I reuploaded the video in order to fix the audio mixing during the personal opinions section. Hopefully that will be the last thing I do with this video because I'm tired.
@@Larrue look man I like you but all games are easy once you've beaten them a couple of times know everything about them such as weaknesses and how to make yourself strong. Even just how to minimize length of dungeons through proper routing. It's not fair to say a game isn't hard with that kind of knowledge base. However with that being said keep spreading the good word of war broke out in heaven and forced battle.
I disagree with skill selection making the game easier, all you have to do in the original is back out of the menu and redo the fusion, no thanks I’ll take my perfect demon and go and skip menu swapping for half a hour trying to get skills I want
@@jouheikisaragi6075 i agree, its a the best QOL update they could have done, im gonna get my perfect demon regardless, just gonna go back and forth. Thanks god for skill selection.
I gotta say, I heavily disagree with Larrue's opinion on skill selection. It doesn't make the game any easier. You could still get the perfect skill lineup in the original game, the only difference is you would have to go in and out of the fusion screen over and over again until you got the skills you wanted. The only benefit from getting to pick your skills is time.
That doesn't disagree with what I said. The games original balance encourages experimentation and leveling demons because some might evolve and to get skills and then fusing to get the good skills you found. The structure encourages most that base two things while the things that make the game easier, fusing for optimal skills are something more difficult, even if it's artificial it was by design. By removing that, there's no peak, it is not a level system where the most beneficial thing is easy to do from the start meaning you aren't like to play as intended, but instead. Removing the constant menu navigation is good, but not being able to actively choose skills. That should be a Ng+ or merciful mode mechanic.
@@Larrue But again, being able to choose the skills you want doesn't make the game any easier. Because you could still get the skills you wanted, you just had to constantly choose to fuse, see that the skills you wanted aren't being transferred, then back out and choose again, then repeat until you got the skills you wanted. It's the exact same result in both scenarios, the only difference is it's a shorter process and far less tedious. For something to become easier, it implies that the thing being replaced was difficult. But it's not difficult to simply back out of and re-enter a menu over and over again. It doesn't test any skill, the only thing it tested was your patience.
@@PlayerZeroStart It did test your skill if you followed what the game gave you: a non-perfect skill inheritance where you have to figure out how to make the best out of what you randomly inherited. By not accepting it and instead retrying for 30 mins you are using a workaround in order to make the game easier. That's perfectly fine but remember that you decided to do a workaround that the game never intended you to, if that's tedious don't blame it on the game.
Also helps that it's them straight up telling you what their whole plan is in one conversation rather then stretching it out over multiple hours of vague hints.
you have to be jaded by woes of "it was harder when i played so my experience is better" if you legitimately think skill selection isn't qol, yes it makes the game easier in terms of not having yo waste time hoping that random skill select doesn't completely fuck you but having an arbitrary mechanic that doesn't offer any way to work around isn't 'added difficulty', its an oversight in an overall mechanically polished game
Dante fits in great. Literally a Demon who fights other Demons. Rides a motorcycle deep into hell at the end of DMC 2 and shows up in Nocturne (my canon). Gets hired by the devil to make sure Demi Fiend gets Stronk. See? Perfect. Lol
As much as I believe that what everything else Larrue said is fair, I'm not sure I buy his argument about how skill selection being manual is a bad thing now. As Nova pointed out, the old way involves a lot of loading and reloading to get the perfect demon build (which would take hours if you're unlucky; for that matter, isn't it foolish NOT do everything in your power to get the best demon builds in fusion?); all that manual selection does is save hours of time. As someone who entered the franchise through SMT IV, I welcome the change, though I still expect certain bosses to kick my ass, even if manual skill selection "makes the game too easy" (unless things have changed in this new release, I'm pretty sure Nocturne is infamous for RNG hell).
it does ultimately make the game easier but random skill selection was always very stupid and any game without it is immediately better plus it's still there if you want it, you can use a button to refresh it even
I genuinely love how Larrue loves this game to death and talks about how much he’s played it over the span of several years, but I kinda feel like his opinions on bosses like Mot & Matador not being hard and skill selection breaking the game aren’t taking in the new player experience in mind. Heck, even somebody who’s played Nocturne already will still find the game tough compared to him because it seems like he knows the game in & out. Regardless, I find his input and this video just a whole lot of fun! It’s very interesting to hear people who absolutely adore this game (and Arby) giving pretty unique takes on what Nocturne means to them as well as their personal likes, dislikes, and their opinions on mechanics that will be improved on in later entries.
@@jonathangoodwin5609 yeah it’s just a skill check to make sure the player understands the importance of buffs. If you know, then you know. The reason people find him hard is because hes the first enemy to give a fuck about stats and pops up out of nowhere to use red capote LMAO.
is larrue really complaining about the addition of being able to select skills during fusion? you always could and everyone did, that's what 20 hours of the game was spent on
Agreed, 99% of the people I've discussed the game with agree giving skill selection was a God send Does it break the game? Yes but don't act like people actually went ahead with whatever shit skills the game gave demons instead of just save scumming
Thank you. Like seriously that argument was so ridiculous I had to pause the video to see if other people agree. I used to love Pokemon, and game freak has been hell bent on changing game mechanics like exp share always being on and not give the player any options in turning it off like the older games. So someone taking player option for granted is genuinely one of the most stupidest take I've ever heard in my life, it rivals even takes from video game journalists.
30:45 There is so much hyperbole around how "unplayable" the Switch version is, but in my experience, that could not be further from the truth. Sure, there are a couple minor instances where a cutscene will noticably chug (like with Matador's intro), but all throughout my experience, there has been absolutely nothing significant to make the game "unplayable." Maybe somewhat unpolished, like I had 1 small frame hiccup when I used Agi in the Amala Network dungeon early on, and sometimes Zan skills run a tad slower, but people are treating the Switch version like it's Cyberpunk 2077 levels of bad. The slowdown examples used in this video do not resemble my experience with the Switch version at all. I do have the digital version though, so there is a chance that the physical version has more issues (I know that's happened with Atlus games in the past, like with Persona Q), can't say that for sure though.
Uhhh so every source I read says "One more god rejected!" in Forced Battle, ALTHOUGH apparently the lyrics are fan-made, as there is no lyric sheet for any battle music (which I find interesting). Also, I think the challenge of Matador comes from whether or not someone understands buffs in SMT. A lot of games treat single battle buffs as optional, but SMT doesn't; if the memo isn't received by that point, Matador should drive it home
This is a LONG one, but this is a REALLY good video and is worth the watch. Make sure to sub to Macca, Nova, Larrue! They're AMAZING people and also congrats to Macca for the review code! Seriously you deserve it man. And yes I had to retype this comment somewhat cause the copy and paste got cut off lol. SUB TO MACCA DON'T LET MY NICE COMMENT GO TO WASTE
I don't get the whole thing against NPCs having important information when talking to NPCs has ALWAYS been integral to RPGS especially for older ones where you need to talk to them to even have an idea of the world or what to do, even if it's cryptic at times.
Not just one of the best JRPG'S of all time, one of the best video games of all time. Can't wait to buy this for my Switch after I internally argue with myself about spending $70 on a digital deluxe PS2 game that I have already spent dozens of hours playing on the original.
