'Too Big' For Steam Deck? Unreal Engine 5 First-Gen Games Put To The Test vs Xbox Series S

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 729

  • @Cimlite
    @Cimlite 8 หลายเดือนก่อน +641

    The fact that we have handhelds that can play as graphically complex games as this, is still insane to me. Don't think I'll ever get over that feeling.

    • @calvobianco
      @calvobianco 8 หลายเดือนก่อน +77

      I had to upgrade my PC to play Cyberpunk. I'm now playing it in the palm of my hands. At higher settings and FPS. Can't get over that either. :D

    • @milkyage4160
      @milkyage4160 8 หลายเดือนก่อน +15

      It's optimisation. I'm hoping more games want to be on the deck and companies try to make it work by optimising their games properly.

    • @NonsensicalSpudz
      @NonsensicalSpudz 8 หลายเดือนก่อน +7

      wait until we hit that point where streaming a games graphics or just the game is just so seamless due to the advancements in wireless tech, will be insane

    • @wanshurst2416
      @wanshurst2416 8 หลายเดือนก่อน +4

      @@NonsensicalSpudz geforce now is already great. Not for multiplayer but Singleplayer games run really really good.

    • @nathanfranck5822
      @nathanfranck5822 8 หลายเดือนก่อน +8

      My little mind was blown when I first learned about the Sega Nomad - this feels a lot like that!

  • @PixelisedPaul
    @PixelisedPaul 8 หลายเดือนก่อน +105

    You’re testing Talos Principle 2 on the first level, before the world expands and trees bring the frame rate to its knees. A low-medium mix with high Lumen is playable, but mostly in the low to mid 20 fps range.

    • @awcarew
      @awcarew 8 หลายเดือนก่อน +25

      Yes, this is not representative of the vast majority of the game. In many zones you are lucky to hit 30.

    • @Frostlead042
      @Frostlead042 8 หลายเดือนก่อน +3

      Yeah, that first level is very small compared to the mini open world-sized areas where you spend the bulk of the playtime.

    • @mrpositronia
      @mrpositronia 8 หลายเดือนก่อน +3

      Yep. The opening area is mimicking the original game's graphics. They improve greatly in the proper game. So these settings probably won't cut it.

    • @juancardona2213
      @juancardona2213 8 หลายเดือนก่อน +1

      With FSR 3 coming to AMD hardware it’s going to be super playable… look it up!

  • @Darkuni
    @Darkuni 8 หลายเดือนก่อน +32

    What is worth noting is that "bad graphics" typically look a "lot better" on 7" screen. This, IMHO, changes the rules a little and makes comparing to a traditional console less "accurate".

    • @MaMalik_
      @MaMalik_ 8 หลายเดือนก่อน +1

      yeah, when watching this I made the player smaller to get a better experience as to what it would look like on the deck. I think it looks pretty fucking great.

    • @kylerclarke2689
      @kylerclarke2689 8 หลายเดือนก่อน +2

      I have an Ally and bad graphics still look pretty bad on a 7" screen

    • @cube2fox
      @cube2fox 8 หลายเดือนก่อน

      The 7 inch screen is much closer to our eyes, so its size in our FoV could actually be larger than a TV at reasonable distance. (Objects that are further away appear smaller.)

    • @fredsas12
      @fredsas12 8 หลายเดือนก่อน +1

      I have a Legion GO as a bedroom machine, connected when docked to my old 28 inch 1200p PC monitor from many years ago. On the GO, "low graphics" look "high" and sharp texture wise, directly comparing to the PC monitor behind it, they look like watching 480p textures.

    • @oo--7714
      @oo--7714 8 หลายเดือนก่อน +1

      ​​@@kylerclarke2689yea I don't get the cope

  • @iurigrang
    @iurigrang 8 หลายเดือนก่อน +13

    I feel like further commentary on battery life would be useful. This headroom above 30 usually becomes important battery life savings, and knowing how much we should expect on typical play is very useful

    • @PixelisedPaul
      @PixelisedPaul 8 หลายเดือนก่อน +2

      Not really, if you’re pushing UE5 features the Deck is running pretty much flat out so you’ll get the widely available minimum battery life as a result.

    • @iurigrang
      @iurigrang 8 หลายเดือนก่อน +3

      @@PixelisedPaul Battery consumption has nothing to do with features, it has to do with headroom. If there is headroom, the deck is not running flat out.

    • @iurigrang
      @iurigrang 8 หลายเดือนก่อน +1

      @@user-s8jb3qb6y why would that be the case? They both behave the same when capping the framerate when it comes to power consumption.

    • @bern9642
      @bern9642 8 หลายเดือนก่อน

      @@user-s8jb3qb6y even if you cap the framerate, the CPU still produces those frames that isn't pushed to the screen.

    • @TheL1arL1ar
      @TheL1arL1ar 8 หลายเดือนก่อน

      With my lcd deck the battery was anywhere to 1.5 hours all the way close to 6…depending on engine and how you run it of course…that being said I haven’t even checked my OLEDs battery level…because overall the jump in life is better.

  • @TsunTsunTan
    @TsunTsunTan 8 หลายเดือนก่อน +3

    And what about Tekken 8? You could compare the results of the demo between each plataform

    • @Dragonfury3000
      @Dragonfury3000 8 หลายเดือนก่อน

      T8 runs well on deck actually

    • @AnimeUniverseDE
      @AnimeUniverseDE 8 หลายเดือนก่อน +1

      @@Dragonfury3000 It HAS to run at a consistent 60 fps though

    • @pian-0g445
      @pian-0g445 8 หลายเดือนก่อน +2

      @@AnimeUniverseDEit does

  • @SteamDeckGaming
    @SteamDeckGaming 8 หลายเดือนก่อน

    Although FSR 2 performance renders some of these games playable, its not really, that blur and pixelation is super noticeable and often ruins immersion, if you can't use FSR 2 quality for most games, its not worth playing on the Deck unless it's via GeForce NOW or Steam Remote play

  • @mcptz1438
    @mcptz1438 8 หลายเดือนก่อน

    Tekken 8 Demo is UE5 and runs 60FPS rock solid without dips in gameplay.
    IMHO, the minimum requirement for any tekken game is rock solid 60FPS.
    NOTE: For below, I was able to increase the rendering scale in a 2nd test and still got rock solid 60FPS in all stages available.
    Settings:
    Steam deck OLED with T8 demo. Benchmark at 50.
    Rock solid 60 FPS gameplay w/ about nintendo switch level pixelated graphics.
    Bad controller support (my sticks don't work) - had to use bluetooth pad.
    Full screen, 1280x720, on external 4k monitor, using the official dock, with Rendering scale 75.
    All preset graphic settings, except:
    V-sync on
    Variable rate shading on
    AMD FSR 1.0
    Shadows don't work very well lol.
    Kazuya looks like someone is shining bright lights on him on main screen.
    But the New York stage looked good in gameplay, at least if you consider switch graphics acceptable.
    Didn't try any higher rendering scales or variable rate shading off yet.

