a big expansion or update. And definitely one for the pending 3rd faction!
We need more ships.
And space battles to showcase how awesome said ships are.
@@G-flo I think the ad only shows the Terminids on purpose, the automatons are not something new players are prepared for and it makes them all the more terrifying, your never shown how to deal with them
@@AlmondMilker47 That's true. But we'll definitely need one eventually as more seasoned veterans who were here since the beginning start retiring due to fatigue.
An ad showcasing the destruction and propaganda of the automatons on super earth, could really incite some vengeance & hatred for new recruits who want revenge!
Slow roll the cruiser onto it's side, build up the tension, broadside the planet with the dorsal and ventral batteries at once. Super Earth doesn't send the heavy unless there's truly terrible work to be done. Good stuff.
I've said it before and I'm going to say it again.
Arrowhead, this guy. Hire this guy. This guy right here.
this transmission will be reported to high command so we can get these cruisers, FOR LIBERTY
Got chills from watching that shining beacon of freedom jump in at the chorus. The slow pan sweeping over its bristling Arsenal of Democracy was just... *chef's kiss*. Where's my space battle game Arrowhead?
Presently in process of figuring out how to incorporate "Friendly Fire Isn't" onto that scenario.
imagine you're 1% away from losing the planet and this thing show up in the orbit, bringing other online helldiver to combat zone
New idea: Helldiver Battalions(Guilds) have a cruiser serving as that battalion''s flagship. The cruiser only appears in orbit over the one planet either the admin selects, or automatically over the planet that has most of its members operating on it. Operating under a planet with your battalion's flagship in orbit provides four extra stratagems to all company members that are set by your administrator.
These cruiser stratagems have a shared cooldown between all guildmates in the same mission, but NOT between members of different guilds in the same mission(assuming their own cruisers are overhead as well)
Add a discord API hook to enable battalions to democratically vote and change strategems in real time.
Not quite the same idea but we got the dss
Picture the scene.
During the Automatons Last Stand in the known galaxy, they begin to fight ferociously, doing all they can to stop you in their tracks. Because of the failures at Tibit, their populations turn the machine menace into a literal sea of death, the skies, red with enough blaster fire to illuminate the night sky. No amount of your normal stratagems is enough to even put a dent in them, and even then, for every bot you kill in a few seconds, 5 more arrive to take their place. Even in spite of 150k+ fellow helldivers on the planet, it's rapidly turning sour and hopeless.
Then Mission Control calls out...
"Attention Helldiver, reinforcement from an Adjucator Cruiser has been approved. Brace for in-atmo FTL jump"
You wonder confused about what this means only long enough to nearly get struck by artillery fire. As you dive for better cover, a loud bang echoes through the atmosphere, loud enough that everyone, automaton and helldiver alike, stagger and are knocked flat on their backs before looking up... and you see it. The biggest starship you have seen since you became a Helldiver has arrived, easily dwarfing your own super destroyer. This is quickly followed by your stratagem list being updated to add a few new orbital stratagems on a much faster cooldown then normal... And it hits you.
The real Calvery has arrived. and it is now time to even the odds against this endless metallic horde.
Helldivers 2 has no idea the much opportunity they have to make THIS happen!
You know what? If there is ever a Community project for a fanmade animation series, I would recommend you instantly.
same here helldiver, i would also recommend martechi
The day that AH adds ship to ship combat, space-based combat like being able to look out the viewing visor and see ships duking it out and more of that sort of stuff is legit the day I forsake 90% of my current backlog and devote myself to Helldivers.
Every time i see one of these , I want a Helldivers show made.
I don't know, man. Last time they turned a game into a TV show, the main character was the Master Cheeks.
@@alaricvis09 But imagine if they did it like Roughnecks. No attempt at a "BIG HOLLYWOOD REAL LIVE ACTION" adaption, but rather something animated and experimental, goofy as hell! that could work!