It's both funny and irritating when a person is so confidently wrong about something (Larrue's self defeating criticism of manual skill selection). We are one hell of a species.
Gonna have to slightly disagree with Larrue. As someone who has played the game twice before they added the skill selection, I found myself spending 2 hours trying to get the perfect build sometimes. Would be fine occasionally, but sometime the game stop when you have to build a demon, not to mention some people spend time leveling up demon the slow way due to lack of resource to get more rewarding skills only to have to "hope" the game randos the build you want. The best balance may have been not to add the option to select you skills but make expensive macca/resource-wise. This is why I like options, even if they can be somewhat excessive, it allows you to tailor the gameplay to your style. Use what you want and dump the rest. Dragon Quest 11, did this really well. Off point comment: Sakuya caught me off-guard, nice to see one of the few fans of Stella Glow still persisting in 2021, takes me back to 2015.
I'll say in all my playthroughs from vanilla to now, the only time I ever even really bothered with trying to get skills was when I was running using a speedrunner's strat, I almost never fused for perfect skills
Still a great video, and still disagreeing with Larue on the skill part. Again tho, i thought the switch version was patched with one of the updates? (since that's still mentioned in the video)
SMT 3 was the first SMT game I played. First attempt through was before I realized the east of what I like to call “The Atlus Method!” Basically, you play through once or twice on easy mode (or merciful mode in this instance) to build up your players power then increase the difficulty later. Unfortunately, by the time I realized this I couldn’t get much further in the game or at least felt I wasn’t ready (and I wanted Dante)! So I restarted with Manix mode and was recently able to beat it….then found out only the demon compendium transfers with you into New Game+ 🤬🤬! Also, I feel that if any of the endings is canon, it sadly must be TDE. Why, because that’s the choice Demi-Fiend seemed to have made when he appears elsewhere. The other endings may have happened in various alternate realities, but if the game was turned anime (honestly surprised that never happened) then I feel Demi-Fiend would initially try for Freedom Ending but go TDE when his friends go nutty and his teacher dies. However, I also feel based on how he is presented that he would only agree to help Lucifer if the Manikin are spared from whatever happens next. Because of this, I believe that if the story continues beyond where TDE ended he would’ve ended up finding a way to still restore his world to normal without Kagesuchi’s or YVH’s influence and with his own existence there erased so that he may continue to fight against those that want that world put back on track as well as try to save other worlds from YVH (I know he’s never named, but with how the lore is presented, who else could it be)! Sorry it’s so long, I like this game. I feel that Demi-Fiend has basically become the face of SMT games with how well this game was received!
Jeez Larrue's opinion on Manual Skill Selection is so fucking bad, he said it makes the game easier and yeah it does but you can do the same fucking thing with Random Skill Selection. Manual Skill Selection just takes away the time spent trying to get better skills and is just strait up just bad game design. Also dude said he played the fuck out of this game so him saying the bosses like Matador and Mot aren't hard is just stupid, of course you aren't gonna find them hard cause you've played this game 50 million times apparently.
Best one yet! Would love to see more sharply contrasting opinions from the guests in future installments, that was really entertaining. And congrats on the review code!
This video just made me realize... I should bite my lip, wait and see if they re release SMT V in some way... Idk it just feels... Likely at this point.
as someone who hasnt really played nocturne TOO much yet i heavily disagree with what larrue said about mot that boss is just so badly designed. sure if you know what to do, you'll probably say its an easy time, but it doesn't stop the fact that a first timer is probably gonna experience the broken ai of that boss.
Macca, when the time comes for Strange Journey I really want Redux to be a secondary focus because of changes in history and different developments at certain points
Just finished the remaster, and it was my first time playing the game. I did really like it, but TBH, it was my least favorite of the mainline numbered games (haven't played if... yet). It is just WAY too linear and light on the story. I really hated when a new area of the world map opened up and literally the only thing to do was to go to the next dungeon. I also disliked that towns were mostly dead and empty with just a few ghosts to talk to and still had random encounters like the towns in SMT1 and 2. SMT4's towns retained that sad, lonely feel, while also teeming with life and being a fun and interesting break between dungeons. The press turn system is great, but I've been really spoiled by the way SMT4/A perfected it, so I couldn't really appreciate it as much here. Not being able to quickly check weaknesses/NDR and status buff/debuff numbers was pretty annoying too, and something that the remaster should have added. The game is also shockingly easy. Granted, the ability to choose inherited skills does cut down the original's difficulty a bit, but I was able to just auto through almost all encounters with phys attacks, like the original SMT. I was under-leveled a bit too, because I started the game in the wrong mode and had to reset 7 hours in, so I rushed through the beginning up to Matador to catch up to where I was. This might actually be the easiest game in the franchise that I've played, other than maybe P4 and 5. The first hour or two of SMT4 in Naraku were more difficult than any part of this game. Overall, it was a great game, but I think a LOT of the love for it is tinted a bit by nostalgia. I feel like Soul Hackers is a far better representation of what an SMT3 should have been, despite not following the theme of mainline games being post-apocalyptic. But if SMT if... counts as mainline, then I think Soul Hackers should too.
I didn't leave a comment on the previous video, so I'll use the reupload to leave my comment. Macca, thank you for your hard work at encouraging people to play the mainline games. I'm not going to say Nocturne needed any encouragement, but it's also nice to hear all of your thoughts about it. plenty of contrasting opinions about the game and I can definitely see why. Nocturne is a special game for me. It adds and takes away things I enjoyed a lot, but I can't complain it exists. It experimented on a lot of new things which I really treasure and has things I haven't seen much in mainline after that, particularly with the demon negotiation skills. Love your work, looking forward for future videos!
Ever happened to you guys that you watch a fucking video and only when you're done you realize it was 40 minutes long? Excellent video. Waiting for Strange Journey expectantly
I am going to be covering SJ. Its next on the list actually! However, I'm taking a LONG break because I just churned this whole video out in 11 days while working a 56 hour work week.
I remember when I first popped SMT3 into my PS2: I laughed at the protagonist's walk animation, especially when you hold down strafe/adjust camera. I was curious to see what the actual game would be like and then the world ended which felt fresh and different to me. Then I realized the game actually feels like an old rpg I might have played on Amiga: Recruiting enemies? Getting attacked in town?! Hell yeah! It felt like coming home after a long time :-D Sunk over 100h, then eventually restarted with a less dumb name, sunk another 100h and recently I bought the HD remake and another 100h spent doing something truly worthwhile. Still haven't finished it, though but this time I'm further than the first 2 tries :-D edit: I think the Magatama are symbionts, not parasites
I’ve been playing through the HD Remaster and I’m loving it so far. Just got to the matador and the challenge is lovely. That being said V will be my next purchase lol
So I’ve always wondered how long was Demi fiends journey, certain dialogue in the game made me think his journey took somewhere between a month and a few weeks, Thor asking if we remember him, isamu saying he’s not going to wait to depend on us, sakahagi talking about his realization, it all points to definitely not happening in one day After realizing this I asked myself a question “where would he sleep?” And I think he probably sleeps either in the amala network or he doesn’t sleep at all
I watched this after playing the game for the first time. It was really good and highlighted some things I didn’t know. It was also nice to have three very different opinions. Love the video. Keep em coming!
