If the beach scene in the trailer was 100% actual gameplay and you could theoretically drive a truck through all those NPCs without the console exploding then I'll be impressed.
It looks in engine but I doubt it’s actual gameplay. I reckon it’s an in engine cutscene, there’s too much going on for it to not be scripted but would love to be proven wrong
@@intergaming8319given how cyberpunk also has an impressive density of crowds on console and runs at 60 and also has an RT 30 mode, then I can believe that everything shown in the trailer is 100% possible on a console. Doubly so considering RAGE engine is very mature and rockstar has been working with it for years. Red Dead 2 looked too good be to true when it was first announced and it totally delivered come launch day, and that was shipped on the Jurassic Xbone.
@@intergaming8319dude stop haha, if it's in engine, it's all gameplay, meaning those are the graphics and physics, that was the case for every fcking game rockstar made a trailer for, that's the game and the graphics and that's it, rockstar don't use cutscenes that it's not in the game, have you even tried to play RDR2?
Every time I see someone praising RDR2, I always have to remember people: they managed to ship it at Native 4K 30 fps LOCKED on the Xbox One X. Still impressive in 2024!
Once every 10 years, yeah. I love GTA and the in depth tech-knowledge this channel has a lot! This is just about 1 trailer though. Don't get me wrong I love this. But there is one game that I would like to see a performance video of, that is Avatar: Frontiers of Pandora. That is a tech. pushing game we can play now. This game has 2025 at the end of the trailer.
I think Series S should have matched the One X in having 12GB of RAM at 320GB/s memory bandwidth. Cutting the memory and bandwidth was a worse decision than the Teraflop/core cut.
It was rumored that the Series Consoles weren't supposed to have this split pool of memory. The Series X was supposed to have 20 GB at 560GBs and the Series S was supposed to have 12 GB at 224GBs. The first devkits for the Series X was 40 GB at 560GBs and the history of most devkits is twice the memory of the consumer unit. But the price of memory was rising so Microsoft lowered the specs about a year before launch. Finally in 2023 memory prices have finally dropped but it's too late.
Imagine buying microshit products in 2023? they have no great games and will never have one. Sure, they have slightly better performance than ps5, but it's not that noticeable and most people wouldn't care
Gta 6 started full development in 2018 after Rdr 2. Before GTA V different Rockstar studios worked on different games. Gta V changed that mind set (because their projects became more big and ambitious) and all studios started working on the same project. Olie is totally right.
@@curiousmind_ Rockstar vancouver made that game with collaboration of new england, london and toronto studios. Not all of rockstar studios worked on that project.
@Chiefrocka.Nonsense. Small scale pre-production, maybe, but RDR2 would’ve required almost the entire studio’s resources in its last two years. You see this across the industry now; no studio has the capacity to develop two ‘AAA’ games simultaneously with equivalent resources. Almost nobody will be working on Mass Effect 5 until Dragon Age Dreadwolf is released, and almost nobody was working on Elder Scrolls 6 until Starfield shipped, even though both ME5 and ES6 were announced years ago.
They surely have to be developing a separate version for Series S to fit the 8GB restriction and the PS5 and Series X versions being another version they can use the 12 gigs on. I just can't see Rockstar leaving those extra 4 gigs unused, they will want this game to be all it can be.
8:30 - The way I see it, if people are thinking about whether the game would come to a next-gen Switch, they shouldn't be worrying about it running on Series S lol
From the “leaks” the S2 could possibly use DLSS, which I think that, on a 720p display (hopefully) will enhance picture quality with a consistent 30 fps. Guess we’ll have to wait and see
I have been consuming gta 6 related content, and you guys deliver again! Your very good at balancing different scope of videos on topics niche and not niche.
I have an inclination towards thinking in regards to the series S when scenes don’t demand reflections or RTGI they’ll scale those things back to maintain higher resolution/more stable frame rates and of course SSR as back up for reflections and SSGI as well but we’ll see
There's no way for me gta 6 would be a 60fps game. They always prefer to maximise everything on screen to looks as good as possible that it's worth for them to make it only 30fps. Personally I don't mind. R* always pursue that "cinematic" focused experience and 30fps for me is perfect for that.
Another large issue with Duke Forever is Broussard kept adding to the game new ideas over and over. Which basically meant older ideas and things of that nature did not have the oppurtunity to have iterative development.
Generally, what holds games back across gens is CPU performance. Graphics can be turned down (within reason) to accommodate less GPU and memory, but the fundamental code and physics cannot. Think about PC games, there are very few settings that can be changed to overcome a CPU bottleneck compared to a GPU bottleneck.
God of War Ragnarok and Horizon Zero Dawn Forbidden West were released on PS5 ALONGSIDE PS4, and nobody was saying "PS4 is holding back the generation" Also the "only possible on PS5 game" Ratchet & Clank Rift Apart runs fine on the Steam Deck. And pretty sure Valve will want this game running on a Steam Deck.
Very different scenarios. People DID say that the ps4 was holding the games back, especially in the case of ragnarok. And ratchet and clank is a very linear game with baked lighting. Not the same at all as an openworld game full of dynamic visuals such as gta 6.
It’s going to be a special time for gaming that’s for sure! Look what they achieved with Read Dead 2 on old systems. I have 100% confidence that Rockstar will blow us away. Simply can’t wait!
How do you guys think the game will handle carnage and destruction, especially which such high fidelity graphics and animations. The first trailer didn’t show any violence or explosions, I wonder how that would look in the game? Will we see frame rates drop? Will the number of NPC’s reduce?
My guess is itll be a tad more toned down then rdr2. Really our only hope is that instead of dynamic animations they just go hard on the physics and let them do the talking in that department. Though after gta 5 & rdr 2 i have less hope for that, itll probably be some impressive but ultimately the same underwhelming mix of animation & euphoria as it has been since gta 5. They really gotta stop guard railing euphoria w these shitty played out animation cycles that get boring after the 5th or so guy that does em. GTA 4 is still a gold standard.
With the NPC numbers and fidelity at least? Just judging off R* trailer 1's since IV. I feel pretty confident it'l be as dense as it looks if not better. Absolutely no clue how it'l handle long distances and transitions for npcs and vehicles but even checking back on IV, the NPCS in that trailer where large but by the pc launch, it's even more dense and visually impressive, same goes for V back in the PS3 days. Frame drops though? 100% confident. If there's any team with the time and funds to pull it off. It's the open world OG's themselves.
@@JooshMaGooshwhat are you talking about? RDR2 had amazing euphoria. It’s much more realistic than the over exaggerated euphoria physics in GTA IV. VI will probably be very similar to RDR2
I think rockstar would be stupid to not have a 60fps option, it will potentially lose them a lot of money. This generation millions of players have become accustomed to 60fps and i believe a large portion of people can't go back to 30fps, I've personally tried too and i just can't get used to it, if they can make a stable 30fps Series S version they can do a 60fps PS5/Series X version. They're spending the most money ever on a game surely they have the resources to optimise a 60fps option, i personally won't buy the game if it doesn't have 60fps
Nice coverage. The truth, it was a nice video, OMG GTA 6, finally. The truth is, we don't really know that much. Rockstar could have time to really optimize the game before it even gets close the consoles. It could 60fps across the board. We don't really even have a reference point. If this was shown running on XXX hardware and got XX performance, you would have a reference point. We have a single video that was 1 min and 21 seconds. Nothing much more than that. Thanks for picking apart the video, I am looking forward to it.
