why would anyone even think of saying this in the comment section of the most random video on youtube without first thinking of the concequences that might follow. NOTE: no this video isnt random but they prob just picked a RANDOM video off their front page to comment this.
Only counting floor 1, I guess pressure is slightly harder according to most people but in my opinon, doors floor 1 is hardeer NOW because they pretty much reworked the floor. Everything else, doors
Angler:Normal Rush Frogger:cheap Ambush Pinkie:Rush with "im tip toeing" modifier Blitz:A-60 or "im running here modifier"or what its called Chainsmoker:Modifier that makes Hide 10 times harder
reasons why pressure is better: -it has a story -it has more rooms, about 60 different rooms as well as many rare rooms that make each play through not repetitive -it has more entities(wall dweller, rush variants) -door 100 is better -soundtrack is better -the community is more mature and can speak english, unlike doors which is 90% russian people and kids (backed by research and own experience) -pressure has secret documents and files, even further adding to the lore while doors fans create the lore themselves doors is basically a skeleton for pressure, a free asset to use for zeal to make a masterpiece. Doors is raw gameplay, no lore, just pure gameplay mechanics and that’s it. Pressure adds a soul to it, story and explanation every single little thing that is suppernatural in doors
I die more to rush than ambush and its not bcs of how rare ambush is ITS BCS RANDOM RUSH BUFF HE CAN APPEAR IN EVERY ROOM NOW. EVEN SEEK ONES OR HE CAN BE LATE MY FRIEND WAS AFK ON LADDER AND SOME TIME LATER WHILE I WAS. WAITING RUSH CAME FOR MO REASON
I think it only checks a few times per second if there is a player in sight that's close enough. the window was short enough for it to not check while he was out in the open. I've seen it happen once before with pinkie in the server rooms. that's just my guess though.
I beat floor 2 on a blind play though(if you kids know what it means) on my 5th try. I beat pressure on a blind play though on my 35th try. You know why? The lazy devs reuse entities from first floor to 2nd floor, making it the exact same difficulty
Rush Is Kinda Unfair Cause Sometimes He Doesnt Flicker The Lights, Sometimes He Spawns In Some Rooms With The Closet Being So Far Or You Cant Find It So You Can Accept Your Fate
if this was a comparison to OG doors pressure would have won. sadly i don't think we will be getting a pressure Pt2 or an equivalent pressure rooms ( even tho doors makes a cameo in pressure lol )
My opinion about versus Rush vs Angler Froger vs Ambush Pinkie vs A 120 Chainsmoker vs Halt Blitz vs Depth(from super hard mode, not valid yet) Pandemonium vs Figure searchlight 1 vs grumble Search light 2 vs DAM seek/seek sebastian vs jeff shop Wall dweller vs screech Parasites vs timothy Good people vs Dupe Void of the mask vs Hide Styx vs Jack Glitch vs mr loope A 60 VS A 60 Eyestatifion vs eyes Squidless Vs giggle Prisioner diving geep(not entities) vs Dread Techbleeder(deadly parasite) vs gloombats Actually a few not versus, but i Will make sure every normal entities in normal doors + mines get versus
For rush and angler is a tie since they are the same Froger vs ambush is the same, but froger is gonna get a speed randomizer in the next update in pressure Pinkie obviously lose to A-120 Chainsmoker loses to halt [ Unless if its from floor 1 halt loses to chainsmoker ] Blizt vs depth idk? Figure lost its Minigame so its more like hide vs Pandemonium but its obvious pandemonium wins Searchlights vs Grumble, it's obvious *Cough cough grumble cough cough* Searchlights V2 with dam seek its basically a tough pick between them but for now its a tie Sebastian wins against jeff since he can actually damage you, only if you aggravate him so its a tie Wall dwellers wins against screech since it takes the element of surprise way more seriously Is a surprise that timonthy wins against the parasites, but unless your dum n curious or just need the folder, parasites win Void Mass wins but hide is more of an optional win Styx actually gives a heart attack than jack cause you can predict it Glitch only appears if you bug the game, so this is a free win for mr.loope Pressure A-60 is more dangerous and Rooms A-60 Eyefestation actually gives a challange and its death sentance if you enrage him, and eyes only teleports in the mines unless there is a Mines+ update Giggle is just hated bro i saw a video someone using the FUCKING sun against one giggle, and if you did the same for squiddles your just dead so thats a win for them the last 2 are neutral unless you trigger em | Treenchbleeders with gloombats? bro is that even a challange | Prisinor diving gear is just a individual entity that only gets triggered if you are too curious the same goes for dread
