Issac, your voice is not strange. It was unique i concur, but with the work you have put into your voice, it's now smooth, and eloquent. With your writing, its perfect and many of us appreciate it
Quite a lot of my mentors were from the South, and it's non-rhotic dialect, so I think it shows up in my speech patterns in spite of being mostly form Ohio.
@@graydanerasmussen4071 He was perfectly understandable even waaaay before his speech therapy, but like all scientists, clear unambiguous communication is important, and Isaac is putting forth every effort to make sure people aren't misunderstanding him. To me it's silly to even address it at this point, but every video is someones first video, and science communication is way too important to leave it to chance.
@@chriscomp20 Yes, I've watched since almost the beginning, and I've never had an issue understanding Issac. I'm sure it sucks having a speech impediment, but i hope he knows how little bearing it has on our enjoyment of his work.
These videos help my girlfriend and I fall asleep.... except she ends up sleep, I end up watching 3 videos before I realize I am still awake. Time to grab a snack
Yeah that's my faovrite too, I joke about it being my unit's unofficial motto or artillery in general but one of my friends from that unit recently reminded me that at one point I said 'it should be our motto' and that locally caught on with us. I'm sure it and minor variations have been used by others before, most of the 1st rules are classics even if I heard them from a sergeant of mine, but I actually grabbed it from the old Battletech CCG, its the flavor text from the 'Carpet Bombing' card. So ironically it is not one of the sayings I got from a sergeant of mine :)
Honestly Stellaris with the gigastructural engineering mod has the best depiction of the evolution of an interstellar empire battlefleet. As we start to get bigger and bigger fleets with bigger and bigger ships. Until we reach a level that we're treating: Weaponized moons as Frigates, Mobile Weaponized Planets as Cruisers, and are utilising the mass of entire solar systems to build utterly colossal battleship Tens Of Thousands Of Kilometers Across.
All fun and games till the Blokkatz come rolling by from outside the Galaxy with their GALAXY SHIP to harvest YOUR GALAXY for celestial bodies to improve their ship
The droplet from the 3 body problem would like to have a word with your thousands of oversized ships that will make very big booms when their reactor cores are punctured.
Often true, hence the other unofficial motto of the Army "Hurry up an wait", staying busy in mind and body helps as the boredom is in some ways worse than the excitement..
My favorite rule of warfare that I've heard on this channel that I actively repeat and honestly even said today, was if brute force isn't working, you're not using enough of it. Ironically I was in the Navy and I was not a ground pounder.
One game that has a really good glimpse into near-future space combat is Children of a Dead Earth. It is pretty dated at this point and has its issues, but it is a starship building simulator focusing on battles in orbits around actual planets, with a big focus on orbital mechanics. The ships are basically cylinders containing mostly fuel, and crewed by a lot of people who are 100% aware that every combat mission they go on is a suicide mission; if they are entering something's gravity well, they are very likely not going to have the fuel to leave. They must have victory; if the enemy survives they are not going to waste fuel to go rescue the invaders; they can wait patiently until everyone is dead before harvesting the ship. Total control over the ship AND weapons design, right down to the materials they are made from. It is very good. and grim.
Children of a Dead Earth is a hidden gem of a game. It's basically KSP but with weapons, and it's an insanely complex game from both the player's and dev's perspective with the learning curve being quite difficult. I've tried to make something along those lines and failed quite miserably. Planning out how certain details would even work just broke my brain every time. Another decent example is Terra Invicta, though that's mostly for the other factors that game includes like knowing that your enemy is coming months in advance of them actually getting there. The actual battles are a lot more gamey and fun but that's probably for the best. Nebulous Fleet Command is pretty good too, but I haven't really played that much due to the learning curve being too high to really dedicate myself to it.
@@Internetzspacezshipz Me too; honestly I think it is so close to being a perfect space game- it's like the prototype for something huge. Refine and expand the physics (Flak missiles need so much help omg) and give the graphics a makeover to look more like something from The Expanse. For years now I've been thinking this is exactly the kind of game mechanics an Expanse release would need...
Just 50 years? Seems like they'd be more preoccupied with making sure they and their equipment can survive an interstellar journey than ensuring the fleet has the capability to enact an invasion plan unless they're willing to expend a massive amount of funds and resources. I'd say you should notch it up by 150 years, that way it's more equivalent to having the RDA from Avatar trying to invade the earth of today.
They are still mostly on their homeplanet and trying to branch out in their solar system...make it 500 years to be more realistic, in which case we really dont stand much of a chance..
What does 50 years of progress mean? If we will develop AGI (which could happen very soon), we (respectively the ASI) might discover every technology in few days. It might be a huge swarm of Won Neuman probes turning solar system into paperclips or stamps, not giving us any time to react, leaving us dead. If we will develop ASI by then, it may turn into a long battle between autonomous space probes.
Nothing. Unlike movies, we probably would stand zero chances against real aliens. Russian movie Attraction 2 has really good example of confrontation of Earth with alien PT boat.
I really appreciate the way Iain M. Banks described space battles in the micro second ranges, involving massive ships that carry large ships that carry small ships that can launch smart munition.
Where you “ You could smash and destroy from unthinkable distances, obliterate planets from beyond their own system and provoke stars into novae from light-years off…and still have no good idea why you were really fighting”
absolutely, as far as we know the resources for sending ships might be too large and space battles might look like planets launching their entire nuclear arsenals accelerated above lightspeed or using jump gates or miniature warp engines because its cheaper to build thousand nukes all send through a stargate than building an entire warpship.
And know-how. Just look at the decades required for people to figure out tanks and how to use them. Even during WW2 people were still arguing. Heck.... even today they are still arguing. But generally speaking, doctrines developed in isolation, don't work well for the one who established them.
Not to introduce Politics on SFIA but look to Iran's strike on Israel as an example - hours to know what's coming, moments to deal with the action. The difference is in space the missiles will be 10x more killy and the countries can move (Spaceships), plus laser weapons, plus mass accelerated drivers, plus the whole solar system will become a 3D battle ground, aside from that it's the same
real space combat is DANGEROUS. More often than not there would be very few ships per battle (too much space to protect and not enough ships to protect it), traveling at high relative speeds, and all kinds of strange detection time delays and such. but any hit by a high velocity kinetic projectile is likely devastating. so many neat factors to consider and explore. But it does depend upon what level of future technology we're talking about (engines, reactors, armor, weapons, detection, stealth, countermeasures, drones, decoys, etc.).
