The remaster of this game was an absolute labor of love. It is shocking that it came frm EA, but they got Petroglyph to work on the game. Petroglyph, for those unaware, is a studio formed by MANY of the original Westwood developers of C&C. Frank remastered the music AND they even got the Voice Actress for your AI to rerecord ALL her dialog for a nice clean "UNIT READY". THIS is how remasters should be done.
The whole "commitment to immersion" thing is spot on. I will never forget how blown away I was when inserting CD1 and having autoplay kick in to proclaim (in EVA's voice, of course) "GDI disc detected. To play the brotherhood of nod missions, please insert the NOD disc"
@@xAgonisx There were definitely other titles that did the same sort of thing back in the nineties. But don't remember any actual titles, so can't verify if they were pre- or post-C&C.
@@houstonhelicoptertours1006 Oh really? I recognize most of the stock sound but somehow I thought it was a dedicated one, maybe because I don't think I have ever heard it elsewhere :)
Distinctly remember cheesing one of the last Nod missions (the one where there's two mammoth tanks guarding the bridge by the kiting circuit at the start) by building sandbag walls into their base and then sticking an obelisk tower in an unprotected corner.
Oh... i completly forgot about them. Watching this video i was ... how could i beat that game at that time beeing like....12. Thanks for reminding me :D
The AI actually did need to collect Tiberium. What happened was someone had entered the code incorrectly and the AI was supposed to get 30% more money per unit of tiberium in the harvester, they instead got 3x the amount I think it was. This can be exploited by capturing a silo right after the AI has filled it and getting a ton of money. On some missions where there are multiple bases, you can then sell the silo and the AI will try to rebuild it so you just the capture it when it fills up again.
They must have kept this incorrect code intact as Red Alert 2 suffers from the same problem. Bringing an Allied spy to the AI's Refinery gives you more money than the entire map has to offer. Although once you do that, you can pretty much start spending money like crazy so it has it's plus.
@@Kalenz1234 You can if its 1 base but if it's multiple bases it can be beneficial to take the silos to get extra funds first, as the AI will get bonus funds each time and fill them up, which you won't get as the player if you capture the refinery. It's only in a few cases where that is really beneficial though.
He was not a real choice because he had a other job. But he did get this one because they did see him shouting against a other employee when something whent rong. That when they decided he was fit for this job.
At least the stayed faithful to the original graphics. Can't say that for a whole lot of remastered titles. Imagine they would've gone with some cartoonish 3D engine instead, like 80% of the games nowadays.
As a child I played Dune 2, but was too young then to really grasp it. But with C&C I got hooked, oh man. And that soundtrack...I played the demo for ages... and then I finally got the full game... WOW! Soon followed by Red Alert, which blew me away even more... Absolutely fantastic memories.
I rented (yes, RENTED) the Dune 2 cartridge for the Sega Genesis so many times I could have purchased the game... which I EVENTUALLY did. :) (If you rented it on a Friday after 4PM you could KEEP IT UNTIL MONDAY MORNING! $2.50) When C&C came out I scraped my money together, skipping lunch at college and working any extra time in a lab after hours or on weekends just so I could build a 486 so I could play the game AT HOME whenever I wanted. I even walked around neighboring labs in the food science dept offering to wash glassware so I could get extra hours. Those days were good indeed.
I miss Westwood. For me their last big hurrah was Earth & Beyond. Many fond memories of a rare online community that wasn't toxic. I knew they were fucked when they were bought out, and one of the reasons they pulled the plug on the E&B servers was it was outdoing their online darling, Sims Online. They tried to get players playing that by offering it as a "replacement". Seeing as they were so similar and all.......
Used to adore this game and still play the remastered now and then. My guilty pleasure was leaving one enemy unit alive and construct professional and well kept base/army, have all tank a lined up accordingly etc 😅
I got really addicted to the strategy in Red Alert, but winning by pivoting to the enemy tech tree (via an engineer in the know) was always my favorite.
As someone that is only mildly interested in MMOs, I am pretty hyped for this new channel. I appreciate the effort you put into your MMO videos and enjoy the discussions of systems and mechanics so it will be good to see that kind of content for a wide variety of games.
It's 1995 Hamburg/Germany and four 14 y old guys are sitting excitedly in front of the pc and starting c&c for the first time. up until 1997 no game captivated us like c&c. the game is timeless! missing the 90s
The original Command and Conquer was the first pc game I ever played. It still stands to this day as a hallmark of my childhood and as a pivotal moment where video games became a thing for me. What a rush of nostalgia watching this video was. Thank you Josh Strife Hayes for the trip down memory lane!
@@ranekeisenkralle8265 Heh I went through 3 copies of the 2 CD pack from the time I was about 15, none of them have lasted ;p That's kinda a symbol of the age, where a buggered CD meant you weren't playing anymore ;p
Haven't got the chance to play Tiberium dawn, but Tiberian Sun is one of my favorite RTS, next to RA2/Yuri's revenge. Lots of weird environment details in that game, with the growing blob things, the tiberium creatures and the bio weapons stuff of Nod.
One of the largest ironies is that although this is responsible for possibly my favourite offline PC game, Tiberian Sun, still never want to get/play this. Could be a weird fallacy or just the downsides I can see in this vid but yea, still not played it... That said I bought TS when I was 15 or so, 38 now and have never once completed either side, I have a mission on either that would/will always get me so its back to skirmishes, which to this day are my main time spent in the game :)
@@kennykilleroriginal C&C is probably the most accessible strategy. GDI basically play like Soviets in Red Alert with heavy tanks and a lot of firepower. Nod is more about subterfuge and guerilla warfare. Honestly playing first Red Alert campaign after all these years was harder because of the emphasis on sea and air power. Command and Conquer is mostly land warfare with odd airstrike, so closer to Red Alert 2.
The TS:Firestorm cliff hanger absolutely left a mark on me for life. C&C3 retconning the story and basically turning it into the RA2 of the Tiberium story line was so disappointing.
those missions were brutal, but equally brutal was how hard it was for us to get that covert op disk to work on our crappy PC, took some time and some command prompts to get it to finally load
My suggestion is Heroes of Might and Magic 3. A masterpiece of a game that still holds up to this day. Amazing sound design and OST too. Though I recommend the GOG version instead of the HD remaster from Steam, the Steam version doesn't have the expansions. It also has a fantastic fan made mod/expansion called In the Wake of Gods that adds tons of new content and balances the game.
@@Erikcleric If you mean Heroes of Might and Magic 3 HD that Ubisoft shit out, that don't qualify as a remaster, it's in the top 3 for worst rereleases ever together with warcraft 3 reforged. There's so much wrong with it and to top it of its not even complete with the expansions. Heroes 3 complete from GOG with the HD mod tho now that's amazing, I agree tho with it not needing a remaster, the original and modding scene is all we need.
@@GoblinLorekeeper No way! Oh no. Ive played Homm far too long to know that Gog has the complete packages of almost all of them. No i been playing H2, H3 using the HD mod and H4 all with Gog Galaxy. :) And some H1 and H5. I totally misunderstood that guy i replied to, i thought he was talking about the C&C remaster, so i was referring to C&C 3. I mixed up the comment topic with the actual video. :P But i checked again, he ment Homm 3 "deserves a proper remaster". So yea, thats right. Yea that Homm 3 HD is just a weird, bare-bones release and some people fell for it.
I don't know why, but somehow hearing "unit ready" LITERALLY every time a unit is built just doesn't get old ^^ It should get annoying, but it doesn't ^^ I agree btw, the score is what really sets this appart. It's probably one of the best in all of video game history.
If you want an idea of just how good Frank Klepacki was, check out the Blade Runner game. He re-created the Vangelis soundtrack by ear, as they were not given access to the master records for that game, and his rendition of that iconic soundtrack was considered so good that it has then been used in place of the original Vangelis soundtrack some releases.
A good strategy game needs telling when a unit is ready. At least the ones I have played tend to give you the heads up just in case you're immersed in something else on the map. If it didn't it would be a terrible game. XD
Same in german, and that had the added bonus on *vaguely* sounding rhythmic. "Einheit Bereit". Also, at least in the german version of Sun, every unit was a cyborg, which was kind of cool.
I remember wasting hours in custom games, building my base on ps1 back when I was 6 or 7 (I'd defeat the enemy leaving only 1 of their buildings so I could continue building). That and wc2 were my favorite games on ps. Later on I played Celtic Kings Rage of War (Also one of my favorites, highly recommended). Good luck with the new channel and with your whole career.
We networked 2 ps1s, using 1 burnt disc that you could swap between PlayStations at the start. We'd setup silos and harvesters, then go to school. Coming back to 200k and building ultimate bases for the week for the major weekend battle
I borrowed C&C from a friend and could only play it without sound (the family pc had a shitty soundcard which wasn't recognized by the game). I played through both campaigns, and returned the game. Years later, we get a better pc, and I get to play Red Alert. With sound. Oh my. I quickly went back to C&C and this time played it with sound. Oh my. A childhood game for you to play? Full Throttle. Or maybe even Deadlock, with their awesome animated ambassadors.
I'll cast my vote for the old goldie, and another awkward "RTS on console" situation like your first experience with Tiberian Dawn; Aliens Vs Predators: Extinction on PS2 And Xbox, that game was one of the three core pieces of my childhood gaming experience (the other two main ones being the original Digimon World and MegaMan Legends)
I'd have also liked to see mention of the spiritual predecessor of this game, Dune II: The Building of a Dynasty. It shares much of the same unit role based gameplay, territory control, faction-unique units, difficult missions, and legendary soundwork as Tiberian Dawn. So much so that C&C was originally nicknamed "Dune III" around the time of its release.
Yes, I remember having my mind blown going from Dune II to C&C back in the day. Also, going from a computer with no sound to one playing the awesome C&C soundtrack didn't hurt either. Going back and realizing what the sonic tanks sounded like... now that was not nice!
