Possibly because Hungary does not have a front with the Soviets for most of the game, so Transylvanian manpower and industry don't go to the Eastern front as much as if that manpower and industry was owned by Romania.
Honestly that makes sense Romania has the potential to become way stronger than Hungary from both sheer size and that their historical focus tree is better
This is the first time I've seen a proper naval invasion by the AI in the new patch. Yes, it failed eventually and you had red air, but the fact that they even could establish a proper beachhead against a prepared defence is something. I'm impressed, considering in the past these invasions consisted of 1-5 divisions landing in France and starving to death before they could do anything.
Yeah, No Step Back naval invasions are actually something now. I'm playing a fascist Benelux game right now and I've found the most effective real way to repel naval invasions has been to use Indonesian expeditionary forces.
@@jonahmsl Kind of old. I conquered europe with indonesian colonial mass cavalery. The Netherlands is probably the top op minor nation in hoi 4. It really pays off to research mass assault doctrine with NEL.
After watching I gotta say, I didn't think my save was fixable, it was an absolute pleasure to watch! Whilst it seems really shady how badly I had it, I am just bad at the game lol and was caught off guard when I got tunnel vision on the soviets. Anyways! It's awesome you were able to save my save my guy!
build more air as germans xd... air was king before and became even more important, so rubber is a must at least 20 factories on fighters before 40 and 40 after plus fifteen on cas. Sea lion is also possible then, with air control.
@@vin55100 I tried to go air, I had a lot of fighters before the save, I had a bunch of fighter aces and all, but I didn't have enough factories as ya said, human error, tried to built them more way too late in the war
@@swazzy72 it is possible to rebuild air in war, dont challenge air in the west, just go on distrub and not air superiority. Plus garissions if u dont Sea lion, ten with with engineer and suport art. should do the job, but them on all tiles of the atlantic coast and the italian med coast and southern france. The balkan front should also get some, those are the points the allies like to go to. Leave africa to the italians, get greece before the allies drop 200 divisions there and to barb without the ai it will hinder u.
It's the usual hoi4 bullshit. I've literally stopped playing this game because ai spam is even worse now. And as a game developer after looking at the code for the enemy nations I could hardly call it artificial intelligence, and more of a ruleset. The ai literally just got a stupid buff to their "rules", which in case of the allied makes the ai even worse. Their airspam is now Impossible to hold against.
@@ethannetzel2472 The AI is literally easy as fuck to beat, ur just bad at the game. Even if they "cheat" like you say it doesnt take much to beat the AI. If their "airspam" is impossible to hold against then maybe make more planes??? If ur playing a major u should have no problem outproducing any major in air. Also tell me what this "cheating" of the AI is because I've never seen AI cheat in normal difficulty. I'd say they would need to buff the AI even more to make it challenging because right now its still easy to curbstomp the AI.
@@johnmorrell3187 I mean you're wrong, because I just lost to a frantic purifier in stellaris byeah I have lost more than my share of perfect games to the US ai
@@eoozy2617 you are literally the hoi4 version of just git gud in response to bad game balance. I'm not saying it's impossible but I was commenting on how fucking bs the ai is.
I just did a game as the commi Balkan federation without a single mil on planes and heavy on grand battleplan doctrine, AA and def and still won against the Axis. The def bonus of 83% gived the edge needed to survive and provoke nearly 3 million casualties :P
@@martinnimcevic565 Because it's good for one thing and one thing only: stonewalling. If you want to create a wall of death to bash the enemy against then that is the doctrine to do it. However for an enemy breaking through you have no way to really respond and beef up your units so you end up kind of just dying after any breakthroughs.
I discovered motorized devisions + katyushas are fantastic replacements of tanks. Using some of the armor research for Katyushas and mechanized to create 8/8 or 11/6 and the rediculus soft attack values roll over the AI + its really cheap
I've gotta push back on that, for the production cost of Katyusha just use light SPGS. They get a lot more soft attack and can be upgraded with more on the production side instead of having to research the upgrades. They are also actually somehow less production cost. Like 11 vs the 12 of Katyusha or only slightly more at 13 which is overall a pretty negligible difference for something that gets a lot more bonuses. And the SPGs get the armor bonuses and I don't think Katyusha gets any bonuses other than from the rocket technology tree while the SPGs get the armor bonuses and the artillery bonuses from the artillery upgrades. The only downside is armor is another 2 months of training. But from production and research standpoint better to just use light SPGs. Edit: another thing to mention is that I actually just tried that exact thing you did as the USA. Tbh... pretty crap. Honestly they were great replacements for infantry because they held a lot while being very fast so I could exploit breakthroughs and made some impressive gains in communist France and the Soviet Union. However their armor was usually not worth the mechanized (they were primarily good for hard attack) and if you needed to hold the line was fine to just use basic infantry. They also only ever managed to roll over in complete air dominance so at that point I attribute the ability to just roll over them to the hundreds of CAS. Though they did tend to keep losses down because I only ever managed to make a few of them at a time and being hard divisions meant that they didn't suffer much from soft attack. And from dealing extra hard attack meant the tanks couldn't just roll over me (I added some anti-tank in the division since I had a similar idea to you). So it was very fun to roll through AI western and Eastern Europe. It was NOT fun to try to climb up through the Italian peninsula, try to push out from the low countries, trying to naval invade France, or trying to push through and expand the central European naval invasion. Also I think I'll go back to using dispersed industry after that run. Flexible production lines are just way too useful.