Imagine huge 16 player missions with everyone launching out of these
Someone give this man a Job at the dev studio in the art design, writing and cinematics departments. Bring these ideas to fruition because this man LITERALLY never misses.
Even simple space battles (enough players need to be present at a planet to break its orbital defenses) with cutscenes like this would go so goddamn hard
Homedog almost annihilated his own homie pulling into the fight, I see friendly fire is not limited to ground engagements
Imagine youre on a mission and suddenly you get a message "Sorry, no more stratagems, someone crashed into your super destroyer" XD
This is SES Soldier of Family Values, glad to have you watching our backs Avenger of Proxima, give 'em hell.
This is hot sauce... you're cooking with heat here man and I'm all for it. Imagine seeing Cruiser Class capital ships entering the atmosphere and offering super heavy naval support stratagems as a feature of major orders. Imagine Super Earth sending these behemoths to priority planets, hearing "Allied Dreadnought joining squadron" as you drop, and getting something like 502mm bombardment strategems to level entire grid squares.
not "allied" its better when it came directly from the super earth high command as reinforcement stratagems, more like High Command Battle Cruiser ready to assist high caliber stratagems reporting... damn it damn it! i want one now!
I have a feeling that if a Dreadnought arrives, the enemy should probably realize that they fucked up dearly. The arrival of this thing basically screams out “You guys are about to get glassed.”
Mad respect for you to not only have such cool ideas for concepts & things in this game, but to also be able to bring them to life in an entertaining & thrilling visual way.
I'd kill to see a old Helldivers one ship being reactivated and used as a honored veteran, think slow and lumbering, but able to tank an ungodly amount of hits.
0:13 nice reference with that second super destroyers name
Got to liberate that Tiberium!
IN THE NAME OF KANE
I really hope they do other ships!
I imagine that was right on top of their list of cool ideas, but is relatively far down the list of priorities. Hopefully in the future!
Aside from this absolutely needing to be a thing plus bigger ships, I do love how you've captured the hidden chaos of the high orbit traffic that HAS to be going on over every planet we're deployed to. You've got so many super destroyers jumping in and out and every time you pick a mission, the orbital thrusters swing your destroyer around so hard, I'm pretty sure you end up clipping through some of the other super destroyers on your way to where you're going. So the fact that once it jumped in those other super destroyers were like, "AH!!! GET OUT OF THE WAY OF THE THICCCCCCCCCC ONE!!!!!" was perfect.
If this actually made it into the game along with space battles I'd be the happiest person alive lol
Me too!
Man I absolutely love the idea of this! I hope we see some form of this in the future
And now we have the entire DSS capable of jumping between systems
Ill take your entire stock.
this is so cool! I'd love to see them make this intro before you actually dive.
Imagine if this big boy arrived when we were retaking Malevelon Creek
It would be absolutely amazing to see the Elite Dangerous community take care of space combat to make way for the helldivers to drop.
Call in the Farragut-class battle cruisers
Now that'd be a crossover I'd like to see!
Hope you never stop making this projects, every second of it looks just awesome !!!!!
Legit good enough to make me think this was properly real. I both love and hate you for it, I was excited! D:
0:27 General quarters, general quarters! All hands men your battlestations, it is not a drill!
This man is after a job. Keep it up and they'll come a knockin'.
Heres to me imagining a heavy cruiser being an opener to a boss raid, maybe ot will carry 8 -12 players for missions that ends with taking out a hivelord or a giant toaster
This one single-handedly giving the dev team quality ideas since launch. Godspeed o7
Guys I think I finally know why helmets have ports on back of helmet. Those are for xygen tanks necessary for non atmospheric missions for boarding, moons, possibly bug infested asteroids
Now we need this as a homeworld like game!
That'd be a neat skirmish style!
They seriously need to hire you at this point
I've loved your stuff ever since your crusade of Brass and Iron and seeing how far you've come makes me shed tears of joy! Especially with all of these awesome ideas for Helldivers!