I still think the trailer was running target software but not on target hardware. that is how they mean the game to look, 1440p~ish, 30fps. with those settings. but it was most likely running on a high end pc. Alan Wake did similar thing all their trailers were ps5 settings on high end pc unless said otherwise
Bit of a sidenote following on from the PS5 Pro question: Zen2 seems an odd choice for the Pro given they're already building a new APU die and using a new node (probs N4P 4nm/5nm+); why go through the trouble of porting Zen2 over to the new chip and the new node when Zen4c is available? Whichever way you cut it, they're already building a new and distinct chip. Just using Zen 2 again seems like an abritrary workload for small gains when there's a disproportionately large performance gain to be had in choosing Zen4. Relative percentage of the die area used will be about the same, so the long term cost of production would be roughly the same. Sony would have had ample time to tape out Zen4c-based APU designs (more than they had for Zen2 on the base PS5). Back Compat doesn't seem like a viable excuse given that PS5's Zen2 is flawlessly running 99.8% of games from PS4's Jaguar (a totally different ip/architecture). I don't buy for a second they can't run PS5 Zen2 titles in a PS5 Pro Zen4c environment. For Zen2 I don't see the angle for financial reasons, I don't see it for die size/complexity reasons, nor for time/taping-out reasons or for BC reasons. Zen4c just seems like the perfect option. I honestly think a lot of these rumours are based in the idea that "Zen 2 is old, so it'd be cheaper to just reuse it because they'll wanna save money" - not taking into account that they're engineering a distinct, new chip anyway (even if they use and port over Zen 2 IP) and cost is already being sunk; cost that would be better sunk into something much better being implemented. It's not like they can just slice off the CPU/Zen2 portion of the PS5 APU and dump it on a new APU for a Pro. That's not how it works. With the PS4 Pro they used the Jaguar again simply because nothing new within that architecture was available. It was already end of the line. This time, we have Zen3, Zen4/4c, Zen5/5c.. Let's say they bump Zen2 to 4.2GHz and double the cache [back to its default amount vs base PS5]. You're probs looking at a ~23% performance gain. But Zen4c at 3.85GHz [w/ half its default cache but the same as Zen2's default and twice the size of the base PS5's]. You're probs looking at ~60% performance gain. The latter is a design-win and a performance-win. I see no argument to favour Zen2 over Zen4c for a PS5 Pro arriving from Q3 '24 onwards. I can't get my head around Cerny approving this route unless there's been some major issue/setback in the testing/tape-out process that forced their hand. Choosing Zen2 would be arbitrary. Almost on par with the Sony of "let's not put a second analogue stick on the PSP". My hope with GTAVI is 30fps & 40fps on base PS5. Then a Zen4c-based PS5 Pro with a 30/40fps mode with upgraded visuals and a 60fps mode with the same visuals. Then perhaps, an "up to" 120fps Frame-Gen VRR mode. -------
Yeah if the ps5 pro is going to be $500 in late 2024, and the best that can be cooked up in the cpu department is the same cpu but upclocked a bit, that would be disappointing. Where is that money going then? And if it couldn't even support a 40Hz VRR mode, that would be even more lame considering the base consoles should be running gta 6 at a fairly stable 30 fps (true framerate probably like mid 30s then?). AMD & Sony should definitely be able to do more, especially with one of the biggest games of all time coming out not that long afterwards. A console refresh should absolutely take GTA 6 into account and Sony should ask Rockstar what they're doing and what is needed to hit whatever metrics.
@@cinemapigeon4898 I can’t think of a single rockstar title that launched on base consoles with even a locked 30 fps, DF has videos that showcase this. The reason for the pro would be to 1) actually get a locked 30, 2) run at resolutions higher then 1440p - possibly even 4k native.
@@itsalwaysdarkestbeforethes1198That's partly because Rockstar pushes hardware as much as possible, but I imagine more often than not gta 6 would be a stable 30 fps on current hardware. I just think that would be a massive missed opportunity for the PS5 Pro (which will be the definitive edition until PC version releases a year or two later).
Rockstar are masters in “baking” realism into their game ala the PS3 Gran Turismos or even the older ones on PS2. That’s why GTA V still holds up imo. It’s like an open world version of those. Not that impressive from a tech POV, but the assets and how it’s tuned(colors, contrast etc) is just perfection
They are masters at stretching the hardware. A great example of what you can do with a massive budget and a really talented team that's apparently managed well. They know that every game they make is gonna be an absolute banger so they bet the farm on it and it pays off.
I haven't played GTA 5 in years, after seeing the trailer for 6 I decided to purchase the PS5 version since it was $cheap and an upgrade. I honestly was blown away by the game and can't believe I forgot how well done it was for its time, it holds up better than most games made today. The PS5 version does have a lot of graphical improvements sure, but its more so the amount of time and detail they put into the world that no other companies put into their games. Last game I was excited for was RDR2 and that didn't disappoint, prior to that its been ages since a game has had that wow factor for me. I am extremely excited for GTA 6 while also having realistic expectations. I expected a lot from GTA 5 when it released and got more than I could imagine at the time, I know GTA 6 will do the same.
Exactly, they somehow managed to emulate ray traced reflections and physically based rendering before it was even a thing. The way they smartly utilized cubemaps by attaching it to the player, to adding basic roughness value to surfaces (which no one thought of at that time) shows that they're on another level.
@@pixels_per_inch Yeah, they're certainly one of the best game devs out there. They're capable of bringing a fundamentally different level of time, talent, and funding to bear compared to most other studios. They can risk betting the farm on a game because they know they will deliver. They know they're gonna make one of the greatest games of all time and it's gonna sell like crazy, so they can commit in a way that pretty much no other studio in the world can. Nobody makes a game quite like Rockstar.
I think Alex is absolutely right in that Rockstar is delaying the PC version because they know a lot of PC gamers also have consoles, who will buy the game at launch. These people are then also very likely to buy the PC version when it eventually launches. It basically comes down to greed. As always.
This happens all the time in the industry. It took 4 months for BG3 to finally drop on Xbox and I don’t see how it wasn’t worth the wait since we got the best version of the game so far.
or, crazy idea, they'd rather nail the PC Port and take more time. Also, a separate release means more marketing and double dipping, but really few PC players also play on console
The HUD in the leaks is just a debug build with ImGui printing relevant testing and debugging info, you can also see that the build or cfg used in that client is built with unstable or Debug flags, to turn off or scale down the graphics scale. So that the debug rendering in ImGui is less taxing.
I was under the impression that the MAIN REASON why Rockstar never brought GTA5 to the Switch is the lack of storage as cart sizes are far too small to contain the game without being crazy expensive AND the internal storage of the base console (pre OLED model) is only 32GB which is like nothing. I can't speak to if the features on display here could run on a theoretical Switch 2 but if they've fundamentally addressed storage from both their cartridge size/price ratio and internal storage then MAYBE they would feel compelled to find a way to make it work. I doubt it would be at the launch of the game but I would at least think it POSSIBLE to bring the game to the platform in the future.
With two billons dollars budget, the level of optimisation need to be perfect, with this budget they can put one developer for each line code of the game
Now that Xbox finally has BDG3 , I was wondering if DF will show us how the Series -S runs the game . Like always I'm sure the Series -X will just run it the same as ps5 has.
I definitely feel like they could at least get a really solid 40fps mode on the PS5 Pro right??? Seems like an obvious, reasonable upgrade. Especially if the game is also reasing on the Series S. Getting 40fps on a PS5 should be super easy, alongside a higher resolution.
The PS5 Pro specs leak is fake, it's not even confirmed to be accurate. The real is likely way more powerful than that. The specs is just a guess at the moment
Yeah a locked 30 fps is probably close to a 40 fps. I'd hope however 60 fps should be super possible on a ps5 pro (will depend on how much of an upgrade the cpu is, but even a small boost would allow for a 40Hz VRR mode).
@@PunishedVISnake Yeah a new $500 machine coming out in late 2024 at the earliest only having a bit of an upclocked CPU that wouldn't be enough allow for a 40Hz VRR mode (should be a 30 fps to begin with, so not even far off on base hardware) in GTA 6 would be a puzzling design decision. Where exactly is the money going? All on AI upscaling?
@@cinemapigeon489850-60% faster rasterization, double the speed for RT due to dedicated hardware, the dedicated AI upscaler, and the 30% up clock on the current ps5 cpu
Regarding the Matrix Awakens demo comparison: The difference here is that UE5 uses virtualized geometry to achieve these extreme levels of detail. It is not clear whether the Rockstar engine has anything that is close to Nanite in capability. Maybe they use at least a mesh shading pipeline.
