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Why Turning The Halo Off Is MORE Realistic

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  • เผยแพร่เมื่อ 14 ก.ค. 2023
  • Leaving the halo on for 'realism' is a mistake. It's represented as a massive solid block obstructing everything directly in front of you. Although switching it off entirely isn't exactly representative either, leaving it on is not worth the annoyance if you're doing it in the name of 'experience'.
    Hopefully not confidently incorrect...
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ความคิดเห็น • 31

  • @DrR1pper
    @DrR1pper ปีที่แล้ว +22

    It's true. I just got into VR and was pleasantly greeted with confirmation that the halo is not blocking your forward vision at all because of stereoscopic vision. The left and right eye perspectives are spaced apart far enough in fact, that what would normally be completely blocked from view by the halo on a single monitor, is completely visible in full 3d stereoscopic vision. The double "after image" you get of the halo (which was your arm in your analogy) is spread apart further than what you showed with a perfectly clear stereoscopic 3d vision gap in the middle. Indeed confirming what F1 drivers have been saying, that the halo does not block their forward view and feels like it's kinda not even there to begin with.

    • @destructiondynamics
      @destructiondynamics ปีที่แล้ว +1

      i agree, i was amazed at how "invisible" the halo was when playing in VR, its still there but for me forms more of a "V" shape that i can see through.

  • @EthanDean57
    @EthanDean57 ปีที่แล้ว +27

    The editing at 0:47 was spot on to illustrate what it looks like. Brilliant stuff, as always 👏🏻

    • @dannyleeracing
      @dannyleeracing  ปีที่แล้ว +4

      Thanks man, getting a grip on the ol' editing slowly

    • @wwjnz9263
      @wwjnz9263 11 หลายเดือนก่อน

      The effect you did with your arm is what I wish developers would do with Halos or windshield wipers or windshield bracing. Using both eyes, the driver can simply look past that object blocking their view.

    • @antonynaraku9823
      @antonynaraku9823 หลายเดือนก่อน +1

      ​@@wwjnz9263 hopefully more developer applied this to their next fps games..

  • @No1astrofan
    @No1astrofan ปีที่แล้ว +24

    I agree in pancake mode but not in vr 😊

  • @Crosbyvfx
    @Crosbyvfx ปีที่แล้ว +6

    i never thought of that but no halo for me from now on

  • @flaviopcs2732
    @flaviopcs2732 7 หลายเดือนก่อน

    Amazing and detailed way of describing the real effect of the pilot's vision regarding the halo . I found myself following your instructions with my arm to simulate the effect lol

  • @slaphead90
    @slaphead90 ปีที่แล้ว +1

    If you use TrackIR then you can set it up so that you can tilt or move your head to look past the halo. I find this actually quite immersive. As with anything TrackIR, less is often more.

  • @Same_old_rory
    @Same_old_rory 4 หลายเดือนก่อน

    How do i turn it off in f1 2020?

  • @jprowland
    @jprowland ปีที่แล้ว +1

    I like making it partially transparent if the option is available, I feel like it's the most realistic compromise in 2D

    • @dannyleeracing
      @dannyleeracing  ปีที่แล้ว

      Yeah, like a virtual 'smudge' effect rather than it being fully on or off

  • @akito2874
    @akito2874 5 หลายเดือนก่อน

    Why it doesn’t work on Red Bull cars

  • @Mumblecrust.
    @Mumblecrust. ปีที่แล้ว +1

    Would this apply to VR?

    • @Rzor101
      @Rzor101 ปีที่แล้ว

      No

    • @Rzor101
      @Rzor101 ปีที่แล้ว

      i play in vr and the halo is just not there

    • @dannyleeracing
      @dannyleeracing  ปีที่แล้ว +1

      No, VR allows you to see both eyes and so the halo is 'seen past' as demonstrated

  • @rocasspb
    @rocasspb ปีที่แล้ว +4

    Or use a VR headset if you are concerned about realism

    • @dannyleeracing
      @dannyleeracing  ปีที่แล้ว

      Yes!

    • @wwjnz9263
      @wwjnz9263 11 หลายเดือนก่อน +1

      Eventually, I'll get there. I just got triples, and the wife would not be amused if I got another display option. Plus I've dropped pedal plans to get a 80/20 cockpit.

  • @yakubu05
    @yakubu05 ปีที่แล้ว +2

    Did not know this! Thanks. Guilt free no halo 😅

  • @user-em1py8uo7f
    @user-em1py8uo7f ปีที่แล้ว

    Excellent video...

  • @MK-sw7do
    @MK-sw7do 13 วันที่ผ่านมา

    I wish you could make the entire Halo invisible and not just the middle part, and you could do this on other cameras too, what an weird piece this Halo is, forget realism, get that thing out of my sight.

  • @Splarkszter
    @Splarkszter ปีที่แล้ว

    good job!

  • @ShadowRacing
    @ShadowRacing ปีที่แล้ว +1

    Didn't know you played F1 23

    • @dannyleeracing
      @dannyleeracing  ปีที่แล้ว

      I wheel the F1 games out from time to time for videos like this!

  • @haisesasaki8473
    @haisesasaki8473 7 หลายเดือนก่อน

    Then the game should add a third option to make the hallo see thru lol..

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough ปีที่แล้ว +1

    Eh it depends like headshake, gunsights vehicle motion... Like notice in the video you played the F1 is boncing up and down and side to side? It wouldn't in real life etheir for the same reason head bob is said to be unrealistic. Also IRL/VR/ with a off center camra an F1 driver can just look around the halo... So is it realistic to have it on or off? In my opion it's more realistic to have it on and train your brain to ignore it like IRL I presume. Which I would never turn of headshake in Minecraft eve though it does not matter as I look past it but having it on helps me see how fast I'm moving and in what diraction like rummble on a gamepad adds another input... Also how many sesiioned flight sim pilots complain about the plane moving as they manuver and or have turbulance? Like none.... As it only matters as a rafernce of motion as they are looking past it much like you would IRL or in the sim with an modern F1.