@@Cozmos_4k yeah, Rush and angler the same entities Froger and Ambush rebound Pinkie vs A 120, only sound Chainsmoker vs Halt, slow entities Blitz vs depth, it should be rush with modified IM running here, but i changed to depth Pandemonium vs figure at minigame in locker Search light 1 vs grumble ( with anchor vs fix generator) Search light 2 vs dam seek/seek( turn on pipe(seek) vs fiks shock pipe(SL2 ) Sebastian vs Jeff shop (sell item) Wall dweller vs screech(how to Dodge) Parasites vs timothy, (reduce health on screen) Good people vs dupe (fake door) Void of mask vs hide(dangerous monster in locker) Styx vs Jack(Rare entities and almost same) Glitch vs Mr loope ( the teleporter entities) A 60 VS A 60( really same + twin) Eyestatifion vs eyes( reduce health if see them) Squidless vs giggles ( stayed entities + get attacked when near them) Prisioner diving geap vs dread ( dead when to long you stay in 1 room) Techbleeder vs gloombats ( attack you mostly + can restly random damage until automacly died) I think i find witch entities is same but different power
@@Cozmos_4k that fine, i am wrong should be Blitz vs blitz(from backdoor) then lookman = eyes, haste = dread and vacuum = dupe, that versus also same too with them
Because its part of the doors franchise obviously, but also because floor 1 wouldn't stand a chance against pressure [Without the modifers rooms or backdoors]
Yeah (if you’re experienced and know what to do when present in each part of the entire nest, examples are checking where a passing grumble went to know where to go next, where dead ends are, or just being quick and observant) But yeah, floor 150 is by no means easy it’s floor 50 but there are 3 big monsters patrolling the map, those monsters can see you, the map consists of winding tunnels and hallways making it far harder to avoid monsters, and you’re not garunteed to find things in the same place, it’s also dark as hell
I mean Im not that experienced at floor 2 , but i do grumble without any problems so that’s why I think he’s easy for other players it might be hard but for me nah so yeh
Bro give the badge category to pressure 😭 they nerfed hotel hell sooo much! You don’t need to wait long for dead of night or it’s not my time, A-1000 isn’t hard it’s boring and long. I have every doors badge and haven’t even beat pressure once 💀
FR, I literally just got Lightless on around my 5th attempt, and then on my second attempt of Lockerless, I GOT THE DAMN MULTI-MONSTER, luckily there were two side rooms when he attacked. Most of the badges that I haven't gotten are either difficult, multiplayer, or both.
I dunno, I feel it's more fair to compare the main game of Doors (The Hotel) with Pressure's. Doors has been out for what, 2 years now? Pressure has only been out for 2 months
@@AxoAnimates Floor 1 when Doors first released was a lot easier than it is now- also, everything takes time for a game whether you made it too easy or too difficult- you're trying to find a balance. Plus, they still have to test their game for bugs, how it feels and the more time you have the more you can improve on that which does include difficulty. Doors likely got a lot more input from players over the 2 years it's been released.
whoever made that thumbnail must be super hot
😝
why would anyone even think of saying this in the comment section of the most random video on youtube without first thinking of the concequences that might follow.
NOTE: no this video isnt random but they prob just picked a RANDOM video off their front page to comment this.
@@Cyroid_1what is they made the thumbnail
Only counting floor 1, I guess pressure is slightly harder according to most people but in my opinon, doors floor 1 is hardeer NOW because they pretty much reworked the floor. Everything else, doors
Angler:Normal Rush
Frogger:cheap Ambush
Pinkie:Rush with "im tip toeing" modifier
Blitz:A-60 or "im running here modifier"or what its called
Chainsmoker:Modifier that makes Hide 10 times harder
How is the dead of night badge hard?
Blitz from doors or pressure?
Doors would be harder cuz it has 1250 doors in total counting Rooms floor 1 floor 2 and backdoor
Hard mode? + 100 retro + 50 that would be 1400 💀
@@Mikaking13 *SUPER HARD MODE!!!