A lot of games (alan wake 2 for example) are only considering 60 fps performance modes for xbsx and ps5 because they also have to optimize for series s. They are using the series s specs on the higher end consoles and its targeting 60 so for this reason gta 6 may be 60fps. This wasn't the case for their other games. So, we have a unique scenario
But games like Alan Wake 2 are typically GPU bound on console. What the DF team was saying (and I agree) is that CPU limitations would most likely be what prevent us seeing a 60fps performance mode on console. The Series X and S both have very similar CPU performance, the major differences are in GPU and RAM. So Series S optimizations likely won't be useful for reaching 60fps on XSX in a game that's expected to be CPU bound.
@@TheDarksideFNothing Every new AAA game out has a 60fps mode for Ps5 and Xbox-X You think GTA6, will be something more demanding than every other new AAA game out there ?
we're talking about CPU bound scenario, not GPU. As we've seen until now, Rockstar has always tried to go over the bounds on what's possible to achieve on a console, and making consoles run the game at 60fps also means that there's a lot of CPU power room that's not really used at its maximum capabilities. And with the series S having a CPU basically on par with the premium consoles CPU, we're clear on that side. And c'mon now, don't we want to see Rockstar achieve something crazy with GTA 6? Remember: innovation isn't just graphics
Just add more intelligent npcs and advance physics and destruction and you will easily see the frame rate drops! We might have master the visuals, but we still have a long way to go with interactivity in games, and that will affect frame rates the most now.
@@Deliveredmean42 I agree. I think those should be more the focus and they are very intensive. But I still feel they should get to 60 fps baseline first. 30 fps was ok with the graphics/ interactivity of past generations. Fps should be improving along with everything else.
Yes but those are mainly pc specific as far as dlss and dlss frame gen are concerned since it’s Nvidia only, however the AMD version of the frame gen was already confirmed to be compatible with the Consoles but it’s gonna be on the devs to take advantage of it
@@HaloinfiniteEternal I'm just talking about the PC version and how Nvidia features to help run the game will be a lot better in 2-3 years time GTA VI will definitely not be using Frame Gen for consoles
@@dante19890 Forget about 30 FPS, he is talking about the PC version. The current CPUs are already far ahead of the console's Zen 2 CPUs, and by 2025-2026 the gap will be massive, so basically the average gaming PC will not have any problem running the game at 60 FPS. The biggest reason of why the game is probably be only 30 FPS on consoles is the weak CPU
R* if you're reading this, please for the love of all that is good in the universe, give us a 40fps mode! best of both worlds, feels much smoother than 30fps, but doesnt require as many sacrifices as 60fps. it works so well in the Spider-Man games on PS5.
PS5 Pro with more advanced upscaling (Sony's own DLSS or FSR 3.0+ or whatever) and a 40Hz VRR mode is all I'd need. Sure have a bit better ray tracing or whatever else, but performance is the main thing. If a new $500 box in late 2024 can't hit those numbers, then why exactly is a ps5 pro even being made? Where is the money going?
Keep in mind none thought the Witcher three and all the crisis remastered would be able to run on the switch. Every one counted on the switch not holding its own. Boy am I glad they was wrong lol.
PS5 Pro sounds like the PS4 Pro. Slight 30% clock increase on the CPU cores and doubling of the GPU processing power. The most the P4 Pro could do on a game was hit 45-50 fps on a 30fps PS4 game. I expect that this will be the most we'll see on a PS5 Pro.
60fps should be a standard now. I don’t really think there is any argument to be made against this. You should have fidelity and performance modes. Especially if they excuse themselves for not having PC ports on launch or at least within a release window
I still can't believe the RT features for GTA 5 weren't moved over to PC. It's such a boneheaded decision that you'd almost rationalize it as malevolency.
@@gamzilliosure, you keep telling yourself that. Thing is, nobody really cares about pc gaming. Sure you could have somewhat nicer graphics on pc than on console, but playing on a pc is just such a hassle.
I feel Digital Foundry needs another punter, someone that worked on game development, in a large studio, and knows all the ins and outs. The conversation fall flat on a question how studios work on games for 10 years.
I have a hard time believing that there would be a PS5 Pro with Zen 2. My logic is that there would be Zen 5 out by then which even at low clock speeds would be 50% faster going on the basis that there is about 15-20% more performance gen over gen on average since zen +. So they could possibly clock it really low to be power efficient which would make sure that there are no frame drops for the existing 30 and 60FPS modes or they could clock it relatively high at 4.25-4.75 ghz which would put it at 60-75% than the PS5's CPU performace. This would give quite a few Devs the ability to create 60fps modes on games that would only run at around 40fps while CPU limited. Even if you argue that Zen 2 would be cheaper since it would take less die space, there is a dense version of Zen 4 (and probably zen 5) which is crazy space efficient at 35% less space compared to zen 4 at similar performance sub 4ghz which consoles run at. This would negate that difference while being way more performant since it is designed for TSMC 4 and 5nm.
Avatar just released and has 2 RT effects with decent image quality, running at 60 fps. Why wouldnt Rockstar of all people be able to do a performance mode with GTAVI even on current machines?
My biggest question will be whether it releases with the same crowd, traffic & 'stuff' density that is shown in this teaser? Or whether the optimisation passes will reduce density. Will be very interesting to see the PS5 Pro version, if that arrives before PC
I am pretty sure the final game will look even better than the trailer. For me, this is not the final code. PC Version for me will be 1.5 years after console with many enhancements
My theory on the PC version of GTAV and raytracing is that R* are deliberately holding it back. Given what modders have been doing with texture, model and lighting mods in GTA over the past decade to improve realism, the only thing holding it back is functional raytraced reflections and shadows. If RT was introduced on PC and modders kept doing what they're doing, the look of GTAV could in some ways surpass what GTAVI will achieve on consoles (of course character/NPC quality and performance capture will always remain the same). I think that they once GTAVI is out and optimised for console and everyone has gone "Wow!" enough, RT will come to GTAV on PC and the modders will go nuts with texture packs and whatnot. I think R* just don't want GTAV PC to outshine GTAVI console... yet.
Yeah, its not just the lighting, a mobile port would need to have more primitive hair physics, significantly smaller crowds, and so many other compromises that it wouldnt even be worth it.
The other guy is right, Series S is not new the target console generation for GTA VI You could think of it like a budget model that might not get as much attention
I like how the graphics performance of the PS5 is constantly being pushed.. same as 2070, same as 3060, same as 4060, same as 5060.. same as 6060? :) A real miracle.
If GTA 6 is the finest open world of the generation - which c'mon, most likely - I will happily purchase twice (Ps5 then PC) in order to fund their next 3 billion dollar game. I never touch their online components, nor will I.
@@YellowBriefs notbing wrong with that. I would also like to compare the different experiences as my PC is much better than a PS5. But really, I don't wanna wait, haha.
bro like how people say the game has been in development for over a decade?? Rockstar relesased RDR2 in 2018 and that's when the developlent of GTA 6 kicked up i don't know where they get these infomations from
@@itsalwaysdarkestbeforethes1198 The game is not out and the trailer is only cutscenes . How Does DF know it will not have 60fps on console? Every other new AAA game has a 60fps mode for Ps5.
@@itsalwaysdarkestbeforethes1198You’re VERY incorrect and DF is only saying what its saying based off what they know today. The specs for the Pro have leaked and the GPU upgrade will be based off RDNA 3/4. Couple that with the APU clock boost, 60fps with AI upscale is definitely possible. There will absolutely be a 60fps mode or else the sales for GTA will come in under Rockstar’s expectation. Bet that!
Drop it down to 1080p and drop all raytracing to pull out a performance 60fps mode. Thats what I'd like to see. They could do more if need be to pull it off.
