P.S.: I deliberately avoided using the recoil cancel trick for fast shooting with shoulder swap or weapon swap. I still cancel recoil animations to be able to move quickly after shooting but not to spam shots. It makes the gameplay more natural and not so reliant on damage racing. Bosses / Minibosses: - 3 Napads (1:21:45) - 3 Strelats (1:26:59) - Chopper 1 (1:44:56) - Illuzija (1:54:24) - Gnezdo (2:02:30) - Chopper 2 (2:08:59) - Haos 1 (3:40:11) - Haos 2 (3:45:23) This is my favorite campaign in Resident Evil 6 by far because it is the better demonstration of all the cool J'avo mutation designs, it has the least amount of scripted gameplay compared to the other campaigns and it also has the best story in the game with arguably the most interesting character arc Chris Redfield ever got. It works a lot better in a full co-op experience where you have much more control over which enemies should be mutated or not and you have much more capacity to multi task and streamline so many encounters. This is a campaign where you have to be very tactical in your approach, knowing when to spend grenades and resources, when to use melee (and which melee type), when to use firearms, etc. It is far from being "just a cover based shooter" like half of the reviews of the game claim this to be. It takes a lot of time to figure out how to properly approach many of the combat sequences. The J'avo is the most dynamic enemy type in the series with the most engaging and complex interactions that perfectly complement the mechanics and combat systems of Resident Evil 6. Unlike the Ganados or Majinis, the mutations of RE6 don't have a very trivial solution to get rid of (like flash grenades) and in many cases you actually want the enemies to mutate since they can be easier to deal with thanks to the numerous creative design choices for each particular mutation. Additionally, in each encounter the body parts that can mutate vary and it has a great impact on the strategic element to the solution - understanding which body part can and cannot mutate in each room is very important. Even though you are constantly fighting J'avo, the approach varies in each room because of their specific mutation type. I might make a separate video showcasing most of the interesting interactions with the J'avo. Unfortunately there are a few moments that bring the quality down for this campaign on no damage and they are mostly related to the chopper boss fights in Chapter 3 or scripted moments in chapter 4 or 5 (mostly pointless cutscenes that interrupt gameplay). The second chopper boss fight works fine in co-op and but in solo the AI partner doesn't do what it's supposed to do. The first chopper suffers from bad hitboxes.
Respect+ for not spamming shots for atmosphere. Respect+++++++++++++++++++++++++++++++++ for understanding RE6 properly and not bandwagon hating. Rip Piers.
@@sugoi9680I think the game would’ve benefited greatly from actually setting an identity for itself. The gameplay is clearly more action oriented and there’s a lot to do with little to no tutorials (which is nice when done right, for the satisfaction of figuring stuff out), yet they marketed it as a survival horror game until release. I don’t really think the criticisms are unwarranted. Most people will not play this on No Hope so they’ll reasonably assume you just have to play this game like a generic cover-shooter to win (it works very well on normal lmao). I mean, I don’t want the game to hold my hand but it doesn’t really teach anything about dodging, for example. It only comes up (if one starts with Leon) at chapter 3, during the blades you need to get under to progress. And we see Aether and plenty other high-level RE6 players utilize it to do a lot of cool stuff. In short, they were too scared to do the logical next step (plot wise it makes sense that the classic characters aren’t green scaredy civilians anymore) and focus on making a cool action game so they focused on a bunch of unnecessary fluff, which ultimately hurts the game. If we got 3 campaigns on Chris’ level without the unnecessary driving sections, this game could’ve been a lot better IMHO
@@aldmjr What kind of coward would not play on No Hope and then say there's not enough survival elements? What they messed up was the inventory and excessive qtes that's it. They made an epic action game with survival elements. A true RE game. Could it have been better? Yes. However, a lot of criticism is "The controls are bad, dodging is hard". You seem reasonable so I don't think I need to say more.
It was a good game and really fun but it just didnt fit as a Resident Evil game. The horror aspect was really toned down compared to the earlier games. My favorite part of the game was the Zombie Trex boss in the Leon campaign. In hindsight kinda wish the Trex boss turned into a bigger Kaiju like Boss instead of the Wasp at the end. also the BOW tryant was great too.
That’s an incredible game play on the highest difficulty. I really wanted to do a higher difficulty runs but I get jabbed a lot by the zombies. I have to figure out a way to approach each chapter in each campaign.
That part is one of the trickiest encounters. Recommend saving explosive rounds so you can get rid of enemies as soon as possible and focus on who you need to take out immediately.
You did it 🙌🏻 nice one. Congratz 👍🏻 Ive enjoyed alot of RE6 elements, especially the dynamic gameplay and the enemy mechanics that you have explained already. But I also think that the Story is just the next Logical step. After all the bioweapon Research and construction to sell it, just had to be shown in action, like in warzones at some point. And for that reason the Chris campaign has also been my favorite, along with the fact that there are not many scripted parts that slow the Game down. And i really Like the enemies. But of course some Elements of RE6 are just bad. The driving Sections and the overuse of QTE is Killing quiet some fun, IMO Anyway, good Job. Keep it up ✌🏻
Im pretty decent at pro i can mostly beat it melee only which is my preferred way to play this game makes it a lot of fun! I get nervouse to do no hope because i run melee 3 defense 3 and Zombie/javo killer.... Just havent got to a point im comfortable enough to run it
I mean he was kinda the protagonist here too. This was probably the first time Capcom had the balls to kill a main character and it has a deeper contribution to Chris’ commitment to taking the leadership in the bioterrorism fight.
