You know, the very first time I saw the name “AustinCS” in my feed I legit thought it was “austincts”, as in a portmanteau of the words “autism” and “instincts”. Yeah… That would be a pretty dope name though if you were autistic and good at gaming
so many times when i try to analyze the micro aspect of why i died or lost a particular duel the answer comes down to subpar movement in some aspect or another. i've been working at it and have seen a lot of improvement but it has taken a LOT of conscious effort. great video
Playing with people you know, who are better at the game than you is always good too, because I get my friend to point out when I do bad movement, dumb crosshair placement etc, and that's been the biggest thing, as sometimes noticing my own flaws is hard, but having it pointed out by someone who isn't being a dick about it, really helped me (:
As a newbie CSGO player I thought getting my aim perfect was the difference between me and higher ranks. Then when I started playing higher ranks I realized even if my aim was great...it's just harder to hit them for some reason. That's when I realized all of these different little practices they have that make them hard to hit. Unfortunately my teammates are still wailing every time they get prefired while they're just standing in one place holding an angle and hoping that works out.
Positioning and good utility usage is probably more important than just focusing on aim. Maybe going for difficult shots and commiting aggressive plays only when it makes sense, 1v3 or deagle buys etc. Obviously good crosshair placement helps
02:20 dont stand completely still when coming in contact with enemy (keep moving between shots) 03:18 utilize peeker's advantage (in combo with pre-aim) 03:45 examples of peeking well 04:22 God-like peeking from ropz 05:10 max speed peeking 05:35 don't shoot while holding W 07:42 definition of Xantares peek from austin-cs
that was better than i though it was gonna be voo, i thought the vid was basically gonna be the same as the other 5 movement vids you've made. good shit.
🎯 Key Takeaways for quick navigation: [00:00] Mira ruim não adianta! Movimentar-se bem é essencial para melhorar sua mira em CS:GO [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html) [01:10] Movimentação básica e sem firulas é a chave para subir de rank no CS:GO [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html) [01:37] ♂️ Movimentos chamativos são legais, mas raramente usados em partidas reais. Aprender movimentação para o dia a dia do jogo é mais importante [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html) [02:19] ♂️ Ficar parado é um erro! Movimente-se durante os tiroteios para dificultar a mira do inimigo [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html) [02:48] ಓ Movimento bom no CS:GO te faz ser um alvo difícil de acertar, mesmo que seu oponente não mire tão bem [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html) [03:14] Acampar em ângulos óbvios te deixa vulnerável. Pro players usam ângulos diferenciados para pegar oponentes desprevenidos [invalid URL removed] [04:09] ❌ Parar no meio do caminho para mirar não é movimentação inteligente. Alcance a velocidade máxima antes do ângulo e pare somente na hora de mirar [invalid URL removed] [04:53] Uma boa movimentação não é só sobre correr rápido. Envolve mirar no lugar certo e chegar no ângulo na velocidade certa [invalid URL removed] [05:34] Evite caminhos óbvios! Movimente-se de modo estratégico para dificultar que os inimigos te mirem [invalid URL removed] [05:48] ️ Fazer curva (peeking) em cantos perigosos sem antes limpá-los é arriscado. Proteja-se usando a lateral da parede para cobrir seu corpo [invalid URL removed] [06:02] ⛔ Correr em linha reta segurando W é fácil de ser abatido. Pense em rotas estratégicas para se movimentar pelo mapa [invalid URL removed] [07:53] ✨ Picotar mira (Zantz Peak) pode ser eficiente, mas não é usado com tanta frequência por profissionais. Priorize movimentos fáceis de executar que te deixem vivo [invalid URL removed] Made with HARPA AI
Im trying to find my back into CS after a 15 year break. Back then when I started on 1.5 I never had videos like this but I still learned intuitively. The more you play the more you’ll learn where players position themselves. And you’ll learn which movement patterns work. You also learn by watching others. I do appreciate these videos as a refresher but the influx of intonation makes it seem very complicated. Like all the different peeks. Whaaat?! We just played back then. No pro gamer used these terms lol
Hey Voo, can I ask what is the map called that you are using at 8:30? It looks like YPrac, but I was under the impression that hasn't been implemented in CS2.
I figured out that thing n0thing mentioned too. I went into a DM and basically let my opponent take the first shot. Surprisingly often you get a free kill on an immobile enemy that way.