The other exploit I learned, and loved, was that the AI never registered the sandbags as a building, so when you wall yourself in the AI just sat there as I built up, then built my wall to the enemy base and walled them in. Such great times
I remember being at 5th grade when I saw this game at pc cafe. The graphics were utterly pixelated, I think screen resolution at a time was 640px in with or less. It was love at first sight. USSR collapsed relatively not long ago, our family in Eastern European country wasn’t doing great with finances and playing one hour on pc at the cafe was expensive AF. I tried getting every cent I could to enjoy the game for one hour a week. At some point cafe established a network between PCs and C&C multiplayer started, usual strategy people used was to amass an army and go fight, the one who had better economy would win. I was watching all the time people playing and figured that no one sends helicopters loaded with infantry because bases are secured with sam sites or defence towers, but if you send two helicopters, one will die the other will pass through. Loaded both with some flamers sent them - worked like a charm. Opponents usually surrendered after that such attack. Beating a guy 5 years older than you as a kid - greatest and most memorable feeling.
I'd love to see a review of castlrvania SOTN or any of the ones that came after it, they're my total comfort games and I've lost count of all the times I've 100% completed those games, full exploration and full item drops and relics, all endings and everything, but despite how much I love them maybe to modern standards they've not aged well. Love your content, hope you're having a wonderful day :3
You got your wish. He did a SOTN review. Also, I played SOTN for the first time very recently and I think it holds up rather well. It definitely has some janky elements to it, but I had more fun with it than many of the more modern titles I've played.
Ah my first ever PC game. I loved it to pieces. Still have the original packing, CDs, soundtrack and all. God damn it, I ll never forget EA for not giving the franchise a proper ending.
More of a RedAlert fan myself, but defnitely appreciate C&C. Did play a fair amout of Tiberian Sun. Also played C&C Renegade which was memorable for being FPS in the C&C world, but I don't recall that game being any good gameplay wise.
If you liked cnc renegade i remember totalbiscuit (rip) talking a lot about renegade x which is a fangame recreating cnc renegade, give it a try, sadly i live in south america so my ping was always high enough for me not to be able to give it a go, idk how populated it is rn
As a kid it didn't take me long to learn that the AI's pathfinding can be blocked by *Sandbag Walls.* So in the late stages I would quickly build silos out to the mid map choke/narrow points and build a wall across it. Leaving all the Tiberium free to harvest as well as not requiring any base defenses. But the sand bags also had a second bonus. You could build structures next to them. So I would slowly build sandbags the rest of the way to the enemy base. Block the entry, then build a barracks next to their *Construction Yard* and spam engineers _(Having 4 Barracks back at base to increase build rate of primary building)._ I could also just destroy their base by building base defenses and infantry with in as well. Because the AI had several waves of units just sitting in front of the mid map line. They wouldn't be building or have any units inside their base. They won't react unless their base is attacked. But when I did they were blocked from entering. This exploit was fixed in Red Alert.
With the remaster coming this year I would like to see a review of the original System Shock, a game that was an absolute childhood favourite of mine and still is one of my favourite games today and get's a playthrough every year. oh and of course: KANE LIVES !
Another game that is among my favorite games and a lot less common; - Populous 3: The beginning a game where you are a shaman of a tribe of a people and you conquer other peoples on different worlds using magic. This magic can literally change the landscape of the world and can be used to defeat your enemies (this is 3 years before Black&White). The pacing, the escalation of magic, the soundeffects... glorious.
aaaah I was just telling my son about it the other day. I don't think I was able to convey it very well, but I remember the amazement I felt when reaching that last level and basically ascending to godhood.
I wasn't even aware there was a 3rd. I played the heck out of 1 on my Sega Genesis (I imagine pc would be much better), but never had a pc until I was well into my teens, so by the time I got one I forgot about populous 2. In fact I forgot about the series until 'Godus' was getting kick-started, which turned out to be a mostly scam, thankfully I already learned never to pre-order games from sources I don't absolutely trust (Fromsoft and Falcom being the only 2 currently)
I remember how captivated I was playing this game. I couldn't get away from it. It's a shame they don't make immersive RTS games like this anymore. The C&C series is now dead.. I enjoyed replaying the remaster though, but I wouldn't mind seeing a brand new C&C Game! :D
I'm a little late to the release of this video; Yes, C&C was a gem back in the 90s. I played NOD and solved the difficulty curve by exploiting the AI: The AI would not destroy walls or sandbags. So after finding their base, I'd build a chain of sandbags from my base to the enemy, cage them in, and then gather resources in peace. Later games did not allow this anymore and I had to step up my game :) As for memorable tactics when playing with friends: lining up 6 stealth tanks near the enemy con-yard and suddenly destroy it in a few seconds. Selling the remains of my base while the other rushes it, only to then rush their undefended base with 10 helicopters from a hidden, second base of my own... Teenage-hood memories.
Possibly 1 of the most fondest (and earlier) memories of gaming experience was this game. Eva saying 'building, unit ready, building, unit ready' still gives me goosebumps and the soundtrack is just......... do it up
3:08 I would actually argue that the PLOTS of C&C and Red Alert were at inception quite well thought out and clever. IThey were over the top in places sure, but they balanced that with fascinating "Elsewhere" storylines for our worlds and engaging RTS gameplay. The problem is that slowly but surely the "camp factor" became the focus of the two series. Continuity, good storytellingvand even balanceecgame mechanics half the time took a backseat to spectacle. I personally checked out of RA after "Yuri's Revenge" and didn't have the heart to buy Tiberium Twilight and see them massacre my boy...
The cutscenes were my favorite part. I just played the missions so I could unlock another one. Loved the soundtrack and, of course, the sandbag exploit. Still, as fun as C&C was, the commando's not as fun as Red Alert's Tanya and those wisecracking shock troopers.
Now now, I have played Tiberium Twilight, and I can really recommend it. That is, to anyone who thinks just nailing themselves in the crotch with a hammer is a bit too gentle. Tiberium Twilight is not only an absolute shit game, it constantly throws in your face the fact that it's completely abandoned every single thing that was ever good about the series.
@Kyle Creswell I kinda liked Generals, but it was its own thing. It really had nothing to do with C&C. Personally, I'm a huge fan of C&C3. I think it kept the feel of the previous games quite well.
@Kyle Creswell Well, Havoc, the commando from C&C and Renegade, apparently agrees with you. There's some supplementary material to C&C3 where he complains to the media about the retiring of the biggest tank the GDI ever had. I was never that huge a fan of it. I mean, it was nice to have it on the battlefield, but you were ever only allowed one, and it wasn't that fantastic. For one, the railguns didn't hit half of the time because it hit random scenery, because of the "interesting" tech they used to calculate elevation in Tiberian Sun. I quite liked the Mk. III. It brought back the feel of the Mk. I.
@Kyle Creswell You know, I played the expansion when it came out, but I can't for the life of me remember what the GDI campaign was about. Incredibly forgettable.
KANE LIVES C&C was one of my favorite games as a kid, and the remaster holds up wonderfully. Yes, there's some nostalgia for sure, but its a solid RTS game, if you're willing to overlook some of the missing QoL features that hadn't been invented yet. Everyone I know liked red alert the most, but I always preferred this original game with the introduction to NOD and KANE. Red Alert leaned heavily on tongue in cheek camp (IN SPACE!) whereas this one still tried to take itself (mostly) seriously, and I appreciate that. I would love some modern games with FMV - there are a few, mostly new entries in game series that used it originally, like the 13th doll or Tesla Effect, but nothing like the glut of great and terrible FMV of the 90s. Suggestions: The Legacy Of Kain series, The original Thief games, and Might and Magic 4+5 "World Of Xeen" is very interesting with its unique world combine feature that I don't think has been done before or since.
I was absolutely addicted to this franchise and still am. I bought a gateway computer just to play this game. Red alert retaliation is still #1 in my heart.
This game is great! In the last GDI mission I found out I could send my engineers to steal Nod's tiberium silos and sell them to get a ton of money, then wait for them to rebuild them and repeat, it might sound like cheating, but the AI cheats anyway so I figured I was just evening the odds. I built a base so big that even a nuclear strike didn't slow me down, then steamrolled them with mammoth tanks! =D
comand and conquer was just amaizing, it kik your emotions with how inmersive it is, outstanding music, one of the first RTS, one of the wonderfulls of the 90’s
I always thought that the Ion Cannon was overrated. There are a few cutscenes making it seems as if it was some base-destroying superweapon, when in-game, it could only take out one Obelisk or Turret, or 5 infantry clustered together. The Nod Nuke, on the other hand, was never really mentioned, but it would demolish an entire area. Unfortunately, in the Nod campaign, you only got to use the Nuke one time, in the very last mission.
and then only in 2 out of the 3 mission options. De mission I generally chose (the one where you start in the southwest and have to capture the GDI chinooks in order to fly engineers to a hospital and powerplant north of the river in order to proceed) didn't have a trigger to get the nuke when you built the temple... But, admittedly, to have that available every 5 minutes would be too OP. I thought the Ion Cannon made it pretty balanced and I generally used it to take out sam sites (order an Orca to attack the sam site, keep your cannon at the ready and the moment the battery starts to pop up, fire the cannon, insta destroyed.
@@morfanaion It's really a waste to destroy a SAM site. Even if you destroy it, the CPU rebuilds it (almost instantaneously, as they have almost unlimited funds, unless they lost their Construction Yard.) The best Ion Cannon Strike is probably the CPU's Construction Yard, followed by a quick Orca strike so they can't rebuild.
@@morfanaion True. But I always found it a CPU flaw. Why is it that GDI has to destroy each SAM site once to get access to Airstrikes, when Nod gets bombed at their northernmost target instantaneously? This is why I sandbag to the North to get GDI to uselessly bomb my SAM site.
I'd love to see a modern review of Army Men: RTS, it was one of my first strategy games and the voice lines are iconic to me. Similar to harvesting Tiberium, you harvest plastic and can harvest it from dead troops as well, which I still think is an amazing mechanic to this day. (Another game I'd like to see is Super Monkey Ball 1 or 2)
Command & Conquer were my favourite RTS games until Total Annihilation was released. C&C had a nice story, something TA lacked, but the gameplay, the many different units, the whole modding community around TA creating new units and maps, made it the king of RTS for me back then :) Especially when getting together with your mates for a LAN weekend, TA in multiplayer was such great fun.
