can clearly see the editing and work poured into each and everyone of your videos. The quality gets increasingly better with every upload! Keep up the amazing work Syn 👋
Great editing aside, what I find most praise worthy about your vids is presentation. Music, transitions, not overedited 'cutscenes', and narration create an amazing result and are always a joy to watch. Amazing work syn.!
Only thing I'd like to point out is that if you're trying to mimic Elden Ring or Dark Souls dual wield you will want to remove the dual wield block/parry. No power-stanced weapons are capable of blocking, and only a very small handful of them are capable of parrying. Aside from that it's a very nice set up and I *really* hope ES6 takes a look at these sorts of combat mechanics, as well as taking the time to properly polish them this time around
I might actually fully replicate this. This looks really fun and I personally prefer this one over the previous overhaul that uses Inpa Sekiro, as I find it too... annoying, for the lack of a better word. Amazing video as always, Syn!
@@devildj6369 I do not know for certain bro, but I've also been trying to figure this out. What I think is that these effects are a result from the "FNENB" particle effects. The hyper bright high-fantasy FNENB, is not worth it though, only for the particle effects. What I did to get better particle effects is use other ENB and lighting mods coupled with BethINI (particle set : 10000) Hope it helps.
I haven't played skyrim since about 2018 or so. It's crazy to soo just how far modding has come since then! It feels like skyrim in 2023 is less a game and more an very high-level engine for modders to make games with.
Uh I'm so lazy, I really wish someone would just make an entire collection for a complete combat overhaul. I really want this but might not have the stomach to mod skyrim again. Great video though
MCO is already released on SkyrimGuild. It´s the next generation of SkySA. Combine it with SCAR and Precision (currently only on patreon) and your combat setup is completly insane.
@@BurstFire505 Another AI mod for skysa/adxp where they actually are intelligent in timing their attacks and how they string them, for example evaluating the distance between them and the player
@@guts2630 I followed advice I have found online, though I never really managed to make work the more cooler animations, and at some point I got afraid I wouldd break the game shoul I kept testing over. I go with SKSE 64 data first, then I unmark the UI 'coz I like the original better, but should go here if you use it, then Nemesis Behavior, the Adress Library for SKSE Plugins, then Skyrim Platform 2.6 for AE, then the three (SGC) SkySAs: Combat Behavior Compulsion, First Person View SSE, and Intense Combat. Then JH Combat Animation Pack (which is prolly not working for me, as I don't see any changes), then Disable Recoil, then TUDM Reborn BSA-ESP, then TUDM Reborn Loose Files, then Animation Motion Revolution (which matbe a source of conflict, I don't know), then DynamicAnimationReplacer v1.1.2 for SkyrimAE, then True Directional Movement (AE). I don't use any textures or model changes because my computer is old, but I understand they should go after the movement changes. I'm not entirelly sure what's working and what's not for me, but I get what I wanted most: inteligent enemies, and more fluid combos then the vanilla combat.
@@RafaelValore I really hope you find a solution but if you didn't, I think I know your problem, is dynamic animation replacer doesn't work on Skyrim AE, the solution is to use the Skyrim downgraded in its best of both worlds if you want to keep the CC content that AE provides
I would very much like a guide at how to set up all these mods. I know how to install the mods (vortex makes it pretty straightforward) but that's the easy part, configuring them is troublesome. edit: I got it (and more) working but it seems other people would like it as well.
Same. I got it all working for a minute and then realized I missed a part of the mod for TK dodge(because I realized I couldn't dodge roll) and then it messed up the entire order and now game won't even boot. Does someone have a load order, or manage rules list in Vortex to get this all together?
