Another year, another combat overhaul! This combat synergy using 8 - ish mods is my favorite out of all of the previous ones, as is it incredibly easy to set up & works flawlessly if managed properly. Additionally, this combat overhaul makes sure not to abandon the First Person Perspective fans, and provides alternative options if you prefer the be immersed as Elder Scrolls games originally intended. Any questions for me? Comment down below and I will do my best to answer to as many as I can!
I can simply not thank you enough. honestly. i startet modding fallout 4 via vortex mod manager all the way back in 2020 and always tried desperately to recreate these sick looking modded games and pretty much failed due to a lack of experience, knowledge and, of course, cuz my pc kinda sucked a** and couldnt run it even if i did something right for once. Your work has been far beyond and way more than helpful in every way imaginable. thanks, and may anyone who reads this have a good time playing / modding
Goes without saying that I get impressed with every upload with creative cinematics and gameplay merges to showcase a mod. It's quite inventive to say the least.
fr, these modders need to work together and make quick modpacks- so thats its easier to implement these mods. the same way the stalker anomaly community does.
@@beebop7039 I wish Skyrim on console could install 87 mods. Most of my mods are for graphics, textures, and some levels of immersion. Like the Open Cities mod for example. I fucking LOVE the fact the there's no loading screens when going through city gates. It's such a simple change but it does wonders for immersion.
I only ever played ES5 on a console, so now I have the SE/AE edition on pc, using a 32"1440p monitor I wanted to see what the modded version was all about. O M G. I had no idea just how epic the modding community for this game is and the shear number and quality of the mods. Truely a huge number of talented people and a lot of work. Thank you for sharing these vids to showcase them. Now I just need to learn how the heck you put them in a game and make it all work.
its not that bad , i mod both skyrim and fallout and have amazing animations first and third. although skyrim is 100% a third person game for me and fallout is way more fun in first person. @@BuddhistZenDave
@@xLordxMarsx Which is fine, imo. Many of the animations in ER are quite good, especially if they're being brought into a game that released over 10 years. Just seeing the Bloodhound weapon art being used with a greatsword in this video was pretty incredible
Great video. Not everyone learns the same, thanks for verbally explaining these mods. I think the only thing that is missing is a separate power attack mod. Which availability depends on your game version.
SCAR is crashing, I got the 1.6 version and the AE patch, skyrim does not even launch and gives me the message "REL/Relocation.h(1101): failed to open address library file"
POV: You just discovered this and it made you fall in love with Skyrim again... just in time for the massive "Mod - Load order" update tweak that prevents any mods being used until they finish system maintenance....
great video wow! I was looking for ideas for combat mods bc I just started a playthrough after like a decade of not playing and you covered everything perfectly!
I picked up Special Edition and Anniversary Edition. I'm finding that dodge mods do not work for me, for whatever reason. DMCO, TUDM, and TK's, nothing. I have the button assigned separately in the Dodge Framework to be V, but no matter what combination of keys I use, I can't dodge.
You mentioned we can find your load orders on your patreon for free @13:10 . I can only seem paid membership levels that provide the load orders? Im pretty unfamiliar w patreon so I may just be missing it but where can I find the load order you mentioned?
great video but even with me downloading all the mods I couldn't get close to what was shown in the video :C could you make a video guide really showing step by step how you arrived at this amazing result :D PS: I know you probably have this on your Patreon but I live in Brazil and it's pretty inaccessible to me
Is there currently a way to get Tk dodge got AE? It's my favorite dodge mod by far but I haven't been able to download it for my most recent playthrough.
What are your thoughts on book of shadows? I’ve tried using it with most of these mods before and it really seems to mess with the ai. They will fight for like 30 seconds then give up and run away to blow their horn.
I don't actively use it. I think the idea is cool, and can make for a good showcase, but I am personally not a fan of the implementation. That is not to say it's a bad choice, quite contrary, I just personally don't see myself using it.
Sorry if this question has already been asked 😅 but what is the staff/spear? weapon and animation used at the beginning of the video when showcasing weapon trails???
@@dimieneyitemi1721 I use AE! There is one AI pathfinding optimizer mod that has not yet been updated to AE, which gives a dll error, but I notice no serious problems with it
Thank you for this vid, it's my day 3 of modding and I struggled a lot on the previous days because it's my first time modding. This has worked a lot for me now. One last thing, What's the Katana movement on 4:30?