If Sony does put a substantial CPU upgrade on PS5 Pro, they may just as well not even bother with releasing one. What games on PS5 are struggling is not resolution with 30fps, that is decent even in poorly optimized games, and with really good optimized games like Horizon Forbidden West and Spider-Man 2 the games are running near 4K at all times at 30FPS. What they need is a better CPU that can reach 60FPS easily and they use their AI processor to upscale to 4K using something similar to DLSS. Also a substantially better CPU could make the PSVR2 better with games with a actual chance of reaching 90FPS or higher on that platform. We are not in a era were they were the base console was projecting a 1080p native image in a 4K TV and that looked horrible. We are in the post resolution era. The selling point of the PS5 Pro would be for people to maintain their new found 60FPS standard but having to pay premium. Let's see what they present on the reveal.
I know everyone is kind of clutching their pearls hoping that there will be 60fps for this game on console. I’m really hoping for the three modes that they have for GTA V Enhanced: Fidelity, Performance (60 fps), & Performance RT (60 fps & Ray Tracing). I personally think Rockstar could pull this off. Even if the performance doesn’t have the greatest graphical output I think they’ll be able to have that focus on the stability it needs, and of course they’ll have a graphical setting to show off their hard work. Edit: Also for GTA V enhanced the Series S didn’t have the Ray Tracing option but the Series X did so I wouldn’t be surprised if they did something similar with GTA VI.
@@dougiejones5719 I’m not a big tech guy either. I only go by what we have been given. I would say PC of course but as far as consoles I’m not sure what the future holds in gaming. I’m still not 100% sure what the PS5 Pro will be able to do in terms of upgrades. Doesn’t seem like a large leap but we’ll see.
The Series S and Steam Deck are great machines on there own merits. Also they keep the devs honest by being the min hardware target. Trust me we are getting *better* performing games on our Series X, PS5, Gaming PC because these min spec devices exist. They aren't holding back anything.
Two sides to that coin. In most cases I agree we are probably getting better performance by those machines (but especially Series S) forcing optimization. But I guarantee there are other cases, even if not many, where devs cut features/ideas/fidelity because they know they can't fit it on Series S and they want relative parity. I think we would definitely have much fewer 60fps console games without the Series S though, so overall I do believe it's for the best. I just really wish Series S hadn't skimped on RAM so badly.
GTA6 will be 30fps until we get the next gen version for the next Playstation and Xbox which should drop 2 years after GTA6. That will be 60fps with good resolution and bonus content and they will make billions on the upgrade.
30 fps just brings with it so much more fidelity and it will feel good enough with motion blur and a controller that no one should really mind after they play for awhile. As much as I like 60 fps and I feel that it is required with a mouse and keyboard, I just do not really feel the need on console, that's just me though.
thats just you, the difference is massively noticeable, I didn't play many games at 30fps as most of the time I play on pc, but on ps5 I did play few game's, and for example demon souls 30fps fidelity mode is a trash, input lag is noticeable on 60fps performance mode response is decent to point that I would never chose 30fps
If the beach scene in the trailer was 100% actual gameplay and you could theoretically drive a truck through all those NPCs without the console exploding then I'll be impressed.
You do have to admit that melting consoles on GTA 6 beach rampage runs would be a viral TikTok trend. 😂
It looks in engine but I doubt it’s actual gameplay. I reckon it’s an in engine cutscene, there’s too much going on for it to not be scripted but would love to be proven wrong
@@intergaming8319given how cyberpunk also has an impressive density of crowds on console and runs at 60 and also has an RT 30 mode, then I can believe that everything shown in the trailer is 100% possible on a console. Doubly so considering RAGE engine is very mature and rockstar has been working with it for years. Red Dead 2 looked too good be to true when it was first announced and it totally delivered come launch day, and that was shipped on the Jurassic Xbone.
@@intergaming8319dude stop haha, if it's in engine, it's all gameplay, meaning those are the graphics and physics, that was the case for every fcking game rockstar made a trailer for, that's the game and the graphics and that's it, rockstar don't use cutscenes that it's not in the game, have you even tried to play RDR2?
Man said “theoretically” like he ain’t gonna try it 😂
Look, if RDR2 is anything to go by, it'll be absolutely epic. And this came out on old hardware. We'll be blown away no doubt
Intel Should return to console Business, before GTA VI Release date!!!!
by time gta 6 comes out, ps5 will be old hardware
Every time I see someone praising RDR2, I always have to remember people: they managed to ship it at Native 4K 30 fps LOCKED on the Xbox One X. Still impressive in 2024!
I like that Oliver's head tilt matches the overlay window
lmfao
Is every GTA trailer gonna come with two 36 minute videos?😂😂 I'm here for it
Once every 10 years, yeah. I love GTA and the in depth tech-knowledge this channel has a lot! This is just about 1 trailer though. Don't get me wrong I love this. But there is one game that I would like to see a performance video of, that is Avatar: Frontiers of Pandora. That is a tech. pushing game we can play now. This game has 2025 at the end of the trailer.
@@RoelWijker dude they already made that
2026 is too faar
see ya in 15 years😂
@@RoelWijkerThat ain't tech, that's a Farcry reskin 😂
I think Series S should have matched the One X in having 12GB of RAM at 320GB/s memory bandwidth. Cutting the memory and bandwidth was a worse decision than the Teraflop/core cut.
It was rumored that the Series Consoles weren't supposed to have this split pool of memory. The Series X was supposed to have 20 GB at 560GBs and the Series S was supposed to have 12 GB at 224GBs. The first devkits for the Series X was 40 GB at 560GBs and the history of most devkits is twice the memory of the consumer unit. But the price of memory was rising so Microsoft lowered the specs about a year before launch. Finally in 2023 memory prices have finally dropped but it's too late.
Imagine buying microshit products in 2023? they have no great games and will never have one. Sure, they have slightly better performance than ps5, but it's not that noticeable and most people wouldn't care
Gta 6 started full development in 2018 after Rdr 2. Before GTA V different Rockstar studios worked on different games. Gta V changed that mind set (because their projects became more big and ambitious) and all studios started working on the same project.
Olie is totally right.
Since Max Payne 3 not GTA V
@@curiousmind_ Rockstar vancouver made that game with collaboration of new england, london and toronto studios.
Not all of rockstar studios worked on that project.
I still prefer lower budgets on games. Placing all the bets on one game as become the norm. Not a fan of that honestly.
@Chiefrocka.Nonsense. Small scale pre-production, maybe, but RDR2 would’ve required almost the entire studio’s resources in its last two years. You see this across the industry now; no studio has the capacity to develop two ‘AAA’ games simultaneously with equivalent resources. Almost nobody will be working on Mass Effect 5 until Dragon Age Dreadwolf is released, and almost nobody was working on Elder Scrolls 6 until Starfield shipped, even though both ME5 and ES6 were announced years ago.
I thought IV was the first game as it was the game that introduced the black rockstar logo meaning all studios?
They surely have to be developing a separate version for Series S to fit the 8GB restriction and the PS5 and Series X versions being another version they can use the 12 gigs on. I just can't see Rockstar leaving those extra 4 gigs unused, they will want this game to be all it can be.
8:30 - The way I see it, if people are thinking about whether the game would come to a next-gen Switch, they shouldn't be worrying about it running on Series S lol
From the “leaks” the S2 could possibly use DLSS, which I think that, on a 720p display (hopefully) will enhance picture quality with a consistent 30 fps. Guess we’ll have to wait and see
Amazing coverage guys.
I have been consuming gta 6 related content, and you guys deliver again! Your very good at balancing different scope of videos on topics niche and not niche.
"consuming gta 6 related content" bot?
yes beep boop@@Mattened
I'd love to see a 40 fps mode, such as in Ratchet & Clank
this seems possible
thats not typically what 3rd party devs do. Its more sonys 1st party studios that does it.
@@dante19890 Rockstar is not your normal 3'rd party dev they are the best in the industry
@@mrX666-s9pnot when it comes to things like a 40fps mode
@@mrX666-s9p best devs maybe, best at doing what fans ask for? lol no.