So I saw this video a few weeks ago and was inspired to put together my own version of the perfect combat mod setup. Below, I list what I found to create the smoothest and most modern experience possible, while trying to keep everything that makes Skyrim... Skyrim: Hopefully you see this short guide and give this setup a try. Let me know how you like it or need more clarification, and keep up the good work! The Essentials: (generally follows proper load order) 1. Ultimate Combat ->(A classic base combat mod) 2. MBO + JBO + TDM ->(general movement) 3. ADXP(or SkySA) + DMCO(and/or TUDM) ->(combat movement/dodge) 4. (Manually) Delete ALL idle and movement animations from the Dark Souls pack and/or in ADXP ->(for Attack animations ONLY!) 5. Vanargand + Leviathan + Conditional Armor (walk/run/idle + High & Mid Stances ONLY!) ->(Movement & Idle animations) 6. Smooth Random Sprint ->(most realistic sprint animations imao / customizable) 7. Vanguard + Hellblade + Impactful Blocking ->(Block/Bash animations) 8. Zxlice's Backstab & Potions Animations ->(potion and backstab animatons) 9. FPCAO 2.0 Size Matters ->(can't forget first person animations) 10. First Person Parry Animatoins ->(the name says it all) 11. Nemesis Patch (Required: disable Windows Real-time Protection and run MO2 as Administrator!) Controls: Set A/Interact as your dual block key ->(only blocks when weapons are already drawn) Set Dodge as default ->(sprint/sneak button, depending on dodge mod) Set Power Attack as X/Sheath Set Sheath as d-pad ->(or free up a controller button with a custom controlmap.txt ~I use LB~, you don't need a 'Wait' button) Warnings: AMMCO - not compatable ->(actors will walk in place after drawing weapons) Smooth Non-Combat Anim. - not compatable ->(movement animations too slow, looks weirdly off) Other combat mods not listed here - generally not compatable, unless you know otherwise You cannot dodge in first person, but this is counterbalanced by faster attack animations and unlocked movement I use all of these simultaneously also: (highly recommended, some from this vid) (Optional) True HUD (Optional) Smoothcam - Modern Preset (Waxx's Preset) (Optional) Elden Counter ->(for more skill based combat options) (Optional) Vanargand bows/crossbows/sneak(all) (Optional) Simple Dual Sheath ->(best implementation of equipment displays imao) (Optional) Distance Based Combat ->(NPC combo animations ~ I removed all charged attack behaviors) (Optional) Wait Your Turn ->(Actual enemy teamwork behavior) (Optional) Separate Power Attacks for SkySA ->(just cause I like the controls) (Optional) Dual Weild Block & Parry for SkySA ->(for blocking as spellswords also) (Optional) Inpa Sekiro Combat ->(General stamina management & smart Enemy AI) (Optional) Wildcat Combat ->(Bow stamina only / load BEFORE Sekiro to avoid AI conflicts!) (Optional) Stamina Matters ->(Attack & Jump stamina) (Optional) Darksouls Movement and Stamina Regen ->(for stamina regen / load last!) (Optional) Frost Stamina Damage Nullifier ->(prevents frost from being too OP) (Optional) Elder Souls Sweep Attacks ->(better hit reg) (Optional) Mortal Enemies ->(For no NPC aim bot) (Optional) Realistic Humanoid Movement Speed ->(best movement speed mod imao) (Optional) Armor Rating Redux ->(fixes the broken armor system) (Optional) Souls Menu RE ->(softlocks sweetroll spam) I have found this full setup to result in an extremely smooth and challenging combat experience in both 3rd and 1st person, with NPCs that will often surprise you with their damage output and long combos. Every animation flows together almost seamlessly (player quickly repositions greatweapons for the attack animation) when you follow the steps above. I can confirm that everything is compatable (patches available for Inpa Sekiro) and functions flawlessly, even on a heavily modded setup ~750 mods.
Thanks for this video. 1. Could you share your load-order about these mods? 2. I also saw a few mod combination like Wildcat and UC, so is there something I should to keep activated or deactivated in MCM for a correct working? 3. Do you think I can also put in "Melee Power Knockback" and "VioLens" mods?
Great video as always, and welcome back! This is the last piece I needed for my new playthrough, which is meant to be a dark, gritty, hardcore one. Thank you!
THIS IS AMAZING How in the world can u make something as epic as that i feel so excited watching this the editing is top notch music is perfect and the content doesn't even need to be mentioned This is like watching the trailer for elder scrolls 6 but better
K yeah I'm subbing. you're content has done nothing but improve my mod skill and transformed my skyrim completely. Looking forward to more content thanks again!
Your production is THROUGH THE ROOF!!! Amazing animations and gameplay changing mods!!! Gonna reinstall Skyrim soon just to check most or all of these out. Thanks!
I can't believe I'm watching top quality content and you have less than 100k subscribers, you clearly deserve a lot more and I know you will go much further. I would really like to see that instalation guide because I have no idea about how to mod Skyrim lol Amazing video, bro!