As you said I don't like how many modders want to turn Skyrim into a Souls Game, why don't they just play these games. I would love to see more mods that overhauls first person in Skyrim cause so they do immersion too.
I was just following last year's combat overhaul video when this one dropped. Lucky me! I seem to be having an issue with bash attacks though, their radius is huge and doesn't line up at all with the animation. Currently looking for a solution and I'll update this comment if I find anything. EDIT1: It's the Bashing overhaul mod.
Oh damn, I've been waiting for this video for a while now! I absolutely love it and it's great to see that my combat setup is practically identical. But there are a few differences. I prefer The Ultimate Dodge Mod more than the rest with Smooth's animations. I also use the AC Valhalla moveset instead of Elden Rim for the base of my MCO animation setup and supplement that with Smooth Moveset and a bunch of other animations and movesets by Smooth and the Elden Rim guy for different weapon types. I also appreciate the addition of Wildcat here. It may be a bit older but it still holds up as I use it to modify the damage multiplier and to add injuries. Can't wait for more vids!
So I've installed every mod in this video except Wildcat, No Recoil, dodge anim replacers, and movesets, but I'm having trouble with TK Dodge. Only issue I'm having is I'm dodging in place. There weren't any errors when I've patched everything on Nemesis nor have I found any popups when I launched the game.
How about making some moves like the different evasions be part of armor sets. For example, you get the thieves and/or ass ass in armor set from their factions and story, and then you get the agile evasion type replacing the default evasion. And so others moves, animations and bonus things.
That was very cool. Curious if anyone has suggestions to address one concern I have from seeing the footage in the video - the fast dodging looks fantastic for characters wearing light / no armor, but looks unimmersive when done by a character wearing heavy armor...
Okay serious question: Did the modders find a way around the Skyrim limitations on the number of loaded animations? For example, I've found that adding too many idle or sitting animations will cause the game to run poorly or even corrupt save games. Can these mods work strictly on Nemesis or another animator loader instead of Fores?
Anybody have any luck increasing enemy aggression in regards to MCO? I find with MCO, valhalla, vanguard, wildcat, SCAR, enemies like to turtle way to much and some of their attack animations seem slower than if I were to equip the same weapon as them and start swinging.
@@seadoglonelyseal I know there's one called "one at a time" that does something like that but I don't know if it lets you enable more, I think it's goal is for less
what did you choose in the fomod of tk dodge re? (and the soft requirement of a power attack button if any) also do you have any recommendations for soulsborne style backstabbing (here's a tip for everyone tk dodge RE requires the meshes folder from tk dodge SE only) also Eldenrim moveset requires the eldenrim.esp from eldenrim weapon arts base beta file (i only enabled that as i have no idea what the other esps do) also what's that katana mod none of the katanas i have match the er katana animations ( other than the ebony blade with no sheath some were clearly designed with a specific type of weapon mod in mind (where you can hold the sheath))
Just a heads up, some of the mods might require USSEP, and some of your own mods might require the SE version of Skyrim. USSEP doesn't mark its download as AE only, and the SE version is hidden so you can't download it without a link. If you're experiencing swimming in air, its because you're using the AE version of USSEP with the SE version of Skyrim.
dude, the team behind that mod are going insane. There are nearly constant people complaining about there being no official old file for 1.5.97, and every time there's one post from one of them, and then the thread is locked. It's always the same thing. Someone says something normal like "I'd like to use an older version of the mod because I want to play on the stable version we've been using since 2017", then the guy responds with some variation of "You're stubborn. Update the game. The downgrader is malware. You're asking us to double development time to keep two versions up to date. Not our problem. Go bug other mod makers who stopped logging in when their mod was finished six years ago. Thread locked."
Mc Rex I'm running, mco, valhalla, precision, DAR(obviously) and a good deal of the mods showcased in this video, non of which rely on USSEP, I know this because they work in my setup and I'm not running USSEP atm. Honestly at this point people might want to consider forwardign changes from USSEP in their mods and just remove dependancy/support for Arthmoor mental tantrums. RedGeoBlaze you are correct Arthmoor and co have gone full on crazy authoritarian, 1.5.97 is still to this day the only stable version of the game with the most content, the only thing you can't do with it is play "skyrim together" as that requires the current 1.6.440(correct me if wrong).