32:00 there are 2 things to remember: 1 the allies started to overextend themselves, allowing tanks to more easily push in 2 what he said in the video about how they had no garrisons.
I noticed you said you don't bother with the Reichskommisariats normally and I'm curious why. Ever since La Resistance I've found it better to use them (except ostland which has been bugged for like 18months at this point) so i can focus my garrisons on the Poles/French/Soviets
@@Bitt3rSteel They also bugged it further with NSB because they didn't add the new states to it, so even if you form it after the war to avoid the insta capitulation you ended up with horrible border gore. On the plus side it's supposedly fixed in the 1.11.4 update, and hey it only took ~18 months after modders fixed it for Paradox to do the same.
IDK if you noticed yet but 40w is pretty much just as good as before. 2 of them fit in most terrain types with either a small amount of space left or going a small amount over the capacity which in either case is perfectly fine for single player. They also didn't make the generals' limits based on the size of the units (something it looked like they were adding in a screenshot in a dev diary) so bigger unit means you need less generals.
i micromanage bundles of three 25 width divisions at a time attacking form one front at a time. Helps me on mountains and i dont suffer overstacking penalties.
Idk why but your voice sounded so sarcastic and insincere at the end there. You were like "oooh noooo what ever can we possibly doooo I gues its all over guys I handled a lot worse mess but losing the province of Normandy is our end oh well what a real shame."
By the time you get to 1946, the RAF is gigantic lol. Its near impossible to beat. Seems that when the AI control the UK, they prioritize manufacturing aircraft. By 1945, they can have up to around 35k aircraft lol
I’ve messed around and made mountaineers with 8/3 template to give them lots of bite and help to push enemies out of mountains and hills. They still hold decently as well. The 25 width also allows them to stack up in mountains as well
Both initial player and BitterSteel made a fault in my opinion, by not having at _least_ support anti air in every holding division, from the start. And regional AA does not take that long to build nor resources, certainly cheaper than mass air, and certainly would had been an extremely good support for the rest of the air force.
Hey Bittersteel, i enjoy your series so much, I love that game (NSB not that much but well get used to it) and i would really try some of those save files out. But I'm only at 0:13 rn and what i see is something, where i would lean back and say: Fck it, thats not worth the time. Berlin an Rome occupied, France lost, Hamburg, Ruhrgebiet and so on gone.. Nope, possible, but not worth the time xD. So huge Probs on you, love that content, but it would be funny to have videos about rating those saves, or saves youd say, that you wont do them because of how fcked up that save is xD.
With the newer updates I've noticed that Allied AI is actually insanely good at naval invasions now. For example, I lost Italy and France because somehow Great Britain and the USA pulled 150 divisions out of thin air and sent them straight to Brest, Dieppe, Palermo, Genoa, And Venice. I'd like to note that I killed 5 million US men and 7 million UK men.
You need to garrison the provinces next to the ports so enemies don’t land next to it and attack it from multiple sides. That’s the only reason they’re able to take ports since the divisions in the water have like 0 stats.
@@mavockm7711 coastline defence is awful. It puts soldiers where they don’t need to be and it lets them leave their post to go chase after random shit which can allow invasions to get ports for free.
lack of AA production, and units with AA, is a big deal, it won't help your supplies from getting bombed out, but it mitigates a lot of the combat bonuses given by enemy air superiority and cas
when the air is overpowering, just let them focus on one or two air regions and wait till they "overexstent" and surround them from behind. works always against ai and many players too.
My head cannon for these videos are great its all like country your play as "oh no were losing lets hire us a new fuhrer" the ai be like "yay were winning. Wait why did everything stop for a second. Oh no were losing.
Quick question. I had heard quite the opposite about cruiser subs. Specifically that they were too slow to catch up to convoys if they were kitted for range. I was wondering what exactly is good about them, are they good because they can get snorkels or what?
Haven't double checked anything, but until at least 1940 I'm pretty sure they have a higher ceiling of stats than any other sub, assuming you kit them out/update their modules. And yes, there is the snorkel, which counts for WAY more than it seems at first glance - you can for instance minelay the 'murrican coast largely undetected. Way before you can have operational naval bombers of any significance. 3 torpedo rooms also works well... I'm not sure if I really understand the question or the doubt that they're better.. to be honest Edit: Oh yeah and their far superior range; speaking of early minelaying tactics for instance..
The AI is ridiculously broken for some of these countries. At this point in the game it's good to just call it a stalemate and end the game. The amount of air and units that Britain alone can field becomes disgusting even if you've got 75+ factories set on fighters it's hard to keep pace and try to out build them let alone have the aluminium and rubber to keep that production in top gear. If you don't dedicate a crap ton of factories off the start of the game to fighters and keep feeding more and more factories to it fast which in turn hampers the rest of your production then you can almost never out pace them and keep them in check mid to late game. You used to at least be able to just run intercept and chip away at them to keep them in check but now you can't even do that. I put it on intercept and instantly have numbers like you. 2000 fighters on intercept against 3000-4000+ enemies and still losing like 30/10. They tweaked things for the worse recently.
That's why you have to build subs and sink anything that moves in the Atlantic. Sub 3s with radar could track and sink any convoy fast and left UK in 0 fuel and huge deficit in rubber by 1941/2. If you don't do that you ll be up against 5000 planes+ from USA/UK combined later on.
I've really been struggling against the U.K. in No Step Back, it's about the most frustrating part for me. I have not been able to successfully naval invade and take the U.K. out once as any country even German Reich. The Ole quick and dirty 10 divisions near Hull just doesn't cut it any more it seems.
