"La campana, hay que obedecerla..." (1:03:27) The run was done in a livestream. I had to pause the game at 0:21:50 to adjust the mixing of game audio as pointed by viewers. The audio cuts off for a few seconds while I pause and switch to OBS to adjust volume (it's something that happens in older games like RE5 and RE6 where the audio only plays out when the game's tab is focused) - sorry about that. Not much to say except that I was not expecting to get a completion this early, it was meant to be a full run practice session which is why the run is sloppy at many sections. I decided to not use the weapon swap trick that allows you to spam several shots quickly. It makes the gameplay more natural. I would like to give a shout-out to this channel - www.youtube.com/@RushRun . I borrowed a few ideas and strategies from them in both this game and Revelations 2. Bosses/Minibosses: - First Whopper (0:48:37) - Lepotitsa - Cathedral (1:11:42) - Deborah (1:32:41) - Brzak (2:09:34) - Lepotitsa - Plane (2:11:12) - Ustanak (2:18:09) - Simmons 1 - Train (2:37:19) - Simmons 2 - T-Rex (2:56:27) - Simmons 3 - Quad Tower (3:06:31) - Simmons 4 - Quad Tower Rooftop (3:15:33) My favorite encounters in this campaign: - Gun shop (0:41:48) - Cemetery (0:55:28) - Cathedral door (1:03:04)
Finally! Resi6 may be the most criticized game in the series, but no other entry even comes close to it in terms of combat: it is deep, lets you be creative and rewards you handsomely for improving your skills. Beating it without taking hits is something even most of the veterans won't probably try to do, even if we're talking about Leon's campaign, where there aren't so many cheap situations which can quickly ruin your challenge run. Nice work!
Re 6s combat is never coming back. The closest was Revelations 2. Grounded version.😂😂 Re 5 remake or Re 9 might changed comeback with Re 6 mechanics since its the boulder punching asshole.
Sheeple get carried away and bash this and RE5 because it's "cool to do so" and not "survival horror" but these are hands down some of the most fun I've had with games. I in particular appreciated the counter system in this game. It was very rewarding getting those split second counters. They would have fit in well with RE4R.
@@-castradomis-1773 I can't speak for anyone else, but I don't bash RE6 because it is "cool to do so" or because it is not "survival horror". I bash the game because is it quite frankly, horrendous on every level. Let's start: This is the most hollywood a RE game has ever been. 4 started the shift to being more action focused and 6 was just the inevitable conclusion. Explosions everywhere, motorcycles jumping over helicopters, fist fighting a giant monster over lava, fighter jets, they ripped off that scene from Armageddon in the Chris campaign. It feels like an 80s action movie. QTEs for days. QTEs everywhere. I hate them. I don't think they add anything to games other than pain in you hands. Rather than just watching a cut scene I am more focused on pressing buttons at the right time or I am going to have to do it all over again. RE6 even manages to screw that up too because often, you can do a QTE perfectly and the game will randomly fail you for no reason. But this is such a 2000s trend and this game was all over it. Speaking of QTEs there is an option in the settings that allow you to "auto-complete" QTEs. Problem is, this does not apply to all QTE segments and you have no idea which ones. Because the game does not explain this to you. Then there is how this game is obsessed with Ada. The events of this whole game boil down to one guy who was creepily fixated on Ada Wong. Simmons got Carla to undergo a procedure to look like Ada, she snapped and now wants to infect the world to get back at Simmons. Simmons is even growing clones of Ada. So Jake doesn't like his dad, who is Wesker by the way, but he also is ready to kill Chris for killing his dad? Earlier Jake was going on about how evil Wesker was, shouldn't he be more understanding that Chris just did what needed to be done? So Helena, for the early game continues to insist that they need to get to the cathedral. There is something Leon NEEDS to see or he just wouldn't believe her. Leon is the guy that survived Raccoon City, I think if there is anyone who is willing to believe it is him. It would have just been so much easier if she had just told Leon what was up from the beginning. But this point was just dragged out for the sake of suspense and drama. There was no reason to drag it out as long as they did. The hud is absolutely unfinished, plain, butt fugly. It looks terrible. You can't tell the different bars apart. Health, Stamina, they all look the same. The inventory is shit. So for the sake of praising something about this game, the combat does feel good. Out of all the pre-new games the combat feels the best in this one. You can melee enemies to death and it is quite satisfying. Matt Mercer as Leon rocked it. I really like his performance in the movies. Laura Bailey gives Helena automatic points for likability. And this all I can think of. So my reasons for bashing the game are a little more substantial than "it is cool" or "muh survival horror". It really is not fair to just write people off as hating something because it is cool when they very well could have valid criticisms for it.
