Super Mario Bros. 2 - Ground Theme - Oscilloscope Deconstruction

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 329

  • @anatnis
    @anatnis 2 ปีที่แล้ว +1057

    Wow! I can't believe how well Square 1 and 2 play off of each other. Separated they sound no where near as awesome as they do in harmony.

    • @michaelsbasement
      @michaelsbasement 2 ปีที่แล้ว +70

      well thats how chords work im pretty sure

    • @ieatgarbage8771
      @ieatgarbage8771 2 ปีที่แล้ว +32

      It’s like they were made for each other!

    • @spiderplant
      @spiderplant 2 ปีที่แล้ว +30

      For real. I was like "why does it sound so off-key"

    • @lazulazu2467
      @lazulazu2467 2 ปีที่แล้ว +5

      @@polecat3 its not lol, thats just how the square channels sound individually

    • @ieatgarbage8771
      @ieatgarbage8771 2 ปีที่แล้ว +3

      @@brekreney5734 not even remotely true! They have similar motion, but they aren’t playing octaves at any point
      edit: im rekt BUT YOU KNOW WHAT I MEAN xd

  • @alvarostockle
    @alvarostockle 2 ปีที่แล้ว +98

    Koji Kondo out there writing walking bass in that complicated era for writing chiptune music!

  • @Chubby_Bub
    @Chubby_Bub 2 ปีที่แล้ว +486

    At first I thought the off-pitch Square 1 was a joke but then I realized it’s the harmony, not the melody for most of the song

    • @totoshampoin
      @totoshampoin 2 ปีที่แล้ว +35

      Yeah, that's a common thing I noticed in NES games as I dissected some osts as well; the main melody is often in Square 2, not Square 1
      I assume it's to use Square 1 as the sound effect channel

    • @CrqckBack
      @CrqckBack 2 ปีที่แล้ว +21

      @@totoshampoin correct, square one is used for the sound effects, so square 2 holds the main melody

    • @Loafoftime
      @Loafoftime 3 หลายเดือนก่อน

      Koji Kondo loves his accidentals.

  • @flophawk
    @flophawk 2 ปีที่แล้ว +612

    fun fact, the main part of the melody is played on square 2 with the backing on square 1 because the ingame sound effects play on the first channel. that way when the sound is cut off you get the proper notes and not the "off" notes that are meant to be heard alongside square 2. its noticable on some other tracks that will actually switch off the same piece of the songt o the other channel when a new section comes in (player select comes to mind as an example)

    • @Pip200ne
      @Pip200ne 2 ปีที่แล้ว +26

      I figured this out while playing SMB1 and realizing the melody went away every time I got a coin

    • @flophawk
      @flophawk 2 ปีที่แล้ว +13

      @@Pip200ne yup its a little harder to notice in smb2 cuz there isnt as much stuff like groups of coins, prob vine climbing sound would end up cutting through a lot tho

    • @yxles
      @yxles 2 ปีที่แล้ว +16

      Oh yeah, I got curious as to why the main melody was being played on Square 2 instead of 1 and found out that this is the reason

    • @Thomas_j041
      @Thomas_j041 2 ปีที่แล้ว +2

      OMG HI FLOPHAWK! 😩

    • @flophawk
      @flophawk 2 ปีที่แล้ว +2

      @@Thomas_j041 what a funky coinkydink helo

  • @thespicehoarder
    @thespicehoarder 2 ปีที่แล้ว +211

    It's still amazing to me that they managed to synthesize an upright piano with two square waves.

    • @massimolisoni4990
      @massimolisoni4990 2 ปีที่แล้ว +35

      They is Koji Kondo.

    • @bruhmomenthdr7575
      @bruhmomenthdr7575 2 ปีที่แล้ว +18

      I'm still amazed as to how that was done! (For anyone confused, listen to the two square wave voices at 3:42). It that just a normal octave or is there some sound-design trickery at play? Perhaps that "upright" sound is all in my head.