Another year, another combat overhaul! This combat synergy using 8 - ish mods is my favorite out of all of the previous ones, as is it incredibly easy to set up & works flawlessly if managed properly.
Additionally, this combat overhaul makes sure not to abandon the First Person Perspective fans, and provides alternative options if you prefer the be immersed as Elder Scrolls games originally intended.
Any questions for me? Comment down below and I will do my best to answer to as many as I can!
Please drop an in depth load order for your personal play through. This looks flawless and I just bought my PC 2 days ago😭
what's the gladiator armor called??
What's the outfits you're using for your girls? They look lovely.
I can simply not thank you enough. honestly. i startet modding fallout 4 via vortex mod manager all the way back in 2020 and always tried desperately to recreate these sick looking modded games and pretty much failed due to a lack of experience, knowledge and, of course, cuz my pc kinda sucked a** and couldnt run it even if i did something right for once. Your work has been far beyond and way more than helpful in every way imaginable. thanks, and may anyone who reads this have a good time playing / modding
just wondering if anyone knows the spear mod he is using in the beginning of the video??
Goes without saying that I get impressed with every upload with creative cinematics and gameplay merges to showcase a mod. It's quite inventive to say the least.
Much appreciated! :)
10 mods that require 7 mods each to function
Yea I’d just skip all the animation mods except first person overhaul
For real lol. I only have like 6 actual mods in my load order, but like 87 fucking mods to cover dependencies
fr, these modders need to work together and make quick modpacks- so thats its easier to implement these mods. the same way the stalker anomaly community does.
@@cIoudbank fr, that's my only problem with modding Skyrim is the troubleshooting & the compatibility issues with a lot of these mods
@@beebop7039 I wish Skyrim on console could install 87 mods.
Most of my mods are for graphics, textures, and some levels of immersion. Like the Open Cities mod for example. I fucking LOVE the fact the there's no loading screens when going through city gates. It's such a simple change but it does wonders for immersion.
I only ever played ES5 on a console, so now I have the SE/AE edition on pc, using a 32"1440p monitor I wanted to see what the modded version was all about. O M G. I had no idea just how epic the modding community for this game is and the shear number and quality of the mods. Truely a huge number of talented people and a lot of work. Thank you for sharing these vids to showcase them. Now I just need to learn how the heck you put them in a game and make it all work.
Thank you for covering first person perspective. Been feeling a bit left out with all these combat overhauls focusing on third person.
My pleasure!
@@SynMods❤❤❤I know I was always hesitant about keeping the mods because I mainly play 1st person
to be fair the engine is so bad even fallout 4 doesn't have proper third person animations without a whole headache of set-up.
first person sucks thats why. We dont play skyrim to not look at our characters butt when they fight come on now.
its not that bad , i mod both skyrim and fallout and have amazing animations first and third. although skyrim is 100% a third person game for me and fallout is way more fun in first person.
@@BuddhistZenDave
Great content and I’m going to give it a try. I am also going to look for some less flashy, more slow and brutal combat animation frameworks
Thank you and have fun. :)
Man, this is by far the most impressive mod list for combat overhaul I've ever seen. Those animations are out of this world good.
"Inspired by" Elden Ring... most of them are ripped from the game. Obviously not exactly just replicated.
@@xLordxMarsx Which is fine, imo. Many of the animations in ER are quite good, especially if they're being brought into a game that released over 10 years. Just seeing the Bloodhound weapon art being used with a greatsword in this video was pretty incredible
Your content is criminally underrated. It's cinematic, high quality editing is something I don't see very often. Great job.
Always a pleasure reading a comment like this one.
Thank you! :)
@@SynMods 👍
Agreed. This combat scene is freaking epic.
Plus tweaks, settings and plug in order? Truly a prince among men.
@Syn Gaming This vid is awesome! One of the best parts is at the end where you go over installation. No one else does this. Thank you!!!
Wow this is top of the class presentation, totally cinematic, gets me hooked even knowing the contents of the video I still like it
If anyone is wondering about the darkbrotherhood looking armor, its called dark disciple made by Rektas.
The headache of simply getting a heavy attack mod to work makes me want to heavy attack my head into the wall
Great video. Not everyone learns the same, thanks for verbally explaining these mods. I think the only thing that is missing is a separate power attack mod. Which availability depends on your game version.
