The game is well optimized with what these guys do, imagine how much better it can be if we get the bugs fixed and some even basic cockpit lighting affects
If you don't mind, what would you consider buggy about the game? (I ask because the developers do read through the comments and might have info for you) Lighting in the cockpit is adjusted in the cockpit. Hit the "Help" switch to locate the "Lighting" knob.
@ I’ve brought these up with the devs and they’ve acknowledged them but some issues I’ve seen are: Hands being offset in every jet for throttle, levers, yoke AA randomly just f*cking obliterating you, as in even when you’re behind a hill their AA fire morphs through it and a estimate for how many explosions there is per second regardless of altitude is probably 3 Missions not giving any stars or credit after completion
Honestly? I didn't think to consider the difference in the training... I tend to focus on the flying, especially after all the hours I have in Gunship Sequel. I will say that stalls are unnerving in these jets, they just slide sideways toward the Earth until you can get the nose down.
Nothing like trying to fly with that massive luck upside down horse shoe in front of your face. Probably the reason for the unexpected, unnecessary maneuvers…..
I'm merely going through the training exercises with these Shakedowns. Dogfighting is a whole different beast in these jets, especially if you're experience is in prop driven aircraft. For now I am showcasing the planes. Missions and dogfighting challenges will come at a later date.
The game is well optimized with what these guys do, imagine how much better it can be if we get the bugs fixed and some even basic cockpit lighting affects
If you don't mind, what would you consider buggy about the game? (I ask because the developers do read through the comments and might have info for you)
Lighting in the cockpit is adjusted in the cockpit. Hit the "Help" switch to locate the "Lighting" knob.
@ I’ve brought these up with the devs and they’ve acknowledged them but some issues I’ve seen are:
Hands being offset in every jet for throttle, levers, yoke
AA randomly just f*cking obliterating you, as in even when you’re behind a hill their AA fire morphs through it and a estimate for how many explosions there is per second regardless of altitude is probably 3
Missions not giving any stars or credit after completion
How do you like Advanced Maneuvering compared to Basic Maneuvering? Great video though! ❤
Honestly? I didn't think to consider the difference in the training... I tend to focus on the flying, especially after all the hours I have in Gunship Sequel. I will say that stalls are unnerving in these jets, they just slide sideways toward the Earth until you can get the nose down.
Nothing like trying to fly with that massive luck upside down horse shoe in front of your face.
Probably the reason for the unexpected, unnecessary maneuvers…..
nice graphics of surface and cockpit but too many trainning on circles, squars and so on. give me some dog fights to make me realy enjoy.
I'm merely going through the training exercises with these Shakedowns. Dogfighting is a whole different beast in these jets, especially if you're experience is in prop driven aircraft. For now I am showcasing the planes. Missions and dogfighting challenges will come at a later date.
So, there are already missions of dogfights or they will be in next updates ?
@@TheAvimagthere are already plenty of missions with dog fights! A lot of them are in those 3 star missions, others are in the challenge missions
@@glennhadcock1810 thank you.