@@rigelsteinnecker1080 in my first Italy game I failed 3 times to sealion them in the south, but if you get Spanish port access, you can still avoid the Channel and attach Wales. I successfully managed to get a port, and then I brought enough troupes to win. You still need a way to win the air tho, I honestly was able to do it only because I had capped France, Jugoslavia and Romania in 1937. Only way to keep up with UK industry as Italy.
@@12gark I had the funniest thing happen in my game just now... Sealion right around 1939 w/proper 30 naval invasion divs, paratroopers etc... the U.K naval invade me at the same time and it looked like they were gonna push me off the island with their usual 70ish divs but no like 50 of em walked down to Dover and fucked off, it was an easy take after that
Excellent work on this one. I don't know how you have the heart to do these disaster saves. LOL. (Edit: Lost the heart editing a few mistakes and making addendums for clarification here and there. Forgot that happened! 😭) I've noticed one consistent mistake you make, though. You always use police force for occupations when you really should *almost always* be using a combination of harsh quotas, forced labor (factories and resources) and civilian oversight (it overtakes the former two after something like 4 years which is a LOT of time, but probably worth it for pre-WWII wars where you don't have to deal with govt. in exile penalties to collaboration gain because you get the combined bonus of almost all the state's resources, factories AND additional manpower either directly or through a collaboration govt. at 80%) depending on the value of the states you have control over. Democratic states should take their unique occupation law and communist states should take theirs as well. Yes, police force is cheap on manpower and equipment, but that's what puppets / allies / higher conscription laws if truly desperate are for! This would been a major boon earlier in the war where you could have produced many more planes, guns, tanks, whatever and avoided casualties which COST you manpower in the end anyway. That's the consequence of fighting under red air with infantry. While we're talking about air, you really should abandon fighting for air supremacy the second you see you're taking significantly more losses than the enemy. You can maneuver around the AI to force them to split their forces into advantageous air space for YOU or simply wait until you achieve numbers, doctrine and model superiority instead of losing tons of planes (and manpower!) for no appreciable benefit. Put them on interception duty and don't worry about them after. The realization that you had no other alternative than A.A. (BOTH the equipment and buildings) might have prompted you to focus on building it sooner too! Hopefully you take the advice for future campaigns. A couple of last things. First, tanks are BETTER than before, not worse. The buff to their armor mechanic now causing it not to evaporate if hit with +1 piercing justifies their cost alone. Add on top of that their much improved soft attack potential (Don't put howitzers on all your tanks, though, too resource intensive), easily attainable 100% reliability and speed and you've got yourself an invaluable beast. What you need to do is design them properly to cut down on cost. For med., MAX 9 armor and speed ( that's the breaking point for additional resource costs) Close support gun and later rockets. These have ZERO additional resource cost. Adjust the rest of the stats and addons to taste, with the exception of welded, keeping in mind you want the tank to be cheap. You're left with a 19-22 cost 2w main tank that should constitute most of your division and cost you NOTHING but steel to make, which is abso-fucking-lutely amazing. Then the SPG. Put the biggest howitzer you've got on it. Max the rest of the design out with soft attack / breakthrough modules if you'd like. This design constitute at most 1 battalion in a 30w tank division so you won't have to worry about cost too much but keep it roughly in line with the 2w. You go crazy with the next design, the NECESSARY TD tank. Max out this one's armor and breakthrough (cast, sloped, level 14 in 1940) and put a high velocity cannon on it. Again, 1 battalion. This single battalion will raise your entire division's armor rating up above anything the AI will field to pierce you because it'll provide 40% of your entire division's armor (highest armor battalion does this in all divisions which is why space marines are a thing) and PIERCE all the AI's possible armor all while minimizing the costs of having this kind of utility inside your division. So much so, in fact, that you can skip producing the first mechanized tech (produce and use the second and last one, which can be upgraded to ~12 and 14.4 kph respectively which is amazing) and use trucks to keep your speed up at around 10kph base. You couldn't do this before without risking your mediums becoming paper and you certainly couldn't attain that kind of max speed. Infantry are really good now, but you need a lot MORE of them to accomplish the same thing as a tank can do (combined higher supply cost), not to mention how slow they are and expensive on manpower due to losses. Majors should use motorized infantry at worst to at least give themselves encirclement utility. Light tanks for cost, mediums for armor. Heavies aren't necessary and Super Heavies are a surprisingly efficient and powerful meme, but a meme nonetheless. DON'T use 25w for anything other than mountains and marsh. You're literally giving up efficiency in every other terrain type to cater to intentionally awkward terrain you're going to be fielding specialized units to fight in anyway like mountaineers or avoiding as much as possible in the case of marshes. 30w and 40w are by far the most efficient for the three major European terrain types plains, hills and forest. 30w's advantage, however, is the ability to fight well in often strategically important but rare urban tiles as well which is why I personally prefer them over the 40w. You will have to design your defensive infantry for 15w (either line AA or AT, otherwise go 14w) to support your 'additional attacks' in plains to maximize the combat width with them, though. The 40w can go 15w defensive infantry as well so you have SOMETHING that can fit inside the urban tile's 30w 'additional attacks' or go 20w defensive infantry (combined to form the old meta basically, only with logistics on everything) and do just fine. You can't go wrong with either 30w or 40w, though, in Europe.