  • @ReachTea
    @ReachTea 8 หลายเดือนก่อน

    In Unreal Engine 5 I'd rather no SSR at all, SSR has so much noise, just do cube maps at that point, do what Starfield did; it created a much more stable image in FSR

  • @cocobos
    @cocobos 8 หลายเดือนก่อน +2

    Having no problem with any UE5 games yet with the Deck though. Thanks to scaling tech like FSR/TSR

    • @wincenty_w
      @wincenty_w 8 หลายเดือนก่อน

      Have you tried remnant 2?

    • @cocobos
      @cocobos 8 หลายเดือนก่อน

      @@wincenty_w haven't tried that one but seen some videos running on Deck.

    • @wincenty_w
      @wincenty_w 8 หลายเดือนก่อน

      @@cocobosI've tried it myself a while ago and it looked horrible 🙂. No upscaling method helped, and it was really choppy. I don't know how it plays now.

    • @cocobos
      @cocobos 8 หลายเดือนก่อน

      @@wincenty_w from what I know, you need to cap FPS both game setting and Deck with same value, else you'll get uneven frame rate that'll looks bad and choppy.

  • @vince207
    @vince207 8 หลายเดือนก่อน

    it's probably a matter of taste, but for immortals of aveum, on a large screen, i really do prefer the softer image from series S, it hurts my eyes less.
    but on the display of the steamdeck, it's probably much better

    • @killermoon635
      @killermoon635 8 หลายเดือนก่อน +1

      immortals of aveum targets 60fps on series S..

  • @sdewey4152
    @sdewey4152 8 หลายเดือนก่อน

    UE5 games make it look like the Soupdeck. Another clear case of, because you can, doesn't mean you should.

  • @ANTLink19
    @ANTLink19 8 หลายเดือนก่อน +39

    STEAM DECK CONTENT!!! I'm here for it.

    • @deckverse
      @deckverse 8 หลายเดือนก่อน +5

      We all are!

  • @shodanargie1574
    @shodanargie1574 8 หลายเดือนก่อน +40

    Talos 2 becones MUCH HEAVIER AFTER THE TUTORIAL. The maps become open and much bigger and the framerate is reduced. Please check out the open maps AFTER THE OPENING

    • @mrpositronia
      @mrpositronia 8 หลายเดือนก่อน +7

      Yes. This is definitely a video made by someone who hasn't actually play the game properly.

    • @shodanargie1574
      @shodanargie1574 8 หลายเดือนก่อน +1

      @@mrpositronia After exiting the first area, you need to go to medium settings AT MOST if you dont want to be below 30. I did mostly medium with Draw on near and reflections and shadows on low and it hovers between 30 and 40 in tsr blanced. Since the oled deck lets me cap at 40fps 80 hz without making drops feel terrible like they did on 40/40 on the lcd, i left the 40 cap, accept minimal stutters on traversal though the open world and i get solid 40 during puzzle chambers

  • @XiaOmegaX
    @XiaOmegaX 8 หลายเดือนก่อน +35

    What strikes me is how...chunky/fizzly everything looks when you crank TSR/FSR to extremes.
    Like you get these "next gen" engines running 30fps, but looking worse than older engines that also hit 30 (or 60!) simply because the detail is being blown away by an upscale.

    • @Luke357
      @Luke357 8 หลายเดือนก่อน +6

      Yeah, to me none of these titles are playable on the Deck because of that awful blur on the screen. You have to be legally blind not to notice it. I have a Steam Deck and I would rather play slightly older AAA games because you can atleast play them at acceptable framerates without turning the visuals to mush.

    • @cheeeeezewizzz
      @cheeeeezewizzz 8 หลายเดือนก่อน +1

      FSR works much better with a 1080p screen resolution. 540p--> 1080p is bae

    • @cheeeeezewizzz
      @cheeeeezewizzz 8 หลายเดือนก่อน

      ​@@Luke357I mean, to each their own. I don't care what games look like at all. I lower the settings as much as possible and use the smallest render rez I can even on my 3080 just to consume less power to play the game. IDGAF!

  • @RetroCrisis
    @RetroCrisis 8 หลายเดือนก่อน +69

    More Steam Deck videos please! I enjoy them a lot

    • @JureRepinc
      @JureRepinc 8 หลายเดือนก่อน

      +1 aalso gaming on GNU/Linux videos would be swesome

  • @Frostlead042
    @Frostlead042 8 หลายเดือนก่อน +108

    Love your coverage, but you need to show the other areas outside of the tutorial when you talk about The Talos Principle 2. The tutorial area is very small and the frame-rate takes a big hit when you get to some of the bigger areas where you spend most of the playtime.

    • @mrpositronia
      @mrpositronia 8 หลายเดือนก่อน +9

      Precisely. I'm surprised they haven't reviewed this game properly. The graphics really are excellent.

    • @shodanargie1574
      @shodanargie1574 8 หลายเดือนก่อน +4

      @@mrpositronia has anyone tweeted at them?

    • @A-ZoneG4ming
      @A-ZoneG4ming 8 หลายเดือนก่อน +3

      @@mrpositronia Exactly the game deserves an in depth graphics video.

    • @lechistanskiswit320
      @lechistanskiswit320 8 หลายเดือนก่อน +3

      Same for RoboCop, same for Immortals.
      They are literally unplayable in later levels. Those "tests" are a joke.
      Deck is a potato in 2024 and DF is trying to push the sales.

