Street Fighter 2 | The Weird Versions | ZX Spectrum | Part 3 Deep Dive of Capcom Fighting Games

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  • @paularthur3793
    @paularthur3793 6 หลายเดือนก่อน +5

    I used to play speccy games on a black and white telly so the monochrome games were never a problem

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +2

      Yeah same. It’s weird how people look at this as awful but then play Game Boy and the original Wonderswan and Neo Geo Pocket and don’t mind monochrome

  • @Prime-1111X
    @Prime-1111X 7 หลายเดือนก่อน +4

    To be honest, looking at ZX Spectrum games reminds me of how everyone wished the Tiger handhelds supposed to be.

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +2

      Man I love the Tiger Game.com!!! This did give me vibes of it

  • @SlicerJen
    @SlicerJen 6 หลายเดือนก่อน +1

    PSYCHO PAWAAAA!!!.....that is what Bison does.

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +1

      😂😂😂 is that the official term??

  • @yellowblanka6058
    @yellowblanka6058 6 หลายเดือนก่อน +1

    It looks the part, but what does it matter if it plays terribly? It was a technical achievement to bring these elements over relatively intact, but looking at how jankily it plays it makes you wonder...why bother? It looks like a slightly more playable version of one of those LCD handheld games from back in the day.

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +1

      It played better than I expected. But whilst I agree with you mostly, I’ll also say that I love those LCD games from back in the day 😂😂

  • @andyc8257
    @andyc8257 7 หลายเดือนก่อน +2

    Fair assessment, I'd say. It's not bad, for the hardware it tuns on, but absolute lunacy to have even tried really.
    It's hard to convey just how insane the loading is on real hardware. The game comes on something like a C60 cassette and you have to load the backgrounds and each fighter separately. So that's a lot of rewinding/fast forwarding to roughly the right place on the tape. So you really need a tape counter and notes about the position of everything, except the Spectrum +2 built-in tape deck doesn't have a counter....

    • @GeekBattleGaming
      @GeekBattleGaming  7 หลายเดือนก่อน +2

      Ah, see I didn’t have this one the original hardware. I’ve heard it can take an hour to play through the game with most of that being waiting around for loading. A real shame. If it was a modern experiment to show how far the hardware could be pushed that would be one thing, but such a poor user experience for general players

  • @a-bas-le-ciel
    @a-bas-le-ciel 7 หลายเดือนก่อน +1

    Fan-made Neo Geo Street Fighter: _it's only a matter of time._ In a world where fans made the N64 version of Sonic and the C64 version of SF2... it's as inevitable as a can of tomato soup rolling down a staircase.

    • @GeekBattleGaming
      @GeekBattleGaming  7 หลายเดือนก่อน +1

      There’s an N64 Sonic?? Is it an original game or a port of a Mega Drive game?

    • @danielmclaughlin2190
      @danielmclaughlin2190 6 หลายเดือนก่อน +1

      @@GeekBattleGaming port of sonic adventure (heavily modified hack of sm64)

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +1

      @@danielmclaughlin2190 wow that i need to look up!

  • @chris.b0
    @chris.b0 7 หลายเดือนก่อน +1

    🎉🎉

  • @billybobs1705
    @billybobs1705 3 หลายเดือนก่อน

    you should know by now that the zx spectrum is the most faithful of the 8 bits...lack of color does not dictate graphics

  • @gipgap4
    @gipgap4 6 หลายเดือนก่อน +1

    It’s a testament to how big SF2 was back then that nearly every platform, no matter how old, or how underpowered compared to the arcade original, had to have a version of it. SF2 was a cultural phenomenon, in every magazine available at the time, hoping that a conversion was on its way to a PC or console near you.
    The Spectrum version of Final Fight, again had the big sprites of the coin-op but again presented it in a monochromatic style just like SF2. Both conversions just too ambitious for an old 8bit machine but the popularity of both games meant a poor developer had the unenviable task of putting a pint of milk into a thimble.

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +1

      😂😂 pint of milk in a thimble - I’m definitely using that expression. But yeah, it was on everything, and whilst they may not have all been great, it certainly made for an interesting time in gaming. And so facilitating to go back at look at them all now for these videos. They’re all the same game, but so very different at the same time

    • @gipgap4
      @gipgap4 6 หลายเดือนก่อน +1

      @@GeekBattleGaming this is the thing with older hardware. Being a recently turned 51 year old, we had the privilege of seeing and experience a variety of computers and later consoles in the U.K. to the point you could see a screenshot of a game and say, yeah that’s a Spectrum game and that’s on a C64. They all set up their systems in different ways which gave very different looks. Try spotting the difference between an Xbox Series game and a PS5 game via a screenshot alone.