@@dkirby9052I do agree with some points but others are quite inaccurate: - Yes it may have a more Hollywood tone but at the same time it does have legitimately good storytelling with Chris’ campaign. It also connects pretty well the four stories respecting previous games and the timeline. Resident Evil has always had B movie kind of vibe since 1996, in RE5/RE6 it was adapted to its gaming era. Similarly the remakes have updated the tone of the original games to their era for better or worse. - The QTEs of RE6 are the best they’ve ever been. This game definitely overuses them and has dumb cinematic sequences but the QTEs in this game are much simpler to execute than RE4 and RE5 og. Hell, even RE4 Remake has less accessible QTEs. - I see a lot of criticism for the inventory and the HUD. I do agree they look ugly but they are pretty functional, responsive and clear once you understand it. The inventory is the only one in the series where you can operate while moving and performing combat actions which is befitting for an online game. - The combat of the game doesn’t receive half of the praise it deserves. Not only the mechanics are deep and functional but also several enemy interactions and designs are as good as they’ve ever been. Then when RE4 Remake came out, suddenly a lot of people were impressed with the poorly programmed parry system when it was implemented a million times better in this game. Not to mention the rewards for mastering the combat in this game are much more interesting and allow you to heavily save ammunition or trivialize sections.
there are fun aspects of the game but it's biggest flaw is you have to know everything impossibly. Like the first time you played you probably got smoked by that ambulance. No dodge prompt, no hint, just don't stand there next time. Also I find that guns have no satisfying feelings of impact and most most fights you wonder if shooting is doing anything at all (except Deborah, that's a good boss fight)
I've noticed, at times, how you intentionally set up a counterattack to hit more than one enemy. I never even thought to try that, last time I played RE6. Very nice!
I lost it when Helena started kicking a zombie in Chapter 2 and ended up falling into a grave. This game can be comedy gold sometimes, but its mechanics are so satisfying to play around with. Though I still suck at consistent parries, especially when zombies are jumping at you.
Probably one of my most favorite games out of the entire resident evil series because of its combat. The skills also add to the greatness of this game because without those, i wouldn't have beaten professional or No Hope for my first time. And it takes skill to avoid the enemies attacks in this so to you I say, GREAT JOB!
I gotta say, I’m starting to agree with you that the first chopper fight in RE6 Chris’ campaign isn’t that bad. I mean the hitbox issues are still there, but killing off the enemies to force the chopper to spawn more enemies is actually pretty consistent, so I can deal a lot of damage to it without it firing at me.
@@Aether2125 Yeah, the second one is awful. Trying to get your AI partner to not be near you is a pain because they don’t follow your commands very well. And while you can hide behind cover to avoid the explosive rounds the chopper fires, if it prioritizes your partner, the rounds can hit you. Not to mention, the chopper endlessly fires that machine gun with the only possible way to deal with it being to get the chopper to prioritize your partner.
@@idi-jq6cj Yes. If you notice, EVERY boss in RE6 works perfectly fine on coop yet some of them are very bad on solo. RE5 is a bit like that too which is why I kinda mentioned the main experience is co-op in these games. Chris campaign is so much simpler when your AI isn’t triggering unwanted mutations and when you can split the tasks optimally with your partner. Even in Leon’s campaign, there are moments like the plane sequence where Helena AI sometimes won’t properly cover you and you’ll get cheap damage. It’s really frustrating.
That church has the most confusing architerture in RE history. Imagine entering a room and bunch of angel statues start shooting at you because you pulled a lever. And the mirror and bell puzzle. How does that even work?