@@strangereligion4373 LE GASP?! _Two_ other people know that game?! Here I thought I definitely-totally-legitimately was the only person who bought the publicly available game that was sold at a buncha places! Hyperbole, hyperbole, dumb joke, etcetera! Seriously though, if anyone hasn't played Stella Glow and likes SRPGs with JRPG stuff and good art, see if you can find a copy. I ended up really enjoying it and think more people should know about it.
@@Naterkix For sure! I was lucky enough to get it in the E shop for a HILARIOUSLY low price and it was worth every penny. Such a great and under-served game
@@elijahbradley704 Guess I didn't read enough comments to notice. Ya got me, sgimmigs. I hope that tiny bit of attention from some random person on the internet feels good.
Just found your channel and have been on a small binge. Funny thing regarding the chance for a demon to learn skills upon level up, I loathed that mechanic so much in Nocturne when the random skill that I can’t see or choose one of my current skills to replace before hitting yes, results in a random skill that I liked on my demon being replaced with potentially a terrible skill. I just kept refusing after a big dud of a skill replacement happened when I was deep in an early dungeon. It stuck with me so much that I refused to purchase the Miracle in 5 that added that mechanic back till the end of my first playthrough. Thankfully, that mechanic actually gives control to the player in 5 thankfully, and I can get really good skills on my demons without needing to use an essence.
I remember when Nocturne first appeared on the PS3 store. I thought the premise looked interesting, but I was super hesitant. I had recently got Persona 4 from the PS3 store and got burned out by the game. I had finished Kanji's dungeon and was getting bored of the dungeon crawl, especially the copy-pasted enemies, and I found out I had wasted so many days between not bringing the right persona to a social link and that I was picking the wrong lines. I saw that Nocturne had the same main name as Persona 4, being Shin Megami Tensei, so I thought it'd be more of the same. Fast forward to P5R and trying it out after seeing reviews of the game, and I loved it. Afterwards, I got SMT4 on my 3ds and loved it. Not long after, I hear of Nocturne getting a remaster on modern systems. I got it and loved it. While I don't regret not getting the game back then, what I do regret is passing it over because of bias for another game.
When HD remaster dropped I completed the game with stat build focused on Magic, Agility and Luck. For the sake of earning more press turns, and taking away more from the enemy also more better chance to not get ambushed on Hard mode and not once the demi fiend got hit with an Expel or Death spell. Also he evaded like a champ. It helps that I have a good bestiary of the game. This also made some boss fights very clutch if dodging didn't work but alot of times I ended up dodging, don't worry I did die because im used to old school stuff and it's part of the charm, But if you know or can easily guess enemy weaknesses you can cruise through this game on magic build.
It's really interesting to me to see people being this positive about 3 I played it on ps3 several years ago but never finished it but now I see it the same way I see Half Life, great as a stepping stone and historically important but the newer stuff is just SO much better than its quirks are harder for me to accept even if I would never say they are bad by any means IV and IV:A are so many miles ahead that they will always be superior in every sense Hopefully V will aim to higher highs than Apocalypse
O remember being totally in awe of this game’s design when I saw it in PlayStation magazine back in the day I quickly bought it and the strategy guide haven’t finished it yet but I plan on playing the new version always enjoyed the music of Atlus 😎
I'm going to wait for the PC version to see what improvements modders make to the port. Right now I still have SJR to get through (3rd dungeon and loving it so far), and I'm planning on playing Soul Hackers and Devil Survivor after that.
calling mot bad based off 2-3 videos in the 18+ years Nocturne been out is kinda overselling a non-existent problem that 99% of people wont ever experience, which is something incredibly annoying w a franchise like this where those kinda things deter folk from trying the game out, i think the criticism shouldve just ended at "beast eye sucks"
I agree, plus Arby's cons weren't really truthful sometimes, for example he claimed that P3 and P4 had skill selection while in Nocturne he had to press too many buttons for a good build... That is 100% false, P3 has no skill selection during inheritance whatsoever and for P4 it was only implemented in Golden
I think it's moreso a meme because it could happen. Hell, ATLUS referenced it in one of the newer SMT games by creating enemy Mot with almost the same moveset (except with Antichthon). I forget, did Atlus fix it in the Remaster?
@@Ggahni No hate, but I don't follow on some of NovaArby's comments. When it comes to builds, going for TDE kinda requires stacking phys, since the boss resists everything (even Almighty), save for Pierce phys. Magic IS viable, but it does get you slowed down, especially if you decide to go for that ending. The dungeons always had more of an Etrian Odyssey vibe for me, where mapping is very important for proceeding, and even a return to start is helpful for routing. TDE Final Boss sucks, but only mechanically? I mean, he didn't specify how, but I assume its the res and high HP (depending on if it's in the Remaster, the Diarahan too). Admittedly, if you make it to him, you've fought a tough fight, and just go into a slug fest. It does suck he makes magic builds harder.
Completley unrelated to the video: I recently played XCOM 2 and I came to the conclusion that an SMT game with the combat of xcom would be pretty fucking sick, what do you think?
The selecting the skill before fusing thing is like with persona 3 OG and portable, where you can actually controll party members, I do prefer the original FES version where I can't controll, it makes the game harder, BUT I do not mind having the ability to controll them anyway, having the choice is what matters, and I know how frustrating it can be when you get shit RNG and ur party members pretty much fuck you over
It's good timing this video came out since I recently bought Nocturne HD Remaster for the PS4. Although, I can't play it until end of June since I'll be busy with final exams and highschool graduation.
Awesome video as always my man. If it weren't for the fact that my friends already sold me on this entire franchise about a year ago I'd definitely be sold on it now!
'Technically' Yosuga is different to chaos in its goals, despite it ending up the same in practice. :p Chaos's goal is doing whatever you want because you're powerful enough to do it, so it's like anarchy... Yosuga's goal is absolute oppression of the weak through strength, which is closer to what YHVH does, only YHVH wants to subjugate the weak and have them worship him while Yosuga just wants to do away with them. It's a subtle difference.
A lot of people are complaining about the price of the remaster, but bear in mind that even with minimal additions and enhancements they added a whole new level of employee to the game - voice actors. Those people need to get paid for their work/art. If anything, play the game under the pretense that the whole remaster was released at original price and the extra cost is voice actor wage reimbursement. It's not a minimum wage job. There are a lot of moving parts in game production and it doesn't all boil down to the devs getting paid, there is other staff too.
