Well, the pros seems to use 2 villagers, but they also use the scout to lure the dear near the tc, so there's no wasting time walking or bumping into each other.
@@peterpeterson4800 I mean... Obviously you use one vil on the mill and the rest on the deer... Thought that was obvious... Even if you don't... Building a mill with 4 vils is done before 10 food is rotten... So better than forgetting about ur vils either way...
You didn't consider the idle time after I forget about my deer hunters. Therefore 1 villager would be the most efficient since it leaves me with only 1 idle.
This might be a good reason to start on farms as soon as you can, even for those who are good at micro. I just wish you could have then infinitely reseed, instead of having to queue up a limited number of reseeds. Sounds like DE will have that feature, but DE also requires Windows 10, so...
@@Greywander87 there is always a option of piratebay if you, like me, ripped out a microsoft store from your os. And I would say its worth to install windows 10 on a pc even if its ancient one. I preffer ltsc version
I like to think they would immediately become too polite and just fall into a cycle of "Oh I'm sorry, you go first" and "Oh no, my bad, you go first* and create eternal traffic jams lol
@@yoyodude-aoe2726 a social distanced way of queuing as an extra tech when you go imp? Matched with some random villager mortality from some point in time if you don’t opt for the tech? All depending on how fast you’re lumberjacking and thus bringing villagers closer to wildlife and potential zoogenesis... 🤔
Yeah, that would be nice. As the meso replacement for cavalry, how do they stack up against cavalry, as far as anti archer ability, speed, scouting (though I think he already did a video on that), cost/train-time, and of course, attack/hp?
I appreciate that synopsis in the end. Even though I'm a science-y guy, I sometimes just want to enjoy the science thrown at me without having to digest it properly. A nice synopsis for practical use helps to make you walk away with a bit more concrete knowledge in your head, rather than this feeling of having learned a lot without being able to do anything practical with it.
But what about tasking 3 villagers to 1 deer, looking away for a bit, and coming back to discover that after finishing the 1st deer each villager is working alone on a new deer because they each shot a different deer... effectively laming the herd and losing half the damn food to rot?!!!! It drives me crazy.
I mean cant you really look back to the vills after like 60 secs? Its not that much to ask of you. Dont blame the game if you are just incompetent. You cant blame something else for you not doing stuff properly
@@fentariahari9020 Definitive edition it's coming out in a few weeks it's supposed to have 4k ultra hd graphics, fully remastered sound track 3 new campaigns and 4 new civs. Bulgarians, Lithuanians, Cumans, and Tartars.
I haven't played AoE2 in forever, however your videos are making me want to play it again. I always enjoy mechanic insights and being a casual back in my playing days this is making me realize all of the mistakes i used to make.
I have never played AoE in my life. I don't even like RTS games, yet I still keep watching your videos by the upload. Your content is so good I don't even need to know what it is about lmao
Quick answer: you need food, take 4 you will have 45-60 food more, you need food and wood, take 3 to deers (with micro)+ 1 wood. Thinking of what you need is a really good question for AoE players in game and it allows to handle eco.
Always been a 4-deer hunter myself so this makes me feel validated. Always wondered if 3 was somehow more effective, glad to know my strategy is worthwhile.
Question: Should you hunt deer with 3 villagers or 4? Regular answer: If you have wheelbarrow, 3. If not, 4. If no wheelbarrow but want max gather rate, 3 + use some micro. SOTL: 8:50 long video
What u just said is the short answer but there must be some sort of explanation behind it, but that's a tough work to figure out, so SOTL is here to save the day
Thanks! Might I suggest doing something similar for sheep? I see some other comments talking about 6 being ideal for sheep, but I prefer to use 7. Keep up the good work! see you in your next video!
Can you do video on units and their counters? Or a video on what to attack first when attacking a base, (I.E. the enemy’s economy buildings or military buildings) either way keep the videos coming, I’m brand new to this game and they are helping me out a ton!!!!
Who wants these videos? I want to get general advice on how it works, what to do... That's why people search this question. They want basic, concise advice.
