This August, we will get to see gameplay footage of Civilization VII, and everyone is undoubtedly excited. As Civilization VI approaches its end, I would like to summarize some areas for improvement based on feedback from the international community and my own experience with the game over the years. 1. Make Technologies Like (Shipbuilding, Astronomy, Cartography) Relevant for Land Civilizations: These technologies should also offer economic and strategic benefits to land civilizations, not just maritime ones. For example, allow military, civilian, and merchant units to move faster on river tiles. 2. Upgrade Scouts in the Late Game: Allow scouts to automatically ride horses after unlocking the Horseback Riding technology. Alternatively, make late-game scouts more useful by enabling them to be upgraded to something like a War Correspondent through a combination of completing the technology tree and gaining experience. This would enhance their role in diplomacy and intelligence during the later stages of the game. 3. Improve Unit Skill Tree Upgrades: The current method of gaining experience for aircraft carriers by engaging in melee combat with other naval units feels unsatisfactory. This could be improved for a more enjoyable and realistic experience. 4. City Appearance Diversity: In the late game, cities should not all look like identical skyscrapers. Cities should reflect the types of buildings constructed, with smaller towns appearing as appropriate. While skyscrapers symbolize progress, having smaller towns could provide additional tourism benefits. 5. AI Learning and Adaptation: Introduce AI that learns and adapts based on player databases. AI in Civilization VI, especially in combat, is often considered weak. Many players have noted that the addition of camps and city walls has made it difficult for the AI to effectively siege cities without the ability to learn from real player data. 6. Districts Appearance Variation: Allow districts appearances to vary based on adjacent bonuses. For instance, academies near mountains could look different from those near coral reefs. Also, ports connected to industrial zones or theater districts should have distinct appearances, and high fish yields could lead to unique developments. 7. Archaeologist and Cultural Parks: Allow archaeologists to construct cultural parks as in Civilization V. Cultural parks could also interact with the national park system. 8. Automate Future Technologies and Civics Research: Future technologies and civics should be automatically researched to avoid constant notifications in the late game. 9. Replace Rock Bands with Art Exhibitions: Replace various upgrades of rock band units with art exhibitions or cultural events. Each civilization could develop one or two types of these cultural events to increase cultural differentiation among civilizations. 10. Importance and Limits of Railroads: Railroads should have curvature radius limits to maintain realism and prevent awkwardly curved tracks. Additionally, railroads should have a greater impact on city development beyond just unit transportation and commerce.
Great analysis! I would like a more interesting trade system and the ability to create products by combining different resources. The game Millennia has a similar example where combining two wheat and a bakery gives your food an extra modifier. As you mentioned, I hope they make the age transitions a bit more natural. In CIV 6, you kind of skip over the Renaissance and Victorian eras.
@@avalen5515 for sure, better AI would make for such a more immersive experience. I have not heard of that, I just looked it up and it looks awesome though! I'm definitely going to try it out.
@@julianbirkeoh, you have to look up to Old World. It’s amazing. Especially, how much the game gives you the opportunity to control the AI is just really good. I wish exactly that kind of AI/-control in the new Civ7!
Hey. maybe someone here can answer my weird question. I'm looking for a civilization simulator, but not a game. Specifically, I'm writing a fantasy novel, and I want to generate a bunch of history and culture and battles. I'm not interested in playing a game. I'm more looking for something that lets me load in a custom map, add in a bunch of city names and region borders, some basic attributes of the culture, and then let it just start simulating hundreds of years of history. I don't want it to advance to modern times or simulate earth cultures specifically. Is there any simulator that does something like this? I've heard of Nations Role Playing (Nations RP) games, and that's more what I'm wondering if something exists that does this.
Civilization IV was the best civ and the last good civ. I didn't bother watching this video because you compare it to 6 instead of one of the good civs. If you haven't played 4 then you should be looking forward to playing it instead of 7.
@@Tom_a_youtube_commentor you're welcome to your opinion. I've definitely played civ 4 though, that's the one I started out on. I think civ 6 is a great game though. What do you prefer 4 over the others? It's been years since I've played that.
Are you all excited for Civ VII and what features are you hoping to see?
This August, we will get to see gameplay footage of Civilization VII, and everyone is undoubtedly excited. As Civilization VI approaches its end, I would like to summarize some areas for improvement based on feedback from the international community and my own experience with the game over the years.