    • @Tresquall
      @Tresquall 2 ปีที่แล้ว +24

      @@bruhmomenthdr7575 To my ears it's a sliiiightly detuned octave, giving it that kinda honky-tonk saloon piano sound

    • @bruhmomenthdr7575
      @bruhmomenthdr7575 2 ปีที่แล้ว +20

      @@Tresquall I looked further into what you said and it looks like you're right! In this case, specifically, the voice playing the upper octave (square 2) seems to have been raised by a few cents. It's subtle enough to create that nice honky-tonk sound without creating any jarring dissonance.

    • @mackvenom1
      @mackvenom1 ปีที่แล้ว

      @@Tresquall square 2 sounds sharp to me at that point

  • @GuanlongX
    @GuanlongX 2 ปีที่แล้ว +115

    I think some people know how valuable this is to someone trying to transcribe this.

    • @bigboiinanut9967
      @bigboiinanut9967 ปีที่แล้ว +2

      I went through hell because I transcribed it WITHOUT THIS!!! DO YOU REALIZE HOW WACKTACULAR THOSE CHORDS ARE?! But I got it to sound really accurate, though I'm probably off by some notes.

  • @johnsimpsen5
    @johnsimpsen5 2 ปีที่แล้ว +55

    The bass line in this song is so good

  • @tboneanimatetwoaccount2094
    @tboneanimatetwoaccount2094 2 ปีที่แล้ว +1114

    I don't blame Carpathia for being more cautious with this video. Nintendo sure can be a poopyhead when it comes to their music being on TH-cam.

    • @BladeShadowWing
      @BladeShadowWing 2 ปีที่แล้ว +73

      Let's just hope the video won't get taken down...

    • @carpathia808
      @carpathia808  2 ปีที่แล้ว +428

      I don't like doing nintendo videos to be honest and always worry Nintendo will strike me down with heinous wrath

    • @JohnGames-gz7ue
      @JohnGames-gz7ue 2 ปีที่แล้ว

      @@carpathia808 Nintendo are asshole?

    • @f.k.b.16
      @f.k.b.16 2 ปีที่แล้ว +113

      Are you kidding me!? These huge corps are stupid. Just hearing the music makes me want to go and play it and several other SMB games (legally at that giving Nintendo more 🤑💰💵💸💶). But let's worry if someone makes $0.34 off of it. So dumb .

    • @sunscraper1
      @sunscraper1 2 ปีที่แล้ว +86

      The worst part is that it's fair use, yet Nintendo SOMEHOW still wins over this stuff

  • @Kitsuna_Gacha
    @Kitsuna_Gacha 2 ปีที่แล้ว +444

    Square 1: 0:00
    Square 2: 0:40
    Triangle (Bass): 1:21
    Triangle + Noise (What you'd hear during the pause screen): 1:57
    Square 1 + Triangle + Noise: 2:35
    _ALL TOGETHER NOW!_ : 3:14
    L/R ear split: 3:52

    • @spidey5558
      @spidey5558 2 ปีที่แล้ว +5

      Thanks

    • @Cusowod
      @Cusowod 2 ปีที่แล้ว +6

      Thanks bro

    • @rmcoutinho
      @rmcoutinho 2 ปีที่แล้ว +6

      @@Cusowod *T H A N K*

    • @ToasterBrain51702
      @ToasterBrain51702 2 ปีที่แล้ว +2

      sail the ship

    • @MeesterTweester
      @MeesterTweester 2 ปีที่แล้ว +6

      I love that the pause screen has the same music with just a few of the music tracks

  • @jamesh5621
    @jamesh5621 2 ปีที่แล้ว +340

    This game is good for people who like pulling things out of the ground and throwing said things

    • @pch1370
      @pch1370 2 ปีที่แล้ว +11

      Returning to monke.

    • @therealbeanbot
      @therealbeanbot 2 ปีที่แล้ว +12

      I did this with a lamppost once

    • @randomcat1779
      @randomcat1779 ปีที่แล้ว

      This makes you pull out vegetables and pour concoctions into a vase

  • @lionelwashington8419
    @lionelwashington8419 2 ปีที่แล้ว +81

    From 1:19 and on it sounds like a dude who is sad and down just walking down the street minding his business when suddenly 1 by 1 as the music slightly changes more and more ppl start to join him on his walk and he cheers up and ends the song smiling with new friends lol. I dont know why I feel that I just do.