I see Pro players hurting their dear over to their Mills or their town centres with their Scouts. I am a less skilled player, and I don't have the time or the patience to do that, and even if I did, my economy would suffer. It's really great to get the numbers on this, and to a firm that I wasn't bogarting on villagers when I went for deer with three for each deer. Thank you for letting me know, though, that I shouldn't waste my time on the last 10 or so food on a deer if I'm only going to put three villagers on it. I remember from your video on the gulf that too was too few villagers, and four was too many. Though I can now see how for can be useful, if I want more food. I'd rather have them on sheep, berry bushes, and Farms, though, since Those things don't have as many drawbacks as hunting.
can you adress Black Forrest in general? I think alot of players are doing stupid things. When (i would say) 5-15% does ineffective or stupid things, it's time for somone to put it right. Here is some of the issues i encounter. 1. Using fishing ships in those small lakes. 2. walling towards their ally. 3. not walling (when to wall?) 4. not building markets in the corner or at the end of the map. 5. walking halfway across the map to cellect rescources. most of the times those are much closer to an ally. 6. forward castles. 7. walling on the wrong side of recourses most of the times relics. Maybe im stupid not using fishing ships or walling to early. Only you would know. Since you know evrything about the game and I love it. You've taught me so much
If you have something like 3+ shore fish in a pond, fishing ships are worth it. Their collection rate isn't that great, but the fact that you can produce eco units out of two buildings instead of one makes it worth it. You can also put them on fish traps later and still have good collection rates if you're playing the expansions.
0:10 ahh... this scene reminds me the first time I played AoE2 10 years ago....😅😅I didn't know about the man at arms and crossbows then. But still managed to complete it.
The most important thing is using the villager maximum capacity. If you see that deer is only 45 food left just sent one, swith the rest of them to farms, wood or whatever your build order requires.
*EIGHT* *EIGHT* You can entirely surround a small hunt with 8. If you're at that stage, you might as well micro it. Kill a deer, fully butcher it, immediately go for the next deer, fully butcher it, seek a third deer, only then you build the Mill. Of course, this supposes you left the hunting for after you got enough farms to sustain constant TC uptime, in which case all that food is going for an Age upgrade.
I'm not a very skilled player, but I used my own logic on this problematic. What I usually do is sending eight villagers hunting a deer, then when they finished it, I immediately send them hunting a second nearby one, so they don't do the trip with half of their pockets full. (140 food - 15 decayed food) * 2 deers = 250 food. It takes approximately one minute thirty to finish both deers and bring the meat back (in the case of a far away hunting spot), and like I said, I use eight villagers : 250 food / 8 villagers / 1.5 minutes = 20.83 food. Recalculating it with only seven villagers, I found out that the effeciency would go from 20.83 to 23,33 food, for only a slight loss of 5 decayed food and a bit more time (something like 10-15 seconds). Am I missing a point somewhere, or does my method works both mathematically and concretely well ? It comes with a slight micromanagement at the mid-end Dark Age/early Feudal Age, but it always looked worth it to me.
I think there are 2 issues with this: first increased bumping between villagers and second making it more critical to babysit them. But it's probably efficient in case you can handle these two things well.
I would also argue that, if you have 4 villagers before wheelbarrow, you could put 4 into a deer and get between 15 and 25 more food than 3, or put 3 on the deer and the last onto a farm, in which it can collect this New food with similar efficiency to 4 villagers, and while providing more food in the long run
For the deer hunt, I preferred the villagers shot down all the deer before they build the mall. So they can build the mall near all the deer in the same area without any deer running outside. Plus your formula, the deer hunter team would be great if the team have 8 villagers with 4 deer hunt down and then build the mill nearby.
I have additional questions regarding this topic; When is it worth building a mill next to deer, contra letting 4 villagers walk from town-center / other mill. How many tiles / deers for it to be worth it. Remember it is possible to chase deer into town with scout. Should you build mill with 1 villager and hunt with three for first deer while mill is building, or should you build mill with all four and then hunt? One thing i like to do is to take 8-9 villagers and go kill a boar, and then build a mill near deer afterwards. is it most efficient to do it that way, or should i do it the other way around?
Taking deer to the TC is more efficient but it takes more micro and you lose scouting time which isn't easy to factor here. Walking from TC to deer would mean a lot a time villagers not working (just walking to and from the deer) so unless they are very very close, it's not worth it I think doing the 1 vill build mill and the other 3 hunt first deer is good Boar i prefer taking it to TC with 1 vill early on (not micro heavy as pushing deer) but if you haven't yet, yeah i think you could go with 8 for it, build the mill and hunt the deer nearby (i think Scandinavia has this situation more often) Well this is all just my opinion, but hope it helps
the only time I use more than 4 villagers on a deer is if I'm on black forest and planning on using 3 berry villagers plus the deer hunters to collect a sounder of boar later on and I run out of berries before deer, which usually only happens if I manage to lame some sheep.
me: *hunts deer with 2 villagers*
SpiritOfTheLaw: "Should you Hunt deer with 3 or 4 villagers?"
me: F*CK
And then theres me who uses 5 villagers
Yes you can hunt deer for 2 villages but takes twice to get deplete
Bruh, I thought it was 6 vils needed for one trip. I wanna game-end myself
@@poyloos4834 that's for sheep
Well, the pros seems to use 2 villagers, but they also use the scout to lure the dear near the tc, so there's no wasting time walking or bumping into each other.
