Here are some timestamps : (Be aware, it's secretly a podcast about minions 💀) 0:00 intro - summary 2:47 Overall thoughts on PTR (minions/defenses stat...) 30:32 About the Gauntlet 41:10 Itemization and crafting 1:33:47 Minions Necro (golem specifically) 1:40:12 Other interesting builds (Elemental surge/Druid...) 1:50:55 Prediction on incoming nerfs 2:04:45 Changes to Helltides 2:21:38 Nightmare Dungeons 2:26:55 Visual clarity (everything is red!!) 2:35:09 Power on items 2:41:35 Seasonal content wasted ? 3:10:16 Torment bosses 3:22:59 Solo vs group 3:37:27 S4 theme guessing 3:42:16 What to do until may 14h 3:47:23 Outro
@Raxx For the tingling/annoyance you got going on the pinky side of your hand, I think your ulnar nerve is irritated (the ulnar nerve is the one that gets pissed off when you "hurt your funny bone"). A few things to try: - Get a soft foam pad for your desk that you can rest your elbow on while streaming. - Stretch out your arm every 30 minutes for about 5-10 seconds - Consciously switch off which elbow you lean on every once in a while Also send your doc a message about it and get their thoughts. Love the high level D4 podcast btw. Y'all are great.
Hi Rax. I had this same thing several years ago. Turns out I was resting my left elbow on my car door handle and was irritating the nerve in the elbow. Once I realized that, and adjusted, the numbness went away in my left pinky and ring finger after about 3 weeks or so. @@Raxxanterax
Listening to this there were a few points where it seemed Raxx, Kripp, and Mac disagreed but were mostly on the same page, and then it sounded like Wudi was playing a completely different game. Really giving me flashbacks to my friends playing pre-season Rogue and not understanding why everyone else had issues.
Rax: The Data Collector Wudijo: The Data Scientist Kripparian: Chief Data Officer (CDO) Macrobioboi: Someone who should be working with bio? (I am so sorry, but I have no idea who he is, and I have been in the world of Blizzard games for 25 years, for the glory and the shame)
At what point did someone say something that directly goes against someone who doesn't play alot, or they said something that would actively hurt that persons experience?
that's obvious if they don't know that it would be utterly ridiculous .... xD if they produce a game only for streamers schedule's... do you really think that's the case? xD Money talks louder than that! rofl
2:53:00 that’s essentially what the renown mechanic was supposed to do, but it wasn’t fun to grind. So if there is an additional progression grind on top of what the game already has, it better be enjoyable. Also a lot of players want to progress multiple systems at the same time to be “efficient” with their time.
that's the general sentiment, but now it begs the question of where nmd's fit into the endgame loop at all cuz i've always found them to be really tedious and unfun relative to other endgame ARPG activities
Nice podcast 👍. About the masterworking I agree 100% with Macro. The gambling part is the 25% boost you get. Failing to get a 5% all boost is not gambling, its just fu, you don't get what you paid for 😑
Thank you Kripparrian for taking the voice of players that don't want infinite scaling and numbers check but want more gameplay instead. I hope they add new skills to monsters and create synergies to the different monsters type in an area to increase difficulty instead of more stats.
They already do that with the monsters its just that you dont see that cause everything dies fast. Each monster belongs to a family and each family consists of monster variety; melee, brawler, ranged, magic and maybe something else. Each one has its own attacks and defenses.each group you encounter has at least 1 of each for the most part.
@@kevinsims5791 well I'm especially talking about difficult content where monsters don't instantly die. At this point the difficulty is created by having one shot mechanics and I think it's lame. At least it should not be the majority of our problems. We should have more interesting monsters and combinations so that we need to play around what they are doing instead. I'm not saying monsters don't have already some interesting skills. I'm saying they should have more of them the further you push in difficulty instead of having more one shots and stat checks.
Wudi’s point on the group vs solo is 100% accurate. Adding a ssf mode does zero to solve the imbalance of progression or material acquisition with groups vs solo. Adding a new mode that still doesn’t fix the divide of the two groups solves nothing. You play in groups to do something with friends not to speed up your progression by 2-3x in comparison to solo play.
1:10:00 I was playing around with tempering on a lvl 12 and I was able to put elemental surge on both my Dbl Swing weapons that would proc for 40,000 dmg at lvl 12. Bosses and elites were getting 1 shot left and right.
Hey Kripp, so good to see you still active and surprised to see you here in Diablo community. I used to watch your Heartstone vids when it just started. Keep up being active 🍻
One guy is worried about diplomacy Another about being recognized as correct One is actually right about d4 overall And one has 98,7% of his vision for high level necro gaming
Raxx: "They're in the psyche ward. They don't understand what a monster is. What a gate is. They don't know who to attack....THEY NEED HELP" Is Raxx talking about A: Diablo Devs B: New players(casuals) C: Necro Minions D: Gauntlet Enjoyers E: All of the above
My Frozen Orb perma freeze sorc didnt have any issues in pit 80. Everything was frozen all the time. I think we will have to put in some crowed controll in the builds aswell which opens up a a few new things.
This was happening fairly often for me up until pit lvl 120 where I decided to stop being cheap and lazy and masterworked all gear to 12/12, prioritized dodge where I could and got high odds to daze or freeze on hit. Then everything through pit 200 was chill. You’re not gonna just face tank the higher tiers, a part of it will come down to finding a way to overwhelm them before they have the opportunity to do it to u
regarding mercenaries in D2, hard disagreement. they were meant to compliment your build especially after runewords were introduced so they usually were abused for auras and they were a big powerspike (and I am especially suprised its coming from a Necromancer player who could gain 2 auras for skellys which both of them adds damage + attack speed) also they were a way to kill enemies immune to your damage element
2:09:05 - I think that it’s a little bit of a player sentiment issue, that fighting a boss enemy for 2 minutes is bad. It’s really hard to make something challenging, fair, and fun when the encounter is 5-20 sec long. I think all bosses should take 2-5 minutes so that rationing you pots and CD’s is something worth paying attention to and when you fail you can actually learn and adapt not just go “ didn’t trigger/crit fast enough so I lost”
First time seeing macro in anything, he had some really good points and he presented it clearly. Looking forward to his content. Thanks Raxx for introducing him to me.