Not being able to have the field medic skill most of all is what makes this the most difficult. Best skill aside from infinite ammo. I got platinum on 6 but No Hope runs weren’t required. Not sure if I’d have been able to, I breezed thru chapter 1 Leon but once I got to the cemetery shit just kept going sideways
The counter is reliable but you can only do it when he targets you. I was not sure if he was targeting Ada or me. That counter doesn’t deal much damage though.
For some odd reasons the rod at the final boss is just laying on the ground and even if i pick it up it doesnt let me use it for anything. Could somebody help me with giving any hints on what to do?
Hey man. How does this game compare to all of the re you played so far? Is it up there with 4 or 5? I personally think 4 5 and 6 are one of the best titles.
@@Aether2125 Will you do Chris's campaign in no hope? Im interested in your approach with it. Only Starsredfield is I know of who can do no damage on that part.
@@UkuleleAversion It's a bit tricky yeah but I find the cabin in chapter 2 and the elevator sequence in chapter 5 are a little more annoying. Chris' campaign is more annoying since if you're playing as Chris there are a couple of sections that you need to be covered by the AI. Or if you're playing as Piers, the final boss is a little random since Piers isn't very capable of destroying the tail consistently.
Re 6 has the weirdest shotgun feedback. How come Capcom didnt apply the mechanics of shotguns from Re 5? LMAO Even the snipers felt weird except for Piers.
The assault shotgun has decent feedback in Chris' campaign. This one is really bad, I agree but it is no different from RE2R's shotgun style. I like the snipers in this game except for their shaky aiming.
@@Aether2125 Bro if Re 6 has the level design and pacing of Re 4 remake while keeping the mechanics, it would be the greatest 3rd person horror shooter of all time. 😂😂
Good question. I would say that the mechanics of RE6 are better implemented/more reliable but the storyline and the campaign's structure are way better in RE4R. The counterattack detection is much better in this game compared to RE4R's parry and it also uses a "high risk high reward" philosophy as many of the counterattacks will give you instant kill on enemies that would otherwise be very annoying to deal with (bloodshots, dogs, for instance) or a very good reward on bosses like Deborah (it gets rid of one of her tentacles). If you fail some of these counterattacks however, you will take a lot of damage. I do love this philosophy. RE4R's professional on the other hand not only doesn't give you a decent reward for parrying but its detection is miles worse than RE6 so it turns out to be a mechanic you will mostly use as a last resort method. Just notice the number of times I use the counterattack in this run against so many different attacks compared to the parry in RE4R. It is a key mechanic in several fights in this game. Aside from that, RE4R's campaign is well structured with a good variety of encounters that are not scripted and cinematic as RE6. RE6 does a really terrible job at demonstrating the best of its mechanics for a good portion of its campaigns and has severe pacing issues after chapter 2. As for the bosses, this game has some fun fights but also a lot of tedious bosses where you just wait for them to die. The co-op nature of this game causes a lot of problems that are not existent in RE4R and allows you to get cheap hits - imo that's the worst part of no damage in RE6. Like for instance in the plane sequence, there's a moment you rely on Helena AI covering you while you're busy with the controls (2:17:13) and it's completely RNG whether you get hit or not, even though you usually don't get hit.
I don’t consider it as damage. It’s mentioned in the description. I know the game counts it for the no damage medal but it doesn’t make sense since it’s literally impossible to get no damage medal in several chapters due to interactions that make you lose part of a block like the gas in the plane. The recharging hp system exists for a reason.