The real answer is forget to assign the villagers and let them stand next to the mill not doing anything until the enemy knights rush in.
lagg1e oh you have seen my streams
Haven’t you...
@@EaglebeakGaming Don't show your profile picture to elephants
A simple work around for this is shoot the deer before you build the mill, they"ll auto task to the deer
@@mrkirby8622 And the deer is going to be half rotten by the time the mill is built.
@@peterpeterson4800 I mean... Obviously you use one vil on the mill and the rest on the deer... Thought that was obvious... Even if you don't... Building a mill with 4 vils is done before 10 food is rotten... So better than forgetting about ur vils either way...
U know its gonna be a legendeery video when u see a moon walking deer 20 seconds into the video
A rare Michael Deerson cameo.
Oh deer, the puns.
Watch it there, Bucko
Me: sees "legendeery", stops reading immediately.
@@Joelivingsten1667 a wise choice.....but I cannot guarantee your survival
You didn't consider the idle time after I forget about my deer hunters. Therefore 1 villager would be the most efficient since it leaves me with only 1 idle.
This might be a good reason to start on farms as soon as you can, even for those who are good at micro. I just wish you could have then infinitely reseed, instead of having to queue up a limited number of reseeds. Sounds like DE will have that feature, but DE also requires Windows 10, so...
@@Greywander87 what is DE?
@@fentariahari9020 Definitive Edition. The remake of the game with better graphics and some gameplay updates.
@@Greywander87 there is always a option of piratebay if you, like me, ripped out a microsoft store from your os.
And I would say its worth to install windows 10 on a pc even if its ancient one. I preffer ltsc version
DE runs perfectly fine on W7.
I wish there was “Basic Education” tech in AoE that when researched prevents villagers from bumping into one another.
Research "Traffic Laws" for them aways walking at the right side of the way.
I like to think they would immediately become too polite and just fall into a cycle of "Oh I'm sorry, you go first" and "Oh no, my bad, you go first* and create eternal traffic jams lol
@@DivinyGamesRTS Left for the Brittons though
Social distancing is better
@@yoyodude-aoe2726 a social distanced way of queuing as an extra tech when you go imp? Matched with some random villager mortality from some point in time if you don’t opt for the tech? All depending on how fast you’re lumberjacking and thus bringing villagers closer to wildlife and potential zoogenesis... 🤔
Finally the age old question that has been plaguing humanity for years has been answered
applicable to EVERY sotl video.
We need an in depth video about the eagle warrior line!
Yeah, that would be nice. As the meso replacement for cavalry, how do they stack up against cavalry, as far as anti archer ability, speed, scouting (though I think he already did a video on that), cost/train-time, and of course, attack/hp?
Ya know, you have a good point
Even if I don't play AoE 2 nowadays, I still watch & support Spirit's video, since it's so interesting to watch :thumbsup:
I've never played aoe2 but I just love watching this channel
@@rodrigo-vl7bi that's wierd XD
Moon-walking dear at 0:16
Oh deer
@@ekim613 Oh deer indeed
Oh deer oh deer (chuckle brothers reference)
I am about to comment this :))
Please, could you make a video comparing the 3 Eagle Warriors? Aztecs, Mayans and Incas with their Unique Tech.
I thought he already did it?
anh dung Pham where
For aztecs, Try spam more elite eagle warriors just like Goths
1 has hp , 1 has attack and 1 has armor. Dunno what to say after that. Or would you compare them vs every unit?
Against most melee units and high damage ranged units
Mayans>Aztecs>Inca
Against most archers
Inca>Mayans>Aztecs
The very best strategy is to have 4 villagers gather food from deer and execute them whenever they autonomously split and start gathering as 2x2.
You mean split into gathering 4 deer individualy right?