From the team that brought you “too big for switch?”, here comes “too big for Series S?”
I don't doubt Rockstar's ability to do it tbh
@MyPie9042- Imagine saying something this dense.. wow.
@MyPie9042-man the dry season is really getting to you.
@MyPie9042- they get the best version and get it with game pass
sounds good to me!
@MyPie9042-it's straight up not facts you just look like an angry fan boy and it's tiresome
I have an inclination towards thinking in regards to the series S when scenes don’t demand reflections or RTGI they’ll scale those things back to maintain higher resolution/more stable frame rates and of course SSR as back up for reflections and SSGI as well but we’ll see
I could see them maybe turning on RT for cutscenes since they can manage and optimise for the various camera angles.
There's no way for me gta 6 would be a 60fps game. They always prefer to maximise everything on screen to looks as good as possible that it's worth for them to make it only 30fps. Personally I don't mind. R* always pursue that "cinematic" focused experience and 30fps for me is perfect for that.
Agree. Thank god they don’t listen to all these people demanding 60 fps lol. Rather take a great immersive experience over high FPS
its 2025. fast car chases in 30 FPS is terrible
🤡
@@loz9324 Nah, not when the graphics look like that
I don't get this obsession with 60 fps really. A 1st person shooter or a racing game sure. But Rockstar kinda games I always liked them more at 30 fps
Oliver still stuck in his gamecube. Olli, break free man!
“Possibly the biggest game trailer of all time” - Possibly? Is there any doubt? By all metrics it is #1 heh
Another large issue with Duke Forever is Broussard kept adding to the game new ideas over and over. Which basically meant older ideas and things of that nature did not have the oppurtunity to have iterative development.
Generally, what holds games back across gens is CPU performance. Graphics can be turned down (within reason) to accommodate less GPU and memory, but the fundamental code and physics cannot. Think about PC games, there are very few settings that can be changed to overcome a CPU bottleneck compared to a GPU bottleneck.
Wish developers would utilise more GPU accelerated features. I don't understand why they ship games with PhysX locked to CPU.
current hardware will run this game at 1440p30. Next-gen in 2027-2028 will have a "definitive edition" of GTA 6 on 4K60 probably.
Ps5 pro releases at the end of 2024. Hopefully, it'll be powerful enough to run gta 6 at 60fps
@@garyr5866It takes 100% more performance to go from 30 to 60 fps you know? For 100% more performance, I think they would call it PS6.
@@garyr5866 Keep dreaming
@@garyr5866 we’ve seen tons of leaked specs from tons of credible leakers. None are close to rendering this game at 60 fps.
@@masteroak9724 He never said 1440p 60.
I cant wait to see how Baldurs Gate is running on Series S.
Falls apart on ps5. Texture streaming is awful by act 3. Love the game but the technical aspect isn't that good
It’s 30fps on s
Robocop on Series S almost died in the sniper's nest area, lol. Frame rate crumbled..
God of War Ragnarok and Horizon Zero Dawn Forbidden West were released on PS5 ALONGSIDE PS4, and nobody was saying "PS4 is holding back the generation"
Also the "only possible on PS5 game" Ratchet & Clank Rift Apart runs fine on the Steam Deck.
And pretty sure Valve will want this game running on a Steam Deck.
Very different scenarios. People DID say that the ps4 was holding the games back, especially in the case of ragnarok. And ratchet and clank is a very linear game with baked lighting. Not the same at all as an openworld game full of dynamic visuals such as gta 6.
It’s going to be a special time for gaming that’s for sure! Look what they achieved with Read Dead 2 on old systems. I have 100% confidence that Rockstar will blow us away. Simply can’t wait!
When people say GTA 6 took ten years to develop, do they just forget that Red Dead Redemption 2 exists?
By the time GTA6 comes out it will have been in devlopment for 7 years or nearly seven years depending on when drops in 2025.
remember guys, rdr2 was NATIVE 4K on XBX... when you have enough money to throw at something, hardware is less of a thing.
When I saw what path tracing did with cyberpunk I was completely sold. The lighting made the game look true next Gen. Lighting is the future
How do you guys think the game will handle carnage and destruction, especially which such high fidelity graphics and animations. The first trailer didn’t show any violence or explosions, I wonder how that would look in the game? Will we see frame rates drop? Will the number of NPC’s reduce?
Calling it that the first thing most people will do is steal a monster truck and take it to a crowded beach.
My guess is itll be a tad more toned down then rdr2.
Really our only hope is that instead of dynamic animations they just go hard on the physics and let them do the talking in that department.
Though after gta 5 & rdr 2 i have less hope for that, itll probably be some impressive but ultimately the same underwhelming mix of animation & euphoria as it has been since gta 5.
They really gotta stop guard railing euphoria w these shitty played out animation cycles that get boring after the 5th or so guy that does em. GTA 4 is still a gold standard.
With the NPC numbers and fidelity at least? Just judging off R* trailer 1's since IV. I feel pretty confident it'l be as dense as it looks if not better. Absolutely no clue how it'l handle long distances and transitions for npcs and vehicles but even checking back on IV, the NPCS in that trailer where large but by the pc launch, it's even more dense and visually impressive, same goes for V back in the PS3 days. Frame drops though? 100% confident. If there's any team with the time and funds to pull it off. It's the open world OG's themselves.
@@JooshMaGooshwhat are you talking about? RDR2 had amazing euphoria. It’s much more realistic than the over exaggerated euphoria physics in GTA IV. VI will probably be very similar to RDR2
@@hanselthecaretaker You are damn right that is what I am doing.
"no reason why anyone has a 10 series"
i can name several infact, multiple have to be the price of newer cards being unjustified
Wasnt table tennis their first game using the rage engine?
Yes.
GTA IV being the first full fledged game.
Yeah really impressive game was good test for GTA4.
@@WayStedYouHey, it was a full-fledged game!
@@WayStedYou wasn't midnight club LA the second RAGE game?
I think going to 720p would give enough room for vram to be used in textures
in series s
I don't think they will go that low. When their last game on the ancient Xbox One was 900p
I think rockstar would be stupid to not have a 60fps option, it will potentially lose them a lot of money. This generation millions of players have become accustomed to 60fps and i believe a large portion of people can't go back to 30fps, I've personally tried too and i just can't get used to it, if they can make a stable 30fps Series S version they can do a 60fps PS5/Series X version. They're spending the most money ever on a game surely they have the resources to optimise a 60fps option, i personally won't buy the game if it doesn't have 60fps
Nice coverage. The truth, it was a nice video, OMG GTA 6, finally. The truth is, we don't really know that much. Rockstar could have time to really optimize the game before it even gets close the consoles. It could 60fps across the board. We don't really even have a reference point. If this was shown running on XXX hardware and got XX performance, you would have a reference point. We have a single video that was 1 min and 21 seconds. Nothing much more than that.
Thanks for picking apart the video, I am looking forward to it.
I still think the trailer was running target software but not on target hardware.
that is how they mean the game to look, 1440p~ish, 30fps. with those settings. but it was most likely running on a high end pc. Alan Wake did similar thing all their trailers were ps5 settings on high end pc unless said otherwise
Bit of a sidenote following on from the PS5 Pro question:
Zen2 seems an odd choice for the Pro given they're already building a new APU die and using a new node (probs N4P 4nm/5nm+); why go through the trouble of porting Zen2 over to the new chip and the new node when Zen4c is available?
Whichever way you cut it, they're already building a new and distinct chip. Just using Zen 2 again seems like an abritrary workload for small gains when there's a disproportionately large performance gain to be had in choosing Zen4.
Relative percentage of the die area used will be about the same, so the long term cost of production would be roughly the same. Sony would have had ample time to tape out Zen4c-based APU designs (more than they had for Zen2 on the base PS5).
Back Compat doesn't seem like a viable excuse given that PS5's Zen2 is flawlessly running 99.8% of games from PS4's Jaguar (a totally different ip/architecture). I don't buy for a second they can't run PS5 Zen2 titles in a PS5 Pro Zen4c environment.