Aether, can you please do no damage on 4 Resident Evil remasters with cutscenes: "Resident Evil 2 Remake: Leon A Hardcore S+ Rank 100%, No Save, No Upgrades, No Item Box, Kill All Enemies, No Damage" "Resident Evil 2 Remake: Claire A Hardcore S+ Rank 100%, No Save, No Upgrades, No Item Box, Kill All Enemies, No Damage" "Resident Evil 2 Remake: Leon B Hardcore S+ Rank 100%, No Save, No Upgrades, No Item Box, Kill All Enemies, No Damage" "Resident Evil 2 Remake: Claire B Hardcore S+ Rank 100%, No Save, No Upgrades, No Item Box, Kill All Enemies, No Damage" "Resident Evil 3 Remake: Inferno S Rank 100%, No Save, No Upgrades, No Item Shop, Kill All Enemies, No Damage" "Resident Evil 7: Madhouse 100%, No Save, No Upgrades, Kill All Enemies, No Damage" "Resident Evil Village: Village of Shadows 100%, No Save, No Upgrades, No Crafting, Kill All Enemies, No Damage"
Thanks! The gameplay mechanics of this game are better than RE4's (I'd argue that it's one of the best in the series) but the encounter designs are far inferior. RE4 og is the GOAT afterall. The graphics aren't very good but I feel like this game has some very complicated environments with a lot of things going on.
@@elephantricity it is canon for Capcom. 🤷♂ It even validates the canon of Claire A - Leon B of RE2 1998 with Sherry being infected by the G-virus and saved by Leon and Claire.
"La campana, hay que obedecerla..." (1:03:27)
The run was done in a livestream.
I had to pause the game at 0:21:50 to adjust the mixing of game audio as pointed by viewers. The audio cuts off for a few seconds while I pause and switch to OBS to adjust volume (it's something that happens in older games like RE5 and RE6 where the audio only plays out when the game's tab is focused) - sorry about that.
Not much to say except that I was not expecting to get a completion this early, it was meant to be a full run practice session which is why the run is sloppy at many sections.
I decided to not use the weapon swap trick that allows you to spam several shots quickly. It makes the gameplay more natural.
I would like to give a shout-out to this channel - www.youtube.com/@RushRun . I borrowed a few ideas and strategies from them in both this game and Revelations 2.
Bosses/Minibosses:
- First Whopper (0:48:37)
- Lepotitsa - Cathedral (1:11:42)
- Deborah (1:32:41)
- Brzak (2:09:34)
- Lepotitsa - Plane (2:11:12)
- Ustanak (2:18:09)
- Simmons 1 - Train (2:37:19)
- Simmons 2 - T-Rex (2:56:27)
- Simmons 3 - Quad Tower (3:06:31)
- Simmons 4 - Quad Tower Rooftop (3:15:33)
My favorite encounters in this campaign:
- Gun shop (0:41:48)
- Cemetery (0:55:28)
- Cathedral door (1:03:04)
Your gameplay is GREAT but why you skipped all the cutscenes including the final cutscenes of all the chapters??
@@ethanhunt7651he literally told you in the comment above: this supposed to be a practice run.
Finally! Resi6 may be the most criticized game in the series, but no other entry even comes close to it in terms of combat: it is deep, lets you be creative and rewards you handsomely for improving your skills. Beating it without taking hits is something even most of the veterans won't probably try to do, even if we're talking about Leon's campaign, where there aren't so many cheap situations which can quickly ruin your challenge run. Nice work!
Spoke my mind. :)
Re 6s combat is never coming back. The closest was Revelations 2. Grounded version.😂😂
Re 5 remake or Re 9 might changed comeback with Re 6 mechanics since its the boulder punching asshole.
Sheeple get carried away and bash this and RE5 because it's "cool to do so" and not "survival horror" but these are hands down some of the most fun I've had with games. I in particular appreciated the counter system in this game. It was very rewarding getting those split second counters. They would have fit in well with RE4R.
@@-castradomis-1773 I can't speak for anyone else, but I don't bash RE6 because it is "cool to do so" or because it is not "survival horror". I bash the game because is it quite frankly, horrendous on every level. Let's start:
This is the most hollywood a RE game has ever been. 4 started the shift to being more action focused and 6 was just the inevitable conclusion. Explosions everywhere, motorcycles jumping over helicopters, fist fighting a giant monster over lava, fighter jets, they ripped off that scene from Armageddon in the Chris campaign. It feels like an 80s action movie.
QTEs for days. QTEs everywhere. I hate them. I don't think they add anything to games other than pain in you hands. Rather than just watching a cut scene I am more focused on pressing buttons at the right time or I am going to have to do it all over again. RE6 even manages to screw that up too because often, you can do a QTE perfectly and the game will randomly fail you for no reason. But this is such a 2000s trend and this game was all over it.