Yes the name is in full caps with 3 !s.
reasons why pressure is better:
-it has a story
-it has more rooms, about 60 different rooms as well as many rare rooms that make each play through not repetitive
-it has more entities(wall dweller, rush variants)
-door 100 is better
-soundtrack is better
-the community is more mature and can speak english, unlike doors which is 90% russian people and kids (backed by research and own experience)
-pressure has secret documents and files, even further adding to the lore while doors fans create the lore themselves
doors is basically a skeleton for pressure, a free asset to use for zeal to make a masterpiece. Doors is raw gameplay, no lore, just pure gameplay mechanics and that’s it. Pressure adds a soul to it, story and explanation every single little thing that is suppernatural in doors
0:44 It actually starts at 195, becuase 0 doors of the same thing would be really hard, especially because of the length of the rooms.
I die more to rush than ambush and its not bcs of how rare ambush is ITS BCS RANDOM RUSH BUFF HE CAN APPEAR IN EVERY ROOM NOW. EVEN SEEK ONES OR HE CAN BE LATE MY FRIEND WAS AFK ON LADDER AND SOME TIME LATER WHILE I WAS. WAITING RUSH CAME FOR MO REASON
skill issue💀
rush litterally despawned during his arrival and respawned DURING FIGURE
@@madsyndromne still skill issue 💀
@@my_idea_was_taken shall rush come for you during seek
Really rare opinion, I think doors is harder.
yes
Yes
Facts, both of the Searchlight encounters are easy, even I beat door 115 in my first try.
Yes
@@EEEEEEEEEEEEEEEEEEEEEEEEEEEE12ye the only hard part about searchlights is when he moves his eye
4:14 how did bro survive that?
Hacks
@@Baconboi261 no there are some ways where the entities can see you classic tactic for no hiding
I think it only checks a few times per second if there is a player in sight that's close enough. the window was short enough for it to not check while he was out in the open. I've seen it happen once before with pinkie in the server rooms. that's just my guess though.
doors has harder grand encounters and easier regular rooms while pressure has easy grand encounters and hard normal rooms
It took me weeks to finish floor 2 and today I almost finished pressure on my 3RD DAY
I beat floor 2 on a blind play though(if you kids know what it means) on my 5th try. I beat pressure on a blind play though on my 35th try. You know why? The lazy devs reuse entities from first floor to 2nd floor, making it the exact same difficulty
I feel like the ending is the only thing that's actually real hard in pressure but doors has b2b seek then grumble
Ambush rush and blitz there are 3
Rush Is Kinda Unfair Cause Sometimes He Doesnt Flicker The Lights, Sometimes He Spawns In Some Rooms With The Closet Being So Far Or You Cant Find It So You Can Accept Your Fate
fr especially when rush appears and there arent any closets,so if you dont have a crucifix/revive then ur screwed
Bro must not have heard of a-90 and screech
The only reason doors is harder is because of door 150.
Ambush and rush aren’t the only ones there is Ambush, Rush, A-60, A-120, Blitz (from back door)
Ambush is harder compared to ambush varients of angeler cuz new hide in floor 2
True hide is very annoying sometimes
@@NewRyro Same I died to Ambush cuz of that.
@@my_idea_was_takenI never died to him in floor 2 rng blesses me sometimes
@@AMdoomin Have you even encountered Ambush in The Mines?
@@my_idea_was_taken ye
I've beaten floor 1 7 times, and i can only win pressure if someone carries me
He is talking about The Mines.
The Hotel is easy af I can solo door 100.
me 13 times
That is a no skill problem.
i just carried my dead friend through the hotel
@@madsyndromne is that supposed to be hard? hotel is the easiest shit ever
is this a kids channel? because I see only doors fans who can’t recognize the masterpiece that pressure is
if this was a comparison to OG doors pressure would have won. sadly i don't think we will be getting a pressure Pt2 or an equivalent pressure rooms ( even tho doors makes a cameo in pressure lol )
The pressure raveyard is the hardest fucking thing ever since skelepede got buffed I'm a mobile-er
Hey bro they recently buff ambush in the halloween update in mines now this thing does not give you time to hide in locker you have to hide instently
My opinion about versus
Rush vs Angler
Froger vs Ambush
Pinkie vs A 120
Chainsmoker vs Halt
Blitz vs Depth(from super hard mode, not valid yet)
Pandemonium vs Figure searchlight 1 vs grumble
Search light 2 vs DAM seek/seek
sebastian vs jeff shop
Wall dweller vs screech
Parasites vs timothy
Good people vs Dupe
Void of the mask vs Hide
Styx vs Jack
Glitch vs mr loope
A 60 VS A 60
Eyestatifion vs eyes
Squidless Vs giggle
Prisioner diving geep(not entities) vs Dread
Techbleeder(deadly parasite) vs gloombats
Actually a few not versus, but i Will make sure every normal entities in normal doors + mines get versus
For rush and angler is a tie since they are the same
Froger vs ambush is the same, but froger is gonna get a speed randomizer in the next update in pressure
Pinkie obviously lose to A-120
Chainsmoker loses to halt [ Unless if its from floor 1 halt loses to chainsmoker ]
Blizt vs depth idk?