i finally beat matador in the remaster. buying that aquans and fusing that bicorn was no mistake. edit: it was hard for me because i didnt have many buff moves. i didnt know what to fuse to get thenn and so it was hard for me. still better than p5r okumura fight
36:57 All TDE gets you is one more boss, you can just head back after reaching The Elevator. I don't find destroying the world particularly appealing or badass so I always get to the bottom then do Freedom, which must be extremely confusing for God. Also you talk about the Reasons not being as "cartoonish" but the main thing preventing me from taking the Reasons seriously is that all 3 of them and their representatives are completely psychotic. If we had the Manakin's Reason or like something like Ronaldo from DS2's mutual aid world as a Reason then it would be more tempting or require more serious thought. I mean reasons are cool but in a like, "this is what they've been driven to" kind of way and the inherent flaws and ways they betray their own Reasons while establishing them
Larrue: *Talks about how he loves the "bad" aspects, including dungeon design. Also Larrue: *Names the best dungeons in the game as examples of bad dungeons.*
First time playing a Shin Megami Tensei game, 3/Nocturne was my first. And I gotta say, "I f*cking love this game." I had experiences of playing Atlus's JRPG, Persona 4 Golden and playing Nocturne was easy to get into. I enjoyed every moment of the game, I liked the soundtrack of the game and the gameplay of the game. There were some things that were new to me like recruiting demons, the Magatama, No Armor or weapon equips. When the HD remaster was gonna be released; ppl were bashing Atlus for high paid price of an old title and paid DLC. I didn't care, I wanted the game when they first announced it and I waited eagerly to buy and play. People said they were some "flaws" in the HD version but I didn't see to noticed and or cared for it. I had my fair share of playing HD re-releases like Devil May Cry HD collection. I enjoyed and personally will consider Shin Megami Tensei 3 HD Remaster as my all-time favorite video game of the year.
the game doesn't have all that story, but the way they slowly pressent the reassons and how they reflect the characters' backstories, how they've been dealing with the new world and even their end forms, is really cool. Sort of poetic. They game has more set pieces and strong moments than a compelling plot.
something something something _where’s muh SMT Nine_ Also: it’s not the last time we’ll see the demi-fiend, in 4Final they begin to appear as a super boss
I was so into SMT and wanted to buy it. But after seeing bugged Audio. 30fps lock. I will probably wait for sale. Atlus did JACK shit for this remaster and expects nearly fully price. It's insane.
On the topic of skill inheritance. It does absolutely make the game easier. Normal people without severe problems don't stare at the screen for 5 hours hoping for that perfect roll, they'll just pick 2 or 3 skills they really want to get and let the rest fall where they may. This both lowers how minmaxed your party is and makes you compromise with using skills you'd normally never choose. This variety reduces homogenization of skill sets (e.g. Why use individual debuffs anymore once you can slap debilitate on everything?) and offers opportunities to stumble into using skills that you aren't familiar with or don't appear powerful at first glance and let you potentially fall in love with a particular play pattern and give you ideas on how to fuse a new demon to better make use of that skill. Also the skills are not 100% random as some demons are weighted to inherit certain skills more often than others which adds identity to each demon. (which is lost when all demons are blank slates that can learn anything at 100% efficiency) That being said, manual inheritance is objectively better from a player experience perspective, I just don't like it due to it's after effects on the game's systems. I also don't think random inheritance is a great solution either as the barriers it creates are soft and able to be brute forced by playing in the most unfun way imaginable. Also just want to say thank you for bringing Larrue on.
Larrue is such a baby about picking skills and... memes lmao. Learn to live a little and just have fun, it ain't that deep. And stop trying to tell people what to do, if people just want to play TDE let them, it. just makes you sound insecure. If people want to joke about gods being rejected, let them, strangers on the internet shouldn't bother you that much.
what's my FAVORITE SMT game? ... i have no idea; the only games i played so far were persona 3 FES and finished it, persona 4 and got stuck in it to the point i dropped it! i am interested in trying out Digital Devil Saga, devil survivor, and devil summoner. .... nocturner? maybe later, i get that all SMT games are hard, but i'd rather try the others before i jump to 3 right away. i'm still new to the SMT games, and i'd rather take it easy and slowly. i don't want to start with a game that will kick me so hard it frustrates me and i end up quitting SMT games altogether. i am a casual gamer, not a sadistic hardcore one!
I reuploaded the video in order to fix the audio mixing during the personal opinions section. Hopefully that will be the last thing I do with this video because I'm tired.
Thank you
rest sweet prince
Watching again. Whoop whoop
Get a rest
Good night
great stuff, if you ever do a NINE video I'm down to join in
YES. Please do this. Marsh's SMT NINE video was fantastic.
Do I smell I future collab 🤔
NINE gang
Marsh is here?!?!?!?!?!?
SWOON!
Nut worthy collab
No offense to Larrue, but I don't trust it when a guy who's played a game so much he knows it inside out says the game isn't difficult
I mean I can beat it in under 10 hours :P
@@Larrue how many times have you beaten it
@@logicaloverdrive8197 maybe around 20 times I didn't keep track
@@Larrue absolute madlad
@@Larrue look man I like you but all games are easy once you've beaten them a couple of times know everything about them such as weaknesses and how to make yourself strong. Even just how to minimize length of dungeons through proper routing. It's not fair to say a game isn't hard with that kind of knowledge base. However with that being said keep spreading the good word of war broke out in heaven and forced battle.
I disagree with skill selection making the game easier, all you have to do in the original is back out of the menu and redo the fusion, no thanks I’ll take my perfect demon and go and skip menu swapping for half a hour trying to get skills I want
It's real QoL. Unlike what P5R did which was "Make the easy game even easier"
@@jouheikisaragi6075 i agree, its a the best QOL update they could have done, im gonna get my perfect demon regardless, just gonna go back and forth. Thanks god for skill selection.
Hey my bad what does qol mean
@@nolongeranobody869 quality of life
THANK YOU! Skill Selection is honestly the greatest thing to come from the Remaster lol.
I gotta say, I heavily disagree with Larrue's opinion on skill selection. It doesn't make the game any easier. You could still get the perfect skill lineup in the original game, the only difference is you would have to go in and out of the fusion screen over and over again until you got the skills you wanted. The only benefit from getting to pick your skills is time.
That doesn't disagree with what I said. The games original balance encourages experimentation and leveling demons because some might evolve and to get skills and then fusing to get the good skills you found. The structure encourages most that base two things while the things that make the game easier, fusing for optimal skills are something more difficult, even if it's artificial it was by design.
By removing that, there's no peak, it is not a level system where the most beneficial thing is easy to do from the start meaning you aren't like to play as intended, but instead.
Removing the constant menu navigation is good, but not being able to actively choose skills. That should be a Ng+ or merciful mode mechanic.
@@Larrue But again, being able to choose the skills you want doesn't make the game any easier. Because you could still get the skills you wanted, you just had to constantly choose to fuse, see that the skills you wanted aren't being transferred, then back out and choose again, then repeat until you got the skills you wanted. It's the exact same result in both scenarios, the only difference is it's a shorter process and far less tedious.
For something to become easier, it implies that the thing being replaced was difficult. But it's not difficult to simply back out of and re-enter a menu over and over again. It doesn't test any skill, the only thing it tested was your patience.
@@PlayerZeroStart It did test your skill if you followed what the game gave you: a non-perfect skill inheritance where you have to figure out how to make the best out of what you randomly inherited. By not accepting it and instead retrying for 30 mins you are using a workaround in order to make the game easier. That's perfectly fine but remember that you decided to do a workaround that the game never intended you to, if that's tedious don't blame it on the game.
@@josecunha8782 You can still press triangle for a random skill shuffle if that's your thing.
@@phillemon7664 Sure, the discussion here is whether or not the new option makes the game easier. I can't say I am opposed to having both options.