It's a great advice, it also has to do with being accurate over quickness, if you are accurate but your opponent is faster you still win, I remember my play-style was based on this in many competitive games, it removes this panic state that can happen and instead you will take your time to be accurate with your first shots, and then over-time you just practice to become faster with it, you can become so fast that it develops into a reflex.
I'm trying to understand the lesson here. The only thing I was able to take from this is "make sure you back up as far as possible and peek at full speed". What else am I missing here?
What? Apppart from that, the lesson here is dont press W as much as you so you dont give free kills to your opponent, try to jiggle move when engaging duels and peek off angles. Movement and crosshair placements are better than aim correction
lol we went from "peek from as far as possible from the corner so you can retreat more safely and commit less" to "hug the wall and jump far from the corner to surprise your opponent". ig i had cs2 meta understanding back in 1.6, had to unlearn it because everyone said it was stupid, and nowadays im worse than i used to be (stuck in low ranks when i was mge at my peak). feels like now the meta is just camping and covering angles, at least thats what i see everyone do that doesnt die as fast as me.
I've had this discussion with so many players i've coached. I mention their bad movement and how it's effecting them. They always hit me with "but I can make x jump". Unfortunately, we're in a situation where KZ movement has infiltrated the minds of the newer players in the game. I ALWAYS send people to watch 1 NiKo demo on T side, and they come back understanding what i mean. He has perfect movement, which is..... 70-80% why he has amazing aim. Good video man
yeah i noticed that after the first render but that's literally an OBS recording that i edited zooms into and i didn't want to have to go back and edit it again lmao i forgot to add the uncrouch peek (like you can do on t stairs on inferno, go to the angle crouched then stand up into the shot) to the list so that's what should be there instead
It’s incredible what throwing a random crouch or pre firing a angle can do (in Lower ranks pre fires are so damn good because a lot of people just walk into them atleast in my experience)
one very simple concept i learned from another video (I assume is talked about in this as well, haven't watched it yet) is this: press W as seldomly as you possibly can. I stopped peaking anything with the W key involved. I position myself in a way that I can peak with A or D. then move in cover and position again to peak with A or D. of course you have to still use it here and there. but if you keep this in mind at every corner, you will do a lot better very quickly. of course it's not that helpful if you don't learn and practice counterstrafing since that's the actual key but it's a great start.
I’ve always understood a xantares peek to mean a good pre aim and max speed. So like voo touched on with ropz, you want to back up from the corner enough that you hit max speed as you’re peeking
Doing movement tricks for several hundred hours will let you aim better to (with wasd). Also there were soo many great clips in this video - I had to pause and rewind 10 second more than 6 times.
A big problem I see with the way my teammates peek (maybe perpetuated by the xantares peek), is everyone peeks waaay too close to the wall/corner. You should be maximizing your distance from the corner. It will minimize the amount of time your on the enemy screen. If your closer to the corner you will appear to move faster but the enemy sees your arm before you have completely rounded the corner.
im just a dirty silver player but to elaborate on xanteres peek, its a peek at full speed if your holding close to an angle you wont get it up to the right speed, you have to start farther away from the angle than you usually do
I dont like sharing tips to random players i dont play with or am actively investing in - but ill bite. Your peek is meant to stop on as tight of an angle as you can while preaiming to take the shot on the pixel you stop. Whether you wide swing or tight stop is based on your own Time To Kill and whether the enemy holds tight or reactive wide. I think one thing people miss is they tend to over pre aim. Youre more likely to hit a shot swinging out to the right while under pre aiming your enemy to the left so when you full stop your crosshair is just before landing on the enemy - thus landing on the enemy when your brain sends the signal to fire to your hand. Theres been speculation from pros regarding hitting a shot with zero mouse movement (ie shooting when they peek you) and being more likely to hit a shot while moving your crosshair and shooting mid flick. A lot has changed regarding stutter step accuracy viability and running accuracy from csgo to cs2. Running accuracy is insane if youre full A strafe or full D strafe. Viable even with deagle as long as you apply a upward flick from chest level to head level at a distance of around 3/4s an inch on your monitor. These examples however are all variable applications in the sense that each person has their own play style and applies themselves and what works in different ways. As a take away that i dont see many people touch on, if you are full running and get armor punched and thus stunned, your first shot is nearly 90% accurate, just work on your flicks and the commitment to the first bullet, subsequent bullet is recoil based and the next one is dependant on if you started to move again. - This video seems to be in regards to peoples pathing however, suggesting too many people move in a straight line towards where an enemy might peek you...