MODS MODS!! This gamer is a hacker man, absolutely no one can run that fast! It definitely isn’t that I don’t know enough about how this game works and barely qualify as a sentient creature!
P.S.: I deliberately avoided using the recoil cancel trick for fast shooting with shoulder swap or weapon swap. I still cancel recoil animations to be able to move quickly after shooting but not to spam shots. It makes the gameplay more natural and not so reliant on damage racing.
Bosses / Minibosses:
- 3 Napads (1:21:45)
- 3 Strelats (1:26:59)
- Chopper 1 (1:44:56)
- Illuzija (1:54:24)
- Gnezdo (2:02:30)
- Chopper 2 (2:08:59)
- Haos 1 (3:40:11)
- Haos 2 (3:45:23)
This is my favorite campaign in Resident Evil 6 by far because it is the better demonstration of all the cool J'avo mutation designs, it has the least amount of scripted gameplay compared to the other campaigns and it also has the best story in the game with arguably the most interesting character arc Chris Redfield ever got. It works a lot better in a full co-op experience where you have much more control over which enemies should be mutated or not and you have much more capacity to multi task and streamline so many encounters. This is a campaign where you have to be very tactical in your approach, knowing when to spend grenades and resources, when to use melee (and which melee type), when to use firearms, etc. It is far from being "just a cover based shooter" like half of the reviews of the game claim this to be. It takes a lot of time to figure out how to properly approach many of the combat sequences.
The J'avo is the most dynamic enemy type in the series with the most engaging and complex interactions that perfectly complement the mechanics and combat systems of Resident Evil 6. Unlike the Ganados or Majinis, the mutations of RE6 don't have a very trivial solution to get rid of (like flash grenades) and in many cases you actually want the enemies to mutate since they can be easier to deal with thanks to the numerous creative design choices for each particular mutation. Additionally, in each encounter the body parts that can mutate vary and it has a great impact on the strategic element to the solution - understanding which body part can and cannot mutate in each room is very important. Even though you are constantly fighting J'avo, the approach varies in each room because of their specific mutation type.
I might make a separate video showcasing most of the interesting interactions with the J'avo.
Unfortunately there are a few moments that bring the quality down for this campaign on no damage and they are mostly related to the chopper boss fights in Chapter 3 or scripted moments in chapter 4 or 5 (mostly pointless cutscenes that interrupt gameplay). The second chopper boss fight works fine in co-op and but in solo the AI partner doesn't do what it's supposed to do. The first chopper suffers from bad hitboxes.
한국에서도 잘보고있어요
Respect+ for not spamming shots for atmosphere. Respect+++++++++++++++++++++++++++++++++ for understanding RE6 properly and not bandwagon hating. Rip Piers.
@@sugoi9680I think the game would’ve benefited greatly from actually setting an identity for itself. The gameplay is clearly more action oriented and there’s a lot to do with little to no tutorials (which is nice when done right, for the satisfaction of figuring stuff out), yet they marketed it as a survival horror game until release. I don’t really think the criticisms are unwarranted. Most people will not play this on No Hope so they’ll reasonably assume you just have to play this game like a generic cover-shooter to win (it works very well on normal lmao).
I mean, I don’t want the game to hold my hand but it doesn’t really teach anything about dodging, for example. It only comes up (if one starts with Leon) at chapter 3, during the blades you need to get under to progress. And we see Aether and plenty other high-level RE6 players utilize it to do a lot of cool stuff.
In short, they were too scared to do the logical next step (plot wise it makes sense that the classic characters aren’t green scaredy civilians anymore) and focus on making a cool action game so they focused on a bunch of unnecessary fluff, which ultimately hurts the game. If we got 3 campaigns on Chris’ level without the unnecessary driving sections, this game could’ve been a lot better IMHO
@@aldmjr What kind of coward would not play on No Hope and then say there's not enough survival elements? What they messed up was the inventory and excessive qtes that's it. They made an epic action game with survival elements. A true RE game. Could it have been better? Yes. However, a lot of criticism is "The controls are bad, dodging is hard". You seem reasonable so I don't think I need to say more.
Well done. In my opinion a very misunderstood Resident Evil game. The Jake and Sherry Campaign is my favorite.
Agreed. All four campaigns are very enjoyable experiences.
I love RE6, and i honestly dont understand why most of community hates it.
Because it's dumb as duck and is completely tonally death.
. .I realized it was legendary than previous RE games , RE6 with mods was crazy back in the day 😨
Wish people would give re 6 a fair shake but wait until the remake they're going to ruin this game because they will change everything about it 😢
It was a good game and really fun but it just didnt fit as a Resident Evil game. The horror aspect was really toned down compared to the earlier games. My favorite part of the game was the Zombie Trex boss in the Leon campaign. In hindsight kinda wish the Trex boss turned into a bigger Kaiju like Boss instead of the Wasp at the end. also the BOW tryant was great too.