At this point just play Elden Ring lmao. But fr I'm currently downloading all the mods you showed in this video. I can't wait to play them it looks incredible.
Not sure if I'll have enough brain cells to change up my skyrim combat again, but this video made it so tempting to change up my combat. LOL. But seriously, Syn, your video's quality and editing keeps getting better and better! Great job!
Oh boy. I have no words. On 3 languages!!! You are brilliant. This is a super-duper-ultra-mega-omega good work. Can't wait to try it. I hope, what sometimes, this work become a complete full mod pack. Just instal and enjoy. Good job man. 10\10
I was so excited for this vid when you announced you were making it back in March, and man you delivered!!! :D This was such an awesome video and your editing is just getting better and better with each vid, what a masterpiece!!
Elden rim has been my only problem so far with modding , CTD with all combinations of versions but fine soon as it's disabled and nemesis detects no problems or other conflicts . Everything else works perfectly and this was a great reference point for improving the game vastly .
Going to try and replicate this completely, relatively new to modding skyrim as i only started 2 days ago, but ive learned fairly quickly. looking through nemesis has been the only issue ive had so far, will update this later if i can get all the mods working properly and as intended!
@@yari4046 I just started modding skyrim with nemesis and I haven’t checked yet due to me not being able to set everything up yet, but when downloading this mod, on nmm it says fnis is required and SkySA doesn’t work with fnis :/
@@savomalonumui6878 yeah nemesis mods dont work with fnis but fnis mods usually work with nemesis nemesis is basically a more advanced version of fnis that also offers backwards compatibility
13:21 I want to know what is this mod-armor with physical cloak and where I can find mod draurgs on horses? And what is interesting mod animation-combat, where samurai attack? Looks incredible
The first thing I want to say is that your editing skills and video production quality are out of this world. I hit that subscribe and like button within the first ten seconds. Secondly I want to say thank you for this video in particular. I am about a week into modding my Skyrim for a true dark Nordic/Viking feeling, the way I have always felt a place like Skyrim should feel. I have been able to find almost everything but I was struggling to put together a combat system that felt like it has weight to it and is more visceral. Your set up here though hits all those wants and more. With these mods I think I am ready to sit down and really immerse myself back into the cold lands of Skyrim.
Just booted up skyrim on xbox for the first time In like a year and I'm having trouble accepting how many of these mods are now implemented on console. not nearly as smooth as pc, but still enough to drastically change the game.
WOW! I usually don't comment on videos, but man this is so well-made. Everything from the mod selection to the script and cinematography + general flow of the video is so excellent. Thank you so much for this work of art and informative guide. I'm impressed, to say the least! maybe a hard task, but would it be possible to make an expansion of these mods so that the Skyrim Elden Ring includes magic as well?
Question, not sure if you or anyone will see this, but I've been looking into some of the mods and some users are saying that ultimate combat does not work it Anniversary Edition, is this right?
we'd love a Load Order or even a screen shot of what your list looks like. When I went to install this I had to jump through so many hoops I'm not sure I ended up in the same country as you. My game and your video are so vastly different, and combat is not as smooth as it's shown. I started with a fresh install of Skyrim Special Edition, Vortex, and SKSE
I'm still trying to figure out what the animation was at 12:32 . It's the Longsword animation from Monster Hunter but like....what's the mod actually called?
*Realizes that 90% of their attacks take place outside of the circle of the fighting in this video* I used SkySA and was extremely frustrated at the inability to move. I like to play fast slashing attacks and ranged combat. I'm happy this exists for those who want to stand there and get hit, but I'm not going back to being pinned down after uninstalling SkySA. [Another great video btw, go into film making!]
This is a great showcase! Just in time for my own modded playthrough What armor and weapon mods did you use during Hellblade - Timed Block and Elder Souls - Sweep Attacks? they're both beautiful!
The only other thing I would’ve liked to see is this style of combat vs a dragon. I really love the look and feel of this but the slow strafing movement gives me the feeling that you’d be a sitting duck against dragon breath attacks
There is one problem with SKSa mod . Any mods under it that involves dual wielding. Its bugged the attack sound, damage and any effect only applies to the one handed weapon rather than both. I do love the SkSa and all animation mods that needs ig but thats the only bug I have noticed ever since.
Elder Scroll Online could be the best MMO ever if it had a combat system like this. And your video shows that it's possible. Now i want to play Skyrim again. several years later... Good video.