    • @shodanargie1574
      @shodanargie1574 8 หลายเดือนก่อน +1

      @@lechistanskiswit320 its generalized problem of ue5 that the cost of running is way too dependant on a levels specifics and not very normalized. But i gotta say i played a lot of robocop and beyond the drops when slow mo explosions happen all over the place its fine and even then i found it playable. I played some of the talos later levels and they are playable but you have to potato all the settings but textures and use tsr performance or balanced

  • @Vsevolod3788
    @Vsevolod3788 8 หลายเดือนก่อน +8

    The whole picture is just freaking MUD! I h@te this generation of games. How can you appreciate any of these "advanced rendering techniques" when picture quality is so bad? I don't get it. I'd take any past-gen game with a clear, crisp picture over this artifacting low-res mess anyday.

  • @GamingWithNLGamer
    @GamingWithNLGamer 8 หลายเดือนก่อน +4

    Well, Gabe, you are an odd fellow, but I must say - you Steam a good Deck

  • @dannonyogurt98
    @dannonyogurt98 8 หลายเดือนก่อน +44

    Kind of doing Series S dirty by not mentioning it's double the frame rate. But at least he pointed out the Series S forces better optimization.

    • @strictlynineties
      @strictlynineties 8 หลายเดือนก่อน +12

      Higher resolution too

    • @fordgtguy
      @fordgtguy 8 หลายเดือนก่อน +11

      Series S is impressive for the size and price.

    • @Ayoul
      @Ayoul 8 หลายเดือนก่อน +7

      Yeah Immortals looks absolutely atrocious on steam deck. Can't see any of the details.

    • @kayiskoi
      @kayiskoi 8 หลายเดือนก่อน +2

      @@Ayoul It probably isn't as big of a deal on the 7" or 7.4" display, but the shimmering might get annoying in some games. Trees in ARK immediately comes to mind.

    • @oo--7714
      @oo--7714 7 หลายเดือนก่อน +2

      ​@@kayiskoibro 240p internal res looks bad, it looks bad on a phone let alone a steam deck which is larger

  • @alex1212456
    @alex1212456 8 หลายเดือนก่อน +124

    Would LOVE a video experimenting with the FSR 3 mods on steam deck

    • @deckverse
      @deckverse 8 หลายเดือนก่อน +15

      Barely worth the effort, as FSR 3 (FG) needs at least 45 FPS as a baseline to not feel horrible.

    • @AdamMi1
      @AdamMi1 8 หลายเดือนก่อน +19

      ​@@deckversedepending on the game you can actually get away with less

    • @alex1212456
      @alex1212456 8 หลายเดือนก่อน +7

      @@deckverse I never said I wanted specifically UE5 games tho

    • @Dass_Jennir
      @Dass_Jennir 8 หลายเดือนก่อน +2

      ​@@deckversearen't the 45 frames minimum just for the Frame Gen?

    • @GerritTV187
      @GerritTV187 8 หลายเดือนก่อน +2

      ​@@Dass_Jenniri think so too! Not dure if and how much Better fsr 3 looks ehen scaling from lower resolution

  • @Linkale_
    @Linkale_ 8 หลายเดือนก่อน +19

    I'm sorry but seeing FSR/other upscaling tecnologies trying to upscale such low resolutions to begin with to me looks very glithchy and full of artifacts. Given that without using those technologies these games wouldn't even run, I'd say the Steam Deck is not powerful enough for them. It doesnt look similar to console, a small screen helps but it isn't a miracle worker, and upscaling the image from 120p isn't a viable choice.

  • @astreakaito5625
    @astreakaito5625 8 หลายเดือนก่อน +4

    Just stick to older games at this point, honestly.

  • @Jutsch80HD
    @Jutsch80HD 8 หลายเดือนก่อน +65

    A Steam Deck with a variable refresh rate display would make the device a couple of magnitudes better.

    • @cube2fox
      @cube2fox 8 หลายเดือนก่อน

      Because you could play games with sub-30 FPS?

    • @vince207
      @vince207 8 หลายเดือนก่อน +16

      @@cube2fox you could run them above with variable refresh rate and have slightly better input lag

    • @paul1979uk2000
      @paul1979uk2000 8 หลายเดือนก่อน +3

      I thought about that at first but then thought, would VRR be that good on portable devices? Apart from with lighter games that can do much higher frame rates.
      I came to the conclusion that you are probably better off having a fixed frame rate to conserve on battery life, after all, VRR would likely mean gamers ramping up the visuals where the hardware is more or less maxing out all the time on triple A games, which you could get better visuals overall but battery life wouldn't be that great.
      Personally, I prefer the idea of locking the frame rate down for better battery life and assuming you can maintain the lock, it will still be great.

    • @cheese_crab
      @cheese_crab 8 หลายเดือนก่อน +3

      @@paul1979uk2000 I think so. I often want to lock the framerate to 40 but the game will dip under stress to 30-40 range. Right now those drops are stuttery which could be cleaned up with VRR.

    • @cheese_crab
      @cheese_crab 8 หลายเดือนก่อน

      Oh and to address the batter consumption aspect I missed at first glance, I often know exactly how long I'll be between charging. If I'm on the couch at home, at a friends place, at the library, on a bus or train for a short commute, in a waiting room, and so on... I don't care about burning through battery as much as if I were goin on a long flight or road trip. In the cases where I know I can easily charge I want to push the hardware to it's max whether thats framerate or fidelity depending on the game

  • @wile123456
    @wile123456 8 หลายเดือนก่อน +5

    native 480p looks a lot better than 720p FSR2 performance lmao

    • @koerel
      @koerel 8 หลายเดือนก่อน +2

      Yeah none of the temporal scaling techniques look very good when the output resolution and framerate is so low.
      I sort of prefer just setting the resolution lower and using the built-in FSR1 feature in many cases.

    • @oo--7714
      @oo--7714 8 หลายเดือนก่อน +3

      Still looks like crap, honestly fsr is terruble

    • @mausmalone
      @mausmalone 8 หลายเดือนก่อน

      Native 480p is 70% more pixels than 720p FSR2 performance. 720p FSR2 balanced would be roughly equivalent to 480p.