    • @f.k.b.16
      @f.k.b.16 2 ปีที่แล้ว +10

      I can see that! Would make a great animation!

  • @AbandonedVoid
    @AbandonedVoid 2 ปีที่แล้ว +153

    Growing up in the 00's, I'd say that the "triangle" sound is mostly what I associate with older hardware

    • @mudkiptg
      @mudkiptg 2 ปีที่แล้ว +7

      funny, considering it's basically only the NES that uses that sound

    • @coderpro1040
      @coderpro1040 2 ปีที่แล้ว +3

      wait, you grew up in the start of time?

    • @brinleyhamer729
      @brinleyhamer729 2 ปีที่แล้ว +3

      @@coderpro1040 I get it but he means 2000’s (I think)

    • @danwroy
      @danwroy 2 ปีที่แล้ว

      I can see it

    • @danwroy
      @danwroy 2 ปีที่แล้ว

      @@brinleyhamer729 Coder is being funay

  • @ChristerMr6414
    @ChristerMr6414 2 ปีที่แล้ว +62

    Ahh, the old super mario bros 2 in US. Brings back a world of nostalgia.
    3:14 EVERYBODY NOW
    3:52 Stereo version

  • @karll3144
    @karll3144 2 ปีที่แล้ว +22

    That stereo seperation at the end was fantastic !

    • @JJRicks
      @JJRicks 2 ปีที่แล้ว +1

      Agree, it's great

    • @redpheonix1000
      @redpheonix1000 2 ปีที่แล้ว +2

      It kinda sounds like a GameBoy by doing that! It could individually hard pan channels either left or right, whereas the NES was only mono.

  • @jeanmerguz2792
    @jeanmerguz2792 2 ปีที่แล้ว +22

    It almost looks like the theme was made to be played with the square waves bouncing around, they legit look happy

  • @DaveAdams222
    @DaveAdams222 2 ปีที่แล้ว +77

    The nostalgia trip I just took . . .being back in my single digit ages when this game dropped and my cousin rushed out to buy it and we spent ALL DAY AND NIGHT playing through each character. Damn those were good times.

  • @shockwonders2141
    @shockwonders2141 2 ปีที่แล้ว +69

    2:14 kind of reminds me of the mini game music in Mario 3

    • @jtg55
      @jtg55 2 ปีที่แล้ว +3

      pretty sure those are the same notes...

    • @thesupervideogamenerdmore3171
      @thesupervideogamenerdmore3171 2 ปีที่แล้ว +14

      @@jtg55 No. It is slightly different.

    • @aycc-nbh7289
      @aycc-nbh7289 2 ปีที่แล้ว +1

      @@thesupervideogamenerdmore3171 Isn’t it originally a bassline from a song at the beginning of the Blues Brothers movie?

  • @agquad
    @agquad 2 ปีที่แล้ว +9

    1:58 to 2:35 is the overworld pause arrangement, which is cool.

    • @V562-NIK
      @V562-NIK 2 หลายเดือนก่อน

      Super Mario Bros All - Stars on NES

  • @th3SyLvEsTeR
    @th3SyLvEsTeR 2 ปีที่แล้ว +90

    Wow square 1 really changed my perception of the song. The pitch and notes are so much different than 2. I never really payed that much attention to how different they are

    • @brianmolina8818
      @brianmolina8818 2 ปีที่แล้ว +8

      Yep- it’s the harmony!

    • @Whatismusic123
      @Whatismusic123 2 ปีที่แล้ว +1

      @@brianmolina8818 counterpoint*

    • @bubbleslovely129
      @bubbleslovely129 ปีที่แล้ว

      @@Whatismusic123 5 months later but i hope you relaize how silly your comment was

    • @Whatismusic123
      @Whatismusic123 ปีที่แล้ว +1

      @@bubbleslovely129 look in a mirror buddy.