For Zen2 I don't see the angle for financial reasons, I don't see it for die size/complexity reasons, nor for time/taping-out reasons or for BC reasons. Zen4c just seems like the perfect option.
I honestly think a lot of these rumours are based in the idea that "Zen 2 is old, so it'd be cheaper to just reuse it because they'll wanna save money" - not taking into account that they're engineering a distinct, new chip anyway (even if they use and port over Zen 2 IP) and cost is already being sunk; cost that would be better sunk into something much better being implemented. It's not like they can just slice off the CPU/Zen2 portion of the PS5 APU and dump it on a new APU for a Pro. That's not how it works.
With the PS4 Pro they used the Jaguar again simply because nothing new within that architecture was available. It was already end of the line. This time, we have Zen3, Zen4/4c, Zen5/5c..
Let's say they bump Zen2 to 4.2GHz and double the cache [back to its default amount vs base PS5]. You're probs looking at a ~23% performance gain.
But Zen4c at 3.85GHz [w/ half its default cache but the same as Zen2's default and twice the size of the base PS5's]. You're probs looking at ~60% performance gain.
The latter is a design-win and a performance-win.
I see no argument to favour Zen2 over Zen4c for a PS5 Pro arriving from Q3 '24 onwards.
I can't get my head around Cerny approving this route unless there's been some major issue/setback in the testing/tape-out process that forced their hand. Choosing Zen2 would be arbitrary. Almost on par with the Sony of "let's not put a second analogue stick on the PSP".
My hope with GTAVI is 30fps & 40fps on base PS5.
Then a Zen4c-based PS5 Pro with a 30/40fps mode with upgraded visuals and a 60fps mode with the same visuals.
Then perhaps, an "up to" 120fps Frame-Gen VRR mode.
-------
Yeah if the ps5 pro is going to be $500 in late 2024, and the best that can be cooked up in the cpu department is the same cpu but upclocked a bit, that would be disappointing. Where is that money going then? And if it couldn't even support a 40Hz VRR mode, that would be even more lame considering the base consoles should be running gta 6 at a fairly stable 30 fps (true framerate probably like mid 30s then?). AMD & Sony should definitely be able to do more, especially with one of the biggest games of all time coming out not that long afterwards. A console refresh should absolutely take GTA 6 into account and Sony should ask Rockstar what they're doing and what is needed to hit whatever metrics.
@@cinemapigeon4898 I can’t think of a single rockstar title that launched on base consoles with even a locked 30 fps, DF has videos that showcase this. The reason for the pro would be to 1) actually get a locked 30, 2) run at resolutions higher then 1440p - possibly even 4k native.
@@itsalwaysdarkestbeforethes1198That's partly because Rockstar pushes hardware as much as possible, but I imagine more often than not gta 6 would be a stable 30 fps on current hardware. I just think that would be a massive missed opportunity for the PS5 Pro (which will be the definitive edition until PC version releases a year or two later).
But I'm curious what about starfield was it also pushing the hardware to the limit?@@cinemapigeon4898
Rockstar are masters in “baking” realism into their game ala the PS3 Gran Turismos or even the older ones on PS2. That’s why GTA V still holds up imo. It’s like an open world version of those. Not that impressive from a tech POV, but the assets and how it’s tuned(colors, contrast etc) is just perfection
They are masters at stretching the hardware. A great example of what you can do with a massive budget and a really talented team that's apparently managed well.
They know that every game they make is gonna be an absolute banger so they bet the farm on it and it pays off.
I haven't played GTA 5 in years, after seeing the trailer for 6 I decided to purchase the PS5 version since it was $cheap and an upgrade.
I honestly was blown away by the game and can't believe I forgot how well done it was for its time, it holds up better than most games made today. The PS5 version does have a lot of graphical improvements sure, but its more so the amount of time and detail they put into the world that no other companies put into their games.
Last game I was excited for was RDR2 and that didn't disappoint, prior to that its been ages since a game has had that wow factor for me.
I am extremely excited for GTA 6 while also having realistic expectations. I expected a lot from GTA 5 when it released and got more than I could imagine at the time, I know GTA 6 will do the same.
Exactly, they somehow managed to emulate ray traced reflections and physically based rendering before it was even a thing. The way they smartly utilized cubemaps by attaching it to the player, to adding basic roughness value to surfaces (which no one thought of at that time) shows that they're on another level.
@@pixels_per_inch Yeah, they're certainly one of the best game devs out there. They're capable of bringing a fundamentally different level of time, talent, and funding to bear compared to most other studios.
They can risk betting the farm on a game because they know they will deliver. They know they're gonna make one of the greatest games of all time and it's gonna sell like crazy, so they can commit in a way that pretty much no other studio in the world can.
Nobody makes a game quite like Rockstar.
I think Alex is absolutely right in that Rockstar is delaying the PC version because they know a lot of PC gamers also have consoles, who will buy the game at launch. These people are then also very likely to buy the PC version when it eventually launches. It basically comes down to greed. As always.
And? That's a fair strategy. It's not nefarious or unethical. I know I'm definitely in that camp.
This happens all the time in the industry. It took 4 months for BG3 to finally drop on Xbox and I don’t see how it wasn’t worth the wait since we got the best version of the game so far.
@@Pickoffarwim huh? Pc is clearly the best version.
or, crazy idea, they'd rather nail the PC Port and take more time. Also, a separate release means more marketing and double dipping, but really few PC players also play on console
It's been tradition by this point so there's that.
I really hope we get a new Rockstar Table Tennis in 2024!!
Not happening your best chance is getting that mini game in gta6
Great breakdown guys! Put on my nerd goggles and turned up the volume. Awesome 👏
The HUD in the leaks is just a debug build with ImGui printing relevant testing and debugging info, you can also see that the build or cfg used in that client is built with unstable or Debug flags, to turn off or scale down the graphics scale. So that the debug rendering in ImGui is less taxing.
I was under the impression that the MAIN REASON why Rockstar never brought GTA5 to the Switch is the lack of storage as cart sizes are far too small to contain the game without being crazy expensive AND the internal storage of the base console (pre OLED model) is only 32GB which is like nothing. I can't speak to if the features on display here could run on a theoretical Switch 2 but if they've fundamentally addressed storage from both their cartridge size/price ratio and internal storage then MAYBE they would feel compelled to find a way to make it work. I doubt it would be at the launch of the game but I would at least think it POSSIBLE to bring the game to the platform in the future.
With two billons dollars budget, the level of optimisation need to be perfect, with this budget they can put one developer for each line code of the game
Two billion dollar budget... 😮
Big boy trailer analysis is here!!
Now that Xbox finally has BDG3 , I was wondering if DF will show us how the Series -S runs the game .
Like always I'm sure the Series -X will just run it the same as ps5 has.
2:50 In case of Talos Principle 2, I would totally take this level of fidelity cuts to be able to play the game for the puzzles and story.
I definitely feel like they could at least get a really solid 40fps mode on the PS5 Pro right??? Seems like an obvious, reasonable upgrade. Especially if the game is also reasing on the Series S. Getting 40fps on a PS5 should be super easy, alongside a higher resolution.
The PS5 Pro specs leak is fake, it's not even confirmed to be accurate. The real is likely way more powerful than that. The specs is just a guess at the moment
Yeah a locked 30 fps is probably close to a 40 fps. I'd hope however 60 fps should be super possible on a ps5 pro (will depend on how much of an upgrade the cpu is, but even a small boost would allow for a 40Hz VRR mode).
@@PunishedVISnake Yeah a new $500 machine coming out in late 2024 at the earliest only having a bit of an upclocked CPU that wouldn't be enough allow for a 40Hz VRR mode (should be a 30 fps to begin with, so not even far off on base hardware) in GTA 6 would be a puzzling design decision. Where exactly is the money going? All on AI upscaling?