"There is no canon ending to Nocturne and it exists in a vacuum" SMT V "Yoooo about that..."
reasons why reasons are better than alignments:
- it only takes like 2 interactions to decide a reason and not a whole playthrough + a guide
Yeah by the time they give you the option to side with them you can already tell they're stupid/hypocrites/plain wrong and their reason is shit
Also helps that it's them straight up telling you what their whole plan is in one conversation rather then stretching it out over multiple hours of vague hints.
@@GuyParson one more reason rejected
@@x-ray_channel2226 its either freedom or true demon , anything else just feels wrong
@@GuyParson especially when you see how your friends become fucking maniacs
you have to be jaded by woes of "it was harder when i played so my experience is better" if you legitimately think skill selection isn't qol, yes it makes the game easier in terms of not having yo waste time hoping that random skill select doesn't completely fuck you but having an arbitrary mechanic that doesn't offer any way to work around isn't 'added difficulty', its an oversight in an overall mechanically polished game
You punch demons in this game. I don't need any more convincing.
Dante fits in great. Literally a Demon who fights other Demons. Rides a motorcycle deep into hell at the end of DMC 2 and shows up in Nocturne (my canon). Gets hired by the devil to make sure Demi Fiend gets Stronk. See? Perfect. Lol
As much as I believe that what everything else Larrue said is fair, I'm not sure I buy his argument about how skill selection being manual is a bad thing now. As Nova pointed out, the old way involves a lot of loading and reloading to get the perfect demon build (which would take hours if you're unlucky; for that matter, isn't it foolish NOT do everything in your power to get the best demon builds in fusion?); all that manual selection does is save hours of time. As someone who entered the franchise through SMT IV, I welcome the change, though I still expect certain bosses to kick my ass, even if manual skill selection "makes the game too easy" (unless things have changed in this new release, I'm pretty sure Nocturne is infamous for RNG hell).
it does ultimately make the game easier but random skill selection was always very stupid and any game without it is immediately better
plus it's still there if you want it, you can use a button to refresh it even
Hold up, this man actually argueing that skill selection makes the game worse?
Who let this man in this video?
I genuinely love how Larrue loves this game to death and talks about how much he’s played it over the span of several years, but I kinda feel like his opinions on bosses like Mot & Matador not being hard and skill selection breaking the game aren’t taking in the new player experience in mind. Heck, even somebody who’s played Nocturne already will still find the game tough compared to him because it seems like he knows the game in & out.
Regardless, I find his input and this video just a whole lot of fun! It’s very interesting to hear people who absolutely adore this game (and Arby) giving pretty unique takes on what Nocturne means to them as well as their personal likes, dislikes, and their opinions on mechanics that will be improved on in later entries.
Matador was easy as heck. Though that might be because I knew ahead of time what I was getting into and prepared fog breath.
@@jonathangoodwin5609 yeah it’s just a skill check to make sure the player understands the importance of buffs. If you know, then you know. The reason people find him hard is because hes the first enemy to give a fuck about stats and pops up out of nowhere to use red capote LMAO.
Arby's takes were all over the place and he just rambled at the end.
I just had my first playthrough of this game. Anyone saying it’s not that hard is just out of touch imo.
Nocturne is hard af even on Normal mode
is larrue really complaining about the addition of being able to select skills during fusion? you always could and everyone did, that's what 20 hours of the game was spent on
I can’t take Larrue seriously sometimes, he was kind of a pretentious jerk in this vid
Agreed, 99% of the people I've discussed the game with agree giving skill selection was a God send
Does it break the game? Yes but don't act like people actually went ahead with whatever shit skills the game gave demons instead of just save scumming
@@pengudiegu I do hope you know that this comment was a joke right?
@@ibilesfighter3.16 yeah just wanted to vent
Thank you. Like seriously that argument was so ridiculous I had to pause the video to see if other people agree. I used to love Pokemon, and game freak has been hell bent on changing game mechanics like exp share always being on and not give the player any options in turning it off like the older games. So someone taking player option for granted is genuinely one of the most stupidest take I've ever heard in my life, it rivals even takes from video game journalists.
I like to think the reasson behind TDE is that you have a sunday so shitty you decide to end all universes forever. It's relatable.
30:45 There is so much hyperbole around how "unplayable" the Switch version is, but in my experience, that could not be further from the truth. Sure, there are a couple minor instances where a cutscene will noticably chug (like with Matador's intro), but all throughout my experience, there has been absolutely nothing significant to make the game "unplayable." Maybe somewhat unpolished, like I had 1 small frame hiccup when I used Agi in the Amala Network dungeon early on, and sometimes Zan skills run a tad slower, but people are treating the Switch version like it's Cyberpunk 2077 levels of bad. The slowdown examples used in this video do not resemble my experience with the Switch version at all. I do have the digital version though, so there is a chance that the physical version has more issues (I know that's happened with Atlus games in the past, like with Persona Q), can't say that for sure though.
Facts, I beat the game on a fuggin’ Switch Lite and it was totally fine lol. Chugs yes, but unplayable? It’s a jrpg lol, frames hardly matter
I agree. Playing it on switch I never had any problems. Maybe a frame drop here or there, but nothing noteworthy that I could point to exactly
Uhhh so every source I read says "One more god rejected!" in Forced Battle, ALTHOUGH apparently the lyrics are fan-made, as there is no lyric sheet for any battle music (which I find interesting).
Also, I think the challenge of Matador comes from whether or not someone understands buffs in SMT. A lot of games treat single battle buffs as optional, but SMT doesn't; if the memo isn't received by that point, Matador should drive it home
I can confirm it 100% doesn't say it
@@Larrue So what does it actually say?
@@cantblindabat3899 that's a video project I'm working to release this year
The vocals on the OST are like that on purpose. They used a standard 'Text to Speech' application on the Mac and then added reverb and distortion.
This is a LONG one, but this is a REALLY good video and is worth the watch. Make sure to sub to Macca, Nova, Larrue! They're AMAZING people and also congrats to Macca for the review code! Seriously you deserve it man. And yes I had to retype this comment somewhat cause the copy and paste got cut off lol. SUB TO MACCA DON'T LET MY NICE COMMENT GO TO WASTE
I don't get the whole thing against NPCs having important information when talking to NPCs has ALWAYS been integral to RPGS especially for older ones where you need to talk to them to even have an idea of the world or what to do, even if it's cryptic at times.
Are you gonna include Simply Dad in your "Selling you on Shin Megami Tensei 4" video?
That is the plan!
Simply Bad?
Simply Mad
Simply Lad
Simply Nice
Review code? Good job, King.
Ey! It's the Mortal Kombat guy that sometimes talks about megaten!
I hope you talk about SMT V when it comes out.
Not just one of the best JRPG'S of all time, one of the best video games of all time. Can't wait to buy this for my Switch after I internally argue with myself about spending $70 on a digital deluxe PS2 game that I have already spent dozens of hours playing on the original.
This is just a persona Rip-off
@@sgimmigs1 This joke is overused isn't even funny.
@@takutomaruki6792
Yeah, can't people tell that it's a Jack Bros ripoff?
@@kodymcbride6901 Jack Bros is a apin off of a photo booth Atlus had in arcades
It's both funny and irritating when a person is so confidently wrong about something (Larrue's self defeating criticism of manual skill selection). We are one hell of a species.