    • @bubbleslovely129
      @bubbleslovely129 ปีที่แล้ว

      @@Whatismusic123 just letting you know counterpoint is a type of harmony so your comment was like someone saying "Yep- it's a building!" and you correcting them with "house*"

  • @geraldalexander8093
    @geraldalexander8093 2 ปีที่แล้ว +180

    Something about that walking bass comforts me. Also, this might be an odd question, but: In reference to the square waves being slightly skewed and the triangle wave being stepped, is that a hardware limitation of the original system, or software limitation of the oscilloscope? I'm pretty sure it's original hardware, and it's replicated here for authenticity, but I don't know for sure, and wanted to ask.

    • @isbragg
      @isbragg 2 ปีที่แล้ว +70

      Flaw of the original hardware.

    • @geraldalexander8093
      @geraldalexander8093 2 ปีที่แล้ว +9

      @@isbragg Cool, I figured that would be it, but I didn't want to assume.

    • @kalamaike
      @kalamaike 2 ปีที่แล้ว +46

      all 5 channels are skewed because they have a bias to return towards the centre, if you set one of the channels to its highest amplitude and left it there it would just return back to the middle. im told this is because of a low-pass filter applied to reduce noise, although im not entirely sure how that works im not an expert aha
      the triangle wave is stepped because all 5 channels have 4 bits of precision, i.e. the amplitude of one channel can be kept track of using only half a byte, the highest number that can be stored in half a byte is 15 - so 16 numbers counting 0. this means each channel can have 16 levels of "loudness". the pulse channels have direct control over what value it is, and can choose a smaller number to reduce the volume etc with 0 being silent and 15 being loudest. the triangle channel works by counting that amplitude half-byte all the way up to 15 then back down to 0 over and over again, and the speed at which it counts makes the frequency of the tone

    • @geraldalexander8093
      @geraldalexander8093 2 ปีที่แล้ว +14

      @@kalamaike Considering the hardware of the time, that's really clever. I always love learning how the logic works on things, especially old-school stuff where you have to make the most of a limited resource. Even on modern hardware, old tricks still come in handy.

    • @SirBenjiful
      @SirBenjiful 2 ปีที่แล้ว +12

      If you think that’s interesting, you might like this video by a guy who ‘fixed’ these quirks of the hardware & showed what it would sound like without them: th-cam.com/video/8RrQrATnXXY/w-d-xo.html

  • @f.k.b.16
    @f.k.b.16 2 ปีที่แล้ว +44

    The NES's triangle is it's biggest musical strength! Something the Master System desperately lacked

    • @tripleclickswifty3823
      @tripleclickswifty3823 2 ปีที่แล้ว +10

      Still had some good music, but still lacked

    • @PKSuperStar256
      @PKSuperStar256 2 ปีที่แล้ว +14

      That's unless you have a certain type of Japanese Master System. Then again, there are many Famicom games with extra sound chips.

    • @PKSuperStar256
      @PKSuperStar256 2 ปีที่แล้ว +7

      @Youssef Land Official TH-cam Channel, I think it's version 2.1.

    • @ssg-eggunner
      @ssg-eggunner 2 ปีที่แล้ว +4

      True
      The Texas Instruments SN76489 sucks when compared to the Ricoh 2A03

    • @CODMarioWarfare
      @CODMarioWarfare 2 ปีที่แล้ว +2

      Less timbre variety on the pulse wave, too, because iirc it only supported a 50% duty cycle.

  • @jackusflackus1
    @jackusflackus1 2 ปีที่แล้ว +8

    Nesticle 95 for the win. Used to love doing this in the emulator and listening to each sound set individually. Thank you for doing this!

  • @hasu-alt
    @hasu-alt 2 ปีที่แล้ว +15

    Okay but the L/R Ear Split is heavenly. (3:52)
    it’s so amazing

  • @oresteszoupanos
    @oresteszoupanos 2 ปีที่แล้ว +3

    Extremely good choices to show the instruments one-by-one, skip the "drums by themselves", build up from drums and bass, add backing harmony first, then finally the lead melody!
    Flipping ACE!
    What a bopping tune!

