How to Siege a City - Civ 6 and Zone of Control Mechanics
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- เผยแพร่เมื่อ 14 ต.ค. 2024
- City Sieges and the dependent mechanic, Zone of Control, are two of the most misunderstood things about Civilization Six. I'm going to explain what Zone of Control is and how it really works.
Zone of Control is an element of combat that has two important affects on the game.
First, it limits troop movement. Second, it allows attackers to put a city under siege.
For troop movement, troops that move into a hex controlled under ZoC by an enemy are not able to move out of that hex on the same turn.
You can tell when your units are moving into a enemy controlled hex by the red markings that appear around a unit when you are moving one of your own.
Note this does not limit attacking, so units that move into enemy ZoC can still attack any hex adjacent to the unit.
For city bombardment, a city that has all surrounding hexes controlled by enemy ZoC is put under siege. This means that the city doesn't heal between turns.
A city is shown to be under siege when it has a red heart by the city name.
Note that Victor has an ability that allows a city to avoid siege, so you might not be able to siege a city under any circumstances if he's in the city.
How ZoC is applied
Melee, Cavalry, and most ship units provide zoc for the hex they are in as well as neighboring hexes. ZoC This allows you to siege a city with as few as two units.
Mountains do not need to be covered, so if a city is backed into a mountain range, you might even be able to siege a city with a single unit.
Units that provide zone of control to neighboring hexes do NOT need to be adjacent to a city to put it under siege. This eagle warrior covers the hex to its right in this view here. You can see that when I move him away, the city is no longer under siege.
You also need to understand that rivers break ZoC. A unit standing next to a river will not have zoc on the other side of the river.
Land units in water will provide zoc for the hex they are in, so it's possible to use them to siege a coastal city. Most ships will provide zoc for the adjacent hex also so these can be a better choice depending on the situation.
Ranged and siege units will ALWAYS provide zoc for the hex they are in, so it is possible to siege a city with 6 archers or catapults. There is also a 3rd tier ability that give ranged units zoc like a melee unit, meaning the archer's zoc will extend to neighboring hexes as well. Siege units do not have this additional ability so those will only ever give zoc for the hex they are in.
That’s everything you need to know. Go forth and siege!
Straight to the point, no intro, no bullshit, just pure infomation ❤
No stupid "without further ado" I won't listen to anyone that says that
Thanks for the feedback!
Don’t forget our sponsor! Manscaped you need to cut ur balls now or some randomshit
10/10 explaining. Explained in 5 minutes what would take me 15 minutes to dissect and understand from the wiki
Thanks for the feedback!
One of the toughest cities I ever attacked was built on the coast of an inland lake. Two of it's adjacent tiles were lake tiles, and I had no way to get a naval unit there because it was inland, so to keep that city under siege I had to keep two land units on those two lake tiles.
This city also had built an encampment district on the other side of the lake, so both it and the city could bombard my helpless land units in the water, so they didn't last long.
I eventually did take that city, but it took way too long, setting me back on other priorities and ultimately proving to be more trouble than it was worth.
Every now and then the ai does a great job with city and encampment placement.
Great explanation. I really dislike some of the CIV 6 contributors who talk incessantly about a subject all the while you are watching them play the game and there is no context between what they are saying and what they are showing while in play. Bravo Matados, please continue this trend.
Thanks for the feedback! Trying to cut out the noise and BS is important to me.
Good video. Liked it. Worth a mention that calvary can move through zone of control
Good callout!
Thnxs my man. I downloaded the game and learned as I went. This was a HUGE help! Thnxs bud!
Glad it helped!
Great explanation! Thank you!
Glad it helped!
Great video, easy to understand and straight to the point
I had my doubts about this mechanic until watching this video, thanks
Glad it helped!
Simple, easy, straightforward. Ty very much
Thanks!
Amazing vid. I feel so powerful now with this knowledge
Get after it!
You just got a subscriber there. Short, to the point, not waisting my time. Love you, thank.
Thanks for the feedback.
Loved this. Is there a visual indicator a city is under siege?
There is a red heart with a line through it next to the city name when it's under siege.
Awesome explanation!
Thanks!
In my years playing civs i never know this.... Thanks
It's such a deep game, we're all always learning 😀
Great explanation 👌. No BS. LOVE IT
Thanks for the feedback!
10/10
straight to the point
Thanks for the feedback!
Great information!
❤️
Great video. I learned a lot
Glad it helped!
How do I destroy walls efficiently. Spent 30 turns attacking with crossbows
Siege will do more damage than ranged. Look at the attack value of your siege units and if it's not higher than the value of the walls, you are losing the tech race.
What about horses??
Works just the same.
Thank you
❤️
Great expl! Thx
Glad it helped!
thanks for the video
Glad it helped!
Bro i had no idea sieging was even a thing 🥲
Makes taking a city much easier!
finally! someone explained siege mechanics! thnx
Glad it was useful