The best divisions are 23, 30, and 40 width depending on the terrain. Personally I find 24 width to be best as a one division fits all though. Also, you can meme tanks to hell and it’s ridiculously overpowered. Try out 10 mechanized, 15 heavy spg artillery and you can get over 4000 soft attack on the offensive
The AI goes to scraping the barrel and keep throwing everything at you regardless of it destroying its own country in the process. We have been complaining about the AI for years. Paradox is more focussed on implementing more memes and silly alt history.
I have only just started playing recently, but I wanted to ask how is the border at 13:48 so clear? Whenever I play Germany, every region has at least 5-7 divisions guarding, any tips on countering that?
I noticed that Bitt3rSteel uses all kinds of templates with sizes that are NOT 20 and 40 which used to be the 2 viable options in the old days. I took a long break and just started watching these again, can someone explain to me what changed and what are the ideal widths for divisions now?
The new ideal width is dependent on your fronts location. Some guy made a pdf about what size works best for what, it’s on reddit somewhere and also on the ramblers channel.
I'm beginning to see a pattern, almost every single disaster germany save i've ever seen has given hungary the entirety of transylvania.
Possibly because Hungary does not have a front with the Soviets for most of the game, so Transylvanian manpower and industry don't go to the Eastern front as much as if that manpower and industry was owned by Romania.
@Drillsgtteddy Pretty much. Once you play a game as Romania on historical you realize the Romanian flank can work both ways.
Honestly that makes sense Romania has the potential to become way stronger than Hungary from both sheer size and that their historical focus tree is better
hungary should really have cores on Transylvania and south slovakia from the start
@@optionalcoast7478 Yeah, but i think they get them via focus
This is the first time I've seen a proper naval invasion by the AI in the new patch.
Yes, it failed eventually and you had red air, but the fact that they even could establish a proper beachhead against a prepared defence is something.
I'm impressed, considering in the past these invasions consisted of 1-5 divisions landing in France and starving to death before they could do anything.
Well the naval invasion itself happened without NSB because the original dude doesn’t have it.
@@ManofPeel I meant afterwards, after he pushed the allies out of Europe. When he almost gave up.
Yeah, No Step Back naval invasions are actually something now. I'm playing a fascist Benelux game right now and I've found the most effective real way to repel naval invasions has been to use Indonesian expeditionary forces.
@@orestisbe6978 oh fair enough
@@jonahmsl Kind of old. I conquered europe with indonesian colonial mass cavalery. The Netherlands is probably the top op minor nation in hoi 4. It really pays off to research mass assault doctrine with NEL.
After watching I gotta say, I didn't think my save was fixable, it was an absolute pleasure to watch! Whilst it seems really shady how badly I had it, I am just bad at the game lol and was caught off guard when I got tunnel vision on the soviets. Anyways! It's awesome you were able to save my save my guy!
What a good sport
build more air as germans xd... air was king before and became even more important, so rubber is a must at least 20 factories on fighters before 40 and 40 after plus fifteen on cas. Sea lion is also possible then, with air control.
@@vin55100 I tried to go air, I had a lot of fighters before the save, I had a bunch of fighter aces and all, but I didn't have enough factories as ya said, human error, tried to built them more way too late in the war
@@swazzy72 it is possible to rebuild air in war, dont challenge air in the west, just go on distrub and not air superiority. Plus garissions if u dont Sea lion, ten with with engineer and suport art. should do the job, but them on all tiles of the atlantic coast and the italian med coast and southern france. The balkan front should also get some, those are the points the allies like to go to. Leave africa to the italians, get greece before the allies drop 200 divisions there and to barb without the ai it will hinder u.
Well I was surprised why you didn't bother with researhc speed at all
note : you can see if someone cheat in the savegame by open the cheat menu and press tab and then prees the left arrow
yep
Someone should trick Alex into doing this lmao
@@Xorthane i know this trick from alex lol
@@Xorthane He's already gone into the console and spammed TAB in several of his own games...
How did that myth about Alex "cheating" begin, anyway?
if alex is cheating why isnt he any good? >_
I love how the rock just flashed on screen at 5:04 when BitterSteel said the word "jack them up"
*vine boom*
@@ZeraNex Was about to say "you read my mind", but let's be honest, that was on _everyone's_ minds.
@@boxcarz yes
“I’m gonna invent a higher level decoration to give Gadhafi enough of this” sure automatic subtitles.. 😂
Lies! Deception!
As in Mumar Gahdafi? Say what you will but that man dressed with style!
It might be a blind man's style, but hey, whatever sinks your battleship.🤷♀️
It's hard to defend the coast because of massive naval invasion. So be careful if you don't notice about this smarter AI.
It's the usual hoi4 bullshit. I've literally stopped playing this game because ai spam is even worse now. And as a game developer after looking at the code for the enemy nations I could hardly call it artificial intelligence, and more of a ruleset. The ai literally just got a stupid buff to their "rules", which in case of the allied makes the ai even worse. Their airspam is now Impossible to hold against.
@@ethannetzel2472 The AI is literally easy as fuck to beat, ur just bad at the game. Even if they "cheat" like you say it doesnt take much to beat the AI. If their "airspam" is impossible to hold against then maybe make more planes??? If ur playing a major u should have no problem outproducing any major in air. Also tell me what this "cheating" of the AI is because I've never seen AI cheat in normal difficulty. I'd say they would need to buff the AI even more to make it challenging because right now its still easy to curbstomp the AI.