Figure lost its Minigame so its more like hide vs Pandemonium but its obvious pandemonium wins
Searchlights vs Grumble, it's obvious *Cough cough grumble cough cough*
Searchlights V2 with dam seek its basically a tough pick between them but for now its a tie
Sebastian wins against jeff since he can actually damage you, only if you aggravate him so its a tie
Wall dwellers wins against screech since it takes the element of surprise way more seriously
Is a surprise that timonthy wins against the parasites, but unless your dum n curious or just need the folder, parasites win
Void Mass wins but hide is more of an optional win
Styx actually gives a heart attack than jack cause you can predict it
Glitch only appears if you bug the game, so this is a free win for mr.loope
Pressure A-60 is more dangerous and Rooms A-60
Eyefestation actually gives a challange and its death sentance if you enrage him, and eyes only teleports in the mines unless there is a Mines+ update
Giggle is just hated bro i saw a video someone using the FUCKING sun against one giggle, and if you did the same for squiddles your just dead so thats a win for them
the last 2 are neutral unless you trigger em | Treenchbleeders with gloombats? bro is that even a challange | Prisinor diving gear is just a individual entity that only gets triggered if you are too curious the same goes for dread
@@Cozmos_4k yeah,
Rush and angler the same entities
Froger and Ambush rebound
Pinkie vs A 120, only sound
Chainsmoker vs Halt, slow entities
Blitz vs depth, it should be rush with modified IM running here, but i changed to depth
Pandemonium vs figure at minigame in locker
Search light 1 vs grumble ( with anchor vs fix generator)
Search light 2 vs dam seek/seek( turn on pipe(seek) vs fiks shock pipe(SL2
)
Sebastian vs Jeff shop (sell item)
Wall dweller vs screech(how to Dodge)
Parasites vs timothy, (reduce health on screen)
Good people vs dupe (fake door)
Void of mask vs hide(dangerous monster in locker)
Styx vs Jack(Rare entities and almost same)
Glitch vs Mr loope ( the teleporter entities)
A 60 VS A 60( really same + twin)
Eyestatifion vs eyes( reduce health if see them)
Squidless vs giggles ( stayed entities + get attacked when near them)
Prisioner diving geap vs dread ( dead when to long you stay in 1 room)
Techbleeder vs gloombats ( attack you mostly + can restly random damage until automacly died)
I think i find witch entities is same but different power
@@farhanhazimashari5778 yeah not gonna say anything to this, but I still see some errors in this
@@Cozmos_4k that fine, i am wrong should be Blitz vs blitz(from backdoor) then lookman = eyes, haste = dread and vacuum = dupe, that versus also same too with them
@@farhanhazimashari5778 I literally died to blizt before you said this ☠️
DONT LEAVE ME JUSTIN-ROBLOX WHYYYYYYYY
Doors is good to play because it have no bad symbols
Pressure is better and funny and doors is more funny because when I was on halt suddenly I was not near the minecart but it glitched
Pressure copied Doors so Doors is still better.
@@my_idea_was_takenboth are good.
Entity: A-60 3 seconds to react
Pressure just changed it name it was a doors testing game
for me pressure harder than doors floor 1 but easier than floor 2
But i think doors the best😊
Ik Pressure is a Doors fangame.
Both are good.
@@yanisgribissa2057 No, Pressure sucks!
@@my_idea_was_takenshut up they are both good stop making your opinion so harsh
@@AMdoomin Fine, Pressure is pretty good, but its a fangame.
And Pressure fans keep saying it's better even though its a fangame.
Pressure sucks bro it stole everything especially the spotlight
make a game as good as pressure then say it sucks
well.... Floor 2 literally took me long to beat it... i struggled so much that i finnaly beat floor 2 with solo the one im struggling at is door 200..
I beat floor 2 with a glitch.(The one where you spectate the winner and get a win)
I was camping in 150 aswell.
