"Most people don't realize how much work it takes" Pro character artist on getting hired

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 645

  • @ScoTEven
    @ScoTEven 6 ปีที่แล้ว +514

    You should try interviewing the 'late bloomers' or the guys that got into 3d later in their life

    • @hannadee9300
      @hannadee9300 6 ปีที่แล้ว +116

      That would be interesting. I always feel doubtful pursuing this path because I can see lots of talented people that are younger than me.

    • @joeywind71
      @joeywind71 6 ปีที่แล้ว +29

      Christopher Huber hey man. I've been working as a chef for 10 years. I have been doing 6 months of blender and it doesn't feel like work to me, it feels like I was meant to do this. I tried programming and I liked it a lot but then I got introduced to a modeling course and I haven't looked back since.

    • @KevinSmith-qi5yn
      @KevinSmith-qi5yn 6 ปีที่แล้ว +8

      @Christopher Huber
      I am the same. I went to AI and not a single art job. Right now I have a pretty good job that pays well with excellent benefits. So it's difficult to think should I try to pursue the game industry again. With the game industry you kind of know what you are in for. Work terrible hours due to poor management, most of the royalties are paid to the producers, don't get paid well compared to similar positions in other industries, then get fired once your work is not needed.
      As for my work, I was good but not great and had trouble showing how well I can work. Definitely overcoming procrastination while sitting at your computer is tough. It's easier when there is nothing around to distract you with strict deadlines.
      Moving to the Blender community was probably the best move I have made in regards to 3D. The tool is a lot better than both 3DS Max and Maya. The support from the community is a lot better. However, you will have difficulty finding work if you do most of your work in Blender since most studios don't use or want to support it. You at least need to know how to get your work into 3DS Max or Maya from Blender.

    • @niemanickurwa
      @niemanickurwa 6 ปีที่แล้ว +18

      It's good to see I'm not the only old fart learning blender :) Don't let your age get in the way.

    • @mcsassy5270
      @mcsassy5270 6 ปีที่แล้ว +2

      I'm with you too...also look at incorporating Unreal into your work flow...it's amazing.

  • @radomaleshkov51
    @radomaleshkov51 6 ปีที่แล้ว +144

    Back to work boys... Back to work, enough dreaming. Let's express the dream. =))

    • @hazyb511
      @hazyb511 4 ปีที่แล้ว +5

      "We dance for laughter, we dance for tears, we dance for madness, we dance for fears, we dance for hopes, we dance for screams, we are the dancers, we create the dreams" -A Einstein

    • @mov4736
      @mov4736 3 ปีที่แล้ว +1

      Thanks! I needed to read that today :D

    • @cristhianperez8215
      @cristhianperez8215 ปีที่แล้ว

      Hell yeah

  • @sarcosmic6982
    @sarcosmic6982 6 ปีที่แล้ว +27

    Thank you for listing the timestamps of the "chapters," this video sounds really helpful!!
    I look forward to watching this in full when I have time!

    • @blenderguru
      @blenderguru  6 ปีที่แล้ว +4

      Glad you appreciate it! I watched it twice to make sure they were accurate :P

  • @mirhammendoza
    @mirhammendoza 6 ปีที่แล้ว +5

    Such a humble person. Thanks for the interview Andrew, keep it up.

  • @silverlight2677
    @silverlight2677 6 ปีที่แล้ว +35

    MORE INTERVIEWS PLEASE!!!!

    • @blenderguru
      @blenderguru  6 ปีที่แล้ว +5

      About 12 more on the way :)

    • @silverlight2677
      @silverlight2677 6 ปีที่แล้ว +2

      OMG YES! is it all going to be about artist? or is there going to be something else? btw love your videos, im not good at drawing but this interview really makes me want to work hard at being good at making art! :)

    • @blenderguru
      @blenderguru  6 ปีที่แล้ว +4

      Mostly all with artists. Though a few with people from higher ups, like founders of Barnstorm VFX house and Alex Alvarez from Gnomon School.

  • @LapaFilms
    @LapaFilms 6 ปีที่แล้ว +3

    As a 18 years old - amazing video! I really appreciate what you do Andrew, these kinds of videos are a huge motivation for me. Also thanks to Daniel, I found myself in many of his situations mentioned in video. Very educational!