@@ethannetzel2472 lol someone just lost to a D Day invasion
@@johnmorrell3187 I mean you're wrong, because I just lost to a frantic purifier in stellaris byeah I have lost more than my share of perfect games to the US ai
@@eoozy2617 you are literally the hoi4 version of just git gud in response to bad game balance. I'm not saying it's impossible but I was commenting on how fucking bs the ai is.
doing a no-air USSR in this dlc is pure suicide, i can tell you
It works, you just need to play more optimally than before.
Doing any USSR in this DLC is suicide. Now it's the third weakest nation in Europe after Albania and Luxemburg :)
@@burkanov lmao sure
@@burkanov nope. got "not a step back" on the second try, and on 1st try lost only 1 core province. you're just bad at the game
@@512TheWolf512 great, share it on the youtube, do world a favor
I just did a game as the commi Balkan federation without a single mil on planes and heavy on grand battleplan doctrine, AA and def and still won against the Axis. The def bonus of 83% gived the edge needed to survive and provoke nearly 3 million casualties :P
I love grand battleplan now, really underrated doctrine.
@@martinnimcevic565 Yeah I've reached over 90% def bonus with how deep I was dig in. The casualties were over 10 to 1 in my favor.
@@martinnimcevic565 Because it's good for one thing and one thing only: stonewalling. If you want to create a wall of death to bash the enemy against then that is the doctrine to do it. However for an enemy breaking through you have no way to really respond and beef up your units so you end up kind of just dying after any breakthroughs.
I belive what happened with the second D-day was all the pacific troops being sent to Europe.
I discovered motorized devisions + katyushas are fantastic replacements of tanks. Using some of the armor research for Katyushas and mechanized to create 8/8 or 11/6 and the rediculus soft attack values roll over the AI + its really cheap
This could be the new meta
I've gotta push back on that, for the production cost of Katyusha just use light SPGS. They get a lot more soft attack and can be upgraded with more on the production side instead of having to research the upgrades. They are also actually somehow less production cost. Like 11 vs the 12 of Katyusha or only slightly more at 13 which is overall a pretty negligible difference for something that gets a lot more bonuses. And the SPGs get the armor bonuses and I don't think Katyusha gets any bonuses other than from the rocket technology tree while the SPGs get the armor bonuses and the artillery bonuses from the artillery upgrades. The only downside is armor is another 2 months of training. But from production and research standpoint better to just use light SPGs.
Edit: another thing to mention is that I actually just tried that exact thing you did as the USA. Tbh... pretty crap. Honestly they were great replacements for infantry because they held a lot while being very fast so I could exploit breakthroughs and made some impressive gains in communist France and the Soviet Union. However their armor was usually not worth the mechanized (they were primarily good for hard attack) and if you needed to hold the line was fine to just use basic infantry. They also only ever managed to roll over in complete air dominance so at that point I attribute the ability to just roll over them to the hundreds of CAS. Though they did tend to keep losses down because I only ever managed to make a few of them at a time and being hard divisions meant that they didn't suffer much from soft attack. And from dealing extra hard attack meant the tanks couldn't just roll over me (I added some anti-tank in the division since I had a similar idea to you). So it was very fun to roll through AI western and Eastern Europe. It was NOT fun to try to climb up through the Italian peninsula, try to push out from the low countries, trying to naval invade France, or trying to push through and expand the central European naval invasion. Also I think I'll go back to using dispersed industry after that run. Flexible production lines are just way too useful.
尤其是 機動作戰學說,有著大量的增加MOT的戰力,尤其是支援火炮與火箭車
他們可以獲得三次 BUFF
32:00 there are 2 things to remember:
1 the allies started to overextend themselves, allowing tanks to more easily push in
2 what he said in the video about how they had no garrisons.
I noticed you said you don't bother with the Reichskommisariats normally and I'm curious why. Ever since La Resistance I've found it better to use them (except ostland which has been bugged for like 18months at this point) so i can focus my garrisons on the Poles/French/Soviets
It's not only the freed garrisons, rks give you 70(75?)% of mills on their territory, that's even more than 100% compliance!
Wait, how is Ostland bugged?
Ostland is released without cores, so they instantly capitulate and hand all their land back to the ussr
@@Bitt3rSteel They also bugged it further with NSB because they didn't add the new states to it, so even if you form it after the war to avoid the insta capitulation you ended up with horrible border gore. On the plus side it's supposedly fixed in the 1.11.4 update, and hey it only took ~18 months after modders fixed it for Paradox to do the same.
@@brianjamesward2150 is it fixed now?
I like how AI Iran did 1.2M casualties to the Sovjets. Quite impressive.
Another amazing disaster save! Probably my favourite series on this channel
IDK if you noticed yet but 40w is pretty much just as good as before. 2 of them fit in most terrain types with either a small amount of space left or going a small amount over the capacity which in either case is perfectly fine for single player. They also didn't make the generals' limits based on the size of the units (something it looked like they were adding in a screenshot in a dev diary) so bigger unit means you need less generals.
@@sumarbrander3354 They're still more efficient for generals. 10W would be especially painful in that regard.
i micromanage bundles of three 25 width divisions at a time attacking form one front at a time. Helps me on mountains and i dont suffer overstacking penalties.
A small amount over is horrible...
increments of 12 seems to work best for me. But this all depends on where you fight.
02:49...
Subtitles on...
"we've got good Aryan decent"
Ofc this be the case in a WWII german video
2:30 "Yes, performance is pointless but i dont think germany has anything" exactly automated subtitles. Thanks
Always a pleasure to receive theses notifications.