Brooo Plzzz I need ur Help ...I have been Trying to hit these Kinda shots that u did here at 2:24 ... I searched the Entire TH-cam for tutorial on how to do these shots but Never found any cuz I didn't exactly know what this technique was called or how to do it ....Plzzz Teach me This Part ...I am really serious for improving my game brother Plzzz
I tell new players that too, take the split second to hit your shot instead of panicking when you see someone, because odds are at your low elo that other person is going to miss a lot on you as well.
I feel like you started topics and didn't even finish them. Asked questions and didn't even answer them. This feels like you just talked about nothing for 9 minutes, because it's really hard to follow and you jump around between clips and topics.
5:18 the thing ive never understood about this game is how people are strafing and 1 tapping me at the same time? my bullets never go to my crosshair when moving like that
Is this 128 tickrate.. Looks so smoother than regular matchmaking games with 50-150ms ping players. or is this the reason why some players can play better while others lags.😮
Gosu Academy gosuacademy.com/pages/cs2-free-30
hello voo what can i learn from gosuacademy
is that the preangle map i need that preangle thing map pls
8:24 What is the map name? I want to set bots like that and prefire them
@vooCSGO yeah, what's the map name @8:24? looks super useful.
My boy AustinCS getting some good recognition he deserves
You know, the very first time I saw the name “AustinCS” in my feed I legit thought it was “austincts”, as in a portmanteau of the words “autism” and “instincts”. Yeah…
That would be a pretty dope name though if you were autistic and good at gaming
So glad you posted hyped for what you’re cooking up for cs2
this is like the first page he got recognition from lol. pretty sure they’re friends.
@@volify_ naw. the scene has been showing him a bit more love lately fs
@@garywinthorp4387 I meant voo has had austin on the channel like years ago.
so many times when i try to analyze the micro aspect of why i died or lost a particular duel the answer comes down to subpar movement in some aspect or another. i've been working at it and have seen a lot of improvement but it has taken a LOT of conscious effort. great video
Playing with people you know, who are better at the game than you is always good too, because I get my friend to point out when I do bad movement, dumb crosshair placement etc, and that's been the biggest thing, as sometimes noticing my own flaws is hard, but having it pointed out by someone who isn't being a dick about it, really helped me (:
heyyyyyy its lasagne
@@shamrooooock we love voo here at lasagne enterprises.
can you really call him a real friend if he isnt being a dick about it?@@MechaPlays
As a newbie CSGO player I thought getting my aim perfect was the difference between me and higher ranks. Then when I started playing higher ranks I realized even if my aim was great...it's just harder to hit them for some reason. That's when I realized all of these different little practices they have that make them hard to hit. Unfortunately my teammates are still wailing every time they get prefired while they're just standing in one place holding an angle and hoping that works out.
Positioning and good utility usage is probably more important than just focusing on aim. Maybe going for difficult shots and commiting aggressive plays only when it makes sense, 1v3 or deagle buys etc. Obviously good crosshair placement helps
I remember seeing 1:53 live, dude is cracked out of his galaxy brain
He got robbed from the play of the year or play of the major whatever it was too :(
02:20 dont stand completely still when coming in contact with enemy (keep moving between shots)
03:18 utilize peeker's advantage (in combo with pre-aim)
03:45 examples of peeking well
04:22 God-like peeking from ropz
05:10 max speed peeking
05:35 don't shoot while holding W
07:42 definition of Xantares peek from austin-cs
Thanks bro
thanks a ton i was struggling to keep up 😭
Can you explain the xantares English is not my first language so I couldn't understand really well
A video on duel movement is something I’ve wanted explained from this channel thank you Mr. Voo
I love how your videos are always in depth!
0:45 "helps you get pass the information overload on youtube"
Proceeds to information overload
gotta love fl0m
asked to show xantares peek and says "wanna see a fl0m peek"
that's my streamer
that was better than i though it was gonna be voo, i thought the vid was basically gonna be the same as the other 5 movement vids you've made. good shit.