Macro is fantastic. If you want to know anything Necro, he is your guy. He can come off as a prick sometimes, but I don't see it as a negative thing. He doesn't baby his audience like a lot of streamers do so.
1:26:59 if you make move speed implicit, it becomes pointless because you will always wear boots. therefore, they may as well just increase base move speed, because that's all this does - with the negative of 1 less bonus on the boots
Your implicit can be different per gear piece. Just make a large range. +4 movespeed all the way to +22. Then you have to choose if the boots really are better via the movespeed. I agreed with Kripp. Boots without movespeed are trash.
So one suggestion on the masterwork animation, I would suggest to display the stats on the item and visually it would increase the number values in real time like a gas meter. its better than seeing "loading..."
as a complete solo player, an SSF would be nice. I hate the idea of having to find people to group with to do Duriel etc. Even though I know its a terrible waste and a massive disadvantage I still play solo, I take the hit and yes I know its stupid. The only other way is some kind of built in group finder to the game that you need a certain amount of mats to start the search, if something like that was implemented so you could just queue it gives the solo players a chance, doesnt stop the Barb issue but thats a seperate problem I think. One of the biggest things the top devs need to decide is this game meant to be a social game or a solo game? Once they have decided on a philosophy then you can start to create the solutions
That's been a problem since the game dropped. They turned a game that most people played SSF, and turned it into a live service game with almost no social features. It's a real problem.
27:10 EXACTLY. How is ANYTHING to get accurately addressed if a portion of the game is missing. Its not. Make them sign NDA'S, but choose from a wide pool of people to get accurate information.
2:58:16 Seasonal mechanics and powers needs to come back as CRAFTABLE legendary gems you can decide to put in any socket anywhere, with whatever stat you also wanted.
As a solo player I do Duriel by myself. The easy solution to solve op group play is that everyone has to have all the mats to summon. And then balance the game around that..
Maybe they should allow you to create a character that contains the seasonal mechanic so a vampiric sorcerer or malignant rouge that has the season mechanic levelling aspect to them. So you can choose a flavour of the current list of characters and that flavour contains a seasonal mechanic along with opening up the levelling process for that flavour of character. That way the seasonal mechanics are not lost and you can decide which mechanic you want to add to your character otherwise you just choose a vanilla character which can get the higher level of gear drops to make up for it not having a seasonal mechanic.
34:00 i can see this on the sorc now, making flame shield your only source to deal 21%x crit damage for elites or perm if cdr is good. Take defensive things that offer dmg is the kripp fun.
To fix bad tempering rolls, maybe they can add an item that drops from WB or something that does "Add 5 Tempering attempts to a non unique Legendary item with 0 Tempering". Kind of like how they added scroll of escapes during the HC race
i have an idea to solve boss grouping problem for materials. What if the whole party of 4 has to each give their summon materials at the same time to summon the boss but everyone gets maybe 1.5x as much loot as they would have if they were on their own. this way the benefit would be that they kill it faster and get 50% more value for their materials, which still makes groups good but not 400% better good. also the best part about this is it is easier to adjust. if you want it to be 25% better or 75% better its an easy change.
I don't know how they could implement this style of boss play in d4, but fromsoft has an amazing track record when it comes to fun and memorable boss fights. Music, mechanics, design, etc. They're not all hits bit they'll stick in your memory once you've learned their mechanics and bested them.
They could bring back the vampire powers as an alternative to aspects so you have to decide which one you want to put on a piece of gear and then add a way to "enchant" a nightmare dungeon to have Vampires which, when you kill them, level up your vampire power over time. this makes NMD useful and gives the player more choice over how to modify their gear
An idea for the bloat: PoE resolves this (at the mid-endgame period) with the ability to disable most of them. My thought comes from MMOs, where you, per character, decide to become a vampire, or adopt a senechal, or join the Iron Wolves... but only one. The Iron Wolves won't accept vampires, or whatever magic bonds the pet to you. If you adopt the senechal, it blocks other things. Each thing can add X character power, but which one you do depends on class or build; and you can only do one per character.
I think if they limit some of the visual effects to only the character that casts them. So, similar to how each necro only sees their own corpses and not the corpses of other necros. Like, I can see an little explosion when another necro casts CE but I don't see the corpses themselves. So, if only the barb sees the dust devils then it doesn't screw up the screen for everyone else. I think there are multiple sets of effects you could do this with. Sorc frozen orb being one and frost nova. I think POE does a better job of having good effects but not overwhelming, and I say this as someone who plays frost blades where I cover my entire screen with exploding frost blades and annihilate everything.
@@MunKDaDDyy "go to sleep" Imagine there are other time zones, I'm literally done with work for today lmao Care to answer my honest questions which I followed up with a joke to lighten up the comment to not offend snowflakes?
I think someone already mentioned a great way to fix solo/group balance. Just give the group leader a majority of the loot and give the others a smaller amount of loot. I don’t mind doing solo if group plays have 2 or even 3 times more loot than me the issue starts when they get 15x more loot per resource spent because everyone in the 5 man group has their own set of resources
@@TheExplodingCore i hear ya, but I still like them to be more viable. Finding an insane yellow, then trying to craft it up to an elite legendary could be fun. If there is extra difficulty /randomness trying to slam yellows and making them better than legendary drops, i think it will make game better.