1 year of basic military training. 2 years of intense simulator training. Another year of hands on stick training with your wingmates. 3 more years watching the stars on the Mercury Mars patrol. 3 milliseconds to not see the missile streaking in and ending it all. Being bored out of your gourd till your gourd is atomized... there're worse ways to go.
I love how well Enders Game addressed the pure subjectivity of orientation in space combat and how opening your mind to it turned 0G combat into chess vs. checkers if you're stuck in a "battleship" mindset.
Great video! It made me think of Star Trek the Wrath of Khan where Spock makes the point that Khan thinks of space as an ocean and Kirk uses that to outsmart Khan. Ironic since that movie in some ways is one of the most naval battle inspired of the Star Trek movies. That first of warfare list was quite impressive 😂. Liked the mention of arguably the best Star Trek Next Generation episode and of David Weber.
Nebula. Great streaming service. Isaac and other creators have videos in there that don't appear in TH-cam and most of his videos appear on Nebula first and then TH-cam. It's a way of supporting Isaac and other creators in addition to TH-cam.
Nicholas Mayer deliberately chose to invoke a more military feel in his Trek movies, as opposed to the more post military feel of Roddenberry, in particular The Motion Picture. And I reckon it makes sense for a new military service to adopt age old traditions from different services to create a sense of esprit de corps and traditions of their own. Unless that service they borrowed from tried to usurp them of course. As service are often prone to do due to interservice rivalry.
The book series "The Lost Fleet" has some good ideas regards space battles. In it, war between two sides has been going on so long, and has been so destructive, that both sides have regressed to very simple manoeuvrers, even 'mob' tactics. A veteran from much earlier in the war is recovered and he is able to use his knowledge to great effect.
I also really enjoyed the tactics and strategy behind The Lost Fleet series. They did a really great job of actual strategic thinking around how to get the enemy to do what you want and how to survive the fleet in the long term. It is definitely my favorite for fleet engagements series,although I like The Expanse as the best science fiction series.
I have trouble with narrator's odd voice. Must be A.I. *This video does portray the many problems depicted in the science of space operas. One theme I dismiss is time travel; totally rediculous!
@@gerryboudreaultboudreault2608 I can assure you that Isaac's voice is not AI-generated. He's been doing this channel since at least 2016 when I first started listening to him. Isaac did have a speech impediment called Rhotacism, but I can't hear it anymore and he does suggest people turn on captions in many of the videos if they have trouble understanding him. As for "Time Travel", you may have seen one of his Sci-Fi Sunday episodes where he delves into sci-fi stuff that is not backed by known science. He is a Physicist and knows that time travel isn't doable under known physics. I hope you enjoy this channel as much as I have. You'll find he goes way beyond the normal "Pop Sci" slant and has very well-reasoned opinions.
That sketch up of them loading a building sized torpedo with a work gang stuck in my head the moment I saw it, which it occurs to me must be over a quarter of a century now.
Exactly most military engagements were 20+ miles away. Destroyers had to get within 5 miles to even shoot their torps but they had the speed. The only times where warships were within semi-visual range were choke points like Lyte Gulf , Guatal Canal, or the Mariana Islands, for example.
Sunsets or sun-rises and at night Stars, stars and stars. And probably some Ensign that wished there was more light-pollution so he could find the correct star to measure, with his sextant....
i think the first wars in space, if there ever are any will be like submarine warfare. two ships in the void separated by vast distances and pretending to be floating bits of rock and ice trying to find each other. and their weapons systems will likely resemble guided torpedoes.
I wonder if that would be two major colonies or even earth and a colony/two different colonies based on their country of origin having failed diplomatic relations and it's going to start a major conflict. Or will it be two groups of rock-hoppers who really just don't like each other that much.
37:05 If you have the time, you can swing an armored shield to face the threat when you first see it rather than being inside a thinner armored hollow sphere.
This man is a national treasure, where else can you regularly get niche content like this pretty much perpetually? Thanks, hope all is well with you and family
I love playing these videos, often repeat viewings, while I craft TTRPG terrain for my clients. Even though I work primarily in a fantasy setting, your videos still inspire and recharge my batteries. Nerd Sunday in particular is made better because of your work. Thank you.
Every time you make a video it's like Christmas. Regarding your comments of not knowing what you're talking about, as someone with a PhD who reads a lot of dissertations, it's my opinion that the work you're producing is of dissertation level quality.
Reading the three body problem and the droplet attack made me ponder the futility of gigantic fleet actions. There is so much crazy that can be thrown into a space battle by a star faring species that we may not even be able to fathom all the possibilities. From black hole mines that can swallow entire fleets to focused supernova beams that can sterilize planets.
I always liked this one. It's not the professional you have to worry about because they usually will act within there training and doctrine. It's the amateur you have to worry about because not only do they not know any training or doctrine they have no idea what random act they are going to do from moment to moment. Especially in a chaotic environment like combat filled with random occurrences.
Everything you say matters to me because ET is one dragon that everybody knows the name of and nobody can make portals. This is all essential, great video. I could say it looks underrated but I think I'm aware of the voids of natural curiosity that exist in many people. Good job, good show🐘
One of my top five sci-fi shows of all time is The Expanse. I absolutely love how they handle space combat. It has more realism than pretty much any other on-screen big budget show or movie with space combat.
But why do robots look like humans in shape? Not very efficient. And the concept of uploading your consciousness into a super-computer? No; you would only upload a Copy, not yourself.
@@gerryboudreaultboudreault2608 that’s not close to what I’m commenting on. Did you hear the part about the nature of the emptiness of space and how different any of warfleets would operate in comparison to how it’s shown in the movies?
Jack Sowards talked about the starship combat in Wrath of Khan having to be meticulously storied out to make it plausible, because the incredible distances and mind boggling speeds involved would leave nothing to show but a flash and a completely destroyed ship.
The speed advantage gained by not overthinking it can be a vulnerability once it crosses the threshold of making you predictable. If enough of the enemy (or a observant previously uninvolved third-party) survive to study your behavior and manage to get enough time to think things thru, they can setup traps you will fall into willingly.
Here's a weapon I came up for a Halo alternative timeline and a new Sci-fi series I'm working on, a weapon that uses particle accelerators to launch basically glitter to up to half the speed of light.
@@alimaeus455 It's just straight glitter, made of metal, and maybe a core of like Uranium-235. For a 19.2 ton cloud, it'll do 1,200 times more energy than the Tsar Bomba when accounting for relativity. In the main firing barrel, there could be lasers to help focus the glitter into a stream. Plus, we can have the option to have the cloud diffuse for a shotgun blast.