You're incredible. The information, editing, and attention to detail are second to none. And you keep getting better. Great work Syn!
Thanks Mathew! :)
Absolutely incredible build
@@SynMods please please tell 7:28. What mod did you use to get fire flakes floating like that
@@SynModsI know this is late but what mod has that flip attack on 0:54?
can clearly see the editing and work poured into each and everyone of your videos. The quality gets increasingly better with every upload! Keep up the amazing work Syn 👋
Thank you! :)
@@SynMods hey man tell me whats the mod for fire flakes 7:28
7:28 what's the mod for floating fire flakes
Great editing aside, what I find most praise worthy about your vids is presentation. Music, transitions, not overedited 'cutscenes', and narration create an amazing result and are always a joy to watch. Amazing work syn.!
Thank you so much!
Can already tell this will be a banger
The Raging Wolf armour is great looking in Skyrim. And I'm so impressed in work you put into your videos, great job Syn
Thank you, I'm glad you enjoy the videos, makes it all worthwhile :)
7:28 what's the mod for floating fire flakes
Only thing I'd like to point out is that if you're trying to mimic Elden Ring or Dark Souls dual wield you will want to remove the dual wield block/parry. No power-stanced weapons are capable of blocking, and only a very small handful of them are capable of parrying. Aside from that it's a very nice set up and I *really* hope ES6 takes a look at these sorts of combat mechanics, as well as taking the time to properly polish them this time around
Wow, looks amazing, perfect editing. I would love to see a guide to make the game looking like this. So nice, keep up the great work!
I might actually fully replicate this. This looks really fun and I personally prefer this one over the previous overhaul that uses Inpa Sekiro, as I find it too... annoying, for the lack of a better word.
Amazing video as always, Syn!
Have fun, we all have our preferences and that's the best thing about modding.
And thank you! :)
7:28 what's the mod for fire flakes that's floating
7:28 mod please for floating fire flakes
@@devildj6369 I do not know for certain bro, but I've also been trying to figure this out. What I think is that these effects are a result from the "FNENB" particle effects. The hyper bright high-fantasy FNENB, is not worth it though, only for the particle effects.
What I did to get better particle effects is use other ENB and lighting mods coupled with BethINI (particle set : 10000)
Hope it helps.
@@devildj6369 Do you know the mod they used to get the improved level up popups and new area notifications?
As always, masterful cinematography Syn! I dont play elden ring, but this was an amazing watch!
Much appreciated!
@@SynMods 7:28 what's the mod for floating fire flakes
What's the mod for floating fire flakes please tell me
You should try it,it's worth your time,best game this year
That intro editing was incredible.
Much appreciated!
That video is absolutely brilliant !
Thank you! :)
I haven't played skyrim since about 2018 or so. It's crazy to soo just how far modding has come since then! It feels like skyrim in 2023 is less a game and more an very high-level engine for modders to make games with.
Uh I'm so lazy, I really wish someone would just make an entire collection for a complete combat overhaul. I really want this but might not have the stomach to mod skyrim again. Great video though
MCO is already released on SkyrimGuild. It´s the next generation of SkySA. Combine it with SCAR and Precision (currently only on patreon) and your combat setup is completly insane.
What's scar?
@@BurstFire505 Another AI mod for skysa/adxp where they actually are intelligent in timing their attacks and how they string them, for example evaluating the distance between them and the player
@@jackpitard does Scar work with, or replace wildcat/ultimate combat/combat evolved/mortal enemies?
Installing this setup is not easy. Would be really nice to have a tutorial...
The order in which the mods are loaded is also important, and I can't seem to find certain details, doing more by try and error
@@RafaelValore did you guys ever find the load order? Struggling to get SkySA and TK Dodge to load no matter what order i shuffle them
@@guts2630 I followed advice I have found online, though I never really managed to make work the more cooler animations, and at some point I got afraid I wouldd break the game shoul I kept testing over. I go with SKSE 64 data first, then I unmark the UI 'coz I like the original better, but should go here if you use it, then Nemesis Behavior, the Adress Library for SKSE Plugins, then Skyrim Platform 2.6 for AE, then the three (SGC) SkySAs: Combat Behavior Compulsion, First Person View SSE, and Intense Combat. Then JH Combat Animation Pack (which is prolly not working for me, as I don't see any changes), then Disable Recoil, then TUDM Reborn BSA-ESP, then TUDM Reborn Loose Files, then Animation Motion Revolution (which matbe a source of conflict, I don't know), then DynamicAnimationReplacer v1.1.2 for SkyrimAE, then True Directional Movement (AE). I don't use any textures or model changes because my computer is old, but I understand they should go after the movement changes. I'm not entirelly sure what's working and what's not for me, but I get what I wanted most: inteligent enemies, and more fluid combos then the vanilla combat.