@Raxxanterax I was thinking about everyone's comments on Master Working and it being a massive time sink. My idea, not sure if you might have suggested it, is to change it so only the info graphic for it shows on 4/8/12 which also seems to fit hitting a 25% boost. You seem to have the Dev's ear at times, maybe they would like that!
This is incredible to listen to. The pet's not being able to destroy stuff was already a major issue with Witch Doctor pets in D3, untill they changed it (and doubled it) , it's unfathomable D4 is still having these issues. I actually doubt the current pet AI is any different from D3's , since they sound and act just as dumb.
I think it has been more than obvious that the devs were given instructions to actively ignore any and all feedback received for D3 in the last decade+ when it comes to D4 features. I am not saying this was the right thing to do, clearly reinventing the wheel has been a disaster in all fronts, I just stop being surprised about it. On a more positive note, I am glad to see them swiftly adopting the feedback, even though it feels like we're starting from scratch. The NPCs being brought closer within towns, the teleport straight to the dungeon's entrance, the Guantlet and the Pit being accessed directly through a town pylon, rather than a horse ride in the open world, more and more drops turned into currency and autopicked up, and so on. Hopefully within a year D4 will have all the QoL features and resolved (pet and skill) mechanics from D3...
They just need a button when clicked "orders" the minions to attack. If you're at max minions, instead of re-summoning a new minion/sacrificing another, it should just direct the minions to attack that target. Other games do this. It shouldn't be this hard to implement.
@@Nymphibiousit really seems that way huh. They did not take anything learned from D3 and bring this thing into D4 some of it cause such déjà vu like we have been here before.
I don't know, why I keep watching these D4 vids as a die hard D3 fan. D4 is still that much different then D3. I should accept that and play something else. Good luck to the D4 fans, that S4 will be good!
Agree.. but I hope someday (season 8 or 10) D4 for would have enjoyable as D3, less bugs, faster pace, and have close world mode, just can't stand some random guy interupt my fight. I'll play WoW if like MMO kinda game but I'm not.
Definitely agree to Wudi in regards to SSF. Im someone who plays 95% solo. I have a few mates who play, but we're not usually on at the same time, and when we are we arent always trying to do the same thing. So we dont always group up. So most of my play is solo, but i wouldnt want to select solo self found as when i can play with friends, i enjoy it. I think it woild be much better to have the loot more balanced between solo and group. I like the idea of something like the perso Who summons has 4x the loot as the others. That means group is 75% better than solo, which is considerable, but it's no where near 300% better
I always thought that fire damage should ramp based on color. IRL different colors of fire exist that indicate different intensities of the fire itself. That could translate really well in a game like this.
I would like to see more options for basic skill builds , maul Druid , claw Druid , frenzy Barb , bash Barb and so on … although in the future they will probably add more things as you said. Also the ideea to have shields on sorc or barbarian it super nice
I would like to direct your attention to the timeline of diablo. In the lifetime of the game as a whole, how many skills have been introduced into the game up until this point. I do agree with you.... We need more skills to choose from.
They added stuff from season 2 for basic attacks like moonrise and hectic . I have also seen affixes that increase ranks of basic skills. I did a basic attack druid build for season 2 and it was pretty good.
@@kevinsims5791 oooo nice then it should be super good although… I can’t find moonrise on my actual season 3 sorc ? And I played every season …idk why ?
"How do you know that's not coming" WUDI PART OF BLIZZ CONFIRMED. P.S.: The Hearthstone mental programming working on Kripp like a charm, the guy is fond of gambling already. Very worrying for the future. Of course, Wudi mentions it 1 second after I unpaused.
Wouldn't creating a settings toggle for minion telegraphing control solve the issue for players who would like to command the attention of minions via button press be beneficial. Just give us an extra button to press. Turn it on in settings. Call it: Advanced minion control. Player maps a bind, button is pressed, all minion attention is redirected.
I didn't realize there was a weight on tempering, I think that should evenly distributed there was nothing to let you think in the UI that you didn't have 25% chance. I mean at least there's evade vs movement speed choice
The problem with the fact that you don't keep helltide's cinders is that people don't always play for a full hour. If I wanna play 30 minutes to collect some cinders so that I can open more chest later, I want to be able to do that. I want to hunt for chest when I have the time to do so. I also want to do it when I just feel like it. Sometimes I just want to kill monsters and chill out. I also want to be able to help my friends for 20 min. in a helltide feeling it's worth it even if I don't hunt for chests right now.
Sounds like they need to increase minion aggro range by at least 50% and then make doors and gates a monster type so the minions will recognize it as a target
I actually would like mercenaries under the context that the AI isn't terrible. One thing i liked about mercenaries in D2 was how they were an extension of your character and your build and you could use them to make your self more powerful or give your character some more protection. I also like how you could use gear on them that other wise would basically never be used on the player character forgoing a few exceptions.
There's a lot of discussion on this episode about how to make D4 more grindable. I can't shake the feeling that that's the wrong thing to be focusing on. How much effort did the D2 devs put into making D2 grindable? Were they thinking things like "oh if we bump the drop rates in travincal it will be more rewarding for players"? I know for a fact Max Schaefer is not a blaster.
I'd love them to do a thing like season specific paragon boards. You need to earn them and to do some season related stuff to progress them. This way they could keep it out of our gear slots.
I wonder if the devs have a metric for how long it should take a class to clear endgame content (bosses). Like average class dps at endgame and then scale boss health off of that and whatever time consuming mechanics the bosses have. If a build has significantly higher dps than expected, they nerf it. I don’t mind other classes doing silly amounts of damage unless the content is scaled off of the dps of like two classes and the other classes are left behind.
