I honestly didn't struggle that much with japan. I just teched up to caravels and got 1 keshink with range, double attack and the leaf ability (where you can attack things that are scouted by another unit) Fortifications from generals would perhaps be a good idea, to remove Japanese units/grant vision but haven't tried that.
Everytime I come near a road 30 pikemen show up out of the fog to ruin my run. Its at the point that if I need to go anywhere near a road I march workers down it first as sacrifices to slow down their melee units. But somehow this guy just marches his keshiks down enemy roads and no one shows up to say hi
Have not had this problem, but I have noticed that Persia can be really frustrating, as they receive +1 movement in golden ages. You can see that the tiles that produce gold produce one additional gold each (for example the freshwater tiles producing 2 gold). If persia is in GA you need to stay away one tile further.
Got tired of this game, so i uninstalled it. After the uninstallment, i began to watch civ5 on youtube. That got to be 50% epic fail and 100% epic win :D This is the only campain i havent managed to complete on deity. The only difference between our playstyles is that i keep the countered towns while you destroy them. Because of this i got higher pop+towns (lower happiness) that you, but also higher income. Why do you do this? Any strategic reason im missing?
You really don't need the income as much as not losing as much happiness. The capitols that you're forced to take at least have some luxuries in them, but 5 or so gold isn't worth the massive increase in unhappiness. You're already dealing with revolts with the bare minimum of cities, so no need to make it worse. On the subject of money, burning down cities can be rather profitable. You're able to sell one building per city per turn, even if you're in the process of burning it to the ground (who buys that anyway?), and the scenario is limited in turns, so you're not likely to get much more over time than you could just from selling anyway. If that's somehow not enough money for you, have a few units and a few workers on neutral territory with improvements. Pillage and rebuild the improvements as much as you want, though keep in mind that the units you use to do this themselves cost money in upkeep, and each unit you have doing this is a unit you're not using to destroy the other civs. (I do exploit the hell out of this on other games though. If I'm going to have more army or extra workers, I might as well put them to use.) Remember that these improvements need to be in neutral territory, which itself requires burning down some cities. Hope that explains it.
Things this player didn't exploit: Pillage the land around cities you're burning down or going to burn down (basically, anything that isn't a capitol or city-state)..Ideally, you'd leave them alone for the most part so you have fast healing available, but you're on a timer here, so only leave as many as your melee unit has time to pillage before you need it to cap a city. Sell buildings in cities that you're burning down. It's not worth delaying setting them on fire if they have more sellable buildings than population here, so just prioritize the most valuable ones if that ever happens. Move a new horseman to the edge of your territory, THEN upgrade. If a city or unit only has a few more hits to be destroyed or at minimum health, use the units that don't have double attack yet first to prioritize them getting xp. Remember, Keshik are going to do almost all the actual fighting, and the more shots you can get out of all of them sooner, the better. Embrace the cheese.
@@348joeyit’s kinda crazy this dude did so much shit that seems like second nature to me and still beat it with 20 turns to spare. Meanwhile I always get decimated in Arabia and end up w an ineffective force to take Greece, let alone Russia, and lose on time
thenosa87 that's not possible, in order for it to be liberated, it must've been captured by someone else first, however, no one else captured it before him.
Good gameplay video and thank you for sharing it.
After the cities have been burnt the happiness is generally higher.
I honestly didn't struggle that much with japan. I just teched up to caravels and got 1 keshink with range, double attack and the leaf ability (where you can attack things that are scouted by another unit) Fortifications from generals would perhaps be a good idea, to remove Japanese units/grant vision but haven't tried that.
Indirect fire. I have no idea why it's represented with a leaf though. Maybe to represent the spotter hiding in the trees? Dunno.
Everytime I come near a road 30 pikemen show up out of the fog to ruin my run. Its at the point that if I need to go anywhere near a road I march workers down it first as sacrifices to slow down their melee units. But somehow this guy just marches his keshiks down enemy roads and no one shows up to say hi
Have not had this problem, but I have noticed that Persia can be really frustrating, as they receive +1 movement in golden ages. You can see that the tiles that produce gold produce one additional gold each (for example the freshwater tiles producing 2 gold). If persia is in GA you need to stay away one tile further.
Auto unit cycle is making me feel sick
Got tired of this game, so i uninstalled it. After the uninstallment, i began to watch civ5 on youtube. That got to be 50% epic fail and 100% epic win :D
This is the only campain i havent managed to complete on deity. The only difference between our playstyles is that i keep the countered towns while you destroy them. Because of this i got higher pop+towns (lower happiness) that you, but also higher income. Why do you do this? Any strategic reason im missing?
You really don't need the income as much as not losing as much happiness. The capitols that you're forced to take at least have some luxuries in them, but 5 or so gold isn't worth the massive increase in unhappiness. You're already dealing with revolts with the bare minimum of cities, so no need to make it worse. On the subject of money, burning down cities can be rather profitable. You're able to sell one building per city per turn, even if you're in the process of burning it to the ground (who buys that anyway?), and the scenario is limited in turns, so you're not likely to get much more over time than you could just from selling anyway.
If that's somehow not enough money for you, have a few units and a few workers on neutral territory with improvements. Pillage and rebuild the improvements as much as you want, though keep in mind that the units you use to do this themselves cost money in upkeep, and each unit you have doing this is a unit you're not using to destroy the other civs. (I do exploit the hell out of this on other games though. If I'm going to have more army or extra workers, I might as well put them to use.) Remember that these improvements need to be in neutral territory, which itself requires burning down some cities.
Hope that explains it.
tried replicating this in my gameplay and still cant do deity ffs >:/
Things this player didn't exploit:
Pillage the land around cities you're burning down or going to burn down (basically, anything that isn't a capitol or city-state)..Ideally, you'd leave them alone for the most part so you have fast healing available, but you're on a timer here, so only leave as many as your melee unit has time to pillage before you need it to cap a city.
Sell buildings in cities that you're burning down. It's not worth delaying setting them on fire if they have more sellable buildings than population here, so just prioritize the most valuable ones if that ever happens.
Move a new horseman to the edge of your territory, THEN upgrade.
If a city or unit only has a few more hits to be destroyed or at minimum health, use the units that don't have double attack yet first to prioritize them getting xp. Remember, Keshik are going to do almost all the actual fighting, and the more shots you can get out of all of them sooner, the better. Embrace the cheese.
@@348joey didnt know that. appreciate it. deity difficulty is still hard for me.
@@348joey Also save scumming lol.
@@348joeyit’s kinda crazy this dude did so much shit that seems like second nature to me and still beat it with 20 turns to spare. Meanwhile I always get decimated in Arabia and end up w an ineffective force to take Greece, let alone Russia, and lose on time
sad this account doesnt upload more. I was gunna watch each one
yeah
I though the bonus vs city's was just defensive bonus (cause have a shield symbol) not a offensive one
The bonus vs city's state and their units.
The shield symbol is the combat strength symbol, so it applies to offense and defense.
Is anyone else having the problem of ai randomly attacking you? I've had both Japan and India attack me right when I invade Persia
Why do you think the uploader reloaded and saved so much? He clearly save scummed so he never had to deal with anything like that.
Why didn't you liberate samarkand?
Why didn't you liberate samarkand?
thenosa87 that's not possible, in order for it to be liberated, it must've been captured by someone else first, however, no one else captured it before him.
Why didn't you liberate samarkand?