You just made this game 100x better for me with your videos. Thank you.
This might be the best combat overhaul set up/video of this kind
Heck yeah, I’m going to see if it’s possible on Steam Deck 😅.
9:13 I need these animations they are way too good
@ unfortunately no
What is the animation moveset at 8:58 and 9:14 ? It's not the Valhalla combat or er katana. Not elden rim greatsword anims either
Does anyone know the name of the armor and the set of katana movements he uses here? please! 3:11 - 4:30
your videos are so cinematic and cool especially at 3:06 to 5:02
that segment where he killed that group of dudes with the spear was bad ass!
do you know what mod the spears from?
SCAR is crashing, I got the 1.6 version and the AE patch, skyrim does not even launch and gives me the message "REL/Relocation.h(1101): failed to open address library file"
Very cinematic 👌. Keep it up Syn!
Thanks, my man!
@@SynMods of course brotha!
I thought you weren't going to upload this video before I died
This video was a wild ride, don't even ask lmao
I am just joking. Your editing skills are insane. Keep going my man! I can wait for you until i die.
Oh my GOD dude the little battle you set up was so cool.
Great video and great mods. The only thing that I'm missing are the mods for your outfits. I mean, these look sooo goood!!!!
Thank you for bringing up 1st person options!
You're welcome!
Finally. Was waiting a long time for this one
Was glad I could finally deliver :)
The focus on both 1st and 3rd person is absolutely amazing since 1st person is overlooked by most
Will you also make a detailed guide on how to install this combat mod list like a modular guide like the graphics guide?
POV: You just discovered this and it made you fall in love with Skyrim again... just in time for the massive "Mod - Load order" update tweak that prevents any mods being used until they finish system maintenance....
Glad to say you are still the first modding channel I go to when it comes to setting up this game for the 10,000th time.
i imagine that if one studio of fully talented modders we could have our own original modded game. also your sub count is almost going to nice amount.
great video wow! I was looking for ideas for combat mods bc I just started a playthrough after like a decade of not playing and you covered everything perfectly!
For awhile, I forgot we were talking about Skyrim and thought this was some new Action RPG release lol!
This mod list is incredible! Thanks for the beginner help!
This was the last set of mods I needed to add to my list! Great work!
I love that you addressed a first person option too, thank you. Lovely video
Is there going to be a walkthrough like for the graphics overhaul to help new modders get things working right?
Glad you highlighted first person view. The best
Y’all done turned Skyrim into Dynasty Warriors
What weapon is on the video at 1:50 and from what mod is it? i would like to use it
Guys, what is this 1:48 animation mod? I'll be really thankful if someone knows
what is the animation and weapon mod at 4:30 ? how you hold the scabbard and putting it back is so cool 😭
Always great when you drop these. It makes me want to "beef up" my PC to get those visuals tho... 😅
Getting true directional movement to work with some of these mods like the animation replacers are a fuckin nightmare
I absolutely love you for making the sponsered segment its own section
I picked up Special Edition and Anniversary Edition. I'm finding that dodge mods do not work for me, for whatever reason. DMCO, TUDM, and TK's, nothing. I have the button assigned separately in the Dodge Framework to be V, but no matter what combination of keys I use, I can't dodge.
You mentioned we can find your load orders on your patreon for free @13:10 . I can only seem paid membership levels that provide the load orders? Im pretty unfamiliar w patreon so I may just be missing it but where can I find the load order you mentioned?
What spear animation is that at 0:30 ? It looks so cool!
Have you created a Nexus Collection for these mods? Thanks for the great video and information.
And even with all these mods fpp combat is still behind Dark Messiah of Might and Magic. This game was truly ahead of it's times.
You should create a Collection for this modlist on the Nexus
great video but even with me downloading all the mods I couldn't get close to what was shown in the video :C
could you make a video guide really showing step by step how you arrived at this amazing result :D
PS: I know you probably have this on your Patreon but I live in Brazil and it's pretty inaccessible to me
NGL, We need a updated "Turn skyrim in to dark souls" mod list
Thanks for specifically discussing first person. Sooooo many do not discuss it at all or barely mention it.
I promised myself not to abandon first person fans ever since the last combat overhaul :)
Happy to hear you appreciated the addition. :)
Is there currently a way to get Tk dodge got AE? It's my favorite dodge mod by far but I haven't been able to download it for my most recent playthrough.