@Kripparrian You are exactly correct, so tired of running the same dungeons over and over. The end game needs to be mostly in the open world with friends or randoms with mobs of enemies. The most fun in the game so far has been Season 2 open world Blood Harvest and in Season 3 donating materials in the open world to get the boss to spawn over and over for leveling in a group. The one thing I believe that would be a HUGE quality of life improvement is to allow us to farm the Bosses by redonating/respawning them from their dungeon location rather than having to leave, reset the dungeon, run through to donate/spawn the Boss. So mind numbingly boring after a while. 😈
Im opening up to trying D4 again, season 2 was fun up until level 60 when there wasnt much to do. Played Minion / Blood Lance necro builds. Until they add maunual targeting for minions like they do in Last Epoch, im never going to play minions on D4 again
Stacking max life where damage reduction used to be is not going to solve the issues of something that can hit anywhere from 1x to 20x your total potential. So we will see how the season theme deals with that. Also juggernaut kept resetting to default for me so i couldn't accurately address this. I reported it obviously. That said i was ALWAYS max armor/max resist.
2:44:56 Raxx has identified precisely what the dev team said the "identity" of diablo is at the last campfire. "Diablo is a game of systems" So...We shall see raxx, so far, you are correct, they are missing the mark of this...They could be implementing those portions of the seasons as permanent SYSTEMS within the core game. More to work toward.
Just like minion AI needing improved I feel the game would greatly improve with enemy AI variety. Scaling difficulty having to deal with a variety of situations and play styles is much more fun than a straight forward damage vs DR formula and all we have to do is delete the Wave of enemies that run head on into my spells.
I dont think the D4 audience generally agrees with this. They already made changes to they way ranged enemies make space from the player because players didnt like the monster trying to avoid damage.
The boss rotations should be an easy fix - double the summoner's loot, half everyone else's. Or triple and third. There is a compromise ratio somewhere which will work just fine.
Regarding movement speed on boots. Maybe if there was 1 other interesting stat that only 1 of the two can roll on boots, and you cannot have both. Like movement speed OR mobility skill cooldown, but never both.
Blizzard is so lucky to have guys like you with all of the testing and doing Blizzards job for them... Love your passion for making the game as best as could be
Thanks Rax for challenging this nerf group play nonesense. Why should collaboration not lead to proporniate increase in reward? IRL collaboration leads to exponential rewards. The time sink that are this arps is already prohibited for most of us. Group play and trading is the only way we can have a shot (and it is also more fun for many of us). It is not a walk in the park to farm rotas and get all your ubers, it takes an insane amount of time. Besides, the fact that Wudi would not play solo found right now tells you that his problem is the drop rate. It is barely possible to get all your ubers in group play. You need to play 24 7 for 3 months to get ubers solo. It's really not possible. Wudi should be advocating for blizz to increase the rewards from the Uber bosses, instead lobying nerfs to group play as a mean to level the playing field by bringing us all down.
Has there ever been an ARPG that incentivises maxing a character because that character can be sacrificed for a reward that carry over to the next season? Such as transmogs or a boost to make the early game for your next character faster and feel more OP for a short time? I feel a concept for trading in a character you put a ton of work into but is now useless (sorry eternal realm) would be cool.
Here are some timestamps : (Be aware, it's secretly a podcast about minions 💀)
0:00 intro - summary
2:47 Overall thoughts on PTR (minions/defenses stat...)
30:32 About the Gauntlet
41:10 Itemization and crafting
1:33:47 Minions Necro (golem specifically)
1:40:12 Other interesting builds (Elemental surge/Druid...)
1:50:55 Prediction on incoming nerfs
2:04:45 Changes to Helltides
2:21:38 Nightmare Dungeons
2:26:55 Visual clarity (everything is red!!)
2:35:09 Power on items
2:41:35 Seasonal content wasted ?
3:10:16 Torment bosses
3:22:59 Solo vs group
3:37:27 S4 theme guessing
3:42:16 What to do until may 14h
3:47:23 Outro
Great podcast ! Hope this help !
The hero we don't deserve, TY buddy!
@Raxx For the tingling/annoyance you got going on the pinky side of your hand, I think your ulnar nerve is irritated (the ulnar nerve is the one that gets pissed off when you "hurt your funny bone"). A few things to try:
- Get a soft foam pad for your desk that you can rest your elbow on while streaming.
- Stretch out your arm every 30 minutes for about 5-10 seconds
- Consciously switch off which elbow you lean on every once in a while
Also send your doc a message about it and get their thoughts.
Love the high level D4 podcast btw. Y'all are great.
Indeed, get yourself sorted Raxx. It's no joke.
I would advise against resting on your elbow. That can also irritate nerves.
I’ve got some real issues with my ulnar nerve I’m trying to fix : (
Hi Rax. I had this same thing several years ago. Turns out I was resting my left elbow on my car door handle and was irritating the nerve in the elbow. Once I realized that, and adjusted, the numbness went away in my left pinky and ring finger after about 3 weeks or so. @@Raxxanterax
I kinda neededthat help too thanks random commenter 😌
How rude of Hoodie Joe to face away from Woody Joe.
Rax, your facing the wrong way again!
When all the rest Zig.. Raxx will Zag every time 😎 #rebel #hoodieman
Story of his life and what makes us love him. 😂
He dgf 😂
Outside the box.
Or are you?
Listening to this there were a few points where it seemed Raxx, Kripp, and Mac disagreed but were mostly on the same page, and then it sounded like Wudi was playing a completely different game. Really giving me flashbacks to my friends playing pre-season Rogue and not understanding why everyone else had issues.
Damn I remember trying three different builds for Sorc before saying fuck it and switching to Twisting Blades rogue. That was an experience.
Rax: The Data Collector
Wudijo: The Data Scientist
Kripparian: Chief Data Officer (CDO)
Macrobioboi: Someone who should be working with bio? (I am so sorry, but I have no idea who he is, and I have been in the world of Blizzard games for 25 years, for the glory and the shame)
I feel like a few times throughout this, certain people forgot the player base is not predominately people who can play all day like a streamer can.
what are you doing listening a 4 hour podcast about the game then, go and play the game.
its already a great game for you, stay off the internet.