@@JNCressey Nah it was meant as a joke because my vils keep splitting up when I don't have an eye on them for 4 seconds.
Next video idea “most efficient number of infantry units to attack a castle with”
100 militia, nothing less.
Don't forget to factor in that waiting longer to build up the army gives them more chance of researching murder holes.
I spend more time watching your videos rather than just play AOE2, watching them is by far more fun! Love your videos, love this channel
I appreciate that synopsis in the end. Even though I'm a science-y guy, I sometimes just want to enjoy the science thrown at me without having to digest it properly. A nice synopsis for practical use helps to make you walk away with a bit more concrete knowledge in your head, rather than this feeling of having learned a lot without being able to do anything practical with it.
*Video was posted 17 seconds ago*
Comments: LOVE IT!
i think patreon supporters get to see it earlier, no?
@@jurgnobs1308 dont bring logic into youtube comments. Morons dont appreciate it.
But what about tasking 3 villagers to 1 deer, looking away for a bit, and coming back to discover that after finishing the 1st deer each villager is working alone on a new deer because they each shot a different deer... effectively laming the herd and losing half the damn food to rot?!!!! It drives me crazy.
Yeah, I hate that. Maybe it i'll be fixed on DE since you can asign multiple task (like waypoints)
I mean cant you really look back to the vills after like 60 secs? Its not that much to ask of you. Dont blame the game if you are just incompetent. You cant blame something else for you not doing stuff properly
@@Jartran72 I was being playful knucklehead.
@@ScientistDog i'm sorry what is DE?
@@fentariahari9020 Definitive edition it's coming out in a few weeks it's supposed to have 4k ultra hd graphics, fully remastered sound track 3 new campaigns and 4 new civs. Bulgarians, Lithuanians, Cumans, and Tartars.
I haven't played AoE2 in forever, however your videos are making me want to play it again. I always enjoy mechanic insights and being a casual back in my playing days this is making me realize all of the mistakes i used to make.
I have never played AoE in my life. I don't even like RTS games, yet I still keep watching your videos by the upload. Your content is so good I don't even need to know what it is about lmao
I always feel like I'm gonna learn something new with this BGM. I wonder why.
I like how you explain everything so detail great work!
We don't deserve you. You put so much effort into these, it's easy to see. Thank you
ASN
Always send 4
Sometimes send 3
Never do 2 trips
Quick answer: you need food, take 4 you will have 45-60 food more, you need food and wood, take 3 to deers (with micro)+ 1 wood.
Thinking of what you need is a really good question for AoE players in game and it allows to handle eco.
Always been a 4-deer hunter myself so this makes me feel validated. Always wondered if 3 was somehow more effective, glad to know my strategy is worthwhile.
or just be the viper and push the deer into the tc so that there is absolutely no walking and absolutely no bumping either
It's not that hard to do. A lot of people do that.
He will also send 2 villagers out on a long walk, as they return he retasks them to build camps or farms.
Or send 8 villagers, don't build mill, just retask them to something else as they come back to tc.
he's literally keeping the game alive I'm playing it again thanks to him . this man deserves a more support than he's getting now
Solution: research supremacy and use one villager
"Spanish music"
HE HEILA HEEEI
@@zeroomega3781 *CLAPCLAPCLAP*
Speaking of which where’s our intro with supremacy villager? I miss seeing it ;-(
Question: Should you hunt deer with 3 villagers or 4?
Regular answer: If you have wheelbarrow, 3. If not, 4. If no wheelbarrow but want max gather rate, 3 + use some micro.
SOTL: 8:50 long video
Life's about the journey, not the destination
I like to watch the process of getting the answers, I don't even play aoe2.
What u just said is the short answer but there must be some sort of explanation behind it, but that's a tough work to figure out, so SOTL is here to save the day
Kids these days complain videos are too long, i prefer a longer video if i'm going to watch videos.
@@personaslates "Kids"
It was simply a joke.
Same goes for every comment above excluding SOTL.
See I almost always ignored hunting deer before this as I thought it was super inefficient, this is super helpful!
Next video: should you place houses 5 or 6 tiles away from the TC?
Or - do houses make better walls than Palisades?
Thanks! Might I suggest doing something similar for sheep? I see some other comments talking about 6 being ideal for sheep, but I prefer to use 7. Keep up the good work! see you in your next video!
Men! That's a question I had been trying to solve for the last two decades!!!!
Excellent Choice!
Oh dear!, all of this info it's so meticulous well thought through.