Gonna have to slightly disagree with Larrue. As someone who has played the game twice before they added the skill selection, I found myself spending 2 hours trying to get the perfect build sometimes. Would be fine occasionally, but sometime the game stop when you have to build a demon, not to mention some people spend time leveling up demon the slow way due to lack of resource to get more rewarding skills only to have to "hope" the game randos the build you want.
The best balance may have been not to add the option to select you skills but make expensive macca/resource-wise. This is why I like options, even if they can be somewhat excessive, it allows you to tailor the gameplay to your style. Use what you want and dump the rest. Dragon Quest 11, did this really well.
Off point comment: Sakuya caught me off-guard, nice to see one of the few fans of Stella Glow still persisting in 2021, takes me back to 2015.
I'll say in all my playthroughs from vanilla to now, the only time I ever even really bothered with trying to get skills was when I was running using a speedrunner's strat, I almost never fused for perfect skills
This video is pretty great! Can’t wait to see the next “Selling you on” as always.
This is just a persona Rip-off
@@sgimmigs1 can you stop with the bait
@@sgimmigs1 funny and original
Still a great video, and still disagreeing with Larue on the skill part. Again tho, i thought the switch version was patched with one of the updates? (since that's still mentioned in the video)
Time to like and comment on the reupload for the algorithm.
Glad to see Atlus west give you a code!
SMT 3 was the first SMT game I played. First attempt through was before I realized the east of what I like to call “The Atlus Method!” Basically, you play through once or twice on easy mode (or merciful mode in this instance) to build up your players power then increase the difficulty later. Unfortunately, by the time I realized this I couldn’t get much further in the game or at least felt I wasn’t ready (and I wanted Dante)! So I restarted with Manix mode and was recently able to beat it….then found out only the demon compendium transfers with you into New Game+ 🤬🤬!
Also, I feel that if any of the endings is canon, it sadly must be TDE. Why, because that’s the choice Demi-Fiend seemed to have made when he appears elsewhere. The other endings may have happened in various alternate realities, but if the game was turned anime (honestly surprised that never happened) then I feel Demi-Fiend would initially try for Freedom Ending but go TDE when his friends go nutty and his teacher dies. However, I also feel based on how he is presented that he would only agree to help Lucifer if the Manikin are spared from whatever happens next. Because of this, I believe that if the story continues beyond where TDE ended he would’ve ended up finding a way to still restore his world to normal without Kagesuchi’s or YVH’s influence and with his own existence there erased so that he may continue to fight against those that want that world put back on track as well as try to save other worlds from YVH (I know he’s never named, but with how the lore is presented, who else could it be)!
Sorry it’s so long, I like this game. I feel that Demi-Fiend has basically become the face of SMT games with how well this game was received!
Jeez Larrue's opinion on Manual Skill Selection is so fucking bad, he said it makes the game easier and yeah it does but you can do the same fucking thing with Random Skill Selection. Manual Skill Selection just takes away the time spent trying to get better skills and is just strait up just bad game design. Also dude said he played the fuck out of this game so him saying the bosses like Matador and Mot aren't hard is just stupid, of course you aren't gonna find them hard cause you've played this game 50 million times apparently.
Best one yet! Would love to see more sharply contrasting opinions from the guests in future installments, that was really entertaining. And congrats on the review code!
When i saw larrues opinion, i play on steam and the slowdown issues are non existent.
I will say I still haven't played it on steam
The beat selling point for Nocturne is Demifiend's funny sliding punch
This video just made me realize... I should bite my lip, wait and see if they re release SMT V in some way... Idk it just feels... Likely at this point.
as someone who hasnt really played nocturne TOO much yet
i heavily disagree with what larrue said about mot
that boss is just so badly designed.
sure if you know what to do, you'll probably say its an easy time, but it doesn't stop the fact that a first timer is probably gonna experience the broken ai of that boss.
I beat it the first time without help or anything when the game came out. And many of my followers did it in one try too.
@@Larrue and so did I, but the fact that it’s even in his code to be able to use beast eye 3 times in a turn cycle is ridiculous.
@@sekiro_the_one-armed_wolf 3 months later comment
But I faced mot
....didn't have that problem
Easy boss
It was prety obvious you were happy with the game code, I'm proud of you bro;)
algorithm boost
shin megami tensei, persona, atlus, epic fortnite moment 69, keanu chungus wholesome 100
Macca, when the time comes for Strange Journey I really want Redux to be a secondary focus because of changes in history and different developments at certain points
Just finished the remaster, and it was my first time playing the game. I did really like it, but TBH, it was my least favorite of the mainline numbered games (haven't played if... yet). It is just WAY too linear and light on the story. I really hated when a new area of the world map opened up and literally the only thing to do was to go to the next dungeon. I also disliked that towns were mostly dead and empty with just a few ghosts to talk to and still had random encounters like the towns in SMT1 and 2. SMT4's towns retained that sad, lonely feel, while also teeming with life and being a fun and interesting break between dungeons.
The press turn system is great, but I've been really spoiled by the way SMT4/A perfected it, so I couldn't really appreciate it as much here. Not being able to quickly check weaknesses/NDR and status buff/debuff numbers was pretty annoying too, and something that the remaster should have added. The game is also shockingly easy. Granted, the ability to choose inherited skills does cut down the original's difficulty a bit, but I was able to just auto through almost all encounters with phys attacks, like the original SMT. I was under-leveled a bit too, because I started the game in the wrong mode and had to reset 7 hours in, so I rushed through the beginning up to Matador to catch up to where I was. This might actually be the easiest game in the franchise that I've played, other than maybe P4 and 5. The first hour or two of SMT4 in Naraku were more difficult than any part of this game.
Overall, it was a great game, but I think a LOT of the love for it is tinted a bit by nostalgia. I feel like Soul Hackers is a far better representation of what an SMT3 should have been, despite not following the theme of mainline games being post-apocalyptic. But if SMT if... counts as mainline, then I think Soul Hackers should too.
I didn't leave a comment on the previous video, so I'll use the reupload to leave my comment.
Macca, thank you for your hard work at encouraging people to play the mainline games. I'm not going to say Nocturne needed any encouragement, but it's also nice to hear all of your thoughts about it. plenty of contrasting opinions about the game and I can definitely see why.
Nocturne is a special game for me. It adds and takes away things I enjoyed a lot, but I can't complain it exists. It experimented on a lot of new things which I really treasure and has things I haven't seen much in mainline after that, particularly with the demon negotiation skills.
Love your work, looking forward for future videos!
Ever happened to you guys that you watch a fucking video and only when you're done you realize it was 40 minutes long?
Excellent video. Waiting for Strange Journey expectantly
Is SJ gonna be included? I see a lotta people say it is but that it's not
I am going to be covering SJ. Its next on the list actually! However, I'm taking a LONG break because I just churned this whole video out in 11 days while working a 56 hour work week.