@sssnigdho4088 I listened to it while at work.
Well if the base game is good, the limited time that you have will be more well spent when you play the game?
At what point did someone say something that directly goes against someone who doesn't play alot, or they said something that would actively hurt that persons experience?
that's obvious if they don't know that it would be utterly ridiculous .... xD if they produce a game only for streamers schedule's... do you really think that's the case? xD Money talks louder than that! rofl
Rax trying and failing NOT to laugh at certain times, is so fucking hilarious. It's like watching your stoner friend try not to laugh
The 56:00 call from @Raxxanterax . What a legend to put content in a concise way. Love these debates.
2:53:00 that’s essentially what the renown mechanic was supposed to do, but it wasn’t fun to grind. So if there is an additional progression grind on top of what the game already has, it better be enjoyable. Also a lot of players want to progress multiple systems at the same time to be “efficient” with their time.
I must be honest. i love the fact that the pit was included. I know its from D3 . But when something is fun add it in.
that's the general sentiment, but now it begs the question of where nmd's fit into the endgame loop at all cuz i've always found them to be really tedious and unfun relative to other endgame ARPG activities
@@nintandao64 NM dungeons can level up your glyphs but The Pit does not, so I think that's the reason NM dungeons have mainly going forward.
@@nintandao64yea I think the end game will go NmD to 100 the pit after
Glad to see Macrobioboi in this podcast , he explains game mechanics on a different level
Nice podcast 👍. About the masterworking I agree 100% with Macro. The gambling part is the 25% boost you get. Failing to get a 5% all boost is not gambling, its just fu, you don't get what you paid for 😑
Damn that's alot of Necro stuff discussed can't wait it's my main.
I agree, like the great philosopher said "Porque no los dos!".
Thank you Kripparrian for taking the voice of players that don't want infinite scaling and numbers check but want more gameplay instead.
I hope they add new skills to monsters and create synergies to the different monsters type in an area to increase difficulty instead of more stats.
They already do that with the monsters its just that you dont see that cause everything dies fast. Each monster belongs to a family and each family consists of monster variety; melee, brawler, ranged, magic and maybe something else. Each one has its own attacks and defenses.each group you encounter has at least 1 of each for the most part.
@@kevinsims5791 well I'm especially talking about difficult content where monsters don't instantly die.
At this point the difficulty is created by having one shot mechanics and I think it's lame. At least it should not be the majority of our problems.
We should have more interesting monsters and combinations so that we need to play around what they are doing instead.
I'm not saying monsters don't have already some interesting skills.
I'm saying they should have more of them the further you push in difficulty instead of having more one shots and stat checks.
Wudi’s point on the group vs solo is 100% accurate. Adding a ssf mode does zero to solve the imbalance of progression or material acquisition with groups vs solo. Adding a new mode that still doesn’t fix the divide of the two groups solves nothing. You play in groups to do something with friends not to speed up your progression by 2-3x in comparison to solo play.
Hear me out, there's a hell tide chest outside of town that uses all of your cinders and gives rewards/living steel based on the amount spent.
Love these types of in depth D4 Videos
1:10:00 I was playing around with tempering on a lvl 12 and I was able to put elemental surge on both my Dbl Swing weapons that would proc for 40,000 dmg at lvl 12. Bosses and elites were getting 1 shot left and right.
These talks are the best d4 content on TH-cam
Better than the game itself
impressed with the exchanges of this episode. I think were in a great space right now
Hey Kripp, so good to see you still active and surprised to see you here in Diablo community. I used to watch your Heartstone vids when it just started. Keep up being active 🍻
One guy is worried about diplomacy
Another about being recognized as correct
One is actually right about d4 overall
And one has 98,7% of his vision for high level necro gaming
Great to see Macro in this podcast. His game knowledge is sublime.
Raxx: "They're in the psyche ward. They don't understand what a monster is. What a gate is. They don't know who to attack....THEY NEED HELP"
Is Raxx talking about
A: Diablo Devs
B: New players(casuals)
C: Necro Minions
D: Gauntlet Enjoyers
E: All of the above
Minions i think.
Funny though.
How about at end of helltide if they don’t want us to carry over, we can vendor them for different currency like veiled stones…
perfect lineup, lets see how this goes lads and gents
Its good line up. We got diablo players here and one heartstone player. Its rlly great.
@@LeoFINuTube the day and age where the uneducated (you) brag about their lack of knowledge
Max armor.
Max resist.
50k life.
Mitigation where ever i could put it.
One shot by a archer turret off screen in pit 53.
My Frozen Orb perma freeze sorc didnt have any issues in pit 80. Everything was frozen all the time. I think we will have to put in some crowed controll in the builds aswell which opens up a a few new things.
@@baldis12 I didnt go that far but i belive that.
No thanks, perma Blood Mist uptime for me.
This was happening fairly often for me up until pit lvl 120 where I decided to stop being cheap and lazy and masterworked all gear to 12/12, prioritized dodge where I could and got high odds to daze or freeze on hit. Then everything through pit 200 was chill. You’re not gonna just face tank the higher tiers, a part of it will come down to finding a way to overwhelm them before they have the opportunity to do it to u
You need % damage reduction.
More content with you and Marco please , love it when y'all collab
Great podcast this was a joy to watch and listen to at work well done guys!!
regarding mercenaries in D2, hard disagreement. they were meant to compliment your build especially after runewords were introduced so they usually were abused for auras and they were a big powerspike (and I am especially suprised its coming from a Necromancer player who could gain 2 auras for skellys which both of them adds damage + attack speed)
also they were a way to kill enemies immune to your damage element
2:09:05 - I think that it’s a little bit of a player sentiment issue, that fighting a boss enemy for 2 minutes is bad. It’s really hard to make something challenging, fair, and fun when the encounter is 5-20 sec long. I think all bosses should take 2-5 minutes so that rationing you pots and CD’s is something worth paying attention to and when you fail you can actually learn and adapt not just go “ didn’t trigger/crit fast enough so I lost”
I got a pack of 5 treasure goblins right after getting 2 separate single goblins, so yeah, the goblins are like massive loot pinatas
Good morning everyone! Welcome to the Necromancer podcast!