  • @a1d3n_isme
    @a1d3n_isme 2 ปีที่แล้ว +4

    0:12
    Once upon a time long long ago 2 races ruled over earth...
    Koppas and mushroom kingdom inhabitants

  • @sonicthehedgehog_1234offi
    @sonicthehedgehog_1234offi 10 หลายเดือนก่อน +3

    0:01 SMB2 In ZX Spectrum

  • @nthgth
    @nthgth 2 ปีที่แล้ว +13

    With the All-Stars version I still always cringe at the intro from NOT hearing that dominant 7th

  • @skaman125
    @skaman125 2 ปีที่แล้ว +2

    That call and response just before the loop back is so satisfying.

  • @siyahseeker
    @siyahseeker 2 ปีที่แล้ว +4

    0:40 Super Mario Bros. 2 on a Game and Watch!

  • @PuzzlePopTV
    @PuzzlePopTV ปีที่แล้ว +1

    Absolutely love the triangle when the game is paused.

  • @Ryan-bm8lc
    @Ryan-bm8lc 2 ปีที่แล้ว +3

    Seeing the squares in channel 1 and 2 hop between frequencies on the tremolos is so satisfying

  • @SuntopKinseeker
    @SuntopKinseeker 2 ปีที่แล้ว +8

    I feel so OLD listening to this. I was 12 when this game came out.
    But it is neat to see how really awesome the NES and subsequently the SNES was with it SPUs.

  • @mackvenom1
    @mackvenom1 ปีที่แล้ว +1

    Square 2 tuned sharp on the bridge. Saccharine sweet when it plays over the game. Gives it such a slapstick cartoony feel.

  • @kharerishit
    @kharerishit ปีที่แล้ว +1

    The panning between square 1 and square 2 is so good!

  • @poink1777
    @poink1777 2 ปีที่แล้ว +1

    That triangle bass really carries

  • @ElectronicToy-
    @ElectronicToy- 2 ปีที่แล้ว +2

    I personally like the sound of the squares separately but playing after one another on loop

  • @gyattrizzV
    @gyattrizzV 2 ปีที่แล้ว +1

    this shit is about to be so satisfying when they all start playing

    • @gyattrizzV
      @gyattrizzV 2 ปีที่แล้ว +1

      it was 👍

  • @wiseguyeli
    @wiseguyeli 2 ปีที่แล้ว +4

    This low key SLAPS

  • @scoopishere7881
    @scoopishere7881 2 ปีที่แล้ว +2

    God, this song is amazing. Listening to the deconstruction makes you appreciate it so much more.

  • @WiggyWamWam
    @WiggyWamWam 2 ปีที่แล้ว +1

    I would be OBSESSED with deconstructions of the music from Super Metroid!

  • @Lizuma
    @Lizuma 2 ปีที่แล้ว +2

    This is so cool hearing what each channel is like! Super Mario Bros. 2 is my favorite of the original three and I love its ground theme!

  • @Rumplestiltzchen
    @Rumplestiltzchen 2 ปีที่แล้ว +3

    The captions are insanely well made and thought out thank you

  • @ImKirb
    @ImKirb 2 ปีที่แล้ว +1

    "why's that one called triangle?
    oh"

  • @BreadGod
    @BreadGod 9 หลายเดือนก่อน

    This song has such a perfect harmony

  • @AiOinc1
    @AiOinc1 2 ปีที่แล้ว +1

    Quite a nice track, I've always had a soft spot for Mario 2 despite never actually beating it

  • @josiahong5177
    @josiahong5177 2 ปีที่แล้ว +2

    my god i had no idea that the square wave channels could change pulse width during a piece.

  • @LockeRobsta
    @LockeRobsta ปีที่แล้ว

    Such an Iconic song crafted using only audio channels.

  • @PuzzlePopTV
    @PuzzlePopTV ปีที่แล้ว

    The triangle is my favorite when this over world theme is pause screen.

  • @bdang67
    @bdang67 2 ปีที่แล้ว

    Transitions are so smooth and quick

  • @afordflex
    @afordflex ปีที่แล้ว +2

    1:57 POV: you pause the game

  • @the_furf_of_july4652
    @the_furf_of_july4652 2 ปีที่แล้ว

    This is a video format I really needed to see

  • @MrFoxInc
    @MrFoxInc 2 ปีที่แล้ว +1

    1:28 is when the absolute banger starts
    (Thanks for this breakdown!!)