  • @igorgiuseppe1862
    @igorgiuseppe1862 8 หลายเดือนก่อน +2

    an linux powered device, with:
    more than 13.000 games that valve did an QA to make sure they work.
    more than 20.000 games if you include the native ones.
    and probably 60~75% of the steam library should work fine (since 2/3 of what valve tested worked fine, the other ones they still have to test)
    there are more games on the steam deck than on all sega consoles combined, xbox series (wich include games from xbox, xbox360 and xbox one) and most playstation consoles.
    that counting only the games that you can purchase and play direct from the store, not to mention games from other stores that also work thanks to heroic game launcher, lutris or other clients.
    not to mention emulators.
    not to mention other things you might do on the device beside play games, how valve is consumer friendly with things like making the device easy to repair (they even have an partnership with ifix to help fix their devices along side devices from every vendor) , not making exclusive games to try to force people to purchase it, allowing /supporting mods, allowing fangames with their ips , you wont be charged to play online, the store wont shutdown preventing you from purchasing new games, you can transfer the library to any pc you own instead paying again for the same games, they made cad files avaliable to make it easier to develop acessories, hell some people even managed to make accesories that make the deck compatible with physical catridges of other consoles!
    not to mention steam input has tons of features, and steam in general.
    valve isnt perfect, far from it, but by fair they are the most consumer friendly nowadays and steam deck is an amazing product!
    and now digital foundry is showing how powerfull this device is, imagine if/when developers start to actually targeting it by using vulkan and/or doing some optimizations specifically for handhelds...
    actually i think talos principle already use vulkan.
    i cant stress enough how excited i am!

  • @rsn8887
    @rsn8887 8 หลายเดือนก่อน +39

    You only tested the first tutorial section of Talos Principle 2 which is not representative of the game graphics. Medium graphics settings work well even later in the game.

  • @emerald85
    @emerald85 8 หลายเดือนก่อน +3

    Technically steam deck performance is not the best maybe is one of the worst among last years handhelds, but the whole experience is great( battery, screen, OS, fan noise and heat dissipation etc)

  • @AFistfulOf4K
    @AFistfulOf4K 8 หลายเดือนก่อน +3

    Regardless of performance level, I genuinely don't get why anyone would want to play games on a small screen if a large portion of their enjoyment comes from visuals. There are so many last-gen or indie games that run incredibly well on my Deck (or an Ally/etc), there's zero desire to play the latest AAA bla bla, and the battery lasts 5+ hours. I expect my opinion will change when PS5/XSX-exclusive games become more common, but for now I have hundreds of games to choose from that run incredibly well.

  • @pranze3484
    @pranze3484 8 หลายเดือนก่อน +4

    Thought I had the video set to 480p but no, it's just FSR

  • @TheNewFlesh
    @TheNewFlesh 8 หลายเดือนก่อน +18

    Would've been nice if you got to the city in Talos 2, that's the first place where the framerate tanks

  • @VincentGuillotine
    @VincentGuillotine 8 หลายเดือนก่อน +2

    i'm just here to tell people that talos 2 is really good

  • @kwahoo5746
    @kwahoo5746 8 หลายเดือนก่อน +3

    8:38 High in The Talos Principle 2? Ah, DF did not test the main part of game, just tutorial that mimics graphics of 2014 TTP1. The main game is 40 fps, with drops do 25 in some areas, on LOW.

    • @Arzeefy
      @Arzeefy 8 หลายเดือนก่อน

      Nice

  • @drummer7557
    @drummer7557 8 หลายเดือนก่อน +147

    Yeah the Steam Deck is an absolute marvel. I've played mine a lot and it's staggering just how good games play and look on the small screen, which is usually the case anyway. Also the fact it plays these CURRENT GEN ONLY TITLES AT ALL is simply STUNNING. The Steam Deck is probably the best (coolest) gaming device I've bought and ever seen. Kudos Valve!!

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe 8 หลายเดือนก่อน

      Can't wait to see what the next model deck looks like, if they can improve the performance by like 30% then that's solid.

    • @EhrenLoudermilk
      @EhrenLoudermilk 8 หลายเดือนก่อน +2

      Couldn't have said it better myself.

    • @klwarhouse
      @klwarhouse 8 หลายเดือนก่อน +3

      I had a few gripes with the steam deck ...... But after picking up the OLED. NO MORE!!!!

    • @Arnell_Mediocrity_Long
      @Arnell_Mediocrity_Long 8 หลายเดือนก่อน +2

      Yeah, that's how I feel about the Legion Go.
      But yeah, the Steam Deck is great and I can only imagine how much more incredible the Steam Deck 2 will be.

    • @klwarhouse
      @klwarhouse 8 หลายเดือนก่อน +3

      @@Arnell_Mediocrity_Long I almost bought the legion go due to the 8in screen and windows. But the deck having a OLED screen was enough to sway me. Now the first company to offer a 8in, OLED, windows machine...... I'll buy that day one.

  • @luc1ferblack
    @luc1ferblack 8 หลายเดือนก่อน +2

    I was going to bite the bullet on a steam deck then UEVR was just released. Now im putting the money towards a 3060ti to go with my quest 2. All the latest games in full VR is going to be insane im glad i waited. I would go with a 4090 but i have a hp z4 g4 sitting doing nothing

  • @killermoon635
    @killermoon635 8 หลายเดือนก่อน +3

    Talos principle
    Steam Deck - 360p upsacled to 720p using TSR + ustable fps (drops to 4x fps)
    Series S (performance mode) runs 900p upscaled to 1440p + stable 60fps (drops below 60fps is extremely rare)
    You running better lighting setting on steam deck, but you ignored the big difference in resolution and also fps stability

  • @twocityfoodies8476
    @twocityfoodies8476 8 หลายเดือนก่อน +7

    This gives me some sort of hope that Nintendo can do something really nice for Switch 2...(fingers crossed)

    • @_TheElMan
      @_TheElMan 8 หลายเดือนก่อน +2

      Well Switch 2 optimisations will help the Deck

    • @AngryApple
      @AngryApple 8 หลายเดือนก่อน

      with DLSS it probably will look alot better

    • @_TheElMan
      @_TheElMan 8 หลายเดือนก่อน

      @@AngryApple true. I'm surprised we haven't seen an Nvidia deck. Would be ideal New Shield

  • @SeekerOfTux
    @SeekerOfTux 8 หลายเดือนก่อน +3

    It pains me to see UE take center stage. For PC gaming this engine has brought only pain, forced TAA and traversal / asset streaming stutters (which has been there since at least UE3). I wish devs would move to other engines.