@@RafaelValore I really hope you find a solution but if you didn't, I think I know your problem, is dynamic animation replacer doesn't work on Skyrim AE, the solution is to use the Skyrim downgraded in its best of both worlds if you want to keep the CC content that AE provides
@@316mrdani Thanks for the tip!
Your videos come out slowly. And it’s clear why. The effort you put into your videos is astonishing
This one in particular took longer than needed due to some obstacles during it's making.
I hope you enjoy them nonetheless :)
You’re video style and editing is actually really good I wouldn’t mind seeing you do things other than just Skyrim mods like video essays or such
Thank you, I'm glad you enjoy the videos!
I swear I love how everytime I see these mods nobody ever posts the combat animations they're using
Unmatched editing!
I would very much like a guide at how to set up all these mods. I know how to install the mods (vortex makes it pretty straightforward) but that's the easy part, configuring them is troublesome.
edit: I got it (and more) working but it seems other people would like it as well.
same
for some reason the animations that were meant to be included in skysa dont show up a single bit to me
Same. I got it all working for a minute and then realized I missed a part of the mod for TK dodge(because I realized I couldn't dodge roll) and then it messed up the entire order and now game won't even boot. Does someone have a load order, or manage rules list in Vortex to get this all together?
Hey dyiCue any chance you could help me with installing these and the load order?
mind giving us the load order
Hello?
Amazing video, Syn!
Thank you :)
So I saw this video a few weeks ago and was inspired to put together my own version of the perfect combat mod setup. Below, I list what I found to create the smoothest and most modern experience possible, while trying to keep everything that makes Skyrim... Skyrim:
Hopefully you see this short guide and give this setup a try.
Let me know how you like it or need more clarification, and keep up the good work!
The Essentials: (generally follows proper load order)
1. Ultimate Combat ->(A classic base combat mod)
2. MBO + JBO + TDM ->(general movement)
3. ADXP(or SkySA) + DMCO(and/or TUDM) ->(combat movement/dodge)
4. (Manually) Delete ALL idle and movement animations from the Dark Souls pack and/or in ADXP ->(for Attack animations ONLY!)
5. Vanargand + Leviathan + Conditional Armor (walk/run/idle + High & Mid Stances ONLY!) ->(Movement & Idle animations)
6. Smooth Random Sprint ->(most realistic sprint animations imao / customizable)
7. Vanguard + Hellblade + Impactful Blocking ->(Block/Bash animations)
8. Zxlice's Backstab & Potions Animations ->(potion and backstab animatons)
9. FPCAO 2.0 Size Matters ->(can't forget first person animations)
10. First Person Parry Animatoins ->(the name says it all)
11. Nemesis Patch (Required: disable Windows Real-time Protection and run MO2 as Administrator!)
Controls:
Set A/Interact as your dual block key ->(only blocks when weapons are already drawn)
Set Dodge as default ->(sprint/sneak button, depending on dodge mod)
Set Power Attack as X/Sheath
Set Sheath as d-pad ->(or free up a controller button with a custom controlmap.txt ~I use LB~, you don't need a 'Wait' button)
Warnings:
AMMCO - not compatable ->(actors will walk in place after drawing weapons)
Smooth Non-Combat Anim. - not compatable ->(movement animations too slow, looks weirdly off)
Other combat mods not listed here - generally not compatable, unless you know otherwise
You cannot dodge in first person, but this is counterbalanced by faster attack animations and unlocked movement
I use all of these simultaneously also: (highly recommended, some from this vid)
(Optional) True HUD
(Optional) Smoothcam - Modern Preset (Waxx's Preset)
(Optional) Elden Counter ->(for more skill based combat options)
(Optional) Vanargand bows/crossbows/sneak(all)
(Optional) Simple Dual Sheath ->(best implementation of equipment displays imao)
(Optional) Distance Based Combat ->(NPC combo animations ~ I removed all charged attack behaviors)
(Optional) Wait Your Turn ->(Actual enemy teamwork behavior)
(Optional) Separate Power Attacks for SkySA ->(just cause I like the controls)
(Optional) Dual Weild Block & Parry for SkySA ->(for blocking as spellswords also)
(Optional) Inpa Sekiro Combat ->(General stamina management & smart Enemy AI)
(Optional) Wildcat Combat ->(Bow stamina only / load BEFORE Sekiro to avoid AI conflicts!)