Speaking of QTEs there is an option in the settings that allow you to "auto-complete" QTEs. Problem is, this does not apply to all QTE segments and you have no idea which ones. Because the game does not explain this to you.
Then there is how this game is obsessed with Ada. The events of this whole game boil down to one guy who was creepily fixated on Ada Wong. Simmons got Carla to undergo a procedure to look like Ada, she snapped and now wants to infect the world to get back at Simmons. Simmons is even growing clones of Ada.
So Jake doesn't like his dad, who is Wesker by the way, but he also is ready to kill Chris for killing his dad? Earlier Jake was going on about how evil Wesker was, shouldn't he be more understanding that Chris just did what needed to be done?
So Helena, for the early game continues to insist that they need to get to the cathedral. There is something Leon NEEDS to see or he just wouldn't believe her. Leon is the guy that survived Raccoon City, I think if there is anyone who is willing to believe it is him. It would have just been so much easier if she had just told Leon what was up from the beginning. But this point was just dragged out for the sake of suspense and drama. There was no reason to drag it out as long as they did.
The hud is absolutely unfinished, plain, butt fugly. It looks terrible. You can't tell the different bars apart. Health, Stamina, they all look the same. The inventory is shit.
So for the sake of praising something about this game, the combat does feel good. Out of all the pre-new games the combat feels the best in this one. You can melee enemies to death and it is quite satisfying.
Matt Mercer as Leon rocked it. I really like his performance in the movies. Laura Bailey gives Helena automatic points for likability. And this all I can think of.
So my reasons for bashing the game are a little more substantial than "it is cool" or "muh survival horror". It really is not fair to just write people off as hating something because it is cool when they very well could have valid criticisms for it.
@@dkirby9052I do agree with some points but others are quite inaccurate:
- Yes it may have a more Hollywood tone but at the same time it does have legitimately good storytelling with Chris’ campaign. It also connects pretty well the four stories respecting previous games and the timeline. Resident Evil has always had B movie kind of vibe since 1996, in RE5/RE6 it was adapted to its gaming era. Similarly the remakes have updated the tone of the original games to their era for better or worse.
- The QTEs of RE6 are the best they’ve ever been. This game definitely overuses them and has dumb cinematic sequences but the QTEs in this game are much simpler to execute than RE4 and RE5 og. Hell, even RE4 Remake has less accessible QTEs.
- I see a lot of criticism for the inventory and the HUD. I do agree they look ugly but they are pretty functional, responsive and clear once you understand it. The inventory is the only one in the series where you can operate while moving and performing combat actions which is befitting for an online game.
- The combat of the game doesn’t receive half of the praise it deserves. Not only the mechanics are deep and functional but also several enemy interactions and designs are as good as they’ve ever been. Then when RE4 Remake came out, suddenly a lot of people were impressed with the poorly programmed parry system when it was implemented a million times better in this game. Not to mention the rewards for mastering the combat in this game are much more interesting and allow you to heavily save ammunition or trivialize sections.
I don't care how people criticize this game, I like it a lot. This video may be a guide to improve my gameplay, thanks!
there are fun aspects of the game but it's biggest flaw is you have to know everything impossibly. Like the first time you played you probably got smoked by that ambulance. No dodge prompt, no hint, just don't stand there next time.
Also I find that guns have no satisfying feelings of impact and most most fights you wonder if shooting is doing anything at all (except Deborah, that's a good boss fight)
Re6 is one of the hardest to no damage. Good work!
I've noticed, at times, how you intentionally set up a counterattack to hit more than one enemy. I never even thought to try that, last time I played RE6. Very nice!
Yesss thanks for for getting to res 6 you definitely kept your word I'm gonna enjoy watching this very much thanks
34:55 good thing friendly fire doesn't do damage but that would at least been a hilarious way to lose the run.
Yep, RUDE. What the hell, Helena? XD
Still the Best gun toting zombie kicking Leon sliding sun of gun there is! You are the GOAT my friend!