Idk why but your voice sounded so sarcastic and insincere at the end there. You were like "oooh noooo what ever can we possibly doooo I gues its all over guys I handled a lot worse mess but losing the province of Normandy is our end oh well what a real shame."
By the time you get to 1946, the RAF is gigantic lol. Its near impossible to beat. Seems that when the AI control the UK, they prioritize manufacturing aircraft. By 1945, they can have up to around 35k aircraft lol
10:23 You know it's a bad situation when you're losing in Denmark
U are amazing youtuber I had ever seen keep going up love u from Iraq
Steiner`s counter attack be like
令人意外的是 在新的DLC中, 空軍的影響比之前都還要更高
32:26 你應該知道,右上的戰區 有一個報表的圖案, 點開他 你可以看到最近戰鬥的實際損失與裝備損失
還有,如果 空中力量如此的不可阻擋,也許你更需要讓所有部隊裝上 AA支援,甚至兩單位的 AA單位
I’ve messed around and made mountaineers with 8/3 template to give them lots of bite and help to push enemies out of mountains and hills. They still hold decently as well. The 25 width also allows them to stack up in mountains as well
When he was complainining about the air Power and all the Naval invasions I thought "Yeah I think Adolf said that too"
I think bitter is better then rambler when it comes to disaster saves
Paradox does also need to fix peace deals
You know it's bad when even Switzerland is against you
15:56 "I saw slowly I mean very quickly" ah yes. Sense
I really love those save games, I'm having a lot of fun with them! Thank you!
Allies: where are our troops?
Bittersteel: *Gone, reduced to atoms*
18:15
Wow first time I've seen Bulgaria Romania and Hungary not just vaporize and actually carry their own weight
Both initial player and BitterSteel made a fault in my opinion, by not having at _least_ support anti air in every holding division, from the start.
And regional AA does not take that long to build nor resources, certainly cheaper than mass air, and certainly would had been an extremely good support for the rest of the air force.
I was confused at the army spirits but then realized that this guy went superior firepower, while still trying to make a massive tank army
Hey Bitt the meta is still 20 width cuz it is op everywhere EXCEPT for desert
why except desert? aren't they basically the same as plains?
@@megarboh790 no if you look at maximal combat width that you can fit into deserts then its not optimal for 20 combat width
@@vampireknight5821 so, same as plains
this isn't true. 21, 24, and 25 width are most favorable depending on terrain. I like 41w offensive divisions as well
@@Snakegg2 I meant it like all time optimal combat width
14:45 I really thought I got a notification from Whatsapp
I’ve been rewatching all these saves and I swear your a masochist 😂
Hey Bittersteel, i enjoy your series so much, I love that game (NSB not that much but well get used to it) and i would really try some of those save files out. But I'm only at 0:13 rn and what i see is something, where i would lean back and say: Fck it, thats not worth the time. Berlin an Rome occupied, France lost, Hamburg, Ruhrgebiet and so on gone.. Nope, possible, but not worth the time xD. So huge Probs on you, love that content, but it would be funny to have videos about rating those saves, or saves youd say, that you wont do them because of how fcked up that save is xD.
With the newer updates I've noticed that Allied AI is actually insanely good at naval invasions now. For example, I lost Italy and France because somehow Great Britain and the USA pulled 150 divisions out of thin air and sent them straight to Brest, Dieppe, Palermo, Genoa, And Venice. I'd like to note that I killed 5 million US men and 7 million UK men.
probably how i would end up if i played germany
21:11 "It will be all ogre" 🐸🇬🇧
You need to garrison the provinces next to the ports so enemies don’t land next to it and attack it from multiple sides. That’s the only reason they’re able to take ports since the divisions in the water have like 0 stats.
Yeah just put it on coastline defense
@@mavockm7711 coastline defence is awful. It puts soldiers where they don’t need to be and it lets them leave their post to go chase after random shit which can allow invasions to get ports for free.
@@sethyboy0 has never not worked for me, every time put it on port defence, coastline defense and coastal fort defence and the enemy doesn't land
I love these videos, keep it up man 👍
lack of AA production, and units with AA, is a big deal, it won't help your supplies from getting bombed out, but it mitigates a lot of the combat bonuses given by enemy air superiority and cas
The feel when Guderian retakes Brest
Yes, i feel it too
1:37... Steiner's counterattack!
when the air is overpowering, just let them focus on one or two air regions and wait till they "overexstent" and surround them from behind. works always against ai and many players too.
"Save a country from halfway getting sh*t on and try not to die"
**This game mode basically**
Ok , il subscribe and like for that win!!! Bravo!
The US has just so absurdly many troops in late game, I only either fight them before 41 or I'm throwing nukes by the dozens
My head cannon for these videos are great its all like country your play as "oh no were losing lets hire us a new fuhrer" the ai be like "yay were winning. Wait why did everything stop for a second. Oh no were losing.
these subtitles are amazing.
2:53: "I would pick from Ausschwitz"
We have got a good Aryan decent
28:18 to 30:20 is actually hitlers last few diary entries compiled into a script lmao
Can we agree that in this playthrough the spanish and Iranians were terificly good at fighting and taking losses
29:24 very historical rant
Nice i love your vids your the best ( can u pls do more german challanges ) ( i am german )
Your name looks turkish?