Ah! The Hypervelocity Macron Accelerator. Don't be discouraged that someone came up with something similar. In fact, there's a lot more to learn about it. If you're interested, do a quick Google search on it, and you'll get a nice introduction to that device.
I appreciate that you bring up scale in this episode. Imagine one light-second, 300,000km. Imagine how fast your human reflexes would have to be using light-based weapons to operate the weapons by looking at a monitor, realizing what you're seeing, formulating a thought, and then carrying out that thought. And light can travel 300,000 km in a second. Everything will have to be computerized once weapons progress beyond missiles and slug weapons.
Naval strategy is build strategy and Force Structure and Force Employment determine the kind of military one is and the wars they expect to fight. Given all I have learned over the years, those facts look to remain relevant long into the uncertain future. A superb episode, Isaac. There is so much material for inspiration and consideration for the military sci-fi writer. We need more of them to watch your videos so we can have better sci-fi.
Not just naval strategy is build strategy. All strategy is build strategy. As the Ukraine war shows, if you cannot replace your losses you will be ground down by the side that can replace their losses.
As a player of naval and aerial games I am always interested in this subject. Generally you must be quick to detect and shoot, avoid being detected, and always hit the easiest target quickly. Never be alone, otherwise you will be mercilessly slaughtered. But if you can't eliminate your opponent, at least do as much damage as possible for your team to finish the job. If you are in an open field with no way to protect or hide (the space is a big open field) be quick, or if you can't, be unpredictable in your movements, or pretend to go one way but divert to another. Vary your speed so the enemy misses the target. But the point is still, shoot first and run later.
Honesty, I wonder if the battlecruiser concept of speed and big guns over armor works better in space. The speed/firepower/protection triangle is probably still going to be relevant, even if the square cube law is our friend here. Just don’t let the AI that thinks it’s space Beatty near the fleet Great video, as always.
As a teenager I found the comic trilogy of the hundred years war very interesting. Where time play an important factor as ships used jumps to travel at near light speeds only to come out against foes years ahead or behind them in technology and to fortify planets or to attack them as an enemy presence in a system is dangerous... Real good series, I realy should read the book.
I still imagine space battles to be AI-powered multi-layered next-gen smart-armored balls or something similar covered in thruster and weapon ports to fire omnidirectionally as well as maneuver in any direction in a split second. No sci-fi to date has shown anything practical, as in star wars, fighters are merely air combat in space, and in star trek, ship battles are merely naval combat in space with huge design flaws that would make massive weaknesses in a ship depending on how you approach it.
What if we just took space, and put it in the ocean? That way we can use fighters in the air like StarWars, and starships in the ocean like StarTrek! 🙂
There's a german sci-fi novel series called Perry Rhodan which does have the humans and some others using mainly spherical spacecraft, especially for combat. Overall the series is.. well, it's sci fi but there's a few elements that I'd call "semi-realistic" about it (engagement distances of many 100s of thousands of kilometres, light lag for most weapons, relativity being taken into account, some types of robots being very fast but outsmartable while others are downright terrifying to fight in prolonged battles, g-force crushing you if you aren't using clarketech to compensate it, said clarketech being turned off sometimes through acts of sabotage etc.).
For fun here are my thought on future battle-fleets, hope you enjoy. 1) Small black-body vessels with minimal crew. 2) Baffler micro-drones launched and manned virtually to intercept slow missiles and kinetic weapon magazines. If the ship or any micro-drone detects signal interference they change modes and become computer controlled kinetic kill devices, targeting the source of the signal interference. 3) If the ship computer or crew detect hostile boarding operations, swarms of nanobots or lethal gas will flood all non critical ship areas. If a critical area is targeted to bypass this protocol, the ship will self destruct in 60 seconds likely via automated reactor containment overload. 4)All ship will pack massive WMD's which will launch just before the auto destruct detonates in a dirty old school nuclear fireball. 5)If detected via some form of carrier wave radar-like equivalent the ship will attempt to disengage and regain stealth status. 6)Attacking worlds with bio-weapons, chemical weapons, or WMD's will be forbidden most likely. This will be enforced by the open knowledge that stealth ships are posted near every inhabited world to allow instant counterstrikes against the civilian populations of colonies with only thousands of citizens at best
The late Terry Pratchett described Space in the following way in Wings, the third volume of his Nomes Trilogy: There are two kinds of space: 1: Something containing nothing. 2: Nothing containing everything.
Near light speed defense idea: who needs a force field, when a micron thin thread net electrostaticly held taught around the ship works fine (unless you want to fire back). Could also just launch one at near liminal speeds to attack or counter attack.
Space may not be a traditional ocean, but the ocean and Navy are the closest we have on to what would fit in the backdrop and battlegrounds of space Planets and moons are islands Stars are shallow or stormy seas The farthest you can effectively see is the horizon The farther you can hit the enemy the better, especially if they can't hit you Weapons are in an arms race with defensive measures You and your several hundred to several thousand best friends will be out there hoping nothing happens and constantly preparing for when something will If your ship is killed, chances are you are too, and if you aren't then you are close behind, unless you get lucky
Regarding vapourizing opponents with energy weapons (e.g. hand phasers) mentioned at 21:40: While it is often depicted in science fiction media that a person simply glows and disappears, this would not be true in real life. An average human contains roughly 40 litres of water, which would instantly flash into steam and expand explosively. I remember an episode of Star Trek TNG where Commander Riker shoots an assassin at a conference and vapourizes her. (th-cam.com/video/nPFp5tAlIB8/w-d-xo.htmlsi=o86dgfPU331y7kqh) IRL if he had actually vaporized her the resulting explosion would have been powerful enough to kill everybody in the room including Riker himself!
HAPPY MEMORIAL DAY. Thanks for this!! This is a huge consideration for me right now because im writing a tabletop game. To facilitate the space battlea, i decided to handwave the problems by saying all factiona have such advanced countermeasures that all combat has to be "whites of their eyes" encounters. So while near luminal speeds can be achieved, the smaller craft dont have the power output to do it, and get ferried into battle on carriers, then dogfight in WW2 type squadron battles.
20:00 Dwell time Ever wonder why you can pull the slide past the stop? Because there's some time lag required for the slide stop to be pushed up by the spring
Common conjecture on what operating a Black Water (Space) Navy is going to be like is some kind of hybrid of piloting an airplane, navigating a surface ship and navigating a submarine, but all three at the same time.