I never got into TA, which is weird, because I love SupCom. I dunno. I just felt like the elevation, line of sight, firing arcs, etc in TA just didn't fit the technology at the time and didn't feel as intuitive as they do in SupCom.
I remember playing this as a kid and picking the scorpion side for the exact reason you stated, because i thought it looked cool and would get so frustrated because of the absolute stomp i would receive by the 4th mission. I'm glad i have some closure knowing i was in fact challenging myself with such a hard game at a young age.
I mostly ran into issues in the 2nd time you hit Egypt, when you start out with a commando in the east, 4 rocket soldiers somwhere in the middle and a few engineers all the way in the village in the northwest. You had to clear the infantry on the path between the commando and the rocket soldiers, then take them with you towards the village, so the rocket soldiers could take out the hum-vee (which the commando can't handle) and then use the rocket soldiers against the tank that was between you and your base, so you can retake the base (making sure you only take the refinery while the harvester is in). Oh, and the one where GDI stole the stealth tech, that was a tricky one too...
You Should try Dungeon siege. Honestly, the only non online game that i've ever beaten i remember loving it. :) Edit: Nvm, i also beaten Torchlight 2 haha :D
Oh yes, please! I played the crap out of first two Dungeon Sieges and both were fantastic, but I sadly never got my friends to try the DS2 co-op mode for.more than the first half hour. We did end up getting our dungeon crawling fix across multiple LAN parties through Titan Quest later, which was a badass game that still easily holds up to this day.
Josh, give "Tzar - Burden of the Crown" a try, another RTS that was the introduction to individual units having/gaining veterancy; Also the soundtrack is stuck with me as C&C has
Good video mate. I remember my friends thinking I had to be a genius for easily finishing both GDI and NOD on my playstation over and over, helping them out when they got stuck on a mission, beating them in almost all the videogames we could get our hands on. I almost started to believe them until I got internet and tried to play stuff like Starcraft online. Holy hell did the experts mop the floor with me, hahah.
Honestly not sure how I have only just found your channel! But these 'Was it good' series videos are absolute master pieces! Keep up the great work! :)
I remember me and my siblings playing this on the Sega Saturn. We were playing GDI towards the end of the campaign, and got so confused when we heard, "Nuclear missile approaching." Then our base was destroyed and that quadrant of the map was a charred wasteland. Yep. That's a nuclear missile, alright. Good times, man.
Lots of RTS games have added nukes after C&C, but only supreme commander has ones as devastating. The fact a nuke can 1shot a construction yard (and everything on the screen around it) is awesome lol. It's honestly kinda sad how pitiful they are in games like starcraft. The ones in Generals are also good. Not as strong as C&C1, but still pretty beefy and satisfying because you can have multiple launchers!
oh yes Homm3, with the comunity that is using exploits to out exploit another player. learned the hard way that only the DLC castle could beat my necropolis lich snowball xD
Dungeon keeper, especially due to the fact there's a community that's been building on and trying to improve/somewhat keeping the game alive through their expansion launcher and even packing in extra campaign beyond that of the original and it's official expansion
Everything you said about this game was spot on! I loved this game as a kid and I do remember getting to end of the game and I was going against ants. Love this channel
My recommendation would have to be heroes of might and magic 3. A game that is near and dear to my heart and will always come back to play it from time to time. And another game that you should consider is either Doom or Quake if you want something different than strategy games. I still have more recommendations but it will take a full list of games so these are the ones I would like to see you play.
Any chance of a Gothic series video? The games haven't aged terribly well (and boy is the English dub something else) but when compared to some of their contemporaries they had some interesting ideas, as well as a charming set of characters.
*shudders* the controls of Gothic 1... I thought - hoped - I had forgotten those. But alas, it turns out i have not after all. Even after all these years I haven't forgotten. Gothic 2 was better though - I particularly dig the encounter when you as a freshly appointed mage head to the upper city of Khorinis - and tell the shiny paladin to get the f*** out of your way ^^ Gothic 3 I actually never finished. No clue why. It never captured me the way 1 and 2 did. One thing i don't have fond memories of, however, what the overall difficulty. It got pretty frustrating at times.
"AI cheats, they don't need to collect tiberium". Nothing is more far from truth than this. Actually starving AI by denying them to harvest resources (by walling off their base) was always the most useful tactics in the game. Stuck their harvesters and they run out of money and can't do anything anymore.
Yup, was about to say the same. Except it seems AI gets resources by some multiplier. They may for example sell a turret and right after build a refinery
The AI does get a bit troll-ish when that happens though as the moment you started attacking stuff like base defenses it would sell like one gun obelisk of light and somehow can then build a brand new Obelisk on the same spot, a harvester, 2 flame tanks and a whole platoon of rocket soldiers within 10 bloody seconds...
@@qwerty6383 there's more than that. Their silos come completely stocked with tiberium when built. Look up speedruns of the game and you'll see the odd map where someone will capture and then sell them only for the AI to rebuild them stocked full to get captured again over and over as their source of income.
The "travelling sandbag"! Also, if I remember correctly (as least on the Sega Saturn port of the game), the AI don't sell buildings that are under attack until they are low on money, so I always used this as an indicator.
This was my very first video game my grandpa had this on the sega saturn i remember having a sheet of paper laminated with all the level passwords thank you for bringing back the memories that got me into the hobby
For the most part everything in this video is so true: The great soundtrack, Joe Kucan being perfect for playing Kane, Nod being the choice of the cool kids, the Nod campaign being harder, the terrible pathfinding and a lot more. But some things are absolutely untrue: Destroying the village is NOT the objective of the first Nod mission, killing the warlord Nikoomba is the objective. And with regards to the missions without a base: destroying the enemy base is usually not the objective of those missions. In the example in the video the objective is to get in, steal the crate (that is located inside the fenced off area) and get out, which is actually not all that hard, especially if you're quick enough.
Not to mention the whole "NOD campaign is unfairly difficult!!!!" meme. I remember playing this as a kid, both campaigns were fairly easy. You just needed to actually play games back then and sometimes reload saves, they didn't baby you through everything with you learning nothing.
I love and hate those commando only missions. You have to destroy turrets, and sometimes the turret just misses 3 times in a row, you destroy it and it's fine. The other time, it hits you three times, lowering it's health by 1/3rd, and then 2 rifle men spawn out of it when it's destroyed and kills your commando in 1 go. Do know you have to destroy like 4 of them, saving is advised, and good luck if you played the console version without a save option.
they fixed this problem in Red Alert by making it so when something is C4'd by Tanya, no survivors will ever pop out. Honestly kinda wish they would have retroactively applied that to C&C1 with Remastered, but you _can_ also mod it in yourself / get a mod that does it.
My childhood, that wonderful time when we had amazing RTS! Even on the PS1 and yes I played it on PS1 at the time too! I've always been a big fan of this franchise!
I have watched the whole playlist now and I like your videos. You point out things I never thought about. But I was wondering how old the games you retroreview should be..... some of my suggestions were: - serious sam - duke nukem - nier (automata) - final fantasy VII and VIII - Ratchet & Clank
Great series. Glad I'm not the only one who thought it was hard... this game kicked my ass as a kid. Boy do I remember trying hard and failing at this one. Love the look back... Man, old games were just better!
My recommendation is Age of Empires 1. It is a truly a classic that defined the genre, and while it is clearly missing some features modern games have, it still holds up pretty well (until you put it against aoe2, which is a very similar game but improved in literally every way).
i played that game again recently, having had fond memories of playing it ALOT when i was younger, but found i just could not manage it because ive played too much AoE2, it really was a massive improvement in technology from AoE1 to Aoe2
@@BobTheTesaurus That's how I felt when AoE1 DE was in beta. It was still a great game, but it was still missing a lot of the things that made the sequel better. I hope they eventually circle back around to an Age game in Ancient times, because that is a really underutilized period.
@@Grandmastergav86 i personally cant stand 3, it just felt far to restrictive in comparison to 2. The only part i enjoy more about 3 than 2 is the monster truck cheat XD
My first introduction to the Command & Conquer series was Red alert retaliation. That games was amazing, it made me fall in love with war based realtime strategy games. I can still remember the sound effects of a Russian accent saying "go shoot?" and the maniacal laugh of the female allied special forces unit. Brilliant series of games
totally. the most sad thing about that game was lack of any skirmish mode, otherwise it was like the mix between settlers and C&C that I always wished for (at the time)
The music in that game is just gorgeous, Entree has a special place in my heart. Though I almost don't want him to review it since I'm pretty sure he's gonna rip it apart.
That limited unit mission you kept showing footage of actually is very easy and quick, one of the easiest and quickest in the game. You aren't there to kill the enemy: you are there to get the thing in their base and escape. So treat it like a smash and grab: send your units straight in, ignoring the enemy. Make a hole in the wall around the thing, grab it, and tell your troops to get to the extraction.
True but as he said, you would need to mostly lookup a guide to see how it is done, I think his point is more that every mission so far in the game has taught you to be very rock, paper scissors and careful which units go up against which units in which then the entire mission is a complete 180 to rushing. So it it's just not intuitive.
But that's not playing the game. You're just finding ways to circle around the ai. The game is about wageing war and s-t-r-a-t-e-g-y. Technically it is a strategy, but I takes away from the game and the way it was meant to be played. But you do you. If you enjoy it playing it that way, who am I to tell you you're wrong.
KANE LIVES! Ahem. With that out of the way, amazing video. You hit all the big points, on difficulty, the "scout" missions with limited units, cheesing with engineers, THE MUSIC! Holy crap that music. Unit quips are amazing, EVA is amazing. The install animation was, indeed, totally mindblowing at the time and has not been matched outside the series. The video briefings are so cool, especially the Brotherhood ones. And yeah, the experience was immersive as hell. PEACE THROUGH POWER That was left handed! Ha ha ha.
