s-video colors are ever so slightly muted compared to RGB, and the edges are slightly less defined. but it's way closer to how most of us experienced it.
Remember, youtube always compresses the colors, so you arnt seeing the real difference in this footage. On a real CRT the difference in colors is quite big between s-video and scartRGB.
@@wobblingpixels3921 In the SDR mode, it's impossible to compensate for the loss of brightness caused by the scanlines without affecting the colors and the gamma. Yes, you can get a brighter picture like you say, but some people may not like the way the colors/gamma look when artificially boosted. I have been using SDR CRT shaders for a long time and the best looking ones only apply a slot mask instead of black scanlines. This gives you a SD CRT-like look (instead of PVM / CRT monitor look) without making the SDR picture too dark and typical SDR LCD screen have enough brightness headroom to compensate for the loss of brightness caused by the simple slot mask. Only HDR CRT shaders can compensate for the loss of brightness caused by the scanlines without causing additional problems. so you can use scanlines and any type of CRT phosphor mask without artifically boosting colors and gamma. PVM HDR shaders in retroarch look absolutely amazing on my HDR monitor, but I'm afraid there's nothing you can do to get such accurate look in SDR, so when I'm playing on my SDR GT60 plasma TV I always turn off scanlines and use only slot mask which also make old 240/480p games look amazing. I thought I would have to keep my CRT forever to play old 480/240p games, because the image quality was extremely poor (extreme pixelation and blur at the same time) on my modern LCD monitor. Now however I prefer to play these old games on my LCD because I get even better image quality compared to my CRT.
I decided to use an HDMI mod with the tink 4k to remove all analog noise. I'm not sure if there's something different but analog noise was pretty bad for me. So while mostly pointless but It only $40 I'll take it.
I have the retrotink 4k and the problem I have with using s video is that I am trying to have all of my consoles plugged into the back of the retrotink 4k since most consoles I own use just the standard composite cables and I am running everything through either an HDMI switcher or a composite switcher box. I am using the RWY n64 cable through the composite switcher box through the retrotink 4k and honestly the video is still pretty amazing with the defaults.
haha save your cash and spend $1000 on a retrotink 4k! You seem so confident of your position but perhaps people won't always be pairing with retrotink 4K? maybe they just want to be able to plug it into a modern tv and play?! hdmi mods offer flexibility along with all the advantages rgb has
You say 480p or 960p. why not 720p? It should be sharp as 720p is a 3x scale of 240p and 2160p (4K) is a 3x scale of 720p. 240p games are much more common than 480i so having a clean 3x second upscale could be worth it.
Mine is also the V3. If you are on the last V3 menu you can change it in the options tab. Or you can use the last compatible x7 menu for it which is what mine is on.
@@ArchadesGames I already have the menu size set to 240p but it still does 480i anyway. I'll try upgrading it to the latest x7 menu and see what happens
Patching the roms to undo the anti-aliasing is a must when playing these games in HD on original hardware. Emulation (when it works) is the one case where it is my preferred option when playing these games on anything other than a CRT where the N64 actually looks amazing but I always have to have an original controller using a converter or the Switch Online N64 controller.
Do you think we shouldn't mod any of our consoles and stick with SCART (when supported or component) if we have a RETROTINK? This is something I've been asking myself ever since i saw your first vid with the RETROTINK 4k
CRT effects are the best way to get a clean picture out of an N64 and that requires no mods. If plain pixels are desired an RGB mod is all that is needed.
I have a tim worthington n64 rgb If i couple that with the retro tink 4k will it make the picture much more clearer and sharper? I like the look of the nintendo switch online n64 games. How will the tim worthington n64rgb+ retrotink 4k look like compared to the nintendo switch online n64 games? About the same? Or less sharp and clean?
Switch is using Emulation at 3x native revolution output you won't ever get that result from an actual system. Your results will look like what you see here.
It's a ridiculously priced and poorly built Svideo to HDMI adapter. Why would anyone want to spend $150 to pair it with a RT4K when a $10 Svideo cable would be better?