  • @DimaZagorski
    @DimaZagorski 6 ปีที่แล้ว +2

    this guy is really inspiring. by his portfolio u really can see a wide diverse of art - its really great to hear his opinion about "multi artist" that he belives that every genre of art can improve u in another one.
    thank u for ur video, u got yourself another subscriber

  • @dhyanimation
    @dhyanimation 5 ปีที่แล้ว +2

    my god, this is gold for me, I'm currently a UX Designer who's aspiring for concept art myself:) , this is part of my research. Feels good to see there are others who've transitioned from different fields into concept art as well. Kudos

  • @seervisual7447
    @seervisual7447 2 ปีที่แล้ว

    I'm recently learning/feeling what Daniel says around 1:12:00 "everyday counts to get better, not like this *finger snaps*.. I'm gonna learn this gonna learn that, sometimes in my life I didn't enjoy what I was doing because I really wanted to get something... it's just about time and enjoy, try to be smarter"
    Thanks for this interview Blender Guru! Starting my concept art journey late at 24 was exciting and daunting and still hunting 5 years on... but interviews like this humble me more that the artistic journey has no set goal and it's just about using your time wisely and enjoying the journey because it will happen eventually, just gotta keep working!!!

  • @devilichus
    @devilichus 2 ปีที่แล้ว +1

    He's right. The talent is a myth. Hard work is the key. Only the sense,tendency or curiosity comes with childhood or a proper personality structure for learning and even that is a thing you can acquire later.

  • @decommissioned_redact3d183
    @decommissioned_redact3d183 6 ปีที่แล้ว +4

    // Outstanding interview, very insightful and inspiring. Thank you for taking the time to share your experience with us!
    * begins to work on tools *

  • @DavidTronix808
    @DavidTronix808 4 ปีที่แล้ว +1

    Wow! Probably one of the best game industry (and in general) interview. Thank you so much for a another insightful interview Andrew. You are a good interviewer and are able to probe to get insightful responses and not to get just typical answers but expound on it. Either that or your interviewees just have deep insightful answers on their own. haha. Keep em coming. Love your style of interview. Daniel gives some deep honest answers that hit me hard as a game artist myself. A good wake up call.

  • @mcsassy5270
    @mcsassy5270 6 ปีที่แล้ว +1

    Thanks guys, for the great motivational insight for all of us indies struggling out in the hinterlands...it sometimes gets soooo cold!

  • @silvaright
    @silvaright 6 ปีที่แล้ว

    Really liking this series so far, it is pretty cool to see people talk about their experiences.

  • @breaktheimage3
    @breaktheimage3 2 ปีที่แล้ว

    This is super helpful. I'm at the start of my 3d sculpture journey. Working on my first character know.

  • @setuchoudhary2244
    @setuchoudhary2244 6 ปีที่แล้ว

    This interview is just gold!
    Thank you Andrew and Daniel Orive.

  • @derekgary6923
    @derekgary6923 6 ปีที่แล้ว

    Wow, right away I'm liking this guy. I can relate to him on how watching 80's movies as a kid inspired his creativity. There were so many great movies that came around in the 80's like The NeverEnding Story.

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN 6 ปีที่แล้ว

    Love these video interviews. Very nice initiative from you. Thanks!

  • @raphaelcharlespinon
    @raphaelcharlespinon 6 ปีที่แล้ว +1

    I think it would have been better if at the ending portion of the video, you have the guest promote themselves. Plug their twitter or TH-cam (if any). The ending seems to be abrupt. You could alternatively add an outro or something like that. But hey, these are just my suggestions.
    I like the series and I learn a lot from these successful people.
    Keep up the good work.

  • @clarissafebiolawisaputri9821
    @clarissafebiolawisaputri9821 4 ปีที่แล้ว

    thank u this interview is amazing. i lost interest in art currently but i feel like i already jumped in art, i can't go back again. bcs now my future is all about art. and i realize this was art slump, i disappointed my self that i cant be better than any artist out there.. but yeah, thank u i learn many things from this interview

  • @Cettryc
    @Cettryc 6 ปีที่แล้ว +1

    Really great!! i love your videos guy! ..coming game environment artists/level designer please!

  • @gabrielmcnabb4979
    @gabrielmcnabb4979 4 ปีที่แล้ว

    Speaking of redo. Your Donut tutorial. It was my very first time using any animation/ 3D software. I had to restart that donut so many times. But I finished it. Same with the Coffee. I actually ended up bending the plate in a few more spots and changing the material of the glass. It all turned out great!

  • @onionskin30
    @onionskin30 6 ปีที่แล้ว

    Super interview! Thanks

  • @angelomosquera6463
    @angelomosquera6463 6 ปีที่แล้ว

    This series offers sooo much valuable knowledge, you are doing great as interviewer, congratulations and thank you very very much Andrew!