What are your thoughts on book of shadows? I’ve tried using it with most of these mods before and it really seems to mess with the ai. They will fight for like 30 seconds then give up and run away to blow their horn.
I don't actively use it. I think the idea is cool, and can make for a good showcase, but I am personally not a fan of the implementation.
That is not to say it's a bad choice, quite contrary, I just personally don't see myself using it.
I'm taking notes from these mods for my own game! thank you!
Sorry if this question has already been asked 😅 but what is the staff/spear? weapon and animation used at the beginning of the video when showcasing weapon trails???
I don't know the weapon, but the animation is a mod called precision
Thanks so much!@@mountainislandboys4346
@jessicawier7157, do you know how to get precision working?
Are you having trouble getting it to work?@@mountainislandboys4346
Yes, and my game crashes
And just like that, I finally dared into modding my combat gameplay, and with this tutorial it was super easy to do so. Thanks.
What version of Skyrim do you use SE or AE ?
@@dimieneyitemi1721 I use AE! There is one AI pathfinding optimizer mod that has not yet been updated to AE, which gives a dll error, but I notice no serious problems with it
do these all work with anniversary edition, or at the very least have patches to work with AE?
Thank you for this vid, it's my day 3 of modding and I struggled a lot on the previous days because it's my first time modding. This has worked a lot for me now.
One last thing, What's the Katana movement on 4:30?
As you said I don't like how many modders want to turn Skyrim into a Souls Game, why don't they just play these games. I would love to see more mods that overhauls first person in Skyrim cause so they do immersion too.
Id rather it be a system like chiv 2 or mordhau, regardless i dont want combat to feel like skyrim or eso
3:25 what's the name of both armor?
it looks great
what the pit fighting mod at 6:24 ??
I'm not sure, but it looks like it's Faction Pit Fighter.
You, Sir, are the most professional Skyrim mods demonstrationonist youtuber out there !
A bit of an overreach, but I appreciate the sentiment! :D
this is absolutely incredible. i’m thinking of subscribing to your patreon when i get back into skyrim
Do these mods work on current Skyrim version, or does one need to downgrade?
That precision showcase is the coolest showcase ive seen lol
Glad you enjoyed it :D
I was just following last year's combat overhaul video when this one dropped. Lucky me!
I seem to be having an issue with bash attacks though, their radius is huge and doesn't line up at all with the animation. Currently looking for a solution and I'll update this comment if I find anything.
EDIT1: It's the Bashing overhaul mod.
Amazing video dude!!!!! Thank you so much for this!!!!
Which dodge mod adds the pretty ghostly dodge at 1:34 in the BDO column? I don't find any related settings on the TK dodge MCM Settings
Awesome video thanks! What animation pack or how do you get de dual wield block animation to look nice like in 10:04?
At this point modders have begun to make their own game out of Skyrim.
What mod's that Artorias-looking backward dodge at 9:15 from? Looks really cool.
Wait is that also part of Valhalla Combat?
this may have already been asked but where can we find your modlist?
Finally syn is bacc
Oh damn, I've been waiting for this video for a while now! I absolutely love it and it's great to see that my combat setup is practically identical. But there are a few differences. I prefer The Ultimate Dodge Mod more than the rest with Smooth's animations. I also use the AC Valhalla moveset instead of Elden Rim for the base of my MCO animation setup and supplement that with Smooth Moveset and a bunch of other animations and movesets by Smooth and the Elden Rim guy for different weapon types. I also appreciate the addition of Wildcat here. It may be a bit older but it still holds up as I use it to modify the damage multiplier and to add injuries. Can't wait for more vids!
What mod is the sound effect of blocking the draugr lords hit from at 6:59 from? The clanging from blocking the hit
Doesn't work for AE, missing Compat Pathing Revolution AE patch
yooooo that gladiator outfit looks so badass
I hope you would consider either linking the armor/outfits you use in your video in the description or making a video showcasing them
So I've installed every mod in this video except Wildcat, No Recoil, dodge anim replacers, and movesets, but I'm having trouble with TK Dodge. Only issue I'm having is I'm dodging in place. There weren't any errors when I've patched everything on Nemesis nor have I found any popups when I launched the game.