As someone else said, "Super Heavy" stratagems would be incredible. Maybe they'd only be available on the highest difficulties, but 4x normal Eagle capacity, dropping artillery emplacements from orbit, etc. would be SO COOL
Oh that's a cool idea, but they can't be played on lower difficulties. Or with less than 8-12 helldiver's is a good thought and works if you reason it out.
Why?
-Gameplay balancing.
Story wise?
-waste of precious super earth recourses.
Maybe it includes certain other aspects.
Can drop two vehicles/Mecha at once.
Mission objectives involve large anti orbital weapons that restrict stratagems or reduce their effect.
More bots, because of difficulty sure.
But also...
They know your here.
There is no missing that ship.
They need to work on a lot of stabilizations and other aspects first though. This would be waaaay down the line.
Fun thought though.
"SIR! Slipspace ruptures detected all over Super Earth! Its the Automaton Fleet and... Illuminates!?"
"Give us a full broadside on the enemy automaton vessel... rotate the ship point our belly at her."
"Helldiver? What are-"
"THOSE ARE MY ORDERS."
"HELLPOD LAUNCH INITIATED"
*Mounts Hellpod with Liberating intent*
I would love to see that kind of ship like a hub for special event
It could be the flagship of super hearth
Event-based ships would be super cool. Like, we already get events for experimental strategems and such. Instead of having them randomly appear, it'd be cool if a test-bed ship would join the squadron alongside that status effect!
Well done with this one mate, almost took it as one directly from the game
The bigger the ship... the more helldivers can be deployed!
I want about four things from this; Warframe Railjack-type missions, different ships with different upsides, downsides, interiors and special stratagems, boarding missions, and the ability to spectate and slightly assist in other Helldivers’ ongoing games (i.e, if a helldiver is in a mission and surrounded by large enemies, a spectator’s super destroyer could go into low orbit for a second to use, say an orbital railcannon strike)
SES Avenger of Proxima, huh. A fitting name for an Adjudicator Class Cruiser.
(As promised, Adjudicator Class Cruiser Armaments)
Adjudicator Class Heavy Cruiser Armaments:
*2 Heavy Laser Turrets* (One mounted on the on the stern of the ship, the other one on the bow. Both are dorsal.)
*10 Heavy Missile Turrets* (6 mounted midship, dorsal side. 4 are possibly mounted ventral side.)
*15 Heavy Point Defense Cannons* (6 mounted stern, 1 midship, dorsal side. 8 mounted midship, ventral side.)
no, I think I did see a third Heavy Laser Turret midship on the ventral side in the initial profile silhouette
those 15 I think are meant to be 120mm secondaries,. but Martechi hasn't designed an actual dedicated CWIS Mount.
Bro you are by far THE best animator I have ever seen, you deserve so much more, im a little upset because I thought this was real and i hopped on immediately hoping to see this my self but it was not, overall really great animation
Duuuuude that was so GOD DAMN COOL!
Amazing animation, and also I appreciate the B5 reference
That ship almost looks like the one from the first game, love it!
I'm glad that inspiration shines through a little bit!
wow, if you compare the size of a super destroyer to the adjudicator, a super destroyer would seem like an eagle.
I’m still waiting for the upgrade to build a cathedral on my ship.
No need to separate church and state if you worship democracy!
How much Fire support you want? YES
Damn bro this gave me chills so hard
Congratulations Helldivers you have unlocked the new strategem "Exterminatus".
A glassed planed is a free planet!
God, I can't imagine how much *even* cooler the game would be with a Star Wars Battlefront II-style orbital conflict.
Imagine having to contest or disperse a planet's orbital dominance before assaulting it on the ground, and having to keep that up while your troops are down there. You control your ships and launch fighters, target cannons, even probably take control of individual fighters and can board enemy vessels (precariously) to cause a ship to self-destruct, no matter its health. The better the orbit status is, the better support you get from on high because you can risk sending ships that focus more on ground support firepower than defense, and the worse support the bots get.