Great video, was wondering about the question a long time.
Hey guys, Spirit of the LA HIRE
EARLY FOR A SOTL VIDEO? THAT IS NOT COMMON. COULD THIS BE A GOOD OMEN? :D
1 villager, 3 trips...
Where can I buy that drug?!??
Let's develop a new designer drug and call it villager. That slogan will be our best ad then.
I always use 3 or 4. This was rly helpful thanks!
Havent watched the vid yet but I (and most pros) hunt with 4 vils when we mill deer. Let's see if spirit > most pros
Viper always uses 3 ;)
always great insight...thanks Spirit
Pro tips: If you hunt deer with your TC, you don't have to waste time to collect the meat!
Especially useful in moving buildings mod.
Very thorough. We'll done!
love these videos so much. Great work!
Exactly what you need on a weekend, a 9 minute video about how to collect food from deer.
The answer is D 200 villagers
CORRECT!!!
I can only imagine what that would look like XD
Thank you! I’ve always wanted a video about this!
Me: tries to pay attention seriously to the video to learn
Video: 0:17 moonwalking deer
Me: xd lmao lol
I haven't played this game in ages. I don't really care aboot this game anymore. Still, great videos man. Hypnotic voice.
Can you do video on units and their counters? Or a video on what to attack first when attacking a base, (I.E. the enemy’s economy buildings or military buildings) either way keep the videos coming, I’m brand new to this game and they are helping me out a ton!!!!
great vid, so nice that there are still so many things to learn :D
I love this nerdiness!
So always use 4 villagers for one trip, gotcha! I never knew deer farming can be so detailed in depth!
Thank you Spirit, very cool
Man you really know alot about this game.
Such good. Thanks SotL.
This guy makes math stuff in game i played when i was 8..
This is how you get my respect
Who wants these videos? I want to get general advice on how it works, what to do... That's why people search this question. They want basic, concise advice.
I see Pro players hurting their dear over to their Mills or their town centres with their Scouts. I am a less skilled player, and I don't have the time or the patience to do that, and even if I did, my economy would suffer. It's really great to get the numbers on this, and to a firm that I wasn't bogarting on villagers when I went for deer with three for each deer. Thank you for letting me know, though, that I shouldn't waste my time on the last 10 or so food on a deer if I'm only going to put three villagers on it.
I remember from your video on the gulf that too was too few villagers, and four was too many. Though I can now see how for can be useful, if I want more food. I'd rather have them on sheep, berry bushes, and Farms, though, since Those things don't have as many drawbacks as hunting.
What about Berbers with faster walking speed?
I appreciate your effort and hold this video very deer to me.
6:43 I noticed you always cue this music when you are about to land with awesome ideas and advice.
truly a philosophical question
You are the best kind of nerd sir!
can you adress Black Forrest in general? I think alot of players are doing stupid things. When (i would say) 5-15% does ineffective or stupid things, it's time for somone to put it right.
Here is some of the issues i encounter. 1. Using fishing ships in those small lakes. 2. walling towards their ally. 3. not walling (when to wall?) 4. not building markets in the corner or at the end of the map. 5. walking halfway across the map to cellect rescources. most of the times those are much closer to an ally. 6. forward castles. 7. walling on the wrong side of recourses most of the times relics. Maybe im stupid not using fishing ships or walling to early. Only you would know. Since you know evrything about the game and I love it. You've taught me so much
If you have something like 3+ shore fish in a pond, fishing ships are worth it. Their collection rate isn't that great, but the fact that you can produce eco units out of two buildings instead of one makes it worth it. You can also put them on fish traps later and still have good collection rates if you're playing the expansions.
Obviously you should use 4 because that's how many farms fit nicely around the mill after the deer have been hunted out.
4 in dark age, 3 after wheelbarrow. Got it.
I send out 8 vills to hunt. 2 deer per trip, one first, then the second. Get max food from deer.
I do appreciate the hours you spent on getting a deer to moonwalk for that half a second hidden joke. Totes worth it.
@SpiritOfTheLaw One meta I'm going to test out is herding, maybe you could, too!
0:10 ahh... this scene reminds me the first time I played AoE2 10 years ago....😅😅I didn't know about the man at arms and crossbows then.
But still managed to complete it.
Love your vids. I can get my AoE2 fix. Don't really have time for the micro required to play effectively
The most important thing is using the villager maximum capacity. If you see that deer is only 45 food left just sent one, swith the rest of them to farms, wood or whatever your build order requires.