I lost it when Helena started kicking a zombie in Chapter 2 and ended up falling into a grave. This game can be comedy gold sometimes, but its mechanics are so satisfying to play around with. Though I still suck at consistent parries, especially when zombies are jumping at you.
1:37:22 I found that if you continuously move forward towards Deborah while prone you avoid all hits during the cart section.
The problem is that the AI can roll and push you out of that area.
14:00 Damn! you hit her so hard her upper chest vanished lol
I watched some of your clips are unusual but a legend, I wish you success❤️
Probably one of my most favorite games out of the entire resident evil series because of its combat. The skills also add to the greatness of this game because without those, i wouldn't have beaten professional or No Hope for my first time.
And it takes skill to avoid the enemies attacks in this so to you I say, GREAT JOB!
Bhw no hope ban you using skill so that the hard part
Great job
I'll watch it pieces busy pieces to see any difference with my strays 🎉
34:56 lmao Helena girl.. what are you doing?
@@steazfactor3637 😂
2:07:48 never knew this alternate route. Today I Learned.
0:04:40 i can feel ur pain there waiting for him 😂😂😂😂😂
I gotta say, I’m starting to agree with you that the first chopper fight in RE6 Chris’ campaign isn’t that bad. I mean the hitbox issues are still there, but killing off the enemies to force the chopper to spawn more enemies is actually pretty consistent, so I can deal a lot of damage to it without it firing at me.
The second one is more like the problem and for solo only. The first one is mostly a waiting game.
@@Aether2125 Yeah, the second one is awful. Trying to get your AI partner to not be near you is a pain because they don’t follow your commands very well. And while you can hide behind cover to avoid the explosive rounds the chopper fires, if it prioritizes your partner, the rounds can hit you. Not to mention, the chopper endlessly fires that machine gun with the only possible way to deal with it being to get the chopper to prioritize your partner.
@@idi-jq6cj Yes. If you notice, EVERY boss in RE6 works perfectly fine on coop yet some of them are very bad on solo. RE5 is a bit like that too which is why I kinda mentioned the main experience is co-op in these games. Chris campaign is so much simpler when your AI isn’t triggering unwanted mutations and when you can split the tasks optimally with your partner. Even in Leon’s campaign, there are moments like the plane sequence where Helena AI sometimes won’t properly cover you and you’ll get cheap damage. It’s really frustrating.
That church has the most confusing architerture in RE history. Imagine entering a room and bunch of angel statues start shooting at you because you pulled a lever. And the mirror and bell puzzle. How does that even work?
😂
Leon had the best campaign
Can we talk about how Peter has all these women dying for him tho 😂
Not being able to have the field medic skill most of all is what makes this the most difficult. Best skill aside from infinite ammo. I got platinum on 6 but No Hope runs weren’t required. Not sure if I’d have been able to, I breezed thru chapter 1 Leon but once I got to the cemetery shit just kept going sideways
34:55
That was funny 💀💀
I really like the actor that plays Leon in this game
He was in Death Island too.
best co-op game with the best action moves you can use a lot, but requires prowess
Hello there, great video btw.
Congratulations!
Chris is my favorite campaing, waiting no damage run :)
3:07:38 Does countering this not do enough damage or is it that the counter isn't reliable?
3:10:57 LMAO
The counter is reliable but you can only do it when he targets you. I was not sure if he was targeting Ada or me. That counter doesn’t deal much damage though.
Game's set in the US and there's not a single AR-15 in sight... Amazing
Plenty of G36s though, very surprising
You have my sub bro, you're insane 👍
I notice you often move towards zombies/bloodshots that are going to pounce attack you before countering. Does this make the counter easier?
The detection is slightly better closer to the attack.
And more safer to counter
Impressive as per usual
Good job!!
For some odd reasons the rod at the final boss is just laying on the ground and even if i pick it up it doesnt let me use it for anything. Could somebody help me with giving any hints on what to do?
..you must use it to stab the zombie with it so simmon can pick up the zombie with it and get lightning strikes "
Aww. The cut scenes. That's a shame. I was gonna watch this like a movie.
1:05:30 How are you knife slashing so quickly here?
hold aim, tap down and trigger button at the same time.