  • @madson-web
    @madson-web 8 หลายเดือนก่อน +3

    Reconstruction is really bad for lower resolutions, well , for any. I'd rather use some discrete resolution like 720p and let it that way. Pick your poison but I still preffer aliasing in place of dither/blurred image

  • @sanketpise4978
    @sanketpise4978 8 หลายเดือนก่อน +7

    DLSS to fsr3 Frame generation mod for the win

  • @MrChocodemon
    @MrChocodemon 8 หลายเดือนก่อน +2

    You sound very positive, but needing to play these game with upscaling from 360p to achieve 720p40 is not that great.
    "These games are playable at SNES resolutions and 30FPS"
    Like, I love my SteamDeck, but this being your takeaway is just weird.

  • @ninopwns
    @ninopwns 8 หลายเดือนก่อน +3

    What is the point of playing games on the deck with the resolution scale literally at 50% man, it looks like shit

  • @TheSwiftFX
    @TheSwiftFX 8 หลายเดือนก่อน +6

    Technically very impressive and great analysis as always, but I feel like I've died and gone to frame generation hell

  • @gdoumit
    @gdoumit 8 หลายเดือนก่อน +22

    I love that the Steam Deck is getting some more attention from DF. I really think it deserves it and I'd love to see reviews that also show Steam Deck performance and optimized settings. I know it's more work, but I think there is enough demand to see this.

  • @Beany2007FTW
    @Beany2007FTW 8 หลายเดือนก่อน +2

    Right, for the last time, get *beyond* the introductory section of Talos Principle 2 when you use it for fidelity and performance. The main game is *significantly* heavier on the GPU and there are several sections of the game where performance is easily halved through much, much higher geometric and foliage detail.
    Saying that Talos 2 is 'the best performing here so far' is a joke once you get outside of the 'calibration' section (egyptian themed, lasts about 20 mins)
    For gods sake, please, *please* get a save game from someone who's completed it and look at how it performs in *other areas*. Literally anyone who's played TTP2 for more than an hour knows this isn't remotely representative of how the game performs and it's a joke to see it being used here as an example.

  • @Youtube-Censorship-Police
    @Youtube-Censorship-Police 8 หลายเดือนก่อน +3

    i wouldn't even play immortals of aveum for free, the whole game looks so bland and uncreative, especially the "art design" looks like it was made by an ai😂

    • @eternalbeing3339
      @eternalbeing3339 8 หลายเดือนก่อน +1

      I would not play any of these games for free except robocop.

  • @Zer01neBDTDev
    @Zer01neBDTDev 8 หลายเดือนก่อน +3

    720p Performance/Ultra Performance... Nintendo Switch Territory here.

  • @pobbityboppity1110
    @pobbityboppity1110 8 หลายเดือนก่อน +18

    Good video series. I think of any modern game that runs on Steam Deck as a nice bonus, like a free Switch port, rather than a requirement for my purchasing decisions. I mostly play my Steam backlog on there (Arkham Origins per the recent DF video about that!)

  • @bern9642
    @bern9642 8 หลายเดือนก่อน +2

    feels like someone threw sand in my eyes. it seems UE5 (and lumen in particular) is too much for steam deck when it comes to image quality. perhaps Valve can work with Epic to find a better illumination option.

  • @MoeLester31
    @MoeLester31 8 หลายเดือนก่อน +2

    The finals ? Its the best optimized ue
    5 game (even better than fortnite)

    • @FrancoRossel
      @FrancoRossel 8 หลายเดือนก่อน

      Doesn't run on SteamOS due to the anticheat. They'd have to test it on Windows.

    • @MoeLester31
      @MoeLester31 8 หลายเดือนก่อน

      @@FrancoRossel that sucks

  • @jonreed5431
    @jonreed5431 8 หลายเดือนก่อน +7

    I think the tradeoffs here are just too great. Although it runs quite well, the ouput is just soooo pixelated. It's reminiscent of a PS1 game but with GI... I would personally rather not have lumen but have a near native res image.

  • @originalityisdead.9513
    @originalityisdead.9513 8 หลายเดือนก่อน +3

    I have a SD and lets be honest here, aaa games running on the SD especially newer games look horrendous, theyre upscaled from ridiculously low resolutions and it dosent look good.
    The SD is great for older titles and indies but it simply hasnt got the power to run new games at acceptable image quality.

    • @eternalbeing3339
      @eternalbeing3339 8 หลายเดือนก่อน

      Emulation.

    • @koerel
      @koerel 8 หลายเดือนก่อน

      Indie scene is where the fun stuff can be found anyway imo. I got my SD specifically because I wanted a console like system that could play Steam indie games and tbh I've basically stopped playing AAA games since then.

  • @vincio09
    @vincio09 8 หลายเดือนก่อน +4

    The tutorial area for Talos Principle 2 is not representative of the rest of the game. I played the game on Deck and the performance got significantly worse in the larger areas of the main worlds

  • @themrubios
    @themrubios 8 หลายเดือนก่อน +2

    TL:DW: 15 minutes of UE5 being trash, as usual.

  • @rapurimanka
    @rapurimanka 8 หลายเดือนก่อน +1

    For me the problem isn't related to lightning calculation, lumen availability, or something like that. The issue lies in picture reconstruction. Games in FSR and any other tool other than DLSS look like muddy garbage, with some dot noise and a lot of blur.

  • @Decenium
    @Decenium 8 หลายเดือนก่อน +21

    what I find interesting, I know FSR is AMD's tech but you would think so many developers from so many companies are more then willing to help develop it to be better as they are dependent on it.

    • @BurritoKingdom
      @BurritoKingdom 8 หลายเดือนก่อน +6

      Some devs make their own upscalers, same with engine developers. Surprised more Unreal games don't use TSR (Unreal's upscaler), as I think it's better than FSR2 in games with fast motion. And obviously since nVidia has the largest market share, devs support DLSS. I think devs are hoping Microsoft comes up with a universal solution for Direct X like Apple does with MetalFX for apple devices.