Yeah, this is a great podcast. I'm already binging both episodes and can't wait for more
Hopefully you can post this in any podcast platform. I would love to listen to it while driving and working.
This!! I was trying to find it on a platform on the first one. Why would they not do this?
I love all Druid builds. Wish I could play more of them, they all require crazy uniques.
I like how you have to keep fighting to get the reward from Helltide chests. Gathering cinders is just the first part.
First time seeing macro in anything, he had some really good points and he presented it clearly. Looking forward to his content. Thanks Raxx for introducing him to me.
Macro is fantastic. If you want to know anything Necro, he is your guy. He can come off as a prick sometimes, but I don't see it as a negative thing. He doesn't baby his audience like a lot of streamers do so.
1:26:59 if you make move speed implicit, it becomes pointless because you will always wear boots. therefore, they may as well just increase base move speed, because that's all this does - with the negative of 1 less bonus on the boots
Your implicit can be different per gear piece. Just make a large range. +4 movespeed all the way to +22. Then you have to choose if the boots really are better via the movespeed. I agreed with Kripp. Boots without movespeed are trash.
2:18:23 casual people are not waisting their cinders like that Raxx. We are casual, but not dumb!
So one suggestion on the masterwork animation, I would suggest to display the stats on the item and visually it would increase the number values in real time like a gas meter. its better than seeing "loading..."
as a complete solo player, an SSF would be nice. I hate the idea of having to find people to group with to do Duriel etc. Even though I know its a terrible waste and a massive disadvantage I still play solo, I take the hit and yes I know its stupid. The only other way is some kind of built in group finder to the game that you need a certain amount of mats to start the search, if something like that was implemented so you could just queue it gives the solo players a chance, doesnt stop the Barb issue but thats a seperate problem I think. One of the biggest things the top devs need to decide is this game meant to be a social game or a solo game? Once they have decided on a philosophy then you can start to create the solutions
That's been a problem since the game dropped. They turned a game that most people played SSF, and turned it into a live service game with almost no social features. It's a real problem.
27:10 EXACTLY.
How is ANYTHING to get accurately addressed if a portion of the game is missing.
Its not.
Make them sign NDA'S, but choose from a wide pool of people to get accurate information.
2:58:16 Seasonal mechanics and powers needs to come back as CRAFTABLE legendary gems you can decide to put in any socket anywhere, with whatever stat you also wanted.
As a solo player I do Duriel by myself. The easy solution to solve op group play is that everyone has to have all the mats to summon. And then balance the game around that..
Maybe they should allow you to create a character that contains the seasonal mechanic so a vampiric sorcerer or malignant rouge that has the season mechanic levelling aspect to them. So you can choose a flavour of the current list of characters and that flavour contains a seasonal mechanic along with opening up the levelling process for that flavour of character. That way the seasonal mechanics are not lost and you can decide which mechanic you want to add to your character otherwise you just choose a vanilla character which can get the higher level of gear drops to make up for it not having a seasonal mechanic.
34:00 i can see this on the sorc now, making flame shield your only source to deal 21%x crit damage for elites or perm if cdr is good.
Take defensive things that offer dmg is the kripp fun.
To fix bad tempering rolls, maybe they can add an item that drops from WB or something that does "Add 5 Tempering attempts to a non unique Legendary item with 0 Tempering". Kind of like how they added scroll of escapes during the HC race
💯
i have an idea to solve boss grouping problem for materials. What if the whole party of 4 has to each give their summon materials at the same time to summon the boss but everyone gets maybe 1.5x as much loot as they would have if they were on their own.
this way the benefit would be that they kill it faster and get 50% more value for their materials, which still makes groups good but not 400% better good. also the best part about this is it is easier to adjust. if you want it to be 25% better or 75% better its an easy change.
I don't know how they could implement this style of boss play in d4, but fromsoft has an amazing track record when it comes to fun and memorable boss fights. Music, mechanics, design, etc. They're not all hits bit they'll stick in your memory once you've learned their mechanics and bested them.
Im hopefull. Camera distance increase and massive rebalancing sounds fun :)
I liked Kripps take on deleting content like the green Vampire area or the Vaults is a waste to not keep in the game currently
Raxx, you could market those hoodies. Maxxroll logos with some other arpg elements.
They could bring back the vampire powers as an alternative to aspects so you have to decide which one you want to put on a piece of gear and then add a way to "enchant" a nightmare dungeon to have Vampires which, when you kill them, level up your vampire power over time. this makes NMD useful and gives the player more choice over how to modify their gear
An idea for the bloat: PoE resolves this (at the mid-endgame period) with the ability to disable most of them. My thought comes from MMOs, where you, per character, decide to become a vampire, or adopt a senechal, or join the Iron Wolves... but only one. The Iron Wolves won't accept vampires, or whatever magic bonds the pet to you. If you adopt the senechal, it blocks other things. Each thing can add X character power, but which one you do depends on class or build; and you can only do one per character.
I think if they limit some of the visual effects to only the character that casts them. So, similar to how each necro only sees their own corpses and not the corpses of other necros. Like, I can see an little explosion when another necro casts CE but I don't see the corpses themselves. So, if only the barb sees the dust devils then it doesn't screw up the screen for everyone else. I think there are multiple sets of effects you could do this with. Sorc frozen orb being one and frost nova.
I think POE does a better job of having good effects but not overwhelming, and I say this as someone who plays frost blades where I cover my entire screen with exploding frost blades and annihilate everything.