@Aether2125 Just tried it out for myself. Thank you! 🙏
Kind of wish knife-only was possible in RE6. It would have been a great challenge tbh
You are pro for real ❤❤❤
was there for the stream big W lil bra
Hey man. How does this game compare to all of the re you played so far? Is it up there with 4 or 5? I personally think 4 5 and 6 are one of the best titles.
Ótima gameplay você joga muito
37:59 no damage?
Didn't lose a full block, so it was still no damage.
2:37:19 Is this damage mandatory or not, it was just a bug?
You don’t lose a full block there. It’s possible to prevent it spamming magnum with quick swap but I didn’t want to use quick swap trick
@@Aether2125 thank respond, congrations for video 👍
I know i have completed this game. But i cant remember any of it. Couldnt have thought it was any good bc i never played it again 😅
I like RE6 and nice run on the no damage will you be doing Chris's and Jake's story run as well?
Yes.
Nice can't wait to see that :)@@Aether2125
Monster"" no words
Se pueden pasar todas las campañas sin recibir daño?
You are pretty good❤
great job
Nice wp challenge. Alls that's next to try is a nud3 mode one handed challenge 😜
Congrats! :D
Can u use infinite ammo in no hope difficulty
Skills don't work on No Hope.
Well is not available use infinite ammo
Is Code: Veronica X walkthrough done? Or did you scrapped it?
It's one of the next RE runs I'm doing. Thanks for reminding me, I need to get it done. xD
@@Aether2125 I'll be donating again this late June and thanks man.
@@FEAR_Operative No worries, don't feel like you have to. Just liking/commenting is already a big help. :)
It doesn''t look like the bad game everyone claim it is.
It's gameplay is superb.
Everything else has quality level of arcade machine game.
camera settings?
34:56 🤣🤣🤣
👁️ΤΡΟΠΟΣ ΝΑ ΔΕΙΣ👁️ΤΡΟΠΟΣ ΝΑ ΖΕΙΣ👁️
2:02:30 HEY YOU GUUUUUUUUYYYYYSSSS!!!!
Can you do a god of war Ragnarok Gameplay please
I would like to do 2018 first when I have some free time to work on it.
59:23 ha ha
34:56 Thats a damage LMAO.😂😂
38:18 Damage from shouting does that count? 😂😂
You don’t lose a full block from one scream so it doesn’t count.
@@Aether2125 Will you do Chris's campaign in no hope?
Im interested in your approach with it. Only Starsredfield is I know of who can do no damage on that part.
@@jackjax7921 yeah, it’s the hardest one of re6 but not a big deal.
@@Aether2125What about Jake? The helicopter section where there’s a bunch of grasshoppers you have to kill seems like an absolute pain for no damage.
@@UkuleleAversion It's a bit tricky yeah but I find the cabin in chapter 2 and the elevator sequence in chapter 5 are a little more annoying. Chris' campaign is more annoying since if you're playing as Chris there are a couple of sections that you need to be covered by the AI. Or if you're playing as Piers, the final boss is a little random since Piers isn't very capable of destroying the tail consistently.
wow, I guess I'm still learning from watching you play 😮
Re 6 has the weirdest shotgun feedback. How come Capcom didnt apply the mechanics of shotguns from Re 5? LMAO
Even the snipers felt weird except for Piers.
The assault shotgun has decent feedback in Chris' campaign.
This one is really bad, I agree but it is no different from RE2R's shotgun style.
I like the snipers in this game except for their shaky aiming.
@@Aether2125 Bro if Re 6 has the level design and pacing of Re 4 remake while keeping the mechanics, it would be the greatest 3rd person horror shooter of all time. 😂😂
@@jackjax7921 That's probably what Capcom will try to go for with the next games given the success of RE8 and RE4R.
@@Aether2125 Did you answer the recent Survey? Capcom is asking what remakes we want.
@@jackjax7921 Yeah, I replied with CVX and outbreak.
34:55 😂
Can you play chris? 😍🤟
Hey Ada
Perfekt
So now that you've done them back to back, which game is worse: RE6 or RE4R?