    • @HunterTracks
      @HunterTracks 8 หลายเดือนก่อน

      FSR isn't open to merge requests on GitHub (which is honestly understandable), so the only way to convince AMD to improve it would be forking the project and then hoping that enough people will support your version that it will force AMD to consider your changes.
      Also, reportedly, Samsung and Qualcomm are also working on FSR along with AMD. Whether they intend to improve the tech or simply tweak it to run on phones is unknown, though.

    • @AninoNiKugi
      @AninoNiKugi 8 หลายเดือนก่อน

      I wonder if they do accept help from other devs. It's open source but not sure what license and what kind of arrangement. That's the essence of open sourc3, let's build it together so we'll all benefit from it 😄

    • @SianaGearz
      @SianaGearz 8 หลายเดือนก่อน +1

      @@AninoNiKugi Under the MIT license. There is only one committer to the official external repository, who publishes squashed commits of the whole release changeset once per release. AMD does not run a contributor driven or open developer process, but there's nothing preventing a community fork from existing.

    • @LeeLee-fi7mx
      @LeeLee-fi7mx 8 หลายเดือนก่อน

      Apples upscaling is actually Amd's fsr 1 and 2 with perhaps some minor tweaks. I wonder that if Apple is able to take Amd's technology and make improvements of it, if they would actually give back to the community and share their work.

  • @Spencerwalker21
    @Spencerwalker21 8 หลายเดือนก่อน +1

    I know its for coverage of ue5 features but in RoboCop i would tweak some pf the medium settings to low so you van get 480 or 540p tsr upscaling to 720p.

  • @kosmosyche
    @kosmosyche 8 หลายเดือนก่อน +5

    The Talos Principle 2's first area is completely unrepresentative of the rest 99% of the game in terms of performance. I can only imagine how hard Steam Deck's gonna be hit once you get to the island (the rest of the game basically). lol You'd need to lower everything to the minimum or it won't be playable probably.

  • @overwatch761
    @overwatch761 8 หลายเดือนก่อน +1

    Steam Deck AAA modern games are perfect at 30FPS, beautiful, smooth and detailed, control response also feels perfect. If you are so egoic you don't like 30FPS, drop a few settings, lock to 40 and your flying. Playing GTA IV on proton experimental currently with the recent enhanced fusion and console graphics mods and wow! Most settings dialled up but placed a 40fps frame cap as I preferred the stability over unlocked - looks and plays incredible. Stop expecting 60+ ultra high in Sandbox games on a handheld and you will not be disappointed.
    The complaints are ridiculous considering most PC gamers play low settings at 1080p.

  • @flyingplantwhale545
    @flyingplantwhale545 8 หลายเดือนก่อน +1

    I'm sorry WHAT? Robocop turns in "similat ro console visual experience"?? Do they know how to use eyes at this point?
    The reconstruction in Robocop and other UE5 games on lower-end hardware turns graphics into a glitchy, flickering distorted soup!! It genuinely looks worse than just about anything put out on last gen hardware!! I don't see how DF keeps claiming it as a positive result. Looks like absolute dogsh*t and completely undermines whatever graphical features the engine offers.

  • @ebridgewater
    @ebridgewater 8 หลายเดือนก่อน +1

    I would never consider 30fps playable. I would prefer a version of this video but with a 60fps target.

  • @daytheone8459
    @daytheone8459 8 หลายเดือนก่อน +1

    In my opinion, I'd say that this video shows that UE5 titles don't really scale well to the Deck. UE5 games will only get more demanding, and we're already having to go to 360p and lower resolutions (with scaling, yes, but at this low of a resolution it looks awful anyway).

  • @pipgoesthepossum
    @pipgoesthepossum 8 หลายเดือนก่อน +1

    Watching this video on a Deck, aside from The Talos Principle 2, I think most of these make too deep of sacrifices to make good experiences. They're playable, but some of the image quality issues and lumen resolve problems really feel like a bridge too far. These feel like some of the more overly ambitious switch ports out there. If you have no other way to play them and you can bear with the issues, then sure, go for it, but otherwise it's really not a palatable or advisable experience.

  • @MifuneYoutube
    @MifuneYoutube 8 หลายเดือนก่อน +23

    The release of FSR 3 in more games is going to be a game changer for the steam deck. Modders have managed to get FSR 3 running on every game on the deck this week with limitations and bugs, but it’s an incredible start!

    • @808chadda
      @808chadda 8 หลายเดือนก่อน +3

      True! Plus RTX 20 series and 30 series card owners can now use frame generation with DLSS thanks to AMD 😂 crazy how greedy Nvidia is as a company now that money means more to them now more than ever because if they cared they could have just released it rather than having us by 40 series just to experience this feature 😮

    • @phrozac
      @phrozac 8 หลายเดือนก่อน

      @@808chadda DLSS3 requires hardware specific to the 40 series GPUs. FSR is software based and as neat as it is, it's inferior to DLSS. If you don't care about having the best image reconstruction and frame gen, go with AMD.

    • @MifuneYoutube
      @MifuneYoutube 8 หลายเดือนก่อน

      @@phrozac seeing as we are talking about steam decks and FSR, we don’t have a choice and are stuck with AMD.

  • @SatansBestBuddy1
    @SatansBestBuddy1 8 หลายเดือนก่อน +1

    this video really highlights how much ghosting and flickering newer graphics tech has.
    the ghosting halos around the character in Jusant are made super apparent on the lower rez screen, the spell effects in Aveum come across as a blurry mess, and all of the graphical effects in Robocop are butchered and make the game look like it's an even lower resolution than Xenoblade 2.
    pretty sure all of these could be solved by turning off the ray tracing, at which point they're no longer using the newest graphics tech.
    I wish there was more focus on getting rid of the artifacts of ray tracing cause it's so annoying to want to play the newest games with the newest tech only to see smears, dithering and ghosting everywhere.

  • @kostasbousbouras2654
    @kostasbousbouras2654 8 หลายเดือนก่อน +1

    Are DF marketing UE5?...
    So many videos about their beloved engine praising it, although we haven't seen a real reason for that in games.

  • @tomoprime217
    @tomoprime217 8 หลายเดือนก่อน +1

    looks like hot garbage on the steamdeck to be honest, just trying to keep it together at 30fps. I rather run something less taxing or stream to the deck from a real pc. The GPD Win Mini is what I need a touch beyond that.