Pseudo casual algorhitms will become really important i think: if you manage to create a good random route for your ship it will be harder for the enemies to predict where you are going to be and attack.
I hadn't thought of cable based space movement. A realistic ship would look like a spider web. It would have a lot of mass in armored propulsion modules around the outside. In between it could have other modules that are free to move(2D) without using propellant. A bit of rotation would keep the web from collapsing.
In reference to "The First Rule Of Warfare" I would recommend another very funny list. It's had a few names over the years. Sometimes it's just "Bad Skippy", but nowadays that just finds consumer complaints about peanut butter. It's also been known as "101 Things Skippy is No Longer Allowed to Do in the U.S. Army." The list has grown over time and is now "213 Things..."
Hearing about Issac's military past really makes me feel sad that I could never be a fighter pilot. Even so, much like my adoration of futurism, it hasn't stopped me from learning whatever I could about them even as a forever grounded humanoid.
Go into biotechnology and help us invent cybernetic augmentations that are better than normal healthy anatomical parts. And since you're in the field helping invent them you get them for basically free, meaning suddenly YOU'RE more qualified than all those jerks with good eyeballs and lack of congenital birth defects!
I picture space combat to be like it was from the show the expanse. It's going to be a mix of ww1 and modern naval combat but without the carriers. You will see fleet launching missles and mass drivers at each other from hundreds to even 1000s of miles for each other.
I've been adding your rules of warfare to my own list. Don't forget "Friendly fire isn't," "The side with the simplest uniforms wins," "Murphy was a grunt," and "The most dangerous thing in the world is a lieutenant with a map and a radio." Good point about the evolution of warfare constantly surprising us; the Ukrainian war of defense against the Russian invasion is a good example - cheap disposable drones are revolutionizing tactics, making it almost impossible to hide, and even taking down tanks and helicopters. I was a mortarman, and when in 81mm mortars, the hang time of our rounds was often pretty long (not so much with the smaller 60mms). Never did get to work with the 107mm/4.2" mortars, although I wanted to. One of my brothers was also a mortarman, and the other was in Marine artillery. He served with towed 105s, towed 155s, and on sea duty on the USS Iowa, where the Marine Detachment was responsible for running one of the 5"/38 gun mounts.
I'd be curious to see Isaac's take on how the game Terra Invicta portrays early age space combat and ship design. It's premise is that all the technologies available are theoretically possible, and indeed some drives like the Orion Drive has already been covered on this channel.
Given the limitations of fuel; expect a lot of detachable tanks for smaller crafts, and flying tanker crafts (fuel tanks with engines) for larger spacecraft.
Yes, space is mostly empty but I really don't see that fleet battles would occur in open space. I see them taking place at points of interest. Planets, large asteroids etc.
Issac, your voice is not strange. It was unique i concur, but with the work you have put into your voice, it's now smooth, and eloquent. With your writing, its perfect and many of us appreciate it
I just thought he came from the South. But I'm a Euroweenie so all American accents sound the same to me, except those of the South.
Quite a lot of my mentors were from the South, and it's non-rhotic dialect, so I think it shows up in my speech patterns in spite of being mostly form Ohio.
Agree. Distinct, yes, but perfectly understandable, even for a second-language person like myself :)
@@graydanerasmussen4071 He was perfectly understandable even waaaay before his speech therapy, but like all scientists, clear unambiguous communication is important, and Isaac is putting forth every effort to make sure people aren't misunderstanding him. To me it's silly to even address it at this point, but every video is someones first video, and science communication is way too important to leave it to chance.
@@chriscomp20 Yes, I've watched since almost the beginning, and I've never had an issue understanding Issac. I'm sure it sucks having a speech impediment, but i hope he knows how little bearing it has on our enjoyment of his work.
These videos help my girlfriend and I fall asleep.... except she ends up sleep, I end up watching 3 videos before I realize I am still awake. Time to grab a snack
My wife falls asleep to True Crime murder shows. I hate those.
What every content creator loves to hear after all the work they put into it. 🤦
@@JaggerbushNah, they appreciate it. For one, John Michael Godier (look him up if you don't know him) said it himself.
Your learning and she sleeping do i need say more 🤔
@@Kerbango-ez69murderporn is the female equivalent to warhammer 40k
I still think my favorite “first rule of warfare” is your “if brute force isn’t working, your not using enough of it”.
Yeah that's my faovrite too, I joke about it being my unit's unofficial motto or artillery in general but one of my friends from that unit recently reminded me that at one point I said 'it should be our motto' and that locally caught on with us. I'm sure it and minor variations have been used by others before, most of the 1st rules are classics even if I heard them from a sergeant of mine, but I actually grabbed it from the old Battletech CCG, its the flavor text from the 'Carpet Bombing' card. So ironically it is not one of the sayings I got from a sergeant of mine :)
ORKS got this one
100%, you'll either solve or change the problem.
@@robomonkey1018 I'm good at changing the problem by accelerating it
I now use It in Jiu Jitsu ALL the time when people talk about strenght 😅
"Join Fleet and do the flying while Mobile Infantry does the dying... mostly. Want to know more?"
Damn
Fact: Legend of the Galactic Heroes is one of the space operas that included battles between fleets with thousand of ships on each side.
And there are weapon concepts that can turn that entire fleet into scrap metal in a single firing.
Legend of the Galactic Heroes is very cool. Have you read the books?
@@albizu75 not a chance, no one translating here in Vietnam 😅
I love the new Anime adaptation of Legend of the Galactic Heroes.
@@albizu75I have the first 3. I want the to release the others in audiobook but I might just do a reading some day
Honestly Stellaris with the gigastructural engineering mod has the best depiction of the evolution of an interstellar empire battlefleet.
As we start to get bigger and bigger fleets with bigger and bigger ships.
Until we reach a level that we're treating: Weaponized moons as Frigates, Mobile Weaponized Planets as Cruisers, and are utilising the mass of entire solar systems to build utterly colossal battleship Tens Of Thousands Of Kilometers Across.
Glory can be measured in Yotta-watts.
All fun and games till the Blokkatz come rolling by from outside the Galaxy with their GALAXY SHIP to harvest YOUR GALAXY for celestial bodies to improve their ship
The droplet from the 3 body problem would like to have a word with your thousands of oversized ships that will make very big booms when their reactor cores are punctured.
@@Darkfirephoenix3010 I can't hear them over the sound of my quasarcraft taking flight.