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +2

      @@gipgap4 yes totally! Usually you could tell snes and mega drive games from one another, could always tell Saturn, PSOne and N64 apart, and could just about tell GameCube from ps2 and Xbox and Dreamcast in lots of instances. PS3 and 360 looked the same. Same with everything since

    • @gipgap4
      @gipgap4 6 หลายเดือนก่อน

      @@GeekBattleGaming yes indeed. It’s all off the shelf PC components now. Great for making games for multiple platforms which share the same architecture but the games will all look the same way. Looking forward to more vids!

    • @pokepress
      @pokepress 5 หลายเดือนก่อน +1

      The only games from that era that might have gotten as many ports would be Tetris or Lemmings.

  • @retroman--
    @retroman-- 6 หลายเดือนก่อน +1

    Looks really good, but the frame rate is terrible

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +1

      Yeah the question is should they have had smaller characters that don’t match the arcade to improv frame rate? From the losing times on original hardware it seems likely

  • @Evilkingus
    @Evilkingus 6 หลายเดือนก่อน +1

    I know all retrogaming youtubers are finding it harder and harder to find new exciting stuff, but dragging Street Fighter 2 versions through and entire series of separate episodes focusing on one port must be a new low 🤣🤣

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +6

      Hey, glad you enjoyed the video. Maybe you’d prefer a video where I tell you Super Mario Bros 2 was originally Doki Doki Panic? 😂

  • @Tempora158
    @Tempora158 6 หลายเดือนก่อน +1

    10:28 Which will never happen because Capcom does not own any of these terrible computer ports. Unlike Disney, who published the game collections of their own IPs, there is no financial incentive for Capcom to find and pay the rights holders of these terrible ports for a re-release.

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน

      Why would they not own them? Nintendo owns the Donkey Kong Country games even though Rare made them. Why would they agree to the game being developed if they didn’t retain full rights to rerelease it. It’s not like it’s a sports license

    • @Tempora158
      @Tempora158 6 หลายเดือนก่อน +1

      @@GeekBattleGaming Your Donkey Kong Country example is not even remotely the same situation. Nintendo contracted Rare to make a Donkey Kong game for them; Rare did not license Donkey Kong from Nintendo to make their own game. As a work-for-hire game, Nintendo owns the source code to Donkey Kong Country and the release rights are solely with Nintendo. With these Street Fighter II ports, these are not work-for-hire games for Capcom, because they weren't even published by Capcom.
      Pretend I am Capcom, and pretend you are U.S. Gold back in 1992. You contact me and offer me $300,000 for the exclusive rights to Western microcomputer versions of Street Fighter II for the next 10 years. I agree and take your bag of money. At this point, my involvement is done, you do whatever you want (as evidence by the terrible quality of the ports). So you contract a developer and pay him $20,000 to make the ZX Spectrum of Street Fighter II in 6 months. The copyright of the ZX Spectrum version of Street Fighter II belongs to YOU, not me. It's now the year 2024, and you can't sell the ZX Spectrum game anymore because your licensing agreement with me expired eons ago. HOWEVER, this does not give me the right to STEAL YOUR ZX Spectrum version of the game (that YOU paid for its development) and sell the game for my own profit, without me licensing your ZX Spectrum port of the game or I outright BUYING the ZX Spectrum version of the game from you, like how WMS Industries (i.e. Midway Games) purchased the computer ports of Mortal Kombat 1 and 2 when Acclaim went out of business.

  • @douglepong
    @douglepong 6 หลายเดือนก่อน +1

    Gameplay wise it sucks too.

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +2

      Yeah not anything compared to the console and arcade versions, but better than I expected

    • @douglepong
      @douglepong 6 หลายเดือนก่อน +1

      @@GeekBattleGaming that’s fair.

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +2

      @@douglepong I expected it to be awful, but I had also played the Amiga and C64 versions and they all play roughly the same. The ZX Spectrum one may even be better than the C64 one

  • @SeveredLegs
    @SeveredLegs 6 หลายเดือนก่อน +3

    *Zee Ecks ;)

    • @GeekBattleGaming
      @GeekBattleGaming  6 หลายเดือนก่อน +1

      Haha it took me a moment to figure out what you meant! Definitely Zed but from now on will write X as ecks 😂😂