Why are there no timestamps for the topics? you need timestamps in a 4 hour video.
Dude frfr
U need to chill and enjoy the content ❤
@@senatorcactus7184whats with this frfr?
I know what it means but where did it come from, where did it go?
Where did you come from "frfr"
@@darkdraconisgo to sleep
@@MunKDaDDyy "go to sleep"
Imagine there are other time zones, I'm literally done with work for today lmao
Care to answer my honest questions which I followed up with a joke to lighten up the comment to not offend snowflakes?
I think someone already mentioned a great way to fix solo/group balance. Just give the group leader a majority of the loot and give the others a smaller amount of loot. I don’t mind doing solo if group plays have 2 or even 3 times more loot than me the issue starts when they get 15x more loot per resource spent because everyone in the 5 man group has their own set of resources
Im hoping they can make yellows viable. A way to add that extra affix that the legendary items have. Maybe with a rare consumable
or, when you put an aspect on a yellow, a random affix is applied.
yellows are super important. You need every single one for mats
@@TheExplodingCore i hear ya, but I still like them to be more viable. Finding an insane yellow, then trying to craft it up to an elite legendary could be fun. If there is extra difficulty /randomness trying to slam yellows and making them better than legendary drops, i think it will make game better.
Thank you for not having Mr. Bots, DM on the panel. Could always use some Anna tho 😊
This is like my ARPG playlist + DM
I listen to these guys religiously 😂
Idk, I'm noticesing that DM changed a little, idk why, just seems so
@@rotony1 he has moved away from D4
@@DarthTurk no necessary about D4, I'm speaking about the person.
@Raxxanterax I was thinking about everyone's comments on Master Working and it being a massive time sink. My idea, not sure if you might have suggested it, is to change it so only the info graphic for it shows on 4/8/12 which also seems to fit hitting a 25% boost. You seem to have the Dev's ear at times, maybe they would like that!
Rare items or something (for example a magic cube that you fill up with Monster kill) to Reset tempering and Masterwork would be nice.
This is incredible to listen to. The pet's not being able to destroy stuff was already a major issue with Witch Doctor pets in D3, untill they changed it (and doubled it) , it's unfathomable D4 is still having these issues. I actually doubt the current pet AI is any different from D3's , since they sound and act just as dumb.
I think it has been more than obvious that the devs were given instructions to actively ignore any and all feedback received for D3 in the last decade+ when it comes to D4 features. I am not saying this was the right thing to do, clearly reinventing the wheel has been a disaster in all fronts, I just stop being surprised about it.
On a more positive note, I am glad to see them swiftly adopting the feedback, even though it feels like we're starting from scratch. The NPCs being brought closer within towns, the teleport straight to the dungeon's entrance, the Guantlet and the Pit being accessed directly through a town pylon, rather than a horse ride in the open world, more and more drops turned into currency and autopicked up, and so on.
Hopefully within a year D4 will have all the QoL features and resolved (pet and skill) mechanics from D3...
They just need a button when clicked "orders" the minions to attack. If you're at max minions, instead of re-summoning a new minion/sacrificing another, it should just direct the minions to attack that target. Other games do this. It shouldn't be this hard to implement.
@@Nymphibiousit really seems that way huh. They did not take anything learned from D3 and bring this thing into D4 some of it cause such déjà vu like we have been here before.
I don't know, why I keep watching these D4 vids as a die hard D3 fan. D4 is still that much different then D3. I should accept that and play something else. Good luck to the D4 fans, that S4 will be good!
Agree.. but I hope someday (season 8 or 10) D4 for would have enjoyable as D3, less bugs, faster pace, and have close world mode, just can't stand some random guy interupt my fight. I'll play WoW if like MMO kinda game but I'm not.
Definitely agree to Wudi in regards to SSF. Im someone who plays 95% solo. I have a few mates who play, but we're not usually on at the same time, and when we are we arent always trying to do the same thing. So we dont always group up.
So most of my play is solo, but i wouldnt want to select solo self found as when i can play with friends, i enjoy it.
I think it woild be much better to have the loot more balanced between solo and group. I like the idea of something like the perso Who summons has 4x the loot as the others. That means group is 75% better than solo, which is considerable, but it's no where near 300% better
I always thought that fire damage should ramp based on color.
IRL different colors of fire exist that indicate different intensities of the fire itself.
That could translate really well in a game like this.
I would like to see more options for basic skill builds , maul Druid , claw Druid , frenzy Barb , bash Barb and so on … although in the future they will probably add more things as you said. Also the ideea to have shields on sorc or barbarian it super nice
I would like to direct your attention to the timeline of diablo.
In the lifetime of the game as a whole, how many skills have been introduced into the game up until this point.
I do agree with you....
We need more skills to choose from.
They added stuff from season 2 for basic attacks like moonrise and hectic . I have also seen affixes that increase ranks of basic skills. I did a basic attack druid build for season 2 and it was pretty good.
@@kevinsims5791 oooo nice then it should be super good although… I can’t find moonrise on my actual season 3 sorc ? And I played every season …idk why ?
@@Cozmicu idk why, my guess is maybe bad rng. It is out though. I didnt play season 3 but i will for sure play season 4
"How do you know that's not coming"
WUDI PART OF BLIZZ CONFIRMED.
P.S.: The Hearthstone mental programming working on Kripp like a charm, the guy is fond of gambling already. Very worrying for the future. Of course, Wudi mentions it 1 second after I unpaused.
Wouldn't creating a settings toggle for minion telegraphing control solve the issue for players who would like to command the attention of minions via button press be beneficial.
Just give us an extra button to press.
Turn it on in settings.
Call it: Advanced minion control.
Player maps a bind, button is pressed, all minion attention is redirected.