There's always a bigger fish. If there isn't, make one.
the most common thing ive heard from combat vets is "the war was boring except when it was terrifying"
Often true, hence the other unofficial motto of the Army "Hurry up an wait", staying busy in mind and body helps as the boredom is in some ways worse than the excitement..
2% of war is the killing time, the rest is just killing time.
My favorite rule of warfare that I've heard on this channel that I actively repeat and honestly even said today, was if brute force isn't working, you're not using enough of it. Ironically I was in the Navy and I was not a ground pounder.
The navy is just floating artillery and missile launchers anyway, so it'd apply as much to them as it does to the artillery lol. :D
One game that has a really good glimpse into near-future space combat is Children of a Dead Earth. It is pretty dated at this point and has its issues, but it is a starship building simulator focusing on battles in orbits around actual planets, with a big focus on orbital mechanics.
The ships are basically cylinders containing mostly fuel, and crewed by a lot of people who are 100% aware that every combat mission they go on is a suicide mission; if they are entering something's gravity well, they are very likely not going to have the fuel to leave. They must have victory; if the enemy survives they are not going to waste fuel to go rescue the invaders; they can wait patiently until everyone is dead before harvesting the ship.
Total control over the ship AND weapons design, right down to the materials they are made from. It is very good. and grim.
Though I should point out that people should take "realism" in the quotation marks.
Children of a Dead Earth is a hidden gem of a game. It's basically KSP but with weapons, and it's an insanely complex game from both the player's and dev's perspective with the learning curve being quite difficult. I've tried to make something along those lines and failed quite miserably. Planning out how certain details would even work just broke my brain every time.
Another decent example is Terra Invicta, though that's mostly for the other factors that game includes like knowing that your enemy is coming months in advance of them actually getting there. The actual battles are a lot more gamey and fun but that's probably for the best. Nebulous Fleet Command is pretty good too, but I haven't really played that much due to the learning curve being too high to really dedicate myself to it.
As someone who loves that game, I wish it had further development.
Never heard of children of a dead earth before. Thanks for the reference.
@@Internetzspacezshipz
Me too; honestly I think it is so close to being a perfect space game- it's like the prototype for something huge.
Refine and expand the physics (Flak missiles need so much help omg) and give the graphics a makeover to look more like something from The Expanse.
For years now I've been thinking this is exactly the kind of game mechanics an Expanse release would need...
EPISODE IDEA: What could Earth do to defend against an Alien Colonization fleet/Invasion that is about 50 or so years more advanced than us
Just 50 years? Seems like they'd be more preoccupied with making sure they and their equipment can survive an interstellar journey than ensuring the fleet has the capability to enact an invasion plan unless they're willing to expend a massive amount of funds and resources.
I'd say you should notch it up by 150 years, that way it's more equivalent to having the RDA from Avatar trying to invade the earth of today.
They are still mostly on their homeplanet and trying to branch out in their solar system...make it 500 years to be more realistic, in which case we really dont stand much of a chance..
Define 50 years first.
What does 50 years of progress mean? If we will develop AGI (which could happen very soon), we (respectively the ASI) might discover every technology in few days.
It might be a huge swarm of Won Neuman probes turning solar system into paperclips or stamps, not giving us any time to react, leaving us dead.
If we will develop ASI by then, it may turn into a long battle between autonomous space probes.
Nothing. Unlike movies, we probably would stand zero chances against real aliens.
Russian movie Attraction 2 has really good example of confrontation of Earth with alien PT boat.
Mr. Arthur, this is one of your best episodes to date. Well done and thank you for your extraordinary show.
One "rule of war" that was missing from the list is "never interrupt your enemy while they are making a mistake."
The first rule of warfare is that the 2nd is the opposite.
I really appreciate the way Iain M. Banks described space battles in the micro second ranges, involving massive ships that carry large ships that carry small ships that can launch smart munition.
Where you “ You could smash and destroy from unthinkable distances, obliterate planets from beyond their own system and provoke stars into novae from light-years off…and still have no good idea why you were really fighting”
@@JazzGuitarScrapbook different IP
@@jhwheuer Consider Phlebas m8
Space battle is one of the only things I truly have no idea what they might be like. It really all depends on technology levels.
absolutely, as far as we know the resources for sending ships might be too large and space battles might look like planets launching their entire nuclear arsenals accelerated above lightspeed or using jump gates or miniature warp engines because its cheaper to build thousand nukes all send through a stargate than building an entire warpship.
And know-how. Just look at the decades required for people to figure out tanks and how to use them. Even during WW2 people were still arguing. Heck.... even today they are still arguing. But generally speaking, doctrines developed in isolation, don't work well for the one who established them.
That's impressive.
I don't think I could honestly say that there's only a few things that I have no idea about...^^
Not to introduce Politics on SFIA but look to Iran's strike on Israel as an example - hours to know what's coming, moments to deal with the action.
The difference is in space the missiles will be 10x more killy and the countries can move (Spaceships), plus laser weapons, plus mass accelerated drivers, plus the whole solar system will become a 3D battle ground, aside from that it's the same
real space combat is DANGEROUS. More often than not there would be very few ships per battle (too much space to protect and not enough ships to protect it), traveling at high relative speeds, and all kinds of strange detection time delays and such. but any hit by a high velocity kinetic projectile is likely devastating.
so many neat factors to consider and explore. But it does depend upon what level of future technology we're talking about (engines, reactors, armor, weapons, detection, stealth, countermeasures, drones, decoys, etc.).
1 year of basic military training. 2 years of intense simulator training. Another year of hands on stick training with your wingmates. 3 more years watching the stars on the Mercury Mars patrol.
3 milliseconds to not see the missile streaking in and ending it all.
Being bored out of your gourd till your gourd is atomized... there're worse ways to go.
I love how well Enders Game addressed the pure subjectivity of orientation in space combat and how opening your mind to it turned 0G combat into chess vs. checkers if you're stuck in a "battleship" mindset.
I call first dibs on being the Flag Captain for Lord Admiral Arthur.
He'll yes
I agree with the dark humor of thinking orbital bombardment is funny, but not when I am in the bombardment zone, lmao
Great video!
It made me think of Star Trek the Wrath of Khan where Spock makes the point that Khan thinks of space as an ocean and Kirk uses that to outsmart Khan.
Ironic since that movie in some ways is one of the most naval battle inspired of the Star Trek movies.
That first of warfare list was quite impressive 😂.
Liked the mention of arguably the best Star Trek Next Generation episode and of David Weber.
How do you know when the episode was posted 3 minutes ago?