The 2 factions couldn't be more different gameplay wise, in the later games it was more obvious. I love how the lore fits to the guerilla warfare like gameplay from nod vs the super military power of GDI, it was always this reason why nod is my favorite. Sadly there's no hope for this franchise, the dEAvil still have the license. Atleast we've got our 3rd faction in TW.
TW was actually fairly good imo, but after the disaster they pulled before that I could only pirate it. I was just too butthurt, and still am, over what they did to this franchise & others. When they dropped Origin & made a bunch of games exclusives, including ME3 I finally had enough and haven't bought a single EA title since. ME at the time really hurt as well, as I hate leaving games unfinished. Later they then also did the mobile shit… Ugh. I just hate EA. The damage they did to the gaming scene is unbelievable.
there is an AI exploit where the AI wont destroy sand bags so when i was younger and got stuck on a mission i would just surround the enemy base with sandbag walls so they could only build a small amount of units and not attack my base then i could take my time building a massive army then just walk over them
You could also play star wars jedi knight 2: jedi outcast and/or jedi knight: jedi academy. I remember playing and loving them as a child and recently tried the first one again and....found plenty of flaws but still good games imo :)
Oh my god I have spent so many years playing Red Alert and Tiberium series games this review gave me enormous nostalgia. I really want to see you playing C&C Renegade, I have started my jorney into tiberium fields with this one and it had really cool fantastic yet grounded vibe.
Great to see this revisited. I remember it very fondly from my teens. Diablo, Blood and Warcraft II The Tides of Darkness would be my suggestions for games to revisit.
This was insanely good back in the day. A true bomb. A masterpiece strategy out of the 90s. Mad soundtrack, and super compelling narrative and war freedom. The fact you could take your time in most missions and literally make as much army as you can, was pure bliss. They simply don't make them like this any more. Amazing game. Bad-assery on all counts. It was all about the gameplay and the bad ass soundtrack. Difficulty was great tbh, challenging, some times brutal yes, but super rewarding and satisfying when finishing levels. Finished the game a few times with each faction, in different ways as a youngling. Truly great difficulty. Completely disagree with OP's take on difficulty. 90s games are inherently harder than most modern ones and this is no exception, this is not bad in any way, it just means you need to get better and the game does not hold your hand like many other games do. This was an 11/10 game, going above and beyond. Red alert built upon it making it even better in terms of QoL and some gameplay elements but the recipe which is the difficult part, was already perfect.
i can already tell what one of its negatives will be though XD, some of its gameplay mechanics have aged VERY poorly, specifically the speed of movement. I tried to play Morrowind years ago having already played Skyrim, i just couldnt handle how damn slow you walk
@@BobTheTesaurus Hit chances, but actually no. I think Josh is wise enough to recognize its part of the game and works as intended, its just its extremely poorly shown in game when you miss. Like swinging a mace you picked off a Deadra and not being able to hit a giant nix hound in front of you, how is hound being able to parry a fucking mace ?. Yes IRL, animals wont be able to parry, dodge and block your swings especially from a thing like a claymore or polearms and i can understand why people who played its sequels arent exactly thrilled about it. For speed, i always picked the Steed, if you are a mage, it will turn you in to a hit and run monster who can simply run away from fights and nobody will be able to catch you. If you go for speed stats from unarmored and unarmed , with like 100 speed you will be virtually unhitable as you run circles around enemies or use touch spells and retreat before they can even swing their weapons.
Oh man the nostalgia, still my favorite game soundtrack of all time. One thing you missed was in these days games came with a manual (which was so much fun going through) with details on the game and units. In there it did actually tell you that NOD was the hard campaign :)
Yes, my top priority every mission is surround my base (and later my tiberium fields) with sandbags, now they can't attack you and you can take as long as you want. Sandbags also count as a base building so you can build them next to each other all the way across the map and then plonk down a barracks next to the enemy base and churn out infantry right next to them. So many memories.
I was just thinking about this! I used to build a sandbag trail all the way to the enemy base, block them in the build up my army without any retaliation!
Command and Conquer is one of those games that's so old that it feels like the devs overlooked a lot of quality of life design choices, but in reality, it predates those quality of life choices. I've got a lot of good memories about this series, and it's great to see how the genre has evolved from here.
The sounds and music in the game are a core childhood memory. If I were to be quizzed 30 years from now what game made these sounds I would know instantly
Command and Conquer was such an awesome series. I picked it up in the GDI vs NOD days but the Red Alerts were great too. I loved how you could garrison a building with ground troops and turn it into a giant pill box of death
The remaster of this game was an absolute labor of love.
It is shocking that it came frm EA, but they got Petroglyph to work on the game. Petroglyph, for those unaware, is a studio formed by MANY of the original Westwood developers of C&C. Frank remastered the music AND they even got the Voice Actress for your AI to rerecord ALL her dialog for a nice clean "UNIT READY".
THIS is how remasters should be done.
Petroglyph rocks, they are still doing patches on Star wars empire at war. All to help the modding community that do that game
@@gups4963 It's just kinda a shame their unique RTS IP kinda got lost in time, and never really made a big impact: Grey Goo....
@@kaliek5281 Indeed, but hey we get unfinished AAA games lol
The remaster was terrible...
@@kr1me2000 you are allowed your objectively incorrect opinion.
The whole "commitment to immersion" thing is spot on. I will never forget how blown away I was when inserting CD1 and having autoplay kick in to proclaim (in EVA's voice, of course) "GDI disc detected. To play the brotherhood of nod missions, please insert the NOD disc"
I know right? How many games today even thought of immersion before the player starts playing? NONE.
Hilarious to think that "autorun/autoplay" was a feature back in the day, I still remember the times before that.
for me this is a RA2 installation. Mindblowing
@@xAgonisx There were definitely other titles that did the same sort of thing back in the nineties. But don't remember any actual titles, so can't verify if they were pre- or post-C&C.
Man, that installer absolutely blew my friends and my mind. Never seen anything like that before!
In terms of sound design, the charge-up of an obelisk will always be memorable. A sound of terror when you're GDI, a sound of joy when you're Nod.
Don't forget the sound of machinegun towers that were somehow made 2x as loud as all other effects
That's from a stock sound collection, like 99% of the sounds in the first few C&C games. :)
@@houstonhelicoptertours1006 Oh really? I recognize most of the stock sound but somehow I thought it was a dedicated one, maybe because I don't think I have ever heard it elsewhere :)
@@ScytherOnSpree
Don't know why it doesn't show, but my previous comment with a link in it got removed.
Its the same sound they used for the big laser in Tib Sun and whenever I heard that playing against Nod I was like...ooooh fuck
Josh didn't know about the best unit in both armys against the AI : the sandbag. The fact that it still works in the remaster is just so fun ^^
Distinctly remember cheesing one of the last Nod missions (the one where there's two mammoth tanks guarding the bridge by the kiting circuit at the start) by building sandbag walls into their base and then sticking an obelisk tower in an unprotected corner.
The classic build your base in the enemies base tactic. Very Julius Caesar. ❤
Aah classic, nice to know fellow bagging enjoyer.
Oh... i completly forgot about them. Watching this video i was ... how could i beat that game at that time beeing like....12. Thanks for reminding me :D
Sandbags are an absolute exploit: Blockade the enemy base, harvester, an enemy building's footprint, restrict unit movement, and farm the Tiberium.
The AI actually did need to collect Tiberium. What happened was someone had entered the code incorrectly and the AI was supposed to get 30% more money per unit of tiberium in the harvester, they instead got 3x the amount I think it was. This can be exploited by capturing a silo right after the AI has filled it and getting a ton of money. On some missions where there are multiple bases, you can then sell the silo and the AI will try to rebuild it so you just the capture it when it fills up again.
Since tiberium would slowly grow back i would put sandbags around the tiberium flowers and let the fields replenish :p
They must have kept this incorrect code intact as Red Alert 2 suffers from the same problem. Bringing an Allied spy to the AI's Refinery gives you more money than the entire map has to offer. Although once you do that, you can pretty much start spending money like crazy so it has it's plus.
Which is odd, since thieves in red alert can't steal an infinite amount of money from silos
If you can get an engineer into their base why not just take the construction yard or the refinery with the harvester?
@@Kalenz1234 You can if its 1 base but if it's multiple bases it can be beneficial to take the silos to get extra funds first, as the AI will get bonus funds each time and fill them up, which you won't get as the player if you capture the refinery. It's only in a few cases where that is really beneficial though.
The fact that Joe Kucan Barely aged over the series, and even now hardly shows change beyond some grey hair shows how perfect a choice of Kane he was
No grey hair if you don't have hair. Stonks
@@raphaelcardoso7927 He still has a beard, though.
@@Medinaxz well that is easily enough to hide with a little hair colouring. now the fact that he didnt get any wrinkles over the years was amazing
He was not a real choice because he had a other job. But he did get this one because they did see him shouting against a other employee when something whent rong. That when they decided he was fit for this job.
Kane LIVES!
The full motion video cutscenes really were amazing. I still watch them today and they are part of what make C&C amazing
Josh called them cheesy but I genuinely think they were and are great
@@sunbleachedangelit's Red Alert FMVs that ended up being campy, Tiberian Sun is more serious.
"There is just something about tiny blobs of pixels screaming, and dying for the glory of Kane that makes me happy" 100% agree with you
this is the best reason to play c&c
At least the stayed faithful to the original graphics. Can't say that for a whole lot of remastered titles. Imagine they would've gone with some cartoonish 3D engine instead, like 80% of the games nowadays.
As a child I played Dune 2, but was too young then to really grasp it. But with C&C I got hooked, oh man. And that soundtrack...I played the demo for ages... and then I finally got the full game... WOW! Soon followed by Red Alert, which blew me away even more... Absolutely fantastic memories.