  • @alexlangrock4225
    @alexlangrock4225 6 ปีที่แล้ว +8

    Dude, you almost at 500k!!

  • @circenngomezgascon2139
    @circenngomezgascon2139 6 ปีที่แล้ว

    In barcelona, Joso School is one of the best schools for Concept Art, Zbrush and Comic. It's a good start to learn a lot of thinks and the best part is that the teachers are profesionals, people who work in the industry they are teaching.

  • @spockomemes2610
    @spockomemes2610 6 ปีที่แล้ว

    This is the best video on TH-cam it’s very inspiring as a young artist I haven’t even finished whatching this video and had changed the way I think about my artwork keep it up man your videos are great 👍

  • @annanonya
    @annanonya 6 ปีที่แล้ว

    i'm actually in the process of applying for Gnomon, and working on my portfolio..i already knew they are excellent but hearing it from someone of his position is very reassuring that it's a good choice c: ty!

    • @SkillipEvolver
      @SkillipEvolver 6 ปีที่แล้ว

      zelda waffles I've never spoken to anyone who enrolled on Gnomon. I heard that name some 12/13 years ago. Back then, they were leaders. I hope it's still the same (for your sake I mean, (I hope it's going well basically)). Care to share any more? What are you learning, format? Online, tutor? how long? Cost? End goal for you? Your background up until gnomon?

  • @Times1065
    @Times1065 2 ปีที่แล้ว

    These are so inspirational for lost people like me

  • @ToughTofuAW
    @ToughTofuAW 2 ปีที่แล้ว

    fantastic interview. Great questions asked.

  • @blackspear217
    @blackspear217 6 ปีที่แล้ว +4

    hard work weeds off those that are not willing to put in it - "Andrew Kramer" Love it and it's the central message basically of all those that made it in any type of industry

  • @7James77
    @7James77 6 ปีที่แล้ว

    Excellent interview with great advice on realistic expectations on what to look for. This was great to listen to while modeling for a challenge as it helped to concentrate on the task at hand while learning what it is I should prepare myself for if I truly care to advance with this platform in the future.

  • @ernesin149
    @ernesin149 6 ปีที่แล้ว

    thank you SO MUCH for putting up these interviews!! really appreciate it!!

  • @NimaCn
    @NimaCn 6 ปีที่แล้ว

    A lot of my questions were answered in just one hour! Thank you Mr Daniel Orive and of course, Andrew my man :)

  • @danielnagy6360
    @danielnagy6360 6 ปีที่แล้ว

    I am an 18 years old person and I feel like this interview was made for me. It was really REALLY inspiring and I am glad that I am living right now where professional artists are avalible on youtube and there for us as examplars. I can only recommend watching this through, 1 hour is exactly the appropriate lenght for an interview, keep it up!! Cheers ^v^
    ps: I LOVE XAYAH

  • @bluezald
    @bluezald 6 ปีที่แล้ว

    I really like these videos andrew, amazing to see great people to follow

  • @omri1324
    @omri1324 6 ปีที่แล้ว

    Great interview! Please keep doing these, you're awesome.

  • @juanfranciscomontes2271
    @juanfranciscomontes2271 6 ปีที่แล้ว

    Teacher, thanks for the videos, they are very inspiring, I like interviews with professional artists, I love them, I'm learning
    in a self-taught way, I studied graphic design but for lack of money I could not finish, and i am have 25 yo, you know some artist who has succeeded and who has learned in a self-taught way, thanks, and greetings from Colombia,
    huy sorry, I wrote this before seeing the full interview, this man is my hero

  • @marcosmena3060
    @marcosmena3060 6 ปีที่แล้ว

    speechless, this is perfect, THANK YOU

  • @noahv4240
    @noahv4240 6 ปีที่แล้ว

    As a league player and someone who is learning blender, this really motivated me.

  • @akshaydhotre7056
    @akshaydhotre7056 6 ปีที่แล้ว

    Thanks for doing this interview, It helped me a lot!

  • @Kkaky13
    @Kkaky13 6 ปีที่แล้ว

    Thanks so much for this, I needed it! (just decided to quit school, needed motivation) =)

  • @yesyesandyes4848
    @yesyesandyes4848 6 ปีที่แล้ว

    AMAZING video !!! Thank you so much guys !! really

  • @MountainGoat11
    @MountainGoat11 6 ปีที่แล้ว +1

    thanks man. this is amazing stuff. its really helpful for newcomer like us.. cheers

  • @olegbobrikhin6977
    @olegbobrikhin6977 6 ปีที่แล้ว

    Really fantastic interview! Very interesting person and his way of life.
    Thank you so much Andrew for that interview! Awesome man!