1. Make Technologies Like (Shipbuilding, Astronomy, Cartography) Relevant for Land Civilizations: These technologies should also offer economic and strategic benefits to land civilizations, not just maritime ones. For example, allow military, civilian, and merchant units to move faster on river tiles.
2. Upgrade Scouts in the Late Game: Allow scouts to automatically ride horses after unlocking the Horseback Riding technology. Alternatively, make late-game scouts more useful by enabling them to be upgraded to something like a War Correspondent through a combination of completing the technology tree and gaining experience. This would enhance their role in diplomacy and intelligence during the later stages of the game.
3. Improve Unit Skill Tree Upgrades: The current method of gaining experience for aircraft carriers by engaging in melee combat with other naval units feels unsatisfactory. This could be improved for a more enjoyable and realistic experience.
4. City Appearance Diversity: In the late game, cities should not all look like identical skyscrapers. Cities should reflect the types of buildings constructed, with smaller towns appearing as appropriate. While skyscrapers symbolize progress, having smaller towns could provide additional tourism benefits.
5. AI Learning and Adaptation: Introduce AI that learns and adapts based on player databases. AI in Civilization VI, especially in combat, is often considered weak. Many players have noted that the addition of camps and city walls has made it difficult for the AI to effectively siege cities without the ability to learn from real player data.
6. Districts Appearance Variation: Allow districts appearances to vary based on adjacent bonuses. For instance, academies near mountains could look different from those near coral reefs. Also, ports connected to industrial zones or theater districts should have distinct appearances, and high fish yields could lead to unique developments.
7. Archaeologist and Cultural Parks: Allow archaeologists to construct cultural parks as in Civilization V. Cultural parks could also interact with the national park system.
8. Automate Future Technologies and Civics Research: Future technologies and civics should be automatically researched to avoid constant notifications in the late game.
9. Replace Rock Bands with Art Exhibitions: Replace various upgrades of rock band units with art exhibitions or cultural events. Each civilization could develop one or two types of these cultural events to increase cultural differentiation among civilizations.
10. Importance and Limits of Railroads: Railroads should have curvature radius limits to maintain realism and prevent awkwardly curved tracks. Additionally, railroads should have a greater impact on city development beyond just unit transportation and commerce.
Great analysis! I would like a more interesting trade system and the ability to create products by combining different resources. The game Millennia has a similar example where combining two wheat and a bakery gives your food an extra modifier. As you mentioned, I hope they make the age transitions a bit more natural. In CIV 6, you kind of skip over the Renaissance and Victorian eras.
Better AI is my number one wish. Have you tried Old World? New game from the designer of Civ iv. Its great
@@avalen5515 for sure, better AI would make for such a more immersive experience.
I have not heard of that, I just looked it up and it looks awesome though! I'm definitely going to try it out.
@@julianbirkeoh, you have to look up to Old World. It’s amazing. Especially, how much the game gives you the opportunity to control the AI is just really good. I wish exactly that kind of AI/-control in the new Civ7!
Hey. maybe someone here can answer my weird question. I'm looking for a civilization simulator, but not a game. Specifically, I'm writing a fantasy novel, and I want to generate a bunch of history and culture and battles. I'm not interested in playing a game. I'm more looking for something that lets me load in a custom map, add in a bunch of city names and region borders, some basic attributes of the culture, and then let it just start simulating hundreds of years of history. I don't want it to advance to modern times or simulate earth cultures specifically.
Is there any simulator that does something like this? I've heard of Nations Role Playing (Nations RP) games, and that's more what I'm wondering if something exists that does this.
th-cam.com/video/8q5R8cNbYJQ/w-d-xo.html
The animation art style
Wow that is indeed very similar, it is a good style for a trailer though
#1 I want to see a Civ 5 styled Map Editor (simplistic, yet plenty powerful).....Civ 6 Map Editor was an epic fail.
Почему так мало подписчиков?
you're trying to tell me that civ is better than minecraft?? or fortnite!?
Civilization IV was the best civ and the last good civ. I didn't bother watching this video because you compare it to 6 instead of one of the good civs. If you haven't played 4 then you should be looking forward to playing it instead of 7.
@@Tom_a_youtube_commentor you're welcome to your opinion. I've definitely played civ 4 though, that's the one I started out on. I think civ 6 is a great game though.
What do you prefer 4 over the others? It's been years since I've played that.