I didn't realize there was a weight on tempering, I think that should evenly distributed there was nothing to let you think in the UI that you didn't have 25% chance. I mean at least there's evade vs movement speed choice
The problem with the fact that you don't keep helltide's cinders is that people don't always play for a full hour. If I wanna play 30 minutes to collect some cinders so that I can open more chest later, I want to be able to do that. I want to hunt for chest when I have the time to do so. I also want to do it when I just feel like it. Sometimes I just want to kill monsters and chill out. I also want to be able to help my friends for 20 min. in a helltide feeling it's worth it even if I don't hunt for chests right now.
Sounds like they need to increase minion aggro range by at least 50% and then make doors and gates a monster type so the minions will recognize it as a target
I actually would like mercenaries under the context that the AI isn't terrible. One thing i liked about mercenaries in D2 was how they were an extension of your character and your build and you could use them to make your self more powerful or give your character some more protection. I also like how you could use gear on them that other wise would basically never be used on the player character forgoing a few exceptions.
There's a lot of discussion on this episode about how to make D4 more grindable. I can't shake the feeling that that's the wrong thing to be focusing on. How much effort did the D2 devs put into making D2 grindable? Were they thinking things like "oh if we bump the drop rates in travincal it will be more rewarding for players"? I know for a fact Max Schaefer is not a blaster.
1:18:00 I agree with Raxx here it just will be similar to PoE (from what I've played) you want (edit need) life everywhere
We need an "attack target" command for minions. EndOfStory
I'd love them to do a thing like season specific paragon boards. You need to earn them and to do some season related stuff to progress them. This way they could keep it out of our gear slots.
I'm glad y'all have cameras on, cuz I love watching Wudi silently dying to the dumbest shit sometimes 😂
I wonder if the devs have a metric for how long it should take a class to clear endgame content (bosses). Like average class dps at endgame and then scale boss health off of that and whatever time consuming mechanics the bosses have. If a build has significantly higher dps than expected, they nerf it. I don’t mind other classes doing silly amounts of damage unless the content is scaled off of the dps of like two classes and the other classes are left behind.
@Kripparrian You are exactly correct, so tired of running the same dungeons over and over. The end game needs to be mostly in the open world with friends or randoms with mobs of enemies. The most fun in the game so far has been Season 2 open world Blood Harvest and in Season 3 donating materials in the open world to get the boss to spawn over and over for leveling in a group. The one thing I believe that would be a HUGE quality of life improvement is to allow us to farm the Bosses by redonating/respawning them from their dungeon location rather than having to leave, reset the dungeon, run through to donate/spawn the Boss. So mind numbingly boring after a while. 😈
Im opening up to trying D4 again, season 2 was fun up until level 60 when there wasnt much to do. Played Minion / Blood Lance necro builds. Until they add maunual targeting for minions like they do in Last Epoch, im never going to play minions on D4 again
I don’t know how to say this without sounding like a dbag, but does Kripp ever NOT sound like he’s extremely pissed off all the time?
Fun format but too much necro chat. A bit more balance needed!
Stacking max life where damage reduction used to be is not going to solve the issues of something that can hit anywhere from 1x to 20x your total potential.
So we will see how the season theme deals with that.
Also juggernaut kept resetting to default for me so i couldn't accurately address this.
I reported it obviously.
That said i was ALWAYS max armor/max resist.
2:44:56 Raxx has identified precisely what the dev team said the "identity" of diablo is at the last campfire. "Diablo is a game of systems"
So...We shall see raxx, so far, you are correct, they are missing the mark of this...They could be implementing those portions of the seasons as permanent SYSTEMS within the core game.
More to work toward.
Just like minion AI needing improved I feel the game would greatly improve with enemy AI variety. Scaling difficulty having to deal with a variety of situations and play styles is much more fun than a straight forward damage vs DR formula and all we have to do is delete the Wave of enemies that run head on into my spells.
I dont think the D4 audience generally agrees with this. They already made changes to they way ranged enemies make space from the player because players didnt like the monster trying to avoid damage.
The boss rotations should be an easy fix - double the summoner's loot, half everyone else's. Or triple and third. There is a compromise ratio somewhere which will work just fine.
Regarding movement speed on boots. Maybe if there was 1 other interesting stat that only 1 of the two can roll on boots, and you cannot have both. Like movement speed OR mobility skill cooldown, but never both.
I often disagree with kripp, but his takes in this podcast are spot on and well thought. thanks for the podcast guys.
43:25 -that is what happens if developers are not playing the genre srsly... one of many examples where you notice that with d4
Have we had any news on the cow level since season 2? I know about killing the cows and unlocking The Basement... Anything else new though?
Rax IS the hoodie. He just has a human robot to help him move around for convenience 😅
Blizzard is so lucky to have guys like you with all of the testing and doing Blizzards job for them... Love your passion for making the game as best as could be
Thanks Rax for challenging this nerf group play nonesense. Why should collaboration not lead to proporniate increase in reward? IRL collaboration leads to exponential rewards. The time sink that are this arps is already prohibited for most of us. Group play and trading is the only way we can have a shot (and it is also more fun for many of us). It is not a walk in the park to farm rotas and get all your ubers, it takes an insane amount of time.
Besides, the fact that Wudi would not play solo found right now tells you that his problem is the drop rate. It is barely possible to get all your ubers in group play. You need to play 24 7 for 3 months to get ubers solo. It's really not possible. Wudi should be advocating for blizz to increase the rewards from the Uber bosses, instead lobying nerfs to group play as a mean to level the playing field by bringing us all down.
Werent there some leaks mentioning Mercenaries for the expansion?
Has there ever been an ARPG that incentivises maxing a character because that character can be sacrificed for a reward that carry over to the next season? Such as transmogs or a boost to make the early game for your next character faster and feel more OP for a short time? I feel a concept for trading in a character you put a ton of work into but is now useless (sorry eternal realm) would be cool.
That's a cool idea bro. Hope they see this lol
When can we expect the patch notes? 1-2 weeks before season start?