Nebula. Great streaming service. Isaac and other creators have videos in there that don't appear in TH-cam and most of his videos appear on Nebula first and then TH-cam. It's a way of supporting Isaac and other creators in addition to TH-cam.
Nicholas Mayer deliberately chose to invoke a more military feel in his Trek movies, as opposed to the more post military feel of Roddenberry, in particular The Motion Picture. And I reckon it makes sense for a new military service to adopt age old traditions from different services to create a sense of esprit de corps and traditions of their own. Unless that service they borrowed from tried to usurp them of course. As service are often prone to do due to interservice rivalry.
The book series "The Lost Fleet" has some good ideas regards space battles. In it, war between two sides has been going on so long, and has been so destructive, that both sides have regressed to very simple manoeuvrers, even 'mob' tactics.
A veteran from much earlier in the war is recovered and he is able to use his knowledge to great effect.
That sound like a bullshit...
I also really enjoyed the tactics and strategy behind The Lost Fleet series. They did a really great job of actual strategic thinking around how to get the enemy to do what you want and how to survive the fleet in the long term. It is definitely my favorite for fleet engagements series,although I like The Expanse as the best science fiction series.
@@sirdart6915 Expanse is and always was a Space Opera. It was literally confirmed by the creator.
Great episode Isaac and team. I've been looking forward to this one. Beautiful animation artwork and sound too. Fantastic job!
Glad you enjoyed it!
I have trouble with narrator's odd voice. Must be A.I. *This video does portray the many problems depicted in the science of space operas. One theme I dismiss is time travel; totally rediculous!
@@gerryboudreaultboudreault2608 I can assure you that Isaac's voice is not AI-generated. He's been doing this channel since at least 2016 when I first started listening to him. Isaac did have a speech impediment called Rhotacism, but I can't hear it anymore and he does suggest people turn on captions in many of the videos if they have trouble understanding him. As for "Time Travel", you may have seen one of his Sci-Fi Sunday episodes where he delves into sci-fi stuff that is not backed by known science. He is a Physicist and knows that time travel isn't doable under known physics. I hope you enjoy this channel as much as I have. You'll find he goes way beyond the normal "Pop Sci" slant and has very well-reasoned opinions.
The Imperial Navy of battle fleet Gothic is hiring gun crews to man his most glorious macro cannons. Join up now.
That sketch up of them loading a building sized torpedo with a work gang stuck in my head the moment I saw it, which it occurs to me must be over a quarter of a century now.
Why do Space craft look so aerodynamic in shape? They are not atmospheric.
Closer to 30 years old. It came out around 1994.
@@gerryboudreaultboudreault2608 You're mistaken; they are nebudynamic in design....
0:11 I mean what will you see in the sea anyway, at least in the open
Exactly most military engagements were 20+ miles away. Destroyers had to get within 5 miles to even shoot their torps but they had the speed.
The only times where warships were within semi-visual range were choke points like Lyte Gulf , Guatal Canal, or the Mariana Islands, for example.
Sunsets or sun-rises and at night Stars, stars and stars. And probably some Ensign that wished there was more light-pollution so he could find the correct star to measure, with his sextant....
i think the first wars in space, if there ever are any will be like submarine warfare. two ships in the void separated by vast distances and pretending to be floating bits of rock and ice trying to find each other. and their weapons systems will likely resemble guided torpedoes.
I wonder if that would be two major colonies or even earth and a colony/two different colonies based on their country of origin having failed diplomatic relations and it's going to start a major conflict.
Or will it be two groups of rock-hoppers who really just don't like each other that much.
I'm 100% sure we would see drone combat. Also countries already work on space drones.
37:05 If you have the time, you can swing an armored shield to face the threat when you first see it rather than being inside a thinner armored hollow sphere.
This man is a national treasure, where else can you regularly get niche content like this pretty much perpetually? Thanks, hope all is well with you and family
The last week or two your voice has been keeping me sane as i do tedious tasks at work. You are awesome man thanks for all you do!
I love playing these videos, often repeat viewings, while I craft TTRPG terrain for my clients. Even though I work primarily in a fantasy setting, your videos still inspire and recharge my batteries.
Nerd Sunday in particular is made better because of your work. Thank you.
Every time you make a video it's like Christmas. Regarding your comments of not knowing what you're talking about, as someone with a PhD who reads a lot of dissertations, it's my opinion that the work you're producing is of dissertation level quality.
Fanatic Purifiers, Fanatic Mitilarists and Fanatic Xenophobes: Yes! Our favourite topic!
Fanatic Egalitarian and Fanatic Xenophobe: "sounds about Reich"
Reading the three body problem and the droplet attack made me ponder the futility of gigantic fleet actions. There is so much crazy that can be thrown into a space battle by a star faring species that we may not even be able to fathom all the possibilities. From black hole mines that can swallow entire fleets to focused supernova beams that can sterilize planets.
I always liked this one. It's not the professional you have to worry about because they usually will act within there training and doctrine. It's the amateur you have to worry about because not only do they not know any training or doctrine they have no idea what random act they are going to do from moment to moment. Especially in a chaotic environment like combat filled with random occurrences.
Everything you say matters to me because ET is one dragon that everybody knows the name of and nobody can make portals. This is all essential, great video. I could say it looks underrated but I think I'm aware of the voids of natural curiosity that exist in many people. Good job, good show🐘
Thank you for always clarifying!!!!
谢谢!
what a mad lad i love hearing him talk about this stuff, hard to believe its been this long.
One of my top five sci-fi shows of all time is The Expanse. I absolutely love how they handle space combat. It has more realism than pretty much any other on-screen big budget show or movie with space combat.
Especially some of the final battles in the finale
@@AvoidTheCadaver I loved the idea of the stealth asteroids too.
Loved the delivery and realism checks pointed out in this video!
But why do robots look like humans in shape? Not very efficient. And the concept of uploading your consciousness into a super-computer? No; you would only upload a Copy, not yourself.
@@gerryboudreaultboudreault2608 that’s not close to what I’m commenting on. Did you hear the part about the nature of the emptiness of space and how different any of warfleets would operate in comparison to how it’s shown in the movies?
You always upload right as i refresh
Jack Sowards talked about the starship combat in Wrath of Khan having to be meticulously storied out to make it plausible, because the incredible distances and mind boggling speeds involved would leave nothing to show but a flash and a completely destroyed ship.
The speed advantage gained by not overthinking it can be a vulnerability once it crosses the threshold of making you predictable. If enough of the enemy (or a observant previously uninvolved third-party) survive to study your behavior and manage to get enough time to think things thru, they can setup traps you will fall into willingly.