  • @WizardReel
    @WizardReel 6 ปีที่แล้ว

    Awesome Interview and great questions that were asked. I've see the benefits of both paths of the learning to get industry. Learning on your own you do save a lot of money. Though in the art schools you get to work together on team projects as a group, and that might be option. on your own. Looking forward to more videos like this one.

  • @MyUAJerk
    @MyUAJerk 6 ปีที่แล้ว

    this is really interesting, would love more interviews

  • @EIMaury
    @EIMaury 6 ปีที่แล้ว

    Wow, amazing, hadn´t seen this chanel before, but this interview, and this men, what an awesome person, one thing I take from this: Follow your dreams and your heart.

  • @sauravbanerjee5921
    @sauravbanerjee5921 6 ปีที่แล้ว

    This just made my Sunday awesome. .. Thank you Blender Guru . Just keep all the interviews coming .. it would be more awesome if it's kinda game related in a way ..

  • @pranil544
    @pranil544 6 ปีที่แล้ว

    I would love to see character artists talking about practicing anatomy through drawing or sculpting , i mean ways to learn anatomy or things to focus while learning anatomy .Please if you guys have any links to share ,that might really help .

  • @alianajacobs5703
    @alianajacobs5703 6 ปีที่แล้ว

    This interview is amazing I love your work Daniel Orive you are amazing and also as a person you are so inspirational.

  • @AndreAlessiCastro
    @AndreAlessiCastro 6 ปีที่แล้ว

    Really insightful! Thanks Andrew!

  • @romanozerski3444
    @romanozerski3444 6 ปีที่แล้ว

    12 minutes in and I've been bamboozled. The backdrop is a greenscreen (probably rendered w/ poliigon materials )

  • @chavezmarchant2766
    @chavezmarchant2766 3 ปีที่แล้ว

    Some of what Daniel is saying reminds me of the concept of ikigai

  • @MeliMary
    @MeliMary 6 ปีที่แล้ว

    I love watching these interviews

  • @twitte0king
    @twitte0king 6 ปีที่แล้ว

    this is really amazing

  • @basemshenouda9980
    @basemshenouda9980 6 ปีที่แล้ว

    hats off to that man

  • @ssslava
    @ssslava 6 ปีที่แล้ว

    What an amazing guy! So interesting to watch!

  • @angelaengle12
    @angelaengle12 6 ปีที่แล้ว

    13:45 That is how I feel where I work. I get better at my skills while on the job. The only downside of my job is it focuses strictly on 2D graphics/advertisement and photography. It doesn't focus on 3D modeling and animation, which is what I want to do, I'm just not skilled enough and need more practice. But, when I get home from work, I'm mentally drained and can't focus on advancing my 3D modeling. My only real solution is to save 3D work for off days like the weekends and holidays. Is anyone else in a situation like this too?

  • @alianajacobs5703
    @alianajacobs5703 6 ปีที่แล้ว

    Wow Daniel Orive is amazing! I like his idea of work and progress he is really amazing! Thank you for this amazing interview! It inspires me to be better!

  • @deepanshukasania5011
    @deepanshukasania5011 3 ปีที่แล้ว

    Amazing video

  • @whyyounotats
    @whyyounotats 5 ปีที่แล้ว

    Gotta love how World of Warcraft is such an inspiration for so many people in the gaming industry .
    Awesome interview!

  • @frastucchi
    @frastucchi 6 ปีที่แล้ว

    love this interviews! keep up with the good stuff ;)

  • @Daniel.F-3dart
    @Daniel.F-3dart 2 ปีที่แล้ว

    Lo que nunca dicen es que muchos estudios son impresentables a la hora de comunicarse con gente seleccionada, los artistas nos esforzamos mucho a diario para conseguir oportunidades que directamente muchos estudios no te dan simplemente por no tener 5 años, o no tener un perfil senior, aunque se tenga potencial artístico, puedes tener talento, pero esta industria no es como las escuelas la venden en sus masters donde sacan el dinero a gente que luego no encontrará trabajo.

  • @pile333
    @pile333 6 ปีที่แล้ว

    I think the future will be: get back to the matter, but with 3D scanning.
    Today some already does it, but I think in the future more will do that.
    We'll physically sculpt stuff, with different materials, and then 3D scan that. Faster and cheaper in some cases.