  • @nikotheoneshot
    @nikotheoneshot 8 หลายเดือนก่อน

    hearing one in each ear sent me for a loop so hard

  • @williamsanborn9195
    @williamsanborn9195 2 ปีที่แล้ว +1

    This song has a textbook example of a walking bass line.

  • @justinbuddy56
    @justinbuddy56 2 ปีที่แล้ว +1

    Super Mario movie leak (Mario’s heart monitor, after his opening battle with Bowser)

  • @CornyVR.
    @CornyVR. ปีที่แล้ว +1

    I’m pretty sure the triangle and noise channels do play on their own if the game was paused I think

  • @autismbros.official7582
    @autismbros.official7582 10 หลายเดือนก่อน

    Listening to the part where all channels play at the same time...
    I can never stop thinking about that Moonbase Alpha text to speech video that had this exact music playing in the background...
    aeiou

  • @Dylanimado
    @Dylanimado 2 ปีที่แล้ว +3

    Hey, I just discovered your channel and it's gold! I've always wanted to listen each instrument individually from my favorite videogame themes.
    Can you deconstruct themes from Nintendo 64 games like Super Mario 64, Paper Mario, or Mario Party 2?

  • @RandomFella745
    @RandomFella745 2 ปีที่แล้ว +1

    The bass looks so fucking cool

  • @michaelsbasement
    @michaelsbasement 2 ปีที่แล้ว

    these videos are actually eye-opening

  • @TFD_Animations
    @TFD_Animations ปีที่แล้ว

    IT BEGINS

  • @lennonmclean
    @lennonmclean 2 ปีที่แล้ว

    The stereo split version sounds awesome in headphones!

  • @hatenafrog8412YT
    @hatenafrog8412YT 4 หลายเดือนก่อน

    Channel 1 - Square Wave
    Channel 2 - Square Wave
    Channel 3 - Triangle Wave
    Channel 4 - Percussion
    :trollface:

  • @robertholt3996
    @robertholt3996 2 ปีที่แล้ว

    One of the Mario ground themes of all time.

  • @WiggyWamWam
    @WiggyWamWam 2 ปีที่แล้ว +4

    Also because of the clearly analytical nature of the content, I think you’ve got a great case for Fair Use. Maybe make a second channel just for Nintendo breakdowns and see how it goes? That way you don’t risk your main

  • @DoctorPhilGud
    @DoctorPhilGud 2 ปีที่แล้ว

    Beautiful

  • @realliftafromthesva
    @realliftafromthesva 10 หลายเดือนก่อน

    The beat frequency of square 1 and 2 do so much to give this an authentic sound, since 12 tone equal temperament naturally adds this to western music the squares being perfectly in tune would give an unnatural sound since there is no acoustic resonance to offset the stacking of harmonic overtones. Keeping this mind would greatly help famitracker and other tracker users to have a great sound. Though difficult in practice for the obvious reason that someone without the knowledge would probably try to diagnose one of the harmonies instead of doing the diagnostic after both squares are rendered.

  • @EqualsPeach
    @EqualsPeach 2 ปีที่แล้ว

    Request: from Top Gear (SNES), the score that plays in the first race of a circuit (Las Vegas, London, Rio…)

  • @RetroJack
    @RetroJack 2 ปีที่แล้ว +1

    Koji Kondo wants to know your location.

  • @vigo2669
    @vigo2669 2 ปีที่แล้ว +1

    1:57 Pause screen theme!

  • @bonniethehedgefox9139
    @bonniethehedgefox9139 2 ปีที่แล้ว +15

    aeiou

    • @AchtAus
      @AchtAus 2 ปีที่แล้ว +1

      And sometimes y

    • @reececlark4753
      @reececlark4753 2 ปีที่แล้ว +4

      John Madden

    • @PanAthens
      @PanAthens 2 ปีที่แล้ว

      ebrbrbrbrbrbrbrbr

    • @agquad
      @agquad 2 ปีที่แล้ว +1

      Holla holla, get $

  • @sahilhossian8212
    @sahilhossian8212 ปีที่แล้ว

    Lore of Super Mario Bros. 2 - Ground Theme - Oscilloscope Deconstruction momentum 100

  • @ItzJuanG
    @ItzJuanG ปีที่แล้ว

    I'm just gonna say it. The way Square 1 and 2 sound together after hearing them by themselves is Yuri

  • @MunkyCh33ze
    @MunkyCh33ze 2 ปีที่แล้ว

    This helped me get all the notes down holy f*** fr! Thank you so much! I can make my own version now!