(Optional) Stamina Matters ->(Attack & Jump stamina)
(Optional) Darksouls Movement and Stamina Regen ->(for stamina regen / load last!)
(Optional) Frost Stamina Damage Nullifier ->(prevents frost from being too OP)
(Optional) Elder Souls Sweep Attacks ->(better hit reg)
(Optional) Mortal Enemies ->(For no NPC aim bot)
(Optional) Realistic Humanoid Movement Speed ->(best movement speed mod imao)
(Optional) Armor Rating Redux ->(fixes the broken armor system)
(Optional) Souls Menu RE ->(softlocks sweetroll spam)
I have found this full setup to result in an extremely smooth and challenging combat experience in both 3rd and 1st person, with NPCs that will often surprise you with their damage output and long combos. Every animation flows together almost seamlessly (player quickly repositions greatweapons for the attack animation) when you follow the steps above. I can confirm that everything is compatable (patches available for Inpa Sekiro) and functions flawlessly, even on a heavily modded setup ~750 mods.
Wow! I love your dedication, have you considered creating a Collection in Nexusmods with that configuration? I would try it for sure!
plz make a collection on nexus with these. Many of us would love to play it
@@popsbox4024 agreed, I would love this as a collection
im so glad i took my time scrolling the comments looking for some load order guide, and finally found yours, thank you!
Thanks for this video.
1. Could you share your load-order about these mods?
2. I also saw a few mod combination like Wildcat and UC, so is there something I should to keep activated or deactivated in MCM for a correct working?
3. Do you think I can also put in "Melee Power Knockback" and "VioLens" mods?
Did you ever figure out the load order bro?
Great video as always, and welcome back! This is the last piece I needed for my new playthrough, which is meant to be a dark, gritty, hardcore one. Thank you!
No problem and double thank you! :)
What's the mod for floating fire flakes please tell me
7:28
THIS IS AMAZING
How in the world can u make something as epic as that i feel so excited watching this the editing is top notch music is perfect and the content doesn't even need to be mentioned
This is like watching the trailer for elder scrolls 6 but better
I've been searching for a game to play and I decided to play Skyrim again after 2 years. I'm gonna try this setup.
Thank you!
Syn your cinematic combat videos always inspire me. Keep it up!
Cheers! :)
@@SynMods also thanks for showcasing our screens! 🙏🏽
K yeah I'm subbing. you're content has done nothing but improve my mod skill and transformed my skyrim completely. Looking forward to more content thanks again!
Welcome aboard!
Much appreciated.
What a great video! The potential of this "good old game" leaves me speechless over and over again. Thank you for showing!
Elden Ring reminds me so much of Skyrim whenever I play it. Especially rhe Liurnia Lake and Siofra River regions.
Both games are eye candies in their own way :)
7:28 what's the mod for floating fire flakes please tell me
FUCK YEAH. I have tried everything to get this mods working to no avail! but thank god for mod collections! great video m8!
Your production is THROUGH THE ROOF!!! Amazing animations and gameplay changing mods!!! Gonna reinstall Skyrim soon just to check most or all of these out. Thanks!
Thanks and have fun! :)
7:28 What's the mod for floating fire flakes please tell me
4:32 whats the armor name? that looks amazing
Wow, I must admit you keep outdoing yourself with each video! Just wondering what smooth cam preset you use!?
Thank you!
The SmoothCam preset is the one I've created for myself, here is the link: www.nexusmods.com/skyrimspecialedition/mods/46655
@@SynMods Amazing!! Thank you so much!
@@SynMods by the way I have to ask what is the move set of skysa you use because I've never seen anything like it!
I can't believe I'm watching top quality content and you have less than 100k subscribers, you clearly deserve a lot more and I know you will go much further.
I would really like to see that instalation guide because I have no idea about how to mod Skyrim lol
Amazing video, bro!