  • @excellenceinanimation960
    @excellenceinanimation960 4 ปีที่แล้ว

    what he said about doing huge projects is true. When I try to do animation the only way i improve is by trying insane moves that are really complex. if you don't you stay stagnant.

  • @philmehrart
    @philmehrart 6 ปีที่แล้ว

    Really cool guy and talented artist, thank you for these!

  • @deadvulcano
    @deadvulcano 6 ปีที่แล้ว

    Great interview thanks!
    Some insight on the art school questions:
    TLDR: Look for the skill level of the teacher when picking a school, not the student work. - correlation is not causation
    Looking at what the students are producing is not helpful. Each student comes in with a different skill level, and will produce different levels of work with the same education. Student work doesn't tell you anything about the quality of the education--unless they show before/after of the student work. A low skill student could take Giovanni Nakpil's course and still be bad, but that doesn't mean Giovanni's course is bad. A young Gian Lorenzo Bernini could take a course at a scam art school and his work will still be amazing, but that doesn't make the course good. The best gauge is probably the skill level of the teacher and maybe the teachers paintovers/sculptovers on student work (showing before/after feedback).

  • @TheButterflyProductionHouse
    @TheButterflyProductionHouse 6 ปีที่แล้ว

    Such an amazing personality !!!

  • @thegamingmobster2768
    @thegamingmobster2768 6 ปีที่แล้ว

    Yeah this will be mega handy as i want to get in to 3D modeling for games.

  • @thumbwarriordx
    @thumbwarriordx 6 ปีที่แล้ว

    @30:00 Michelangelo insisted he was a sculptor, but the pope made him paint the Sistene chapel and lo and behold he's now known for some of the greatest masterpieces in both mediums.

  • @NikolaNevenov86
    @NikolaNevenov86 6 ปีที่แล้ว +1

    Wow yeah nice interview.Can't attest enough to what the guy is saying.The only thing that is in front of your goal to get better at whatever art or craft is just time,how much time you sacrifice for that goal.The biggest mistake is to get all puffed up by the people around you who cannot understand how you got from A to B,and think you are an amazing talent and anything you do is great. That's the biggest hindrance to people who are skilled at a young age.The ethereal dilemma of the early and late achiever.

  • @Jay42207
    @Jay42207 6 ปีที่แล้ว +27

    As someone who went to school for this, with some friends in the entertainment industry;
    Just learn a Trade (that's in demand), do this stuff for fun until you make it (95% of you reading this won't make it, the rest will have this be their new life via unpaid over time).
    The sad truth about entertainment; no matter what level you are, you're easily replaced

    • @3polygons
      @3polygons 6 ปีที่แล้ว +6

      Exactly... and even more, not just talking bout myself, but also some others, even in the programming area (remembering now two ABSOLUTE genius, both because they had indeed certain special talents, but also were freakin' hard workers) ... a lot has to do with the contacts you have, the region you live at (ie, I'm from same country than him, but Madrid is the center of everything in this country, lots more opportunities there (like 10 times more than other areas). Still, far below from places like certain areas of Canada, the US, a bunch of zones in Europe. So, ain't easy there, either. ). Is very far from only "being lazy" or not. I've seen total aces leaving their blood and tears in it, and are still, at this time of writing these lines, still with some super low salary, at some trashy dark place. When ppl is at good places, tend to make it all sound as if you work hard, you get it. Well, let me tell ya, not always.... even with enough talent (and yes, there's no magic in it, but there ARE personal characteristics that are indeed in your genetics...IE, you need patience, capability of observation, passion for the detail, global vision, etc. Not every one has these. Plus, call it however, I've been drawing since the age of 4 or 6, am in my forties...ppl can see that as magic talent, and is not, but not easy to surpass an entire life focusing mainly in one skill ) . And I say all this knowing stuff pretty well, having more profiles than the ones he mentioned (to be honest, am older, too), and knowing better people (people that should totally be rock starts right now) than me that had terrible luck/bad timing, call it whatever. Perseverance is nice to mention and all, but there are stages in life, critical moments when one has to eat, or feed your family, etc. (and I don't say it as I didn't do well: I've worked at 4 game companies and even a larger number of non game related companies) . I only want to point out that "passion" and "hard work" is only one portion of the equation. And as the above poster says, there's a ton of crap in the film/game industries as well. A bunch of us went the other way round : Started in game industry, then went for a less abused sector. (and some of us ended after that as full time freelancers, tired of bosses for decades... IMO, by far the hardest way. So, laziness is... a very arguable term to mention, sometimes, at least to relate it with success. ). Is not only about effort.... My 2c of an euro.