Space travel is like the Navy: _In space no one can hear you asking or telling._
So happy you use your original voice, its so easy to listen too and relaxing 🙂
Here's a weapon I came up for a Halo alternative timeline and a new Sci-fi series I'm working on, a weapon that uses particle accelerators to launch basically glitter to up to half the speed of light.
I have two questions, how much mass is in your ball of glitter and does it turn into a diffuse cloud immediately after firing?
@@alimaeus455 It's just straight glitter, made of metal, and maybe a core of like Uranium-235. For a 19.2 ton cloud, it'll do 1,200 times more energy than the Tsar Bomba when accounting for relativity. In the main firing barrel, there could be lasers to help focus the glitter into a stream. Plus, we can have the option to have the cloud diffuse for a shotgun blast.
Ah! The Hypervelocity Macron Accelerator.
Don't be discouraged that someone came up with something similar. In fact, there's a lot more to learn about it. If you're interested, do a quick Google search on it, and you'll get a nice introduction to that device.
that's got to be a war crime glitter is called "The Herpes of the arts and craft" in Hobbie stores for a very real reason
@@mrfluffytailthethird Well, I see this weapon as a real world equivalent to something like Space Battleship Yamato's Wave Motion gun.
I appreciate that you bring up scale in this episode. Imagine one light-second, 300,000km. Imagine how fast your human reflexes would have to be using light-based weapons to operate the weapons by looking at a monitor, realizing what you're seeing, formulating a thought, and then carrying out that thought. And light can travel 300,000 km in a second. Everything will have to be computerized once weapons progress beyond missiles and slug weapons.
It took me a few videos to get used to your voice but now i'm hooked..... You have a great mind, Sir....
Naval strategy is build strategy and Force Structure and Force Employment determine the kind of military one is and the wars they expect to fight.
Given all I have learned over the years, those facts look to remain relevant long into the uncertain future.
A superb episode, Isaac. There is so much material for inspiration and consideration for the military sci-fi writer. We need more of them to watch your videos so we can have better sci-fi.
Not just naval strategy is build strategy. All strategy is build strategy. As the Ukraine war shows, if you cannot replace your losses you will be ground down by the side that can replace their losses.
Happy Arthursday!
I have watched a lot of your videos Isaac and this type of video is incredibly interesting and creative - I like it!
This episode was fantastic!
Also: omg! 10 years anniversary already!!
Been here for 9 of them 😁
An unending parade of stunning visuals
Damn the Torpedos! Full Thrust Ahead! 😄 ⚓ 🚀
you are a turbo booster of focus, breathing cool, compressed air into my productivity
As a player of naval and aerial games I am always interested in this subject. Generally you must be quick to detect and shoot, avoid being detected, and always hit the easiest target quickly. Never be alone, otherwise you will be mercilessly slaughtered. But if you can't eliminate your opponent, at least do as much damage as possible for your team to finish the job. If you are in an open field with no way to protect or hide (the space is a big open field) be quick, or if you can't, be unpredictable in your movements, or pretend to go one way but divert to another. Vary your speed so the enemy misses the target. But the point is still, shoot first and run later.
Honesty, I wonder if the battlecruiser concept of speed and big guns over armor works better in space.
The speed/firepower/protection triangle is probably still going to be relevant, even if the square cube law is our friend here.
Just don’t let the AI that thinks it’s space Beatty near the fleet
Great video, as always.
Can you do more about Heinlein's science please? I see a few of Lazarus Longs Maxims in your list! Love your work.
Thank you very much for these videos you share.
The Expanse had the best spaceship battles. Intense and fairly true to real physics
Deep Space 9 has the best space fight as the 3 axis and inertial acceleration and deceleration is perfect
Awesome! I've been waiting for this. I need to know the nuances of spacefleet combat.
As a teenager I found the comic trilogy of the hundred years war very interesting. Where time play an important factor as ships used jumps to travel at near light speeds only to come out against foes years ahead or behind them in technology and to fortify planets or to attack them as an enemy presence in a system is dangerous... Real good series, I realy should read the book.
This topic is so interesting! Good video ❤
I still imagine space battles to be AI-powered multi-layered next-gen smart-armored balls or something similar covered in thruster and weapon ports to fire omnidirectionally as well as maneuver in any direction in a split second.
No sci-fi to date has shown anything practical, as in star wars, fighters are merely air combat in space, and in star trek, ship battles are merely naval combat in space with huge design flaws that would make massive weaknesses in a ship depending on how you approach it.
If I remember correctly, The Three Body Problem describe the warships as spheres. Complete with spherical interior rooms.
What if we just took space, and put it in the ocean? That way we can use fighters in the air like StarWars, and starships in the ocean like StarTrek! 🙂
There's a german sci-fi novel series called Perry Rhodan which does have the humans and some others using mainly spherical spacecraft, especially for combat. Overall the series is.. well, it's sci fi but there's a few elements that I'd call "semi-realistic" about it (engagement distances of many 100s of thousands of kilometres, light lag for most weapons, relativity being taken into account, some types of robots being very fast but outsmartable while others are downright terrifying to fight in prolonged battles, g-force crushing you if you aren't using clarketech to compensate it, said clarketech being turned off sometimes through acts of sabotage etc.).
This is gold leader standing by
For fun here are my thought on future battle-fleets, hope you enjoy.
1) Small black-body vessels with minimal crew.
2) Baffler micro-drones launched and manned virtually to intercept slow missiles and kinetic weapon magazines. If the ship or any micro-drone detects signal interference they change modes and become computer controlled kinetic kill devices, targeting the source of the signal interference.
3) If the ship computer or crew detect hostile boarding operations, swarms of nanobots or lethal gas will flood all non critical ship areas. If a critical area is targeted to bypass this protocol, the ship will self destruct in 60 seconds likely via automated reactor containment overload.
4)All ship will pack massive WMD's which will launch just before the auto destruct detonates in a dirty old school nuclear fireball.
5)If detected via some form of carrier wave radar-like equivalent the ship will attempt to disengage and regain stealth status.
6)Attacking worlds with bio-weapons, chemical weapons, or WMD's will be forbidden most likely. This will be enforced by the open knowledge that stealth ships are posted near every inhabited world to allow instant counterstrikes against the civilian populations of colonies with only thousands of citizens at best
Thank you for your wonderful work! You are an inspiration, Sir.