I remember when I first popped SMT3 into my PS2: I laughed at the protagonist's walk animation, especially when you hold down strafe/adjust camera. I was curious to see what the actual game would be like and then the world ended which felt fresh and different to me. Then I realized the game actually feels like an old rpg I might have played on Amiga: Recruiting enemies? Getting attacked in town?! Hell yeah! It felt like coming home after a long time :-D Sunk over 100h, then eventually restarted with a less dumb name, sunk another 100h and recently I bought the HD remake and another 100h spent doing something truly worthwhile. Still haven't finished it, though but this time I'm further than the first 2 tries :-D edit: I think the Magatama are symbionts, not parasites
I’ve been playing through the HD Remaster and I’m loving it so far. Just got to the matador and the challenge is lovely. That being said V will be my next purchase lol
playing it now, much fun, just killed Matador. I have made it past the first casual filter!
So I’ve always wondered how long was Demi fiends journey, certain dialogue in the game made me think his journey took somewhere between a month and a few weeks, Thor asking if we remember him, isamu saying he’s not going to wait to depend on us, sakahagi talking about his realization, it all points to definitely not happening in one day
After realizing this I asked myself a question “where would he sleep?” And I think he probably sleeps either in the amala network or he doesn’t sleep at all
I really like Larrue's opinion. But... the game needed a skill selection, no question about it.
I watched this after playing the game for the first time. It was really good and highlighted some things I didn’t know. It was also nice to have three very different opinions. Love the video. Keep em coming!
Great video as always 😅
Wait... Is NovaArby's video-avatar-thing Sakuya from Stella Glow? There's someone else who's even heard of Stella Glow?!
RIGHT
@@strangereligion4373 LE GASP?! _Two_ other people know that game?! Here I thought I definitely-totally-legitimately was the only person who bought the publicly available game that was sold at a buncha places! Hyperbole, hyperbole, dumb joke, etcetera!
Seriously though, if anyone hasn't played Stella Glow and likes SRPGs with JRPG stuff and good art, see if you can find a copy. I ended up really enjoying it and think more people should know about it.
@@Naterkix For sure! I was lucky enough to get it in the E shop for a HILARIOUSLY low price and it was worth every penny. Such a great and under-served game
I was wondering the same thing. I actually grabbed the physical copy on release
The only dislike is from Kagutsuchi
This is just a persona Rip-off
@@sgimmigs1 Hmmm... I can't tell if this is a serious comment or not. If it isn't, ya gotta add more hyperbolic...nes.
@@Naterkix it's bait. he's responding to every comment with that
@@elijahbradley704 Guess I didn't read enough comments to notice. Ya got me, sgimmigs. I hope that tiny bit of attention from some random person on the internet feels good.
Just found your channel and have been on a small binge. Funny thing regarding the chance for a demon to learn skills upon level up, I loathed that mechanic so much in Nocturne when the random skill that I can’t see or choose one of my current skills to replace before hitting yes, results in a random skill that I liked on my demon being replaced with potentially a terrible skill. I just kept refusing after a big dud of a skill replacement happened when I was deep in an early dungeon. It stuck with me so much that I refused to purchase the Miracle in 5 that added that mechanic back till the end of my first playthrough. Thankfully, that mechanic actually gives control to the player in 5 thankfully, and I can get really good skills on my demons without needing to use an essence.
Man aint it crazy how the way you get new abilities & alter your stats is by eating worms
I remember when Nocturne first appeared on the PS3 store. I thought the premise looked interesting, but I was super hesitant. I had recently got Persona 4 from the PS3 store and got burned out by the game. I had finished Kanji's dungeon and was getting bored of the dungeon crawl, especially the copy-pasted enemies, and I found out I had wasted so many days between not bringing the right persona to a social link and that I was picking the wrong lines. I saw that Nocturne had the same main name as Persona 4, being Shin Megami Tensei, so I thought it'd be more of the same. Fast forward to P5R and trying it out after seeing reviews of the game, and I loved it. Afterwards, I got SMT4 on my 3ds and loved it. Not long after, I hear of Nocturne getting a remaster on modern systems. I got it and loved it. While I don't regret not getting the game back then, what I do regret is passing it over because of bias for another game.
When HD remaster dropped I completed the game with stat build focused on Magic, Agility and Luck. For the sake of earning more press turns, and taking away more from the enemy also more better chance to not get ambushed on Hard mode and not once the demi fiend got hit with an Expel or Death spell. Also he evaded like a champ.
It helps that I have a good bestiary of the game. This also made some boss fights very clutch if dodging didn't work but alot of times I ended up dodging, don't worry I did die because im used to old school stuff and it's part of the charm, But if you know or can easily guess enemy weaknesses you can cruise through this game on magic build.
It's really interesting to me to see people being this positive about 3
I played it on ps3 several years ago but never finished it but now I see it the same way I see Half Life, great as a stepping stone and historically important but the newer stuff is just SO much better than its quirks are harder for me to accept even if I would never say they are bad by any means
IV and IV:A are so many miles ahead that they will always be superior in every sense
Hopefully V will aim to higher highs than Apocalypse
O remember being totally in awe of this game’s design when I saw it in PlayStation magazine back in the day I quickly bought it and the strategy guide haven’t finished it yet but I plan on playing the new version always enjoyed the music of Atlus 😎
I'm going to wait for the PC version to see what improvements modders make to the port. Right now I still have SJR to get through (3rd dungeon and loving it so far), and I'm planning on playing Soul Hackers and Devil Survivor after that.
I'm sorry, I know that it has nothing to do with anything but I like how when DF runs around in a circle at 17:40 it looks like a fun little dance
calling mot bad based off 2-3 videos in the 18+ years Nocturne been out is kinda overselling a non-existent problem that 99% of people wont ever experience, which is something incredibly annoying w a franchise like this where those kinda things deter folk from trying the game out, i think the criticism shouldve just ended at "beast eye sucks"
Yeah
I agree, plus Arby's cons weren't really truthful sometimes, for example he claimed that P3 and P4 had skill selection while in Nocturne he had to press too many buttons for a good build... That is 100% false, P3 has no skill selection during inheritance whatsoever and for P4 it was only implemented in Golden
I think it's moreso a meme because it could happen. Hell, ATLUS referenced it in one of the newer SMT games by creating enemy Mot with almost the same moveset (except with Antichthon). I forget, did Atlus fix it in the Remaster?
@@Ggahni No hate, but I don't follow on some of NovaArby's comments. When it comes to builds, going for TDE kinda requires stacking phys, since the boss resists everything (even Almighty), save for Pierce phys. Magic IS viable, but it does get you slowed down, especially if you decide to go for that ending.
The dungeons always had more of an Etrian Odyssey vibe for me, where mapping is very important for proceeding, and even a return to start is helpful for routing.
TDE Final Boss sucks, but only mechanically? I mean, he didn't specify how, but I assume its the res and high HP (depending on if it's in the Remaster, the Diarahan too). Admittedly, if you make it to him, you've fought a tough fight, and just go into a slug fest. It does suck he makes magic builds harder.
hopefully i can finish kyuuyaku mt 1 and nier replicant before this comes out. i’m not optimistic about that tho.
Congrats on the review code!
Completley unrelated to the video: I recently played XCOM 2 and I came to the conclusion that an SMT game with the combat of xcom would be pretty fucking sick, what do you think?
The selecting the skill before fusing thing is like with persona 3 OG and portable, where you can actually controll party members, I do prefer the original FES version where I can't controll, it makes the game harder, BUT I do not mind having the ability to controll them anyway, having the choice is what matters, and I know how frustrating it can be when you get shit RNG and ur party members pretty much fuck you over
funny how a game's depiction of hell is hell to get through
It's good timing this video came out since I recently bought Nocturne HD Remaster for the PS4. Although, I can't play it until end of June since I'll be busy with final exams and highschool graduation.