  • @74Vidgamer
    @74Vidgamer 8 หลายเดือนก่อน +1

    Woof, some of those games look like Switch ports, Unreal 5 seems like such an on overhyped engine that’s taking us backwards instead of forwards.

  • @Polygonal_Sprite
    @Polygonal_Sprite 8 หลายเดือนก่อน +9

    If this is what Steam Deck can do it’s going to be insane what Nintendo and Nvidia get out of a closed console platform handheld like Switch 2 when also able to leverage DLSS.

    • @nyx3983
      @nyx3983 8 หลายเดือนก่อน +1

      why I'm excited for the next switch. hoping that gets revealed this year.

  • @marc_likes_marketing
    @marc_likes_marketing 8 หลายเดือนก่อน +1

    As a SD Oled owner, I can say thee games look muddy on the SD. I find the system is better for less demanding AAA titles, older games and indie stuff.

  • @YourFather311
    @YourFather311 8 หลายเดือนก่อน +1

    I returned my 512gb oled steam deck cause this handheld is garbage I bought an ROG and two legion GO’s

  • @jarde1989
    @jarde1989 8 หลายเดือนก่อน +1

    Honestly… this isn’t a fair test
    Unreal Engine 5 is wildly unoptimizable… especially when time aligned with Unreal Engine 4

  • @oasisbeyond
    @oasisbeyond 8 หลายเดือนก่อน +1

    I will buy a steam deck when it's worth it, for now it's not good, unless you like only playing older games.

  • @DeathReis
    @DeathReis 8 หลายเดือนก่อน +2

    720p FSP performance means 360p 😐

  • @InnerFire6213
    @InnerFire6213 8 หลายเดือนก่อน +1

    Damn some games are simply not worth it on steamdeck. The pixelated textures and effects look worse than a ps2 game

  • @oo--7714
    @oo--7714 8 หลายเดือนก่อน +7

    My guy is unhinged, ah yes 240p, resolution, good. What world is he living in at all, I say this as a guy who has a steam deck.

    • @Zer01neBDTDev
      @Zer01neBDTDev 8 หลายเดือนก่อน +4

      His hypocrite, cause he actually shame the Switch on a Video about Games that run at these kind of Resolution.

  • @deckverse
    @deckverse 8 หลายเดือนก่อน +18

    More Steam Deck Digital Foundry love! What a way to start the new year.

  • @chutcentral
    @chutcentral 8 หลายเดือนก่อน +28

    I love how Oliver calls it "software" instead of "games." Sounds much more sophisticated.

    • @koerel
      @koerel 8 หลายเดือนก่อน +8

      His use of the word "code" as a sort of synonym for "version" bothers me though. "Taking a look at the Series S code". I'm like no, that's not what you're doing.

    • @DriveCancelDC
      @DriveCancelDC 8 หลายเดือนก่อน +1

      @@koerel Yeah, pretty pretentious

    • @Crissaegrim-xv9cu
      @Crissaegrim-xv9cu 8 หลายเดือนก่อน +1

      Well videogames are software after all so that makes sense

    • @chutcentral
      @chutcentral 8 หลายเดือนก่อน

      @Crissaegrim-xv9cu Thank you for that 🤣

  • @andyhoov
    @andyhoov 8 หลายเดือนก่อน +14

    I can't be the only one who kind of loves the look of Robocop on Steam Deck, right? The lower resolution and noisy artifacts kind of make it looks like an old school low-fi filter that is wonderfully appropriate for a Robocop game!

  • @krectus
    @krectus 8 หลายเดือนก่อน +4

    Robocop on these settings looks like an Arcade game from the early 2000s

  • @Magnum-Gaming
    @Magnum-Gaming 8 หลายเดือนก่อน +1

    This is why the PS Portal is the world's most powerful handheld.

  • @raresmacovei8382
    @raresmacovei8382 8 หลายเดือนก่อน +2

    Now, if only the testing was done ALSO with LukeFz's FSR3 FramgeGen mod, it would've done wonders on the Deck.

  • @catsinbed7634
    @catsinbed7634 8 หลายเดือนก่อน +1

    "Too big for the Steam Deck" for me is if a new game can't be played at low settings at a playable framerate anymore. You always have me slightly worried with these videos for them to only end up blowing my mind all over again, by how powerful the Deck is and how well it's holding up with the newest titles for a freaking portable machine.

  • @RudeGerbil
    @RudeGerbil 8 หลายเดือนก่อน +1

    A “dream” Steam Deck for me, would be a unit that has a VRR capable display, with the ability to tap into DLSS rather than FSR or TSR. I am aware this would require Nvidia to make an x86 SoC, rather than ARM… but I can dream, right?

  • @Qwahchees
    @Qwahchees 8 หลายเดือนก่อน +1

    The Lumen GI artifacting is really distracting in these games, even on PS5 and Xbox Series S. I wonder if it'll get better as UE5 matures.

  • @VladislavTurbanov
    @VladislavTurbanov 8 หลายเดือนก่อน +1

    The games looking the same as before are running a lot slower now. Nice job, UE5!

    • @VladislavTurbanov
      @VladislavTurbanov 8 หลายเดือนก่อน +1

      My bad. They actually look worse.

  • @Rashimotosan
    @Rashimotosan 8 หลายเดือนก่อน +3

    I'd be curious how these work on slightly more powerful handhelds like the Ally. Very interesting.

    • @tyrcipher8811
      @tyrcipher8811 8 หลายเดือนก่อน

      Probably not all that much better... A lot of the benchmarks of the Deck vs Alley give them similar performance results. Unless you have the Alley plugged directly into a wall out and running on turbo mode. Windows is such a performance hog for handhelds.

    • @oo--7714
      @oo--7714 7 หลายเดือนก่อน

      @@tyrcipher8811eh at 1080p there is a big difference between rog ally and the steam deck.

    • @tyrcipher8811
      @tyrcipher8811 7 หลายเดือนก่อน

      @@oo--7714 That "big difference" is only if you have the ROG again, plugged into a wall and running in turbo. Using a reasonable wattage for a handheld like 15w there barely a difference of like 5FPS between the Steam Deck and Ally at 1080P. The ROG ally isn't performant enough to run at 1080P and get actually decent on the go performance.

