Great video again. Will it be a full tutorial? That would be awesome! We need more like these kind of tutorials. And you re really professional at this job. Keep it up.
Thank you for the video! Any possible follow up on how to best create the projector lamp lightning? As a beginner wanting to learn unreal best practices: performance-wise would it make sense here to use instanced static meshes instead of duplicating similar objects (seats, speakers, ceiling lights, stairs lights, etc), and time-wise in order to be able to edit them all at the same time in one place? Best regards.
glad you enjoy! Are you mentioning that you want me to dive into this specific scene further or you had a question in general about god rays or blueprints?
Great video again. Will it be a full tutorial? That would be awesome! We need more like these kind of tutorials. And you re really professional at this job. Keep it up.
Thank you for the video! Any possible follow up on how to best create the projector lamp lightning?
As a beginner wanting to learn unreal best practices: performance-wise would it make sense here to use instanced static meshes instead of duplicating similar objects (seats, speakers, ceiling lights, stairs lights, etc), and time-wise in order to be able to edit them all at the same time in one place? Best regards.
bro never disappoint us
please make of the god rays and the blue prints all optiion
glad you enjoy! Are you mentioning that you want me to dive into this specific scene further or you had a question in general about god rays or blueprints?
@@PeytonVarney thanks i figured it out
Hi! Can you recommend us for makimg vertex paint in modeling softwares (Maya,Blender,3Ds Max) or in Unreal Engine?
Not sure what you mean but for my environments, I do all of my vertex painting inside of Unreal Engine if it is helpful!
insightful as always! Cant wait to see more.👏
So cool
Hey man! this is a great video! Can i get this UE5 scene somewhere? to check it out. I'm looking to create an auditorium, so its similar in a way :)