I rented (yes, RENTED) the Dune 2 cartridge for the Sega Genesis so many times I could have purchased the game... which I EVENTUALLY did. :) (If you rented it on a Friday after 4PM you could KEEP IT UNTIL MONDAY MORNING! $2.50)
When C&C came out I scraped my money together, skipping lunch at college and working any extra time in a lab after hours or on weekends just so I could build a 486 so I could play the game AT HOME whenever I wanted. I even walked around neighboring labs in the food science dept offering to wash glassware so I could get extra hours.
Those days were good indeed.
Yes sir? Affirmative!
I miss Westwood. For me their last big hurrah was Earth & Beyond. Many fond memories of a rare online community that wasn't toxic. I knew they were fucked when they were bought out, and one of the reasons they pulled the plug on the E&B servers was it was outdoing their online darling, Sims Online. They tried to get players playing that by offering it as a "replacement". Seeing as they were so similar and all.......
westwood was awesome. did you know tiberian sun was actually meant to be more like C&C 3 but ea rushed them into releasing it early.
Westwood: Gee whizz where are we going PapEA
EA: OH you'll see
Westwood: W-hat th....
*GUNSHOT*
EA: Destroyer of all things good
EA killed off my favorite game of all time to canabalize its servers for the sims online. Motor City Online. EA really does ruin everything.
dude Earth and Beyond will always hold a place in my heart....loved that game.
Used to adore this game and still play the remastered now and then. My guilty pleasure was leaving one enemy unit alive and construct professional and well kept base/army, have all tank a lined up accordingly etc 😅
THIS 😂😂😂
Finally someone who understands
I loved destroying enemy bases and remaking them as the faction I was playing as
I got really addicted to the strategy in Red Alert, but winning by pivoting to the enemy tech tree (via an engineer in the know) was always my favorite.
I loved doing that in Generals and Red Alert
As someone that is only mildly interested in MMOs, I am pretty hyped for this new channel. I appreciate the effort you put into your MMO videos and enjoy the discussions of systems and mechanics so it will be good to see that kind of content for a wide variety of games.
Mmo's suck compared to rts games
Casting my vote for the classic Dune RTS games!
The poor trooper slowly succumbing to the tiberium poisoning still haunts me to this day, guy just did his job and it cost him.
That’s Agent Orange IRL. 😞
"Commander... Carter here... aaah... gnuagh..."
It's 1995 Hamburg/Germany and four 14 y old guys are sitting excitedly in front of the pc and starting c&c for the first time. up until 1997 no game captivated us like c&c. the game is timeless! missing the 90s
Absolutely love this game. Basically spent my childhood playing this game. Great idea for a series josh 👍🏻
The original Command and Conquer was the first pc game I ever played. It still stands to this day as a hallmark of my childhood and as a pivotal moment where video games became a thing for me. What a rush of nostalgia watching this video was. Thank you Josh Strife Hayes for the trip down memory lane!
Much the same here. Started with RA 1 though and then played Tiberium Dawn later
I'm thinking back and pretty sure Tiberian Sun was mine, which I still love
@@alexreilly6121 Long ago I had bought the gold edition of Tiberian Sun - including a CD with the soundtrack which I still have
@@ranekeisenkralle8265 Heh I went through 3 copies of the 2 CD pack from the time I was about 15, none of them have lasted ;p
That's kinda a symbol of the age, where a buggered CD meant you weren't playing anymore ;p
@@alexreilly6121 True. I had the same thing happen to me with Diablo II and its expansion...
Josh if you see this: i love you. you are a gentlemen and a scholar
Ha gaaayy
Haven't got the chance to play Tiberium dawn, but Tiberian Sun is one of my favorite RTS, next to RA2/Yuri's revenge. Lots of weird environment details in that game, with the growing blob things, the tiberium creatures and the bio weapons stuff of Nod.
One of the largest ironies is that although this is responsible for possibly my favourite offline PC game, Tiberian Sun, still never want to get/play this. Could be a weird fallacy or just the downsides I can see in this vid but yea, still not played it...
That said I bought TS when I was 15 or so, 38 now and have never once completed either side, I have a mission on either that would/will always get me so its back to skirmishes, which to this day are my main time spent in the game :)
@@kennykilleroriginal C&C is probably the most accessible strategy. GDI basically play like Soviets in Red Alert with heavy tanks and a lot of firepower. Nod is more about subterfuge and guerilla warfare. Honestly playing first Red Alert campaign after all these years was harder because of the emphasis on sea and air power. Command and Conquer is mostly land warfare with odd airstrike, so closer to Red Alert 2.
The TS:Firestorm cliff hanger absolutely left a mark on me for life. C&C3 retconning the story and basically turning it into the RA2 of the Tiberium story line was so disappointing.
If you thought the base campaign mission were hard, the Covert Missions expansion pack was absolutely brutal.
Are they included in the remastered edition?
@@Ytnzy250sure are. Along with the counterstrike and retaliation missions for red alert.
Omg yes! I finished both campaigns back in the day relatively easily but to this day, i could only complete like a handfull of those maps.
those missions were brutal, but equally brutal was how hard it was for us to get that covert op disk to work on our crappy PC, took some time and some command prompts to get it to finally load
They were impossible. Don't think I was able to complete any of them 😅
My suggestion is Heroes of Might and Magic 3. A masterpiece of a game that still holds up to this day. Amazing sound design and OST too. Though I recommend the GOG version instead of the HD remaster from Steam, the Steam version doesn't have the expansions. It also has a fantastic fan made mod/expansion called In the Wake of Gods that adds tons of new content and balances the game.
Horn of the abyss expansion is amazing as well
I just replayed 3 and now working on 2. After that getting to the 4th. Damn good games.
@@Knox420 We just had a remaster? What exactly do you mean by "proper remaster"? 3D graphics?
If you want 3D, just play C&C3.
@@Erikcleric If you mean Heroes of Might and Magic 3 HD that Ubisoft shit out, that don't qualify as a remaster, it's in the top 3 for worst rereleases ever together with warcraft 3 reforged. There's so much wrong with it and to top it of its not even complete with the expansions. Heroes 3 complete from GOG with the HD mod tho now that's amazing, I agree tho with it not needing a remaster, the original and modding scene is all we need.
@@GoblinLorekeeper No way! Oh no.
Ive played Homm far too long to know that Gog has the complete packages of almost all of them.
No i been playing H2, H3 using the HD mod and H4 all with Gog Galaxy. :)
And some H1 and H5.
I totally misunderstood that guy i replied to, i thought he was talking about the C&C remaster, so i was referring to C&C 3. I mixed up the comment topic with the actual video. :P
But i checked again, he ment Homm 3 "deserves a proper remaster". So yea, thats right.
Yea that Homm 3 HD is just a weird, bare-bones release and some people fell for it.
I don't know why, but somehow hearing "unit ready" LITERALLY every time a unit is built just doesn't get old ^^
It should get annoying, but it doesn't ^^
I agree btw, the score is what really sets this appart. It's probably one of the best in all of video game history.
Amen brother...
Not as good as RA2 but stilll enjoyable at lest
If you want an idea of just how good Frank Klepacki was, check out the Blade Runner game. He re-created the Vangelis soundtrack by ear, as they were not given access to the master records for that game, and his rendition of that iconic soundtrack was considered so good that it has then been used in place of the original Vangelis soundtrack some releases.
A good strategy game needs telling when a unit is ready. At least the ones I have played tend to give you the heads up just in case you're immersed in something else on the map. If it didn't it would be a terrible game. XD
Same in german, and that had the added bonus on *vaguely* sounding rhythmic. "Einheit Bereit". Also, at least in the german version of Sun, every unit was a cyborg, which was kind of cool.
I remember wasting hours in custom games, building my base on ps1 back when I was 6 or 7 (I'd defeat the enemy leaving only 1 of their buildings so I could continue building). That and wc2 were my favorite games on ps. Later on I played Celtic Kings Rage of War (Also one of my favorites, highly recommended). Good luck with the new channel and with your whole career.
We networked 2 ps1s, using 1 burnt disc that you could swap between PlayStations at the start.
We'd setup silos and harvesters, then go to school.
Coming back to 200k and building ultimate bases for the week for the major weekend battle
I'm so glad you brought up Frank. The music of this whole series was a huge part of our childhoods.
It was a puzzle game disguised as a real time strategy game. And I loved it.
And like all puzzles, a hammer(massive blob) is a perfectly acceptable solution
I borrowed C&C from a friend and could only play it without sound (the family pc had a shitty soundcard which wasn't recognized by the game). I played through both campaigns, and returned the game. Years later, we get a better pc, and I get to play Red Alert. With sound. Oh my. I quickly went back to C&C and this time played it with sound. Oh my.
A childhood game for you to play? Full Throttle. Or maybe even Deadlock, with their awesome animated ambassadors.
FULL THROTTLE! YES!
Literally my story with Starcraft.
I'll cast my vote for the old goldie, and another awkward "RTS on console" situation like your first experience with Tiberian Dawn; Aliens Vs Predators: Extinction on PS2 And Xbox, that game was one of the three core pieces of my childhood gaming experience (the other two main ones being the original Digimon World and MegaMan Legends)
I'd have also liked to see mention of the spiritual predecessor of this game, Dune II: The Building of a Dynasty.
It shares much of the same unit role based gameplay, territory control, faction-unique units, difficult missions, and legendary soundwork as Tiberian Dawn. So much so that C&C was originally nicknamed "Dune III" around the time of its release.
Came to say the same thing. Plus I spent night after night playing Dune II,.
Yes, I remember having my mind blown going from Dune II to C&C back in the day. Also, going from a computer with no sound to one playing the awesome C&C soundtrack didn't hurt either. Going back and realizing what the sonic tanks sounded like... now that was not nice!