I'd imagine robot ships are all lasers with maybe some star-wars style missiles (high accuracy low damage, rewarding the humans for getting in close because they're being hit regardless), human ships are all ballistics (harder to hit but higher damage, prioritizing positioning, machine gun and high-caliber for those fucking awesome broadsides which shake your ship), and the bugs are just huge swarms of individuals surrounding their larger individuals carrying ground troops. So fighting robots is mostly even footing while fighting bugs it's entirely PVE.. just trying to keep the swarm at bay.
I hope Arrowhead is aware of you, and furiously taking notes
Or maybe they knock on your email like "Hey, wanna work for us?"
So we have frigates, destroyers, now cruisers, that are AMAZING. Soo... Can't wait to see Battleship :>
Building a fleet is no quick affair. But we're getting there!
How many helldivers can this thing drop at once? I'm imagining a few dozen helldivers dropping down, then having stratagems flying everywhere and eagles constantly doing strikes
I love it! Really gives me the vibe of the Daedalus class battlecruisers mounted with Asgard beams from Stargate. ❤
BC-304 my beloved
Wow, this new Helldivers 3 Gameplay Trailer looks awesome!
It wpuld be awesome to see the inside of the ship being active, like seeing AI helldivers running around the ship to battle stations in this kind of situation
Now I want to see a space carrier with bustling deck-crews and all that!
@@martechi4236 dam right
"I hereby sign the death warrant of an entire world, and consign a million souls to oblivion. May Imperial Justice account in all balance. The Emperor Protects."
PLEASE, for the love of god, give us a long, long upgrade path that lets us get a bigger ship. Yes and thank you! Send this to the devs, PLEASE! we need this!
Building that thing would take oh so many samples. Worth it, though!
@@martechi4236 i will give a MILLION requisition for this. Whatever it takes.
Just to think that in the books for Helldivers we had a ship so big we just crashed it into a planet also had ships with 48 hellpod launchers
It actually took me a second to figure out this wasn’t part of the game.
much to our misfortune and displeasure, because having this ship model in the game would have been the pinnacle of enjoyment
How has arrowhead not hired you man? This is soo insanely good!
A Babylon 5 fan I see.
Perfect time to plug my Babylon 5 podcast, ha!
But yes, long-time fan of the show and its effects work. Babylon 5 fanart for the Brakiri is what got me into digital art in the first place.
@@martechi4236 The Brakiri ships were awesome to look at, shame we hardly ever get to see them (compared to the major races anyway). The G'Quan class heavy cruiser was my personal favourite.
It’d be cool if once we get all ship upgrades and purchase them we could “upgrade” to a new/bigger ship, keeping all the previous upgrades and unlocking new ones to research
It would have been funny and in character for the bigger ship to teamkill the little one by jumping in
Treating FTL jumps like supply pods would be absolutely hilarious!
PLEASE do something silly like that in the next one ---
That Corvette's captain must've got a jumpscare !! We can see his ship's evading maneuver was done in a rush !!
planet modifiers: Adjudicator Cruiser Support: All strategam cooldown decrease by 25%
You should turn this into a short to get more audience exposure!
Dear lord I hate how the internet works. Maybe, though. Might be worthwhile.
it would be so cool if this was a thing! Also, I think dogfighting in helldivers 2 would be SICK
it would be awesome to have space battles like piloting the Eagle on space killing automaton ships
That'd be awesome! Such a good way to spice up the game!
Phenomenal video as always, hope the devs see these and end up adding orbital conflicts to the game
THIS IS ALPHA 29 WE ARE UNDER HEAVY ORBITAL BOMBARDMENT WE NEED HELP SOMEONE PLEASE RESPOND
HQ: This is headquarters what's the situation
29: Multiple destroyer class vessels in orbit all our destroyers are down
HQ: Cruiser class vessels inbound
me when it's early game in stellaris and I bring in Battleships when the enemy just has Destroyers