🎯 Key Takeaways for quick navigation:
[00:00] Mira ruim não adianta! Movimentar-se bem é essencial para melhorar sua mira em CS:GO [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html)
[01:10] Movimentação básica e sem firulas é a chave para subir de rank no CS:GO [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html)
[01:37] ♂️ Movimentos chamativos são legais, mas raramente usados em partidas reais. Aprender movimentação para o dia a dia do jogo é mais importante [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html)
[02:19] ♂️ Ficar parado é um erro! Movimente-se durante os tiroteios para dificultar a mira do inimigo [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html)
[02:48] ಓ Movimento bom no CS:GO te faz ser um alvo difícil de acertar, mesmo que seu oponente não mire tão bem [th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html](th-cam.com/video/Y6MtOR0PZMs/w-d-xo.html)
[03:14] Acampar em ângulos óbvios te deixa vulnerável. Pro players usam ângulos diferenciados para pegar oponentes desprevenidos [invalid URL removed]
[04:09] ❌ Parar no meio do caminho para mirar não é movimentação inteligente. Alcance a velocidade máxima antes do ângulo e pare somente na hora de mirar [invalid URL removed]
[04:53] Uma boa movimentação não é só sobre correr rápido. Envolve mirar no lugar certo e chegar no ângulo na velocidade certa [invalid URL removed]
[05:34] Evite caminhos óbvios! Movimente-se de modo estratégico para dificultar que os inimigos te mirem [invalid URL removed]
[05:48] ️ Fazer curva (peeking) em cantos perigosos sem antes limpá-los é arriscado. Proteja-se usando a lateral da parede para cobrir seu corpo [invalid URL removed]
[06:02] ⛔ Correr em linha reta segurando W é fácil de ser abatido. Pense em rotas estratégicas para se movimentar pelo mapa [invalid URL removed]
[07:53] ✨ Picotar mira (Zantz Peak) pode ser eficiente, mas não é usado com tanta frequência por profissionais. Priorize movimentos fáceis de executar que te deixem vivo [invalid URL removed]
Made with HARPA AI
Thanks for having me in the video voo!
Im trying to find my back into CS after a 15 year break. Back then when I started on 1.5 I never had videos like this but I still learned intuitively. The more you play the more you’ll learn where players position themselves. And you’ll learn which movement patterns work. You also learn by watching others. I do appreciate these videos as a refresher but the influx of intonation makes it seem very complicated. Like all the different peeks. Whaaat?! We just played back then. No pro gamer used these terms lol
Hey Voo, can I ask what is the map called that you are using at 8:30? It looks like YPrac, but I was under the impression that hasn't been implemented in CS2.
it is refrag
imagine paying for csgo skill
90% of the game does XD
People pays for skins...
not you having a 120hz monitor, we can talk about paying for skill when you play on a 30hz TV on speakers
@@skoomatrollisn't that good for every game?
paying for coaching
Return of my fav cs2 coach, time to get leave mg baby!(silver 4 in mirage, dust 2 and inferno, about to stop playing🥲)
Hyped for more content for cs2 from u !
I figured out that thing n0thing mentioned too. I went into a DM and basically let my opponent take the first shot. Surprisingly often you get a free kill on an immobile enemy that way.
It's a great advice, it also has to do with being accurate over quickness, if you are accurate but your opponent is faster you still win, I remember my play-style was based on this in many competitive games, it removes this panic state that can happen and instead you will take your time to be accurate with your first shots, and then over-time you just practice to become faster with it, you can become so fast that it develops into a reflex.
@@karlkarlsson9126I don't play CS but taking shots too quickly is a common mistake I see in a lot of FPS players.
8:14 my usual experience when xantares peeking
bro the little "pew pew pew" sound effects for the scream clip 🤣🤣
Omg voo i played with u way back in source amazing to see u doing well
My boy retnuhhh getting the recognition he deserves shoutout him
I'm trying to understand the lesson here. The only thing I was able to take from this is "make sure you back up as far as possible and peek at full speed". What else am I missing here?
I watched a movement guide and don't know anything about movement after it at all.
@@HeadhunterKev96 ojqbduxuxyagvoqns... uVgyqhBttttIooooo, Powb2guaua?
What? Apppart from that, the lesson here is dont press W as much as you so you dont give free kills to your opponent, try to jiggle move when engaging duels and peek off angles. Movement and crosshair placements are better than aim correction
Sick a CS2 movement video with a bunch of old CSGO movement references!
I started yesterday and holy moly, I gotta learn this
Man old nuke sounded way different than I remember.
lol we went from "peek from as far as possible from the corner so you can retreat more safely and commit less" to "hug the wall and jump far from the corner to surprise your opponent".
ig i had cs2 meta understanding back in 1.6, had to unlearn it because everyone said it was stupid, and nowadays im worse than i used to be (stuck in low ranks when i was mge at my peak). feels like now the meta is just camping and covering angles, at least thats what i see everyone do that doesnt die as fast as me.