Actually, Dune II was literally called "part of the _Command & Conquer_ series" on its release, by Westwood itself ;)
Just loved to lure Sandworms into enemie territory with ma Thumper guys.
but the single unit selection though... I didn't really get bothered by it when I originally played it, but boy does it annoy me now :-D
The other exploit I learned, and loved, was that the AI never registered the sandbags as a building, so when you wall yourself in the AI just sat there as I built up, then built my wall to the enemy base and walled them in. Such great times
taking a page out of julius caesar's military career
Yep. Early on I built better barriers only to realize sandbags with a large enough perimeter was all I needed. Lol
I remember being at 5th grade when I saw this game at pc cafe. The graphics were utterly pixelated, I think screen resolution at a time was 640px in with or less. It was love at first sight. USSR collapsed relatively not long ago, our family in Eastern European country wasn’t doing great with finances and playing one hour on pc at the cafe was expensive AF. I tried getting every cent I could to enjoy the game for one hour a week. At some point cafe established a network between PCs and C&C multiplayer started, usual strategy people used was to amass an army and go fight, the one who had better economy would win. I was watching all the time people playing and figured that no one sends helicopters loaded with infantry because bases are secured with sam sites or defence towers, but if you send two helicopters, one will die the other will pass through. Loaded both with some flamers sent them - worked like a charm. Opponents usually surrendered after that such attack. Beating a guy 5 years older than you as a kid - greatest and most memorable feeling.
I'd love to see a review of castlrvania SOTN or any of the ones that came after it, they're my total comfort games and I've lost count of all the times I've 100% completed those games, full exploration and full item drops and relics, all endings and everything, but despite how much I love them maybe to modern standards they've not aged well. Love your content, hope you're having a wonderful day :3
SOTN is masterpiece. I still remember every walkthrough on that game and so is Chrono Trigger, My childhood nostalgia.
Have you played Bloodstained at all?
@@Fox_Olive Nope but I have played dead cells.
You got your wish. He did a SOTN review.
Also, I played SOTN for the first time very recently and I think it holds up rather well. It definitely has some janky elements to it, but I had more fun with it than many of the more modern titles I've played.
Ah my first ever PC game. I loved it to pieces. Still have the original packing, CDs, soundtrack and all. God damn it, I ll never forget EA for not giving the franchise a proper ending.
I've still got my Spanish (but untranslated, I think) version in the double-CD box. It was sold here pretty damned cheap, sponsored by IBM.
Those who MURDERED Westwood shall not be forgotten and shall never know true peace.
More of a RedAlert fan myself, but defnitely appreciate C&C. Did play a fair amout of Tiberian Sun. Also played C&C Renegade which was memorable for being FPS in the C&C world, but I don't recall that game being any good gameplay wise.
Renegade has the same problem as Neverwinter Nights 2; the first 70-75% is awesome, but everything past that is rip-your-hair-out frustrating.
If you liked cnc renegade i remember totalbiscuit (rip) talking a lot about renegade x which is a fangame recreating cnc renegade, give it a try, sadly i live in south america so my ping was always high enough for me not to be able to give it a go, idk how populated it is rn
@@gowildmouse From 30 to 70 players online everyday.
@@gowildmouse That's still alive and kicking.
Yeah but the RA community is in Question...
My brother recommended me this video (and channel) as we spent years playing this and Tiberian Sun and by God am I glad he did. Thanks!!
As a kid it didn't take me long to learn that the AI's pathfinding can be blocked by *Sandbag Walls.* So in the late stages I would quickly build silos out to the mid map choke/narrow points and build a wall across it. Leaving all the Tiberium free to harvest as well as not requiring any base defenses.
But the sand bags also had a second bonus. You could build structures next to them. So I would slowly build sandbags the rest of the way to the enemy base. Block the entry, then build a barracks next to their *Construction Yard* and spam engineers _(Having 4 Barracks back at base to increase build rate of primary building)._
I could also just destroy their base by building base defenses and infantry with in as well.
Because the AI had several waves of units just sitting in front of the mid map line. They wouldn't be building or have any units inside their base. They won't react unless their base is attacked. But when I did they were blocked from entering.
This exploit was fixed in Red Alert.
The ms dos installation is a whole nostalgia trip.. I remember reading the sound card manual just to key in the irq number
With the remaster coming this year I would like to see a review of the original System Shock, a game that was an absolute childhood favourite of mine and still is one of my favourite games today and get's a playthrough every year.
oh and of course: KANE LIVES !
The channel called mandalorian gaming (or something like that) has a great review of system shock
there's a remaster of system shock coming out too, there's a demo
Another game that is among my favorite games and a lot less common;
- Populous 3: The beginning
a game where you are a shaman of a tribe of a people and you conquer other peoples on different worlds using magic. This magic can literally change the landscape of the world and can be used to defeat your enemies (this is 3 years before Black&White). The pacing, the escalation of magic, the soundeffects... glorious.
aaaah I was just telling my son about it the other day. I don't think I was able to convey it very well, but I remember the amazement I felt when reaching that last level and basically ascending to godhood.
@Nicolas Chong Or plant trees and burn em down.
Populous 2 was far better
I wasn't even aware there was a 3rd. I played the heck out of 1 on my Sega Genesis (I imagine pc would be much better), but never had a pc until I was well into my teens, so by the time I got one I forgot about populous 2. In fact I forgot about the series until 'Godus' was getting kick-started, which turned out to be a mostly scam, thankfully I already learned never to pre-order games from sources I don't absolutely trust (Fromsoft and Falcom being the only 2 currently)
I remember how captivated I was playing this game. I couldn't get away from it. It's a shame they don't make immersive RTS games like this anymore. The C&C series is now dead.. I enjoyed replaying the remaster though, but I wouldn't mind seeing a brand new C&C Game! :D
I'm a little late to the release of this video; Yes, C&C was a gem back in the 90s.
I played NOD and solved the difficulty curve by exploiting the AI: The AI would not destroy walls or sandbags. So after finding their base, I'd build a chain of sandbags from my base to the enemy, cage them in, and then gather resources in peace. Later games did not allow this anymore and I had to step up my game :)
As for memorable tactics when playing with friends: lining up 6 stealth tanks near the enemy con-yard and suddenly destroy it in a few seconds. Selling the remains of my base while the other rushes it, only to then rush their undefended base with 10 helicopters from a hidden, second base of my own... Teenage-hood memories.
Possibly 1 of the most fondest (and earlier) memories of gaming experience was this game. Eva saying 'building, unit ready, building, unit ready' still gives me goosebumps and the soundtrack is just......... do it up
I'd love to see a replay of Giants: Citizen Kabuto 😁 I remember loving it to bits
So many fond memories. Learning that there was a remastered edition made me purchase immediately. Thanks JSH
it's good, the soundtrack in the remaster is beautiful.
This masterpiece was totally worth the time of my childhood and junior high back then. ❤️🎮🎉
3:08
I would actually argue that the PLOTS of C&C and Red Alert were at inception quite well thought out and clever. IThey were over the top in places sure, but they balanced that with fascinating "Elsewhere" storylines for our worlds and engaging RTS gameplay.
The problem is that slowly but surely the "camp factor" became the focus of the two series. Continuity, good storytellingvand even balanceecgame mechanics half the time took a backseat to spectacle.
I personally checked out of RA after "Yuri's Revenge" and didn't have the heart to buy Tiberium Twilight and see them massacre my boy...
The cutscenes were my favorite part. I just played the missions so I could unlock another one. Loved the soundtrack and, of course, the sandbag exploit. Still, as fun as C&C was, the commando's not as fun as Red Alert's Tanya and those wisecracking shock troopers.
Now now, I have played Tiberium Twilight, and I can really recommend it.
That is, to anyone who thinks just nailing themselves in the crotch with a hammer is a bit too gentle.
Tiberium Twilight is not only an absolute shit game, it constantly throws in your face the fact that it's completely abandoned every single thing that was ever good about the series.
@Kyle Creswell I kinda liked Generals, but it was its own thing. It really had nothing to do with C&C.
Personally, I'm a huge fan of C&C3. I think it kept the feel of the previous games quite well.
@Kyle Creswell Well, Havoc, the commando from C&C and Renegade, apparently agrees with you. There's some supplementary material to C&C3 where he complains to the media about the retiring of the biggest tank the GDI ever had.
I was never that huge a fan of it. I mean, it was nice to have it on the battlefield, but you were ever only allowed one, and it wasn't that fantastic. For one, the railguns didn't hit half of the time because it hit random scenery, because of the "interesting" tech they used to calculate elevation in Tiberian Sun.
I quite liked the Mk. III. It brought back the feel of the Mk. I.
@Kyle Creswell You know, I played the expansion when it came out, but I can't for the life of me remember what the GDI campaign was about. Incredibly forgettable.
KANE LIVES
C&C was one of my favorite games as a kid, and the remaster holds up wonderfully. Yes, there's some nostalgia for sure, but its a solid RTS game, if you're willing to overlook some of the missing QoL features that hadn't been invented yet. Everyone I know liked red alert the most, but I always preferred this original game with the introduction to NOD and KANE. Red Alert leaned heavily on tongue in cheek camp (IN SPACE!) whereas this one still tried to take itself (mostly) seriously, and I appreciate that. I would love some modern games with FMV - there are a few, mostly new entries in game series that used it originally, like the 13th doll or Tesla Effect, but nothing like the glut of great and terrible FMV of the 90s.
Suggestions: The Legacy Of Kain series, The original Thief games, and Might and Magic 4+5 "World Of Xeen" is very interesting with its unique world combine feature that I don't think has been done before or since.
I was absolutely addicted to this franchise and still am. I bought a gateway computer just to play this game. Red alert retaliation is still #1 in my heart.
This game is great! In the last GDI mission I found out I could send my engineers to steal Nod's tiberium silos and sell them to get a ton of money, then wait for them to rebuild them and repeat, it might sound like cheating, but the AI cheats anyway so I figured I was just evening the odds. I built a base so big that even a nuclear strike didn't slow me down, then steamrolled them with mammoth tanks! =D
Put a lone soldier in top left corner n he'll always be the focus of a nuclear attack. Don't ask why, but that's one hell of an overkill
@@mlys7184 lol XD
@@mlys7184 I always built a sandbag wall to an advanced missle turret, always drew the nuke. Soldier sounds a lot cheaper!