I feel like I shouldn't know this in order to not stress and just enjoy the game
The moonwalking deer was the best in the video at 0:17
Spirit of the law, could you look into what qualifies as a battle event on the timeline in the achievements
I'MMA SPIRIT OF THE LAW SUPER FAN!!
*EIGHT*
*EIGHT*
You can entirely surround a small hunt with 8.
If you're at that stage, you might as well micro it. Kill a deer, fully butcher it, immediately go for the next deer, fully butcher it, seek a third deer, only then you build the Mill.
Of course, this supposes you left the hunting for after you got enough farms to sustain constant TC uptime, in which case all that food is going for an Age upgrade.
I don't play this game. But the math intrigues me.
www.euclidea.xyz/
Your welcome :)
Love it !!!
Great Video
I don´t even play AoE...but God dammit do I LOVE these videos
Holy shit this video is excellent.
Spirit of the instant like
I'm not a very skilled player, but I used my own logic on this problematic.
What I usually do is sending eight villagers hunting a deer, then when they finished it, I immediately send them hunting a second nearby one, so they don't do the trip with half of their pockets full.
(140 food - 15 decayed food) * 2 deers = 250 food.
It takes approximately one minute thirty to finish both deers and bring the meat back (in the case of a far away hunting spot), and like I said, I use eight villagers :
250 food / 8 villagers / 1.5 minutes = 20.83 food.
Recalculating it with only seven villagers, I found out that the effeciency would go from 20.83 to 23,33 food, for only a slight loss of 5 decayed food and a bit more time (something like 10-15 seconds).
Am I missing a point somewhere, or does my method works both mathematically and concretely well ?
It comes with a slight micromanagement at the mid-end Dark Age/early Feudal Age, but it always looked worth it to me.
I think there are 2 issues with this: first increased bumping between villagers and second making it more critical to babysit them. But it's probably efficient in case you can handle these two things well.
start collecting with each villager, not all at once, one by one will go back one by one and maybe this work with 3-4 depends on distance
3:25 D, final answer
I would also argue that, if you have 4 villagers before wheelbarrow, you could put 4 into a deer and get between 15 and 25 more food than 3, or put 3 on the deer and the last onto a farm, in which it can collect this New food with similar efficiency to 4 villagers, and while providing more food in the long run
The fourth vill contributes more food and faster food than a farm and also doesn't need wood to build the farm.
For the deer hunt, I preferred the villagers shot down all the deer before they build the mall. So they can build the mall near all the deer in the same area without any deer running outside. Plus your formula, the deer hunter team would be great if the team have 8 villagers with 4 deer hunt down and then build the mill nearby.
Would be fun to see you play some more games😊
Oh my Deer a SOTL video!
Could you do a remake of the britons civilization overview please ???
0:16 the moon walk.. 😂🤣😂
Wait, what about after hand cart?
I have additional questions regarding this topic;
When is it worth building a mill next to deer, contra letting 4 villagers walk from town-center / other mill. How many tiles / deers for it to be worth it. Remember it is possible to chase deer into town with scout.
Should you build mill with 1 villager and hunt with three for first deer while mill is building, or should you build mill with all four and then hunt?
One thing i like to do is to take 8-9 villagers and go kill a boar, and then build a mill near deer afterwards. is it most efficient to do it that way, or should i do it the other way around?
Taking deer to the TC is more efficient but it takes more micro and you lose scouting time which isn't easy to factor here.
Walking from TC to deer would mean a lot a time villagers not working (just walking to and from the deer) so unless they are very very close, it's not worth it
I think doing the 1 vill build mill and the other 3 hunt first deer is good
Boar i prefer taking it to TC with 1 vill early on (not micro heavy as pushing deer) but if you haven't yet, yeah i think you could go with 8 for it, build the mill and hunt the deer nearby (i think Scandinavia has this situation more often)
Well this is all just my opinion, but hope it helps
0:17 was wondering if you were running the video backwards, till i saw the donkey in the mill
0:17 Dat deer tho.
Dat moonwalking
the only time I use more than 4 villagers on a deer is if I'm on black forest and planning on using 3 berry villagers plus the deer hunters to collect a sounder of boar later on and I run out of berries before deer, which usually only happens if I manage to lame some sheep.
0:15 That moonwalking deer!
Considering that animals are a finite resource it would make sense to maximize the amount of food from that limited resource.