It’s sad that pressure made everyone hate doors :(
Yea man it's true, People will keep mocking doors no matter what it's about, like graphics lore blah blah blah like that
Pressure basically copied doors
I love doors
Doors would win more because of blitz,haste,hide,figure,giggle,screech,seek etc
@@Plushyprince me too
room 150 is easy for me cause i beat it under 20 min
Tbh pressure has harder badges
Devs can spawn ambush and rush in pressure
Ummm I still have no clue why they named them ambushcad and runner…
Some one use 1 minutes to 3 minutes to Beat the 200 doors XD
Speedrunners.
But pressure has bad symbols
There is more than 2 entities you only said there are 2 there are 23 entities or near for doord
He meant the rushing ones.(Rush and Ambush)
Unpopular opinion green house is harder than the ridge . All because of snares. Also u didn’t even compare the modifiers u can have with doors
Its also darker and the rain makes it harder to hear
@@MTEDITS-nr4ld also rush spawns 1 door before u so u have like 2 secs to react
@@Alithebost rush with I'm runnin here modifer in greenhouse is a death sentence if you don't have fast reflexes.
@@yanisgribissa2057 it’s not reflexes u have less than 0.5 to hide so it’s luck
@@Alithebost no. You just need to have a wall covering you so you have a bit more time.
Pressure has blitz but doors had blitz before presure did
name is same, both are different.
@Sgniyo ok
Wait...
Why did my bro say dread was hard💀
Ikr
why did he only talk about doors floor 2?
Because its part of the doors franchise obviously, but also because floor 1 wouldn't stand a chance against pressure [Without the modifers rooms or backdoors]
@@Cozmos_4k doors floor 1 has some aspects that are harder than pressure.
What about a-1000 in doors
Floor 2 easily solos (NO LAST TEN ROOMS GREEN HOUSE WHYYYYYYYY RAHHHHDSIDVOSVXOSBXOSBDOXBSJXBSJBZ)
Also 15th like
Am i only one that thinks doors 150 is easy 😭
Yeah (if you’re experienced and know what to do when present in each part of the entire nest, examples are checking where a passing grumble went to know where to go next, where dead ends are, or just being quick and observant)
But yeah, floor 150 is by no means easy it’s floor 50 but there are 3 big monsters patrolling the map, those monsters can see you, the map consists of winding tunnels and hallways making it far harder to avoid monsters, and you’re not garunteed to find things in the same place, it’s also dark as hell
I mean Im not that experienced at floor 2 , but i do grumble without any problems so that’s why I think he’s easy for other players it might be hard but for me nah so yeh
@@xtrastudios8270 there is 4, because there is 3 grumbles + the queen who are patrolling the map
there's actually 5 speedy entities in doors(like rush),those 3 are:blitz,a-60,a-120 if you do want to include those
wall dweller isnt hard at all and same for pande in my opinion
aND Where is hi agoin badge u need luck to spaWn a 60
Bro give the badge category to pressure 😭 they nerfed hotel hell sooo much! You don’t need to wait long for dead of night or it’s not my time, A-1000 isn’t hard it’s boring and long. I have every doors badge and haven’t even beat pressure once 💀
That's just a skill issue. I got all badges in pressure except for the team ones.
I KNOW IT IS. The pressure badges are objectively harder.
@@AverageAtDoors not really. Except for a few like hitless, lightless and lockerless.
FR, I literally just got Lightless on around my 5th attempt, and then on my second attempt of Lockerless, I GOT THE DAMN MULTI-MONSTER, luckily there were two side rooms when he attacked. Most of the badges that I haven't gotten are either difficult, multiplayer, or both.
Still, Pressure badges are WAY harder than Doors badges
Dead of night is NOT hard
I dunno, I feel it's more fair to compare the main game of Doors (The Hotel) with Pressure's. Doors has been out for what, 2 years now? Pressure has only been out for 2 months
it doesnt take time to make games hard it takes time to make them good
@@AxoAnimates look doors when its been out for 2 monts ts so ez compair to floor 2
@@AxoAnimates
Floor 1 when Doors first released was a lot easier than it is now- also, everything takes time for a game whether you made it too easy or too difficult- you're trying to find a balance. Plus, they still have to test their game for bugs, how it feels and the more time you have the more you can improve on that which does include difficulty. Doors likely got a lot more input from players over the 2 years it's been released.
I mean doors kinda has Coll’s badges but ok..
those badges are easy
I dare you to get them
@@Cozmos_4k lightless, damageless is easy, just have luck.
Pressure bad
make a game as good as pressure then say it sucks
I aint watching all that
Then whyd u click it. Is there any reason to why u are here.
cope
Attention span of a goldfish.