Yeah? Okay.
@@mlys7184 They "fixed" that strategy vs airstrikes. It works for nukes still?
comand and conquer was just amaizing, it kik your emotions with how inmersive it is, outstanding music, one of the first RTS, one of the wonderfulls of the 90’s
I always thought that the Ion Cannon was overrated. There are a few cutscenes making it seems as if it was some base-destroying superweapon, when in-game, it could only take out one Obelisk or Turret, or 5 infantry clustered together. The Nod Nuke, on the other hand, was never really mentioned, but it would demolish an entire area. Unfortunately, in the Nod campaign, you only got to use the Nuke one time, in the very last mission.
and then only in 2 out of the 3 mission options. De mission I generally chose (the one where you start in the southwest and have to capture the GDI chinooks in order to fly engineers to a hospital and powerplant north of the river in order to proceed) didn't have a trigger to get the nuke when you built the temple... But, admittedly, to have that available every 5 minutes would be too OP. I thought the Ion Cannon made it pretty balanced and I generally used it to take out sam sites (order an Orca to attack the sam site, keep your cannon at the ready and the moment the battery starts to pop up, fire the cannon, insta destroyed.
@@morfanaion It's really a waste to destroy a SAM site. Even if you destroy it, the CPU rebuilds it (almost instantaneously, as they have almost unlimited funds, unless they lost their Construction Yard.) The best Ion Cannon Strike is probably the CPU's Construction Yard, followed by a quick Orca strike so they can't rebuild.
@@ryanchurasthemgtow7522 as long as every Sam was destroyed once, i'd get access to airstrikes.
@@morfanaion True. But I always found it a CPU flaw. Why is it that GDI has to destroy each SAM site once to get access to Airstrikes, when Nod gets bombed at their northernmost target instantaneously? This is why I sandbag to the North to get GDI to uselessly bomb my SAM site.
It was better in Generals but still the weakest super weapon
I'd love to see a modern review of Army Men: RTS, it was one of my first strategy games and the voice lines are iconic to me. Similar to harvesting Tiberium, you harvest plastic and can harvest it from dead troops as well, which I still think is an amazing mechanic to this day. (Another game I'd like to see is Super Monkey Ball 1 or 2)
God, i loved this game as a kid.
Me and my dad would play this with his friends on multiplayer all the time. Good times.
Command & Conquer were my favourite RTS games until Total Annihilation was released. C&C had a nice story, something TA lacked, but the gameplay, the many different units, the whole modding community around TA creating new units and maps, made it the king of RTS for me back then :) Especially when getting together with your mates for a LAN weekend, TA in multiplayer was such great fun.
yes toyan ammihilatiom was extreme. goliath and the can
Loved TA too! Had an awesome sound track as well
I never got into TA, which is weird, because I love SupCom. I dunno. I just felt like the elevation, line of sight, firing arcs, etc in TA just didn't fit the technology at the time and didn't feel as intuitive as they do in SupCom.
man I just found all your videos and I am binging all of it... because nostalgia hits different on these old games
My new fav channel. Found your armoured core video and omg these videos are welll made. Ill watch anything you upload ngl.
I remember playing this as a kid and picking the scorpion side for the exact reason you stated, because i thought it looked cool and would get so frustrated because of the absolute stomp i would receive by the 4th mission. I'm glad i have some closure knowing i was in fact challenging myself with such a hard game at a young age.
I mostly ran into issues in the 2nd time you hit Egypt, when you start out with a commando in the east, 4 rocket soldiers somwhere in the middle and a few engineers all the way in the village in the northwest. You had to clear the infantry on the path between the commando and the rocket soldiers, then take them with you towards the village, so the rocket soldiers could take out the hum-vee (which the commando can't handle) and then use the rocket soldiers against the tank that was between you and your base, so you can retake the base (making sure you only take the refinery while the harvester is in). Oh, and the one where GDI stole the stealth tech, that was a tricky one too...
You Should try Dungeon siege. Honestly, the only non online game that i've ever beaten i remember loving it. :) Edit: Nvm, i also beaten Torchlight 2 haha :D
Oh yes, please! I played the crap out of first two Dungeon Sieges and both were fantastic, but I sadly never got my friends to try the DS2 co-op mode for.more than the first half hour.
We did end up getting our dungeon crawling fix across multiple LAN parties through Titan Quest later, which was a badass game that still easily holds up to this day.
@@MattnessLP Dungeon Siege was great fun over LAN, as was Titan quest in later years!
Josh, give "Tzar - Burden of the Crown" a try, another RTS that was the introduction to individual units having/gaining veterancy; Also the soundtrack is stuck with me as C&C has
Good video mate.
I remember my friends thinking I had to be a genius for easily finishing both GDI and NOD on my playstation over and over, helping them out when they got stuck on a mission, beating them in almost all the videogames we could get our hands on.
I almost started to believe them until I got internet and tried to play stuff like Starcraft online. Holy hell did the experts mop the floor with me, hahah.
Honestly not sure how I have only just found your channel! But these 'Was it good' series videos are absolute master pieces! Keep up the great work! :)
I remember me and my siblings playing this on the Sega Saturn. We were playing GDI towards the end of the campaign, and got so confused when we heard, "Nuclear missile approaching." Then our base was destroyed and that quadrant of the map was a charred wasteland. Yep. That's a nuclear missile, alright.
Good times, man.
Lots of RTS games have added nukes after C&C, but only supreme commander has ones as devastating. The fact a nuke can 1shot a construction yard (and everything on the screen around it) is awesome lol. It's honestly kinda sad how pitiful they are in games like starcraft.
The ones in Generals are also good. Not as strong as C&C1, but still pretty beefy and satisfying because you can have multiple launchers!
Two game suggestions: Heroes and Might and Magic 3, and Dungeon Keeper. Those two are amongst the best games ever made.
oh yes Homm3, with the comunity that is using exploits to out exploit another player. learned the hard way that only the DLC castle could beat my necropolis lich snowball xD
I loved how in Dungeon Keeper you could manually control any creature and marvel at the dungeon you've built with your own (borrowed) eyes.
Dungeon keeper, especially due to the fact there's a community that's been building on and trying to improve/somewhat keeping the game alive through their expansion launcher and even packing in extra campaign beyond that of the original and it's official expansion
I agree. I still occasionally play HoMM3 and DK, they were amazing.
And while we are at it, Z.
Seriously, Z looks like an independent game that came out today.
It’s amazing. It stands up so well. Such a fun and satisfying campaign to beat.
Around 11:30, when the BGM fades back in... that's a major dose of nostalgia, right there.
Everything you said about this game was spot on! I loved this game as a kid and I do remember getting to end of the game and I was going against ants. Love this channel
My recommendation would have to be heroes of might and magic 3. A game that is near and dear to my heart and will always come back to play it from time to time. And another game that you should consider is either Doom or Quake if you want something different than strategy games. I still have more recommendations but it will take a full list of games so these are the ones I would like to see you play.
This. HoMM 3, or 2, or even 1. Seeing that and hearing the music and sound effects would be such immense nostalgia.
Any chance of a Gothic series video? The games haven't aged terribly well (and boy is the English dub something else) but when compared to some of their contemporaries they had some interesting ideas, as well as a charming set of characters.
Gothic 3 is definitely a step down from the joy that was Gothic 2, and I'd love to see other ppls opinion on it
*shudders* the controls of Gothic 1... I thought - hoped - I had forgotten those. But alas, it turns out i have not after all.
Even after all these years I haven't forgotten.
Gothic 2 was better though - I particularly dig the encounter when you as a freshly appointed mage head to the upper city of Khorinis - and tell the shiny paladin to get the f*** out of your way ^^
Gothic 3 I actually never finished. No clue why. It never captured me the way 1 and 2 did.
One thing i don't have fond memories of, however, what the overall difficulty. It got pretty frustrating at times.
"AI cheats, they don't need to collect tiberium".
Nothing is more far from truth than this. Actually starving AI by denying them to harvest resources (by walling off their base) was always the most useful tactics in the game. Stuck their harvesters and they run out of money and can't do anything anymore.
^^ exactly, the fun of seeing them selling of buildings to finish a unit is incredibly satisfying.
Yup, was about to say the same. Except it seems AI gets resources by some multiplier. They may for example sell a turret and right after build a refinery
The AI does get a bit troll-ish when that happens though as the moment you started attacking stuff like base defenses it would sell like one gun obelisk of light and somehow can then build a brand new Obelisk on the same spot, a harvester, 2 flame tanks and a whole platoon of rocket soldiers within 10 bloody seconds...
@@qwerty6383 there's more than that. Their silos come completely stocked with tiberium when built. Look up speedruns of the game and you'll see the odd map where someone will capture and then sell them only for the AI to rebuild them stocked full to get captured again over and over as their source of income.
The "travelling sandbag"!
Also, if I remember correctly (as least on the Sega Saturn port of the game), the AI don't sell buildings that are under attack until they are low on money, so I always used this as an indicator.
This was an amazing video - every comment, every detail was spot-on. Well done, sir.
This was my very first video game my grandpa had this on the sega saturn i remember having a sheet of paper laminated with all the level passwords thank you for bringing back the memories that got me into the hobby
For the most part everything in this video is so true: The great soundtrack, Joe Kucan being perfect for playing Kane, Nod being the choice of the cool kids, the Nod campaign being harder, the terrible pathfinding and a lot more.
But some things are absolutely untrue: Destroying the village is NOT the objective of the first Nod mission, killing the warlord Nikoomba is the objective. And with regards to the missions without a base: destroying the enemy base is usually not the objective of those missions. In the example in the video the objective is to get in, steal the crate (that is located inside the fenced off area) and get out, which is actually not all that hard, especially if you're quick enough.
Yeah, I distracted the enemy troops in the base with my main force whilst the buggy made off with the crate.
Not to mention the whole "NOD campaign is unfairly difficult!!!!" meme. I remember playing this as a kid, both campaigns were fairly easy. You just needed to actually play games back then and sometimes reload saves, they didn't baby you through everything with you learning nothing.