    • @oo--7714
      @oo--7714 6 หลายเดือนก่อน

      @@tyrcipher8811nah even at 18 watts 😂 You don’t need to go into turbo mode. The legion go has better battery life though playing games at 1200p at 20 watts. It is comparable to the lcd steam deck at full power.

  • @WeencieRants
    @WeencieRants 8 หลายเดือนก่อน +1

    I have a PS5 and a $2500 PC. The Steam Deck is the device I play the most. Sure the PC and PS5 play games at higher resolutions and frame rates but I can’t take them anywhere.

  • @jake..A
    @jake..A 8 หลายเดือนก่อน +1

    Aint no way tim sweeney going to make ue5 optimizations for steam deck as he hates steam.

  • @wallacerigby4393
    @wallacerigby4393 8 หลายเดือนก่อน +1

    Just got an OLED SD this Christmas so thank you for this video!

  • @AlmostLikeHuman
    @AlmostLikeHuman 8 หลายเดือนก่อน +1

    The man from the Gamecube delivers another solid video

  • @NatrajChaturvedi
    @NatrajChaturvedi 8 หลายเดือนก่อน

    How is that pixelated ps1 like look acceptable? First two games looked dogshit even if the fps was playable.

  • @pensoul5362
    @pensoul5362 8 หลายเดือนก่อน +2

    People be forgetting u getting console level on the go

    • @oo--7714
      @oo--7714 8 หลายเดือนก่อน

      This pixelated mess ain’t console level

  • @Shantara11
    @Shantara11 8 หลายเดือนก่อน +12

    I’ve been using my OLED Steam Deck mostly to play older and emulated games. Despite how good the underlying tech of UE5 may be, the Lumen noise, upscaling artifacts and general blurriness make the overall image quality so much worse than the super crisp older titles running at native display resolution or higher.
    To give one example, I’ve replayed Alien Isolation on my Deck, and was blown away by how incredible it looked and played.

    • @phrozac
      @phrozac 8 หลายเดือนก่อน +4

      Alien Isolation looks incredible on the Deck especially with the Alias Isolation mod. Lots of 2010-ish era games look and run amazing on the Deck. Being able to run lots of current AAA games decently is a bonus.

  • @inmypaants
    @inmypaants 8 หลายเดือนก่อน +1

    Playing games like RDR2 and CP2077 on the deck still blows my mind.

  • @bingbong3084
    @bingbong3084 8 หลายเดือนก่อน +1

    what is the actual resolution for 720p fsr performance ? 360p?

    • @eternalbeing3339
      @eternalbeing3339 8 หลายเดือนก่อน

      Yeah whats the point. Its a blur.

  • @LCast31
    @LCast31 8 หลายเดือนก่อน +1

    Steam deck this 2024 really lacks performance, im sorry but 30fps is unacceptable anymore. People can play this AAA games with ease with the more powerful Legion Go /Ally at 900p or 1050p 20w with 50fps-100fps up. Graphics on the Go with 900p is way clearer and smoother than the SD's. Once you inject that fsr3 mod Go's can reach up to 150fps on the Go's 144hz screen imagine the smoothness of that. You guys really need to change your handhelds .

    • @Spencerwalker21
      @Spencerwalker21 8 หลายเดือนก่อน +1

      Enjoy 40 minutes of battery 😂nah I'll keep using my steam deck it plays everything I want with a better UI and battery life. Hopefully in late 2025 valve drops a steam deck 2 with I think strix halo apu will be available in a 15-20 watt package by then.

    • @oo--7714
      @oo--7714 8 หลายเดือนก่อน +2

      @@Spencerwalker21 1 hour add 20 minutes on the go, same battery life as the og steam deck.

    • @andrzejos7003
      @andrzejos7003 8 หลายเดือนก่อน

      If 30FPS is unacceptable for someone, then he should stop playing games🙂 30 FPS does not going anywhere. Maybe in a next generation 🙂
      Ally and GO are different kind of beast than Steam Deck. Where SD is more hardware and software like a game console, Ally and GO are nothing more, really nothing more than a nice PC in portable form.

  • @LatinLegacyNY
    @LatinLegacyNY 8 หลายเดือนก่อน +6

    The Steam Deck is going on two years old & it's still capable of holding its own. It falls short with a handful of game but it isn't that much of a big deal. With that said, I will be waiting for the next Steam Deck. Willing to assume that it will be Zen 6/RDNA 4 based which should give it a substantial jump in performance & efficiency.

    • @modernlogix
      @modernlogix 8 หลายเดือนก่อน +2

      It probably would be zen4/rdna4 since they need to save as much money as possible so most probably would be the oldest cpu architecture available at the time. Zen4 seems like it.

    • @paul1979uk2000
      @paul1979uk2000 8 หลายเดือนก่อน +3

      @@modernlogix Possible, but it wouldn't surprise me if it's Zen5 and RDNA4, maybe 5 but I suspect 3.
      We should also remember that because of the success of the original Deck, Valve will likely put more resources into the Deck 2, they also might work with AMD on a custom job, which if they do, they could end up using hardware that isn't on the market at the time but is planned to be released soon after, the Steam Deck is being built very much like how consoles are, if the sales numbers keep rising, both Valve and AMD will likely be willing to do more custom work on the hardware.

  • @MohammedYounis-w6h
    @MohammedYounis-w6h 8 หลายเดือนก่อน +1

    Fort Solis is kinda embarrassing. you'd expect them to pour their heart and soul in optimizing it since the game's only mechanic is walking and watching video logs with no puzzles, enemy AI or any kind of interactivity

  • @Fafhrd42
    @Fafhrd42 8 หลายเดือนก่อน +1

    In my own testing in development, while TSR is generally much better looking than FSR 2, it also comes with a HEFTY performance cost, so that Jusant comparison isn't exactly surprising, and I'd bet you'd get a more consistent and slightly higher framerate in Robocop if you used FSR2 instead of TSR.
    My dev machine is a 5700xt with a Ryzen 3900x (outdated? Yes. Gives me a strong incentive to optimize? Also yes) and at a 50% render target TSR actually causes a bigger hit to framerate than Lumen does, while FSR 2 is basically free (albeit with a lot more artifacting).

  • @McTwistedTwisties
    @McTwistedTwisties 8 หลายเดือนก่อน +4

    anyone else just think that these games look even worse than UE3 games on steam deck??? That pixelation is too much for me from FSR.