Cool video macca! is Strange Journey next?
Awesome video as always my man. If it weren't for the fact that my friends already sold me on this entire franchise about a year ago I'd definitely be sold on it now!
'Technically' Yosuga is different to chaos in its goals, despite it ending up the same in practice. :p Chaos's goal is doing whatever you want because you're powerful enough to do it, so it's like anarchy... Yosuga's goal is absolute oppression of the weak through strength, which is closer to what YHVH does, only YHVH wants to subjugate the weak and have them worship him while Yosuga just wants to do away with them. It's a subtle difference.
In the end, fuck every reason, kill everyone
Will you be doing Strange Journey?
A lot of people are complaining about the price of the remaster, but bear in mind that even with minimal additions and enhancements they added a whole new level of employee to the game - voice actors.
Those people need to get paid for their work/art. If anything, play the game under the pretense that the whole remaster was released at original price and the extra cost is voice actor wage reimbursement. It's not a minimum wage job.
There are a lot of moving parts in game production and it doesn't all boil down to the devs getting paid, there is other staff too.
i finally beat matador in the remaster. buying that aquans and fusing that bicorn was no mistake.
edit: it was hard for me because i didnt have many buff moves. i didnt know what to fuse to get thenn and so it was hard for me. still better than p5r okumura fight
LESSSGOOO
*I cant watch the video rn because I want to play it totally blind BUT I leave my comment here to support a little!
36:57 All TDE gets you is one more boss, you can just head back after reaching The Elevator. I don't find destroying the world particularly appealing or badass so I always get to the bottom then do Freedom, which must be extremely confusing for God.
Also you talk about the Reasons not being as "cartoonish" but the main thing preventing me from taking the Reasons seriously is that all 3 of them and their representatives are completely psychotic. If we had the Manakin's Reason or like something like Ronaldo from DS2's mutual aid world as a Reason then it would be more tempting or require more serious thought.
I mean reasons are cool but in a like, "this is what they've been driven to" kind of way and the inherent flaws and ways they betray their own Reasons while establishing them
Larrue: *Talks about how he loves the "bad" aspects, including dungeon design.
Also Larrue: *Names the best dungeons in the game as examples of bad dungeons.*
I already bought the game but i will watch the video anyway because you make good videos thank you for the vids my guy
Pausing at 3:33 to scream: "WHAT ABOUT PERSONA 3 FES?!?!" Ok, back to the video that seems will be great.
Finaly a good review for this game!
First time playing a Shin Megami Tensei game, 3/Nocturne was my first. And I gotta say, "I f*cking love this game." I had experiences of playing Atlus's JRPG, Persona 4 Golden and playing Nocturne was easy to get into. I enjoyed every moment of the game, I liked the soundtrack of the game and the gameplay of the game. There were some things that were new to me like recruiting demons, the Magatama, No Armor or weapon equips. When the HD remaster was gonna be released; ppl were bashing Atlus for high paid price of an old title and paid DLC. I didn't care, I wanted the game when they first announced it and I waited eagerly to buy and play. People said they were some "flaws" in the HD version but I didn't see to noticed and or cared for it. I had my fair share of playing HD re-releases like Devil May Cry HD collection. I enjoyed and personally will consider Shin Megami Tensei 3 HD Remaster as my all-time favorite video game of the year.
Same
Except that my first game was DS2
It was nice hearing about the history I've always wanted to know
the game doesn't have all that story, but the way they slowly pressent the reassons and how they reflect the characters' backstories, how they've been dealing with the new world and even their end forms, is really cool. Sort of poetic. They game has more set pieces and strong moments than a compelling plot.
So I’m kinda new to the series. Explain why you’re not doing Nine?
Bro I can’t wait to platinum this game
something something something _where’s muh SMT Nine_
Also: it’s not the last time we’ll see the demi-fiend, in 4Final they begin to appear as a super boss
Its so nice seing Sakuya. I thought I was the only one who played that game
Macca: inb4 cturne hd releases
I'll buy the remaster, when they charge an accessible price for a play 2 game, they can't charge 240 for this game
I was so into SMT and wanted to buy it. But after seeing bugged Audio. 30fps lock. I will probably wait for sale. Atlus did JACK shit for this remaster and expects nearly fully price. It's insane.
I beat the game. I wouldn't put it above SMT4, P5, P4, and Soul Hackers
I still don't think smt 3 needs to be sold on, but thanks for fixing the audio.
On the topic of skill inheritance.
It does absolutely make the game easier. Normal people without severe problems don't stare at the screen for 5 hours hoping for that perfect roll, they'll just pick 2 or 3 skills they really want to get and let the rest fall where they may. This both lowers how minmaxed your party is and makes you compromise with using skills you'd normally never choose. This variety reduces homogenization of skill sets (e.g. Why use individual debuffs anymore once you can slap debilitate on everything?) and offers opportunities to stumble into using skills that you aren't familiar with or don't appear powerful at first glance and let you potentially fall in love with a particular play pattern and give you ideas on how to fuse a new demon to better make use of that skill.
Also the skills are not 100% random as some demons are weighted to inherit certain skills more often than others which adds identity to each demon. (which is lost when all demons are blank slates that can learn anything at 100% efficiency)
That being said, manual inheritance is objectively better from a player experience perspective, I just don't like it due to it's after effects on the game's systems. I also don't think random inheritance is a great solution either as the barriers it creates are soft and able to be brute forced by playing in the most unfun way imaginable.
Also just want to say thank you for bringing Larrue on.
Recommenting for you papa
Larrue is such a baby about picking skills and... memes lmao. Learn to live a little and just have fun, it ain't that deep. And stop trying to tell people what to do, if people just want to play TDE let them, it. just makes you sound insecure. If people want to joke about gods being rejected, let them, strangers on the internet shouldn't bother you that much.
What is the song Macca uses for his outtro? I know the description links to an artists sound cloud, but I can't find that song.
Great video
Sorry i don't play games with a poor remaster version, that and im playing SMT Digital Devil Sga 1
Props for having Sakuya from Stella Glow in the thumbnail
I noticed too and high props for such amazing taste
In game, everyone knows who the best girl in SG is
Wait the hd remaster has the non maniax version too? First I've heard of it
this was super interesting! also, does anyone know where those persona 2 3d model clips are from?
Weeb
They're from a "making of nocturne" video. Maya and Lisa were the first 3D models created by Atlus.
th-cam.com/video/QeJPzSa25Qg/w-d-xo.html
what's my FAVORITE SMT game? ... i have no idea; the only games i played so far were persona 3 FES and finished it, persona 4 and got stuck in it to the point i dropped it!
i am interested in trying out Digital Devil Saga, devil survivor, and devil summoner. .... nocturner? maybe later, i get that all SMT games are hard, but i'd rather try the others before i jump to 3 right away. i'm still new to the SMT games, and i'd rather take it easy and slowly. i don't want to start with a game that will kick me so hard it frustrates me and i end up quitting SMT games altogether. i am a casual gamer, not a sadistic hardcore one!