@@cinemapigeon489850-60% faster rasterization, double the speed for RT due to dedicated hardware, the dedicated AI upscaler, and the 30% up clock on the current ps5 cpu
Lol the ps5 pro should be more than enough for 60 discusting frames, cut the bullshit
Regarding the Matrix Awakens demo comparison: The difference here is that UE5 uses virtualized geometry to achieve these extreme levels of detail. It is not clear whether the Rockstar engine has anything that is close to Nanite in capability. Maybe they use at least a mesh shading pipeline.
A lot of games (alan wake 2 for example) are only considering 60 fps performance modes for xbsx and ps5 because they also have to optimize for series s. They are using the series s specs on the higher end consoles and its targeting 60 so for this reason gta 6 may be 60fps. This wasn't the case for their other games. So, we have a unique scenario
Excellent point.
But games like Alan Wake 2 are typically GPU bound on console.
What the DF team was saying (and I agree) is that CPU limitations would most likely be what prevent us seeing a 60fps performance mode on console.
The Series X and S both have very similar CPU performance, the major differences are in GPU and RAM. So Series S optimizations likely won't be useful for reaching 60fps on XSX in a game that's expected to be CPU bound.
@@TheDarksideFNothing Every new AAA game out has a 60fps mode for Ps5 and Xbox-X
You think GTA6, will be something more demanding than every other new AAA game out there ?
@@Crashed131963No sh*t, just Look at the game, it’s definitely gonna knock it out of the park. And they won’t do a 60 fps mode, I’m sure of it
we're talking about CPU bound scenario, not GPU. As we've seen until now, Rockstar has always tried to go over the bounds on what's possible to achieve on a console, and making consoles run the game at 60fps also means that there's a lot of CPU power room that's not really used at its maximum capabilities.
And with the series S having a CPU basically on par with the premium consoles CPU, we're clear on that side.
And c'mon now, don't we want to see Rockstar achieve something crazy with GTA 6? Remember: innovation isn't just graphics
It's getting to the point where graphics are getting so good I think 60 fps should be the baseline.
Just add more intelligent npcs and advance physics and destruction and you will easily see the frame rate drops! We might have master the visuals, but we still have a long way to go with interactivity in games, and that will affect frame rates the most now.
@@Deliveredmean42 I agree. I think those should be more the focus and they are very intensive. But I still feel they should get to 60 fps baseline first. 30 fps was ok with the graphics/ interactivity of past generations. Fps should be improving along with everything else.
Something important to note is that DLSS, Frame Gen & RR is going to be more evolved in late 2025!
Yes but those are mainly pc specific as far as dlss and dlss frame gen are concerned since it’s Nvidia only, however the AMD version of the frame gen was already confirmed to be compatible with the Consoles but it’s gonna be on the devs to take advantage of it
@@HaloinfiniteEternal I'm just talking about the PC version and how Nvidia features to help run the game will be a lot better in 2-3 years time
GTA VI will definitely not be using Frame Gen for consoles
if a game is 30fps u cant really use framegen anyway. U need a higher base framerate in the first place to get any use of it.
@@dante19890 Forget about 30 FPS, he is talking about the PC version. The current CPUs are already far ahead of the console's Zen 2 CPUs, and by 2025-2026 the gap will be massive, so basically the average gaming PC will not have any problem running the game at 60 FPS. The biggest reason of why the game is probably be only 30 FPS on consoles is the weak CPU
You guys should have used Alex's expression here somewhere in the thumbnail: 32:08
864p rdr2 on xbox one to potential 720p on GTA VI.
Amazing.
R* if you're reading this, please for the love of all that is good in the universe, give us a 40fps mode!
best of both worlds, feels much smoother than 30fps, but doesnt require as many sacrifices as 60fps. it works so well in the Spider-Man games on PS5.
Hope for a 4k native image at 30fps if ps5 pro will drop
PS5 Pro with more advanced upscaling (Sony's own DLSS or FSR 3.0+ or whatever) and a 40Hz VRR mode is all I'd need. Sure have a bit better ray tracing or whatever else, but performance is the main thing. If a new $500 box in late 2024 can't hit those numbers, then why exactly is a ps5 pro even being made? Where is the money going?
Keep in mind none thought the Witcher three and all the crisis remastered would be able to run on the switch. Every one counted on the switch not holding its own. Boy am I glad they was wrong lol.
Rockstar is THE BEST game studio EVER
Yea I feel like they beat up a technical marvel of a trailer GTA is cutting edge always
Hope to see a 40fps mode at 1440p.
i bet dynamic res 30fps +
beautiful graphics, and giant variation density
Hopefully. Too many devs are just ignoring the fact that an increasing amount of people are using 120hz displays.
@@JudeTheTH-camPoopersubscribe because ps5/xbox hardware is weak for 120fps lmao
@@MonTzEdits I know that, but 40fps mode needs a 120hz display, which a lot of people now have as they've got cheap.
@@JudeTheTH-camPoopersubscribe you can’t run 40fps on 60hz display???
Great talk guys, man, I can't wait to 2nd trailer to come out and your special about that.
Why would you say “possibly” the biggest game trailer of all time, it IS the biggest of all time
It's almost the biggest trailer in general of all time even. Short of Endgame
@@lukidjano Endgame trailer has been out for 4 years, GTA VI trailer is about to surpass it after a few days
If the series s does more than upscaled 1080p 30fps I'm gonna be pleasantly surprised
PS5 Pro sounds like the PS4 Pro. Slight 30% clock increase on the CPU cores and doubling of the GPU processing power. The most the P4 Pro could do on a game was hit 45-50 fps on a 30fps PS4 game. I expect that this will be the most we'll see on a PS5 Pro.
I wonder if you'll be able to shoot guns and steal cars.
No it will be far more highbrow than that .
60fps should be a standard now. I don’t really think there is any argument to be made against this. You should have fidelity and performance modes. Especially if they excuse themselves for not having PC ports on launch or at least within a release window
No noob. 60 fps is impossible for that kind of game and 30 fps is just fine
I still can't believe the RT features for GTA 5 weren't moved over to PC. It's such a boneheaded decision that you'd almost rationalize it as malevolency.
Well PC players already have mods for that.
They know that you can get the game for free on PC
Rockstar are one of the most ignorant studios out there. Long time.
They just added wildlife to GTAO and ignored doing it on PC, Rockstar are peculiar
@@gamzilliosure, you keep telling yourself that. Thing is, nobody really cares about pc gaming. Sure you could have somewhat nicer graphics on pc than on console, but playing on a pc is just such a hassle.
First video I've watched in probably a year with Oliver in it, glad that they fixed their mic/got a new one!
So glad they came out and said ps5 pro won’t likely play at 60 fps - the specs literally don’t add up for that
One Love!
Always forward, never ever backward!!
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I feel Digital Foundry needs another punter, someone that worked on game development, in a large studio, and knows all the ins and outs. The conversation fall flat on a question how studios work on games for 10 years.
I have a hard time believing that there would be a PS5 Pro with Zen 2. My logic is that there would be Zen 5 out by then which even at low clock speeds would be 50% faster going on the basis that there is about 15-20% more performance gen over gen on average since zen +. So they could possibly clock it really low to be power efficient which would make sure that there are no frame drops for the existing 30 and 60FPS modes or they could clock it relatively high at 4.25-4.75 ghz which would put it at 60-75% than the PS5's CPU performace. This would give quite a few Devs the ability to create 60fps modes on games that would only run at around 40fps while CPU limited.
Even if you argue that Zen 2 would be cheaper since it would take less die space, there is a dense version of Zen 4 (and probably zen 5) which is crazy space efficient at 35% less space compared to zen 4 at similar performance sub 4ghz which consoles run at. This would negate that difference while being way more performant since it is designed for TSMC 4 and 5nm.
34:20
Maybe, rockstar isn't afraid of adding latency..
It also garbles the image. Not happening.
Avatar just released and has 2 RT effects with decent image quality, running at 60 fps. Why wouldnt Rockstar of all people be able to do a performance mode with GTAVI even on current machines?
My biggest question will be whether it releases with the same crowd, traffic & 'stuff' density that is shown in this teaser?