    • @Jay42207
      @Jay42207 6 ปีที่แล้ว +1

      3polygons
      Great Post.
      It took me a while to realize after graduating that: most people don't even make it. I never got my shot, most of my class are in the same boat.
      Industry "Job Fairs" have all the up and coming (freshly scammed) hopefuls that don't realize they're just as replaceable as the next batch of kids.
      The craziest thing is, if these kids took all that Passion, Time and Energy, and put it into a Trade (or anything in demand), I guarantee you every single one of those kids at these ""Industry Job Fairs"" would be employed.
      Dreams don't pay the bills.

    • @3polygons
      @3polygons 6 ปีที่แล้ว

      Yup...very much agreeing, too... Also, if you get lucky and land on a good, serious studio (I could name only ONE of the four I worked at) you get to enjoy, you get to meet really good people, skilled like you, a bit geeky too, you learn a lot, you get proud when titles get published (even if unlike in other arts, often names printed there are only the directing guys on each department... too often), you get good things/experiences out of the job, etc (anyway, same as at other jobs, if one gets in a variety of jobs, can better compare).
      But, as an artist, someone who wants to express him/herself, that can be even worse than a regular job ! I'll explain (although I suspect you know very well what I mean ;) ) . You can end up easily hating your job (more than one of a regular kind in your range of interests) if they force you to make it in the worst - or just quite a bad one- way possible (in an ideal world, art directors and marketing people would be more talented than you or at least respecting the criteria people who know better. Rarely the case, at least in other than super AAA places, and even in those).
      Reasons (among others) why, whenever I see a someone wanting me to give advice to her/his young teenage passionate child wanting to study art and make it their way of life, I kind of at least put a word of warning. If they are decided to dedicate a life to endlessly compete, for a very low payment (in money, stability, even in satisfaction, no matter what ppl sell about it...) yeah, who am I to get in the middle of that. It is a personal choice (tho they take it with very little real scenario information). Even there I'll give the word of warning, to use at least some caution, give it a thought, study the thing a bit, give a long thought, research. A teenager can't really know if will be fine with that life, they simply have no clue about what is living that...at all. Not even if you tell them in detail. Of course, if the kid is already working 24/7 carrying bricks as the only job chance, yep, he'll be MUCH better doing art in any branch, be it design, games, whatever. Even doing web code(like the interviewed, I've been working at that too... around 10 to 12 years.).
      I have an advice always for those cases when the kid in question tells me... 'well, I'm quite undecided, I like this - insert here a form of knowledge which is of extreme demand right now and will be in near and mid term future - but also I like art, I don't know what I like more" (ie, if anything, the matter requires a ton of effort compared to other careers, it's a sign of a bad start if the person is already not sure, but I'm leaving this aside). I tell those sth that makes me sleep quite well (if anything, I get worried when I DON'T tell them that just to not get into issues with the mother or father ), even if will sound here terrible and unpopular: Do the other thing, and do art as a very serious hobby, that fuels you in your life, your inner person. Make your life stable, sustainable, instead of being a nomad (game jobs have A LOT of that) and you will have your entire life to do YOUR own, personal art. I am expert in illustration (in MANY styles, not just one), pixel art, 3D modeling (including all there), front end (XHTML, CSS, all the stuff), graphic design for web and print (very deeply in both ,like in all the other profiles... I have lighter knowledge in others, but those wont even mention), and a bunch other things. Well, if I could back in time, I'd have it so easy as a decision... I got pretty undecided once I realized my maths career were not going to provide a wide range of jobs (if any) in my country (I indeed made a very serious research, I don't see most of today's kids doing this thing...and even so, I got it wrong !) , and I was struggling between Fine Arts and an IT career... I was very wrong choosing the second one. Virtually anything would have been a better choice. Among other things, because I already knew most secrets of oil painting, drawing, etc, as painted all my life.
      Those years if had been used to get into a profile of much more demand from society would have been the best move. Later on obligations come (even if just to sustain yourself as no time for a family), and is way harder to do a full move and compete - again, the issue- with people who as well used their entire life in a profile (ie, programming, laws, etc).
      Indeed, the super passionate take at it, at arts related jobs is what I have seen more people getting burnt for pretty fast. I could stand more crap (of the EA kind in its bad years when there were many worker complaints, but much, much worse than that, but that wouldn't hit any press) indeed for being able to set a distance with the job (a sane thing to do at any job) and growing a thick skin when a boss that always confessed having no idea of art making would be my art director for every pixel. And then, it gets back to same conclusion: for working like that...is even worse that working in stuff that is not your passion, but is still is somewhat interesting (for me, programming, web, etc). At least it wont kill the passion and will of making *your* art at home. Yeah, you can get lucky, and get in a place where you are super happy and passionate (anyway, give it some years, lol....) . But it'd be extremely funny (sad, better said) to check real life (but that's never gonna be possible) stats in that, what ends up REALLY happening for a large number of artists (and artists, in my experience are definitely not lazy people, not the ones I have worked with, that's for sure... There's always one bad case, but in what I experienced, less than in other type of jobs... Still, we get the bad name, or even promote ourselves like that, which is crazy, and not true. )