At this point just play Elden Ring lmao. But fr I'm currently downloading all the mods you showed in this video. I can't wait to play them it looks incredible.
Not sure if I'll have enough brain cells to change up my skyrim combat again, but this video made it so tempting to change up my combat. LOL. But seriously, Syn, your video's quality and editing keeps getting better and better! Great job!
Your Chanel is the best discovery I've made in a long time
Oh boy. I have no words. On 3 languages!!! You are brilliant. This is a super-duper-ultra-mega-omega good work. Can't wait to try it. I hope, what sometimes, this work become a complete full mod pack. Just instal and enjoy. Good job man. 10\10
I always love your videos for Skyrim
Thank you, I am glad you enjoy them!
I was so excited for this vid when you announced you were making it back in March, and man you delivered!!! :D This was such an awesome video and your editing is just getting better and better with each vid, what a masterpiece!!
Much appreciated
As a Conjuration fan I've always wondered how these mods work with summoned creatures and spells.
They work fine without any issues.
@@SynMods Know of any footage?
7:28 what's the mod for floating fire flakes please tell me
Good god, man! I haven't played Skyrim in over a year. My, how far we've come since then!
Elden rim has been my only problem so far with modding , CTD with all combinations of versions but fine soon as it's disabled and nemesis detects no problems or other conflicts . Everything else works perfectly and this was a great reference point for improving the game vastly .
Going to try and replicate this completely, relatively new to modding skyrim as i only started 2 days ago, but ive learned fairly quickly. looking through nemesis has been the only issue ive had so far, will update this later if i can get all the mods working properly and as intended!
Great video, gonna stick mostly to my previous build but just updated from Unblockable to Hellblade - Timed Block after this, seems better
Bro this guy…. Never seen such amazing modding videos in my life. So professional yet so interesting…
Perfect work, as always
When I’m done finishing elden ring I will turn Skyrim into elden ring so this will be very helpful
Have fun, glad you found it helpful :)
But why? I don't understand wanting to turn Skyrim into Elden Ring, or anything else.
@@panzer00 To spice things up
@@slash2602 Ok
@@SynMods thank you
I'm brand new to modding and just bought skyrim on pc. Could you please do a step by step to get my game to this level for us newbies?
I will copy this one to one. Great Video!
Runs perfectly thank you so much, new to modding, and made the mistake of using this guide downgrading to 1.5 before realizing this is for 1.6 lol
wowo nice editing
nemesis unlimited behavior engine is been a PITA to use. Had it working at some point, took a break for half a year, can't get it back to work.
11:23 not sure why u say that, u can't block in elden ring if you're dual wielding/powerstancing
It also requires FNIS which conflicts with every single other mod on this list? :/
@@savomalonumui6878 does it not work with Nemesis?
@@yari4046 I just started modding skyrim with nemesis and I haven’t checked yet due to me not being able to set everything up yet, but when downloading this mod, on nmm it says fnis is required and SkySA doesn’t work with fnis :/
@@savomalonumui6878 yeah nemesis mods dont work with fnis but fnis mods usually work with nemesis
nemesis is basically a more advanced version of fnis that also offers backwards compatibility
@@yari4046 Uuu, ok, I can’t get my nemesis working rn, trying to update it but it just crashes
Ah yes another great video asalways!
Ah yes me playing on AE build knowing damn well half of these mods ain't for AE yet
13:21 I want to know what is this mod-armor with physical cloak and where I can find mod draurgs on horses? And what is interesting mod animation-combat, where samurai attack? Looks incredible
Check the description for armors.
Draugr Cavalry is made by Mihail and animations are by Anchor.
@@SynMods thx you very ❤️
Your video quality is on another level. Well done as always mate
The first thing I want to say is that your editing skills and video production quality are out of this world. I hit that subscribe and like button within the first ten seconds.
Secondly I want to say thank you for this video in particular. I am about a week into modding my Skyrim for a true dark Nordic/Viking feeling, the way I have always felt a place like Skyrim should feel.
I have been able to find almost everything but I was struggling to put together a combat system that felt like it has weight to it and is more visceral.
Your set up here though hits all those wants and more. With these mods I think I am ready to sit down and really immerse myself back into the cold lands of Skyrim.
Reminder that Imperious and Dark Souls movement and stamina require a patch
You are a legend, something felt off with my Skyrim compared to his and I would have never figured it out if it wasn't for you.
