They should do a crossover with Cthulhu: Death May Die where the Flash Point team arrives after my investigators have died and put out all the fires that are still blazing.
For me, based on your Final Thoughts, I’m trying to figure out if I’d rather pay for and play this, or just play for my complete collection of existing Flashpoint content. It seems like something cool for new players, but I’m not sure what it’s adding to what I already have.
this is an off-topic comment, but I think you will like it. I follow Lance Hedrick, who discusses coffee. Like most board game reviewers he tends to work on things that he likes, and he spends relatively little time reviewing things he doesn’t like. Here’s how he puts it: I follow the dopamine. -Toby
I like the idea of a campaign style, training different fire fighters but not sure about the legacy. It would be good to know how much you could replay. Not sure if I should just stick with Fire Rescue
I guess I am still struggling with this being a "legacy" game. From all I have seen it more seems like what I would consider a "campaign" game over a real "legacy" game. Can the game be reset without needing a reset pack or has it truly been altered when you are done? I guess that is what I see the difference between a legacy game and a campaign game. Wish there was a bit more detail on it out there to help decide if it is worth backing now.
A bit, still feels like they aren't doing a good enough job to show you what you get from this over just the old game with expansions. Hard to justify backing with so little information on those differences. @@BoardGameCo
They should do a crossover with Cthulhu: Death May Die where the Flash Point team arrives after my investigators have died and put out all the fires that are still blazing.
Lol, I'd play that
For me, based on your Final Thoughts, I’m trying to figure out if I’d rather pay for and play this, or just play for my complete collection of existing Flashpoint content. It seems like something cool for new players, but I’m not sure what it’s adding to what I already have.
Just depends on if you want a campaign legacy style version of this, which is what I’d prefer.
I would have liked a PnP legacy add-on for current basegame/complete game-owners.
this is an off-topic comment, but I think you will like it. I follow Lance Hedrick, who discusses coffee. Like most board game reviewers he tends to work on things that he likes, and he spends relatively little time reviewing things he doesn’t like. Here’s how he puts it: I follow the dopamine.
-Toby
I like the idea of a campaign style, training different fire fighters but not sure about the legacy. It would be good to know how much you could replay. Not sure if I should just stick with Fire Rescue
if i haven't played either, would you recommend the legacy over the orignal? and can you recomend a good poncho to go with it...
how many "cat up a tree" rescues are there in the game, Alex?
Lol so far it's been done...but only as a narrative point
Just curious, have you played with the Tragic Events expansion for basic Flash Point?
It's been awhile but I don't think so.
I guess I am still struggling with this being a "legacy" game. From all I have seen it more seems like what I would consider a "campaign" game over a real "legacy" game. Can the game be reset without needing a reset pack or has it truly been altered when you are done? I guess that is what I see the difference between a legacy game and a campaign game. Wish there was a bit more detail on it out there to help decide if it is worth backing now.
Stickers are applied if that helps?
A bit, still feels like they aren't doing a good enough job to show you what you get from this over just the old game with expansions. Hard to justify backing with so little information on those differences. @@BoardGameCo