I need to know what spear animation pack you're using 2:00 I've failed about 6 times to get spears smoothly implemented in my game
New to modding. How do you tell if the mods are compatible? And if I really mess things up, how do I fix it?
I started using most of these about a year ago. Its a good combo for combat.
Any video to "how to instal all this mods, and the need mods to this mods ?"🤔
any chance we could get an abtual guide for this setup because I am immediatly struggling
Great collection of mods
How you attacking so fast at 8:57?
How about making some moves like the different evasions be part of armor sets. For example, you get the thieves and/or ass ass in armor set from their factions and story, and then you get the agile evasion type replacing the default evasion. And so others moves, animations and bonus things.
That was very cool. Curious if anyone has suggestions to address one concern I have from seeing the footage in the video - the fast dodging looks fantastic for characters wearing light / no armor, but looks unimmersive when done by a character wearing heavy armor...
Okay serious question:
Did the modders find a way around the Skyrim limitations on the number of loaded animations?
For example, I've found that adding too many idle or sitting animations will cause the game to run poorly or even corrupt save games.
Can these mods work strictly on Nemesis or another animator loader instead of Fores?
Try installing Animation Queue Fix, the mod from same author of TDM and Precision, perhaps that can help alleviate your issues.
10:30 what's that armor? I also love that kind of body type. What male body mode do I need to have that body?
I'd like to see some mods focused on mounted combat.
Anybody have any luck increasing enemy aggression in regards to MCO? I find with MCO, valhalla, vanguard, wildcat, SCAR, enemies like to turtle way to much and some of their attack animations seem slower than if I were to equip the same weapon as them and start swinging.
theres a mod that fix enemys aggression , you can chose how many enemies will attack you at once after sometime, unfortunately i forgot the mod name
@@seadoglonelyseal I know there's one called "one at a time" that does something like that but I don't know if it lets you enable more, I think it's goal is for less
@@SpooningTreesap86 may be its "wait your turn" mod , i remember it lets you config to watever gangbang size u like
what did you choose in the fomod of tk dodge re? (and the soft requirement of a power attack button if any) also do you have any recommendations for soulsborne style backstabbing (here's a tip for everyone tk dodge RE requires the meshes folder from tk dodge SE only)
also Eldenrim moveset requires the eldenrim.esp from eldenrim weapon arts base beta file (i only enabled that as i have no idea what the other esps do) also what's that katana mod none of the katanas i have match the er katana animations ( other than the ebony blade with no sheath some were clearly designed with a specific type of weapon mod in mind (where you can hold the sheath))
Just a heads up, some of the mods might require USSEP, and some of your own mods might require the SE version of Skyrim. USSEP doesn't mark its download as AE only, and the SE version is hidden so you can't download it without a link. If you're experiencing swimming in air, its because you're using the AE version of USSEP with the SE version of Skyrim.
dude, the team behind that mod are going insane. There are nearly constant people complaining about there being no official old file for 1.5.97, and every time there's one post from one of them, and then the thread is locked. It's always the same thing. Someone says something normal like "I'd like to use an older version of the mod because I want to play on the stable version we've been using since 2017", then the guy responds with some variation of "You're stubborn. Update the game. The downgrader is malware. You're asking us to double development time to keep two versions up to date. Not our problem. Go bug other mod makers who stopped logging in when their mod was finished six years ago. Thread locked."
Mc Rex I'm running, mco, valhalla, precision, DAR(obviously) and a good deal of the mods showcased in this video, non of which rely on USSEP, I know this because they work in my setup and I'm not running USSEP atm.
Honestly at this point people might want to consider forwardign changes from USSEP in their mods and just remove dependancy/support for Arthmoor mental tantrums.
RedGeoBlaze you are correct Arthmoor and co have gone full on crazy authoritarian, 1.5.97 is still to this day the only stable version of the game with the most content, the only thing you can't do with it is play "skyrim together" as that requires the current 1.6.440(correct me if wrong).
Thanks. USSEP is a red flag. I'm not touching any mod that requires that garbage.
@@DoctorDeath147 why is it garbage? Fixes 100s of bugs
@@jerk_berk and "fixes" those that don't need fixing
What animation mod are you using for the spear?
I love how 10 mods it's "only a few mods" when we talk about Skyrim
“I’m waiting for elder scrolls 6”
“We have elder scrolls 6 at home”
Elder scrolls 6 at home: