Looks surprisingly good for a capped 20 fps as base. There are the usual distortions with vertical and horizontal lines; also the jitter around the plane with quick movements. This also happens with higher framerates, but is much less visible the more native frames are coming from the GPU.
30fps with vsync on feels like true 60FPS. 20fps is a slow motion version of 60fps. But this video looks good with the 20FPS. Vsync feels turned on natural. 120HZ refresh rate with 30FPS times 4 with vsync on. 120FPS
Yep, VSync (this slowmo effect you mentioned) really isn't ideal with Lossless Scaling. VSync forces the GPU to wait until the frame is entirely drawn on screen before it produces the next one. This poses a problem with Lossless Scaling, because it also forces the GPU to wait until the generated frames are ready for insertion. So it's better to turn off VSync while LS frame generation is in use, specifically when this slowmo effect happens (mostly with games made with Unity for some reason; Unreal Engine games, or propriety engines don't have a problem with this as it seems).
@TRG_TheRantingGerman vsync works for me. For instance, I still have an old CRT TV that can push out 180HZ on 480p only. I play super smash flash 2 on this TV. The game itself is 30FPS. So if I do frame generation times 4. That's 120FPS with the vsync on. Now, this exact same game on a 4k monitor with 60HZ only. I can't do frame generation times 4. I get all kinds of artifacts. I can do vsync only times 2 with the 60HZ monitor. If I played a 60fps game on my old TV with the 180HZ. And use frame generation times 3. I actually get 180FPS. But on my 4K monitor I can't use frame generation with 60fps games only the 30fps games since I only got 60HZ on my monitor. High refresh monitors are important for lossless scaling. Otherwise you get artifacts.
@salvoaiera6089 Don't know what the issue is. As long as your game is running in 30fps or above without any frame drops, it should work no problem. You can't use this program with 15fps trying to get 60fps. That's too low of a frame rate. You can downgrade your display resolution with a program called "Custom Resolution Utility" to gain more FPS. Try to stay in HD resolutions if possible. 1200x720 HD 960x720 HD 900x720 HD 1280x525 HD. All these resolutions should give you a full 30FPS on terrible computers. These are the lowest HD resolutions you can go before you start reaching SD resolutions and you don't want those. Frame Generation looks better in HD.
@@100Bucks I have predator helios 16 with 4070 rtx and i9 13900hx , and yes can I get more then 60 fps with loseless scaling.. but the problem is when I clik" unscale" is Good but after few minutes lagging and, if I change 3person to inside the plane for exemple, or just I press start, the image stuck, but I listen the sound of game. I need so close loseless for continue play.. sorry m'y enghlis and thanks for you try to help me appreice that
If other overlay apps are in the foreground, try disabling them so that MSFS is displayed in the foreground. Please turn on the fps display of Lossless Scaling and display 20 / 60 etc. at the top left of the screen to check. I also don't know much about LS.
My monitor is 1080p 60Hz, with MSFS2024 framerate limit set to 33%, target framerate set to 20fps, rendering quality set to ultra or high, and LosslessScaling 2.12 set to performance mode on with x3 frame generation.
Looks surprisingly good for a capped 20 fps as base. There are the usual distortions with vertical and horizontal lines; also the jitter around the plane with quick movements. This also happens with higher framerates, but is much less visible the more native frames are coming from the GPU.
30fps with vsync on feels like true 60FPS. 20fps is a slow motion version of 60fps. But this video looks good with the 20FPS. Vsync feels turned on natural. 120HZ refresh rate with 30FPS times 4 with vsync on. 120FPS
Yep, VSync (this slowmo effect you mentioned) really isn't ideal with Lossless Scaling. VSync forces the GPU to wait until the frame is entirely drawn on screen before it produces the next one. This poses a problem with Lossless Scaling, because it also forces the GPU to wait until the generated frames are ready for insertion. So it's better to turn off VSync while LS frame generation is in use, specifically when this slowmo effect happens (mostly with games made with Unity for some reason; Unreal Engine games, or propriety engines don't have a problem with this as it seems).
@TRG_TheRantingGerman vsync works for me. For instance, I still have an old CRT TV that can push out 180HZ on 480p only. I play super smash flash 2 on this TV. The game itself is 30FPS. So if I do frame generation times 4. That's 120FPS with the vsync on. Now, this exact same game on a 4k monitor with 60HZ only. I can't do frame generation times 4. I get all kinds of artifacts. I can do vsync only times 2 with the 60HZ monitor. If I played a 60fps game on my old TV with the 180HZ. And use frame generation times 3. I actually get 180FPS. But on my 4K monitor I can't use frame generation with 60fps games only the 30fps games since I only got 60HZ on my monitor. High refresh monitors are important for lossless scaling. Otherwise you get artifacts.
Guys for me doesn t work loseless scaling afrter few minutes stuck the screeen
, ned close the program to continue play, what can be?
@salvoaiera6089 Don't know what the issue is. As long as your game is running in 30fps or above without any frame drops, it should work no problem. You can't use this program with 15fps trying to get 60fps. That's too low of a frame rate. You can downgrade your display resolution with a program called "Custom Resolution Utility" to gain more FPS. Try to stay in HD resolutions if possible. 1200x720 HD 960x720 HD 900x720 HD 1280x525 HD. All these resolutions should give you a full 30FPS on terrible computers. These are the lowest HD resolutions you can go before you start reaching SD resolutions and you don't want those. Frame Generation looks better in HD.
@@100Bucks I have predator helios 16 with 4070 rtx and i9 13900hx , and yes can I get more then 60 fps with loseless scaling.. but the problem is when I clik" unscale" is Good but after few minutes lagging and, if I change 3person to inside the plane for exemple, or just I press start, the image stuck, but I listen the sound of game. I need so close loseless for continue play.. sorry m'y enghlis and thanks for you try to help me appreice that
help when i turned my lossless on the fps feels like 2fps, but the display said 300 fps 😢
If other overlay apps are in the foreground, try disabling them so that MSFS is displayed in the foreground. Please turn on the fps display of Lossless Scaling and display 20 / 60 etc. at the top left of the screen to check. I also don't know much about LS.
Can you share the settings? I tried Lossless scaling but got many shaking screens and crashes with msfs2024. For 2020 works like a charm.
My monitor is 1080p 60Hz, with MSFS2024 framerate limit set to 33%, target framerate set to 20fps, rendering quality set to ultra or high, and LosslessScaling 2.12 set to performance mode on with x3 frame generation.
@@DashimakiG Thanks.