@@shashwatsinha2704 yeah well my dad is turkish
@@arifakgul6931 👍
32:16 a light invasion of the entire Benelux
You should do something where you look at fan submitted saves and go through everything giving tips :)
Can't wait for you to try Germany Endsieg again
Real world allies would probably surrender directly after that many men got encircled
in historical mode as USSR I got Naval Invaded By Italy in the Baltics. And they did it like three times. It was very werid and successfull from them
23:35 Japan is chilling in the caspian
Uhh Switzerland? -Bitt3rSteel 2022, because the original player turned off historical AI
I'm not Italian, but I still feel sad when he repeatedly insults Italy😔
If you've played the game as Germany you'll understand. Personally I think he was a little tame lol
If you play as any nation you´ll probably insult them too, they´re a terrible ally tbh.
@@tysoflowinblaming others for his mistakes? Yes, very German.
Multiply your airforce size by 2 with this one simple trick! (the allies HATE him!)
Quick question. I had heard quite the opposite about cruiser subs. Specifically that they were too slow to catch up to convoys if they were kitted for range. I was wondering what exactly is good about them, are they good because they can get snorkels or what?
Haven't double checked anything, but until at least 1940 I'm pretty sure they have a higher ceiling of stats than any other sub, assuming you kit them out/update their modules. And yes, there is the snorkel, which counts for WAY more than it seems at first glance - you can for instance minelay the 'murrican coast largely undetected. Way before you can have operational naval bombers of any significance.
3 torpedo rooms also works well...
I'm not sure if I really understand the question or the doubt that they're better.. to be honest
Edit: Oh yeah and their far superior range; speaking of early minelaying tactics for instance..
Once again, Steiner has saved the reich:)
try 10 width medium tanks, been testing, and theyre not that bad paired with the 20 width pure inf+support
(3 meds, 2 trucks, mobile warfare doctrine)
Mussolini's complete and utter failure here really demonstrates the historical accuracy of HoI4
I think you could've saved Italy to save yourself a massive ballache
31:00 doe be lookin like the frontline in 1942 tho
The AI is ridiculously broken for some of these countries. At this point in the game it's good to just call it a stalemate and end the game. The amount of air and units that Britain alone can field becomes disgusting even if you've got 75+ factories set on fighters it's hard to keep pace and try to out build them let alone have the aluminium and rubber to keep that production in top gear. If you don't dedicate a crap ton of factories off the start of the game to fighters and keep feeding more and more factories to it fast which in turn hampers the rest of your production then you can almost never out pace them and keep them in check mid to late game. You used to at least be able to just run intercept and chip away at them to keep them in check but now you can't even do that. I put it on intercept and instantly have numbers like you. 2000 fighters on intercept against 3000-4000+ enemies and still losing like 30/10. They tweaked things for the worse recently.
That's why you have to build subs and sink anything that moves in the Atlantic. Sub 3s with radar could track and sink any convoy fast and left UK in 0 fuel and huge deficit in rubber by 1941/2.
If you don't do that you ll be up against 5000 planes+ from USA/UK combined later on.
Nike them in spots they dont expect. Thats at least Helling a Bit.
I've really been struggling against the U.K. in No Step Back, it's about the most frustrating part for me. I have not been able to successfully naval invade and take the U.K. out once as any country even German Reich. The Ole quick and dirty 10 divisions near Hull just doesn't cut it any more it seems.
@@rigelsteinnecker1080 in my first Italy game I failed 3 times to sealion them in the south, but if you get Spanish port access, you can still avoid the Channel and attach Wales. I successfully managed to get a port, and then I brought enough troupes to win. You still need a way to win the air tho, I honestly was able to do it only because I had capped France, Jugoslavia and Romania in 1937. Only way to keep up with UK industry as Italy.
@@12gark I had the funniest thing happen in my game just now... Sealion right around 1939 w/proper 30 naval invasion divs, paratroopers etc... the U.K naval invade me at the same time and it looked like they were gonna push me off the island with their usual 70ish divs but no like 50 of em walked down to Dover and fucked off, it was an easy take after that
"switzerland joins allies"
wait, thats illegal
10w with ART AA AT ENG and logistics can push and hold easily you just need a lot, but relatively cheap and makes room for tons of air
34:18
China joined the Greater East Asian Co-Prosperity Sphere....
This is the hoi4 equivalent of if the steiner's attack took place
The bloodlust towards the end.
Could drop back to service by requirement with all that pp. Naval invasions cause micro hell in the pacific.
When Steiners attack succeeded
I'm a simple man. I see a BitterSteel video, I watch it.
Wild video. Nicely done.
Many thanks!
Mans could cheat and might have with the pp and yet still got steamrolled by the ai until being saved
plot twist: it was steiner who played instead of bitt3rsteel
Excellent work on this one. I don't know how you have the heart to do these disaster saves. LOL. (Edit: Lost the heart editing a few mistakes and making addendums for clarification here and there. Forgot that happened! 😭)
I've noticed one consistent mistake you make, though. You always use police force for occupations when you really should *almost always* be using a combination of harsh quotas, forced labor (factories and resources) and civilian oversight (it overtakes the former two after something like 4 years which is a LOT of time, but probably worth it for pre-WWII wars where you don't have to deal with govt. in exile penalties to collaboration gain because you get the combined bonus of almost all the state's resources, factories AND additional manpower either directly or through a collaboration govt. at 80%) depending on the value of the states you have control over. Democratic states should take their unique occupation law and communist states should take theirs as well. Yes, police force is cheap on manpower and equipment, but that's what puppets / allies / higher conscription laws if truly desperate are for! This would been a major boon earlier in the war where you could have produced many more planes, guns, tanks, whatever and avoided casualties which COST you manpower in the end anyway. That's the consequence of fighting under red air with infantry.