Because it was call of duty evil
Just simply incredible, just when I thought it couldn’t be done you conquer! Congrats 🎉
Solo? Wow!
That's amazing, I'll watch it from beginning to end one evening, good job. 👏
That’s an incredible game play on the highest difficulty. I really wanted to do a higher difficulty runs but I get jabbed a lot by the zombies. I have to figure out a way to approach each chapter in each campaign.
ngl, i can barely find anyone that plays anymore so its good to see people play, if you ever wanna do a co-op playthrough im down!
I play on the pc
3:34:42 This part was always difficult, but your video helped me a lot.
That part is one of the trickiest encounters. Recommend saving explosive rounds so you can get rid of enemies as soon as possible and focus on who you need to take out immediately.
Fantastic work. 👍
NGL I kinda wish they had kept Piers alive at the end of RE6 and brought him back in a the cameo at the end of RE7.
Piers: "Now Hold Your Breath and Relax."
Piers 2 seconds later: 40:17
1:48 WTF XD MANS RECOVERY
best hard chris chapter no damage nice you genius
You did it 🙌🏻 nice one. Congratz 👍🏻
Ive enjoyed alot of RE6 elements, especially the dynamic gameplay and the enemy mechanics that you have explained already. But I also think that the Story is just the next Logical step. After all the bioweapon Research and construction to sell it, just had to be shown in action, like in warzones at some point. And for that reason the Chris campaign has also been my favorite, along with the fact that there are not many scripted parts that slow the Game down. And i really Like the enemies.
But of course some Elements of RE6 are just bad. The driving Sections and the overuse of QTE is Killing quiet some fun, IMO
Anyway, good Job. Keep it up ✌🏻
Yeah it's not a perfect game but people hate on it for bullshit reasons
The ironic is you're playing game on no hope difficulty but game decides to drop skill points for you! nice one, game!
Yeah would be more helpful if nothing dropped or more ammo.
Wish skill points and inventory was incorporated better.
Yeah it’s pretty annoying when it suddenly decides to just drop skill points. I’m glad No Hope doesn’t let you use skills though.
@@Aether2125hey how many attempts did it take you it must have been a pain with all the machine gun javo
@@Aether2125can I ask 10:45 20:15 you took damage why didn’t that count
Chris being shot by a stormtrooper 2:07:22
Nice job
Aether can you do a Leon Campaign no Damage challenge?
Re 2 Remake Hardcore
Re 4 Remake Professional
Re 6 No Hope
All in one sitting. Lmao 😂
2:35:15 What happened right there? How did you use the wait command to get the AI to activate the cutscene?
It’s just to delay him a little so that by the time I get to that spot he takes the other path and reaches the threshold of the cutscene.
@@Aether2125 By other path, you mean the path where he drops the ladder?
@@idi-jq6cj after he drops down to the bottom floor, he will go left (instead of right like I did) and that will make him reach the threshold.
⭐ΤΡΟΠΟΣ ΝΑ ΔΕΙΣ ⭐ΤΡΟΠΟΣ ΝΑ ΖΕΙΣ⭐
Im pretty decent at pro i can mostly beat it melee only which is my preferred way to play this game makes it a lot of fun! I get nervouse to do no hope because i run melee 3 defense 3 and Zombie/javo killer.... Just havent got to a point im comfortable enough to run it
What camera sensitivity and aim sens do you use for this game?
Call of resident evil duty.
Very impressive though
how???? i barely survive on veteran and i dodge and counter all the time
GGWP
20:31 is that a hit?
Hit? Yes.
Damage? No, not per the rules of this challenge which is “no health block lost”.
It would be insane to not even get grazed by a bullet in Re6
i wanna cry because of Pierce,amazing character ...
Arghhh the rage this game gave me 😂😂😂😂😂
Yea it took me a while to get to grips with the game
Do you add people to play online?
The ending of this scenario is so sad...
How could Chris just walk away from that steak like that.
😂
Duty calls lol
Bro not shit you are good at avoid the gun shot from the enemy
Piers could have been a great protagonist. Waste of potential.
I mean he was kinda the protagonist here too. This was probably the first time Capcom had the balls to kill a main character and it has a deeper contribution to Chris’ commitment to taking the leadership in the bioterrorism fight.
Yeah he was in one of the stage plays. A viral outbreak in Australia. Also Marhawa Desire.
@@Aether2125 Have you seen Death Island? The way Chris talked about Piers to time capsule out of 1998 Jill was just lacking.
@@sugoi9680 yeah it was pretty underwhelming.
Wtf is he moding or hacking no.way u run that fast
MODS MODS!! This gamer is a hacker man, absolutely no one can run that fast! It definitely isn’t that I don’t know enough about how this game works and barely qualify as a sentient creature!
wth r u guys on about lol
@@sugoi9680 They're off their meds.
EZ game for babies 😎
Dude know how to actually play re6