    • @cyjan3k823
      @cyjan3k823 6 ปีที่แล้ว

      *hard to swallow pills*
      Those comments

    • @3polygons
      @3polygons 6 ปีที่แล้ว

      Those millennials that can't read anything longer than 144 characters (I guess 280 is now a problem, too)... ;)

  • @pile333
    @pile333 6 ปีที่แล้ว

    There are already apps and softwares that make things that are made today by 3D artists.
    Today we could create a 3D model of a person and make it a 3D character just with the use of algorithms and photos.
    Not to mention rigging and animation: today you just need to record the real movements, with Kinect stuff for example, and put it on a 3D environment.

    • @mmm_mmm4935
      @mmm_mmm4935 3 ปีที่แล้ว

      You know nothing do you🤦‍♀️

  • @darkstar5657
    @darkstar5657 6 ปีที่แล้ว

    I'm going to add 'you know' to my conversations more. I think that's a common thing for a professional artist to say, you know...

  • @kira_15_R3D
    @kira_15_R3D 6 ปีที่แล้ว

    thank you for this

  • @ThatGameGuyy
    @ThatGameGuyy 6 ปีที่แล้ว

    im 16, can I still listen to the advice?

  • @studiovulcan4411
    @studiovulcan4411 6 ปีที่แล้ว

    An off topic question but what mics are these clippable mics, the quality is really nice. I'd love to know for my own future reference.

  • @TMSKINS
    @TMSKINS 3 ปีที่แล้ว +1

    "I was old 25 years".. Me 29 still no job but trying xD.

  • @mpgaming07
    @mpgaming07 ปีที่แล้ว

    1:08:00 something similar happened to me i tried 3d software when i was 16 and i did something - clicked render - showed me hours ig its not quick i did ntng but it was high then i rendered that empty cube it still the same - yep u guessed it samples but i guessed its my computer and i dropped 3d that time

  • @Ferocious_Imbecile
    @Ferocious_Imbecile 6 ปีที่แล้ว

    Good stuff. Thanks

  • @Skovidesign
    @Skovidesign 6 ปีที่แล้ว

    Great stuff

  • @jonadol
    @jonadol 6 ปีที่แล้ว

    Damn, this is so helpful!! Thank you for this!

  • @cj5787
    @cj5787 6 ปีที่แล้ว

    can you please make a list of the bes websites to find Challenges ?

  • @ThinkingPenguin
    @ThinkingPenguin 6 ปีที่แล้ว +2

    Is Alex Alvarez (Gnomon Workshop) on this list?

  • @hman2875
    @hman2875 6 ปีที่แล้ว +31

    -Yeah
    -Yeah
    -Yeah, yeah
    -Yeah
    :D

    • @jitse_w
      @jitse_w 6 ปีที่แล้ว +6

      You forgot something,
      *-Yeah hahah*

    • @MaruskaStarshaya
      @MaruskaStarshaya 5 ปีที่แล้ว

      definitely better than "mmm", I hate that

  • @nigratruo
    @nigratruo 6 ปีที่แล้ว +1

    I know what he means with lazy: I know so many people that don't want to invest time into anything, just watch TV or play games. They love content, but others should do it. Curiosity? Want to know? Zip, zilch, zero, no interest by these people. The thing is: many things that you pay for come packaged and ready to enjoy, turn-key, a huge amount of the whole commercial industry is based on it, but then you pay for it, you don't get paid. You get paid if you are one that makes these things and that is not turn-key, not easy and fast. Instant gratification? Nope, no such thing in mastery and proficiency.