Good question.
I would say that the mechanics of RE6 are better implemented/more reliable but the storyline and the campaign's structure are way better in RE4R.
The counterattack detection is much better in this game compared to RE4R's parry and it also uses a "high risk high reward" philosophy as many of the counterattacks will give you instant kill on enemies that would otherwise be very annoying to deal with (bloodshots, dogs, for instance) or a very good reward on bosses like Deborah (it gets rid of one of her tentacles). If you fail some of these counterattacks however, you will take a lot of damage. I do love this philosophy.
RE4R's professional on the other hand not only doesn't give you a decent reward for parrying but its detection is miles worse than RE6 so it turns out to be a mechanic you will mostly use as a last resort method.
Just notice the number of times I use the counterattack in this run against so many different attacks compared to the parry in RE4R. It is a key mechanic in several fights in this game.
Aside from that, RE4R's campaign is well structured with a good variety of encounters that are not scripted and cinematic as RE6. RE6 does a really terrible job at demonstrating the best of its mechanics for a good portion of its campaigns and has severe pacing issues after chapter 2.
As for the bosses, this game has some fun fights but also a lot of tedious bosses where you just wait for them to die. The co-op nature of this game causes a lot of problems that are not existent in RE4R and allows you to get cheap hits - imo that's the worst part of no damage in RE6. Like for instance in the plane sequence, there's a moment you rely on Helena AI covering you while you're busy with the controls (2:17:13) and it's completely RNG whether you get hit or not, even though you usually don't get hit.
@@Aether2125 I wish both games didn't rely on QTEs for their parrying mechanics.
But you took damage tho, the block recharging the block doesn't count.
I don’t consider it as damage. It’s mentioned in the description. I know the game counts it for the no damage medal but it doesn’t make sense since it’s literally impossible to get no damage medal in several chapters due to interactions that make you lose part of a block like the gas in the plane. The recharging hp system exists for a reason.
Aether, can you please do no damage on 4 Resident Evil remasters with cutscenes:
"Resident Evil 2 Remake: Leon A Hardcore S+ Rank 100%, No Save, No Upgrades, No Item Box, Kill All Enemies, No Damage"
"Resident Evil 2 Remake: Claire A Hardcore S+ Rank 100%, No Save, No Upgrades, No Item Box, Kill All Enemies, No Damage"
"Resident Evil 2 Remake: Leon B Hardcore S+ Rank 100%, No Save, No Upgrades, No Item Box, Kill All Enemies, No Damage"
"Resident Evil 2 Remake: Claire B Hardcore S+ Rank 100%, No Save, No Upgrades, No Item Box, Kill All Enemies, No Damage"
"Resident Evil 3 Remake: Inferno S Rank 100%, No Save, No Upgrades, No Item Shop, Kill All Enemies, No Damage"
"Resident Evil 7: Madhouse 100%, No Save, No Upgrades, Kill All Enemies, No Damage"
"Resident Evil Village: Village of Shadows 100%, No Save, No Upgrades, No Crafting, Kill All Enemies, No Damage"
Those would take too much effort for little return. I’ll focus on other games first.
@@Aether2125 Sounds like a good deal
awesome gameplay man!
But how does this game looks worse and plays worse in every waythan re4?!
Thanks!
The gameplay mechanics of this game are better than RE4's (I'd argue that it's one of the best in the series) but the encounter designs are far inferior.
RE4 og is the GOAT afterall.
The graphics aren't very good but I feel like this game has some very complicated environments with a lot of things going on.
I was happy about finishing it on no hope while this guy is annihilating the game😂
34:56 Women . . .
I friggin lost it on 59:24
You not use pistol or other you always use emoji
Not sure what you mean lol
GGWP
Not bad!
HAHAHAHA 2:13:25
No hope easy bro
damn, I dont even consider re6 to be re canon. It doesn't even exist to me.
Well it is canon.
@@Aether2125 Not to me woman.
@@elephantricity it is canon for Capcom. 🤷♂ It even validates the canon of Claire A - Leon B of RE2 1998 with Sherry being infected by the G-virus and saved by Leon and Claire.
ok