I've had this discussion with so many players i've coached. I mention their bad movement and how it's effecting them. They always hit me with "but I can make x jump". Unfortunately, we're in a situation where KZ movement has infiltrated the minds of the newer players in the game. I ALWAYS send people to watch 1 NiKo demo on T side, and they come back understanding what i mean. He has perfect movement, which is..... 70-80% why he has amazing aim.
Good video man
Another "trick" would be to talk about movement as if it's something else, like "space control" or w/e.
noway this guy is the peekers advantage dude, still going strong i see. i get nostalgia from 2015/2016 times
@6:46 silent peek posted twice.
still a very helpful and informative video
yeah i noticed that after the first render but that's literally an OBS recording that i edited zooms into and i didn't want to have to go back and edit it again lmao
i forgot to add the uncrouch peek (like you can do on t stairs on inferno, go to the angle crouched then stand up into the shot) to the list so that's what should be there instead
lol all good, man. you the GOAT cs coach! thanks for another sweet post and quick reply! @@vooCSGO
Babe wake up new voo video just dropped
WAKE UP BABE VOO REMEMBERED HIS PASSWORD
Amazing work! Thanks for the video!
It’s incredible what throwing a random crouch or pre firing a angle can do (in Lower ranks pre fires are so damn good because a lot of people just walk into them atleast in my experience)
What is that pre-aim map shown at 8:23?
Refrag
Very well worded thank you, hopefully this helps me get out of silver
MOM voo uploaded another video!
n0thing's drill is amazing
voo is back at it again,!!!!
Damn he posted Nice
man jump peeking with awp in source was so fun (for the peeker)
This video is a piece of art, we missed you voocs2, glad you're back !
one very simple concept i learned from another video (I assume is talked about in this as well, haven't watched it yet) is this: press W as seldomly as you possibly can. I stopped peaking anything with the W key involved. I position myself in a way that I can peak with A or D. then move in cover and position again to peak with A or D. of course you have to still use it here and there. but if you keep this in mind at every corner, you will do a lot better very quickly. of course it's not that helpful if you don't learn and practice counterstrafing since that's the actual key but it's a great start.
wtf bro did you kill me there? 1:39
2:37 "pew pew, pew pew pew" had me dying lol
I’ve always understood a xantares peek to mean a good pre aim and max speed. So like voo touched on with ropz, you want to back up from the corner enough that you hit max speed as you’re peeking
Voo missed your new contents man ! Thanks for your great educational contents , Best free coaching content you ll ever find Online .
Doing movement tricks for several hundred hours will let you aim better to (with wasd).
Also there were soo many great clips in this video - I had to pause and rewind 10 second more than 6 times.
Starting 8:24, how to make the bots stand in those positions for practice, is it availble for any maps?
+1
Sorry for my dumb question, but where is the part where you show how to “peek like this” with the key combos shown in the thumbnail?
voo! Had 3k hours in CSGO and just downloaded cs2 searching for tips and a familiar name popped up, perfect timing.
How are you playing yprac on CS2? @ 8:23
it is refrag
How to play the map where you can shoot at bots standing in common positions? (training peeks).
+1
very good video :) i needed to hear this
This might be my favorite vid from you
I saw that simple video that other day. Good advice
A big problem I see with the way my teammates peek (maybe perpetuated by the xantares peek), is everyone peeks waaay too close to the wall/corner. You should be maximizing your distance from the corner. It will minimize the amount of time your on the enemy screen. If your closer to the corner you will appear to move faster but the enemy sees your arm before you have completely rounded the corner.
Watching this AND posting it in the discord AGAIN forcing my friends to hopefully watch it so they can learn how to play CS from the ground up.
What is the name of workshop map for practice peek?🧐
it's refrag unfortunatley not a workshop map
@@vooCSGO do you think yprac is ever coming back to workshop map ? I'm refreshing every day
I’ve been meaning to try the no shoot drill, I get bad nerves and often jump my cross hair when I see someone
Xantares peek is when they have aimbot.