  • @danpluso
    @danpluso 6 ปีที่แล้ว

    It's funny how everyone who says, "Wow, you are so gifted!" always seem to be the laziest people who quit as soon as things get hard. So I guess I am gifted... Not with the technical skills that these people seem to think I'm gifted with but with the gift of perseverance and motivation. It takes hard work and dedication no matter what, and anyone who thinks otherwise is crazy.

  • @dimifisher7942
    @dimifisher7942 5 ปีที่แล้ว

    Oh cmon man, everyone with some reason in their heads after do some visit in concept art realises very easily that, you have to put insane amount of work to make it

  • @joshgilbert9571
    @joshgilbert9571 6 ปีที่แล้ว

    Am I right in thinking his views on 'being girfted' are off? He says he worked hard but then later says he basically went from being a graphics designer to a concept artist within a year, the only thing to teach himself was a book.
    Sounds like to me he picked up a pen and was just good at drawing..... I believe we are all born gifted with something. Sure you can teach yourself anything but for a lot of people, when you find the one thing your meant for.... its easy. Like this guy shows.

  • @bakamund
    @bakamund 6 ปีที่แล้ว

    Anyone seeing the side of Riot that Richard Lewis has been talking about? Just curios if artists have any awareness of such topic surrounding Riot and it's e-sports scene.

  • @ownagejuice1394
    @ownagejuice1394 6 ปีที่แล้ว

    I've always wondered, for you to be able to interview people 'who's gone places' ( up there), do you pay em to come on your TH-cam show or are there other forms of gifts?

  • @yofadhli
    @yofadhli 6 ปีที่แล้ว

    i probably missed it but, how did he get his first job? from what i understand at the end he didnt went through college/univ/artschool? so he just whipped up a portfolio and got a job?

    • @SkillipEvolver
      @SkillipEvolver 6 ปีที่แล้ว

      Yofadhli Ahmed Kahirawan this

  • @leonaluceid2388
    @leonaluceid2388 6 ปีที่แล้ว

    :') thanks for the advice, i need that, and i realize i was over do it, huhhh... need a holiday for rest my brain :) (feels better :) )

  • @spittingame4241
    @spittingame4241 ปีที่แล้ว +2

    You don't have to be 18, you can be in your 30s

  • @danrebeiz4598
    @danrebeiz4598 6 ปีที่แล้ว

    Good interview, though I disagree with his assertion (if I understood him correctly) that everyone starts on equal footing in respect to creativity. The nature of one's creativity is predetermined by their DNA just like physique and cognition. That said, like a muscle, the more you use it, the more you get out of it. So don't get discouraged if you can't "think up" cool ideas. Just fail over and over again until you start to succeed and don't fall into the trap of comparing yourself to others. Progress is victory.

  • @AlienFreak69
    @AlienFreak69 6 ปีที่แล้ว +1

    This speaks to me so much... especially since I want to develop my own 3D game.
    I've sculpted, stopped for months and came back again repeatedly. Humans are so hard to sculpt. I always feel overwhelmed by the time it takes to get good. But I've noticed that I am getting better ever so slowly. I've been studying images and noticing new things. I'm watching tutorials and learning new methods.
    My main issue is that I easily give up when I realize that my sculpt will turn shit again. I know I'm bad at it at this stage and it's like a big weight on my shoulders. On top of that, I still have to learn a lot about using the engine and programming. Both of which are about at the same stage as my sculpting. If these stairs have 10steps, I'm only on the 2nd step.

    • @BigPooPooKaka
      @BigPooPooKaka 6 ปีที่แล้ว +1

      I want to do the same but you have to realize that this is a huge, huge task to make a game. If you try to do it on your own its highly unlikely to get far. Figuring out the game plan as i go haha

    • @rafeeashraf8702
      @rafeeashraf8702 6 ปีที่แล้ว +1

      Best way to learn realistic 3d sculpting- get a hunk of clay and play around with it. It’s easier to recreate digital versions of traditional skills if you already know the traditional ones.

  • @sonnlegaspi4155
    @sonnlegaspi4155 6 ปีที่แล้ว

    I knew this beforehand

  • @10ksubsnocontentlol2
    @10ksubsnocontentlol2 6 ปีที่แล้ว

    Fun fact, most of developers never really played that many games or have many hours in their own games.

  • @hannardee
    @hannardee 6 ปีที่แล้ว

    Andrew, why did you change the title? I liked the first one better. ("Some artists are just lazy... You need to work hard")