  • @Chokun-Gaming
    @Chokun-Gaming 2 ปีที่แล้ว +12

    John Madden
    John Madden
    John Madden
    John Madden

  • @sxmbrv
    @sxmbrv 2 ปีที่แล้ว +1

    3:42 absolute banger

  • @Yagoshi300
    @Yagoshi300 ปีที่แล้ว

    Can you deconstruct the Intro Stage BGM from Megaman X, pls?

  • @sodaft1
    @sodaft1 2 ปีที่แล้ว

    Idk why, but this seriously puts a smile on my face, gad damn!

  • @TwisterTH
    @TwisterTH 2 ปีที่แล้ว +1

    Maaan, this is some lovely stuff, love it. 🙏😌

  • @DylanMatthewTurner
    @DylanMatthewTurner 2 ปีที่แล้ว

    I never thought about it not being a true triangle wave but rather using a DAC of some kind. Makes sense tho

  • @lomario5303
    @lomario5303 2 ปีที่แล้ว

    I got interested in music deconstructed by this video. Awesome vid!!!

  • @SAckTheGoof
    @SAckTheGoof ปีที่แล้ว +1

    how do you separate the instruments?

  • @SirBucketing
    @SirBucketing 2 ปีที่แล้ว

    My favorite part is when it goes “blalalalalalauh”

  • @maegullYT
    @maegullYT 2 ปีที่แล้ว

    Why does the second part of the triangle wave remind me of Banjo Kazooie nuts n bolts?

  • @huntabadday2663
    @huntabadday2663 2 ปีที่แล้ว

    Fun fact:
    When playing Mario Bros 2 when you pause the music stop playing the square notes and leavs the percussion and base.

  • @bearman.mp4
    @bearman.mp4 2 ปีที่แล้ว +2

    Can you do the SMB3 Overworld Theme?

  • @vantaisback2660
    @vantaisback2660 2 ปีที่แล้ว

    Brain surgery: I can see the colors, I can touch them .. I can feel them inside me, they're waving and moving!

  • @jtg55
    @jtg55 2 ปีที่แล้ว +15

    obligatory "pulse wave" comment
    this song slaps, and i wish nintendo did more with it

  • @JordanCurrie-st8ej
    @JordanCurrie-st8ej 10 หลายเดือนก่อน

    Can you do super Mario kart super circuit invincible theme deconstructed please

  • @newsuperbowserworld
    @newsuperbowserworld ปีที่แล้ว +1

    1:58 pause menu theme

  • @drifter402
    @drifter402 2 ปีที่แล้ว

    I remember hearing this sped up in videos. Don't remember where I first heard it though

  • @n646n
    @n646n 2 ปีที่แล้ว

    Square 1 was completely cursed.

  • @rozzzarukon
    @rozzzarukon 2 ปีที่แล้ว

    Square 1 and 2 are friends and they're holding hands

  • @KringusKrang
    @KringusKrang 2 ปีที่แล้ว

    More bumps higher pitch, pretty neat

  • @TonyIsCool45
    @TonyIsCool45 ปีที่แล้ว +1

    I love how the description is so defensive.

  • @mappyandmspacproduction262
    @mappyandmspacproduction262 ปีที่แล้ว +1

    1:19 sound like a pause screen

  • @HermanLoud
    @HermanLoud 2 ปีที่แล้ว +1

    I wish my microwave would do this instead

  • @TonyIsCool45
    @TonyIsCool45 ปีที่แล้ว

    Is there a square pan/stereo effect on the original?

  • @cormarcormar
    @cormarcormar 2 ปีที่แล้ว

    Triangle is fire

  • @Whatismusic123
    @Whatismusic123 2 ปีที่แล้ว +1

    Square 1 and triangle is counterpoint not harmony.