The late Terry Pratchett described Space in the following way in Wings, the third volume of his Nomes Trilogy:
There are two kinds of space:
1: Something containing nothing.
2: Nothing containing everything.
Honorverse is very good take on space combat in SiFi books I personally recommend it.
Safe hold series was awesome. Off topic but awesome.
My favorite take on space combat in a book series is The Lost fleet. It has a lot in common with what was mentioned in this episode.
Near light speed defense idea: who needs a force field, when a micron thin thread net electrostaticly held taught around the ship works fine (unless you want to fire back).
Could also just launch one at near liminal speeds to attack or counter attack.
That intro line should be the actual motto for the space navy in the future lmao its perfect
Space may not be a traditional ocean, but the ocean and Navy are the closest we have on to what would fit in the backdrop and battlegrounds of space
Planets and moons are islands
Stars are shallow or stormy seas
The farthest you can effectively see is the horizon
The farther you can hit the enemy the better, especially if they can't hit you
Weapons are in an arms race with defensive measures
You and your several hundred to several thousand best friends will be out there hoping nothing happens and constantly preparing for when something will
If your ship is killed, chances are you are too, and if you aren't then you are close behind, unless you get lucky
Regarding vapourizing opponents with energy weapons (e.g. hand phasers) mentioned at 21:40: While it is often depicted in science fiction media that a person simply glows and disappears, this would not be true in real life. An average human contains roughly 40 litres of water, which would instantly flash into steam and expand explosively. I remember an episode of Star Trek TNG where Commander Riker shoots an assassin at a conference and vapourizes her. (th-cam.com/video/nPFp5tAlIB8/w-d-xo.htmlsi=o86dgfPU331y7kqh) IRL if he had actually vaporized her the resulting explosion would have been powerful enough to kill everybody in the room including Riker himself!
HAPPY MEMORIAL DAY.
Thanks for this!!
This is a huge consideration for me right now because im writing a tabletop game.
To facilitate the space battlea, i decided to handwave the problems by saying all factiona have such advanced countermeasures that all combat has to be "whites of their eyes" encounters.
So while near luminal speeds can be achieved, the smaller craft dont have the power output to do it, and get ferried into battle on carriers, then dogfight in WW2 type squadron battles.
20:00 Dwell time Ever wonder why you can pull the slide past the stop? Because there's some time lag required for the slide stop to be pushed up by the spring
This video was awesome!
Thanks!
And thank you for your service. (From a fellow vet).
Common conjecture on what operating a Black Water (Space) Navy is going to be like is some kind of hybrid of piloting an airplane, navigating a surface ship and navigating a submarine, but all three at the same time.
All those “fleet approaching planet” shots with their engines pointing =away= from that planet are just a bit grating.
Imagine a scaled down alcubereve drive that pushes and pulls space out of a single nozzle so it has equal thrust forward and reverse 🤔
37:42 in the Traveller RPG (Chadwick), there was a cheap countermeasure against beam weapons: sand casters
Wow ive been watching this for almost ten years, where has the time gone.
Wuh
Buh
Nuh uh! I only just subscribed... Oh no
Pseudo casual algorhitms will become really important i think: if you manage to create a good random route for your ship it will be harder for the enemies to predict where you are going to be and attack.
I hadn't thought of cable based space movement. A realistic ship would look like a spider web. It would have a lot of mass in armored propulsion modules around the outside. In between it could have other modules that are free to move(2D) without using propellant. A bit of rotation would keep the web from collapsing.
Happy Thursday ❤
Happy Arthursday
In reference to "The First Rule Of Warfare" I would recommend another very funny list. It's had a few names over the years. Sometimes it's just "Bad Skippy", but nowadays that just finds consumer complaints about peanut butter. It's also been known as "101 Things Skippy is No Longer Allowed to Do in the U.S. Army." The list has grown over time and is now "213 Things..."
"Decaffeinated troops may mutiny" LoL I love that
Hearing about Issac's military past really makes me feel sad that I could never be a fighter pilot. Even so, much like my adoration of futurism, it hasn't stopped me from learning whatever I could about them even as a forever grounded humanoid.
Go into biotechnology and help us invent cybernetic augmentations that are better than normal healthy anatomical parts. And since you're in the field helping invent them you get them for basically free, meaning suddenly YOU'RE more qualified than all those jerks with good eyeballs and lack of congenital birth defects!
The first rule of warfare is that Isaac Arthur is extremely good.
Bro I was a Cav Scout for 8 years and your First Rules of Warfare List had me dying lol. It really can be that contradictory 😂
I picture space combat to be like it was from the show the expanse. It's going to be a mix of ww1 and modern naval combat but without the carriers. You will see fleet launching missles and mass drivers at each other from hundreds to even 1000s of miles for each other.
Sometime in the future, space cadets will have the job of polishing things with space brasso!
As a retired Marine, there is no better humor than dark humor!
I've been adding your rules of warfare to my own list.
Don't forget "Friendly fire isn't," "The side with the simplest uniforms wins," "Murphy was a grunt," and "The most dangerous thing in the world is a lieutenant with a map and a radio."
Good point about the evolution of warfare constantly surprising us; the Ukrainian war of defense against the Russian invasion is a good example - cheap disposable drones are revolutionizing tactics, making it almost impossible to hide, and even taking down tanks and helicopters.
I was a mortarman, and when in 81mm mortars, the hang time of our rounds was often pretty long (not so much with the smaller 60mms). Never did get to work with the 107mm/4.2" mortars, although I wanted to. One of my brothers was also a mortarman, and the other was in Marine artillery. He served with towed 105s, towed 155s, and on sea duty on the USS Iowa, where the Marine Detachment was responsible for running one of the 5"/38 gun mounts.
I'm so excited!
1:09 I think it’ll be closer to submarine warfare…
Agreed
I also agree!
I'd be curious to see Isaac's take on how the game Terra Invicta portrays early age space combat and ship design. It's premise is that all the technologies available are theoretically possible, and indeed some drives like the Orion Drive has already been covered on this channel.
Given the limitations of fuel; expect a lot of detachable tanks for smaller crafts, and flying tanker crafts (fuel tanks with engines) for larger spacecraft.
"First Rule of Warfare: Don't Lose Battles" Yeah, thanks, Chief, I'll try and keep that in mind! 😆
I am so used to your voice now that "strange" is not a word I would use to describe it.
Yes, space is mostly empty but I really don't see that fleet battles would occur in open space. I see them taking place at points of interest. Planets, large asteroids etc.
Here we go!