I love and hate those commando only missions. You have to destroy turrets, and sometimes the turret just misses 3 times in a row, you destroy it and it's fine. The other time, it hits you three times, lowering it's health by 1/3rd, and then 2 rifle men spawn out of it when it's destroyed and kills your commando in 1 go. Do know you have to destroy like 4 of them, saving is advised, and good luck if you played the console version without a save option.
they fixed this problem in Red Alert by making it so when something is C4'd by Tanya, no survivors will ever pop out. Honestly kinda wish they would have retroactively applied that to C&C1 with Remastered, but you _can_ also mod it in yourself / get a mod that does it.
@@Templarfreak Yeah it was such an improvement
My childhood, that wonderful time when we had amazing RTS! Even on the PS1 and yes I played it on PS1 at the time too! I've always been a big fan of this franchise!
90s decade of rts
I have watched the whole playlist now and I like your videos. You point out things I never thought about. But I was wondering how old the games you retroreview should be.....
some of my suggestions were:
- serious sam
- duke nukem
- nier (automata)
- final fantasy VII and VIII
- Ratchet & Clank
Have not played this game since back then and I can still remember a few of the missions you show off.
Great series. Glad I'm not the only one who thought it was hard... this game kicked my ass as a kid. Boy do I remember trying hard and failing at this one. Love the look back... Man, old games were just better!
My recommendation is Age of Empires 1. It is a truly a classic that defined the genre, and while it is clearly missing some features modern games have, it still holds up pretty well (until you put it against aoe2, which is a very similar game but improved in literally every way).
i played that game again recently, having had fond memories of playing it ALOT when i was younger, but found i just could not manage it because ive played too much AoE2, it really was a massive improvement in technology from AoE1 to Aoe2
@@BobTheTesaurus That's how I felt when AoE1 DE was in beta. It was still a great game, but it was still missing a lot of the things that made the sequel better. I hope they eventually circle back around to an Age game in Ancient times, because that is a really underutilized period.
I enjoy it, but I think it's aged quite horribly, 2 & 3 were massive improvements. 3 is superb and my favourite in the series.
@@Grandmastergav86 i personally cant stand 3, it just felt far to restrictive in comparison to 2.
The only part i enjoy more about 3 than 2 is the monster truck cheat XD
I still have the gold edition of AoE 1 here somewhere if I am not entirely mistaken
Is it fair to say Josh Commands and Conquers my attention whenever he uploads
Makes me Austin Eruption
Brings back memories… Loved it and retaliation!
My first introduction to the Command & Conquer series was Red alert retaliation. That games was amazing, it made me fall in love with war based realtime strategy games. I can still remember the sound effects of a Russian accent saying "go shoot?" and the maniacal laugh of the female allied special forces unit. Brilliant series of games
I'd love to see a review on Knights in Merchants. A lot of aspects were terrible, and yet, there's something very fun about it too.
totally.
the most sad thing about that game was lack of any skirmish mode, otherwise it was like the mix between settlers and C&C that I always wished for (at the time)
I loved this game for the time. Not as much when I tried it out again when it came on Steam.
@@g0urra I still liked playing the Steam version as a sort of city builder.
The music in that game is just gorgeous, Entree has a special place in my heart. Though I almost don't want him to review it since I'm pretty sure he's gonna rip it apart.
Awww c'mon, I thought the vid was up :D
That limited unit mission you kept showing footage of actually is very easy and quick, one of the easiest and quickest in the game. You aren't there to kill the enemy: you are there to get the thing in their base and escape. So treat it like a smash and grab: send your units straight in, ignoring the enemy. Make a hole in the wall around the thing, grab it, and tell your troops to get to the extraction.
True but as he said, you would need to mostly lookup a guide to see how it is done, I think his point is more that every mission so far in the game has taught you to be very rock, paper scissors and careful which units go up against which units in which then the entire mission is a complete 180 to rushing. So it it's just not intuitive.
But that's not playing the game. You're just finding ways to circle around the ai. The game is about wageing war and s-t-r-a-t-e-g-y.
Technically it is a strategy, but I takes away from the game and the way it was meant to be played. But you do you. If you enjoy it playing it that way, who am I to tell you you're wrong.
KANE LIVES!
Ahem. With that out of the way, amazing video. You hit all the big points, on difficulty, the "scout" missions with limited units, cheesing with engineers, THE MUSIC! Holy crap that music. Unit quips are amazing, EVA is amazing. The install animation was, indeed, totally mindblowing at the time and has not been matched outside the series. The video briefings are so cool, especially the Brotherhood ones. And yeah, the experience was immersive as hell.
PEACE THROUGH POWER
That was left handed! Ha ha ha.
Good video! No mention of the sandback trick or free sell bugs!
The 2 factions couldn't be more different gameplay wise, in the later games it was more obvious.
I love how the lore fits to the guerilla warfare like gameplay from nod vs the super military power of GDI, it was always this reason why nod is my favorite.
Sadly there's no hope for this franchise, the dEAvil still have the license.
Atleast we've got our 3rd faction in TW.
TW was actually fairly good imo, but after the disaster they pulled before that I could only pirate it. I was just too butthurt, and still am, over what they did to this franchise & others. When they dropped Origin & made a bunch of games exclusives, including ME3 I finally had enough and haven't bought a single EA title since. ME at the time really hurt as well, as I hate leaving games unfinished. Later they then also did the mobile shit… Ugh. I just hate EA. The damage they did to the gaming scene is unbelievable.
there is an AI exploit where the AI wont destroy sand bags so when i was younger and got stuck on a mission i would just surround the enemy base with sandbag walls so they could only build a small amount of units and not attack my base then i could take my time building a massive army then just walk over them
Sandbag towards the enemy and place obelisks, never gets old :D
God I remember doing that! Good times.
You could also play star wars jedi knight 2: jedi outcast and/or jedi knight: jedi academy. I remember playing and loving them as a child and recently tried the first one again and....found plenty of flaws but still good games imo :)
Oh my god I have spent so many years playing Red Alert and Tiberium series games this review gave me enormous nostalgia.
I really want to see you playing C&C Renegade, I have started my jorney into tiberium fields with this one and it had really cool fantastic yet grounded vibe.
Great to see this revisited. I remember it very fondly from my teens. Diablo, Blood and Warcraft II The Tides of Darkness would be my suggestions for games to revisit.
Sounds like we had the same childhood.
Remember playing this when coax LAN was a thing. Oh the good old days.
This was insanely good back in the day. A true bomb. A masterpiece strategy out of the 90s. Mad soundtrack, and super compelling narrative and war freedom. The fact you could take your time in most missions and literally make as much army as you can, was pure bliss. They simply don't make them like this any more. Amazing game. Bad-assery on all counts. It was all about the gameplay and the bad ass soundtrack.
Difficulty was great tbh, challenging, some times brutal yes, but super rewarding and satisfying when finishing levels. Finished the game a few times with each faction, in different ways as a youngling. Truly great difficulty. Completely disagree with OP's take on difficulty. 90s games are inherently harder than most modern ones and this is no exception, this is not bad in any way, it just means you need to get better and the game does not hold your hand like many other games do.
This was an 11/10 game, going above and beyond. Red alert built upon it making it even better in terms of QoL and some gameplay elements but the recipe which is the difficult part, was already perfect.
Can't wait for the Morrowind review. The RPG masterpiece for me.
i can already tell what one of its negatives will be though XD, some of its gameplay mechanics have aged VERY poorly, specifically the speed of movement. I tried to play Morrowind years ago having already played Skyrim, i just couldnt handle how damn slow you walk
@@BobTheTesaurus *cough* Cliff Racers...*cough*
@@BobTheTesaurus Hit chances, but actually no.
I think Josh is wise enough to recognize its part of the game and works as intended, its just its extremely poorly shown in game when you miss. Like swinging a mace you picked off a Deadra and not being able to hit a giant nix hound in front of you, how is hound being able to parry a fucking mace ?. Yes IRL, animals wont be able to parry, dodge and block your swings especially from a thing like a claymore or polearms and i can understand why people who played its sequels arent exactly thrilled about it.
For speed, i always picked the Steed, if you are a mage, it will turn you in to a hit and run monster who can simply run away from fights and nobody will be able to catch you.
If you go for speed stats from unarmored and unarmed , with like 100 speed you will be virtually unhitable as you run circles around enemies or use touch spells and retreat before they can even swing their weapons.
@@mrvex6695 there are so many builds that unbalance the game, it's part of the fun. If you're new it will take some adjusting, mods can help here.
Oh man the nostalgia, still my favorite game soundtrack of all time. One thing you missed was in these days games came with a manual (which was so much fun going through) with details on the game and units. In there it did actually tell you that NOD was the hard campaign :)
haha, seeing the sound card selection towards the end, gold! oh those memories.........i am old :(
I remember that the best exploit in this game was: sandbags. Because the ai doesn't attack sandbags.
Yes, my top priority every mission is surround my base (and later my tiberium fields) with sandbags, now they can't attack you and you can take as long as you want. Sandbags also count as a base building so you can build them next to each other all the way across the map and then plonk down a barracks next to the enemy base and churn out infantry right next to them. So many memories.
I was just thinking about this! I used to build a sandbag trail all the way to the enemy base, block them in the build up my army without any retaliation!
The death scream is my favorite in any game ever. Hands down.
Only deus ex can be considered on the same level
Command and Conquer is one of those games that's so old that it feels like the devs overlooked a lot of quality of life design choices, but in reality, it predates those quality of life choices. I've got a lot of good memories about this series, and it's great to see how the genre has evolved from here.
selecting multiple units by dragging mouse IS the quality of life design....
@@nomooon kid never played Dune 2 😂
The sounds and music in the game are a core childhood memory. If I were to be quizzed 30 years from now what game made these sounds I would know instantly
Command and Conquer was such an awesome series. I picked it up in the GDI vs NOD days but the Red Alerts were great too. I loved how you could garrison a building with ground troops and turn it into a giant pill box of death