Or whether the optimisation passes will reduce density.
Will be very interesting to see the PS5 Pro version, if that arrives before PC
90 seconds Foundry dropping new vid!
I really hope it has Raytraced Audio at some point,or maybe it already does...?
I am pretty sure the final game will look even better than the trailer. For me, this is not the final code. PC Version for me will be 1.5 years after console with many enhancements
60 fps wasnt the norm on ps4 gen on any game .
I'm just praying for vrr support
My theory on the PC version of GTAV and raytracing is that R* are deliberately holding it back. Given what modders have been doing with texture, model and lighting mods in GTA over the past decade to improve realism, the only thing holding it back is functional raytraced reflections and shadows. If RT was introduced on PC and modders kept doing what they're doing, the look of GTAV could in some ways surpass what GTAVI will achieve on consoles (of course character/NPC quality and performance capture will always remain the same). I think that they once GTAVI is out and optimised for console and everyone has gone "Wow!" enough, RT will come to GTAV on PC and the modders will go nuts with texture packs and whatnot. I think R* just don't want GTAV PC to outshine GTAVI console... yet.
Yeah, its not just the lighting, a mobile port would need to have more primitive hair physics, significantly smaller crowds, and so many other compromises that it wouldnt even be worth it.
"Experience this on mouse and keyboard."
Just no.
Absolutely lost it at 16:30
Gta 6 needs to have a performance mode for 60fps i just can't go back to 30fps after years at 60
I think now after 12 years only graphics and story matter everyone is excited to see how the game look 30fps will be enough❤
Cant wait for people to start complaining how it wont run 60fps 4k on their console and how it should be industry standard.
They already are
GTA 6 will run great on Series S. People forget GTA 5 is literally a 360/PS3 game...
And GTA 6 is a Series X game….
The other guy is right, Series S is not new the target console generation for GTA VI
You could think of it like a budget model that might not get as much attention
Yes gta 6 is xbox sx and ps5 base game but i think they will made a hd texture pack for xbox sx and ps5 and the game would run on low graphics on ss
Like they made a hd texture pack on forza motorsports on xbox series x
I like how the graphics performance of the PS5 is constantly being pushed.. same as 2070, same as 3060, same as 4060, same as 5060.. same as 6060? :) A real miracle.
If GTA 6 is the finest open world of the generation - which c'mon, most likely - I will happily purchase twice (Ps5 then PC) in order to fund their next 3 billion dollar game.
I never touch their online components, nor will I.
If I wait for 12 years I can wait one more...
@@YellowBriefs notbing wrong with that. I would also like to compare the different experiences as my PC is much better than a PS5. But really, I don't wanna wait, haha.
bro like how people say the game has been in development for over a decade?? Rockstar relesased RDR2 in 2018 and that's when the developlent of GTA 6 kicked up i don't know where they get these infomations from
Series s will run at glorious 360p upscaled to 4k.
with new FSSSSSSSR technology
I want to take the Phantom Wedge on that beach so badly
60fps Performance mode for GTA 6 is gonna be one of the main selling points of the PS5 Pro. And they'll market the hell out of that fact.
It’s not happening guy, the specs aren’t there. Did you even watch the video?
@@itsalwaysdarkestbeforethes1198 The game is not out and the trailer is only cutscenes . How Does DF know it will not have 60fps on console?
Every other new AAA game has a 60fps mode for Ps5.
@@itsalwaysdarkestbeforethes1198You’re VERY incorrect and DF is only saying what its saying based off what they know today. The specs for the Pro have leaked and the GPU upgrade will be based off RDNA 3/4. Couple that with the APU clock boost, 60fps with AI upscale is definitely possible. There will absolutely be a 60fps mode or else the sales for GTA will come in under Rockstar’s expectation. Bet that!
@@itsalwaysdarkestbeforethes1198 quit taking DFs admitted speculation as gospel
Playstation fanboys will believe anything by some random fanboy, and assume experts on DF are full of it. Get help, therapy. You kids are insane.
Drop it down to 1080p and drop all raytracing to pull out a performance 60fps mode. Thats what I'd like to see. They could do more if need be to pull it off.
30fps is ok sometimes when it’s smooth but starfield felt so hard to shoot because of the choppiness
I actually found starfield to be one of the smoothest 30fps first person games I’ve played.
If Sony does put a substantial CPU upgrade on PS5 Pro, they may just as well not even bother with releasing one. What games on PS5 are struggling is not resolution with 30fps, that is decent even in poorly optimized games, and with really good optimized games like Horizon Forbidden West and Spider-Man 2 the games are running near 4K at all times at 30FPS. What they need is a better CPU that can reach 60FPS easily and they use their AI processor to upscale to 4K using something similar to DLSS. Also a substantially better CPU could make the PSVR2 better with games with a actual chance of reaching 90FPS or higher on that platform. We are not in a era were they were the base console was projecting a 1080p native image in a 4K TV and that looked horrible. We are in the post resolution era. The selling point of the PS5 Pro would be for people to maintain their new found 60FPS standard but having to pay premium.
Let's see what they present on the reveal.
I know everyone is kind of clutching their pearls hoping that there will be 60fps for this game on console. I’m really hoping for the three modes that they have for GTA V Enhanced: Fidelity, Performance (60 fps), & Performance RT (60 fps & Ray Tracing). I personally think Rockstar could pull this off. Even if the performance doesn’t have the greatest graphical output I think they’ll be able to have that focus on the stability it needs, and of course they’ll have a graphical setting to show off their hard work.
Edit: Also for GTA V enhanced the Series S didn’t have the Ray Tracing option but the Series X did so I wouldn’t be surprised if they did something similar with GTA VI.
As someone with no technical knowledge, can you tell me when consoles will be able to do all three at once? PS6 generation or later?
@@dougiejones5719 I’m not a big tech guy either. I only go by what we have been given. I would say PC of course but as far as consoles I’m not sure what the future holds in gaming. I’m still not 100% sure what the PS5 Pro will be able to do in terms of upgrades. Doesn’t seem like a large leap but we’ll see.
Rockstar Table Tennis still holds up! And it’s backwards compatible on Series X/S!
Let's take a guess as to how big this game is going to be?
Probably two times as big as rdr2, maybe less, we really don't know
less than COD absolutely
around 300gb i think
180-200 GB is my prediction
This probably is gonna be the first game to be over 200 gb that isn’t Cod, wow
Great work
The Series S and Steam Deck are great machines on there own merits. Also they keep the devs honest by being the min hardware target. Trust me we are getting *better* performing games on our Series X, PS5, Gaming PC because these min spec devices exist. They aren't holding back anything.
Two sides to that coin.
In most cases I agree we are probably getting better performance by those machines (but especially Series S) forcing optimization.
But I guarantee there are other cases, even if not many, where devs cut features/ideas/fidelity because they know they can't fit it on Series S and they want relative parity.
I think we would definitely have much fewer 60fps console games without the Series S though, so overall I do believe it's for the best. I just really wish Series S hadn't skimped on RAM so badly.
In terms of performance you are right. However the memory on the Series S is holding back the other platforms.
GTA6 will be 30fps until we get the next gen version for the next Playstation and Xbox which should drop 2 years after GTA6. That will be 60fps with good resolution and bonus content and they will make billions on the upgrade.
30 fps just brings with it so much more fidelity and it will feel good enough with motion blur and a controller that no one should really mind after they play for awhile. As much as I like 60 fps and I feel that it is required with a mouse and keyboard, I just do not really feel the need on console, that's just me though.
thats just you, the difference is massively noticeable, I didn't play many games at 30fps as most of the time I play on pc, but on ps5 I did play few game's, and for example demon souls 30fps fidelity mode is a trash, input lag is noticeable on 60fps performance mode response is decent to point that I would never chose 30fps
@@ThereIsOnlyOneRandomI agree with you 60 fps is must no bs around it
Thank god i moved to pc, 30fps is unplayable
Yeah a stable 30 fps is just fine for me too