Whats the song that plays at 1:01, I am dying to remember the name of it.
th-cam.com/video/k4Xx0k_TVY0/w-d-xo.html
im just a dirty silver player but to elaborate on xanteres peek,
its a peek at full speed if your holding close to an angle you wont get it up to the right speed, you have to start farther away from the angle than you usually do
thought Yprac maps weren't playable in CS2? or is there an alternative/updated version now
wanna know too @vooCSGO
Paid versions on site called Refrag
@@Arkkis27thanks
Im a mobile special force player and somehow some of these tips works in that game too...
my favourite cs pro zanterez is gonna be so proud
For a beginner like me, it was mostly jibberish...
Good channel that explains well. Sub'd!
you make funny videos that i enjoy watching
I dont like sharing tips to random players i dont play with or am actively investing in - but ill bite. Your peek is meant to stop on as tight of an angle as you can while preaiming to take the shot on the pixel you stop. Whether you wide swing or tight stop is based on your own Time To Kill and whether the enemy holds tight or reactive wide. I think one thing people miss is they tend to over pre aim. Youre more likely to hit a shot swinging out to the right while under pre aiming your enemy to the left so when you full stop your crosshair is just before landing on the enemy - thus landing on the enemy when your brain sends the signal to fire to your hand. Theres been speculation from pros regarding hitting a shot with zero mouse movement (ie shooting when they peek you) and being more likely to hit a shot while moving your crosshair and shooting mid flick. A lot has changed regarding stutter step accuracy viability and running accuracy from csgo to cs2. Running accuracy is insane if youre full A strafe or full D strafe. Viable even with deagle as long as you apply a upward flick from chest level to head level at a distance of around 3/4s an inch on your monitor. These examples however are all variable applications in the sense that each person has their own play style and applies themselves and what works in different ways. As a take away that i dont see many people touch on, if you are full running and get armor punched and thus stunned, your first shot is nearly 90% accurate, just work on your flicks and the commitment to the first bullet, subsequent bullet is recoil based and the next one is dependant on if you started to move again. - This video seems to be in regards to peoples pathing however, suggesting too many people move in a straight line towards where an enemy might peek you...
he's backkkkk
Voo came out of hiding finally!!
Shit, voo is alive! An balder than ever! Nice.
thaanks soooo much i hit a one tap fast peak while watching this video
Brooo Plzzz I need ur Help ...I have been Trying to hit these Kinda shots that u did here at 2:24 ... I searched the Entire TH-cam for tutorial on how to do these shots but Never found any cuz I didn't exactly know what this technique was called or how to do it ....Plzzz Teach me This Part ...I am really serious for improving my game brother Plzzz
I am a new subscriber, I really enjoyed the video. I will check out more :D
I was gonna study but then voo uploded
how can i practice vs bots like in the video when started at 8:22
I tell new players that too, take the split second to hit your shot instead of panicking when you see someone, because odds are at your low elo that other person is going to miss a lot on you as well.
A Xantares peek is called a Xantares peek because if Xantares peeks you, you are probably dead. Dude has insane reaction time.
not shoooting for .5 seconds is so cold cause the 200 ms where ur acc reacting feels so much mor controlled
i spended 100 hours learing movement ( i had no internet)
7:52 bro literally did a head stand
Oh my.... well that explains A LOT!!! Ive been playing cs2 like were playing cs 1.6 or source. lol....
I feel like you started topics and didn't even finish them. Asked questions and didn't even answer them. This feels like you just talked about nothing for 9 minutes, because it's really hard to follow and you jump around between clips and topics.
but all he clips of ropz before 2:20 are from csgo
3:05 heard that stumble, no ones getting used to calling it cs2 lmao
Im so noob that I don’t even get what he is talking about 😅😅😅
ME LMFAO
what are those highlights around the players where u can see the people through walls
felt that first line hard. I'm top 20% kovaaks, cs hates me lol
5:18 the thing ive never understood about this game is how people are strafing and 1 tapping me at the same time? my bullets never go to my crosshair when moving like that
its called counterstrafing
Can somebody link me that custom map with the boots shown @ 8:26 ?
its quite hard to start gaming at 28 yo, but fun all the time while improving step by step
This is why I got so many deaths even in deathmatch
"CS:G...2"
It's been a year, I am finally getting used to just saying CS like I did before GO.
8:26 what's this map (with bots)? Or how do I train that
8:24 What is the map name? I want to set bots like that and prefire them
if u pick into 1 opponent - pick wide
if more than 1 pick shoulder
Is this 128 tickrate.. Looks so smoother than regular matchmaking games with 50-150ms ping players. or is this the reason why some players can play better while others lags.😮