While we're talking about air, you really should abandon fighting for air supremacy the second you see you're taking significantly more losses than the enemy. You can maneuver around the AI to force them to split their forces into advantageous air space for YOU or simply wait until you achieve numbers, doctrine and model superiority instead of losing tons of planes (and manpower!) for no appreciable benefit. Put them on interception duty and don't worry about them after. The realization that you had no other alternative than A.A. (BOTH the equipment and buildings) might have prompted you to focus on building it sooner too! Hopefully you take the advice for future campaigns.
A couple of last things. First, tanks are BETTER than before, not worse. The buff to their armor mechanic now causing it not to evaporate if hit with +1 piercing justifies their cost alone. Add on top of that their much improved soft attack potential (Don't put howitzers on all your tanks, though, too resource intensive), easily attainable 100% reliability and speed and you've got yourself an invaluable beast. What you need to do is design them properly to cut down on cost. For med., MAX 9 armor and speed ( that's the breaking point for additional resource costs) Close support gun and later rockets. These have ZERO additional resource cost. Adjust the rest of the stats and addons to taste, with the exception of welded, keeping in mind you want the tank to be cheap. You're left with a 19-22 cost 2w main tank that should constitute most of your division and cost you NOTHING but steel to make, which is abso-fucking-lutely amazing. Then the SPG. Put the biggest howitzer you've got on it. Max the rest of the design out with soft attack / breakthrough modules if you'd like. This design constitute at most 1 battalion in a 30w tank division so you won't have to worry about cost too much but keep it roughly in line with the 2w. You go crazy with the next design, the NECESSARY TD tank. Max out this one's armor and breakthrough (cast, sloped, level 14 in 1940) and put a high velocity cannon on it. Again, 1 battalion. This single battalion will raise your entire division's armor rating up above anything the AI will field to pierce you because it'll provide 40% of your entire division's armor (highest armor battalion does this in all divisions which is why space marines are a thing) and PIERCE all the AI's possible armor all while minimizing the costs of having this kind of utility inside your division. So much so, in fact, that you can skip producing the first mechanized tech (produce and use the second and last one, which can be upgraded to ~12 and 14.4 kph respectively which is amazing) and use trucks to keep your speed up at around 10kph base. You couldn't do this before without risking your mediums becoming paper and you certainly couldn't attain that kind of max speed. Infantry are really good now, but you need a lot MORE of them to accomplish the same thing as a tank can do (combined higher supply cost), not to mention how slow they are and expensive on manpower due to losses. Majors should use motorized infantry at worst to at least give themselves encirclement utility. Light tanks for cost, mediums for armor. Heavies aren't necessary and Super Heavies are a surprisingly efficient and powerful meme, but a meme nonetheless.
DON'T use 25w for anything other than mountains and marsh. You're literally giving up efficiency in every other terrain type to cater to intentionally awkward terrain you're going to be fielding specialized units to fight in anyway like mountaineers or avoiding as much as possible in the case of marshes. 30w and 40w are by far the most efficient for the three major European terrain types plains, hills and forest. 30w's advantage, however, is the ability to fight well in often strategically important but rare urban tiles as well which is why I personally prefer them over the 40w. You will have to design your defensive infantry for 15w (either line AA or AT, otherwise go 14w) to support your 'additional attacks' in plains to maximize the combat width with them, though. The 40w can go 15w defensive infantry as well so you have SOMETHING that can fit inside the urban tile's 30w 'additional attacks' or go 20w defensive infantry (combined to form the old meta basically, only with logistics on everything) and do just fine. You can't go wrong with either 30w or 40w, though, in Europe.
Up to date field hospitals would have made this game a lot easier, ngl.
👏😁
31:00 yay. I love come backs
There should be a mechanic that removes production and war support proportional to the amount of American casualties.
I could have sworn I already saw this vid a couple of months ago
Deja vu
The best divisions are 23, 30, and 40 width depending on the terrain. Personally I find 24 width to be best as a one division fits all though.
Also, you can meme tanks to hell and it’s ridiculously overpowered. Try out 10 mechanized, 15 heavy spg artillery and you can get over 4000 soft attack on the offensive
Oh? Mechanized are usable now?
@@boxcarz They are actually worth the extra cost now, but only for heavy tank divisions - unsure about mediums but seems not really worth it.
Funny subtitles you got there
14:47 whatsapp web notification xd i thought it was my pc
You jumped from 400k manpower to 1,9mill in just a week ? nice stuff
I went back to see why people keep mentioning this. I just deleted troops I had queued up for deployment. Not fancy cheats.
The AI goes to scraping the barrel and keep throwing everything at you regardless of it destroying its own country in the process. We have been complaining about the AI for years. Paradox is more focussed on implementing more memes and silly alt history.
The new meta is fighters and CAS
At the very end of this video you can see the allies were attacking the french coast again 😄
POV: If Steiner counter-attacked
27:39 truly Germans in 1944
I have only just started playing recently, but I wanted to ask how is the border at 13:48 so clear? Whenever I play Germany, every region has at least 5-7 divisions guarding, any tips on countering that?
I noticed that Bitt3rSteel uses all kinds of templates with sizes that are NOT 20 and 40 which used to be the 2 viable options in the old days. I took a long break and just started watching these again, can someone explain to me what changed and what are the ideal widths for divisions now?
The new ideal width is dependent on your fronts location. Some guy made a pdf about what size works best for what, it’s on reddit somewhere and also on the ramblers channel.