The N64 is one of my favorite system but let’s face it, image quality was not its strong point. I initially had an unmodded N64 connected via S-Video to a PVM. I then upgraded to a RGB modded one and it’s the smallest jump in image quality compared to all the other retro consoles I have. I lucked out and managed to get a RetroTink 4K last month and I just can’t see what a HDMI modded N64 can bring to the table vs RGB in term of video clarity. Only thing I can think of is clearer audio? But then again, with the Cartridge format, dev had to compress audio files too e.g. resident evil 2. Anyway, I been watching all your RT4K videos and it has help me set up my RT4K.
Actually prefering S-Video right now, because in combination with scanlines, blooming colors and u64aap it comes closest to my childhood memories but with a lot more sharpness addet to it.
Would love to see a quick roundup once you're done with the console-specific "is HDMI worth it with the Tink4K?" videos. Maybe once the RetroGem direct modes are available. It seems like Wii and OG Xbox have the biggest advantages with HDMI mods, but it seems like you might be able get the advantages of those mods without the actual mods.
Has there been any word as to if a Direct mode is planned to be added to the N64Digital? Would be an absolute shame if that hardware is abandoned this soon.
It's supposed to be coming. It already arrived on the PS1 Digital and DC Digital HW2. Won't change the results much but at least we wouldn't have to deal with the built-in deinterlacing.
I have a Tim Worthington RGB-modded N64 that I've been using with OSSC and I'm very pleased with the results.
Great combo, I did RGB with OSSC for years!
I just got an N64 with Tim’s RGB mod and I play it on a CRT, though I hope to get the RetroTink 4K someday. Gotta save up.
You will be all set when you get it!
Great vid and the results are quite "shocking" ;-)
Completely unexpected 🤣
But what about results when you input the HDMI into the Tink4k?
That's what the entire video is...
s-video colors are ever so slightly muted compared to RGB, and the edges are slightly less defined. but it's way closer to how most of us experienced it.
Svid was a great upgrade back in the day!
Remember, youtube always compresses the colors, so you arnt seeing the real difference in this footage. On a real CRT the difference in colors is quite big between s-video and scartRGB.
You can apply SDR scanlines color correction or enable HDR on the r4k to make the image brighter and colors to pop :D
So much this! I Can't reliably record HDR for YT so I don't show it off which is a true shame.
@@wobblingpixels3921 In the SDR mode, it's impossible to compensate for the loss of brightness caused by the scanlines without affecting the colors and the gamma. Yes, you can get a brighter picture like you say, but some people may not like the way the colors/gamma look when artificially boosted. I have been using SDR CRT shaders for a long time and the best looking ones only apply a slot mask instead of black scanlines. This gives you a SD CRT-like look (instead of PVM / CRT monitor look) without making the SDR picture too dark and typical SDR LCD screen have enough brightness headroom to compensate for the loss of brightness caused by the simple slot mask.
Only HDR CRT shaders can compensate for the loss of brightness caused by the scanlines without causing additional problems. so you can use scanlines and any type of CRT phosphor mask without artifically boosting colors and gamma. PVM HDR shaders in retroarch look absolutely amazing on my HDR monitor, but I'm afraid there's nothing you can do to get such accurate look in SDR, so when I'm playing on my SDR GT60 plasma TV I always turn off scanlines and use only slot mask which also make old 240/480p games look amazing. I thought I would have to keep my CRT forever to play old 480/240p games, because the image quality was extremely poor (extreme pixelation and blur at the same time) on my modern LCD monitor. Now however I prefer to play these old games on my LCD because I get even better image quality compared to my CRT.
I decided to use an HDMI mod with the tink 4k to remove all analog noise. I'm not sure if there's something different but analog noise was pretty bad for me. So while mostly pointless but It only $40 I'll take it.
I have the retrotink 4k and the problem I have with using s video is that I am trying to have all of my consoles plugged into the back of the retrotink 4k since most consoles I own use just the standard composite cables and I am running everything through either an HDMI switcher or a composite switcher box. I am using the RWY n64 cable through the composite switcher box through the retrotink 4k and honestly the video is still pretty amazing with the defaults.
If you get a VGA to S video adapter you can use the enhanced video feature for N64 games and have the cable go to the back for a double win!
haha save your cash and spend $1000 on a retrotink 4k! You seem so confident of your position but perhaps people won't always be pairing with retrotink 4K? maybe they just want to be able to plug it into a modern tv and play?! hdmi mods offer flexibility along with all the advantages rgb has
Didn't watch the video I see
You say 480p or 960p. why not 720p? It should be sharp as 720p is a 3x scale of 240p and 2160p (4K) is a 3x scale of 720p. 240p games are much more common than 480i so having a clean 3x second upscale could be worth it.