Just booted up skyrim on xbox for the first time In like a year and I'm having trouble accepting how many of these mods are now implemented on console. not nearly as smooth as pc, but still enough to drastically change the game.
really underrated content creator
Make sure to lower enemy damage all the way down with wildcat unless you enjoy instantly dying from a undodgable shield bash
3:34 lmao, the giant from witcher lol, this is why skyrim will outlive most other open worlds out there.
Very nice video. I might try and use all these mods in my next playthrough.
Wow! I haven’t played Skyrim in a while now. I really want to try this. It looks so cool
WOW! I usually don't comment on videos, but man this is so well-made.
Everything from the mod selection to the script and cinematography + general flow of the video is so excellent.
Thank you so much for this work of art and informative guide.
I'm impressed, to say the least!
maybe a hard task, but would it be possible to make an expansion of these mods so that the Skyrim Elden Ring includes magic as well?
Thank you.
One of my future videos that I plan to release in the next month or 2 will be of great interest to you if you care about magic :)
Question, not sure if you or anyone will see this, but I've been looking into some of the mods and some users are saying that ultimate combat does not work it Anniversary Edition, is this right?
I installed the mod list but the combat moves remain the vanilla version. Is there something that I'm missing or have out of order?
we'd love a Load Order or even a screen shot of what your list looks like. When I went to install this I had to jump through so many hoops I'm not sure I ended up in the same country as you. My game and your video are so vastly different, and combat is not as smooth as it's shown. I started with a fresh install of Skyrim Special Edition, Vortex, and SKSE
This got me hyped as hell
I'm still trying to figure out what the animation was at 12:32 . It's the Longsword animation from Monster Hunter but like....what's the mod actually called?
For the first showcase is it only the first three mods you showed?
Where did you get the Elden Ring Armor Mods? I could not find them on the nexus mod manager.
so good love these mods bro
Great video!
Wow I wish you included the list of your mods... your game looks... next level
Want to have a look as yours.....also need guidance about step by step installation. Huge fan by the way.... great job as always 👍
*Realizes that 90% of their attacks take place outside of the circle of the fighting in this video*
I used SkySA and was extremely frustrated at the inability to move. I like to play fast slashing attacks and ranged combat. I'm happy this exists for those who want to stand there and get hit, but I'm not going back to being pinned down after uninstalling SkySA.
[Another great video btw, go into film making!]
First person camera mod plz. Not conflicting with SkySA.
This is a great showcase! Just in time for my own modded playthrough
What armor and weapon mods did you use during Hellblade - Timed Block and Elder Souls - Sweep Attacks? they're both beautiful!
Love it man what about visuals you used here?
What's the name of the music used for combat showcase 2 (around 7:40), please?
This video convinced me to buy skyrim. Thank you, liked and subscribed!
Nice logo fusion
Hey how can I get flinching and hit stop to work on the AE update? (1.6)
What is the mod that puts the "notifications of level up and dungeon clear" on the screen in that aesthetic style 5:02 ??
NORDIC UI
Could you please tell us what the animation mod is for the battleaxe at 4:10 ? Cant find it anywhere
Amazing video, great mods
i regret my choice of buying a ps5 every single time I see a mod video like this.
Bro no way. I just started making my mod list to be like elden ring. I’m glad for the extra help 😙😙
Timing is key! Have fun :)
Amazing video man, thankyou so much!
we dooooo need a video about how to set it up.. I got too many animation mods and now my character is kind of idle and not attacking sometimes.
I tried doing this before but got overwhelmed trying to figure out all the mods and trying to bind everything to a controller. Its probably impossbile
The only other thing I would’ve liked to see is this style of combat vs a dragon. I really love the look and feel of this but the slow strafing movement gives me the feeling that you’d be a sitting duck against dragon breath attacks
HE'S FINALLY RETURNED!!!!
Take my like! Hope tou get 4999 more, I'd like to see how you set it all up. Cheers!
Cheers, much appreciated!
There is one problem with SKSa mod . Any mods under it that involves dual wielding. Its bugged the attack sound, damage and any effect only applies to the one handed weapon rather than both. I do love the SkSa and all animation mods that needs ig but thats the only bug I have noticed ever since.
Elder Scroll Online could be the best MMO ever if it had a combat system like this. And your video shows that it's possible.
Now i want to play Skyrim again. several years later...
Good video.