I said 960 is a fix for broken 480i...
and this the 2nd one :)
i have the retrogem on my n64 and I can't even get 480i to look that sharp like you do on your everdrive menu
My Everdrive menu is 240P
@@ArchadesGames i see, is there a way I can do that? I have the everdrive 64 v3 so I don't know if mine can do 240p menu
Mine is also the V3. If you are on the last V3 menu you can change it in the options tab. Or you can use the last compatible x7 menu for it which is what mine is on.
@@ArchadesGames I already have the menu size set to 240p but it still does 480i anyway. I'll try upgrading it to the latest x7 menu and see what happens
@@ArchadesGames I couldnt update it to the latest firmware for some reason, so i guess i'm just stuck with a 480i menu no matter what
Patching the roms to undo the anti-aliasing is a must when playing these games in HD on original hardware. Emulation (when it works) is the one case where it is my preferred option when playing these games on anything other than a CRT where the N64 actually looks amazing but I always have to have an original controller using a converter or the Switch Online N64 controller.
Do you think we shouldn't mod any of our consoles and stick with SCART (when supported or component) if we have a RETROTINK? This is something I've been asking myself ever since i saw your first vid with the RETROTINK 4k
CRT effects are the best way to get a clean picture out of an N64 and that requires no mods. If plain pixels are desired an RGB mod is all that is needed.
I have a tim worthington n64 rgb
If i couple that with the retro tink 4k will it make the picture much more clearer and sharper? I like the look of the nintendo switch online n64 games. How will the tim worthington n64rgb+ retrotink 4k look like compared to the nintendo switch online n64 games? About the same? Or less sharp and clean?
Switch is using Emulation at 3x native revolution output you won't ever get that result from an actual system. Your results will look like what you see here.
Hola podrías detallar un poco por que no recomiendas el superó EON 64???? GRACIAS
It's a ridiculously priced and poorly built Svideo to HDMI adapter. Why would anyone want to spend $150 to pair it with a RT4K when a $10 Svideo cable would be better?
The N64 is one of my favorite system but let’s face it, image quality was not its strong point. I initially had an unmodded N64 connected via S-Video to a PVM. I then upgraded to a RGB modded one and it’s the smallest jump in image quality compared to all the other retro consoles I have. I lucked out and managed to get a RetroTink 4K last month and I just can’t see what a HDMI modded N64 can bring to the table vs RGB in term of video clarity. Only thing I can think of is clearer audio? But then again, with the Cartridge format, dev had to compress audio files too e.g. resident evil 2. Anyway, I been watching all your RT4K videos and it has help me set up my RT4K.
Audio is negligible due to the compression already in place. The video is also practically identical. No reason to upgrade to HDMI for Tink use.
Actually prefering S-Video right now, because in combination with scanlines, blooming colors and u64aap it comes closest to my childhood memories but with a lot more sharpness addet to it.
I would say the same, but sometimes you get color bleeding with S-video
Would love to see a quick roundup once you're done with the console-specific "is HDMI worth it with the Tink4K?" videos. Maybe once the RetroGem direct modes are available. It seems like Wii and OG Xbox have the biggest advantages with HDMI mods, but it seems like you might be able get the advantages of those mods without the actual mods.
I'll think about it! Xbox, GC, and Wii are my only ones on the list worth getting 😅
Has there been any word as to if a Direct mode is planned to be added to the N64Digital? Would be an absolute shame if that hardware is abandoned this soon.
It's supposed to be coming. It already arrived on the PS1 Digital and DC Digital HW2. Won't change the results much but at least we wouldn't have to deal with the built-in deinterlacing.
Kinda want the HDMI mod, I have Tim's RGB mod and it is super sharp but the sound on digital just can't be beat.
Maybe on other systems, compressed audio hardly benefits at all
Even S-Video with raw pixels looks good on the Tink4K with Wobbling Pixels' S-Video profiles.
Yup! Some slight color shift was the only thing I noticed in raw pixels so not even that bad.
Looking forward to the xbox HDMI comparison ❤
Should have that one in mid February!
Yes, it is needed.